I can deal with all the unga bunga from drive rush. But the thing that gets me the most is drive rush eats my inputs. Nothing more frustrating than at beginning of the round you jump, but your opponent also drive rush at the same time, so your character just stood there and eat a huge combo
I remember Punk talking about using the drive rush screen freeze on an opponent's wake up to mess with their DP input timing which causes them to get either a heavy or a medium button. You would then be able to get a counter hit conversion, but of course this is all predicated on reading an opponent's wake up DP.
This is super messed up, it shouldn't have been like that, I cannot count how many times I lost because of this when I'm doing the right thing, checking ppl drive rush ==. I would dare to say it's the most obnoxious thing in the current version, they MUST fix it.
This was great. As a defensive player in plat, I needed to know my options for dealing with those jabs and other cheeky offensive plays. I do get blown up a lot by delay teching too early and eating counter hits all day. I need to work more parry into my game
Writing down to remember the option of perfect parries at least, I wondered how to deal with rapid fire jabs and buttons and even has me stuck. Thanks Mc!
one thing I've noticed is that at a higher level, people tend to tech throw less and less because of the potential loss in health in case they got shimmy. Which means you also don't defend and attack the same way you should depending on your opponent's level.
Good examples of different block strings, including Luke's cMP. Tough to memorize them unless you get the info in a vid. Hope to get online someday to apply them. Thanks for the info.
Layer one with perfect parry for the 3 jabs ist nice but if the enemy is looking for it he will not instant grab u so u can interrupt with the jab, he will just shimmy or walk back becuase a whiffed parry is so much negativ on block that he can grab u still afterwards
the problem with this game is you can't train with characters that you haven't bought so you have to learn all this either online in live matches or in world tour mode which isn't much help
That's the norm with most fighting games. Sf6 is somewhat better in this regard since it has rental passes for like an hour or whatever it is. I would be all for supporting capcom giving full training access but frankly, the amount of people that are truly dedicated to the point of wanting to lab against another character for multiple hours, but also not invested enough to just pay the relatively small amount of money per character, is going to be a very small percentage of people. Most people don't even lab much to begin with for things that would take three minutes to test. Lab monsters are going to buy the character.
I use rental tickets as said above. I once asked a Rashid main on discord and we went on a custom room and did 2 players training mode. We labbed a lot of shit it was sick.
Chris wong and valemaster though once you break valemaster defense from jumping hp or a shimmy then again don.t we all but I am the worst of defense still working on it .
I would prefer fewer options to make situations more black n and white instead of so many options making it more like 40 possible outcome situations. I don't like it when there is so much unpredictability. Forcing multiple OS situations instead of stuff being more 50/50 or 40/60. Not be 10/90 like YIKES!
@@FrankTheDoomriderJohansenI don't want to be rude just discuss, I used to feel the same way but most people would still find solutions. Having a lot of options on defense is heavier on the mental stack but having less optilns wouldn't change that. You'd still have to deal with said situations.
I can deal with all the unga bunga from drive rush. But the thing that gets me the most is drive rush eats my inputs. Nothing more frustrating than at beginning of the round you jump, but your opponent also drive rush at the same time, so your character just stood there and eat a huge combo
This is certainly a weakness of mine, especially anti-airs and wake-up defense on occasions. I'll take this instruction to heart. Thanks Mura.
I remember Punk talking about using the drive rush screen freeze on an opponent's wake up to mess with their DP input timing which causes them to get either a heavy or a medium button. You would then be able to get a counter hit conversion, but of course this is all predicated on reading an opponent's wake up DP.
This is super messed up, it shouldn't have been like that, I cannot count how many times I lost because of this when I'm doing the right thing, checking ppl drive rush ==. I would dare to say it's the most obnoxious thing in the current version, they MUST fix it.
This was great. As a defensive player in plat, I needed to know my options for dealing with those jabs and other cheeky offensive plays. I do get blown up a lot by delay teching too early and eating counter hits all day. I need to work more parry into my game
I've a tournament tomorrow, this video definitely will help me.
Writing down to remember the option of perfect parries at least, I wondered how to deal with rapid fire jabs and buttons and even has me stuck. Thanks Mc!
in diamond, wake up back dash has been godly for me
Need to take this stuff on board, getting jammed in the corner as Sim is a death sentence.
one thing I've noticed is that at a higher level, people tend to tech throw less and less because of the potential loss in health in case they got shimmy. Which means you also don't defend and attack the same way you should depending on your opponent's level.
Lol yes, if Ai play a casual match against higher level players I throw the crap out of them as they are soo used to not teching
I really love this video, you covered options that i wasn't even aware of as an intermediate player. Do you have a similar video for offence?
Good examples of different block strings, including Luke's cMP. Tough to memorize them unless you get the info in a vid.
Hope to get online someday to apply them. Thanks for the info.
Thanks for all you do Mura.
Some nice drills to work before games thank you Mura 🙏🏾❤️
I might get out of bronze now
Layer one with perfect parry for the 3 jabs ist nice but if the enemy is looking for it he will not instant grab u so u can interrupt with the jab, he will just shimmy or walk back becuase a whiffed parry is so much negativ on block that he can grab u still afterwards
is that with negative edge on?
thus was in reference to cammy dp during drive rush and having to hold the button
Can you talk about the battle pass
Good video
🔥 info
We need English manor!!!
the problem with this game is you can't train with characters that you haven't bought so you have to learn all this either online in live matches or in world tour mode which isn't much help
Rental tickets exist
Just use a rental ticked u get an hour of training
Thats more of a problem with you lol
That's the norm with most fighting games. Sf6 is somewhat better in this regard since it has rental passes for like an hour or whatever it is. I would be all for supporting capcom giving full training access but frankly, the amount of people that are truly dedicated to the point of wanting to lab against another character for multiple hours, but also not invested enough to just pay the relatively small amount of money per character, is going to be a very small percentage of people. Most people don't even lab much to begin with for things that would take three minutes to test. Lab monsters are going to buy the character.
I use rental tickets as said above. I once asked a Rashid main on discord and we went on a custom room and did 2 players training mode. We labbed a lot of shit it was sick.
Whole video is mostly just press parry button lol
out of pro players who does everyone think has the best defense?
Chris wong and valemaster though once you break valemaster defense from jumping hp or a shimmy then again don.t we all but I am the worst of defense still working on it .
Go1 has whole video on defense
I would prefer fewer options to make situations more black n and white instead of so many options making it more like 40 possible outcome situations. I don't like it when there is so much unpredictability. Forcing multiple OS situations instead of stuff being more 50/50 or 40/60. Not be 10/90 like YIKES!
People think this until they get put in the corner and actually have to deal with it.
@@dkrivs7705 I would like to see more focus on 100% commitment to what you are doing on defence and on offence.
@@FrankTheDoomriderJohansen consider me an opp
@@FrankTheDoomriderJohansenI don't want to be rude just discuss, I used to feel the same way but most people would still find solutions. Having a lot of options on defense is heavier on the mental stack but having less optilns wouldn't change that. You'd still have to deal with said situations.
People just abusing DI lol no skills or whatsoever
so basically just guess right lol.