Master Level Review: TARAS NABAD & Update 6 - Doom Eternal

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  • Опубликовано: 30 сен 2024
  • #DoomEternal #idSoftware #Microsoft
    Here's my review of the new Master Level of TARAS NABAD!
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Комментарии • 686

  • @underthemayo
    @underthemayo  3 года назад +56

    BRAWLER and Mayo merch here! teespring.com/stores/underthemayo
    Support me on Patreon. patreon.com/underthemayo
    RUclips Memberships to my channel now available, click the "Join" button.
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    • @PreritAnwekar
      @PreritAnwekar 3 года назад

      Mayo, lots of spoilers!! Haven't played the classic mode yet! Please add a disclaimer.

    • @Angellus502
      @Angellus502 3 года назад +2

      Nice work Mayo :) Putting in the time to write a script and produce quality content shows and is appreciated

    • @Someone0rSomething
      @Someone0rSomething 3 года назад

      The Chad Mossholder automap ambiance has been an issue before this update, you can accidentally cause it to Blare twice as loud if you so much as glance at the automap.
      And yes. It annoyed me enough to turn off the game, because of how much I love the environment and soundtrack, and it's like someone abruptly starting a lawnmower indoors while your making a phonecall, it's that annoying.

    • @Kobalt_Rax_the_one
      @Kobalt_Rax_the_one 3 года назад

      I am surprised you didn't adressed that minigun shield exploit fix .

    • @laggingpf
      @laggingpf 3 года назад

      I really wish the Master Levels let you pick between Crucible or Hammer when you start up. It would add a lot to the experience and re-playability.

  • @AnvilGaming
    @AnvilGaming 3 года назад +996

    Mayo: "Make me uncomfortable. Put me in tight spaces."
    Also Mayo: "Like i said, i love seeing tentacles"

  • @DanteGaidenOfficial
    @DanteGaidenOfficial 3 года назад +845

    In UAC Atlantica the Raytracing helped because in the reflection I could see one of the marauders running towards me from behind lol. That was cool

    • @CTMKD
      @CTMKD 3 года назад +8

      mmmm how do i get "the rtx"

    • @DanteGaidenOfficial
      @DanteGaidenOfficial 3 года назад +30

      @@bragginrites8586 And next-gen consoles :)

    • @sodecdash9336
      @sodecdash9336 3 года назад +4

      @@DanteGaidenOfficial *current Gen

    • @DanteGaidenOfficial
      @DanteGaidenOfficial 3 года назад +8

      @@sodecdash9336 not quite yet IMO, stuff is still coming out for the pisspoor and the XBone

    • @RED-su1fe
      @RED-su1fe 3 года назад

      I doubt PS4 can even do ray tracing.

  • @that800sguy7
    @that800sguy7 3 года назад +485

    The two arch vile part is just trolling, is something made by Romero.....and I love it

    • @stinkyfartguyofficial
      @stinkyfartguyofficial 3 года назад +16

      yes it's just a little trolling

    • @GamingMafia_id
      @GamingMafia_id 3 года назад +9

      Should've been three lol

    • @norealdrip4189
      @norealdrip4189 3 года назад +4

      Romero does a little trolling

    • @that800sguy7
      @that800sguy7 3 года назад +7

      @Metalheadjake spam sticky bombs on the ground and remote detonation, meathook the prawler and chainsaw the imps

    • @furosukki1301
      @furosukki1301 3 года назад

      @Metalheadjake I tried to BFG the tyrants and it didn't work, at least it got rid of come of the bigger demons on the process

  • @StygianSaviour
    @StygianSaviour 3 года назад +161

    I really need an option to save my progress during master levels. I spent 4 hours to beat this level and thank god i had that time. Why can't i just "save & quit"? Those levels are huge, and a lot of people don't have time to play it in one shot.

    • @dshaprin
      @dshaprin 3 года назад +32

      Completely agree! The first time that I played Super Gore Nest, the BFG crashed the game in the last wave in the last arena.

    • @StygianSaviour
      @StygianSaviour 3 года назад +14

      @@dshaprin sorry to hear that bro. I fell throught the textures on the last Marauder on Taras Nabad, was pretty upset to replay through last 4 arenas because of that.

    • @Its-pronounced-ay-zaer-e
      @Its-pronounced-ay-zaer-e 3 года назад +2

      when I got to the part where you fight the revenant on the toxic water it crashed my game when I got to there

    • @SB-pt7dy
      @SB-pt7dy 3 года назад +11

      I still haven’t finished this fucking level and I think I’ve sinker like 9 or 10 hours on it , the number of time I start , have a great time but gets discouraged midway through because of how intense it is and I just quit.
      It really sucks because the level really is fun but I just can’t fucking finish it because a 4 hours playthrough is just too exhausting to do in one go for me

    • @SB-pt7dy
      @SB-pt7dy 3 года назад +4

      (Also the level crashed 2 times after 2 hours of progression each when it first came out so that doesn’t help)

  • @martymcflyy7933
    @martymcflyy7933 3 года назад +475

    Nobody:
    Mayo: I think this room is ok, they couldve improved it by adding 3 doom hunters with 2 cyber demons and 4 archives....maybe the devil to spice it up and god himself to improve the flow

    • @JazzSicaa
      @JazzSicaa 3 года назад +15

      good point

    • @fool_uto3545
      @fool_uto3545 3 года назад +7

      Lolol. Doom logic, as many enemies as possible at all times.

    • @bickboose9364
      @bickboose9364 Год назад +13

      His idea of fun is far too masochistic. And don't get me started on his idea of removing options like the BFG shot on the 2 Archviles behind the force fields.
      *All levels should be balanced,* _even Master levels,_ not just insanely difficult to the point where only after 100s of hours of playing Eternal could you dream about beating them.
      Veterans need to understand that only mods could satisfy their desire of unthinkable difficulty. These levels should be fun for everyone, even for total newbies on ITYTD.

    • @maximovassilyiwanoff
      @maximovassilyiwanoff Год назад +3

      ​@@bickboose9364 true, true.

    • @WolfTamer
      @WolfTamer Год назад

      ​@bickboose9364 Well, you've clearly not seen most of Hugo Martin's interviews. I think it was with either mayo or travguy that he said the master levels are meant to NOT be balanced for the player.

  • @chmurix
    @chmurix 3 года назад +273

    "we're not going to be kind to you when designing those levels" - well, Hugo wasn't joking, and the threat was delivered

    • @oscarvalencia8430
      @oscarvalencia8430 3 года назад +21

      Hugo Is a man that do what he speaks, and god how I love that

    • @RacingSnails64
      @RacingSnails64 3 года назад +3

      It still feels off to me that they released TAG how they did only to revert things later, but these master levels since SGN are great. I can't wait to see the TAG master levels.

  • @skade245
    @skade245 3 года назад +117

    I love that they used maykr drones as fodder for blood punch refills as well as health refills, it kinda changes the meta from chainsawing to actively sniping things. Quite interesting!

  • @DjDirtyCake
    @DjDirtyCake 3 года назад +173

    Great update, but I still miss the original menu theme dearly :(

    • @dtsyt82
      @dtsyt82 3 года назад +19

      Same here and it seems like such an easy fix. Just make an option in the settings to turn on/off original theme or TAG theme.

    • @mincelamon1680
      @mincelamon1680 3 года назад +12

      @@dtsyt82 yeah I really don't understand why they had to change it. If they really wanted TAG to have it's own theme. Put the option in on settings.

    • @__ohen779_loves_rng__
      @__ohen779_loves_rng__ 3 года назад +9

      Probably because that theme was by Mick Gordon and he will no longer make music for Doom, but ye, it should be kept

    • @GripChief
      @GripChief 3 года назад +4

      i think they changed it out of spite to mick gordon lol

    • @hfc2x
      @hfc2x 3 года назад +18

      @@__ohen779_loves_rng__ He may have composed the music, but the rights belong to id Software. They can do whatever they want with the music.

  • @zachbailey5260
    @zachbailey5260 3 года назад +126

    Don't agree at all with the sentiment that more fodder = "not interesting." I still found them fun to fight, and I think it adds to the frenetic pace when the new, higher numbers are used in combination with heavies and supers. But even on their own, a dense wave of fodder gives me that feeling like I'm facing down a horde of demons but also gives me a moment to just let loose instead of having to plan out my moves as strategically when heavies are present.

    • @TheRedCap30
      @TheRedCap30 3 года назад +16

      Yeah, like I can use flame belch plus a rocket and get a tidal wave of armor lol

    • @RacingSnails64
      @RacingSnails64 3 года назад +18

      Yeah I love hordes of fodder. However on their own I think they work better as surprises or incidental encounters inbetween big fights, not as multiple main attractions cuz that can get stale.
      In World Spear specifically, the courtyard of nothing but imps is like "haha ok yeah that's funny," but then the arena with the fountain is just fodder again with like 2 Whiplashes at the end, and that's disappointing. At least add a Pain Elemental or Tyrant in there as well.
      Taras Nabad ML handled fodder really well though. They used them inbetween fights for fun surprises and the fodder numbers during actual arenas were INSANE.

    • @nucleus691
      @nucleus691 3 года назад +2

      @@RacingSnails64 They also used interersting types of fodder. Every corner has a shield guy around it and fucking gargoyles are always harassing you

    • @damonmccain4776
      @damonmccain4776 3 года назад +5

      Mayo just wants STRESS

    • @rdowg
      @rdowg 3 года назад +3

      100% agree, Im happy we finally get to see proper fodder hordes, the few groupings of them in cultist base ML made me think we'd see a lot of that throughout even the campaign

  • @GameJunkyard11
    @GameJunkyard11 3 года назад +153

    I liked it even more than the SGN ML tbh. Honestly I'd argue that the main goal of MLs should be to make the level more fun, not just really hard. I found this one harder than SGN too, but the main reason I like it more was because I found it more fun. Plus considering Taras Nabad is one of the worse levels in the game, the fact that they made it this good already says a lot.

    • @trice286
      @trice286 3 года назад +16

      I think the main goal is to do both and this one does both well. I like this one more because there's a lot more open arena fights and the arenas I think feel better to navigate. The big arena in SGN feels a little awkward sometimes to navigate.

    • @GameJunkyard11
      @GameJunkyard11 3 года назад +3

      @@trice286 same

    • @stilo2703
      @stilo2703 3 года назад +19

      Dude Taras Nabad, the regular campaign one, is one of my favorite levels.

    • @killimo7990
      @killimo7990 3 года назад +5

      @@stilo2703For me, it honestly never was, I hated Taras Nabad...
      ... Until I played the Master Level on Classic Mode, 1 Hour ago. I am in love with this Master Level, and so I now love the regular Taras Nabad aswell. In fact, it's my Favorite Level in the whole Game now!!
      It's funny, how my most hated Level became my Favorite, just because of this Incredible Master Level.

    • @beautifulmanstan8840
      @beautifulmanstan8840 3 года назад +1

      I agree, it's hard, but in a fun and unique way, it feels organic.

  • @siddharth846
    @siddharth846 3 года назад +49

    Really like the idea of having saves in master level. It's get tiring while playing in nightmare mode. I ended game level midway just because i was tired, after whole day job, i know i am not a hardcore fan but still i love this game.

  • @blues3531
    @blues3531 3 года назад +29

    Mayo - I like my anonymity so I can't make thumbnails with the stupid "youtuber face" - wait...I can do the stupid youtuber face with my Mayo cartoon avatar. LMAO

  • @knowledgeanddefense1054
    @knowledgeanddefense1054 3 года назад +64

    "Always nice to see tentacles" famous last words

  • @Andrew-zg5hq
    @Andrew-zg5hq 3 года назад +74

    And now we are getting an official horde mode. The best fps of this generation

    • @AqibA.C.
      @AqibA.C. 3 года назад +2

      Oh shoot really? Dang, I heard stuff about another horde mode but I had no clue it was by Id software themselves this time!
      I gotta' look into that.

    • @backlash6436
      @backlash6436 3 года назад +1

      Wait? Really

    • @andreadebernardis4390
      @andreadebernardis4390 3 года назад +2

      to everyone in the thread
      yup, iD confirmed we're getting it, although they cut Invasion Mode so kind of sad

    • @Sixstringman
      @Sixstringman 3 года назад +5

      @@andreadebernardis4390 invasion mode would have only been a short lived gimmick anyways.

    • @user-DrKritz115
      @user-DrKritz115 3 года назад +1

      @@Sixstringman short lived and annoying gimmick

  • @secondblackjack1051
    @secondblackjack1051 2 года назад +8

    5:29
    Mayo: "I've talked to many skilled veterans who didn't know that you could freeze the Doom Hunter"
    Me who still hasn't even completed the base campaign on Ultra-Nightmare but knows the Doom Hunter can be frozen: "You know, I'm something of a skilled veteran myself."

  • @hmmmp
    @hmmmp 3 года назад +18

    New in DOOM Eternal Update 6: Doors open doors

    • @juanjoyaborja.3054
      @juanjoyaborja.3054 3 года назад +2

      That actually happened to me once.
      Also stfu penguin

    • @GamingMafia_id
      @GamingMafia_id 3 года назад +2

      Stfu Russian bot

    • @ripoteartionist2035
      @ripoteartionist2035 3 года назад +2

      Dies from funny

    • @dtomis1335
      @dtomis1335 3 года назад +1

      i literally always get softlocked by a door opening a door, i cant even play the master level because of it

  • @danonw5827
    @danonw5827 3 года назад +44

    i spent 30 minutes in the last fight with marauders and when i nearly died at the end i screamed! last fight is the best encouter in doom eternal imo

    • @shmekelfreckles8157
      @shmekelfreckles8157 3 года назад +7

      It’s a master level. You gotta be a sweaty tryhard to really enjoy it. Which is absolutely fine.

    • @LiberatedMind1
      @LiberatedMind1 3 года назад +4

      Last fight isn't hard, its just annoying with them constantly spawning dogs. It needed more enemies, mediocre overall.

    • @deltikoko107
      @deltikoko107 3 года назад +4

      Totally agree
      The whole level was very hard for me, because I played with a normal controller, and the double arch vile room was almost imposible (I didn't found the BFG) and finally the last battle felt like an epic celebration of this master level, wasn't that hard but I really enjoyed the teleportation

    • @LiberatedMind1
      @LiberatedMind1 3 года назад +1

      @@shmekelfreckles8157 Master level my ass, Tag1 is harder

    • @lamptowel
      @lamptowel 3 года назад +2

      @@LiberatedMind1 i know people will call you toxic, and to some extent you are, but hard agree here, there was a lot of gimmicky stuff that i didnt enjoy

  • @codythep
    @codythep 3 года назад +26

    I like the waves of fodder. Fun to mow things down once in a while and maintain pace.

    • @underthemayo
      @underthemayo  3 года назад +17

      Totally fair. Not everyone is gonna feel the same way. I like them from time to time. But I think they're being over used.

    • @RacingSnails64
      @RacingSnails64 3 года назад +6

      @@underthemayo I didn't find the fodder to be a problem in this master level because the arenas aren't "kill 50 fodder and be done," it's "kill 50 fodder ON TOP OF a normal arena fight!" The skinny sewer arena with the fog in the lower areas in particular is SO cramped cuz of the fodder, it's ridiculous.
      I will say Taras Nabad's ML seems to be going for an "escalation" gimmick, where you START fighting mostly just fodder, but then it starts stacking heavies on top of heavies until bam 3 Barons. I can only remember two incidental encounters where it was only a squad of Imps and a squad of Gargoyles respectively, which are fun little breathers to have inbetween bigger fights. They shouldn't be main attractions more than like, once per level though, cuz it can get stale if that's all you fight.

  • @daniel-gu5zm
    @daniel-gu5zm 3 года назад +65

    pretty off-topic, but i hope that someday, we'll get a fan mod or maybe even an official map pack that's inspired by the plutonia experiment. lots of ambushes full of possessed revenants, pain elementals and arch viles. you know, just in case you lack some suffering in your life

    • @HobeyDator
      @HobeyDator 3 года назад +10

      Thats what Im Thinking since The Combat of Doom Eternal is Close to Perfect, An Advanced Map Creator or Full Mod Support Tool is indeed needed In Doom Eternal. We just want more than Base/DLC Campaign Maps.

    • @LethalKicks
      @LethalKicks 3 года назад

      @@HobeyDator that would make it best game of all time IMO

    • @HobeyDator
      @HobeyDator 3 года назад +2

      @@LethalKicks I agree. Like remember how the Classic Doom decades later its still alive and kickin due to its full mod support tools and Map Packs made by fans? I wish Doom Eternal will share the same fate and that will make me return to aspire for making Doom Maps Again.

    • @furosukki1301
      @furosukki1301 3 года назад +2

      @@HobeyDator that's why we need snapmap 2.0 😔

    • @LethalKicks
      @LethalKicks 3 года назад

      @@HobeyDator I also did some mods and maps for Classic Doom and I still play it very often to this day. Let's hope our wishes will become reality!

  • @yourbestfriendinshooters3088
    @yourbestfriendinshooters3088 3 года назад +30

    Another update: dark lord is now unvulnerable to any weapon if his shield is rised
    (Sorry for errors, i have a pretty bad english)

    • @RacingSnails64
      @RacingSnails64 3 года назад +1

      New update: Icon of Sin damages itself every time it punches the ground, lol

    • @legoseed2389
      @legoseed2389 3 года назад +2

      @@RacingSnails64 lmao

    • @grod5998
      @grod5998 3 года назад +1

      @@RacingSnails64 ya know, gotta give to those architects for making such a damn strong building

    • @RacingSnails64
      @RacingSnails64 3 года назад

      @@grod5998 LOL good point!

  • @WinterGray8888
    @WinterGray8888 3 года назад +52

    The answer to you’re question about fodder waves is easy, it feels like the original

    • @beautifulmanstan8840
      @beautifulmanstan8840 3 года назад +4

      amen

    • @LiberatedMind1
      @LiberatedMind1 3 года назад

      That is stupid, its suppose to be a master level.

    • @RED-WEAPON
      @RED-WEAPON 3 года назад +4

      @@LiberatedMind1 The fodder don't do nothing. They provide projectiles, distraction, and harassment.

    • @LiberatedMind1
      @LiberatedMind1 3 года назад

      @@RED-WEAPON I didn' say they do nothing, they just don't do enough for what's suppose to be a master level. Its a decent and kinda fun level, but it fails to deliver master level challenge. SGN ML is much harder and far better designed.

    • @bertruger
      @bertruger 3 года назад +1

      Yeah i miss the original main menu theme.

  • @abdulrahaman0157
    @abdulrahaman0157 3 года назад +15

    Just want to say, thanks a lot Mayo. You pushed me from ITYD to Nightmare. You held my hands teaching me the crucial combat techniques. Doom eternal is my very first FPS games and now I am open to many more FPS games like Dusk and Amid evil.

  • @xpezxxstreamx
    @xpezxxstreamx 3 года назад +36

    That room in the middle of the level just before you get dead titan had me stuck for like an hour. It. Was. So. Much. Too. Handle.

    • @samylatortuga6969
      @samylatortuga6969 3 года назад +5

      It took me more than 24 to get to the Archvile's room, *im dead inside*

    • @xpezxxstreamx
      @xpezxxstreamx 3 года назад +1

      @@samylatortuga6969 I accidentally cheesed it. I double BFG'd because I had spare shots 🤣🤣

    • @RacingSnails64
      @RacingSnails64 3 года назад +3

      The skinny sewer arena with the fog in the lower areas? Ohhhh yeah, I got stuck on that one too. That's gonna be my kryptonite for Ultra Nightmare.
      I learned to Crucible the Tyrant with the spare charge near the entrance, and BFG when the Whiplashes appear. I also need to learn to stock up more safely--either going for a lonely fodder or dropping a grenade first. Because they'll box you in when you come out of the glorykill or chainsaw.

  • @damienmcneff7715
    @damienmcneff7715 3 года назад +13

    I’d argue the BFG exploit is fine in the archvile room, it’d require you to restrain yourself enough to save 1 BFG shot throughout the whole level

  • @bongoboi1395
    @bongoboi1395 3 года назад +13

    This man is just a glutton for pain, yeah this room is good but I’m thinking some archviles after the marauders.

  • @LordBaktor
    @LordBaktor 3 года назад +12

    A big wave of fodder might not be much of a challenge on it's own, but seeing a mass of claws and teeth frantically running towards you looks epic.

  • @CaptainFisticuffs0
    @CaptainFisticuffs0 3 года назад +10

    i actually like the fodder waves, it feels like classic doom where you can just mow em down

  • @a4arick106
    @a4arick106 3 года назад +4

    9:12
    "Always nice to see tentacles"
    -Under The Mayo 😏

  • @Allstin
    @Allstin 3 года назад +4

    Maligog mechas and shield guys are coming back now

  • @ilikestuff3706
    @ilikestuff3706 3 года назад +10

    It is definitely the hardest level in all of the base game, can't judge for dlc's since I don't have them. I think this might be my favorite level because it's the only one I have trouble beating on nightmare.

    • @ilikestuff3706
      @ilikestuff3706 3 года назад +1

      @@Jay-bl8ne man I'm still grinding on that UN run, but damn. You beat the pre nerf Holt gate? That's crazy!

  • @GarrysFactor
    @GarrysFactor 3 года назад +9

    They need to make some master levels for the DLCs honestly

    • @L3ON360Z
      @L3ON360Z 3 года назад +3

      They are making them for DLC2. No word on the first one yet

    • @ajfreeebird24
      @ajfreeebird24 3 года назад

      They are

    • @RacingSnails64
      @RacingSnails64 3 года назад +1

      You may have heard, but Hugo said on facebook that World Spear is coming next along with a base game level. I'm very excited to see what they can do with the DLC enemies and the hammer.

  • @heartware4616
    @heartware4616 3 года назад +3

    I actually didn't know you could freeze the Doom Hunter either, honestly. I tried during the boss fight, didn't work, and thought "huh, okay, guess he doesn't freeze."

  • @highoctanesynx7950
    @highoctanesynx7950 3 года назад +2

    Id needs to know that some of us wants to be beaten to hell
    I want a room with 2 maraurders , 2 barons or doom hunters with hell knights , Is that a lot to ask? 😅 , i kinda hate how they continuously treat maraurders as bosses putting only fodders with them
    Hugo needs to play some unbalanced randomizer runs and inspire a master level from that 🤣

  • @jvillain9946
    @jvillain9946 3 года назад +19

    If O'connell did this level then there will be a hidden fight somewhere that needs found

  • @mave1273
    @mave1273 3 года назад +4

    16:26 ,,Make me uncomfortable, put me in tight spaces...'' -Under the Mayo out of context

  • @alexrodriguez8840
    @alexrodriguez8840 3 года назад +7

    I thought that my aim was just worse after the update, maybe it is but i have an excuse now

  • @yourbestfriendinshooters3088
    @yourbestfriendinshooters3088 3 года назад +8

    I onestly LOVE having lots of fadders in the arenas, but not as triggers and not by they own
    (Sorry for errors, i have a pretty bad english)

  • @hfc2x
    @hfc2x 3 года назад +5

    16:22 I'm fairly certain they took a page from classic Doom here. The 2 Archviles behind walls trolling you reminds me of Plutonia's MAP31, where there's 2 Archviles that teleport behind fake walls to harass you just before you set free the first Cyberdemon.

  • @BobsRevenge
    @BobsRevenge 3 года назад +4

    I wish they'd add the ability to save and continue these master levels, they're honestly overwhelming to me still as a semi-casual player and it's just not digestible, I still haven't beaten the gore nest one yet :/

  • @cheeselover766
    @cheeselover766 3 года назад +3

    Asking mayo to do a prototype video day 2

  • @elibrainless90
    @elibrainless90 3 года назад +3

    "foder waves arent fun" uuuh i think there fun? look i love a good challange but i also like a bit of fun killing mayham against fodder. i like how there adding more fodder into areana fights. it really makes you feel like your going up against an army. Its really fun to take out a group at once

    • @underthemayo
      @underthemayo  3 года назад +3

      I'm glad you think they're fun. We all like different things.
      I'm personally fine with fodder waves. I loved the one in SGN master level with the buff totem. It's just that I think they're becoming too common, leaving me thinking "okay, MORE fodder" and I just wanna be done with it.

  • @thetincanman2363
    @thetincanman2363 3 года назад +5

    Really loved this new master level but also helped me appreciate the main campaign,tag1and tag2 because if the entirety of doom eternal was like the master levels It would have been exhausting

  • @magmablock
    @magmablock 3 года назад +1

    Remember when two marauders and nothing else was a big deal?

  • @airconditioningunit9777
    @airconditioningunit9777 3 года назад +9

    taras nabad master level is pure suffering and as a masochist and a doom eternal fan i approve

  • @dandyjandon4231
    @dandyjandon4231 3 года назад +2

    best master level yet this was poggers!

  • @pigsauce4150
    @pigsauce4150 3 года назад +2

    Hey Under The Mayo, what do you think of the official Horde Modr coming?

  • @Huguillon
    @Huguillon 3 года назад +5

    3:49 I was to ask that, because before the update I have no problem fast headshooting to mastery the Heavy Cannon but after the update I miss the shot almost 95% of the times

    • @owenphil
      @owenphil 3 года назад +1

      Ditto.... can’t imagine why they changed this, me too, was pretty darn accurate with the precision bolt, now it misses half the time even with very careful aim...

  • @squashmallow2006
    @squashmallow2006 3 года назад +4

    I actually appreciated the fodder waves. It provided an easy way to replenish my health and ammo as quickly as possible. A quick ice-flame-grenade combo had me swimming in health and armor again so I could get back to my run of killing heavies. I'm assuming they added this in case you couldn't be bothered glory-killing in the middle of a wave, because you essentially stop for a second, so this way, you still keep your momentum up.

  • @ollytherevenant1653
    @ollytherevenant1653 3 года назад +5

    Such a great level in my opinion. There’s quite a few genius enemy combos and really intense arenas. The nerfs for TAG1 reverted too, new cosmetics, ray tracing? Great update in my opinion

  • @Mario17h1
    @Mario17h1 3 года назад +8

    I swear with every cool update I look so forward to your thoughts on it.

  • @NLT1734
    @NLT1734 3 года назад +2

    Pretty sure the eye fight nerf is for console players, cause I play doom alot on console and that fight is nightmarish.

  • @guesty924
    @guesty924 3 года назад +13

    Pro tip: On the double archville part. If you fire to bfg shots from the end of the corridor, the bfgs tentacles will kill the Archvilles

  • @SilverSpireZ
    @SilverSpireZ 3 года назад +6

    I enjoyed this level so much! Definitely liked it more than SGN ML. Only thing I didn’t care for was the Archvile room, since it felt like you were forced to use super weapons to clear it, and the overuse of Prowlers. (It also crashed in that room when I fired the BFG on my first playthrough and I lost two hours of progress.)
    Ray tracing looks fantastic, but it’s pretty buggy so far and performance for me is sometimes inconsistent. It didn’t drop frames at all for Taras Nabad ML, but it tanked during Final Sin with less enemies on screen. But I’m incredibly annoyed that most of the bugs from before STILL haven’t been fixed… Automap ambience, BFG crash, No Target, stage challenge completion resetting? All still there, a year later. I’d gladly take the longest content drought possible if it means fixing all of these bugs.
    EDIT: Also, WHY IS THE OLD MENU MUSIC SITLL GONE?!

    • @sho846
      @sho846 3 года назад

      Inconsistent RT performance is a VRAM issue.
      Either close all other applications (like browsers, media players) that uses GPU VRAM. Or decrease texture pool size setting to decrease VRAM consumption.

    • @SilverSpireZ
      @SilverSpireZ 3 года назад

      @@sho846 yeah, I figured it was a VRAM thing. Glad to have that confirmed. Can’t get a new GPU right now (for obvious reasons to anyone who’s been trying for the past 7 months), so I’ll just live with it. I’m just glad it’s working as well as it is for me.

  • @lllXanderlll
    @lllXanderlll 3 года назад +3

    So I'm not crazy when I was thinking that my precision bolt and ballista weren't hitting smaller targets. I also noticed that micro missiles hurt you and I'm not sure that existed before this update and I don't know if it's a bug or a feature and funny enough I did end up BFGing the double Archviles because I was out of practice and got overwhelmed so I needed a BFG shot. Never thought about using it exploit the fight, seems a little dumb to load up a ML and then use exploits to beat it

    • @RacingSnails64
      @RacingSnails64 3 года назад +1

      Micro Missiles have always done a little bit of self damage yes, even in 2016 actually.

  • @the_reasonable_one5554
    @the_reasonable_one5554 3 года назад +5

    I really liked this master level. I’m not that crazy about taras nabad though but I was very satisfied. I really hope we get hell on earth next

    • @TheRedCap30
      @TheRedCap30 3 года назад +3

      Imagine getting a double Marauder fight in the opening arena lmao

    • @the_reasonable_one5554
      @the_reasonable_one5554 3 года назад +1

      @@TheRedCap30 that would be insane

  • @TheBeansprout
    @TheBeansprout 3 года назад +1

    i don't have a card capable of raytracing but I can turn on ray tracing some how

  • @Christmandavid10
    @Christmandavid10 3 года назад +2

    Excuse me but is that a fucking under the pog in the thumbnail?

  • @depressedlink7619
    @depressedlink7619 3 года назад +5

    Playing the master level made me remember just how long of a level it is

  • @bubonicduck1262
    @bubonicduck1262 3 года назад +3

    I got my arse kicked on that starting section when the Pain's and Spectres spawn, litearlly spent over an hour trying to beat the circular room with the hidden buff totem - had to take a 10 minute break to cool off lol.
    The end of the level was really good fun though with all the teleporting, powerups and Crucible pickups.

  • @fallouttoonlink
    @fallouttoonlink 3 года назад +3

    I play Battlemode and I can tell you, Corrosion is one of my favorite maps. So good

  • @Upsetkiller456
    @Upsetkiller456 3 года назад +4

    Mars Core/Nekravol master level is gunna be fucking nuts, imagine what they will do the boss room on Nekravol!

    • @andreadebernardis4390
      @andreadebernardis4390 3 года назад +1

      i just hope we don't have to wait for Nekravol Part 2 man
      those two are my favorite levels, but if we end up getting the Master Level split into two sections I'm gonna be the big sad

    • @kaljakad
      @kaljakad 3 года назад

      Boss room on Nekravol? You mean Sentinel Prime or Urdak?

    • @Upsetkiller456
      @Upsetkiller456 3 года назад +1

      @@kaljakad Nah, kalibas

  • @ZaPyr0
    @ZaPyr0 3 года назад +2

    I thought something felt off with my meathook pb, I thought It was just rust because I had not played in a few weeks

  • @Moldeyawsome12
    @Moldeyawsome12 3 года назад +3

    Hopefully the nest Master Levels are DLC 2 ones. I’m dying to fight some Spirits with the Sentinel Hammer

  • @TheRedCap30
    @TheRedCap30 3 года назад +3

    The Master Level campaign is gonna be sooooo good if they keep the quality up with these levels. I'm so excited for it! Also I would LOVE to see classic mode implemented for the rest of the levels in the game, both in the regular campaign, the two other Master Levels, and DLC. It really adds a lot to replayability and reminds me so much of Classic Doom.

  • @snop6176
    @snop6176 2 года назад +1

    Dude, I love this game and have beat it a few times, beat dlc ect, don't play it religiously though, but I seriously had NO idea you could freeze a doom hunter... Holy shit you have opened up so many new doors for me lol

  • @ricardopaez1745
    @ricardopaez1745 3 года назад +3

    I´ve avoided gameplays of this master level as I'm short in time to play it and don't want to get spoiled. Skipped all of Hmmmp recent videos for the same reason, but this review from mayo didn´t really ruin the level for me, in any case I wanna play it even more! Great review Mayo, keep up the good work!

  • @HugoStiglitz88
    @HugoStiglitz88 3 года назад +1

    I'm sorry but the arena fights before trial of bob are way fucking easier. I fully support the nerf. I still want the spirit baron back tho. Spirit baron is also easier than trial of bob

  • @irkalla100
    @irkalla100 3 года назад +2

    I had no idea the doom hunter could be frozen lol

  • @bigwhopper6501
    @bigwhopper6501 3 года назад +1

    The last part defeated me, just couldn't do it, I could only take out one cyber demon then insta death with no extra lives 😔

  • @joshuacaserta7626
    @joshuacaserta7626 3 года назад +2

    Those fodder sections where they just throw a bunch of fodder at you I use them as health and resource management thsts what's it for because the following arenas are really intense. It comes in so clutch when you are low on stuff

  • @one-x7082
    @one-x7082 3 года назад +2

    I disagree with your statements about waves of fodder. I myself always enjoy large quantities of fodder and think they are cool and good combat design and encounters. They provide a different and unique challenge and dynamic to the rest of the games combat and here is my reasoning:
    I find it fun and engaging to take on a large number of attackers at once coming from all directions either one by one, or corralling them into a pack with your advanced movement and using your many options to insta-kill them en masse (nades+clusters, stickies, pb headshot splash, blood punch, shield bash, full auto shotgun, micro missiles, destroyer blade, remote det, hell even arb) for maximum catharsis and dopamine release.
    Another reason is the re-stack potential. Killing a large number of fodder enemies either frozen, burning or both will drop a large amount of stack on the ground, which can save your ass massively in a pinch, create 'temporary health insurance' for that area, and my favourite, refill your blood punch through armor/health for blood. A large surplus of stack on the ground allows you to go on a fisting rampage, which is one of my favourite things to do in the game. Large stack drops are very fun and good in all situations, and their potential increases with the population of fodder.
    I also think there's something to be said about the challenge it presents when you go from facing a few squishies, to facing a horde. Suddenly your playing bullet hell with projectiles and the ground is swarming with slashing attacks that will eat your stack very quickly if your reflexes, spatial awareness or improvisational skills are lacking. Not to mention getting stuck in all the bodies and getting pinballed. It turns a less threatening enemy type into something that has to be respected. You can still kill them easily because they're fodder, but now they have lots of friends.
    I like large waves of fodder, and after hearing your thoughts I felt the need to rebut, defend the design choice and share my thoughts on why I think they're cool and create a positive effect on the game instead of a negative one. Love your videos and love your in depth discussion on the details of this great game. :)

    • @one-x7082
      @one-x7082 3 года назад +1

      @Tom's Cubes Thanks, Just hope Mayo sees it otherwise I nerded out for like 30 minutes to little avail

    • @erykzysk3330
      @erykzysk3330 3 года назад

      @Tom's Cubes spamming it ain't a good idea

    • @erykzysk3330
      @erykzysk3330 3 года назад

      @Tom's Cubes aight then

  • @willryan6523
    @willryan6523 3 года назад +4

    You describe the use of the BFG on the Archvile fight as an "exploit," but I'm not sure how you could come to that conclusion when it is made plain that *they want you to use the BFG.* There's a BFG pickup right in the middle of the room and the invisible walls in front of the Archviles are made to deflect all weapons and all damage except for *just* the BFG. It's intended. The idea behind the room is to create a scenario where the player will be as forced as possible to use it.

    • @willryan6523
      @willryan6523 3 года назад

      @Devenn Eng It's *possible,* but outrageously hard. They are doing everything they can to strong arm you into using the BFG in that room aside from making your guns do no damage. It's an extremely shoe-horned encounter that isn't actually designed well at all to suit the free-form, on-the-fly combat loop of Doom Eternal for the overwhelming number of people who approach the level. I wouldn't say the same for the protected Buff Totem room because that encounter is entirely doable without BFG and using it is genuinely up to you if you don't want to attempt it otherwise. The Archvile room, on the other hand, is not a well-designed encounter because it is never a good thing in Doom Eternal to be almost forced into doing a very specific thing. Just like the Tyrant hallway at the end where they all but demand that you use the Crucible. It's really lame. When I don't use the Crucible there, I feel like I'm defying the game devs and intentionally doing what they don't want me to. And that objectively makes the encounter worse because it's not designed for that. Is that really the desired reaction? It's even sillier to me that as I watch Mayo talk about how great the encounter is and how BFG (a super weapon) cheeses the encounter, he shows footage of him mowing down the Tyrants *with the Unmaykr.* Like, lmao, okay. I guess you get your cheese but no one else gets theirs. Cool.

    • @willryan6523
      @willryan6523 3 года назад

      @Devenn Eng I didn't even try on Classic Mode lul. I got the BFG from the Pain toy secret and just went to town haha.

  • @index1379
    @index1379 3 года назад +3

    I never knew I needed Mayo pog my life

  • @Blackblade-NeX
    @Blackblade-NeX 3 года назад +3

    prowlers has become some of my favorite enemies (especially in groups) over time, so seeing them used in such a good/annoying way is nice

  • @RealCraft
    @RealCraft 3 года назад +5

    mayo-pog will forever go down has the 10th wonder of the world, mainly because people are wondering just why this cursed object was created.

  • @lugbzurg8987
    @lugbzurg8987 3 года назад +2

    One extra thing about the master level that's pretty funny. If you go to retrieve your Crucible without killing the demons first, they will all stop dead in their tracks during the cutscene and watch as they allow The Doom-Slayer to take his time picking it up. It's pretty amusing. I do not skip this scene now.

  • @wallertdwp
    @wallertdwp 3 года назад +1

    Me (that I play on UV struggled and died like 5 times) watching yo ML review:
    Daaam mayo made me feel like I am a game journalist
    Great video though!

  • @GeloFoster
    @GeloFoster 3 года назад +3

    That tyrant room, I didn't wanted to use the sword and had no shotgun ammo, managed to kill 2 tyrants and was left with the chainsaw, one blood punch and the tyrant, I just freezed him and threw the blood punch with granades, and then just waited to finish him off with more granades

  • @hoovyonlifesupport1129
    @hoovyonlifesupport1129 2 года назад +1

    They say professionals make things look easy. No this does not at all look easy. THIS IS PANT SHITTING BALLS TO THE WALL HELL MODE! and im all about it o-o

  • @SpartanPrimeDSTY117
    @SpartanPrimeDSTY117 3 года назад +1

    Fair point on the classic mode argument. However I really don't like the mode personally. I gave up halfway through on Nightmare because it felt extremely long winded with the long encounters in this ML. It wasn't fun.
    Edit FYI: I have completed all challenges including UN, but I did the ML on classic at HMP - I just didn't have the patience to do it on Nightmare

  • @GunzIsWearier
    @GunzIsWearier 3 года назад +2

    Beat on UN tonight! On console on my 4th time playing the level

  • @tjaeve7945
    @tjaeve7945 3 года назад +1

    I completed the main campaign and both DLC's on ultra-nightmare and never knew you could freeze the Doomhunter...

  • @jvillain9946
    @jvillain9946 3 года назад +2

    Those waves of fodder are probably just there to restock your inventory between waves and sections. The first time I did that tunnel area with the buff totem, I ran around for 10 minutes trying to find it so I'm glad there wasn't a bunch of heavy demons running around. I get the criticism but sometimes it just uncalled for. Not everything has to be exactly what you want it to be. This game and staff has delivered far more than anyone could of thought or asked for and they deserve our gratitude for being so dedicated to the fans and all their hard work. Not one studio would do the same. I will give props to the No Mans Sky guys though bc they stepped up when everyone hated them and delivered more than what they originally promised.

  • @spades075
    @spades075 3 года назад +1

    Thanks Mayo. You are certainly my most favorite doomtuber. Mature and insightful.

  • @alexiryo
    @alexiryo 3 года назад +1

    Fodder waves are SO FUN what are you talking about?!?!?!??! I've noticed that Doom Eternal has felt so much more fun lately because of how much more fodder there is. They are super fun idk what youre talking about dude, dont say theyre not fun just because you dont like them.

  • @marqusrylander8666
    @marqusrylander8666 3 года назад +2

    Goddamn. It feels like with each master level, the doom community becomes more and more masochistic.
    Don't get me wrong, a challenge is nice, but I'm just personally not trying to sweat my balls off playing Doom of all games. Too each their own though. I don't mean to pass judgment, just sharing an opinion.

    • @Setmose
      @Setmose 3 года назад +1

      Mastery of quick-switching damage-per-second? Ok, pat yourself on the back. Then try mastering situational awareness, weapons deployment, and leadership in a 4-ship on 4-ship furball in Falcon BMS 4.35.

    • @heatyeet6538
      @heatyeet6538 3 года назад +1

      I mean, it is a MASTER level after all

  • @ilijapajkanovic5784
    @ilijapajkanovic5784 3 года назад +2

    17 times asking mayo to talk about Serious Sam

  • @arthurtancredi
    @arthurtancredi 3 года назад +2

    I've been playing the game for over a year and never knew you could freeze a doom hunter

  • @DJUH4
    @DJUH4 3 года назад +1

    I didn't know you could beam a dog to falter the maurader !
    Excellent as the hit scan is rubbish on the dogs no matter how good you hit em!
    Thanks UnderTheMayo!!!

  • @gjtrue
    @gjtrue 3 года назад +1

    I hope we get a Master Level that throws ALL demon types at you throughout. I'd like to say the final stage "Hell on Earth" with that rockin' theme playing, but forgot they said they won't be adding the newer DLC enemies to the campaign areas. Perhaps a Master Level of the Blood Swamps? Just imagining a harder version of that place fills me with dread. . . 😮

    • @Wylie288
      @Wylie288 3 года назад +1

      Yeah this really sucks. I like the new enemies a lot. And the Spirits honestly should be a staple for ML. They are such a good addition to the game

  • @Just-A-Bit
    @Just-A-Bit 3 года назад +11

    I wish Hugo would stick with his time capsule statement
    Although that doom hunter change is good

    • @Just-A-Bit
      @Just-A-Bit 3 года назад +4

      And the cursed prowler sound

    • @YayaFeiLong
      @YayaFeiLong 3 года назад +1

      For now he can't because _Eternal_ still gets updates. Once _Eternal_ stops updating (which will probably be around the time the next game comes out) then it will be a Time Capsule and ID probably won't touch it again

    • @fuckso2342
      @fuckso2342 3 года назад +1

      I still absolutely despise the ai nerfs to common enemies. Why id thinks its a good idea to retroactively nerf the aim and ai of enemies is crazy too me. I get slight tweaks with damage but making ai stupider is always a shit idea. Arachnotron nerf still hasn't been reverted in this update which is stupid. Blood maykr nerf with attacks is also stupid.

    • @Just-A-Bit
      @Just-A-Bit 3 года назад +1

      @@YayaFeiLong Yeah but I'm just not a fan of changing a levels difficulty and a enemies difficulty

    • @YayaFeiLong
      @YayaFeiLong 3 года назад

      @@fuckso2342 As far as I know most of the AI nerfs in this patch are for lower difficulties.
      The Blood Maykr Cruciform/Javelin damage nerf on the other hand was specifically discussed by Hugo with the community in one of the streams like 2 month ago. So if you think it makes Blood Maykrs too easy...blame Twitch chat.

  • @mr.sloppythe4th317
    @mr.sloppythe4th317 3 года назад +1

    Overall I do like this ml. Heck its probably my favourite.l ml so far. I absolutely love the unique mechanics and I hope to see at least one unique mechanic for every future ml, of course there some arenas I didn't like, but that's only because my inner cry baby it's to hard mode was activated, to the point I did it on baby mode. But I hope I do it again on hurt me plenty some day. Also I absolutely LOVE the 3 Tyrant corridor bit, but that's because I killed all 3 without the crucible. I'm not trying to flex, I just LOVE fighting Tyrants.

  • @davideabreu6999
    @davideabreu6999 3 года назад +1

    you should be able to save the progress on the master levels like in the campgain

  • @schmoogleborf
    @schmoogleborf 3 года назад +2

    mayopog

  • @killimo7990
    @killimo7990 3 года назад +2

    Playing this was a Rush, I love this Master Level, and the New Skins. Great Review, Mayo!

  • @CHANN3L_NAME
    @CHANN3L_NAME 3 года назад +2

    Something I actually enjoyed is the fact that these master levels are IN LOVE with arachnotrons,tyrants,whiplashes,cyber mancubus’s and pain elementals

  • @juanjoyaborja.3054
    @juanjoyaborja.3054 3 года назад +1

    The ray tracing was a little disappointing, and RIP marauder feet ballista. Great update though, master level was amazing.

    • @GamingMafia_id
      @GamingMafia_id 3 года назад

      Ray Tracing in general is a high price, "subtle" change and overrated af that leads up to dissapointment in the end lol

  • @goose4268
    @goose4268 3 года назад +1

    currently trying to beat UN and my god Doom hunter is so much easier now. never understood why the boss variant couldn't be icebombed but the normal ones could. Thank you ID!

  • @BennetCRadey
    @BennetCRadey 3 года назад +2

    I don't know if he mentions this in the video or not, but on PS4 they added options for certain sounds to come through the controller speaker.