Import Objects From Blender to Unreal 5 (2 MINUTES!!)
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- Опубликовано: 8 фев 2025
- Here's the crash course on how to import new objects into Unreal Engine-!!
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Now that we've got most of the controls down, we're finally able to start to get into the fun stuff :)
thanks
Perfect tutorial as always, RS!
yay for the upcomming fun stuff. :D
@kir⅘an d ŵ²k😂14th❤😢h😢3eit ŵ²cm 74😢3eitwe 2ð42lazarus1132 rrr🎉2ß42lazarus1132😮r ou.è
Another awesome video Mr. Skies. This process in itself can be SUPER complicated, especially when ya get into importing armatures and animations, so I'm glad you took the time to explain the basics while making it seem super approachable. You're hella good at that, lol
I'm really looking forward to this series!
Great overview of the blender-UE export basics, i wish I saw this 2years ago haha
Also don't forget to check origin by sending object to world center and apply all transforms before export
I'm confused. You didn't start this video with a minute of reading the title of this video, telling us to like and subscribe, and then nearly two minutes later say "let's jump right in". Is this real life?
hehe
U forgot some toilet paper ad before, thats important bro
I love your quick way to go straight to the points. I subscribed immediately for that
There's actually an add-on where you can send the object directly from blender to unreal- it's a lot faster. It will save your textures and plug them in properly and the only thing you have to apply yourself is "scalar paramaters" That you may want to plug into roughness or metallic or anything else
It's called send to unreal
I think it's called "send to unreal" isn't it?
@@Shadowstorm5400 yep
Where is the addon? I thnk its discontinued or I am wrong? The GIthub link is dead....Such a shame!
Idk, I still have it tho@@Constantinesis
@@LordPuzzler-9xg Coukd you
upload it and paste the link here?
I might be working on a game soon for a game jam.
at the moment i am at the design doc stages and im excited.
I have a bunch of blender experience and wondered about unreal.
videos like this will be very helpful. thank you. :)
i did not forget to change the change the smoothing from normals only to face and still got htis
Incredibly helpful, precise, and you didn't put the information at the end of the video. I appreciate you, sir.
if it is a static mesh like a bridge or similar you should add the custom collision in blender.😊
I -i just love this channel ❤
Bro Skies is GOATED
yes and you can like our own comments
Importing characters with armatures is a lot trickier, as Blender doesn't really like to keep the transform of the armature intact. Honestly there is a nasty scaling/transform issue with the Armatures when exporting the usual way like in the video, and the weird part is that things looks alright till you get to stuff like making a control rig for the character. (That's mostly when it shows that the armature is actually wrong despite looking alright)
I highly suggest you to make a video about the addon "Send2UE" made by Epic itself, makes this come and go between Blender and Unreal much easier, fail-proof and get rid of all the possible problems you might encounter exporting stuff from blender to unreal. It even self-update if you change it in Blender while having your UE project open
Epic got a whole video series showing how to install and make everything work on their channel too
Thank you!
You should mention the scale now, if you export a skinned mesh, it'll "break" if you keep blender's default scale. phisics asset won't work at all, and some materials and post processing might not work propperly, there where other problems, but I don't remember them all now... there where allways a new bug or glitch that I could not figure out the cause, took me over a year to find out about this problem, solving it was really easy
Very nice.
I hope to get back into blender again as well as maybe make something for Unreal.
Ah, perfect! This is something I was really lost on. In my early days of learning Blender, I made some attempts at importing simple objects into UE5 but they never turned out looking right. Nothing in any of the search results came up with that simple answer: Set textures to Face.
When exporting from any software to any other software that displays 3D, is best practice to triangulate, as to ensure the triangulation of mesh is the same and no weird artefacts occur.
Thanks
When using textures to control the values in a material (roughness, metallic, ao, etc), it is quite important to setup your imported texture asset. Double click it, find sRGB, and turn it off. If you don't you will eventually realize that your materials either too rough, or metallic, anyways, not the same as it looks in blender! Took me a long time to figure out
You can also export to GLB which sets up the material for you in UE5
Ive heard in other tutorials that you should change the normal map texture settings in Unreal in order to make them work correctly, but I dont remember how, when or why lol
Best Tutorial ever. thank you
You are a lifesaver.
works, thank you
Thank you very much life savor..
Thank you, this helped a lot
I bought character game animations, how do you import animations from Unreal TO Blender?
No one has talked about this yet!
my object is extremely small when I bring it into unreal, I've tried changing the world size
This is why I prefer UE over Unity, no BS smoothness texture plus an actually readable shader editor.
what about correct scaling and up axis ??
He's so efficient that I had to use the 0.5 speed for the first time ever.
i have a question how about eyebrows or hair that we made in blender alpha hashed or alpha clip blend mode i tried all blend modes in unreal but didn't work
Nice! And now, how to apply collisions correctly?
Damn, we just need a plugin or add-on. So that you can import these things quickly. My back would be very grateful
So whenever i do it, with exactly the same settings and even applied transforms AND i work in meters scale in blender, it still makes the object ridiculously small in UE5 and also the pivot is completely skewed.
WHY... doesn't it just auto connect maps?
If we want better results in UE isn't it advisable to create a second UV map?
What the perfect size the object has to be in blender to be exported to unreal without being to small or big??
hey, When I export the object to unreal, unreal doesn't show the object? I made the mesh using a plane, subdividing and pairing vertexes. I then used the uv shader graph to map the uvwrap. Anything else that I missed?
My object origin is far, far away from my actual object in UE5, but its origin is perfectly fine in Blender. What am I doing wrong?
except for me for some reason my object appears as if it isnt unwrapped and my textures are applied very wrong, it works in unity but no the program im actually using wont work...
soo i have exported a cave,but it is invisible from the inside for some reason. any ideas? Is it cuz i exported only the faces option?
it is better to use send2ue addon
Do you have an Export Blender camera to UE5 video? Thank you
But it is possible to put many parts into one model?
I'm having a problem importing suddenly my meshes are being shredded or are only visible from one side I'm pretty sure it started after recent update a couple of days ago before that I had no problem I created my own hair and a skirt that I made in blender they imported fine but I tried to import a shirt I made and it had huge chunks out of it and I tried a basic cube and some sides were not visible unless rotated the screen then other sides were no longer visible what's going on
Question: suppose one wishes to import a blender model that has multiple parts and textures. Is there a way to get all the parts to snap together automatically (and all the textures to apply to their corresponding parts)? I'm trying to import this ship I've made into unreal. It's got a lot of parts, and I don't want to have to put it all together manually.
When importing FBX you have to tick the box for 'Combine Meshes'. Then you have a mesh.
i keep getting zero bi tangent. how to fix it ?
Cool tutorial ! But let's imagine I have several objects in the FBX file, and that after having imported it in Unreal once, I change something in the 3D editor. I can overwrite the FBX and reimport the asset(s), and it will update. Cool. But what if I add a new object in the FBX that wasn't there in the first version ?
(A cool feature would be Unreal checking and automatically noting the change of FBX and updating it in the Content Browser AND tge scene). Reimporting add new stuff in the Content browser but not in the scene (except if tick 'Comne Meshes' but it's not easy to work on the objects then, unless there is a way to 'decombine' meshes).
I am pretty new to Unreal, so maybe my question suc... Sorry.
And... use an export Template in Blender to not have to repeat and remember the checkboxes
Yo bro very new to blender, I feel like I need some personal help with this thing I’m trying to do, I feel like I need to know what I need to know for what I’m trying to do, I need some brutal honesty and some guidance towed my next step
I want to bring the whole scene
My Uv dies after export, who knows what's happening with uv?
ty pookie
This option failed...
Algo
Os👍
Cool ,now do riggs
Blender to Unreal 5 speedrun any %
algo 31
And it's all that easy, while Unity still have problems to make it easy and look the same as it looks in blender. I guess i am gonna move to UE5 instead of Unity 😂
I wish this process can be automated
😺
Why would you censor the time? Lmao!
Materials just don't port at all, it's just completely white.
????????????????????
please talk a little slower
can you slow the fck down when you making these tutorials? i have to pause every fcing second
hey, When I export the object to unreal, unreal doesn't show the object? I made the mesh using a plane, subdividing and pairing vertexes. I then used the uv shader graph to map the uvwrap. Anything else that I missed?