Amazing battle rep as always. I'm loving how tall the battlefield was - those 7 inch falls were something! I do think CGC are a bit over-tuned, particularly some of their weapons like the boning sword and rotary flensing sword
Thanks! I plan on building higher because I agree, the risk of falling is very epic. And one fall resulted in a spinal injury which was perfect! The Corpse Grinders are really just tough to contain up close and without template weapons.
Great bat rep, as always! I will say that this one provided a bit more reinforcement to the idea that the CGC could use a bit of a balancing nerf. Those willpower checks pretty much neutered the Goliaths and even kept the Eschers from shooting at several key junctures.
Brutal Fight. Those Wound rolls gut teams. Luckly this is the last week. But still you need an "In Memorium". Great video as always. My Orlocks couldn't get the job done. :(
Totally! So many deaths in this campaign. Even in this one there were two deaths and two lesson's learned...what are the chances? House Orlock is still in it for ours. If they win their game they will sit at the top.
Watched all your seasons this last week and I have to say this has gotten me right back into Necromunda. Thank you for all your content. It has kept me very entertained in what has otherwise been a very, very boring week. Now I just have to get my escher board ready 😁
Just found the channel. Super awesome stuff man! I'm currently on season 1 so I can't watch this yet, but loving it so far sir. Keep up the great work!
Dang, this one had everything. Best I think the CGs have ever done. Also amazed at just how effective the masks ended up being in this match. All in all a really good report and was highly entertaining to watch. Wonderfully done as always!
Willpower checks to shoot CGC is downright ridiculous. If I see a guy covered in guts I probably won't dare fight him in a fist fight, but I assure you he will be the first guy I shoot in the event I'm operating a gun. They should even get a bonus to shoot them! Also close fighting not making noise, especially when using so many electric saws is just hilarious. Half of the board just looking at each other wondering what those screams and buzzes are all about :D Anyway, you did great, many epic moments! Thanks for the great batrep!
14:00 Yeah, she would have had an extra punch because charging gives +1 attack. I honestly think that failing the WP check immediately ends your activation is a bit too much. I get that it's essentially the only thing stopping everyone from just shooting you off the board, but considering Games Workshop highly favours Zone Mortalis tables in their rules balancing (hence why flamers of any kind are horrendously expensive) you'd think they would've overlooked it! I'd be more satisfied with having a negative modifier if you fail the test, maybe -1 for the Cutter mask and -2 for the Butcher mask? At least let you use your other action if you tried to shoot them first? As it currently stands however, the only actual counter to Corpse Grinders are grenade launchers, which is a shame because next to plasma guns, they're the other "meta" gun. But seriously, this Escher gang has been cursed since day 1.
Thanks for letting me know! I would totally agree with it causing negative modifiers versus nothing. That feels much more right to me. And yes, we doomed Escher from the founding. I won't be taking the Chem-thrower next time!
It definitely feels like GW doing a typical GW where a faction neutralizes the game for everyone else. It looks incredibly unfun to play against as it's always active too broad imo ability.
@@MiniatureGameMontage I know you could roll a skill with a similar effect in old Necromunda, but it was rare like skills in general. One model in the gang might have it, eventually.
@@MiniatureGameMontage In general, the new Necromunda gangs are more tightly niched into their respective roles. Instead of the old rules where everyone was the same with a slight slant towards certain skills.
Pouring one out for my homie Siren. Big F, went out trying to take out a corpse grinder leader and glot clapped instead. Actually, watching the rest of the video I'll better pour one out for the entire Escher crew. A small detail: at 29:20, the Goliath was attacking, so shouldn't have been taken out of action. Just down with a serious injury. Corpse grinders were quite ridiculous here. Often it was just "get into combat >>> opponent dies >>> repeat". Maybe the scenario could be improved by allowing people to activate by seeing melee fights or kills. Feels a bit weird to see a goliath just staring at his friend getting slaughtered and staying all peaceful. But that would of course benefit the grinders as well.
Haha! I agree. In the previous rules you could do a double "yell" action to alert nearby fighters. The scenario felt weird to me. We're going to modify a bit more in the upcoming season.
@@MiniatureGameMontage I don't mind rewarding crews who take the effort to bring knives and silent guns to that kind of fight. The eschers had a nail pistol with the same effect, but they got whacked early on. An Int roll at a shorter range maybe, to represent that you're down in a dusky urban cave with cables and junk all over. And requiring line of sight, you can't see your buddy get shanked through a wall.
Oof, the House of Blade was taking a beating in between those two muscly gangs of maniacs! The Goliaths also sure 'learned some lessons' in this one. I'm surprised the two didn't team up to beat the crap out of those 'grinders. Definitely a shame the Ambot didn't get to go loose! Thought about post-game reputation: it might be neat in arbitrated games to differentiate the amount of rep potentially gained (before the battle starts, agreed upon by all players of course) based on "who you think will clean house" or on total gang value. For instance here it was clear that the Corpse Grinders were in a better position, so you could say that no one would be surprised if they won, so they get -x to their total rep gained (no one at the drinking hole will say "oh wow!" when a corpse grinder tears an Escher juve apart :P), but goliaths might get +x for winning (taking on *both* the Escher and the CG's), and the Escher would turn a lot of heads in the local drinking hole saying they beat *both* the Goliaths *and* the CG's (and get +y, with y>x). Might be an interesting way to make easy wins less painful, and hard victories more rewarding. Something I also noticed in-game: Flathead hit with his spud jacker once against a fellow who was likely to shred him. I think spud jackers have knockback but you didn't test for it (might've been a good way to dodge return attacks from those corpse-grinding loons!). Great report as always, and the terrain was absolutely fantastic! I always look forward to your boards (and people falling off them :P)
Also: you do get 1 unarmed attack if you have no melee weapons (for that Escher juve with only the laspistol): it is the model's S, dmg 1, no special rules (you just sock 'em in the face)
Great feedback! It was tough sledding for Escher and Goliath in this one. Over this campaign I've learned so much. More really of what not to do. And yes, it was good seeing some falls in this one! I keep wanting to build higher and higher as it just feels fun. Thank you for watching and you've definitely given me some things to think about. :)
That was insane battle, a lot of rules to keep up with: well done. The will power check is so OP for the 'Grinders. An adjustment might be if a character has faced them and won a battle (s) -1 reduction per win to the mask and if you lose a +1 or you break a immediately (fear of the grinders). Little more to keep track of for fighters.... what you guys think?
I actually sent an email to GW, lol. I'm sure it went in the trash but just make it a -1 to hit in the front only. The break is interesting because that at least allows you to get away (somewhat). It definitely needs a review.
Great to see a new report! I really enjoyed it overall. For me CGC need a complete rework if they're going to be used as a campaign gang. The models are great, but the rules are just way too much, and forcing every other gang in the campaign to spam template weapons and hope they start far enough away to actually use more than one of them just isn't fun. Personally I'd keep them as a tool for an arbitrator, an NPC boogeyman that has a chance to show up in missions as the campaign progresses or a balancing factor if one gang is dominating.
Great rep as always. Can I ask where the those awesome electric fence / cross wire fence terrain pieces are from? I'm looking to build an enforces detention centre for a campaign and those would be perfect as a perimeter fence.
Great batrep as always, CGC are house ruled or not allowed in a lot of campaigns I’ve seen. I love the faction, the models and the lore are insane but rules wise they start off super powerful and can wreck gangs early on, it takes a very careful and skilful player to counter them. If you can build a list that counters them then they struggle but yeah haha
Yeah, house Cawdor hard counter them but goliaths have a rough time. Trick is to kill the iniates and try to force them to bottle. Still that's not fun.
Everyone is giving the Corpse Grinders a little grief here, but it seems like reacting to this batrep which happened to play into their strengths perfectly is a poor way to judge the gang. Even in your campaign this victory only gives them a 50% win rate. They seem to be designed to murder you up close because they can do basically no other damage. I'm okay with the mask as is since there are many scenarios where there won't be enough cover for them to make it to their opponents who can decimate them on approach. If you knock out just the few powerful characters at range, they are completely neutered. Without some defense against shooting, they would become skulkers who have to sneak around the battlefield, which seems off brand for the army. I love the batreps, you do a fantastic job setting them up and explaining what is going on, which can be very helpful to new players. I love the terrain and the aesthetics of the gangs as well.
Great comment! We play mainly in very close Zone Mortalis style setups so it certainly lends to the CGC strengths. When a scenario can place them 6" away as well...that's just tough no doubt. When we open up some future games with Ash Wastes and have more open areas I think they will be a bit exposed. Thanks for watching and for leaving a comment! :)
This batrep was amazing, I’m a new player to Necromunda, House Cawdor, also experimenting with terrain, I was just wondering, is that a neoprene game mat? And if so, where can I get it!
Thanks! The mat we use is from Skirmish-mats.com. They are moving warehouses right now but when they come back up you can use my channel name for a 10% discount. It also helps the channel. Thanks for watching!
What mats you use? I be interested to buy one or two for our games. As for the game I think eny violence seen like close combat should be instant alert or action to shout alert for gangers in maybe 12 radius. CGC got just insane advantage in this this scenario as the mask alone where just boner to to pass whit out template veapons, if I ever face them its flamers or graw guns for my Van Saar.
So funny story of how the campaign I just started in had similar experiences. Two tables same scenario, one 5 player with CGC and one 4 player that I was on. Butcher takes out two gang leaders before he decides to house rule melee making people 6’ away aware (CGC player is also one of our arbitrators). My table I placed last and went last. Goliath leader that placed himself dead center just charges me, I bleed out at the end so going into turn 2 I have nobody active. I immediately asked if I could voluntarily bottle (we have some house rules on that) as this looked like an unfun uphill slog that at absolute best ends in a draw. It did, and it mostly was outside my double plasma pistol Augmek getting revenge on the Goliath leader. A turn later after the same one failed killing the last leader (my dice were not great) I voluntarily bottled
That is pretty close! It’s a tough scenario for balance purposes. Starting so close to other fighters rips certain advantages from gangs that want to stay out of the fray. And the masks can really make it hell.
@@MiniatureGameMontage we’re actually talking house ruling the masks to be a little less oppressive. Normal roll if they can see you, +2 if they can’t see you
Just gonna join in the the CGC being too much theme. The masks are too much, they're costed into the fighters profile and have an unlimited effective range! Wanna shoot a guy with your heavy bolter, best pass that willpower check, you failed? Oh you can't. Not a fun mechanic. Other posters mentioned only suffering a debuff which is a nice idea, however I like the idea of it only applying within a certain range, maybe the weapons short range? Alternatively the masks should work like furnace plates as in only in the front arc. CSG should be melee gods but not to the extent that other players can't use their toy soldiers...plus rotary flensing saw short range is 4"? wtf should be 2 like every other versatile weapon.
Front arc would great and thematic. You aren’t terrified of what you don’t see. Maybe -1 for front arc only. I think that’s acceptable. We’ll soon see that Cawdor counter! I’m opening the first box today. 🙂
Frustrating to say this but Escher were not played well. There's the lasgun ganger who not only moves instead of shooting when there was a target but moves towards the melee guys. Then next turn doesn't target the melee guy that's near her, but instead shoots someone else, leading to a gang member getting charged and going out of action AND putting her in range to be charged herself. Normally I enjoy these games, even when the dice don't play nicely, but this time Escher looked like they were playing to lose.
Corpse Grinders are too strong. If they are going to have those masks, they need to be VERY expensive. They have WAY too many attacks too - and why do weapons meant for meat penetrate hi tech armour? Makes no sense
Amazing battle rep as always. I'm loving how tall the battlefield was - those 7 inch falls were something! I do think CGC are a bit over-tuned, particularly some of their weapons like the boning sword and rotary flensing sword
Thanks! I plan on building higher because I agree, the risk of falling is very epic. And one fall resulted in a spinal injury which was perfect! The Corpse Grinders are really just tough to contain up close and without template weapons.
Great bat rep, as always! I will say that this one provided a bit more reinforcement to the idea that the CGC could use a bit of a balancing nerf. Those willpower checks pretty much neutered the Goliaths and even kept the Eschers from shooting at several key junctures.
I agree it's a bit much. Someone mentioned the idea if they fail, it's a -1 modifier to hit. I love that idea!
Brutal Fight. Those Wound rolls gut teams. Luckly this is the last week. But still you need an "In Memorium". Great video as always. My Orlocks couldn't get the job done. :(
Totally! So many deaths in this campaign. Even in this one there were two deaths and two lesson's learned...what are the chances? House Orlock is still in it for ours. If they win their game they will sit at the top.
Always Great Stuff!
Watched all your seasons this last week and I have to say this has gotten me right back into Necromunda. Thank you for all your content. It has kept me very entertained in what has otherwise been a very, very boring week. Now I just have to get my escher board ready 😁
Awesome! Thank you. We're working on wrapping up season 3 this week.
@@MiniatureGameMontage and I look forward to it, bring on season 4 😁. Also I love your terrain setup. This is the kind of table I like to play on.
Awesome battle report lads always looking forward to watching them :) As always keep up the great work lads.
Thank you 🙂
Just found the channel. Super awesome stuff man! I'm currently on season 1 so I can't watch this yet, but loving it so far sir. Keep up the great work!
Welcome! Hope you enjoy. :)
YES!!! I love your videos. Thanks for your work
My pleasure!
Love that bord, its so cool! I realy enjoyed watching, thank you. 🎉
Dang, this one had everything. Best I think the CGs have ever done. Also amazed at just how effective the masks ended up being in this match. All in all a really good report and was highly entertaining to watch. Wonderfully done as always!
Thanks! I appreciate the watch and comment :)
Great multi player match! I agree with your musings. The way it works looks like there is extra considerations.
Corpse Grinders are something else!
Thanks! Definitely need template weapons to counter those masks.
Willpower checks to shoot CGC is downright ridiculous. If I see a guy covered in guts I probably won't dare fight him in a fist fight, but I assure you he will be the first guy I shoot in the event I'm operating a gun. They should even get a bonus to shoot them!
Also close fighting not making noise, especially when using so many electric saws is just hilarious. Half of the board just looking at each other wondering what those screams and buzzes are all about :D
Anyway, you did great, many epic moments! Thanks for the great batrep!
Just started using my corpse grinders a few weeks ago because of you’re videos and I absolutely love them! Thank you!!!!
Thanks! They are so brutal!
Great report, very bloody! Can't wait to see what's next after this season.
another good video and helpful how to play necromunda, and amazing setup of the terrain!
continuous the good videos
Thank you! I try to take a lot of care with setup. I have a video coming out soon on it.
awesome bat rep. I love this channel!!
Thank you for watching!
Love a rotary flensing saw so I do 😊
Thing is so nasty. Versatile 4, AP -2, 2 damage...just ugh
Fantastic game and as always fantastic table top. 😁👍
Thank you buddy!
Great bat rep! Can't wait for Cawdor!
Thanks! Pulled them out so they are on the workbench. I’m excited to play them
14:00 Yeah, she would have had an extra punch because charging gives +1 attack. I honestly think that failing the WP check immediately ends your activation is a bit too much. I get that it's essentially the only thing stopping everyone from just shooting you off the board, but considering Games Workshop highly favours Zone Mortalis tables in their rules balancing (hence why flamers of any kind are horrendously expensive) you'd think they would've overlooked it! I'd be more satisfied with having a negative modifier if you fail the test, maybe -1 for the Cutter mask and -2 for the Butcher mask? At least let you use your other action if you tried to shoot them first? As it currently stands however, the only actual counter to Corpse Grinders are grenade launchers, which is a shame because next to plasma guns, they're the other "meta" gun.
But seriously, this Escher gang has been cursed since day 1.
Thanks for letting me know! I would totally agree with it causing negative modifiers versus nothing. That feels much more right to me. And yes, we doomed Escher from the founding. I won't be taking the Chem-thrower next time!
I also think the corpse grinders willpower spam on everything that attacks them is a little ridiculous.
It definitely feels like GW doing a typical GW where a faction neutralizes the game for everyone else.
It looks incredibly unfun to play against as it's always active too broad imo ability.
It's hard. Template weapons is the counter. Grenade launchers that target the floor in front of them or flame template weapons.
@@MiniatureGameMontage I know you could roll a skill with a similar effect in old Necromunda, but it was rare like skills in general. One model in the gang might have it, eventually.
@@MiniatureGameMontage In general, the new Necromunda gangs are more tightly niched into their respective roles. Instead of the old rules where everyone was the same with a slight slant towards certain skills.
@@MiniatureGameMontageThey still cheese or can I play them without risking friendships?
Pouring one out for my homie Siren.
Big F, went out trying to take out a corpse grinder leader and glot clapped instead.
Actually, watching the rest of the video I'll better pour one out for the entire Escher crew.
A small detail: at 29:20, the Goliath was attacking, so shouldn't have been taken out of action. Just down with a serious injury.
Corpse grinders were quite ridiculous here. Often it was just "get into combat >>> opponent dies >>> repeat". Maybe the scenario could be improved by allowing people to activate by seeing melee fights or kills. Feels a bit weird to see a goliath just staring at his friend getting slaughtered and staying all peaceful. But that would of course benefit the grinders as well.
Haha! I agree. In the previous rules you could do a double "yell" action to alert nearby fighters. The scenario felt weird to me. We're going to modify a bit more in the upcoming season.
@@MiniatureGameMontage I don't mind rewarding crews who take the effort to bring knives and silent guns to that kind of fight. The eschers had a nail pistol with the same effect, but they got whacked early on.
An Int roll at a shorter range maybe, to represent that you're down in a dusky urban cave with cables and junk all over. And requiring line of sight, you can't see your buddy get shanked through a wall.
Hail all
Hail!
Hail!
Hail!
Great report - fascinating to see how key players just don't activate and that can swing a result a lot
Right! I think the scenario made more sense when "Yell" was a double action. That way you can attempt to alert fighters.
Oof, the House of Blade was taking a beating in between those two muscly gangs of maniacs! The Goliaths also sure 'learned some lessons' in this one. I'm surprised the two didn't team up to beat the crap out of those 'grinders. Definitely a shame the Ambot didn't get to go loose!
Thought about post-game reputation: it might be neat in arbitrated games to differentiate the amount of rep potentially gained (before the battle starts, agreed upon by all players of course) based on "who you think will clean house" or on total gang value. For instance here it was clear that the Corpse Grinders were in a better position, so you could say that no one would be surprised if they won, so they get -x to their total rep gained (no one at the drinking hole will say "oh wow!" when a corpse grinder tears an Escher juve apart :P), but goliaths might get +x for winning (taking on *both* the Escher and the CG's), and the Escher would turn a lot of heads in the local drinking hole saying they beat *both* the Goliaths *and* the CG's (and get +y, with y>x).
Might be an interesting way to make easy wins less painful, and hard victories more rewarding.
Something I also noticed in-game: Flathead hit with his spud jacker once against a fellow who was likely to shred him. I think spud jackers have knockback but you didn't test for it (might've been a good way to dodge return attacks from those corpse-grinding loons!).
Great report as always, and the terrain was absolutely fantastic! I always look forward to your boards (and people falling off them :P)
Also: you do get 1 unarmed attack if you have no melee weapons (for that Escher juve with only the laspistol): it is the model's S, dmg 1, no special rules (you just sock 'em in the face)
Great feedback! It was tough sledding for Escher and Goliath in this one. Over this campaign I've learned so much. More really of what not to do. And yes, it was good seeing some falls in this one! I keep wanting to build higher and higher as it just feels fun. Thank you for watching and you've definitely given me some things to think about. :)
That was insane battle, a lot of rules to keep up with: well done. The will power check is so OP for the 'Grinders. An adjustment might be if a character has faced them and won a battle (s) -1 reduction per win to the mask and if you lose a +1 or you break a immediately (fear of the grinders). Little more to keep track of for fighters.... what you guys think?
I actually sent an email to GW, lol. I'm sure it went in the trash but just make it a -1 to hit in the front only. The break is interesting because that at least allows you to get away (somewhat). It definitely needs a review.
I didn't have to wait ten years for a 3-player mission? Yasss
Great to see a new report! I really enjoyed it overall.
For me CGC need a complete rework if they're going to be used as a campaign gang. The models are great, but the rules are just way too much, and forcing every other gang in the campaign to spam template weapons and hope they start far enough away to actually use more than one of them just isn't fun.
Personally I'd keep them as a tool for an arbitrator, an NPC boogeyman that has a chance to show up in missions as the campaign progresses or a balancing factor if one gang is dominating.
Thanks for watching and for the feedback! I like the boogeyman aspect!
Great rep as always.
Can I ask where the those awesome electric fence / cross wire fence terrain pieces are from?
I'm looking to build an enforces detention centre for a campaign and those would be perfect as a perimeter fence.
They are from saucermen studios. I backed a Kickstarter but they sell the files on their website.
@@MiniatureGameMontage thank you so much. Keep up the great work. :)
3:16 yup , that's me . My name on the screen. Cheers.
You had a long one so I had to go with letters! :D
Corpse grinders are OP. Makes the game pointless. Thanks for the upload looking forward to the next match
Great batrep as always, CGC are house ruled or not allowed in a lot of campaigns I’ve seen.
I love the faction, the models and the lore are insane but rules wise they start off super powerful and can wreck gangs early on, it takes a very careful and skilful player to counter them.
If you can build a list that counters them then they struggle but yeah haha
Thank you for watching! 🙂 More to come
Yeah, house Cawdor hard counter them but goliaths have a rough time. Trick is to kill the iniates and try to force them to bottle. Still that's not fun.
Everyone is giving the Corpse Grinders a little grief here, but it seems like reacting to this batrep which happened to play into their strengths perfectly is a poor way to judge the gang. Even in your campaign this victory only gives them a 50% win rate. They seem to be designed to murder you up close because they can do basically no other damage. I'm okay with the mask as is since there are many scenarios where there won't be enough cover for them to make it to their opponents who can decimate them on approach. If you knock out just the few powerful characters at range, they are completely neutered. Without some defense against shooting, they would become skulkers who have to sneak around the battlefield, which seems off brand for the army.
I love the batreps, you do a fantastic job setting them up and explaining what is going on, which can be very helpful to new players. I love the terrain and the aesthetics of the gangs as well.
Great comment! We play mainly in very close Zone Mortalis style setups so it certainly lends to the CGC strengths. When a scenario can place them 6" away as well...that's just tough no doubt. When we open up some future games with Ash Wastes and have more open areas I think they will be a bit exposed.
Thanks for watching and for leaving a comment! :)
This batrep was amazing, I’m a new player to Necromunda, House Cawdor, also experimenting with terrain, I was just wondering, is that a neoprene game mat? And if so, where can I get it!
Thanks! The mat we use is from Skirmish-mats.com. They are moving warehouses right now but when they come back up you can use my channel name for a 10% discount. It also helps the channel. Thanks for watching!
What mats you use? I be interested to buy one or two for our games.
As for the game I think eny violence seen like close combat should be instant alert or action to shout alert for gangers in maybe 12 radius.
CGC got just insane advantage in this this scenario as the mask alone where just boner to to pass whit out template veapons, if I ever face them its flamers or graw guns for my Van Saar.
Thanks, Wolf. The mat is a skirmish mat. skirmish-mats.com/
You can use the code “miniaturegamemontage” for 10% off!
@@skirmishmats yes! Thanks guys 🙂
The eschercant catch a brake...
We screwed them up at the start. Gang founding is so important. I know what I will change for next time.
What size mats do you use?
This one is a 3x3. I feel like it’s good for forcing the action early and for building upward terrain vs outward
The poor bot never got to activate? :( Big dude is just ambling along in the pipeworks.
Definitely interesting battle report though the corpse grinders kind of seem a bit overpowered
They are when that close! No doubt about it.
You shouldn't voluntarily melee corpse grinders, especially ones with paired cleavers.
@@Ranzarok Yeah...a great example of what not to do :)
@@MiniatureGameMontage I meant that with a :) Those champs and leader are dangerous in close combat.
So funny story of how the campaign I just started in had similar experiences. Two tables same scenario, one 5 player with CGC and one 4 player that I was on. Butcher takes out two gang leaders before he decides to house rule melee making people 6’ away aware (CGC player is also one of our arbitrators). My table I placed last and went last. Goliath leader that placed himself dead center just charges me, I bleed out at the end so going into turn 2 I have nobody active. I immediately asked if I could voluntarily bottle (we have some house rules on that) as this looked like an unfun uphill slog that at absolute best ends in a draw. It did, and it mostly was outside my double plasma pistol Augmek getting revenge on the Goliath leader. A turn later after the same one failed killing the last leader (my dice were not great) I voluntarily bottled
That is pretty close! It’s a tough scenario for balance purposes. Starting so close to other fighters rips certain advantages from gangs that want to stay out of the fray. And the masks can really make it hell.
@@MiniatureGameMontage we’re actually talking house ruling the masks to be a little less oppressive. Normal roll if they can see you, +2 if they can’t see you
@@jasonmichaeli1378 frankly I think the masks should only work in the front arc.
Sweet munda back are you going outside to the wastes
I believe so! The only thing slowing me down is painting.
30:06 hey you forgot a dice
Only a keen eye would notice! Well done 🙂
Please start using a dice pad or box.
Just did in our latest report. 🙂 Trying it out at least
@@MiniatureGameMontage You have great terrain and I hate to see it get knocked around.!
Just gonna join in the the CGC being too much theme. The masks are too much, they're costed into the fighters profile and have an unlimited effective range! Wanna shoot a guy with your heavy bolter, best pass that willpower check, you failed? Oh you can't. Not a fun mechanic.
Other posters mentioned only suffering a debuff which is a nice idea, however I like the idea of it only applying within a certain range, maybe the weapons short range? Alternatively the masks should work like furnace plates as in only in the front arc. CSG should be melee gods but not to the extent that other players can't use their toy soldiers...plus rotary flensing saw short range is 4"? wtf should be 2 like every other versatile weapon.
Front arc would great and thematic. You aren’t terrified of what you don’t see. Maybe -1 for front arc only. I think that’s acceptable. We’ll soon see that Cawdor counter! I’m opening the first box today. 🙂
@@MiniatureGameMontage Nice, be sure to get a long rifle champion and a redemptionist priest with chain axe!
Definitely should only be in the front arc for the masks.
Frustrating to say this but Escher were not played well.
There's the lasgun ganger who not only moves instead of shooting when there was a target but moves towards the melee guys. Then next turn doesn't target the melee guy that's near her, but instead shoots someone else, leading to a gang member getting charged and going out of action AND putting her in range to be charged herself.
Normally I enjoy these games, even when the dice don't play nicely, but this time Escher looked like they were playing to lose.
Corpse Grinders are too strong. If they are going to have those masks, they need to be VERY expensive. They have WAY too many attacks too - and why do weapons meant for meat penetrate hi tech armour? Makes no sense
@@vytas5584 they play a very specific role. They have counters such as blast weapons, but when they get up close it’s trouble.