"Our narrator taking upon himself to do some research. His first call is Jinpachi Mishima. As a journalist, its to be expected to what he says is inaccurate." Less than 30 seconds, and this video is showering with gold.
Adding Akuma was such a mistake that now if he’s magically not in Tekken 8 it will make the story fall apart even more. If he is in Tekken 8, it will feel like he’s overstayed his welcome. I honestly don’t know how they can fix these issues in the next installment unless somehow they use the Bloodline anime to fill in gaps, retcon bad writing again, and bridge the gap between this mess and Tekken 8. But at least the gameplay is good…right? 🙃
I feel like Kazuya and Heihachi's showdown was the highlight for me. The music, the choreography. I feel like it even works better when divorced from Tekken 7's story. After failing to kill Heihachi twice before, Kazuya finally decides to do it with his bare hands, instead of leaving it to an external force like he did in 1 & 5. Going off of your analysis of the first 2 games, itcan even be seen as Kazuya trying to prove himself capable of killing Heihachi, without his ill-gotten power, before realising he can't and choosing to succumb to it, with his victory planting a false seed of arrogance within him. To Kazuya, victory is all that matters, and how he gets there is irrelevant, further proving the corruption of his soul. I always preferred Devil being an entity that tempted Kazuya with power, instead of a genetic thing. The gene aspect strips that storyline of agency to me, Kazuya probably wouldn't have been half as evil if he wasn't born with the gene. In Tekken 2, he was a man tempted by power, which took an already troubled man down an even darker path as his lust for power corrupted him. Anyway, amazing series, man! Glad I got to see it from start to finish across all this time. Your analysis of this franchise has been exceedingly interesting.
At first i thought Akuma is just a guest character but when i saw that they were serious with him being a part of the story, this is were the story just died (5 was like ok, 6 started to become a mess, 7 went nuts)
i said this in another video but I'll say it again. I think the problems started in Tekken 4. Mind you, I think Tekken 4 Story is good, told greatly even, but the problems it's introduced are still felt even today
@user-xd4rt2pb3p That interesting. That explains the massive tone shift from 4 to 5. Still though, regardless of that, Tekken 5 inherited a lot of problems from Tekken 4 just by the nature of sequels.
@@zero1zerolast393 writers needs Harada's approval but he was too biased on his beloved Heihachi, originally the story was supposed that the devil gene came from Jinpachi
It's so upsetting how such a beautiful, condensed, concentrated world made out of inspirations of this world's greatest media and fiction was stretched as thin as it has and has been scorched so horrendously and horrifically, I remember getting my first Tekken game (Tekken 4) after YEARS of wanting to have it for myself, having countless friends who own Tekken 3 and being much more invested in it and much better at it than all of them, choosing my favorite character Paul and being greeted to Paul's prologue, I was ecstatic and felt vindicated for liking him and the heartwarming ending only cemented my hope for the future of this series...and then with every sequel they have chipped away at my love for this series visually, audially and mechanically... oh well, hopefully Tekken 8 is gonna be fun.
It can be noted that Harada's favourite character is Heihachi. Looking at the way he retconned Jinpachi's story as "oh, Jinpachi wasn't actually the founder of the Zaibatsu, it was his son", you can really see his character bias, which is a load of bull IMO. I don't want to demonise Tekken's "big daddy" too much but dude. Imagine rewriting what was originally written by the writers just to favour your main. I think there was also a tweet he made back then in which he says that "Kazuya is evil", when in reality he's a nuanced villain with his own character dynamics. Perhaps it was why they decided to make Heihachi a "misunderstood" character in this game. Harada's biased for the grandfather strongman. But that's just me. Also, what was the point of retconning Jinpachi's devil powers as some kind of "ghost"? I've said this before but I'm not a huge fan on how they seemingly "reimagined" Hei in this game. What I will say tho is that your introspect on it actually made it kinda interesting. Heihachi's mistrust pervaded him to the point where he hurt those around him, creating the devils that were once just an illusion to him. The problem however, is that while it might've given Heihachi some depth as a character, it's still quite a disconnect to what we used to know of him. Why is he power-hungry? Or perhaps he wasn't power-hungry all along? Perhaps his dialogue with Jun in the motion picture and his cynical and messed up outlook of the world is the result of such betrayal, which is why he does what he does as the villain of the plot; to recreate the world in a more honest image. But since the anime movie is non-canon, the least they could've done is to reenact that in the main game in some way or another. And the Hachijo thing. The Mishimas were supposed to be a dysfunctional family accursed with hatred and revenge, with Jin being that protagonistic usurper that would break that curse by being different, before caving in too. In Tekken 7 however, it seems like they reimagined the Mishimas in a way that puts them in a victim's spot. They were living together in harmony apparently. But everything changed when the Hachijo clan attacked, like, they were the ones who tainted the Mishima family apparently. In a nutshell, originally the Mishimas were seen as "an evil and dysfunctional family, save for Jinpachi". But in Tekken 7, they're like "the Mishimas weren't a dyfunctional family, it was the Hachijos that tainted them". With that retcon, they've damaged some of the themes the story had surrounding a violent family and instead replacing it with a premise that puts them in a position where "they were just a normal family". What do the Hachijos bring to the table thematically? Well, they've rewritten the story from "this is a dyfunctional family that would suck to live in" to "women bad" I guess. Yea that. They've fucked up that common theme that you described as "women in the game being that guardian angel that helps the men in the game" and changed it to "haha women bad. She'll just turn into a devil and backstab you in the end". The Mishimas went to shit because Heihachi welcomed Kazumi into his "apparently normal" family, not because it was a problem in his family to begin with. The only thematic take away from this is, well, betreyal. Not all relationships are perfect I guess. A decent message, but it comes shallow when you have to destroy legacy writing and themes. Idk man... "A fight is about who is left standing. Nothing else". Such a shallow message to close the story innit? Oh and once again, brilliant analysis (:
Say what you want about Ed Boon and any of the recent MK games, they never did anything this autistic with Scorpion. Whose Ed Boon's favorite character.
Eh, the mk Armageddon game did have scorpion want end world because of his family being brought back as ghouls, so 8 wouldn't say their that far off in terms of poor character treatment.
You could also argue that his bias extends to Heihachi beating Kazuya in Tekken 4. When I learned that, it pissed me off internally. Kazuya losing to Heihachi in Tekken 4 leads to a very unnatural and convoluted canonicity and he loses to Jin too, after knocking out Heihachi (as Devil) and taking back control of Devil. Making THREE endings canon in Tekken 4 was a big mistake.
Gizou this was such a rollercoaster! Man I truly miss the simplistic Tournament arc storyline! At the end of the day it really all comes down to the writers at Bamco because they can...We always hope that Tekken 8 could have better writing if they had the writers from Tekken 4 do it! But it is all wishful thinking at this point...Many of us could listen to you talking all day about your takes on Tekken's story and this 3 part series truly feels like your magnum opus! 👏
Tekken 7 is the Rise of Skywalker of fighting games. In its attempt to honor its predecessors, its lack of understanding of how good characters and stories work ruins them instead.
The end rant articulated very well my thoughts on what was not only wrong with Tekken 7, but the ever growing inconsistencies post Tekken 4. It made me wonder if Harada was the sole reason Tekken's writing was actually good back then. Anyway, your videos on tekken are top notch stuff. 👍🏽
I think what you suggested with the flowers on Alisa's hair is less of a retcon and more of a recontextualization, those flowers could still symbolize death and burial in the old context, but changing their symbolic meaning to birth and renewal in the new context. Alisa could be both death and life, both burial and birth.
@@erdood3235 Depends on the flowers. Floral symbolism is a whole field. The blue rose on her lapel once meant "Impossible," until science created one in the early '10s. But you're right. I was more lumping it in with the insignia idea. You'd have to revert Lars' current character development a little bit.
@@erdood3235 The insignia is a sign that Lars can lead his unit. And that he's with them. There was a conversation dedicated to it with Togou. In accepting the insignia at the end of the game, he accepts his role as their commander and that he's with them in spirit. You'd have to backpedal that scene to elongate his character arch for the course of a game, based on what I was suggesting.
A big thing for me is how they portrayed Kazumi as evil in the story, yet in the trailer for Tekken 7 she mentions how she will use her power to stop Heihachi/Kaz because it's the right thing to do - she clearly wasn't evil and was aware of the risk of her devil powers!!! Also the Akuma plot line could of worked if it was a Hachijo descendant and not some dumb guest character (would still raise the question of why it took so long from them to appear - but maybe they were training all that time to be able to defeat Hei & Kaz?) The rest of the cast get shafted so hard its not even funny - only Steve, Miguel and Katarina get any kind of emotional pay off in their endings! Then the poor DLC characters don't even get an ending :(
"I was waiting for you to become stronger" is such a dumb fucking trope. Especially when considering the fact that in context, Heihachi was at his prime right when he killed Kazumi while Kazuya was at his peak back in tekken 1-2 when he had the full power of the devil for himself. So not only is this a bad trope, but it's also poorly done.
It has been a great series, I just wanted to congratulate you man, I really do feel your pain for the slaughter of the story and am thankful for how you express it
7:07 missed nitpick: Heihachi fired the laser from directly above the G-Corp tower. But when Kazuya fires his own laser at Heihachi’s laser, he shoots at about a 40° angle. Did it move that far in a few hours? It’s plausible, I guess.
I didn't want to bog the video down with more science, so thanks for bringing this up. It's feasible it could've moved that far, more likely if Kazuya is facing west (rotation of earth). The real issue is how did Kazuya calculate that? He shot it down in one go. Since the satellite has a geosynchronous orbit, it's roughly 22,236 miles above the Earth, which renders it unseeable from the earth's surface, nevermind weather conditions or sunlight dying the atmosphere blue. On top of that, assuming Kazuya's laser beam travels at the speed of light, he would've had to lead his literal pinpoint shot in the dark by 119 miliseconds. Or, roughly 7 frames of input lag at 60fps. Tekken is 3, so how is this possible?
I agree on Heihachi's motivation being inconsistent for mistreating Kazuya as well. For example, in the original Tekken 1 story line. Heihachi believed his son was too weak to ever inherit his conglomerate, and decided to throw a 5 year old Kazuya into a ravine, and thought that if he were truly strong enough, he would be able survive the fall and climb back up. Tekken 7 retconned Heihachi motivation for throwing Kazuya, which was a test of strength into being about trying to rid the devil gene when that was NEVER a factor in the previous games. I have issue with this, since it not only retcons the previous games events, but changes a fundamental aspect that we know about Heihachi's character, since he's always been shown to be a ruthless self centered character that would do things that he felt worked best for him, and didn't care about ridding the world of the devil gene. Heck , in Tekken 4 Heihachi's goal was to create a new life form by splicing Ogre's genome, and devil gene with his own. Personally, my favorite fighting game story by FAR is the mainline BlazBlue games from 1 to 4 For these reasons: 1) Character development for MANY of the cast- One of my biggest problems with fighting games stories is that the characters don't progress throughout the story. For example, up into this point in the Tekken series with 7, Kazuya is STILL a one dimensional villain who will kill anyone who is an obstacle to achieve his goal of world domination , just see Kazuya's Tekken 5 ending where he kills his own grandfather, and laughs like an absolute madman after doing it. Another example is in KOF, where Mai Shiranui's entire character is one who just wants to get married to and get seeded by Andy. However, in BlazBlue we have Ragna, a character who starts out the beginning of the story as a kid who is treated as a lab rat due to the unusual circumstances of his birth, with the lab being controlled by an authoritarian government, and after years of torture he finally escapes that lab and makes friends at an orphanage, which should result in him finally having a normal life, only for that peaceful life to be shattered when his family is attacked for similar reasons related to his birth, which results in him being severely injured. These traumatic events happening back to back result in our main protagonist being an absolute edgelord, since he comes to the conclusion that all the bad things that happened in his life was the result of people in power who would harm the weak to sustain their power. This realization results in him having a cynical view on life, and believes that the "ends justifies the means" is the ultimate truth, and would become a rebel who's goal is to destroy this authoritarian government that mistreated him and his family so badly and would harm anyone who got in his way if he could achieve his goal no matter how morally wrong the action he took was ( in one instance, Ragna destroys a branch of the government of one of the cities it controls knowing full well that this branch helps maintain proper weather in order for the people to live comfortably in, but says "screw it cause mah vengeance matters more", and destroys the branch, which results in freezing temperatures which effected peoples life styles in a negative way.) It's only after he meets key figures in the story, where he FINALLY starts questioning himself and becomes a better person and values the lives of everyone equally. Resulting in a character who is not the same mentally by the end of the series arc. 2) ALL arcade endings and story paths are canon- One of the most frustrating things I have with other fighting games like the earlier Tekken, KOF, and Mortal Kombat games is that typically only one ending was cannon and the rest weren't. Personally, I find this incredibly frustrating, since this method of story telling effectively makes any character development or plot points for that particular character meaningless. However, BlazBlue fixes this problem by making time travel and multiple timelines as part of the main story. This is good thing, since it allows the writers to do practically anything to the characters, even kill them and not have to worry about the consequences of killing a players favorite character, since everything can potentially be reset. What's cool is that even though everything resets at a particular point in time, characters STILL remember these events and are even effected by it, which gives these endings meaning. Examples of this include Ragna's bad ending in BBCS where his azure grimoire ( which is the source of his power in which he fights with) goes out of control from him relying on it to much, resulting in Jubei ( the master who taught him how to use that power after he found him when his orphanage home was attacked) killing him. Though this never happens in the main timeline. Another example of this is with Makoto ( who is a half human, half beast person who are types of people that are discriminated against in the BlazBlue world) who has a bad ending where she is literally mind raped by Relius ( who is a mad scientist who takes interest in her body and soul). These things are all canon even if it's not part of the main timeline, since characters still have fragmented memories of such events. Heck, just watch Makoto and Relius intro in BBCP and look how horrified she sounds when seeing him even though in main story line timeline he hasn't even touched her before. BlazBlue is a fighting game whose story mode doesn't disrespect the players time, since MOST ending has a purpose and effects the characters in some way. The main story line and arcade mode combined in some of the later BlazBlue games, specifically "BlazBlue Central Fiction", takes LITERALLY dozens of hours for the player to complete as well. My only real issues with the plot, is that not everyone gets equal character development or closure ( see Azrael and Tao), and that certain characters were clearly shoehorned into the main storyline ( see Mai, Naoto, and Es, who are all from spinoffs) Seriously, you could remove Es from the plot and NOTHING about the story would have changed. I go more into BlazBlue's story on my channel as well as other single player content in a video titled " BlazBlue: Best Single Player Content In A Fighting Game?" for those that are interested and want a visual for all of this if none of what I'm saying makes sense. I also think the most recent BlazBlue title currently has some of the best single player content as well for a fighting game, which again i talk about in my video. For example, the story mode for the most recent installment would take you up to a dozen hours to complete. All of which is FULLY voice acted.
It's really funny how Heihachi's arc in T7 acts as tho there is no way to deal with the suffering of betrayal or attempt to find an answer to the cycle of hatred when Tekken 4 already provided an answer (the answer to the cycle of hate in Tekken being self control) and gave Jin a more meaningful story with 3 cutscenes compared to the entirety of this whole story mode. Even Jins arc in T6 he who fights with monsters/looking into the abyss was better handled. Heihachis sob story is so hollow and is inconsistent with his portrayal/motivations in the previous games. Bit of a rant so I'll cut it short. Great analysis series. I can't wait to see how T8 recycles the same ideas for like the 100th time
Man, you really possess the skill to adequately analyse, then present your findings in a thought-provoking and generally comprehensive manner. At times I had to rewind a little to fully process what you said, cause I never thought Tekken allowed such a deep dive into the narrative. Your dry humour generally adds to your authenticity. Feels like you have been doing this for quite some time, not only for your videos. Would really love for your channel to blow up, doing phenomenal work there. If I would critique something, it would be the sudden starts to your videos, especially the ones after part 1. It feels like you have cut a one-take session into different parts. Allow the listener to adjust to what you are about to say for a second. Keep it up!
Thanks for the constructive criticism. The praise feels good. What you're picking up on is somewhat intentional. I write the whole script as a single presentation, divided into 2-or-3 thematic sections. I even try to write Part 1s with this "land on the ground running" mindset, because I personally dislike videos with introductions that overstay their welcome. The lack of reset pacing, I feel, also helps it be watchable as one whole presentation. But now that you've mentioned it this reasonably, I could look at television as an example, situations have to reintroduce themselves after adbreaks. Or in the best videogames, pacing will cycle from quiet, to tense, to explosive, and back to quiet. (e.g. individual Mario Stages.) I'll deeply consider this as I write from now on and try to see if I've over-corrected against something I personally dislike.
@@GizouGitai I'm sure you'll figure something out. If this is intentional, you should stay true to that, as I feel this approach to be somewhat refreshing. It's just not entirely there yet. The current execution feels a little awkward, as if I accidentally skipped a couple of seconds at the beginning, which in turn makes me not focus on what you're saying, which makes it even harder to pick up your train of thought as your sentences are so densely packed. If watched in one go, your current execution definitely makes sense, but wouldn't uploading all 3 parts as one, long video make more sense then? I know RUclips generally favors multiple videos over single ones, but since you're not releasing all 3 parts the same day anyway, you could also release a "full analysis" video alongside the last part as a continous experience, if we are strictly talking about watchability? I'm not a RUclips creator though, therefore, as I said: you'll figure something out. Thanks for taking the time to reply, I'm curious what your next project will be.
@@TheSchleckerfrau They're worthy thoughts. RUclips really likes consistent uploads, and it likes 20 minute videos. Well, it actually like daily uploads and 1 minute videos. But then what's the point of my channel? Maybe I could split up these hour-long presentations into 60 RUclips Shorts and put a different emoji on every thumbnail. I'm not really good at the RUclips thing though. Very reliant on insight and cander. I could do better with titles but I like to pretend I have some semblance of ethicacy.
Tekken 7's story is such a waste of potential. I would have loved to see them show more depth to kazumi's and kazuya's backstory. In the trailers and the story mode when Kazumi gives akuma the order to kill heihachi, there's a hint of regret or sadness in her voice. This tells us that she genuinely loves her son and husband and she's been trying to contain this devil gene within her. However she feels that she will very soon lose control of it and she gives akuma that task incase the devil gene fails to kill heihachi and kazuya. Yes she married into that family in order to kill heihachi, but she didn't expect to genuinely fall in love with heihachi and have a child. All of this could of been explored, but they just relegate kazumi to a generic villain. Also, I believe that Harada's favourite character is Heihachi. So what he did with tekken 7's story is change everything to favour heihachi without giving a damn about all the storylines that the previous games built up.
How to fuck up the story: have a character bias and carelessly screw things up in the story in favour of said character. Look, it's one thing to have a favourite character. But taking it to an 11 and messing up the plot because of that? My plea to Harada-san is, get a fucking writer. Oh wait _"Don't ask him for shit"_
Ouch, that was harsh! But honestly, I can't help but agree. Tekken 7's story is frustrating with all its untapped potential and missed opportunities. Like why didn't they have Lei investigating the Mishima family? Did they forget he was doing exactly that in TK2? No wait, who am I kidding! Of course they did! Also, I feel like they wanted an easy way out by putting all the blame on Kazumi. It has to be a woman's fault if a man goes ballistic and dessimates his entire family out of paranoya. They could've use an original character instead of Akuma and it would've made more sense. But nope, gotta ramp up the hype by having a guest character be canon !!! And where' s Kazuya's side of the story? After Akuma announced his intention, they could've explored his feelings further. But nope, can't do that either. Also also, Jin should've been taken by Kazuya instead of Lars. But nooo, that would leave too much room for exploration, wouldn't it! Ugh! I'm sad and I don't want to hope for anything for the next game. First, let's see what they do with the upcoming anim. Hopefully they left it in capable hands this time. Can't wait to hear your opinion on that one.
I watched these videos again because I see all the hype surrounding tekken 8 now and I just don't feel it because it just looks like more of the same. I feel like these breakdowns ESPECIALLY with the direction the game is going bring you no joy because it seems the game is intent on destroying everything it once built. But these videos are appreciated and much needed for balance sake. It shows that, yeah people can be excited for all this new flashy stuff, but the people who pay attention to things will call out inconsistencies and poor choices as well. Thank you for your work. I wish more eyes would see it because you really put great effort and care into these videos and all yours and it shows. I hate how I feel that they're ruining a franchise and story I grew up loving but I'm glad I have your deep breakdown videos to point out things I didn't think about back then, and call out inconsistencies now so I feel like I'm not the only one going crazy.
Still bitter of what happened with Jin and the story in tekken 6. Since Kazuya is still and always has been "evil" since tekken 4 and Jin is really not any better than him, makes it hard to be excited for their fight in tekken 8. Would be more excited for the other NON-Mishima characters, but their stories has been postponed since tekken 4, so low expectations there. Tekken 7's story feels like it was for the new fans. Tekken Bloodline did a "good enough" job for the story. It was nice to see Jin have feelings, but I'm always going to remember what's going to happen in tekken 6, so it's a bittersweet feeling. I'm curious if it's Harada himself who controls the story and writing, or if it's other staff workers who gives ideas. It's confusion and head scratching when you think what happened to the story.
To me, Tekken 7 is like Mortal Kombat 11. They were mostly made by people who want to “celebrate” the franchise they’re apart of. But of instead of celebrating the franchises, they instead do everything in their power to ruin everything about the past games in order for “cool” moments and nostalgia baiting. Treating Legacy characters as afterthoughts, making beloved characters DLC for really no reason, even though one should’ve never been brought back(Mileena for MK11), retracting old grounds and not moving the story forward and letting conflicts created from the past games have a actual conclusion, having barely any single player story, lackluster stages, and having a horrible story mode that does nothing back contradict the original story or a character’s original characterization just for the sack of trying “Something new” but instead, insults and disrespects the fans who been fans of the characters and the original creators of the characters too. In retrospect, both MK11 and Tekken 7 does not care about the franchises they represent. They don’t care about the fans, the creators, the characters, the atmosphere, the stage, the music, the costumes, the story, nothing. They legit don’t care and it’s sad for me because I’m trying to get into Tekken while being a decade-long fan of Mortal Kombat, seeing both franchises (even Street Fighter while I’m taking about beloved fighting game franchises) go through a decade full of mediocrity and distasteful products over and over again is just disheartening and really, really sad. I just hope all 3 franchises all get better and actually give a shit about what they want to do instead of just being soulless unlikable shells of their former selves.🤦🏾♂️
It always bothers me when companies that have the privilege of building upon a franchise that has a dedicated fanbase, instead choose to retcon things for the sake of convenience or to fit it within a different vision. It might sound like fan entitlement, but if you are continuing an established franchise and reaping the benefit of having fans that have followed the content for decades, than punishing the fans for their commitment by constantly re-writing elements is like having your cake and eating it too: You can write a completely new story inspired by an existing franchise to free yourself of such responsibility at the cost of having to build a fanbase from scratch, or you can keep building upon an existing franchise by staying true to it's established elements. You can't have both! This is something I wish a lot of companies, be it games or movies, understood. The unfortunate reality is that it is simply more profitable to re-establish a running franchise to draw in new consumers, as old fans are likely to stay invested even if they are being actively ignored. For large companies, growth is more important than consistency. With my cynical rant over, I have high hopes for Tekken 8. I feel like a lot of complaints about 7 are unanimous. Since the game did well financially, I hope these funds will be used to improve Tekken in all fronts that 7 lacked.
I just watched another "Tekken 7 story is a mess", but man, you could feel the disappointment and rage feom this video. This is raw... ...So when we'll see a video about Tekken Bloodlines, and how it's kinda follows T3 story to a T, but fails to impact us in any meaningful way?
After my last videos trouble with copyright being an anime, I'm shy to try. Honestly. But I did really really like Bloodlines. For as much reason as the Tekken Movie. I was more than pleasantly surprised.
Quite a good series on the discussion of the themes and the general narrative points of tekken. I finished it in 1 day, and I enjoyed it quite thoroughly. It's sad to see how much of tekken's decade(s) long buildup of it's long winded story has been kinda fucked. I hope they provide some nice closure to my favorite sigma male, Kazuya, in Tekken 8. He's been lacking a nice bow to complete his arc for some time now. It goes without saying that I hope a lot of the characters get their shit together for the sequel but who knows at this point really. I'm a very new fan so I can't elaborate a whole lot. Great series, king shit my dude.
They went out of their way to alter Jinpachi's ending in T5, but didn't bother to do the same for any of T4's endings, Xiao's T5 ending, and the Scenario Campaign prologues that contradicts all these retcons. *sigh* If only SFV hadn't fumbled the ball at launch.
@@ehhorve857 From what I heard, SFV promised us the downfall of M Bison and Shadaloo, something Chun Li played a major role towards as established in previous game. They also brought back Guile's best friend (Charlie ? I forgot his name). And what we got was > Chun Li being incompetent > Guile's friend dying again but it's cheap and inconsequential > Ryu, a dude who had nothing to do with Bison nor having any personal vendetta, cheating Chun Li of her biggest moment and being the one to take down M Bison. Thats pretty much all I heard. Not much into the Street Fighter lore
I agree so much with your videos! I consider myself a Tekken-fanboy ever since Xmas 1997, where I started out with Tekken 2 and the original PlayStation. I was really hyped when news about T7 arcades first dropped. But the longer it took for the console version to be released, the more I was worried for some unknown reason. When it finally released I was quickly disappointed with the story execution for all the reasons mentioned in your videos. I have A LOT to nitpick with T7. To me, it was LEAGUES behind Tag 2, which I consider even slightly ahead of T5 in terms of long-term fun and replay ability. Yes, T7 was way more successful in sales than Tag 2, but I blame lack of advertising and that it released near the end of the PS3 life-cycle, which in itself seemed to struggle with a problematic popularity in that generation. Had they released Tag 2 for the PS4, damn it, I'm sure it would've had a MUCH better outcome. Tag 2 was an absolute love letter to the Tekken franchise in terms of great music, fun character stories, cool stage design and even an awesome DLC policy in my opinion... and I am REALLY pissed, that we never at least got a port for the PS4. We got screwed over from all of that Tag 2 philosophy in T7 in favor of a plain and boring "eSports" spirit. Tekken 7 is easily my least played iteration of Tekken in the whole series. Heck, Soul Calibur VI did a WAY better job and still keeps me coming back to it more recently than T7 does, where I'm currently at *126 hours* in Soul Calibur vs *36 hours* in Tekken 7. I really hope Tekken 8 comes back around to become an awesome and fun game to play.
I know I'm late into this but you do know that Tekken 7 potentially already ruined Tekken 8 story. Claudio already confirmed that Jin's devil is stronger then Kazuyas. Also you didn't mention that Jin tamed the devil offscreen. I really dislike that . Also now people are more interested in adding more guest characters or make some grand narrative for Tekken X street fighter. Also I just don't see the appeal of Kazuya being always evil, Heihachi being the victim of everyone and everything and Jin being the "I do evil things but it has deeper meaning" feels like bullshit.
Depends if there's anything worth saying about it. Based on T7's writing, I doubt it'll be good. But I'll watch it. And if it's just another bad example of writing in modern Tekken, I don't want to hurt myself by making a video about it.
@@GizouGitai Understandable. Though, I'm a bit less pessimistic about it. Tekken 3's story is already laid there neatly. All that they have to do is adapt it faithfully and properly, give the fights some visual flair and it'll already be a 9/10 for me. Although, they are also free to take some liberties with it, as long as they serve the story. Like, maybe give some hints regarding Jin's feelings towards Xiao during the show, so at the very least that particular fundamental bit of characterization and humanizing of Jin doesn't get sealed within Pachinko hell for all eternity.
great series i have been watching since the 4thsnake recommended your videos i hope you do another 3d fighter by the same company soul calibur the in-depht analysis you did with tekken
I was never interested in soul caluburs story, sorry. Mind you I'm sure there's something to be read into like I have here. It'd be nice to be known as the BAMCO games dude.
8:22 *_"He sounds [...] mentally defected. If so, this explains why he'd trust a random man guy to take him to see Heihachi... Even if the guy was telling the truth, this is one of the most dangerous man on the planet... You'd have to be an idiot..."_* Just for you to end all this with : *_"this is in character for his profession !"_* lmao you're good at what you do ^^ i hope someday i get to hear your humor on some other content that speak to you as much as tekken but all that you made this far is a gem (the Nina rants are supreme btw lol almost the staple of your series on tekken for sure)
Kazuya throwing Heihachi down a cliff is still *far* more realistic then Heihachi facing legal consequences for his crime again kazuya. So Kaz was justified in doing that. It was his right.
Brutal video but I completely agree they ruined a lot of characters in this game especially in favor of Heihachi,but that's Harada for you since he favors Heihachi more than Kazuya so much in fact that they switched their roles and blaming everything on one character is just poor writing. Heihachi is suppose to be the embodiment of power and masculinity despite him not having any demonic powers we have seen this even in his intro and outro where he likes to flex on his opponents, even in non-canon installments like TTT2,PX2 and PSASBR when he makes a drug to appear younger and at his prime. It's really jarring in T7 when playing as Heihachi against Kazuya or Jin and saying "the infernal blood of the devil" as if he was this morally good person all along despite in tekken 4 he wanted that very same power. Now Jin's purpose of hating the Mishimas doesn't really matter anymore because they were all Victims because women I guess. I mostly feel bad for Kazuya they could've done something with his character but instead he's just evil. He barely reacts at the fact his mother wanted him dead and the only time he does is when he asks Akuma only for him to give a vague answer, but they give it to Heihachi he actually ponders about her. I understand that Harada doesn't really like Kazuya which is why he comes off as the black sheep of the Mishimas but for the first protagonist of the series he deserves a little more respect. Anyway great video I was truly looking forward to it, it was like you were in physical pain when doing this analysis but you pulled through and for that I thank you, and this journey with you on these Tekken videos was wonderful can't wait for your other projects.
Oh dip, I never even considered just how deeply this affects Jin. I thought the ending at least gave the ball back to him after they walked back his T4 ending and turned him into a villain, but his whole disgust with his family's penchant for evil (in both 4's positive sense and 6's negative sense) really does feel less interesting now that "it's not their fault." They might be giving the ball back to him...but it's kinda deflated now. And Harada doesn't like Kazuya? Man, that's crappy. His bias for Heihachi may have been survivable if he didn't also act on his bias against Kazuya. We all have characters we do and don't like but, when you're getting paid to write these stories, you should approach them from a more balanced mindset, if only for consistency with previous installments (as a kid, I didn't like Shadow the Hedgehog, but I took him seriously if I ever wrote a story with him in it because I knew he was canonically a big deal and I wasn't trying to write revisionist history...I mean, not that my stories were good, but still).
@@seantaylor424 yeah he stated that he found Kazuya to be pretty boring and considered Kazuya to be chaotic evil, Heihachi humanity evil and Jin neutral. It's understandable it's not his character Jin is and he favors Heihachi, so we shouldn't expect Kazuya having any redemption since he's just devil incarnate I just don't know how anyone can buy it since Heihachi was the cause for everything that happened in the Tekken world. Leaving his father for dead, killing his wife, throwing his son off the cliff than a volcano and then when you think he would learn from his mistakes and make amends he yearns for more power by using his grandson and afterwards betraying him. Than comes T4 Kazuya minds his own business trying to control his devil gene and who ruins it Heihachi who pretty much starts a war with G Corp and enraged Kazuya even more than goes after Jin which only fuels his hatred for them. I think they can fix it in T8 by having Heihachi lying to the journalists since it's in character for Heihachi to manipulate people and to screw Kazuya or Jin over. I highly doubt it especially with the upcoming Tekken Netflix series where they might retcon even more and paint Heihachi in a better light but will just have to see.
@@antwoinerankin7193 It's understandable that Harada is biased towards Jin and grew to like Heihachi, but it's not excusable for a professional writer, let alone one working on his series' biggest narrative yet. Kazuya played a big role in getting this series off the ground and stands out amongst fighting game protagonists (back when he was one), so he deserves at least a second opinion in the writer's room before Harada puts things into motion...Let alone massive retcons like T7 did. You make a good point that even with T7's retcons, Heihachi still caused almost every problem in Tekken and, more importantly, the series only got to this point narratively because he was always written to be selfish rather than betrayed. I hope that T8 will do something ballsy by having Heihachi lie about his past, but I doubt they will with the way he died and the way the games have been going lately. I just hope that even if Bloodlines does mess with Heihachi, the rest of its story is just better than the last few Tekkens have been, especially since this is the most screentime Jun has probably ever gotten since the 98 movie.
I wonder where they can take the story from here? Tekken 7 is supposed to be the bookend to the original Mishima feud (without Jin). Now what? Will they do the same thing with kazuya and Jin and rehash the same story? Maybe doing what that Netflix tekken show is doing the right move forward; clearing the board of the mess they created. Time will tell I guess.
If they do the Kazuya vs Jin rivalry (which is very likely), at least they should add some considerable nuance to it instead of making it black-and-white...
There's several aspects of the story that have yet to pay off. Jin's name means "Human." And in pre-islam arabia, it sounds like Djinn which can be interpreted as Demon. Often translated as Genie. Kazuya and Jin have yet to really interact. Their relationship is always in passing violence. Lars can still become both of their foil.
@@GizouGitaiand Kazuya, ironically, means “peace” in Japanese. Other than the connection to Devil Gene, Kazuya had no other reason to hate Jin since they never really knew each other. For what I wish in Tekken 8, is re-establishing Jin’s relationship with his parents as it both creates an actual personality for Kazuya AND establishing Jin as a “human” who had to come to terms with his bloodline and how he will break the mold within two generations before him. This may sound like an unpopular opinion that will get people light sone torches on me, but... I’m fine with Jin ending up with Xiaoyu, but I’m also happy if... Jin was openly gay
@@GizouGitai Lol thanks for the direct answer. Btw, will you ever make a retrospective analysis on Fight Night boxing games? I felt this series as of today is now just very niche hidden gem, and probably less aware of it than it was released.
@@makmakg242 I gave it a comment in the video I did on death by degrees, but other than its control scheme I don't know what there is to say. Another brilliant EA property driven into the dirt with yearly releases. Up there with SKATE, NBA Street and Def Jam V/FfNY.
@@GizouGitai Oh, seems I forgot about that time I watched that video, probably because I focused too much on FightNight and less than Ape Escape and DbD. Tho I still prefer pushing the face buttons to initiate a Jab, Hook, or Uppercut for faster response (also the Haymaker and Stun Punches mostly felt useless unless I mastered the art of Parrying). What about Fight Night Champion's story? What do you think of Andre Bishop's character development and how would you improve Isaac Frost?
I'm surprised you didn't mention that the new DLC characters are not even real characters but then again no Poland jokes thank god. And so I was right that the story is moving more and more into "who is the lesser evil."
@@GizouGitai well it's easier to kill off Kazuya Vs Jin who commited crimes for the sake of I actually don't know if he actually wanted to save the world or get rid of the devil gene.
Watching your entire Tekken analysis series was a great experience but it got me thinking. Do you post these videos to the Tekken forums? If not, maybe you should so that more people watch them because they are all very well done.
@@wyfy8599 Reddits have weird rules about not advertising your own content. I've tried it before on different subreddits, and some of them told me to go away. Didn't feel comfortable trying again. But other people are free to. Can't blame me, then.
God, roughly... 24 years now? Starting with Tekken 3, going backward and forward. I only truly learned how to play Tekken properly over the past 4-5 years.
@@GizouGitai my first was 3, then 5. After that i got to 4 and tag, don't remember in what order, and six, tag two and seven. I tried to play 7 online, but I can't find good play, so i stick with dbfz
I'm in it for 25 years now too. Been starting with Tekken 2 a few weeks prior to Xmas 1997, got Tekken 1 in early 1998 and then Tekken 3 and every following game since on release day, with the exception of Tag 1, which I only was able to buy in early Oct 2001 together with the PS2... from my very first job's salary... to the dislike of my parents. 😅
They could have had a playable journalist character who's a *good* journalist. An independent journalist, or a journalist for an independent, grassroots organization
Honestly Tekken 7 story might be my least favorite in the franchise. I do enjoy certain aspects. Like the amazing if slightly overdramatic finale with Heichachi and Kazuya. But the fact the story is prominently being told by a faceless reporter we don't care about, and retcons of the Mishima feud that involves a freakin Street fighter character. It's bad, really bad. I might even compare it to MK11 storyline, but at least that game retcons gave respect to Lui kang again, included time for the supporting characters, and a pretty cool endgame DLC, in my opinion. 😅
Tekken 7's story left such a bad taste in my mouth that I had to read a fanfiction to make myself feel better. (It's called "Tekken 7 Blood Feud", it's better than this sh!t show with consistency, wider caste and references to past events and characters)
Tekken 7 is a paid DLC character beating everybody with ease. It's a shame, but I think they should just reboot the story at this point. I have no interest in Kazuya or Jin anymore
mechanically the serie stopped at 5 the story is basic its about giving the characters a bit of personality which adds to the atmosphere but it was ruined with bad character design after tekken 5 .. in 1 and 2 it was like those old horror/action/fighting anime fom the 90s and in 4 and 5 it was the tech/flim noir/electronic/futuristic vibe of the early 2000s but after 5 it became all too polished and soulless and stories of the charcters got stale
y'nou, 1 way they kuud salvage SUM uv the bad choisez, iz reveel that heihachi, (GASP!) wuz a lyar, and made the whole thing about kazumi up. yoo kynd uv aredy sed just az much with, "only when it was strategically advantageous." aulsou, I have naow subskrybd.
Lmao at these videos! Tekken is not a novel or a book. Its a fighting video game! Theyre not hiring real writers to write these stories lmao! Youre reviewing these storylines like theyre supposed to have depth lol! Please do Street Fighter, if youll even get enough material for a video lol
"Our narrator taking upon himself to do some research. His first call is Jinpachi Mishima. As a journalist, its to be expected to what he says is inaccurate."
Less than 30 seconds, and this video is showering with gold.
11:39 Harada recently made a Tweet confirming the theory there XD
Adding Akuma was such a mistake that now if he’s magically not in Tekken 8 it will make the story fall apart even more. If he is in Tekken 8, it will feel like he’s overstayed his welcome. I honestly don’t know how they can fix these issues in the next installment unless somehow they use the Bloodline anime to fill in gaps, retcon bad writing again, and bridge the gap between this mess and Tekken 8.
But at least the gameplay is good…right? 🙃
I feel like Kazuya and Heihachi's showdown was the highlight for me. The music, the choreography. I feel like it even works better when divorced from Tekken 7's story. After failing to kill Heihachi twice before, Kazuya finally decides to do it with his bare hands, instead of leaving it to an external force like he did in 1 & 5. Going off of your analysis of the first 2 games, itcan even be seen as Kazuya trying to prove himself capable of killing Heihachi, without his ill-gotten power, before realising he can't and choosing to succumb to it, with his victory planting a false seed of arrogance within him. To Kazuya, victory is all that matters, and how he gets there is irrelevant, further proving the corruption of his soul. I always preferred Devil being an entity that tempted Kazuya with power, instead of a genetic thing. The gene aspect strips that storyline of agency to me, Kazuya probably wouldn't have been half as evil if he wasn't born with the gene. In Tekken 2, he was a man tempted by power, which took an already troubled man down an even darker path as his lust for power corrupted him. Anyway, amazing series, man! Glad I got to see it from start to finish across all this time. Your analysis of this franchise has been exceedingly interesting.
At first i thought Akuma is just a guest character but when i saw that they were serious with him being a part of the story, this is were the story just died (5 was like ok, 6 started to become a mess, 7 went nuts)
So now we also have a bunch of people who now request more Capcom/snk characters in the game.
i said this in another video but I'll say it again. I think the problems started in Tekken 4. Mind you, I think Tekken 4 Story is good, told greatly even, but the problems it's introduced are still felt even today
@@zero1zerolast393 Writers in TK4 didn't return in TK5 bc TK4 wasn't successful
@user-xd4rt2pb3p That interesting. That explains the massive tone shift from 4 to 5.
Still though, regardless of that, Tekken 5 inherited a lot of problems from Tekken 4 just by the nature of sequels.
@@zero1zerolast393 writers needs Harada's approval but he was too biased on his beloved Heihachi, originally the story was supposed that the devil gene came from Jinpachi
It's so upsetting how such a beautiful, condensed, concentrated world made out of inspirations of this world's greatest media and fiction was stretched as thin as it has and has been scorched so horrendously and horrifically, I remember getting my first Tekken game (Tekken 4) after YEARS of wanting to have it for myself, having countless friends who own Tekken 3 and being much more invested in it and much better at it than all of them, choosing my favorite character Paul and being greeted to Paul's prologue, I was ecstatic and felt vindicated for liking him and the heartwarming ending only cemented my hope for the future of this series...and then with every sequel they have chipped away at my love for this series visually, audially and mechanically...
oh well, hopefully Tekken 8 is gonna be fun.
Before Nina got outsmarted by *Made in China MICHAEL JACKSON* - Lee Chaolan absolutely *APPROVED THIS PURE EXCELLENT* video🤣😂
It can be noted that Harada's favourite character is Heihachi. Looking at the way he retconned Jinpachi's story as "oh, Jinpachi wasn't actually the founder of the Zaibatsu, it was his son", you can really see his character bias, which is a load of bull IMO. I don't want to demonise Tekken's "big daddy" too much but dude. Imagine rewriting what was originally written by the writers just to favour your main. I think there was also a tweet he made back then in which he says that "Kazuya is evil", when in reality he's a nuanced villain with his own character dynamics. Perhaps it was why they decided to make Heihachi a "misunderstood" character in this game. Harada's biased for the grandfather strongman. But that's just me. Also, what was the point of retconning Jinpachi's devil powers as some kind of "ghost"?
I've said this before but I'm not a huge fan on how they seemingly "reimagined" Hei in this game. What I will say tho is that your introspect on it actually made it kinda interesting. Heihachi's mistrust pervaded him to the point where he hurt those around him, creating the devils that were once just an illusion to him. The problem however, is that while it might've given Heihachi some depth as a character, it's still quite a disconnect to what we used to know of him. Why is he power-hungry? Or perhaps he wasn't power-hungry all along? Perhaps his dialogue with Jun in the motion picture and his cynical and messed up outlook of the world is the result of such betrayal, which is why he does what he does as the villain of the plot; to recreate the world in a more honest image. But since the anime movie is non-canon, the least they could've done is to reenact that in the main game in some way or another. And the Hachijo thing. The Mishimas were supposed to be a dysfunctional family accursed with hatred and revenge, with Jin being that protagonistic usurper that would break that curse by being different, before caving in too. In Tekken 7 however, it seems like they reimagined the Mishimas in a way that puts them in a victim's spot. They were living together in harmony apparently. But everything changed when the Hachijo clan attacked, like, they were the ones who tainted the Mishima family apparently. In a nutshell, originally the Mishimas were seen as "an evil and dysfunctional family, save for Jinpachi". But in Tekken 7, they're like "the Mishimas weren't a dyfunctional family, it was the Hachijos that tainted them". With that retcon, they've damaged some of the themes the story had surrounding a violent family and instead replacing it with a premise that puts them in a position where "they were just a normal family". What do the Hachijos bring to the table thematically? Well, they've rewritten the story from "this is a dyfunctional family that would suck to live in" to "women bad" I guess. Yea that. They've fucked up that common theme that you described as "women in the game being that guardian angel that helps the men in the game" and changed it to "haha women bad. She'll just turn into a devil and backstab you in the end". The Mishimas went to shit because Heihachi welcomed Kazumi into his "apparently normal" family, not because it was a problem in his family to begin with. The only thematic take away from this is, well, betreyal. Not all relationships are perfect I guess. A decent message, but it comes shallow when you have to destroy legacy writing and themes. Idk man...
"A fight is about who is left standing. Nothing else". Such a shallow message to close the story innit?
Oh and once again, brilliant analysis (:
Say what you want about Ed Boon and any of the recent MK games, they never did anything this autistic with Scorpion. Whose Ed Boon's favorite character.
Eh, the mk Armageddon game did have scorpion want end world because of his family being brought back as ghouls, so 8 wouldn't say their that far off in terms of poor character treatment.
I also heard that Harada wanted Jin to be a real villain in 6 which would ruin his character.
You could also argue that his bias extends to Heihachi beating Kazuya in Tekken 4. When I learned that, it pissed me off internally. Kazuya losing to Heihachi in Tekken 4 leads to a very unnatural and convoluted canonicity and he loses to Jin too, after knocking out Heihachi (as Devil) and taking back control of Devil. Making THREE endings canon in Tekken 4 was a big mistake.
@@diablojim That's true. Harada wanted to turn Jin into an evil warlord in Tekken 6, but the writers were against that, so they made him an anti-hero.
Gizou this was such a rollercoaster! Man I truly miss the simplistic Tournament arc storyline! At the end of the day it really all comes down to the writers at Bamco because they can...We always hope that Tekken 8 could have better writing if they had the writers from Tekken 4 do it! But it is all wishful thinking at this point...Many of us could listen to you talking all day about your takes on Tekken's story and this 3 part series truly feels like your magnum opus! 👏
Tekken 7 is the Rise of Skywalker of fighting games. In its attempt to honor its predecessors, its lack of understanding of how good characters and stories work ruins them instead.
And people worship the game for it's "Brilliant story"
I'd say it's more the Kazuyas revenge of fighting games.
The end rant articulated very well my thoughts on what was not only wrong with Tekken 7, but the ever growing inconsistencies post Tekken 4. It made me wonder if Harada was the sole reason Tekken's writing was actually good back then.
Anyway, your videos on tekken are top notch stuff. 👍🏽
I think what you suggested with the flowers on Alisa's hair is less of a retcon and more of a recontextualization, those flowers could still symbolize death and burial in the old context, but changing their symbolic meaning to birth and renewal in the new context. Alisa could be both death and life, both burial and birth.
Flowers symbolize all these things
@@erdood3235 Depends on the flowers. Floral symbolism is a whole field.
The blue rose on her lapel once meant "Impossible," until science created one in the early '10s.
But you're right. I was more lumping it in with the insignia idea. You'd have to revert Lars' current character development a little bit.
@@GizouGitai what character development to revert?
@@erdood3235 The insignia is a sign that Lars can lead his unit. And that he's with them.
There was a conversation dedicated to it with Togou.
In accepting the insignia at the end of the game, he accepts his role as their commander and that he's with them in spirit.
You'd have to backpedal that scene to elongate his character arch for the course of a game, based on what I was suggesting.
A big thing for me is how they portrayed Kazumi as evil in the story, yet in the trailer for Tekken 7 she mentions how she will use her power to stop Heihachi/Kaz because it's the right thing to do - she clearly wasn't evil and was aware of the risk of her devil powers!!! Also the Akuma plot line could of worked if it was a Hachijo descendant and not some dumb guest character (would still raise the question of why it took so long from them to appear - but maybe they were training all that time to be able to defeat Hei & Kaz?)
The rest of the cast get shafted so hard its not even funny - only Steve, Miguel and Katarina get any kind of emotional pay off in their endings! Then the poor DLC characters don't even get an ending :(
"I was waiting for you to become stronger" is such a dumb fucking trope.
Especially when considering the fact that in context, Heihachi was at his prime right when he killed Kazumi while Kazuya was at his peak back in tekken 1-2 when he had the full power of the devil for himself. So not only is this a bad trope, but it's also poorly done.
4:32 I dont think kazuya disbelieves his mother wants him dead. More like hes laughing it off as something hes not going to let get to him. My 2 cents
It has been a great series, I just wanted to congratulate you man, I really do feel your pain for the slaughter of the story and am thankful for how you express it
7:07 missed nitpick: Heihachi fired the laser from directly above the G-Corp tower. But when Kazuya fires his own laser at Heihachi’s laser, he shoots at about a 40° angle. Did it move that far in a few hours? It’s plausible, I guess.
I didn't want to bog the video down with more science, so thanks for bringing this up.
It's feasible it could've moved that far, more likely if Kazuya is facing west (rotation of earth).
The real issue is how did Kazuya calculate that? He shot it down in one go.
Since the satellite has a geosynchronous orbit, it's roughly 22,236 miles above the Earth, which renders it unseeable from the earth's surface, nevermind weather conditions or sunlight dying the atmosphere blue.
On top of that, assuming Kazuya's laser beam travels at the speed of light, he would've had to lead his literal pinpoint shot in the dark by 119 miliseconds.
Or, roughly 7 frames of input lag at 60fps.
Tekken is 3, so how is this possible?
I agree on Heihachi's motivation being inconsistent for mistreating Kazuya as well. For example, in the original Tekken 1 story line. Heihachi believed his son was too weak to ever inherit his conglomerate, and decided to throw a 5 year old Kazuya into a ravine, and thought that if he were truly strong enough, he would be able survive the fall and climb back up. Tekken 7 retconned Heihachi motivation for throwing Kazuya, which was a test of strength into being about trying to rid the devil gene when that was NEVER a factor in the previous games. I have issue with this, since it not only retcons the previous games events, but changes a fundamental aspect that we know about Heihachi's character, since he's always been shown to be a ruthless self centered character that would do things that he felt worked best for him, and didn't care about ridding the world of the devil gene. Heck , in Tekken 4 Heihachi's goal was to create a new life form by splicing Ogre's genome, and devil gene with his own. Personally, my favorite fighting game story by FAR is the mainline BlazBlue games from 1 to 4 For these reasons:
1) Character development for MANY of the cast- One of my biggest problems with fighting games stories is that the characters don't progress throughout the story. For example, up into this point in the Tekken series with 7, Kazuya is STILL a one dimensional villain who will kill anyone who is an obstacle to achieve his goal of world domination , just see Kazuya's Tekken 5 ending where he kills his own grandfather, and laughs like an absolute madman after doing it. Another example is in KOF, where Mai Shiranui's entire character is one who just wants to get married to and get seeded by Andy. However, in BlazBlue we have Ragna, a character who starts out the beginning of the story as a kid who is treated as a lab rat due to the unusual circumstances of his birth, with the lab being controlled by an authoritarian government, and after years of torture he finally escapes that lab and makes friends at an orphanage, which should result in him finally having a normal life, only for that peaceful life to be shattered when his family is attacked for similar reasons related to his birth, which results in him being severely injured. These traumatic events happening back to back result in our main protagonist being an absolute edgelord, since he comes to the conclusion that all the bad things that happened in his life was the result of people in power who would harm the weak to sustain their power. This realization results in him having a cynical view on life, and believes that the "ends justifies the means" is the ultimate truth, and would become a rebel who's goal is to destroy this authoritarian government that mistreated him and his family so badly and would harm anyone who got in his way if he could achieve his goal no matter how morally wrong the action he took was ( in one instance, Ragna destroys a branch of the government of one of the cities it controls knowing full well that this branch helps maintain proper weather in order for the people to live comfortably in, but says "screw it cause mah vengeance matters more", and destroys the branch, which results in freezing temperatures which effected peoples life styles in a negative way.) It's only after he meets key figures in the story, where he FINALLY starts questioning himself and becomes a better person and values the lives of everyone equally. Resulting in a character who is not the same mentally by the end of the series arc.
2) ALL arcade endings and story paths are canon- One of the most frustrating things I have with other fighting games like the earlier Tekken, KOF, and Mortal Kombat games is that typically only one ending was cannon and the rest weren't. Personally, I find this incredibly frustrating, since this method of story telling effectively makes any character development or plot points for that particular character meaningless. However, BlazBlue fixes this problem by making time travel and multiple timelines as part of the main story. This is good thing, since it allows the writers to do practically anything to the characters, even kill them and not have to worry about the consequences of killing a players favorite character, since everything can potentially be reset. What's cool is that even though everything resets at a particular point in time, characters STILL remember these events and are even effected by it, which gives these endings meaning. Examples of this include Ragna's bad ending in BBCS where his azure grimoire ( which is the source of his power in which he fights with) goes out of control from him relying on it to much, resulting in Jubei ( the master who taught him how to use that power after he found him when his orphanage home was attacked) killing him. Though this never happens in the main timeline. Another example of this is with Makoto ( who is a half human, half beast person who are types of people that are discriminated against in the BlazBlue world) who has a bad ending where she is literally mind raped by Relius ( who is a mad scientist who takes interest in her body and soul). These things are all canon even if it's not part of the main timeline, since characters still have fragmented memories of such events. Heck, just watch Makoto and Relius intro in BBCP and look how horrified she sounds when seeing him even though in main story line timeline he hasn't even touched her before. BlazBlue is a fighting game whose story mode doesn't disrespect the players time, since MOST ending has a purpose and effects the characters in some way. The main story line and arcade mode combined in some of the later BlazBlue games, specifically "BlazBlue Central Fiction", takes LITERALLY dozens of hours for the player to complete as well.
My only real issues with the plot, is that not everyone gets equal character development or closure ( see Azrael and Tao), and that certain characters were clearly shoehorned into the main storyline ( see Mai, Naoto, and Es, who are all from spinoffs) Seriously, you could remove Es from the plot and NOTHING about the story would have changed. I go more into BlazBlue's story on my channel as well as other single player content in a video titled
" BlazBlue: Best Single Player Content In A Fighting Game?"
for those that are interested and want a visual for all of this if none of what I'm saying makes sense. I also think the most recent BlazBlue title currently has some of the best single player content as well for a fighting game, which again i talk about in my video. For example, the story mode for the most recent installment would take you up to a dozen hours to complete. All of which is FULLY voice acted.
It's really funny how Heihachi's arc in T7 acts as tho there is no way to deal with the suffering of betrayal or attempt to find an answer to the cycle of hatred when Tekken 4 already provided an answer (the answer to the cycle of hate in Tekken being self control) and gave Jin a more meaningful story with 3 cutscenes compared to the entirety of this whole story mode. Even Jins arc in T6 he who fights with monsters/looking into the abyss was better handled. Heihachis sob story is so hollow and is inconsistent with his portrayal/motivations in the previous games. Bit of a rant so I'll cut it short. Great analysis series. I can't wait to see how T8 recycles the same ideas for like the 100th time
Man, you really possess the skill to adequately analyse, then present your findings in a thought-provoking and generally comprehensive manner. At times I had to rewind a little to fully process what you said, cause I never thought Tekken allowed such a deep dive into the narrative. Your dry humour generally adds to your authenticity. Feels like you have been doing this for quite some time, not only for your videos. Would really love for your channel to blow up, doing phenomenal work there. If I would critique something, it would be the sudden starts to your videos, especially the ones after part 1. It feels like you have cut a one-take session into different parts. Allow the listener to adjust to what you are about to say for a second. Keep it up!
Thanks for the constructive criticism. The praise feels good.
What you're picking up on is somewhat intentional. I write the whole script as a single presentation, divided into 2-or-3 thematic sections. I even try to write Part 1s with this "land on the ground running" mindset, because I personally dislike videos with introductions that overstay their welcome.
The lack of reset pacing, I feel, also helps it be watchable as one whole presentation.
But now that you've mentioned it this reasonably, I could look at television as an example, situations have to reintroduce themselves after adbreaks. Or in the best videogames, pacing will cycle from quiet, to tense, to explosive, and back to quiet. (e.g. individual Mario Stages.)
I'll deeply consider this as I write from now on and try to see if I've over-corrected against something I personally dislike.
@@GizouGitai I'm sure you'll figure something out. If this is intentional, you should stay true to that, as I feel this approach to be somewhat refreshing. It's just not entirely there yet.
The current execution feels a little awkward, as if I accidentally skipped a couple of seconds at the beginning, which in turn makes me not focus on what you're saying, which makes it even harder to pick up your train of thought as your sentences are so densely packed. If watched in one go, your current execution definitely makes sense, but wouldn't uploading all 3 parts as one, long video make more sense then?
I know RUclips generally favors multiple videos over single ones, but since you're not releasing all 3 parts the same day anyway, you could also release a "full analysis" video alongside the last part as a continous experience, if we are strictly talking about watchability? I'm not a RUclips creator though, therefore, as I said: you'll figure something out.
Thanks for taking the time to reply, I'm curious what your next project will be.
@@TheSchleckerfrau They're worthy thoughts.
RUclips really likes consistent uploads, and it likes 20 minute videos. Well, it actually like daily uploads and 1 minute videos. But then what's the point of my channel?
Maybe I could split up these hour-long presentations into 60 RUclips Shorts and put a different emoji on every thumbnail.
I'm not really good at the RUclips thing though. Very reliant on insight and cander. I could do better with titles but I like to pretend I have some semblance of ethicacy.
Tekken 7's story is such a waste of potential. I would have loved to see them show more depth to kazumi's and kazuya's backstory. In the trailers and the story mode when Kazumi gives akuma the order to kill heihachi, there's a hint of regret or sadness in her voice. This tells us that she genuinely loves her son and husband and she's been trying to contain this devil gene within her. However she feels that she will very soon lose control of it and she gives akuma that task incase the devil gene fails to kill heihachi and kazuya. Yes she married into that family in order to kill heihachi, but she didn't expect to genuinely fall in love with heihachi and have a child. All of this could of been explored, but they just relegate kazumi to a generic villain. Also, I believe that Harada's favourite character is Heihachi. So what he did with tekken 7's story is change everything to favour heihachi without giving a damn about all the storylines that the previous games built up.
How to fuck up the story: have a character bias and carelessly screw things up in the story in favour of said character.
Look, it's one thing to have a favourite character. But taking it to an 11 and messing up the plot because of that? My plea to Harada-san is, get a fucking writer.
Oh wait _"Don't ask him for shit"_
Found you recently, love your content. The analysis, the humour, the presentation, it's amazing.
Great video. Perfectly describes how tekken 7's story destroys the tekken legacy.
Ouch, that was harsh! But honestly, I can't help but agree. Tekken 7's story is frustrating with all its untapped potential and missed opportunities. Like why didn't they have Lei investigating the Mishima family? Did they forget he was doing exactly that in TK2? No wait, who am I kidding! Of course they did! Also, I feel like they wanted an easy way out by putting all the blame on Kazumi. It has to be a woman's fault if a man goes ballistic and dessimates his entire family out of paranoya. They could've use an original character instead of Akuma and it would've made more sense. But nope, gotta ramp up the hype by having a guest character be canon !!! And where' s Kazuya's side of the story? After Akuma announced his intention, they could've explored his feelings further. But nope, can't do that either. Also also, Jin should've been taken by Kazuya instead of Lars. But nooo, that would leave too much room for exploration, wouldn't it! Ugh! I'm sad and I don't want to hope for anything for the next game. First, let's see what they do with the upcoming anim. Hopefully they left it in capable hands this time. Can't wait to hear your opinion on that one.
For many abused children, killing the abusive parents is a far more achievable thing them getting them to face any legal consequences
I really mean it, you are the only content creator I watch whenever he makes a new video
That's really nice of you. Thanks so much.
I watched these videos again because I see all the hype surrounding tekken 8 now and I just don't feel it because it just looks like more of the same. I feel like these breakdowns ESPECIALLY with the direction the game is going bring you no joy because it seems the game is intent on destroying everything it once built. But these videos are appreciated and much needed for balance sake.
It shows that, yeah people can be excited for all this new flashy stuff, but the people who pay attention to things will call out inconsistencies and poor choices as well. Thank you for your work. I wish more eyes would see it because you really put great effort and care into these videos and all yours and it shows. I hate how I feel that they're ruining a franchise and story I grew up loving but I'm glad I have your deep breakdown videos to point out things I didn't think about back then, and call out inconsistencies now so I feel like I'm not the only one going crazy.
Still bitter of what happened with Jin and the story in tekken 6. Since Kazuya is still and always has been "evil" since tekken 4 and Jin is really not any better than him, makes it hard to be excited for their fight in tekken 8. Would be more excited for the other NON-Mishima characters, but their stories has been postponed since tekken 4, so low expectations there. Tekken 7's story feels like it was for the new fans.
Tekken Bloodline did a "good enough" job for the story. It was nice to see Jin have feelings, but I'm always going to remember what's going to happen in tekken 6, so it's a bittersweet feeling.
I'm curious if it's Harada himself who controls the story and writing, or if it's other staff workers who gives ideas. It's confusion and head scratching when you think what happened to the story.
Akuma really should've been a metaphysical figure than actually being there, never considered that.
8:20 I guess the player isn’t a human being.
if they have any sense left they should hire t4 writer for t8
To me, Tekken 7 is like Mortal Kombat 11. They were mostly made by people who want to “celebrate” the franchise they’re apart of. But of instead of celebrating the franchises, they instead do everything in their power to ruin everything about the past games in order for “cool” moments and nostalgia baiting. Treating Legacy characters as afterthoughts, making beloved characters DLC for really no reason, even though one should’ve never been brought back(Mileena for MK11), retracting old grounds and not moving the story forward and letting conflicts created from the past games have a actual conclusion, having barely any single player story, lackluster stages, and having a horrible story mode that does nothing back contradict the original story or a character’s original characterization just for the sack of trying “Something new” but instead, insults and disrespects the fans who been fans of the characters and the original creators of the characters too. In retrospect, both MK11 and Tekken 7 does not care about the franchises they represent. They don’t care about the fans, the creators, the characters, the atmosphere, the stage, the music, the costumes, the story, nothing. They legit don’t care and it’s sad for me because I’m trying to get into Tekken while being a decade-long fan of Mortal Kombat, seeing both franchises (even Street Fighter while I’m taking about beloved fighting game franchises) go through a decade full of mediocrity and distasteful products over and over again is just disheartening and really, really sad. I just hope all 3 franchises all get better and actually give a shit about what they want to do instead of just being soulless unlikable shells of their former selves.🤦🏾♂️
It always bothers me when companies that have the privilege of building upon a franchise that has a dedicated fanbase, instead choose to retcon things for the sake of convenience or to fit it within a different vision. It might sound like fan entitlement, but if you are continuing an established franchise and reaping the benefit of having fans that have followed the content for decades, than punishing the fans for their commitment by constantly re-writing elements is like having your cake and eating it too: You can write a completely new story inspired by an existing franchise to free yourself of such responsibility at the cost of having to build a fanbase from scratch, or you can keep building upon an existing franchise by staying true to it's established elements. You can't have both! This is something I wish a lot of companies, be it games or movies, understood.
The unfortunate reality is that it is simply more profitable to re-establish a running franchise to draw in new consumers, as old fans are likely to stay invested even if they are being actively ignored. For large companies, growth is more important than consistency.
With my cynical rant over, I have high hopes for Tekken 8. I feel like a lot of complaints about 7 are unanimous. Since the game did well financially, I hope these funds will be used to improve Tekken in all fronts that 7 lacked.
Glad I have found your channel. Thank you for delving deep into Tekken story and presentation. Thank you.
Subscribed.
Ouch....Seems like a bit harsh however i think your completely right...
Great analysis, thank you for the hardwork! :)
I just watched another "Tekken 7 story is a mess", but man, you could feel the disappointment and rage feom this video. This is raw...
...So when we'll see a video about Tekken Bloodlines, and how it's kinda follows T3 story to a T, but fails to impact us in any meaningful way?
After my last videos trouble with copyright being an anime, I'm shy to try. Honestly. But I did really really like Bloodlines. For as much reason as the Tekken Movie. I was more than pleasantly surprised.
I liked the story; what a plot twist.
Quite a good series on the discussion of the themes and the general narrative points of tekken. I finished it in 1 day, and I enjoyed it quite thoroughly. It's sad to see how much of tekken's decade(s) long buildup of it's long winded story has been kinda fucked. I hope they provide some nice closure to my favorite sigma male, Kazuya, in Tekken 8. He's been lacking a nice bow to complete his arc for some time now. It goes without saying that I hope a lot of the characters get their shit together for the sequel but who knows at this point really. I'm a very new fan so I can't elaborate a whole lot. Great series, king shit my dude.
Ah, so it was all building to this closing segment. Very good take. Is this what inspired the whole analysis?
Vaguely. I knew what I wanted to say about T7 from the start of T1/2. I didn't plan to go past T5 though.
@@GizouGitai Well, I'm glad you did. I like your analysis of this stuff.
@@The4thSnake thanks. Hope the series turns back around.
@@GizouGitai Can't wait for Devil Heihachi to show up in Tekken 8.
They went out of their way to alter Jinpachi's ending in T5, but didn't bother to do the same for any of T4's endings, Xiao's T5 ending, and the Scenario Campaign prologues that contradicts all these retcons. *sigh* If only SFV hadn't fumbled the ball at launch.
wait, street fighter 5? I'm out uv the loop, wut the hek did street 5 DO?
@@ehhorve857 From what I heard, SFV promised us the downfall of M Bison and Shadaloo, something Chun Li played a major role towards as established in previous game. They also brought back Guile's best friend (Charlie ? I forgot his name). And what we got was
> Chun Li being incompetent
> Guile's friend dying again but it's cheap and inconsequential
> Ryu, a dude who had nothing to do with Bison nor having any personal vendetta, cheating Chun Li of her biggest moment and being the one to take down M Bison.
Thats pretty much all I heard. Not much into the Street Fighter lore
@@karanrawat835 oh yea, charlie nash! they made him a frankenstein monster uv all thingz. that wuz weird.
I agree so much with your videos!
I consider myself a Tekken-fanboy ever since Xmas 1997, where I started out with Tekken 2 and the original PlayStation.
I was really hyped when news about T7 arcades first dropped. But the longer it took for the console version to be released, the more I was worried for some unknown reason. When it finally released I was quickly disappointed with the story execution for all the reasons mentioned in your videos.
I have A LOT to nitpick with T7. To me, it was LEAGUES behind Tag 2, which I consider even slightly ahead of T5 in terms of long-term fun and replay ability. Yes, T7 was way more successful in sales than Tag 2, but I blame lack of advertising and that it released near the end of the PS3 life-cycle, which in itself seemed to struggle with a problematic popularity in that generation.
Had they released Tag 2 for the PS4, damn it, I'm sure it would've had a MUCH better outcome. Tag 2 was an absolute love letter to the Tekken franchise in terms of great music, fun character stories, cool stage design and even an awesome DLC policy in my opinion... and I am REALLY pissed, that we never at least got a port for the PS4.
We got screwed over from all of that Tag 2 philosophy in T7 in favor of a plain and boring "eSports" spirit. Tekken 7 is easily my least played iteration of Tekken in the whole series. Heck, Soul Calibur VI did a WAY better job and still keeps me coming back to it more recently than T7 does, where I'm currently at *126 hours* in Soul Calibur vs *36 hours* in Tekken 7.
I really hope Tekken 8 comes back around to become an awesome and fun game to play.
Just finished all of your tekken videos loved um up! Any plans to continue for tekken 8?
Eventually. In the middle of a big project right now, and I won't want to do another long video immediately.
Thanks for the interest.
5:52 wait…the Death Satellite actually debuted in Tekken 2? I was joking!
Yeah, Abel's namedropped as they're arming it. Good accidental catch.
Welcome back!!! Very glad to see part 3
I know I'm late into this but you do know that Tekken 7 potentially already ruined Tekken 8 story. Claudio already confirmed that Jin's devil is stronger then Kazuyas. Also you didn't mention that Jin tamed the devil offscreen. I really dislike that . Also now people are more interested in adding more guest characters or make some grand narrative for Tekken X street fighter. Also I just don't see the appeal of Kazuya being always evil, Heihachi being the victim of everyone and everything and Jin being the "I do evil things but it has deeper meaning" feels like bullshit.
I may sound like one of those people, but I prefer how tekken 4 was and how it left.
Thanks a lot, lovely as always
tekken 7's story had a lot more depth than I gave it credit for, but it still manages being an utter disappointment
Coming across this channel now that the Tekken 8 Closed Network Test has just ended...hoo boy.
With the motion picture retcon, it probably helps that it's in it's own universe.
Hey, quick question.
Are you looking forward to that upcoming Tekken Netflix show, and are you planning on covering it when it comes out?
Depends if there's anything worth saying about it.
Based on T7's writing, I doubt it'll be good. But I'll watch it.
And if it's just another bad example of writing in modern Tekken, I don't want to hurt myself by making a video about it.
@@GizouGitai Understandable.
Though, I'm a bit less pessimistic about it.
Tekken 3's story is already laid there neatly. All that they have to do is adapt it faithfully and properly, give the fights some visual flair and it'll already be a 9/10 for me.
Although, they are also free to take some liberties with it, as long as they serve the story.
Like, maybe give some hints regarding Jin's feelings towards Xiao during the show, so at the very least that particular fundamental bit of characterization and humanizing of Jin doesn't get sealed within Pachinko hell for all eternity.
@@pedroportela6476 I want you to be correct. But the only thing hope ever gave me was disappointment.
@@pedroportela6476 It's Netflix, so they'll probably make Jin gay or something.
great series i have been watching since the 4thsnake recommended your videos
i hope you do another 3d fighter by the same company soul calibur the in-depht analysis you did with tekken
I was never interested in soul caluburs story, sorry. Mind you I'm sure there's something to be read into like I have here.
It'd be nice to be known as the BAMCO games dude.
Siegfried's story can be another example of the narrative themes of power versus inner strength, with a focus on redemption.
8:22 *_"He sounds [...] mentally defected. If so, this explains why he'd trust a random man guy to take him to see Heihachi... Even if the guy was telling the truth, this is one of the most dangerous man on the planet... You'd have to be an idiot..."_*
Just for you to end all this with : *_"this is in character for his profession !"_*
lmao you're good at what you do ^^ i hope someday i get to hear your humor on some other content that speak to you as much as tekken but all that you made this far is a gem (the Nina rants are supreme btw lol almost the staple of your series on tekken for sure)
What's the music playing in the background at 5:56 ? Sounds familiar.
Windmill Haven - Tekken Mobile
Kazuya throwing Heihachi down a cliff is still *far* more realistic then Heihachi facing legal consequences for his crime again kazuya.
So Kaz was justified in doing that. It was his right.
Amazing work Allah bless you
Thanks. God bless.
Brutal video but I completely agree they ruined a lot of characters in this game especially in favor of Heihachi,but that's Harada for you since he favors Heihachi more than Kazuya so much in fact that they switched their roles and blaming everything on one character is just poor writing. Heihachi is suppose to be the embodiment of power and masculinity despite him not having any demonic powers we have seen this even in his intro and outro where he likes to flex on his opponents, even in non-canon installments like TTT2,PX2 and PSASBR when he makes a drug to appear younger and at his prime. It's really jarring in T7 when playing as Heihachi against Kazuya or Jin and saying "the infernal blood of the devil" as if he was this morally good person all along despite in tekken 4 he wanted that very same power.
Now Jin's purpose of hating the Mishimas doesn't really matter anymore because they were all Victims because women I guess. I mostly feel bad for Kazuya they could've done something with his character but instead he's just evil. He barely reacts at the fact his mother wanted him dead and the only time he does is when he asks Akuma only for him to give a vague answer, but they give it to Heihachi he actually ponders about her. I understand that Harada doesn't really like Kazuya which is why he comes off as the black sheep of the Mishimas but for the first protagonist of the series he deserves a little more respect.
Anyway great video I was truly looking forward to it, it was like you were in physical pain when doing this analysis but you pulled through and for that I thank you, and this journey with you on these Tekken videos was wonderful can't wait for your other projects.
Oh dip, I never even considered just how deeply this affects Jin. I thought the ending at least gave the ball back to him after they walked back his T4 ending and turned him into a villain, but his whole disgust with his family's penchant for evil (in both 4's positive sense and 6's negative sense) really does feel less interesting now that "it's not their fault." They might be giving the ball back to him...but it's kinda deflated now.
And Harada doesn't like Kazuya? Man, that's crappy. His bias for Heihachi may have been survivable if he didn't also act on his bias against Kazuya. We all have characters we do and don't like but, when you're getting paid to write these stories, you should approach them from a more balanced mindset, if only for consistency with previous installments (as a kid, I didn't like Shadow the Hedgehog, but I took him seriously if I ever wrote a story with him in it because I knew he was canonically a big deal and I wasn't trying to write revisionist history...I mean, not that my stories were good, but still).
@@seantaylor424 yeah he stated that he found Kazuya to be pretty boring and considered Kazuya to be chaotic evil, Heihachi humanity evil and Jin neutral. It's understandable it's not his character Jin is and he favors Heihachi, so we shouldn't expect Kazuya having any redemption since he's just devil incarnate I just don't know how anyone can buy it since Heihachi was the cause for everything that happened in the Tekken world. Leaving his father for dead, killing his wife, throwing his son off the cliff than a volcano and then when you think he would learn from his mistakes and make amends he yearns for more power by using his grandson and afterwards betraying him.
Than comes T4 Kazuya minds his own business trying to control his devil gene and who ruins it Heihachi who pretty much starts a war with G Corp and enraged Kazuya even more than goes after Jin which only fuels his hatred for them. I think they can fix it in T8 by having Heihachi lying to the journalists since it's in character for Heihachi to manipulate people and to screw Kazuya or Jin over. I highly doubt it especially with the upcoming Tekken Netflix series where they might retcon even more and paint Heihachi in a better light but will just have to see.
@@antwoinerankin7193 It's understandable that Harada is biased towards Jin and grew to like Heihachi, but it's not excusable for a professional writer, let alone one working on his series' biggest narrative yet. Kazuya played a big role in getting this series off the ground and stands out amongst fighting game protagonists (back when he was one), so he deserves at least a second opinion in the writer's room before Harada puts things into motion...Let alone massive retcons like T7 did.
You make a good point that even with T7's retcons, Heihachi still caused almost every problem in Tekken and, more importantly, the series only got to this point narratively because he was always written to be selfish rather than betrayed. I hope that T8 will do something ballsy by having Heihachi lie about his past, but I doubt they will with the way he died and the way the games have been going lately. I just hope that even if Bloodlines does mess with Heihachi, the rest of its story is just better than the last few Tekkens have been, especially since this is the most screentime Jun has probably ever gotten since the 98 movie.
I wonder where they can take the story from here? Tekken 7 is supposed to be the bookend to the original Mishima feud (without Jin). Now what? Will they do the same thing with kazuya and Jin and rehash the same story? Maybe doing what that Netflix tekken show is doing the right move forward; clearing the board of the mess they created. Time will tell I guess.
If they do the Kazuya vs Jin rivalry (which is very likely), at least they should add some considerable nuance to it instead of making it black-and-white...
There's several aspects of the story that have yet to pay off.
Jin's name means "Human." And in pre-islam arabia, it sounds like Djinn which can be interpreted as Demon. Often translated as Genie.
Kazuya and Jin have yet to really interact. Their relationship is always in passing violence.
Lars can still become both of their foil.
@@GizouGitai if only you are the director of tekken 8 😔
@@GizouGitaiand Kazuya, ironically, means “peace” in Japanese. Other than the connection to Devil Gene, Kazuya had no other reason to hate Jin since they never really knew each other.
For what I wish in Tekken 8, is re-establishing Jin’s relationship with his parents as it both creates an actual personality for Kazuya AND establishing Jin as a “human” who had to come to terms with his bloodline and how he will break the mold within two generations before him.
This may sound like an unpopular opinion that will get people light sone torches on me, but...
I’m fine with Jin ending up with Xiaoyu, but I’m also happy if... Jin was openly gay
Gizou, what drugs do you hypothetically think did the Tekken story writers consumed when they're developing the story for Tekken 7?
Coke, cut with dishwasher tablets.
@@GizouGitai Lol thanks for the direct answer.
Btw, will you ever make a retrospective analysis on Fight Night boxing games? I felt this series as of today is now just very niche hidden gem, and probably less aware of it than it was released.
@@makmakg242 I gave it a comment in the video I did on death by degrees, but other than its control scheme I don't know what there is to say. Another brilliant EA property driven into the dirt with yearly releases.
Up there with SKATE, NBA Street and Def Jam V/FfNY.
@@GizouGitai Oh, seems I forgot about that time I watched that video, probably because I focused too much on FightNight and less than Ape Escape and DbD. Tho I still prefer pushing the face buttons to initiate a Jab, Hook, or Uppercut for faster response (also the Haymaker and Stun Punches mostly felt useless unless I mastered the art of Parrying).
What about Fight Night Champion's story? What do you think of Andre Bishop's character development and how would you improve Isaac Frost?
@@makmakg242 I had no idea one of them had a story. Might be worth looking into.
I'm surprised you didn't mention that the new DLC characters are not even real characters but then again no Poland jokes thank god.
And so I was right that the story is moving more and more into "who is the lesser evil."
I don't think it'll go in that direction fully. I hope it won't.
Maybe they just ran out of places to go with the themes of Power, though.
@@GizouGitai well it's easier to kill off Kazuya Vs Jin who commited crimes for the sake of I actually don't know if he actually wanted to save the world or get rid of the devil gene.
Watching your entire Tekken analysis series was a great experience but it got me thinking. Do you post these videos to the Tekken forums? If not, maybe you should so that more people watch them because they are all very well done.
There are Tekken forums?
Yeah, but an even better option would be to post it on the Tekken reddit, if you haven't already.
@@wyfy8599 Reddits have weird rules about not advertising your own content. I've tried it before on different subreddits, and some of them told me to go away.
Didn't feel comfortable trying again. But other people are free to. Can't blame me, then.
quick question for you, dude; how long have you been playing tekken for and what was your first game?
really enjoyed this series thank you
God, roughly... 24 years now? Starting with Tekken 3, going backward and forward.
I only truly learned how to play Tekken properly over the past 4-5 years.
@@GizouGitai Tekken 1 and 2, only had a demo of 3. I'm there with ya man long ass time, but im a casual in the fighting game scene.
@@GizouGitai my first was 3, then 5. After that i got to 4 and tag, don't remember in what order, and six, tag two and seven.
I tried to play 7 online, but I can't find good play, so i stick with dbfz
I'm in it for 25 years now too.
Been starting with Tekken 2 a few weeks prior to Xmas 1997, got Tekken 1 in early 1998 and then Tekken 3 and every following game since on release day, with the exception of Tag 1, which I only was able to buy in early Oct 2001 together with the PS2... from my very first job's salary... to the dislike of my parents. 😅
They could have had a playable journalist character who's a *good* journalist.
An independent journalist, or a journalist for an independent, grassroots organization
Could've had Lei Wulong investigating the Mishimas.
What’s the song that plays around @10:00 when heihachi fights kazumi?
Tekken 7 OST - Devil Kazumi
From her final bossfight, on Tekken 7's Arcade cabinet.
Honestly Tekken 7 story might be my least favorite in the franchise. I do enjoy certain aspects. Like the amazing if slightly overdramatic finale with Heichachi and Kazuya. But the fact the story is prominently being told by a faceless reporter we don't care about, and retcons of the Mishima feud that involves a freakin Street fighter character. It's bad, really bad. I might even compare it to MK11 storyline, but at least that game retcons gave respect to Lui kang again, included time for the supporting characters, and a pretty cool endgame DLC, in my opinion. 😅
Anyone know the song that starts around 5:50?
Windmill Haven Tekken Mobile
Jesus Christ dude.
Tekken 7's story left such a bad taste in my mouth that I had to read a fanfiction to make myself feel better.
(It's called "Tekken 7 Blood Feud", it's better than this sh!t show with consistency, wider caste and references to past events and characters)
On what site can you read it?
Edit: dont worry, I found it
Tekken 7 is a paid DLC character beating everybody with ease.
It's a shame, but I think they should just reboot the story at this point. I have no interest in Kazuya or Jin anymore
Just use cream.api if you wanna use all DLCs without paying them
mechanically the serie stopped at 5 the story is basic its about giving the characters a bit of personality which adds to the atmosphere but it was ruined with bad character design after tekken 5 .. in 1 and 2 it was like those old horror/action/fighting anime fom the 90s and in 4 and 5 it was the tech/flim noir/electronic/futuristic vibe of the early 2000s but after 5 it became all too polished and soulless and stories of the charcters got stale
y'nou, 1 way they kuud salvage SUM uv the bad choisez, iz reveel that heihachi, (GASP!) wuz a lyar, and made the whole thing about kazumi up. yoo kynd uv aredy sed just az much with, "only when it was strategically advantageous."
aulsou, I have naow subskrybd.
Lmao at these videos! Tekken is not a novel or a book. Its a fighting video game! Theyre not hiring real writers to write these stories lmao! Youre reviewing these storylines like theyre supposed to have depth lol! Please do Street Fighter, if youll even get enough material for a video lol
i.imgur.com/1NACZ.png
@@GizouGitai Lol im the retard? What does that make you? Youre doing 3 part reviews on a fighting game story! Talking about themes and crap Lolz!
Great series mate!