The Brilliance of Doom Eternal's Weak Point System

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  • Опубликовано: 27 сен 2024
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Комментарии • 862

  • @underthemayo
    @underthemayo  3 месяца назад +64

    I bring, I bring all the dra-ma-ma-ma-ma.
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    • @peeranpc4262
      @peeranpc4262 3 месяца назад +1

      Its not really a bad thing but when 20 things shooting at you constantly and you are trying to keep moving to avoid taking damage and there's a cacoboy that shoots 3 blueballs in burst, you are dead.
      That's what frustrating!
      You are surrounded by heavy enemies and you are prioritizing them and suddenly an arachnotron fucks you over from behind your back.
      Its moments where you have to be precise to destroy those weakpoints that's what frustrating!
      Its very hard to keep your calm and fight things when this occurs and you die.

    • @gctrek2
      @gctrek2 3 месяца назад +3

      Mayo listens to aespa? 👀

    • @tanaflameheart8883
      @tanaflameheart8883 3 месяца назад +1

      "Weak point system" nah shoot it till it dies screw weak system i just wanna keep firing and dodging.

    • @fabhill9988
      @fabhill9988 3 месяца назад +3

      Doom Enternals weakpoint system shows that the arsenal itself is to bloatet so the game has to force you to use specific weapons instead of making every weapon useful outside of specifically created circumstances even though the weapons itself are all very similar in function, even regarding the weapon mods of the guns.

    • @mrdd8872
      @mrdd8872 3 месяца назад

      Can a full auto shotgun break weak I wanted to learn

  • @carloss7655
    @carloss7655 3 месяца назад +243

    You forgot the most CRUCIAL part of the weakpoints design!
    they make a DING sound when you shoot them. How could anyone hate that??

  • @wanpokke
    @wanpokke 3 месяца назад +1101

    You shoot the weak points to kill the enemies faster.
    I shoot the weak points for the "DING!" sound.
    We are not the same

    • @UMBR.
      @UMBR. 3 месяца назад +75

      You shoot demons in the head to get the headshot achievement.
      I shoot demons in the head for the "POP!" sound.
      We are not the same.

    • @noobguy9973
      @noobguy9973 3 месяца назад +20

      Bet you love the sound of that "PING" when a M1 Garand goes empty 😊

    • @danielgeronimo5538
      @danielgeronimo5538 3 месяца назад +19

      ​@@noobguy9973"You love the Garand Ping sound because it's satisfying, I love it because it means my enemy is empty on clip, we are not the same." - a bolt action enjoyer

    • @fenison4430
      @fenison4430 3 месяца назад +10

      I know you tried to do a funny here, but i think this is a good example of the whole "extrinsic vs intrinsic motivation" thing, one person has the extrinsic motivation of making the enemy weaker by shooting the weakpoints, and the other has the intrinsic motivation of hearing a cool sound by shooting the weakpoints, and this is just another example to me of the fact that games not only can, but SHOULD have both types of motivation for their players to strive for if they want to make an engaging combat system, and this can be applied to even such a simple thing as shooting an enemy in the right place with the right weapon, and i honestly wouldn't even notice this if not for this comment heh.

    • @Based_Colonial
      @Based_Colonial 3 месяца назад

      No I hate eternal because of low ammo amounts and the emphasis on jumping and stuff

  • @metalhos
    @metalhos 3 месяца назад +862

    i find the Zombies unreasonably hard because they have NO specific weakpoints you could target.

    • @josethezombiewolf4454
      @josethezombiewolf4454 3 месяца назад +129

      I know literally unplayable😭

    • @gameknightplays1211
      @gameknightplays1211 3 месяца назад +101

      Yes they do, it is called the head

    • @moeman5122
      @moeman5122 3 месяца назад +38

      Precision headshot or sticky. Not technically weak point but they do the trick

    • @Geekomorph
      @Geekomorph 3 месяца назад +69

      In 2016 one of the advice it gives you is "if it has a head it has a weak point"

    • @aliawahfallacy
      @aliawahfallacy 3 месяца назад +50

      Their weak point is all of their body with any amount of force

  • @TheDebu666
    @TheDebu666 3 месяца назад +215

    New Doom game announced
    Mayo- awakens from a coffin somewhere decrepit as fuck
    FINALLY YYYYY I can breathe again

    • @jurivjerdha2467
      @jurivjerdha2467 3 месяца назад +11

      Just like doomslayer

    • @abd-qadirgilani8871
      @abd-qadirgilani8871 3 месяца назад +1

      "I live, again!"
      *not for long*

    • @HS-mn6jc
      @HS-mn6jc 3 месяца назад

      I mean, he’s been making plenty of videos and streaming and such since he stopped making so much Doom content… it might have not been your personal cup of tea but it’s not like he hasn’t been doing stuff he’s passionate about…

    • @TheDebu666
      @TheDebu666 3 месяца назад +1

      @@HS-mn6jc nobody cares about anything he makes except Doom and God of War. You really believe people are coming in droves to see what he thinks about selaco

  • @h3ll_w4lkr82
    @h3ll_w4lkr82 3 месяца назад +140

    You shoot a grenade into a Caco's mouth because you need health. I shoot a grenade into a Caco's mouth because the animation is funny. We're not the same.

    • @sum8601
      @sum8601 3 месяца назад +20

      i shoot a caco point blank with a rocket launcher on ultra nightmare difficulty so we both die together, permanently. We are even more not the same.

    • @OrianIglesias
      @OrianIglesias 3 месяца назад +5

      ​@@sum8601well played

    • @dannyrose4121
      @dannyrose4121 3 месяца назад +1

      🗿🗿🗿

  • @omnicrete7470
    @omnicrete7470 3 месяца назад +274

    SSG and ballista combo is every living beings weak point

    • @Fedor_Kisliakov
      @Fedor_Kisliakov 3 месяца назад +14

      I think PB-Rocket deals more damage

    • @chucklefuck
      @chucklefuck 3 месяца назад

      ​@@Fedor_Kisliakov SSG/Ballista is faster

    • @Blaze72sH
      @Blaze72sH 3 месяца назад +3

      @@Fedor_Kisliakov and PB-SSG for short range.

    • @hrtzyy
      @hrtzyy 3 месяца назад

      big facking gun 9000 is the holy messiah for the weak point haters

    • @WolfTamer
      @WolfTamer 3 месяца назад

      Wait until SSG-punch-SSG shows up.

  • @necrosteel5013
    @necrosteel5013 3 месяца назад +659

    Weak point haters when they learn that FPS games had headshots before doom eternal and thus forces them to Aim their gun: 🤯🤯🤬😡💀

    • @Arva_
      @Arva_ 3 месяца назад +17

      on jod

    • @jurivjerdha2467
      @jurivjerdha2467 3 месяца назад +1

      @@Arva_ xddd

    • @night1952
      @night1952 3 месяца назад +3

      I love weak points and weaknesses, I don't like how Eternal handles it.

    • @necrosteel5013
      @necrosteel5013 3 месяца назад +7

      @@night1952 ok... Why?

    • @night1952
      @night1952 3 месяца назад +2

      @@necrosteel5013 because it turns encounters into checklists, if you don't use the specific weapon to do the specific thing you're playing poorly and will die because enemies are too tough to kill without exploiting their weaknesses.

  • @bonusbone5118
    @bonusbone5118 3 месяца назад +45

    The cacodemon gulp animation and sound effect is the greatest thing in the game

  • @bird_with_knives
    @bird_with_knives 3 месяца назад +28

    I'm just happy that I finally don't have to focus purely on enemies' heads as their universal weak point in pretty much every FPS ever. Finally some good fucking varierty

  • @procow2274
    @procow2274 3 месяца назад +34

    Caco has had enough of this

  • @Max-ep5ir
    @Max-ep5ir 3 месяца назад +49

    One of the most common complaints I've heard recently about Eternal is that it's too fast. I couldn't help but recollect the time before 2016 was released when everyone was complaining that it looked too slow.

    • @CapmSHAM
      @CapmSHAM 3 месяца назад +15

      You can’t make people happy. But what I love is that I play eternal mostly on ultra violence, my little brother (10) is able to play it on the easiest difficulty and the game really does slow down a lot for him

    • @hrash0836
      @hrash0836 3 месяца назад +11

      Doom Eternal being 'too fast' is subjective but I do feel like the way the game was designed is pretty rough for controller players. I've played it on console and PC and it's just a very different game on console than PC.
      I'm glad that they made a game putting M&K first! But it might be worth looking at some of the criticisms of the game from the POV of someone playing on console

    • @DreamyAileen
      @DreamyAileen 3 месяца назад +5

      To be fair, the marketing people at ID do tend to play the games a bit slower, and on controller too, probably for the sake of making the footage as legible as possible. Even Eternal looked slower in the trailers than it actually is.

    • @camraid9
      @camraid9 3 месяца назад +4

      OG doom kid here, it's a hard game even on easy mode. It's a good game, but my reflexes and patience aren't at teen level anymore. I like doom 3 the most personally.

    • @filip2210
      @filip2210 3 месяца назад

      in pretty sure that's the reason my dad refuses to even try the game and he got me into doom when I watched him play 2016

  • @johnspartan2096
    @johnspartan2096 3 месяца назад +58

    Also weakpoint system allows ID to send powerfull demons after the player early in the game. In doom 2016 mancubus,revenant,cacodemon all of them came at the middle of the game. In eternal being able to break weak point even the field when you encounter those monster in the 2nd or 3rd level,allowing ID to send more variety of demons in the 1st level and not only imp and possessed soldier.
    Also I remember at the launch of the game,nobody really knew all those cool weapon combo and even the depth of the falter mechanics so breaking those arachnotron turret and mancubus canon were a good way to neuter the long range threat,allowing you to focus on the pressure unit,those snake and hellknight for example.
    It's a cool and kinda unique feature,I don't understand why some people people don't like it.

    • @CapmSHAM
      @CapmSHAM 3 месяца назад +2

      I can honestly understand the “the game limits my freedom” for some enemies. LOOKING AT YOU STONE GARGOYLES. But the weakpoint system itself is amazing because there were some methods he forgot to mention. Such as grenades, and rocket launcher. Also just targeting these weakspots with any weapon allows for it to be destroyed it just takes longer

    • @johnspartan2096
      @johnspartan2096 3 месяца назад +4

      @@CapmSHAM The subject of ennemies forcing a tactic is an open debate for the DLC especially part 2. But not for the base game.

    • @renedan7247
      @renedan7247 3 месяца назад +1

      Because a lot of people come from different backgrounds. Be it arcady call of duty-esque games that dont really require you to learn while playing, you just auto-pilot run stop and shoot; or they are the representation of a casual player, who spends most of his free time watching netflix and hanging out with girls. I am mmmaybe a little bit biased here but thats how I see the situation.

    • @KulveTarothsNightGown
      @KulveTarothsNightGown 3 месяца назад

      good point i never really thought of this but just because of the weak point system they were able to up the ante from the get go and get more creative in enemy design as soon as possible. ID is the from software of shooter devs

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад

      @@renedan7247 I don't really think it differs much from shooting men in the head and using explosives to take out tanks. I don't recall anyone complaining about the weak points in 2016 either.

  • @CygnusX-11
    @CygnusX-11 3 месяца назад +50

    i'm surprised people didn't like the Weak Point System.. it's incredibly fun to target each demon with a specific weapon in a specific area. Devs innovate and People want stale, familiar gameplay.

    • @cowboybenbop
      @cowboybenbop 3 месяца назад +34

      i think the vast majority of people who complained about eternal were just not able to deal with the games speed and refused to turn difficulty down🤷

    • @thugmansionz
      @thugmansionz 3 месяца назад +7

      Nah, most people like it. It's just those who don't tend to be endlessly vocal and obnoxious about it.

  • @QueenFiria
    @QueenFiria 3 месяца назад +5

    Your video autoplayed while i was chopping veggies, so please don't consider me a part of your target discussion. I can only speak to my experience with Eternal, not as to whether it's good or bad.
    I played a ton of Doom 1 and 2 when i was a child. My dad was dating a rich woman, and he'd bring me over to her place and we'd stay there all weekend. She let me check out her PC, which had the classic Dooms.
    When I bought Eternal, I did so mostly out of nostalgia. I was hoping to enjoy a more classic experience of run and gun with all the modern Doom visuals and music. I got annoyed at how ammo was always low, and the game seemed to want me to play a certain way. I guess you could say the weaknesses aspect.
    I was remembering this impression when your video was playing. And i noticed how every second or two you'd toggle a new gun to take advantages of weaknesses. A perfectly valid way to play. You're well rewarded for doing so.
    But I didnt want to play that way. I wanted to play this game like a kore current version of the old dooms. I did try. But the game dosen't reward this play. You run out of ammo fast, there's not enough armor and health pick ups to support it, etc.
    I will say that towards the end of the game i was getting used to the game. It flowed a lot better for me, and if I went for a second run maybe I'd have enjoyed it more with this skill under my belt.
    I wonder if the impressions your video are reacting to are from people like me. People that wanted to play one way, and felt forced to play a different way. Folks that didn't commit to a 2nd run with improved skills, and were just left with that intial impression.

    • @underthemayo
      @underthemayo  3 месяца назад +3

      And I get that. You could always lower it to easy and struggle far less with health and armor. But yeah there's a flow to learn, like there is in most games. Like, there are people who came into Doom 2016 and tried to play it as a cover shooter because all they knew was basic Halo or Gears of War. They got destroyed, until they played by Doom 2016's rules which was aggressive combat and no hiding. You can either try to get into it, or say you don't like that the game won't let you play how you want.
      I'm glad the flow worked better for you as you gave it more time even though it wasn't what you were expecting. From the looks of it, you'll like the next one a lot more.
      Very cool that this video autoplayed for you and you enjoyed it.

  • @usurperslayer5057
    @usurperslayer5057 3 месяца назад +5

    The weak point system is such a cool thing in the game and makes target prioritization much easier. For example, the cacodemon is a menace early on, not targeting him will most likely get you killed, the arachnatron's turret is a pain to deal with as it shots in rapid burst, knowing your enemies and weapons is essential in the arenas, as you progress, harder it gets. Saying that the weak point system force you to play in only one way is pretty much bad understanding of the enemies you're fighting and weapons at your disposal.

  • @TylerMBuller12
    @TylerMBuller12 3 месяца назад +6

    People's lack of willingness to learn new mechanics is exactly why the game industry is in such a terrible space right now. Also the way people just share similar opinions in the echo chamber that is social media and youtube sometimes without even playing the game or giving it a fair shot. Doom Eternal is one of the better designed games in a very long time. Once you learn the game it's so satisfying and fun. Like what was stated in the video there is many ways to play. From what I've read it sounds like ID software might be finally folding under pressure with the dark ages and that is so unfortunate to me because I think they really were pushing the shooter genre to the next level with doom eternal.

  • @sa-amirel-hayeed699
    @sa-amirel-hayeed699 3 месяца назад +2

    Guys, I finished my first ever playthrough on ultraviolence and I never knew the last pip on the chainsaw recharged. I literally played the whole game without that. There were enough resources to go around lmao

  • @martinhall9497
    @martinhall9497 3 месяца назад +10

    You can also just completely ignore the weak point system and still kill stuff, it just exists as an option for player.

  • @henryadamsson5179
    @henryadamsson5179 3 месяца назад +2

    I think the weak point system was the best addition to Eternal. It fixed or improved several issues in 2016 like the lack of benefits to precise aiming, the lack of response from enemies when they take damage, the lack of strategic variety etc. Really amazing how a single mechanic can make such a difference.

  • @pedromergener3537
    @pedromergener3537 3 месяца назад +1

    The user experience in this game is one of a kinda - as a UX Designer myself - I felt represent when I saw all the elements coming together to convey an UX core principle that is "don't make me think" or in this case: don't make me think too much.
    My girlfriend which isn't an FPS gamer by any means managed to find her way into the game by pay attention to the hints "chainsaw for ammo" "fire for armor" "weak points" etc. I can't imagine the time spent into this game to develop all these concepts into something so smooth like this. Indeed, as you state on the video title, it's brilliant.
    Congrats for another great video, mate. Cheers

  • @Ghost_Text
    @Ghost_Text 3 месяца назад +8

    Bascially the play-as-you-want abundance philosophy thats dominated gaming from the mid 7th gen up to now has plateaued.
    To engage the player they have to reintroduce the classic philosophy of steering people to improvising around limitations

  • @pagb666
    @pagb666 3 месяца назад +24

    I guess these people play shooters without aiming for the heads

  • @bullet.witch.3000
    @bullet.witch.3000 3 месяца назад +43

    The argument always boils down to "I can't play Eternal the exact same way I played Doom 2016"

    • @TheFezHat
      @TheFezHat 3 месяца назад +16

      Which is a valid *subjective* reason to not like the game! The problem comes when people try to turn that into an *objective* statement of "the game forces you to kill demons in only one way", which is not valid, because it's factually wrong.

    • @Marsmuncher
      @Marsmuncher 3 месяца назад +2

      Makes me wonder what they'll think of Doom: Dark Ages as its doesn't seem the play the same as either Doom 2016 or eternal.

    • @ryatt9365
      @ryatt9365 3 месяца назад +4

      Well the funny part is that they can. The game just isn’t designed for that because it expects the player to actually be competent at shooters instead of just being a LMB/RT simulator, so they get punished for it unless they’re on an easier difficulty.
      Matter of fact, that was pretty much every 2016 enemy. You just shoot at demons with no feedback until they go into glory kill state. The only moment-to-moment gameplay choice to be made is whether to glory kill if you need health or I-frames.
      All the demons can be approached and handled in the exact same way and there’s no point choosing different weapons most of the time. Unless you’re low on ammo, the safest bet is to just always use whatever does the most damage.
      That’s exactly what it’s like playing Eternal without engaging with the weak point, falter, and demon weakness systems. Just point and shoot. It’s fun but at the same time it’s boring.

    • @pilot3605
      @pilot3605 3 месяца назад

      But the thing is, at least in the main game.....you actually can. No weakpoint is mandatory to destroy ever. The only difference is, in Eternal you'll chainsaw much more if you stick to the same ammo type, but if you want to, the game doesn't stop you. There's a run of a guy beating the game with just the combat shotgun as his main weapon, on UN. Sure he chainsaws a lot, but he pulls it off

  • @Cloperella
    @Cloperella 2 месяца назад +3

    "Doom Eternal fans aren't toxic!"
    Doom Eternal fans: 01:40

    • @underthemayo
      @underthemayo  2 месяца назад

      Oh yeah that's so toxic lol. Overreact much?

    • @Cloperella
      @Cloperella Месяц назад +2

      ​@@underthemayo
      My guy you are literally calling people who don't agree with you crazy. Tell me how that is not toxic. Go ahead, I'm listening.

  • @Olus_Cerberon
    @Olus_Cerberon 3 месяца назад +1

    I think the reason why people (myself included) don't like the combat system of 2016 and Eternal, and keep complaining about it, is because they like the classic fps combat formula,
    with a set of separate weapons (melee, pistol, shotgun etc), no moba-like special abilities, no glory kills, just hit enemies till they die, no setting them on fire to get extra shit, monsters just drop ammo for the gun they carry. We're retrogrades, we like what was imprinted into our little kids' brains as the 90s kids.

  • @thechumbinator3070
    @thechumbinator3070 3 месяца назад +2

    "Something, Something, Ultrakill" - Underthemayo

    • @dabbingraccoons6416
      @dabbingraccoons6416 2 месяца назад

      ??? Just because his ultrakill opinions are trash doesn’t undermine the rest of his content on doom

  • @PresMan36
    @PresMan36 3 месяца назад +1

    My only complaint is that I feel like the Cacodemon eating bombs doesn't always work.
    There have been *COUNTLESS* times I shoot a Sticky Bomb at a Cacodemon that isn't attacking at its oral region, and it doesn't eat it. That causes it to munch me for massive damage.

  • @adamkeasey655
    @adamkeasey655 3 месяца назад +1

    "something something Ultrakill" 💀

  • @RipRLeeErmey
    @RipRLeeErmey 3 месяца назад +1

    Had to double check to make sure it wasn't 2020 again.
    Well, butter me backwards and call me a biscuit. Good, classic feeling video, Mayo!

  • @jaysanj152
    @jaysanj152 3 месяца назад +2

    It's definitely a big misunderstanding for sure.
    I feels like the weak point tutorials actually did a somewhat of poor job explaining to the new comers in which they felt like X weapon is the ONLY way to destroy the Y weak spot and then the new comers feels forced and obligated to do those tricks through out the entire game just cus the tutorials says it's the most effective rather than they come up with their own strategies and they might even forget that later weapons will also be effective.which you've just explained
    Like maybe if those tutorials didn't really exists and had those very same people figure things out on their own that they can actually destroy the enemies weak points and exploit enemies weakness even if it means they'll have to deal with trail and error,Maybe they'll enjoy it more and don't feel forced ??..But i guess again like you said,It'll be very hard for them
    but hell if i figured out on my own that i can put a Caco on the glory kill state with a nade without a tutorial pop up telling, I'd be super surprised and even feel proud that i found something pretty cool on my own ya know ?...Maybe people need to be more creative.
    If there are few moments where i actually felt a tiny bit forced is when i am fighting the marauders,It's not that they are hard or anything,they are quite easy once you figured out the tactic
    It's the fact that i specifically have to do that said tactic to effectively take them down when i was wishing i could just temporarily destroy their shields with my plasma gun which you can't or i just want to one shot him and be on my way which again you can't but i think that's just a me problem.

  • @King_Randomgrandpa
    @King_Randomgrandpa 2 месяца назад +1

    I honestly don't always go for the weak point, really because of the fact that there's other demons trying to kill me. If I have a chance to, most likely than not, I will go for the weak points. I have fun utilizing the weak points, but they aren't a necessity as long as I'm able to kill them. Plus, that ding is super satisfying to hear.

    • @underthemayo
      @underthemayo  2 месяца назад +1

      @@King_Randomgrandpa I find it strange to think there are people who think targetting and breaking an enemy weakpoints isn't a fun thing to do.

    • @King_Randomgrandpa
      @King_Randomgrandpa 2 месяца назад

      @underthemayo Indeed, Young One. There's many different reasons that it is fun to do so. For example, what makes it fun for me to do so is that you weaken something that is pure evil. We have, in fact, this mechanic in other gun games. It's just called head shots, which is another weak point in Doom.

  • @BishopNelson
    @BishopNelson 3 месяца назад +1

    Im one of the weak point system haters. I love the idea and the options it opens. The problem for me is that when i play a game, i usually dont look up online how much damage each weapon in my arsenal does and memorize the health pool of enemies. When im shown a sticky bomb sets a caco up in glory mode, thats what i continue to do. Once i get the rocket launcher i try to shoot the caco in the mouth, make a direct hit and.... No glory kill mode. Every time I watch one of these videos i learn more things i had no idea about. The game never once told me, and definitely never encouraged me to try them out. "You can kill 3 caco's in one charged ballista shot!" Thats great, but to pull it off i need to know that those 3 will spawn. I need to know where to path them to line them up. I need to know which enemies to eliminate beforehand to be able to safely line up that shot. In the heat of a battle am I going to be able to do that? What incentive did I have to try? Making the wrong move in this game is more punishing than most and I like that but there needs to be more information relayed to me as a player before i try things out that could cost me.
    If enemies had a health bar that had a glory kill window in it i think this would really help with people trying things out mid combat. As a player i would be seeing "ok on this enemy this weapon does this much damage" and naturally internalizing those statistics. Eventually I could see any enemy in the game and immediately think of multiple weapon combos to put it in glory kill mode, or kill outright. As the game stands I need to memorize enemies and specific weapon combos. If that enemy was shot by another enemy so his health pool was lower? Too bad I just lost out on my glory kill window and had no way of knowing. If I also dont have that weapon combo memorized that it SHOULD put that enemy in glory kill mode I will now process that as a combo I should NEVER use because last time i did it failed.
    Yes health bars would be ugly. But as an example i think it works well here.

    • @MrMegaMetroid
      @MrMegaMetroid 3 месяца назад

      You need the game to tell you to experiment with your arsenal and hold your hand to tell you "hey, there are 3 enemies lined up in close formation, maybe try using the INSTA KILL WEAPON that turns your entire screens width into a blade" ?
      you dont need to memorise damage for anything in this game. I dont play this way, and most people dont either. You do get a feel for things if you play, but for the most part you absolutely dont have to worry about it at all. Shoot until glory kill and shoot until dead works very fine on nightmare.
      Also, the idea that you need to memorise damage done to demons in order to not overshoot the glory kill state straight up isn't true.
      Aside for fodder demons, all other demons get automatically put into glory kill unless you hit them with something that is vastly overkill. You can visually see how weak an enemy is. An arachnotron is literally blown to pieces and is almost unrecognisable because their brain is shot to pieces? MAYBE consider hitting them with the shotgun and not a 3 round rocket burst.
      All in all, enemies will end up in glory kill states often enough just out of accident 90% of the times. And triggering the state on purpose really isn't that difficult with consecutive fire weapons. when i need a glory kill right this second, i always assault rifle/plasma rifle chip a fodders health down. sometimes tap-fireing the weaker ones to be sure. I rarely have to because again, if you dont blatantly ignore the literal health state of the demons you know fairly reliably what they can take without knowing exact damage numbers, but it works in a pinch
      You act like DE is some hyper precise game where the exact damage meta of every weapon needs to be learned and memorised against the entire enemy health pool table.
      This game cuts you so much slack even on nightmare that, if you use half of the arsenal somewhat as intended, there is always a glory kill somewhere in the mix. same with ammo and armor

  • @ondrejilek7000
    @ondrejilek7000 3 месяца назад +1

    The Ascent soundtrack fits really nice with this video

    • @underthemayo
      @underthemayo  3 месяца назад +2

      I tend to pull it out when I get serious about shit lol

  • @funchable212
    @funchable212 3 месяца назад +1

    The background music you used is from The Ascent, amazing game

  • @chandleralves698
    @chandleralves698 3 месяца назад

    I love targeting their weak points.
    I'll be honest, I remember being one of those players who hated the Marauder on my first playthrough, believing that he didn't have enough weak points. But I loved the campaign overall, so I kept replaying it, which inevitably meant learning how to deal with that enemy type.
    Nowadays I'm actually kinda excited whenever a Marauder shows up on the battlefield, I understand his vulnerabilities a lot better.

  • @skrall107
    @skrall107 3 месяца назад +4

    Discovering different methods to kill enemies in Doom Eternal is one of my favorite parts about the game. I remember the first time I dropped a cyber mancubus into GK state with a meat meathook SSG into blood punch combo. I did it by complete accident, but it ended up becoming a key part of my arsenal.

  • @Thereisnogreatersword
    @Thereisnogreatersword 3 месяца назад +1

    It reminds me alot of sekiro's prosthetic tools, where all have uses and too many people see them as one dimensional, choosing not to experiment with them to make interesting combos or when applicable in a boss fight, when in reality the variety is insane and very well done.

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад

      Demon of Hatred was a real prophetic check. If you use a certain whistle, you can stun-lock the boss for almost all of it's final phase, and the fire umbrella let you tank nearly all of it's attacks and unleash devastating counters.

    • @Thereisnogreatersword
      @Thereisnogreatersword 3 месяца назад

      @@GangsterFrankensteinComputer It's a fun fight if you don't use them though, despite the heavily decreased effectiveness.

  • @minhlongduong6272
    @minhlongduong6272 3 месяца назад

    Me spamming the ssg hook + ballista/pb + blood punch combo on EVERY SINGLE heavy/super heavy encounter:

  • @Well_M1
    @Well_M1 3 месяца назад +15

    I find destroying weak points completely unnecessary, it might be good at the start but as you get more advanced it'll become almost completely obsolete

    • @tekwizwa
      @tekwizwa 3 месяца назад +9

      It’s kinda weird
      At the beginning the weak points is the easiest way to kill strong enemies
      But at the end of a casual play through you have so many more “powerful” options that weak points aren’t necessary to target
      BUT when you start playing super optimally, You’ll find yourself targeting weakpoints again because well, it’s optimal.

    • @danielgeronimo5538
      @danielgeronimo5538 3 месяца назад +1

      Which, later on, you won't really need to utilize them seeing as you've got a lot of things to kill demons later on.

    • @HorizonDR
      @HorizonDR 3 месяца назад

      omg hi m1

    • @galomir833
      @galomir833 3 месяца назад

      Weak point aren’t necessary to agree later on yes
      Is it a good idea to cripple an enemy from afar and not focusing on him at full strength when you have more dangerous adversaries ? Yes
      As I said not necessary but a good idea to keep (I say that but forget to lot of the time use it)

    • @Well_M1
      @Well_M1 3 месяца назад

      @@HorizonDR I'm sorry but who are you? Lol

  • @themagicalgamer6522
    @themagicalgamer6522 2 месяца назад

    "The game forces you to use weakpoints!!" people when i SS frag ice frag shield bash unmaykr meathook SS their ass indiscriminately

  • @astreakaito5625
    @astreakaito5625 3 месяца назад +1

    The only one I dislike is the caco. It's fun the first time you do it, that's all. It otherwise make them a joke through the whole game, even if there's many other ways to deal with them, sticky in mouth very obviously is the best way to do it. I really wish it was chance based, or more timing based ie shooting just before they chomp you.

  • @DookSilvur
    @DookSilvur 3 месяца назад

    No finer pleasure than the crisp way Mayo pronounces Cacodemon 👌🏻

  • @EvolvedCasualGamer_HM
    @EvolvedCasualGamer_HM 3 месяца назад +1

    Doom eternal is a brilliant game overall.
    Weak point system was designed very well.
    Using grenades frag/ice in different situations, chainsaw/flame belch for ammo and glory killing for health made the basic principles of the game very hard to be honest.
    Techniques and memorizing what to do in any particular scenario without being obsessed was difficult.
    Those who are very good at quake and doom 2016 still had to spend enough time to understand the game mechanics. Many casuals never dared to re attempt the game after facing their first arachnotron. So many people missed out on eternal just cuz ov this reason.
    Quick switching, staying in the air, advanced mods and their 50 plus combinations and many other things has made half the population miss out on it just cuz you cant complete it in one go on normal difficulty without dying.
    In short the initial learning curve was quite steep but once you get the hang of the mechanics the game becomes more rewarding too.
    I just hope Dark ages is not criticized by eternal champs because they have spent more than a 1000 hrs mastering its techniques and the dark ages looks nothing like eternal. Stand your ground and fight kinda fps, less vertical movement too.

  • @snailthenormal5156
    @snailthenormal5156 Месяц назад

    as someone who picked up DOOM Eternal just a few days ago for my first FPS game, just landing a shot on the week point is satisfying in itself

  • @bloodrosereaper2099
    @bloodrosereaper2099 3 месяца назад

    There will always be something so innately satisfying about blasting off the Arachnotron's cannon.

  • @michaeljohnston8891
    @michaeljohnston8891 3 месяца назад

    I think the weak point system, along with the increased mobility from dashing, yeethooking, and ballista jumping allowed the devs to really crank up the lethality of the enemies while giving the player very clear-cut ways of neutralizing them. I’m hoping they approach Dark Ages with the same mentality; I want the difficulty to be punishing, while giving us the tools that, once mastered, make you pretty much unkillable. The insane power fantasy of Eternal was one you actually had to earn on Nightmare and Ultra-Nightmare, which is why the game really shines on those difficulty modes

  • @spencerkerkhof8356
    @spencerkerkhof8356 3 месяца назад

    Well said! Each death teaches me to approach the encounter in a different way. I love the combat loop and it takes such a simple concept and makes it so deep and fun.

  • @joet3935
    @joet3935 3 месяца назад

    The underlying fact is that the weapons in DOOM Eternal are much more different from each other compared to other FPS's and have roles. The DOOM Eternal rocket launcher isn't just a hard hitting explosive gun. The air burst debuff is awesome. The chain gun isn't just a rapid fire spin up dps machine. Even the shot gun isn't just a basic weapon that most FPS would have made irrelevant later.

  • @tysonvienneau1830
    @tysonvienneau1830 3 месяца назад

    I'm not an fps guy, aim isn't easy. But the weak point system made me want to aim better, and in turn I began to increase my aim to other demons and weapons to precision acts. Its a learning process to hit some bastard revenant's cannon with a sticky bomb from across the map, and it feels great ever time

  • @ariesconner4565
    @ariesconner4565 3 месяца назад +1

    The new doom games feel like bioshock infinit but faster. There was glory kills in infinit and it came out 3 years before doom 2016

    • @danielgeronimo5538
      @danielgeronimo5538 3 месяца назад

      The vigor combos also puts enemies in Bioshock in various states. All the more reason why that two weapon limit was so atrocious

  • @metalmikebot
    @metalmikebot 3 месяца назад

    I like the weak point system, but in the 2016 remake, most enemies had one weak point: their head. I was *very* disappointed this was removed for Eternal,. It was always super satisfying to be in the middle of an intense firefight and blow the head off of a revenant or hell knight with a perfectly timed double shotgun or gauss blast.

  • @alexhulea2735
    @alexhulea2735 3 месяца назад

    Oh yes.... The Bloop(sticky bomb) and the Boop (precision bolt). I may not be very good at Eternal, but those are absolute classics and i enjoy landing weakpoints with them 😂😂😂

  • @sheikhalneri9883
    @sheikhalneri9883 3 месяца назад +2

    Idk man, literally every criticism debunking video from you has a section of "you dont just dislike [criticism], youre just using it as an extension of your biases against the game" and Im saying it as someone who has no problem with weakpoints or care if a game wants me to play a certain way

  • @narvaezreyesluis5781
    @narvaezreyesluis5781 3 месяца назад +1

    10:47 I almost choked with that hot dog xd

  • @Blackmark52
    @Blackmark52 3 месяца назад +1

    I like the weak point system. It's the broader falter system that busts my balls.

  • @thejurassiccorner3220
    @thejurassiccorner3220 3 месяца назад

    I played the entire campaign in ultra violence without aiming at weak points, as I thought they were useless. 😂

  • @Kwatcher100
    @Kwatcher100 3 месяца назад

    Most of my problems with Doom Eternal stem from the fact that consoles don’t have many options in terms of hot keys, so weapon switching strategies feel really impractical. Since opening the weapon wheel only slows down the action rather than pause it, I find myself being forced to play much more defensively than I would otherwise. And while I have no problem trying to go for weak points, it’s a hassle to switch to a better weak point breaking weapon.

  • @friendofp.24
    @friendofp.24 3 месяца назад

    In any other game, enemies have weakpoints and require certain strategies to over come and no one complains. It's the same thing in Doom but somehow very divisive.

  • @zenyousapprentice3732
    @zenyousapprentice3732 3 месяца назад

    In every Doom you are "supposed to" or ideally use certain weapons against various monsters. Yes, you can put 30 or so pistol bullets into a Baron or... just kill it with 5 rockets and make your life easier.

  • @GradoFun
    @GradoFun 3 месяца назад +2

    Answering to your questions after finishing the game on Ultra Violence:
    Yes, that's boring and really not fun for me.

    • @innoclarke7435
      @innoclarke7435 3 месяца назад

      Something is terribly wrong with your dopamine receptors. RIP.

  • @sophia_comicart
    @sophia_comicart 3 месяца назад

    One of (if not arguably for some) the best shooters ever made. iTs BaD! I’m not great at games but I love them. I’d been playing for years since 2016 and hearing you talk about combat puzzles changed my mindset completely and made me a better gamer. I realised, of course it seems obvious in hindsight, that all games are puzzle games in one way or another. I love to just rip and tear, but knowing about combat puzzles gave me awareness to keep playing until it was done.

  • @calvista6465
    @calvista6465 3 месяца назад

    The only problem I have with the weak point is that they give that prompt right before you engage the demons.
    Me personally, would rather have to figure it out which would make the initial encounter that more scary and entertaining. Maybe give you a hint in the loading screen after it destroys you.

  • @joewrape1471
    @joewrape1471 3 месяца назад

    I just found it super easy to just use the chain gun til empty, use the destroyer blades when i could get a slight breather or use it to target strong enemies, then would shotgun grapple everything for armor and glory kill everything i could then chainsaw a zombie and run those 3 weapons again. it just seemed to never matter. i never touched the regular combat shotgun again because i would use frag grenades, and then would only use the rocket launcher lock on for certain bosses i could cheese by popping in and out of cover. sure the weakpoints gave a reason to use the weaker weapon mods, but i mainly just used the bigger guns

  • @GodSlayer2918
    @GodSlayer2918 3 месяца назад

    I loved the weakpoint system in Eternal - it's one of the reasons that I like Eternal so much more than 2016. Alongside seeing the damage you do over time to enemy models, the weakpoint system makes me feel like I'm actually having some kind of effect on the enemy, instead of just shooting a target until it dies. If you were to shoot at a car, you can effect its performance by maybe taking out a tire; if a person's knee was to be injured, they'd be less mobile or not as effective in a fight. It's that extra degree of control and decision making that lets me turn the tables on the enemy, another decision that's included in fast-paced gameplay that makes me feel not only powerful, but smart.

  • @keeparguing611
    @keeparguing611 3 месяца назад

    for me its not so much that weakpoints force you to do something but rather that they are a bit one-note. the reward you receive for destroying weak points is much greater than the skill required to do it, so much so there's no reason NOT to destroy weak points, unless you want to intentionally handicap yourself and keep arachntrons, mancubuses and cacos a threat throughout the game (which i did personally as they are more fun to fight as is than to cheaply disable/kill them).
    i would have preferred more weak points that are less debilitating for the monsters, so there's some thinking involved with when to destroy weakpoint and when not to
    also yes ultrakill's style meter did wonders to get the vast majority of its players in the fun zone contrary to someone's opinion, good on you for bringing that up at the end

  • @bramvandenbroeck5060
    @bramvandenbroeck5060 3 месяца назад

    6:00 did you know that, when you shoot a precision bolt at the tiny opening of the shield soldier, that he is instant in a glory kill state? I bet you didn't know that! Doom eternal is an awesome masterpiece, and people who say stuff like "they only want you to play how the devs want you to play" are talking out of their backside! There are SO many ways to kill enemies in this game! I can tell who did play the game, and those who didn't, and i mean by playing the game, that you have finished it several times over!

  • @ananmaysahu4563
    @ananmaysahu4563 17 дней назад

    I appreciate this video made for people who aren't experts at the game featuring gameplay showcasing someone who isn't an expert at the game.

  • @se7en910
    @se7en910 3 месяца назад

    As a new eternal player im not playing much cos i dont want the first play experience to end. Original doom in the 90s was my 1st game when i was 10

  • @MrMightyZ
    @MrMightyZ 3 месяца назад

    I have a theory about the folks you mentioned who say it’s all about weak points, As somewhat of a Doom vet I played on Ultra Violence first time and expected to walk the first few levels but I struggled right away. It was frustrating/annoying/humbling and so these guys might be the kind who also struggled like me but who took it personally and reacted with hatred. It’s harder to reach power trip levels in Eternal. Or it was much harder for me than 2016. I don’t think I’m alone in that. I watched Romero stream his first time on eternal and he struggled a bit too.

    • @underthemayo
      @underthemayo  3 месяца назад

      Yup. It got people out of their auto pilot comfort zone and made them work for their power fantasy. And I think some definitely were actually offended they were being asked to figure out something new.

  • @SirGoP
    @SirGoP 3 месяца назад

    Sticky bomb Caco, takes about 1 second including weapon swaps, keep killing demons for like 3 seconds with the rest of your arsenal, meathook and glorykill Caco for armor and health. After a while this is just another part of the dance.

  • @sektor_mk2
    @sektor_mk2 3 месяца назад

    Old school shooters always have had an optimal way to kill different enemies
    For example you will generally not use a slow moving rocket against a nimble flying enemy. With rockets you aim for the ground so the enemy eats the splash.
    If an enemy has 120 hp, you will not shot it twice with a gun that does 100 dmg, because you will waste 80% of the second shot
    Stuff like this have always been part of old school shooters.

  • @TekkLuthor
    @TekkLuthor 3 месяца назад +1

    so they complain about weakpoints and then they go try to get headshots in another game?

  • @lunaxisgrave
    @lunaxisgrave 3 месяца назад

    I've played Doom Eternal since launch, the rarest thing I do is hit a weak point with the sticky bomb 💀

  • @Mojo24717
    @Mojo24717 3 месяца назад +1

    I think the overuse of tutorials in Doom Eternal didn’t help with player creativity when it comes to killing demons. I understand the purpose of the tutorials, but I think after a certain point, they are unnecessary. You can have a few in the first level to communicate to the player that the weak point system exists for all demons, but then to have it show up before every single encounter with a new demon really kills the joy of learning a new game, let alone getting creative with killing demons.
    I know the argument of, “just turn the tutorials off then” will come, but I don’t think they’re all so bad, just poorly implemented. Giving the player a base understanding of the games’ systems is what a tutorial should do, not teach you how to kill every single enemy/boss encounter when it comes up.

  • @Felwinters.Lie69
    @Felwinters.Lie69 3 месяца назад

    When I started playing this game again after a few years I seen the demons as enemies. After a few hours of playing again, I started seeing them as recourses

  • @sudo_-569
    @sudo_-569 2 месяца назад

    The only thing I hated was the spirit and microwave stuff. The idea was great but it took way too much time and ammo to kill it. It was not about skills and weakpoints but the time you have before get fucked by other demons while you baking the spirit crispy. And you're not able to move full speed either.

  • @linnes56
    @linnes56 3 месяца назад +1

    I've literally never heard anyone say the weak point system is bad wtf.

    • @underthemayo
      @underthemayo  3 месяца назад +2

      You are so lucky. It was everywhere. And still gets brought up by people making the weirdest justifications.

  • @samuelt2020
    @samuelt2020 3 месяца назад

    I've always adored the weapon variety and the weak point system is just another mechanic in the game that allows creativity in how you tackle a particular fight and is incredibly satisfying, it played a big part in what made me want to get good at the game and eventually beat it on Ultra Nightmare. The better you get the more options start to open up to you as a player as you learn new weapon combos and tech to really push your gameplay to the next level.

  • @ananmaysahu4563
    @ananmaysahu4563 17 дней назад

    Doom eternal actually made me worse at ultrakill because i kept expecting enemies to falter and they never did lmao. Aiming with the Pbolt while flying around in Doom eternal did make me better at aiming in ultrakill though. and because of ultrakill I actually enjoy fighting the marauder now because it feels like fighting the blue oar guy

  • @TheRexTera
    @TheRexTera 3 месяца назад

    I just made a strange connection I’m amazed I didn’t make before now. Doom: Eternal actually reminds me of Dead Space: Extraction. That game didn’t just insensitive weak points and dismemberment, but you also needed to weapon switch constantly because the ammo was so limited. Darn how I miss that game! It was by far the best on rail light gun shooter I’ve ever played. Even the story was absolutely fantastic.

  • @arjunmenon8572
    @arjunmenon8572 3 месяца назад +1

    I played Eternal on console, which made precision aiming a pain in the ass. I only really started uaing the weakpoint system after I got the rune that slows down time when you are mid-air.

    • @dabbingraccoons6416
      @dabbingraccoons6416 2 месяца назад

      Yeah playing eternal on console is not the greatest. I upgraded my pc to play eternal because I knew aiming on Xbox would be a pain

  • @JaggederJosh
    @JaggederJosh 3 месяца назад +2

    I do find everything you asked about there boring. I pushed through the game and thinking it would get better and finished it only thinking about the frustrations some of the fights and platforming i had to go through to get there. 2016 lives in my mind as an amazing power fantasy and that's all i wanted out of Eternal.
    Eternal is just too much weapon swaping, it made every weapon feel weaker. the glory kills were comical, that eyeball pop sound is straight out of a cartoon. As for the ammo, i found the amount too little for how i wanted to play even when fully upgraded so i was again forced to swap to methods i didn't enjoy to take things out. Not to mention, the music isn't nearly as good.
    I just did not have fun with Eternal and wish i could just have more 2016.

  • @ToastyMann
    @ToastyMann 3 месяца назад +2

    "I hate the gaps in Super Mario Bros. I feel like I'm FORCED to press the jump button, which doesn't let me unleash my full creativity."

  • @jacksputrid
    @jacksputrid 3 месяца назад

    I beat the game on Nintendo switch in nightmare difficulty using mostly the shotgun………at some point there’s a room with two marauders that’s extremely small and hard to target just one of them without the other getting you……i eventually beat them both running around throwing sticky bombs on the floor near their feet…..avoiding attacks and glory killed them both………it was the best day of my life. And I have kids

  • @sebastiangro5652
    @sebastiangro5652 2 месяца назад

    I am convinced that people who complain about a weak point system, like the one Doom Eternal uses, simply lack the capability and end up missing a lot of their shots because of it. So, they get frustrated and put out a review that makes it seem like they had no fault in their loss. Like you said, you don’t HAVE to use the weak points, but for a fast-paced shooter like Doom, it drastically heightens the skill ceiling as well. It gives the player a reason to learn switching between all the weapons in order to get a faster kill instead of just running around with a singular "favorite" weapon the entire game.

  • @mordor1779
    @mordor1779 3 месяца назад

    In my opinion it's the total opposite, the weak points actually give me a reason to use all kind of different weapons and mods. For example the fact you can throw a sticky grenade inside the mouth of the flying demons, this makes me use the grenade mod for the shotgun all the time, which is otherwise a weapon I don't think I would use often. Whereas you take doom 2016, I just replayed it and felt like I could have played the entire game using nothing else than supershotgun / ballista.
    So at least for me, the weak points actually gave me a reason to use all kind of weapon and equipment I would otherwise have never used, and I now have those weapons integrated into my playstyle and this only happened because of the weak points. I really don't understand how anyone can say it forces you to play a specific way, there is so many different ways you can take out those weak points and approach combats in general. Not to mention how satisfying and good it feels to take out those weak points, like sniping the turret of an arachnotron, or destroying the mancubus arms with a ballista or full auto shotgun, it feels amazing and way more satisfying than shooting at an enemy randomly without any weak points to aim for

  • @leo-shun
    @leo-shun 3 месяца назад +2

    This is something people complain about ? Wow..
    I played Doom 2016 and Eternal while being completely detached from the community so I didn't know what its like. This is just about tbe dumbest complaint I've ever heard in a video game. Weak points have been a thing in the earliest days of gaming. Can you imagine how dumb it would have been if you did the same amount of damage shooting an enemy in the head as shooting them in the body ? Get out of here lmao.

    • @underthemayo
      @underthemayo  3 месяца назад

      Oh yeah. The stupid is to a shocking degree. Please keep enjoying games in a vacuum like I used to be able to. It's better.

  • @Giosuke_Giogashikata
    @Giosuke_Giogashikata 3 месяца назад

    I got a Doom: The Dark Ages ad before watching this video. Coincidence? I think NOT!!!

  • @Daimo83
    @Daimo83 3 месяца назад +1

    What annoys me is that every single enemy hit you in your footage

    • @underthemayo
      @underthemayo  3 месяца назад +1

      And I get that health right back!

    • @Daimo83
      @Daimo83 3 месяца назад +1

      @@underthemayo what a fantastic mechanic: 'screen flash red every five seconds for no reason!'

  • @zubayrbhyat8077
    @zubayrbhyat8077 3 месяца назад

    There's also the fact that the auto shotgun mows down enemies without having to worry about weak points. Multiple rockets also take out most medium enemies within one hit. The trick here is to make sure you use the chainsaw effectively.

  • @tjtomenes
    @tjtomenes 3 месяца назад

    Wow, I didn't know people had such an issue with the weak point system. Speaking as a Game Developer and fan of DOOM, this part of the entire combat system really elevates the engaging nature of the game's core combat loop. Being able to quick swap weapons to do combos while running around and dodging enemies is so much fun, and the fact that the game is able to get you onto that level where you are able to at a glance know which enemies to kill first, how to do it, and never once stop to plan is a clear sign that the game is well designed and has engaging mechanics.

  • @mikeaykut9592
    @mikeaykut9592 3 месяца назад

    Me personally, I take out shield zombies with the precision bolt (you can shoot their hand hole)

  • @corvax8644
    @corvax8644 3 месяца назад +10

    The people who make these complaints are also the same people who think I’m too young to die is too hard

  • @CarloAnardu
    @CarloAnardu 3 месяца назад

    I now understand why i was bad at this game. I played it like the others, i didn't mind attention to this weakpoint sistem.

  • @malfolin
    @malfolin 3 месяца назад

    The brilliance of ULTRAKILL's weak points: see a head shoot it, see a read orb about to be shot: shoot at just the right time for your target to take it's friends out.

    • @underthemayo
      @underthemayo  3 месяца назад

      Obsessed.

    • @malfolin
      @malfolin 3 месяца назад

      @@underthemayo nah just trolling.

    • @underthemayo
      @underthemayo  3 месяца назад

      @@malfolin thaaaank the dark lord

    • @malfolin
      @malfolin 3 месяца назад

      @@underthemayo the dark lord is dead and there is no thing we wanted to tell him.

  • @Mikemetroid
    @Mikemetroid 3 месяца назад

    Im callin' the new doot, DOOMDA

  • @bazuso___
    @bazuso___ 3 месяца назад

    Initially I thought that the weak points DlD inspire a lack of experimentation, but when you look at high level players, you begin to notice that though yes, they do target weak points rather conventionally, they still mostly all use different weapon mod combos, weapon swaps, different strategy’s dealing with a fat group of heavy demons. Once you accept and learn how to deal with weak points efficiently, the creativity comes afterward.

  • @xIcyStarzz-yz7my
    @xIcyStarzz-yz7my 3 месяца назад

    The new age game is going to be wild if it gives us a whole separate combat system that doesnt rely on ammo. Im wondering how melee is going to work. Will it "fit in" to the current combat cycle Doom Dance, or will it be an alternate combat cycle, then why would you ever need to pick up any ammo? Ah, but without focus soley on glory kills maybe that will open up the need for guns to simply take out annoying monsters from afar, it seems that aspect will remain the aspect of demon Prioritization, though I wonder if you cant just clamber or crawl your way up into melee range of everything. Maybe the melee will be just another way to initiate glory kill, so you would have to use the guns to get them down first? It seemed like from what Hugo was saying, is that Glory Kills wont be "required" and the game might play like oldee titles where you focus more on just straight up shooting away the monster, not getting them in positon for a glory kill, eternal would be like just bouncing from monster to monster with these 2 - 3 second "pauses" in combat. If you play mods like Brutal Doom Realism Setting, Hard difficulty and Project Brutality (2.3.5 mutators build for those who remember, no glory kills and with UDV installed) had no such slow down in the combat. They also had melee features.

  • @CivilDefenceCanada
    @CivilDefenceCanada 3 месяца назад +1

    I hated, HATED this game till I replayed it.
    It's not a realism simulator, it's a 'blow stuff up and see cool things when doing it' type of game.
    It's not about ammo conservation. It's about strategically killing stuff and knowing how and when to recharge your ammo. Weak points helps point you in the right direction but isn't the only path to take.
    I really enjoy the game as a mindless FPS, like original Doom, now.
    Thanks UTM

    • @sayarimamani3605
      @sayarimamani3605 3 месяца назад

      How tf did you go into doom eternal thinking it would be a realistic shooter lmao??

    • @CivilDefenceCanada
      @CivilDefenceCanada 3 месяца назад

      @@sayarimamani3605 I didn't, my conditioning is to play more realistic style ones where you use cover, conserve ammo, make every shot count. I expected a modicum of that here, it was not that. Once I changed my mindset it was way better. Maybe read it next time lmao??