What Makes a GOOD Platformer? - Minima Devlog [1]

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  • Опубликовано: 14 окт 2024

Комментарии • 160

  • @icoso
    @icoso  3 года назад +17

    how to become awesome in 2 easy steps:
    1. subscribe to fairlii ruclips.net/channel/UCF8hefMp-gYUyYd9mC1_IGg
    2. subscribe to icoso
    optional steps:
    -eat a cookie
    -release a fish back into the ocean, letting it reunite with its family and pets (do fish have pets? obviously, the answer is yes)
    -drink some water
    -eat a cookie
    -uh scream endlessly into the void
    -eat some ice cream
    -listen to the soundtrack of Grease
    -differentiate an equation
    -sleep
    -thank you :)

    • @Cuberang
      @Cuberang 3 года назад +3

      yes

    • @icoso
      @icoso  3 года назад +2

      @@Cuberang yes

    • @Artic21
      @Artic21 3 года назад +2

      @@icoso optional steps + drink milk

    • @icoso
      @icoso  3 года назад

      @@Artic21 ah yes, I agree

    • @BumpDev
      @BumpDev 3 года назад +1

      Sorry, I'm a bit stuck at the last optional step. What exactly am I supposed to do? It's really confusing.

  • @Codeer
    @Codeer 3 года назад +8

    Great devlog! Really interesting how much thought goes into all of your game's design decisions.

    • @icoso
      @icoso  3 года назад +2

      Eyy, thanks for stopping by, Codeer! Glad you enjoyed the content - massive boost of confidence when the nice comment comes from an outstanding developer, haha. Thanks so much! :D

  • @Chadderbox
    @Chadderbox 3 года назад +13

    I can see this "Chill platformer" slowly transforming into a rage game haha

    • @icoso
      @icoso  3 года назад +2

      That... is certainly a possibility :P lolol

  • @merlang7
    @merlang7 3 года назад +9

    Some recommendations:
    1. In order to show what portals link up to each other, each set of portals should be a unique color.
    2. The disappearing/reappearing blocks should sync up tot he music. (as should the shooting thingies)
    3. Some mild screen shake and a sound effect when you hit the dash circles.
    4. The jumping particles should either fade out or shrink, instead of just disappearing.
    The game is looking awesome, so keep up the good work!

    • @icoso
      @icoso  3 года назад +3

      Thanks for the great ideas! I’ll try to respond to each one the best I can :P
      1. That’s a cool concept, yeah! I’ll be sure to implement something like that if the situation ever comes up, but I don’t think I’ll ever have more than one set of portals in one section at a time, but we’ll see! :P
      2. Haven’t worked on the music yet, haha, but that definitely would be a nice addition!
      3. I’ll look into those effects, thanks! :)
      4. I do believe the particles fade out... I’ll check again :P

    • @merlang7
      @merlang7 3 года назад +2

      @@icoso Oh, I was watching at a low resolution so I couldn't tell the difference between 480p blurriness and deliberate visual design. Rewatched it at 720 and it looks even better.

  • @Skeffles
    @Skeffles 3 года назад +3

    Great devlog! I love the jump resetting in portals. It feels like you could make some really interesting climbing challenges and/or puzzles with that mechanic.

    • @icoso
      @icoso  3 года назад +2

      Thanks a bunch for checking out the video, Skeffles! I’m hoping to add a few puzzle-like elements into the game at some point, so yeah, the portals will be cool! :)

  • @ShinyEmeraldGames
    @ShinyEmeraldGames 3 года назад +3

    Very epic devlog. The editing is so great. I'm looking forward to the next devlog, the wallrunning and portal makes for some interesting gameplay

    • @icoso
      @icoso  3 года назад +1

      Thanks a ton, Shiny Emerald! I’ve grown to really like the wall jumping too, haha. Was an absolute pain to implement, but I’m really glad I have :P
      You’ve been here on the channel for a looooong time, thank you for all of your amazing support :D

  • @Nyltoons1
    @Nyltoons1 3 года назад +2

    The game already looks so polished!
    Really loved the simplicity of the design, but slowly but surely, this simple and calm game is turning into a rage game because of that pointy stuff with 12 points haha. Cheers!

    • @icoso
      @icoso  3 года назад

      Thanks a bunch, NeotoonDev! Glad you're liking it so far, and I appreciate the support, hehe! :D

  • @cosmocorner
    @cosmocorner 3 года назад +1

    This is looking like it's shaping up really well! Minima was my favorite entry to the BTP jam, so I'm really excited to see how it develops!
    (Also, hurry up and get a page on steam, I wan wishlist)

    • @icoso
      @icoso  3 года назад

      Thank you so much! Can't believe you remember that long ago since the BTP Jam, haha! :P
      I'll be sure to make a big announcement when the steam page is set up xD

  • @LTGD
    @LTGD 3 года назад +1

    Nicely done. Loving it, so far. Would like to test, whenever you get to that point! Also, this might sound counter-intuitive, but take it from someone who knows - Don't fall over yourself trying to implement other people's feedback and suggestions. Every time you get a critique, run it through what YOU think the game should be like, and if it doesn't match up, it's totally fine to ignore it. Otherwise you risk burning out, vanishing for nearly six months, and then remaking your entire game from scratch on a whim while your Discord wonders where you've gone. Cough.

    • @icoso
      @icoso  3 года назад

      Ayo, thanks heaps, Z! I'd love to have you as a tester - will be good to have some input from a professional game developer (alongside myself, obviously)
      Thanks a bunch for that advice, too. I'm doing my best to funnel a bunch of ideas at the moment, and then filter out the mechanics that don't fit, in a way. It's like making a Mario Maker level with only the features you've unlocked xD
      And I guess the game is still in a planning phase, which I suppose every game is in across development, so I think an open mind is a pretty *radical* idea. I really appreciate you sharing all of your experiences with this stuff, though, it's really helpful :) Hope you're well, Zed! :D

  • @kristert_k
    @kristert_k 3 года назад +1

    New Icoconut upload! (although I was busy so I'm quite late).
    Anyways, I wanna say again that I really like the backgrounds and the overall contrast between the colorful backgrounds and the black/white objects, Aswell as the squish on the cube. (Its looks clean boi).
    The wall jumping is also a neat addition that can allow tons of new mechanics.
    Its also pretty funny how youtube labelled this as a Geometry Dash video.

    • @icoso
      @icoso  3 года назад

      Ayyo, thanks so much for the nice comments! I'm glad you like the colour scheme and aesthetic - it's probably the thing I've struggled with most so far :P
      Yeah, RUclips loves to label my videos as Geometry Dash, Minecraft, Stardew Valley, and a lot more hahah xD

  • @ryderstudios
    @ryderstudios 3 года назад +1

    This squash and stretch on the player is soooo satisfiyng:D. Good job

    • @icoso
      @icoso  3 года назад +1

      Hehe, thank you so much!! I’m really happy with how the player is squooshing about the place :D

  • @Jumpycnat
    @Jumpycnat 3 года назад +2

    Great video! I really like your editing. You made a lot of good points, but most of them apply to games in general and not really specific to platformers :) The game is looking pretty good, but I'm not really partial to the hyper-minimal aesthetic you've gone with; it usually ends up feeling a bit lazy imo. I would try to add more visual effects to combat that.
    There are many many different approaches to platformer movement, but the ones that I find most fun are those that focus on gaining and keeping momentum, like Celeste. That's what I'm trying to achieve with my own game (subtle plug). Your player seems to come to a complete stop very quickly, which I would only really do if I planned on having super precise platforming. Of course this is all just my opinion, but I play a lot of platformers so I think I'm well-informed on the subject. Good luck with your game!

    • @icoso
      @icoso  3 года назад

      Thanks for the great comment! I guess you’re right, haha, I didn’t really realise that a lot of what I talked about applied to different types of games :P
      The art style definitely will evolve over time, and as I polish up the game structure, I’ll develop the graphics along with it :)
      As for the acceleration, it is something I have considered a lot, and I really appreciate your take on it :) I’m doing my best to keep true to my original idea and the previous game that this was based on, and so I’m planning to keep in this movement system for the time being :)
      Hope this reply was helpful! :D

  • @GamesBySaul
    @GamesBySaul 3 года назад +1

    Great video! Interesting to hear your thoughts on the design of platformers and see the changes you made! Looking forward to the level design video as for this type of game that's probably going to be quite a challenge!

    • @icoso
      @icoso  3 года назад

      Thanks so much, Saul! After a year on RUclips, I’ve never really gone too much into detail on this topic in a video before. It was super refreshing to talk about something new, but also quite daunting, haha 😅 hopefully I’ll become a bit more confident with the next few devlogs :D
      Thanks for your great support, as always!

    • @GamesBySaul
      @GamesBySaul 3 года назад

      @@icoso Oh yeah I imagine, I mean it's a more design focused video, which some people love and some people don't, but you did a great balance between your usual style and a more in-depth design look!

  • @JakeMakesGames
    @JakeMakesGames 3 года назад +1

    Very nice! Looking super clean so far! Can’t wait to see where this project goes dude!

    • @icoso
      @icoso  3 года назад +1

      Thanks so much, James! Glad you're enjoying it so far, and I appreciate your great support! :D

  • @army13fps
    @army13fps 3 года назад +5

    for me personally a good story is what makes a good platformer (like celeste), because it adds weight to the game and makes it diffrent then the thousands of other platformers. hope you will do something with this if not i understand it takes alot of time to add a story.

    • @icoso
      @icoso  3 года назад

      Thank you for the comment! I'm definitely planning to implement a story in one way or another into Minima, but it's not going to be a main, main feature. It'll be available for those that want to participate in the story, but won't force players into it if they don't want to :)

    • @army13fps
      @army13fps 3 года назад

      that's awesome i think that that's one of the best ways to do a story. good luck

  • @DevNugget
    @DevNugget 3 года назад +1

    Just as I thought this day couldnt get better. Absolutely amazing devlog as always icosowo!
    Cant wait to see what comes next!

    • @icoso
      @icoso  3 года назад +1

      Aayayaaayay, thanks so much nugget boyyy

    • @DevNugget
      @DevNugget 3 года назад +1

      @@icoso :D

  • @anawan
    @anawan 3 года назад +1

    Its already looking so polished, good job! I’ll stay around to see where this is going ;)

    • @icoso
      @icoso  3 года назад

      Thank you so much for the great feedback! Glad you’re enjoying it :D

  • @spironspirit6502
    @spironspirit6502 3 года назад +1

    I have a few questions that you can think about maybe or not implementing: will there be lore/npcs, will there be more abilities later on? will there be a battle mechanic, will there be easter eggs? What is your favorite feature you have made so far?

    • @icoso
      @icoso  3 года назад

      There will be a story, but it will be separate to the main gameplay - or, I’ll add a divided story mode to the game, too! I love Easter eggs, so yeah, I’ll make some for the game :D

  • @GoldenEvolution
    @GoldenEvolution 3 года назад +1

    Im really digging the minimalistic style, or should I say minima style. The gamefeel also looks super sweet and it looks like you really fine tuned them controls super well

    • @icoso
      @icoso  3 года назад

      Hehe, thanku so much! Glad you’re liking it so far :D

  • @kingdev8688
    @kingdev8688 3 года назад +1

    You have a ton of cool mechanics that could defiantly make some awesome levels... good luck!

    • @icoso
      @icoso  3 года назад

      Thanks a bunch! Glad you like it so far :)

  • @kartarva
    @kartarva 3 года назад +2

    Love the minima devlogs ico!

    • @icoso
      @icoso  3 года назад

      Glad you're enjoying them! Thanks for the nice comment :D

  • @calebgilbertyt
    @calebgilbertyt 3 года назад +1

    that intro do be banging my man! Also Jelly world is cool :).

    • @icoso
      @icoso  3 года назад

      Thank you so muuuch chicken boy :)

  • @actualfeeesh3521
    @actualfeeesh3521 3 года назад +2

    New devlog hype!
    Really love The look of this:D

    • @icoso
      @icoso  3 года назад

      Thanks so much for the active support, Feeeesh! :D

  • @monkephrog5984
    @monkephrog5984 3 года назад

    Adding shaking for dying , and a rythem based enemies and platforms are good too, if you can't make songs make songs with the game sounds and environment ,
    like your on and off platformed make sound it would make an atmospheric feel to game, and every object makes a sound which all of them makes a song

  • @7sunami
    @7sunami 3 года назад +3

    Icoso: I decided to add an obstacle with 12 points because I want it to be pointy
    Me: Isn't that kinda *pointless*
    ok just pretend this doesn't exist thank you

    • @icoso
      @icoso  3 года назад +1

      HA yes

  • @chuk_udi
    @chuk_udi 3 года назад

    If i were to add a mechanic to this game, I think something to carry your momentum like a grapple hook to swing around the level might be fun. Would add another movement option and opportunities to do some cool platforming. Love how the game is going so far.

  • @DaSquyd
    @DaSquyd 3 года назад +2

    Make sure you do an X-axis squash/stretch for wall jumping :)

    • @icoso
      @icoso  3 года назад +2

      There’s a slight squash and stretch for wall jumping at the moment, hehe :P

    • @DaSquyd
      @DaSquyd 3 года назад

      @@icoso ye I saw but it’s on the y-axis!

  • @DiamondDev45
    @DiamondDev45 3 года назад +2

    Nice Video Icoso. Sorry That I Couldn't Watch It Earlier, I Was Asleep.

    • @icoso
      @icoso  3 года назад

      Lolol, no problem :) wouldn’t expect you to be up at 1am heheh

  • @raindeir5860
    @raindeir5860 3 года назад +1

    Awesome vid as always icoso! :D

    • @icoso
      @icoso  3 года назад

      Cheeeeers Raindeir! :D

  • @x-mix6676
    @x-mix6676 3 года назад +1

    I'm sure your game will be a good game and I will play it for sure

    • @icoso
      @icoso  3 года назад

      Thank you! Much appreciated :D

  • @EvanDoesDev
    @EvanDoesDev 3 года назад +2

    yes another devlog!

    • @icoso
      @icoso  3 года назад

      Wooo! Many more to come :P

  • @thebugcoder3391
    @thebugcoder3391 3 года назад +1

    Cool! I thought maybe you could add checkpoints and gravity switchers. :D

    • @icoso
      @icoso  3 года назад +1

      Checkpoints are definitely on the list for future work, and gravity switchers would be super cool, too! :D

  • @freezinfire
    @freezinfire 3 года назад +2

    Add a feature to disable screen shake, I actually hate it.
    Cool ideas tho, I have an idea of a 2d fighting game but my laptop can't run unity so I have to wait.
    You shall also add visual aid for color blind people too, or just use a color different palette for it.
    Controller support would be great, but such fast paced game might just not work on mobile devices, or it just might work as Dead Cells also exists for android somehow.
    The game will probably rock.

    • @icoso
      @icoso  3 года назад +1

      Thanks for the comment! I’m not sure where you picked it up, but I don’t have any screen shake in the game at the moment?
      I’ll hopefully be adding controller support in the future, and I have some ideas for accessibility settings for different features of the game, also! :)

    • @freezinfire
      @freezinfire 3 года назад

      @@icoso those were just suggestions, if you were to ever add one for screen shake.

  • @microdavid7098
    @microdavid7098 3 года назад +1

    icoso forcing us to watch the video
    reason he didn't say: his video is amazing

    • @icoso
      @icoso  3 года назад +1

      :0 thank you very much :)

  • @jonatanpfister
    @jonatanpfister 3 года назад +1

    Ideas:
    Smoother camera
    Pixel art? (It would look cool, idk)
    Impact (camera shake etc...)

    • @icoso
      @icoso  3 года назад

      Thanks for the ideas! :D

  • @superarcherg5320
    @superarcherg5320 3 года назад +1

    New Devlog? pog?

    • @icoso
      @icoso  3 года назад

      woowoo :D

  • @Artic21
    @Artic21 3 года назад +1

    good luck being a developer!!!11!1!!1

    • @icoso
      @icoso  3 года назад

      Thank youu!!!1!!!1!11

  • @yugajain5489
    @yugajain5489 3 года назад +1

    gonna be an interesting game icoso

    • @icoso
      @icoso  3 года назад

      Cheers! :)

  • @violettefoxheart6289
    @violettefoxheart6289 3 года назад +1

    Maybe a fluid (water) that couid modify how the character control and could maybe allow to find hard spot to reach (like little Easter eggs or bonus)

    • @icoso
      @icoso  3 года назад

      Ooh yeah, that’d be cool! I hope to have some Easter eggs throughout the game, too! :)

    • @violettefoxheart6289
      @violettefoxheart6289 3 года назад

      @@icoso awnn thanks you again ,I'm glad you like my ideas (once again) , if you want to expand on the idea , maybe have water (or gravity physic liquid) that would slow player down but allow for huge jump at the exit of the water ,mostly in down the screen or as waterfall mechanics and then maybe later you could expand with a non Newtonian fluid that could maybe float and that maybe the player could go into and be like fast inside the blob and maybe push the blob from the direction impact was (maybe player entered from left so pushed near right and then jumped to right and got on the side of the blob (sticky surface) so small movement to left , I think it could maybe cancel water physic (for some challenges) and maybe if the player exit the blob still in water ,he wouldn't react to gravity instantly ,maybe it could allow it to go straight in water before being shoot up from still water or pushed down along the current if waterfall , I think it could make great puzzle and potencial with all that you already shown us (dash point , timed block , portal and obstacles , but I understand how it could be difficult or have some difficulty making it interact with everything (I guess they're woudnt really be a need with the non Newtonian blob and maybe water could just affect saw rotation speed so just cosmetic change and not physic if it's too troublesome to add ) I hope those idea help you (of course you can mix your own ideas or just use them as base and create your own stuff , doesn't have to be liquid , it could be hand chosen zone where gravity or non gravity could happen ,it's all up to you and how you feel like it , remember that you're awesome and don't push yourself too hard , take care ^^

  • @imzary
    @imzary 2 года назад +1

    *Having an existential crisis realising that my game is just minima but online*
    Great game though!

    • @imzary
      @imzary 2 года назад

      Talking about minima, not sure about mine.

  • @ankurmishra2106
    @ankurmishra2106 3 года назад +1

    How you make the background that's so cool. Pls tell

    • @icoso
      @icoso  3 года назад

      I layer triangles behind one another and give them different colours :)

  • @cyaahtame
    @cyaahtame 3 года назад +2

    Also suggestion - make the dud jump from buildings lols

    • @icoso
      @icoso  3 года назад +1

      o ma gosh its karlson 2d :0000000

    • @cyaahtame
      @cyaahtame 3 года назад

      Yeee lols

  • @danieldewaswala9272
    @danieldewaswala9272 3 года назад

    Also you can add screen shake, if you haven't already

  • @danieldewaswala9272
    @danieldewaswala9272 3 года назад

    After watching the footage, I think that you should conserve the velocity you were going at after going in to the portal, and coming out

  • @n8dev
    @n8dev 3 года назад +1

    yessss

    • @icoso
      @icoso  3 года назад

      haha yeah, same

  • @DevNoob
    @DevNoob 2 года назад +1

    What Makes a GOOD Platformer?
    Icoso makes a good platformer!

    • @icoso
      @icoso  2 года назад

      :D :D

  • @noerror9404
    @noerror9404 3 года назад +1

    YOU CAN MAYBE ADD A PLATFORM.WHICH YOU CAN ONLY USE ONCE AND MAYBE A SLOW MOTION EFFECT AT SPECIFIC TIMES
    BTW GREAT GAME BRO
    KEEP GOING!

    • @icoso
      @icoso  3 года назад +1

      THAT SOUNDS LIKE A REALLY COOL IDEA, THANK YOU FOR THE SUGGESTION
      BTW GREAT COMMENT BRO
      YOU KEEP GOING, TOO!

    • @noerror9404
      @noerror9404 3 года назад +1

      @@icoso MAYBE MY COMMENT GETS FEATURED IN NEXT VIDEO 😁

    • @icoso
      @icoso  3 года назад

      @@noerror9404 MAYBE IT WILL AAAAA

  • @7sunami
    @7sunami 3 года назад +1

    4:55 -plz hire me- 😂

  • @n_ex13
    @n_ex13 3 года назад +1

    I love the video it's amazing

    • @icoso
      @icoso  3 года назад +1

      Thank you so much! :))

    • @n_ex13
      @n_ex13 3 года назад

      Your welcome

  • @orsikocs
    @orsikocs 2 года назад

    i subscribed cuz u asked so nicely

  • @oilmunchergaming6369
    @oilmunchergaming6369 3 года назад +1

    beans.

    • @icoso
      @icoso  3 года назад

      Haha yeah

  • @Cuberang
    @Cuberang 3 года назад +1

    yes

    • @icoso
      @icoso  3 года назад

      i agree

    • @Cuberang
      @Cuberang 3 года назад

      @@icoso nice

  • @legends389
    @legends389 3 года назад +1

    7:05
    I mean "Icoso"

    • @icoso
      @icoso  3 года назад +1

      Lolol, I didn’t realise it sounded so similar hahah

    • @legends389
      @legends389 3 года назад

      @@icoso lol missed opportunity but you probably don't want to make that joke lol

  • @rickthereal7544
    @rickthereal7544 3 года назад

    Can't the "appearing and disappearing spikes" be too annoying if they start spawning right under the character? In many games (such as geometry dash) this is not a problem, you know your game way better than we do (obviously), but i would at least consider a visual effect to "warn" the playler that the spikes are coming up. Or maybe the death effect is so cool that you want to maximize the number of time it is shown :)
    Also, how can you be only 16 🤯 damn you make me feel old

  • @minemoebsie
    @minemoebsie 3 года назад +1

    Eighth! Nice game

    • @icoso
      @icoso  3 года назад

      Hehe! Thanks for the comment :)

  • @lucasdoucette7455
    @lucasdoucette7455 3 года назад +1

    Wowowoowoww... Wow

    • @icoso
      @icoso  3 года назад

      Wewwooooowwwwowowow

  • @alexguy7395
    @alexguy7395 2 года назад

    The ability to move, I hate platformers where you can’t move

  • @IcarusDev
    @IcarusDev 3 года назад +1

    Naice

    • @icoso
      @icoso  3 года назад

      Eyyy thanku 😎

  • @pixelsahead
    @pixelsahead 2 года назад

    SO COOOL

  • @Shivamhirwani
    @Shivamhirwani 3 года назад +1

    you should add captain amarica

    • @icoso
      @icoso  3 года назад +1

      oh heck why didn't i think of this
      yes

    • @Shivamhirwani
      @Shivamhirwani 3 года назад

      @@icoso ya ok you can take that idea

  • @ClassicMushroom
    @ClassicMushroom 3 года назад +1

    level editor??

    • @icoso
      @icoso  3 года назад

      At some point, yeah, that’d be cool! :)

  • @blockythecube
    @blockythecube Год назад

    i thought this game was called cube go boing

  • @SharonGarcia2493
    @SharonGarcia2493 6 месяцев назад

    Eat a Cookie icoco

  • @passionfyrreproductions8467
    @passionfyrreproductions8467 3 года назад +1

    Noice

  • @Invalourrr-vb3xo
    @Invalourrr-vb3xo 3 года назад +2

    Dev log cliche: say you didn't have an issue making something while showing different issues with it.
    So many devlogs do this, please stop, it's not funny anymore.

    • @icoso
      @icoso  3 года назад +1

      nice
      (~ ̄▽ ̄)~

  • @slashprog
    @slashprog 8 месяцев назад

    Ого

  • @lonelyfloat2582
    @lonelyfloat2582 3 года назад +1

    hello

    • @icoso
      @icoso  3 года назад

      Hi! :D

    • @lonelyfloat2582
      @lonelyfloat2582 3 года назад +1

      @@icoso i subscribed with notifications lol

    • @icoso
      @icoso  3 года назад

      @@lonelyfloat2582 i like the sound of that :)
      thank you, hehe!

  • @Red_Eagle
    @Red_Eagle 3 года назад +2

    2nd

    • @icoso
      @icoso  3 года назад +1

      3rd

    • @Red_Eagle
      @Red_Eagle 3 года назад +2

      @@icoso 4th

    • @icoso
      @icoso  3 года назад +1

      @@Red_Eagle 5th

    • @Red_Eagle
      @Red_Eagle 3 года назад +2

      @@icoso 6th

    • @icoso
      @icoso  3 года назад +1

      @@Red_Eagle 7th

  • @cyaahtame
    @cyaahtame 3 года назад +2

    First boiss (also noice vid )

    • @icoso
      @icoso  3 года назад +1

      woooowowowo