DOOM Eternal's Best Master Level? - The World Spear
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- Опубликовано: 30 июн 2024
- #doometernal #bethesda #idsoftware
The World Spear Master Level is an intense and inventive experience for knowledgeable Doom Eternal players looking for high pressure combat. Join me as we break it down.
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@@justrandomstuff6828 same here the first arena doesn't mess with my ancient Xbox One's frame rate. But the final side walk with the hazard walls drops my frame rate hard. Had my first UNm run crash at this point.. Fortunately you can just hook past the combat to the portal and skip this crash risk section entirely.
I play on Xbox One, the hammer arena runs very well but the ones in the teleporting section at the end of the level kill my frame rates
MAYO! how long did it took you to find the buff totem after the dragon ride? I swear it took me like 30 minutes and multiple tries. I was running arround like a headless chiken
We need a blood swamps and final sin master level ○_○
Face reveal at 100000 subs?
This Master Level truly feels as if Hell is sending absolutely everything they got in a last ditch effort in order to prevent the Doom Slayer from reaching Immora, I love it.
Its kinda like the film Fargo. The demons are like Lundegard and the two kidnappers represent desperate futility.
The slayer is Officer Gunderson who represents fate.
when you get to the snowy tundra arena with projectiles constantly falling from the sky there was a missed opportunity to put the demon ships from the Immora cutscene above the arena to make it look like hell was bombing the slayer.
@@JonoBogano Nah they like staying in Immora on the defensive, but that would be DOPE.
@DriveByCommenter, this is legitimately the best reference to Fargo I've ever seen.
I would definitely pay a few bucks for more master levels!
Same
So would I
A few bucks I would pay 60$
same
Praying someday they do a re-release of Doom Eternal with a full suite of master levels. I'd pay full price.
I don’t know how you people can analyze these Master levels this closely. When I play them, I spend the whole time deep in the Doom Trance. To the point where when I eventually come out the other side. all I’m left with are a few coherent thoughts scattered between long stretches of blind instinct.
That's how I felt with the slayer gates in my first run
This is real.
@@kevgmei That high you get from your first ever slayer gate on the first ever Doom Eternal playthrough is something special.
I think he watch the gameplay he recorded before writing the video, or something like that. That's the kind of thing I would do if I were him, no one can remember every single encounter like this
@@mdnplytv762 that and he also probably replayed them a bunch
It’s sad to hear that we may never get a master level for every level (including dlc) in Doom Eternal. But please, Hugo, give us the Blood Swamps Master Level🙏
Hell yes, BLOOD SWAMPS PLEASE
I would be allright with them making the masterlvls as dlc for 10 dollars,because they gave us so much free stuff to the point how do they make money. It also makes me look at other companies that charge u for everything and think haha i knew u guys were lying about u cant keep afloat without microtransactions and raising the game prices.
I wish there was a basic level creator. Just Command Line Interface and let the ultra nerds break their heads to make a few levels, but for PC and consoles at the same time, and a convenient way to install them.
Blood Swamps is a master level in its current state lol
Atlantica needs a master level way more than Blood Swamps, it's the only TAG level which doesn't have spirits
I don't quite remember how the original World Spear level played out, but the way the elevator to the hammer room just *breaks* and drops you into a room with demons already waiting genuinely caught me off guard. Great stuff!
That happens in the original as well.
must've felt like deja vu, no?
@@williams8977 the elevator breaks, but demons spawn in after that happens; they aren't already spawned
@@alliebonesVODs they aren't already spawned in the master level
The part in Arc Complex where hitting the down button on the elevator is great too
Hot take, but I think the chaingunners were really good in this level. A swarm of them really forced my hand into prioritizing them and having a couple of respawning ones scattered around an arena while fighting a super heavy really drained my rocket count. I honestly think they’ve found their stride and I’m happy to see that
not hot enough, still lukewarm, get hotter next time
Yeah i hope they spam chain gunners more if they make another ml it was super cool in this one
Agreed, using them in groups is definitely better for them. They're still not that aggressive though. I really wish they had better accuracy and shot more often. They just kinda stand there alot.
Imo, this level had the best use of both chaingunners and the purple goo in the same fight (the wolf spirit fountain fight).
I honestly hope that someday they make an Immora master level, and go full ham with it, just make it compeltely batshit insane. Not necessarily puzzle-fights, but just BRUTAL brawls
Completely same i hope it *feels* like davoth is like "aw shit aw shit aw shit aw shit" and just spams all his shit against you in terms of demon spawns during the level
Immora master level should have no arenas except the final boss, the entire level is filled with infinite respawning demons.
Dark lord just poops out more demons to stop you, BFG ammo scattered on the map that forces you to use it by how many demons you face.
The last bastion of hell throws the entire Apocalypse at you!
@@ghoulbuster1 Did you people forget that the Dark Lord bossfight is a separate level from Immora or what
@@DreamyAileen Yes.
we better not get a dark lord master level though
The hammer arena is running flawlessly on console, no fps drops, no lag or anything. Just perfection
Playing on the Series X 120 fps mode, no drops to report here.
The laser hallway you get teleported to in the last fight really chugged on PS4.
@@feralsound can confirm.
@@feralsound Probably the same for Xbox One, wonder how it would be on Switch
i think its because of the lighting generated by the lasers that tanks your fps, especially if you have raytracing on thats a lot of lighting to be tracking at once for the game not to mention the particle effects, if they made it so the lasers dont give off light it would probably help
I would totally pay for a year 2 program. This is my favorite game of all time, and I'd be happy to support it more.
@BuildGUY fatherless behaviour
this level really feels like a slaughter map to me cause of the hammer. i love it.
what is a slaughter map?
@@bimmerM3003 maps created by the community for classic dooms that pit you against a lot of demons at once
3:08 hell baron on the top right is experiencing "door stuck"
WS Master Level is really great, although it also greatly drained my stamina. I often find myself saying "OH GOD NO MORE" in the big fight arenas after finishing a wave or two of demons. But I can't complain since this is intended to be intense.
I really hope ID Software would still support this game in the coming years. I wish they could spare some people to make the rest of the Master Levels.
The World Spear Master Level could basically be summed up by the Kylo Ren *"M O R E !"* meme. It's so much goddamn fun
I would love to have a master level campaign. My biggest gripe with the current master levels is that you can’t save in the middle of them. It’s just at least an hour of uninterrupted madness. I always feel like I need a break halfway through
Only Taras Nabad and World Spear are like that.
Cultist Base, Arc Complex, SGN and Mars Core are all comfortably under an hour.
@@filipbunalti Arc complex was pretty quick for me since i think its the easiest of the master levels but the other two took me over an hour. I should also add that Im no doom eternal pro. I always play on nightmare for the challenge but im no Mayo
i hope they consider adding some kind of "master level customisation"
imagine being able to scroll down a seemingly endless list of one arena fights that are custom made by players... they might not be as fun as the master levels from id software but would be a fun community challenge
There's actually a sequence break possible in this level that softlocks you after the final arena just before the end of the level. As far as I know the only thing I did differently was go into the Revenant/Blood Maykr room before I was supposed to.
The second time you fight in the escalation encounter arena, a checkpoint I was supposed to hit earlier triggered and when I inevitably died it loaded me into an empty arena with all entrances locked.
Moral of the story: Don't sequence break.
I hope these arent the last master levels. I'd love if they could make all the levels for the main campaign atleast. They're just so good and cant get enough of this game. Truly one of the best games ive played in decades.
I assume that “balanced around the hammer” is going to be the case for any future DLC Master Levels as well.
You think they would approach making Master Levels of the DLC 1 content like this? Given that they are already tough enough, I suppose it would only be logical to make them even more difficult by scaling them up to the hammer, even though it requires DLC 2.
I think only the TAG2 master levels can use the hammer. It's hard to imagine TAG1 master levels, but World Spear shows they can absolutely go push the DLC to its limits. My pc can barely handle this master level there's so much shit going on lol.
We should start a petition to get more master levels for doom eternal... I would definitely buy them all since doom eternal is one of my favorite games. I still at least play a level a day to Rip & Tear and especially to hear the music
I love how the “marauder, stone imp” room stops you from sticky bombing the marauder’s feet. So creative and cheeky, the devs knew exactly what they were doing!
Those laser walls utterly destroyed my frame rate on my console, especially in the little section towards the end with massive walls on the side - I had to meathook straight through to the portal cause I was getting like 5 fps and couldn’t fight
The World Spear ML is such a weird mission for me.
Like on one hand you have weird, fun and clever moments (like the teleporting, the 1 inch roof, the hazards and the purple goo passage) but then you have a bunch of excessively long encounters that drag the level out to an hour or so. Also, I’m really iffy on the lasers cause they change up the combat in an interesting way but the astrocious CC is obnoxious.
I think Mars Core has World Spear beat cause it has more consistently good and enjoyable fights and is overall a lot more fun.
I think the CC is what makes them great. Without it you wouldn't need to respect them. Unless they just obliterated your life bar but people would complain about that too.
@@underthemayo Yeah I guess if you put it into that perspective, it won’t sound so bad. I think CC is fine overall but my main issue with CC is that the formula has become way too common and overrused, especially when designing new master levels. It’s not all bad though: I love the possessed Baron with spinning blades but the vertical ones in the courtyard…no thanks
I gotta be honest, similar to Mars Core, some fights in World Spear just feel like they go on for too long. Just one too many waves. In particular, the first fight that opens with 3 Arachnotrons and a Cursed Prowler, and the first one in the snowy mountains with the explosions raining from the sky following the hunt for several buff totems. These fights feel much too long.
That all said, World Spear still has some absolutely EXCELLENT encounters. The Marauder in the attic, the amped up toxic floor Screecher room, that cathedral sniping section, the purple goo sewer, the low ceiling Pinky arena, the thick fog Spectre cave, and I appreciate the very final fight being 2 Doom Hunters and a Marauder. Crazy stuff.
I don't know if they should've done the teleporting back to previous arenas thing that Taras Nabad did. I do like the spirit Baron around the Torch of Kings, but going back to the escalation encounter with a spirit Tyrant and lasers just felt bloated. They should've just put those lasers in the arena the first time.
Loved my first playthrough of this master level. Great review btw! Much love from Australia
Really great review. All four new Master Levels have been really high-quality, and I also hope to see more in the future.
Loved this level. Toughest UN run I had of all the master levels and it felt so rewarding to beat it!
You brought up a great point. 3 levels at this intensity would be exhausting. Like TAG1 was when it was new, but I don't think many of us would get used to the high intensity of a TAG2 master campaign. But man would it be awesome. A true test of your skills to fight the big bad.
Love your videos mayo.
Whenever Doom content releases, I get a second wave of excitement in the days following, anticipating your video!
Dude I just beat this level on Xbox on Ultra Nightmare a few minutes before I saw this was uploaded, I'm on top of the world at the minute. I've had maybe 6 or 7 attempts in the past few days, and never managed to get past the possessed pinky room. My last run was the first time I made it past that room and I beat the whole level! My heart was bloody racing. Then I flick over to youtube to chill out a bit and see you've just put up your video.
Sorry people of the internet for oversharing but I'm on a real Doom Eternal fuelled high at the minute.
Also, no issues as far as I know on console with the red lasers in the hammer room. I have however been experiencing some issues with the meathook since update 6.66. Every now and again I'll hook an enemy but the slayer doesn't move. Just stays put awkwardly while the chain hangs between me and a demon.
Great review Mayo! And agreed on the Year 2 thoughts. I would definitely pay for another year of content.
When this launched, I was taking a break from doom eternal. I played a bit of horde, some battle mode and eventually got around to beating the Mars core master level last month. Today, I’m playing this level on uv for the first time and it’s probably my favorite. All the demons create a really nice loop where I wasn’t really thinking, instead I was in a trance and have only died to the first marauder, that’s it. This is some damn fun and I’m hoping this sets the stage for the next game
Great review amigo. Highly enjoyed this ML and took me a good few attempts to nightmare/ extra life this. Training for UN. Btw the arena room with three Archviles and hot lasers runs pretty damn well on my Xbox One S. Love it
This Master Level is definitely contending for my favorite one. I love when they do all kinds of interesting and cheeky things to shake it up!
This video was great love the commentary
Hot take: the chaingunners shouldve been Eternal’s one hitscanner. Both as a tribute to their roots, and as a way to make them dangerous without needing a lot of HP or high damage
The underground crypt section runs fine on my ps5, but the bridge scene with the laser walls tanks my frame rate. The videos great mayo!
I just completed my first attempt of this Master Level today, and I thought it was great. Especially the big fight at the end. @Under The Mayo the lazers in the triple Archvile room does a number on my framrate on my Xbox.
The laser room that nerfed your frame rate did the same thing for me on Xbox, but I’m on the Xbox One S currently. Wonder how it’s working for series X users. Great review, definitely agree this was a fantastic master level.
Great video Madman and I hope that they bring more ish to this
I think maybe my favorite encounter is the archvile room at the start. It’s so great because you see the enemies spawning and see the flames at your feet so you look for an archvile and once you find it you’re like “all right back to business” but then you look again and all of a sudden you realize there’s more. Then you kill the second and you’re like “all right finally” but you get got AGAIN with ANOTHER ARCHVILE! The fakeout is so great because they are so far apart in such a big confusing room it can be hard to know if you’ve looked in certain places. Love that encounter. It’s hard, fast, and it forces you to let at least one archvile buff all the enemies too! I think that is such a smart way to do archviles!
This master level was great. An excellent balance of difficulty and combat variety.
I'd still say that the *hardest* level with the two most ball-bustingly insane fights of all time is the Taras Nabad master level with the Coin Room and Double Archvile Room. Playing on UV Classic, those two rooms *nearly* broke me (but I did eventually push through and beat them), and I have absolutely no idea how anybody can beat those rooms on Nightmare, let alone Ultra-Nightmare.
It's probably for the best that World Spear didn't go for fights at *that* level of utter insanity. Lots of the fights here were extremely tough of course, and I died quite a lot, but none of the rooms stuck out as being a soul-crushing brick wall. I also hope that we continue to get master levels. I genuinely hope that we'll see a day where every level in the game has a master level, with the Cultist Base and Arc Complex proto-master levels being brought up to become true master levels themselves.
Always fun to watch your reviews. ;-)
I surprised myself over the fact that I didn't die during the last arena/teleportation rounds when I attempted my Classic Nightmare playthrough. This has a Taras Nabad-style approach, being a lot more methodical which is excellent. I love the Marauder in claustrophobic sections since TAG1 and Super Gore Nest, a reminder of the original encounter in the ARC Complex. Still doesn't beat Taras Nabad in its use of the Marauder which I found a bit underwhelming in Mars Core (where the Archvile really stood out instead).
Minor spoiler for those who didn't try Classic:
The Sentinel Hammer isn't found where you think it's gonna be.
Stome imps with spirits is such a sadistic combo cause they slap u around while u try to lock onto the spirit with the microwave beam
Tyrants supported by carcasses are tough, but it’s worse when it’s the doom Hunter. That room in the gore nest master level kicked my ass quite a bit; fun though. Can’t wait to play this after work.
this single master level gives me so much hope for the future of ID...right when i think theyre starting to run thin on ideas they show that theyre at the top of their game in creativity, never thought of the idea of buff totems being spawned with environmental hazards but here we are, its like a mini tower defence rush in the middle of a combat arena, fantastic.
Great Review,and i agree with the Year 2 idea. More Master lvl pls :)
That was a really cool master level; just did it. Took everything out of me, though! The first half was just pure fun, especially with the stone imp room which is weird because I was used to those enemies being just whatever. I was also taken aback the one time in my entire experience with this game that I actually had fun in purple goo.
The second half was just nuts. The first tundra arena was AWESOME, but it took every fibre of my being to get through it. Took me forever, but ironically, it was over as soon as I found the first totem. Then there was the escalation encounter. That was a LOT of waves and buffed enemies. Last fight was cool.
A "Master Level Bundle" pack that's like $10 or $20 I would buy. It's like 5 master levels bundled together, like 3 campaign, 2 DLC or something like that.
I say that the levels I would love to get the Master Level treatment still would be...
- Exultia
- Nekroval Pt. 1
- Blood Swamps
- UAC Atlantica
- Immora
Bro, i havent played a ML that made me laugh like a maniac every time i see a new encounter. Great job ID.
This is the first master level that looks so much fun it makes me feel like I'm missing out by not playing them (I struggled to complete the base game + DLCs on nightmare, TAG1 was insanely fun though)
Awesome video! I just finished the The World Spear Master Level right now and let me tell you this was an awesome experience. The hammer was the key. You are quite right that the entire game isn't like this master level because that will be really exhausting. Keep it up! :)
Very tough and exhaustive master level, exactly what we wanted.
I hope ID releases another master level in the future, Blood Swamps or Immora.
I happily pay for those.
Regarding the hidden buff totems at 15:50 - I'm not certain on this, but I'm pretty sure that they're designed in a way that they can be found by using the meathook point to get higher ground and see above the mounds and stuff covering it. At least, this was my first instinct when I realised that there were buff totems somewhere. Really cool use of the meathook point in my opinion
Agreed
I love how much you love this game and your passion shines through. It’s the same reason I listen to sports radio as a non-sports fan, I don’t shit about the people and things they talk about but their passion shines through. I don’t play Doom, but the passion here is great. Would love to hear you do a Dark Souls video, if you play those at all.
11:08
A hyper-violent PowerPoint presentation.
This one is definitely up there in my favs
I think my play was different at first, because on release day, I did horde first, then Mars, THEN this one! I was tired by then lol
Got back to playing Eternal this week …
I forgot how much of a trance it puts you in when you’re in full Doom mode ..
Died a few times but never felt frustrated it just made me want to beat the section even more ..
I LOVE this mission, I was constantly surprised by the new creative arenas
Absolutely brutal master level, really feels like a slaughter map with the insane amount of demons to masacre through.
I still have yet to play this masterlevel, keeping it as a reward/present for later
Havent watched much gameplay of it but from what ive seen, its going to be worth the extra wait
Not sure I can call the hellish difficulty of this level as a reward.
The laser walls tank consoles, at least the gen ones. What usually feels like a less than one milliseconds feels like at least 10 milliseconds
I was a sticky bomb and lock-on-rocket simp way back in the early days of this game's lifespan. I put the game down for a while because I didn't feel like I was getting any better. I found this channel and was introduced to the unrestrained glory that is full-auto and remote det and now the game is in my top 3 games of all time
20:45
I love this moment, Mayo just sounds like he's having a great time here, he loves this game and so do I. Also HOT DOGGG BABY WOOOOOOOOO
10:09 - you can also stand on the edge of the fountain and use that as a leverage point - something you couldn’t do in the base level
For the marauder stone imp combo room I found a “cheese” strat where you just leave the stone imp in its glory kill be cause it’s easy to do with its high health when not using full auto.
That's really smart!
21:00 i hope all the Tag2 dlc master levels are balanced like that.
I hope they implement some kind of master campaign at one point. That would be a cool way to spice up the game and keep interest going forward.
I think what eternal needs is some kind of stripped back level editor.
Not to the extent of snap map.
More so being able to place enemy encounters, waves and hazards in pre existing levels.
Need more doom content from Mayo… would also accept quake remaster or even rage 2
Nice song choice for the video.
Hammer makes the marauder a genuine pushover
Like he’s that one kid in middle school that everyone bullies bro
But if he’s implemented with good enemies he’s more interesting because of his high dmg output
Something I realised recently - TAG1 has no Master Levels, and I expect that many people’s choice for one would be The Blood Swamps. If they did the same arena warping thing at the end that they did with Taras Nabad and The World Spear…
…there’s a chance we could fight in some *real* arenas with The Trial of Maligog playing.
I THINK the reason the levels in TAG 2 felt kinda empty was performance on lower end machine. The arenas were really big and and even with the few enemies that were there, the framerate had issues reaching stable 60. Might be just my PC thou...
The laser themselves on the underground arena and on the bridge don't tank the performance. There's a weird bug with the driver that makes your gpu use 99% utilization but only 50%-60% power usage. This was present since the RTX & DLSS patch and mostly affects NVIDIA users. The workaround here is to turn all settings to low and turn on DLSS to performance; apply, then turn them back to your old settings. If you don't have an RTX card, changing the resolution to lower then back to the original helps.
I do wish that Hugo will announce to say we are allowing a tool for modders to keep our game alive while we work on our next game project that will be a big W on Hugo end
Watch the last two streams. Hugo mentioned IT, that they work on more user friendly tools for moders
Jesus... The only two master levels I've finished is gore nest and (I don't remember which one but its the one without the option for an ultra-nightmare), but part of this master level reminds me of when I played through gore nest (especially the end of gore nest which destroyed me and took me a few attempts to finish) Can't wait to try this one out.
Great review, and I totally agree with your assessment at the end. While not perfect, DOOM Eternal is damn good, and the more content they're willing to add, I'm willing to play, even if I have to pay to do so.
On my og ps4, once the 1st hammer room started up the lazers, anytime I use the ice bomb my frame rate tanked to what’s probably around 25 FPS or so.
As long as we can get UAC Atlantica as a Master level I’m happy.
I hope for more too.
3:08 Baron stuck in geo...dies for no reason. This happens so much to a lot of enemies now. The geo is so sticky even demons can't escape it.
Also I play on PS4 and the lazer sections tank my game like none other, I haven't even finished the Master level due to the unplayability it presents with all the crazy frame drops.
Mayo, knowing how much you love Halo, i'm suprised we havent seen an in-depth review of the multiplayer, what's going on? We finally have a game that's de-throned Doom Eternal as the best shooter game out there and you haven't reviewed it yet! I'm not mad, just dissapointed.
Your channel is underrated
Yeah, there a way to keep this coming. Add an ingame level designer tool for users to publish their own community maps and modified levels with access to all the structures models and assets and have them all on a community based platform within the game where other users can vote on them
very nice video. tried world spear master level yesterday on nightmare and after 20 deaths i stopped xD
also could you do a tutorial on bunny hopping? dont really know how to do it.
Season 2 pass: 4 master levels and some pvp mode cosmetics for each season. After releasing the 4th one, you throw in a free for everyone 5th master level and offer doom eternal >insert name< edition on sale.
I play on PS4, the hammer arena definitely tanks my frame rate if i'm flying around a lot. but not as badly as the short encounter in the last fight that takes place back near the beginning of the mission. I'm talking fps in the teens i swear.
Anyone notice the "What's up, Sylar?" at 20:36 when he feet-ballistas the Marauder?
The only noticable framrate drops on console are on the bridge section in the final stretch. Other than that it ran like a dream. Finished Ultra Nightmare on day 2 of release. Ironically I had more trouble with Mars core UN.
Edit: PS4 Pro to specify
Holy shit, I actually feel exhausted just from watching this video. It's actually amazing!
Mayonaisse man, make a tier list of your favourite levels in the game. Campaign. Tag1 and tag2
By far my favorite level in the game now. It's difficult but not tedious or annoying (except for the shield guys). It literally throws every possible heavy and super heavy demon combo possible at you.
I completed the level of nightmare aaaaand...my thumbs were on fire when ending the level... I wanna do it again
love the curb clip
*[ **13:56** ~ **14:01** ]*
Dat sync, tho. I ain't even gonna cap.
I just completed this master level on UV after months away from the game and holy shit it was awesome. Took me 2 hours and multiple deaths but it was a riot the entire time. The fights were well thought out and enjoyable. I fucking loved this
Playing this while listening to Babymetal was on of the funnest times I've ever had with a videogame.
So I've only made it as far as the combat encounter literally just after the dragon cutscene but I completely agree with you on this review up to that fight of course I can't say how I feel about the rest because I haven't got that far. But yeah it's hard but enjoyable I really think that they have refined the combat for this master level and not so much the amount of demon's but certainly how the demons are used. I personally like the chaingunners however I felt they were under used in the base tag two campaign so it was nice to see them being used better as in more of them backing up bigger demon's. If I was to say anything else about how the demons are used now I watch a lot of decino playing the doom mods for classic doom and the fights in this master level for me personally felt like some of the mods I'd seen decino play like for example valiant in that mod arch viles would be used alongside pinkys and it was very effective because the pinkys stop you from moving around so much and of course the classic arch vile is line of sight attack and it really works because its a combination of demon's which their attacks complement each other and that's exactly how I felt with this master level that each combat encounter was really thought out well for a certain result in what they wanted the players to do the demons attacks and usage complimented each other well. And bloody hell yeah I'm glad that was just for the master level because you do feel drained afterwards lol I absolutely love doom have done for good part of my life now lol and I agree I'd be happy to pay for extra dlc master level content for all of it base doom eternal tags 1 & 2 because its so much fun playing it I recently completed horde mode on nightmare it took a while but I got there in the end next run will be without bfg hopefully with only a couple of extra lives lost so don't get wrong I've got plenty of room to improve however thanks to doom eternal+dlcs I'm a far better fps player now than what I was to start with like I was good at fps but I never thought I'd complete all of it on nightmare so I'm really pleased with that and I really can see the difference in my own play style now which is amazing because doom really does teach you how to get better showing you what you did wrong and were you need to improve so top marks go out to the id team amazing job they have done with doom I only hope that we get a quake game in the future following from quake 4 I mean if Hugo and the team can do for quake what they did for doom then dam I've basically got the games I'm going to playing forever lol. Anyway cheers for the upload mayo
Definitely their best yet. I like you also got stuck in that Totem fight. At first I thought it was lke the unofficial master levels and Horde Mode, where there was no buff totem and it was just the power-up and the fight would end after while. Nope lol. I died quite a few times, but I'll go back and beat it on UN and Classic.