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Cinema 4D Tutorial - Texturing & Lighting the Fellow Stagg EKG Studio Pro (Redshift)

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  • Опубликовано: 17 авг 2024
  • Support the channel on Patreon! / newplastic
    Get the model: newplastic.gum...
    Buy the Procedural Metal Pack (Octane & Redshift): newplastic.gum...
    Buy the Procedural Wood Pack (Octane): newplastic.gum...
    Follow me on IG: ojeng
    Follow the channel on IG: brandnewplastic
    In this C4D tutorial we'll light and texture the famous Fellow electric kettle, which we modeled in the last video, this time, in Redshift.
    00:00 - Intro
    00:51 - Texturing
    15:05 - Lighting
    21:30- Outro

Комментарии • 35

  • @tiagocardoso4434
    @tiagocardoso4434 19 дней назад

    Awesome!!

  • @denilssonzunigamac5255
    @denilssonzunigamac5255 9 месяцев назад +3

    redshift tutorials are always top notch

    • @NewPlastic
      @NewPlastic  9 месяцев назад

      Only for you buddy!

  • @vanphuc_des
    @vanphuc_des 9 месяцев назад +3

    Thank you very much, I always wait for Tutorial about Redshift

    • @NewPlastic
      @NewPlastic  9 месяцев назад

      And there you have it!

  • @departed9282
    @departed9282 9 месяцев назад +1

    Yeees back in my neighborhood again, with the HEAT! 🔥

    • @NewPlastic
      @NewPlastic  9 месяцев назад +1

      Always riding around these skreets

  • @hallo-uz1zu
    @hallo-uz1zu 9 месяцев назад +1

    Ohh I love your Redshift tutorial

    • @NewPlastic
      @NewPlastic  9 месяцев назад

      Haha they love you too

  • @Joerdodd
    @Joerdodd 9 месяцев назад +2

    Amazing as usual!
    The procedural wood tut would be amazing! been looking for one for a while now 👏👏

    • @NewPlastic
      @NewPlastic  9 месяцев назад +1

      Yes! It'll be coming soon!

  • @bharat5194
    @bharat5194 9 месяцев назад +2

    Love the in depth tutorial

  • @Zeigerful
    @Zeigerful 9 месяцев назад +2

    Love this series so much! 🔥Would love to see you show and explain some of your animation techniques more in depth as well

    • @NewPlastic
      @NewPlastic  9 месяцев назад +1

      Thanks bud! Yeah I might go into that, but it's very very very very simple stuff. Slow rotations, slow camera movements, subtle stuff. For the closeup shots I literally just render one wide image and move it in post, to save me render times

    • @Zeigerful
      @Zeigerful 9 месяцев назад

      @@NewPlastic Good to know about the close up! It might be a simple setup but your attention to details always brings out the best of even these simple setups. Would love to see how you approach speed ramping. If you do it in Comp or do it all in render - If you use the stage object to make matching match cuts or just in general how you approach the animation parts :)

    • @NewPlastic
      @NewPlastic  9 месяцев назад +1

      @@Zeigerful For these type of shots, the Stage object is my best friend. Of course comping everything too but yeah with Stage I can just have a whole project set to render all night with every angle, whether animated to still shot. A lot of the times I also use different Render Settings with different resolutions, and add a single project to the Render Queue twice, and choose a different render settings for each que, then let both render over night

  • @soltzcrea834
    @soltzcrea834 9 месяцев назад +1

    Finally found what i was looking for

    • @NewPlastic
      @NewPlastic  9 месяцев назад

      And there you have it

  • @SergioSalloum
    @SergioSalloum 7 месяцев назад

    Insane tuts man
    Keep going!!

  • @prettygrotesk254
    @prettygrotesk254 9 месяцев назад +1

    yesssss

  • @effectatron
    @effectatron 9 месяцев назад +1

    Nice

  • @bloodforfeathers
    @bloodforfeathers 2 месяца назад

    Where do you get this HDRI?

  • @ilikeitwhatisit
    @ilikeitwhatisit 9 месяцев назад +1

    hey, I downloaded your scene from gumroad and am recreating your materials. in the bump map you set a scale of 0.15 for the displaced voronoi. For me, a scale of 0.002 looks small enough to be realistic. any idea why that is?

    • @NewPlastic
      @NewPlastic  9 месяцев назад

      Thanks for bringing this up! I was pretty sure I turned all the bump height literally to 0.002 for that reason exactly. I will go over the mode again. Thanks!

  • @sidlake5954
    @sidlake5954 9 месяцев назад +1

    🥰🤩

  • @AdamBelis
    @AdamBelis 5 месяцев назад

    Procedural materials are posiuble but are much less userfrendly usually you need to do it with some vector math or some offsets.
    for example for that radial blur. use ramp map set tu circular that goes in to range mapper set output to high nimber and that goes to offset of notice texture
    ruclips.net/video/Otc-OfJXTf8/видео.html

  • @Boaugustin
    @Boaugustin 9 месяцев назад +1

    Do you prefer redshift to octane ?

    • @NewPlastic
      @NewPlastic  9 месяцев назад

      Hmm I would probably choose Octane if I had to choose one. Much more robust, much faster, it's very powerful. One good thing about Redshift is that it's more stable.

    • @Boaugustin
      @Boaugustin 9 месяцев назад

      Oh ok I see ! Also I have a very important question, when i use a projection inside octane material node root to all my image texture, it's work for all but for the image texture displacement it doesn't, nothing happened and after i have to struggle with the texture mapping outside node editor try to match the setting inside c4d, do you have a solution for this ? can't find anything on the internet.. @@NewPlastic

  • @cia5374
    @cia5374 9 месяцев назад +1

    Keep em coming ❤