I love how the past themes use the sound chip thing for the past themes but the other versions of the songs use proper CD audio to show the past is old. It’s such a weird detail, but it’s so cool.
@@Mewtube-47 Yep, it was a bit of a retcon but one that worked out in their favor! The Yuusei demo build's past used Redbook audio, but it would've taken all the space on the disk for each zone to have 4 unique Redbook audio tracks, which is also why the past music sounds the same for the US release as the US soundtrack was very, VERY rushed and they didn't have time to make the sequencer music match which was an oddity for many years.
"How did Sonic turn Super in the end? There's no rings." Well, this could imply that the rings are only for gameplay purposes, and Sonic can really just turn Super as long as he has the Emeralds.
@@cay7809 Mf doesn't know english 💀 My comment was saying that he was right,since Sonic 2's ending was not the only time Sonic went super/hyper without collecting rings
I believe in this theory aswell, but sonic adventure 2 during switching between sonic and shadow, sonic says he will “gather more rings”, and they switch with 50 rings. What does sega think?
@@jujuondatshhhhh It’s not a theory, Sonic has lasted for days in super before. Also in SA2 when you switch the ring counter goes to 0 and then reloads. Multiple games have either shown Super Sonic without ring counters or Sonic not requiring rings at all.
Of all the anime and manga I watch and read, I can confidently say that 95% of the time they roll with the "Protagonist seems like an average joe but is actually a godlike cheat-level badass" trope.
It was the same thing with Mario: after the huge success of Super Mario bros in 1985, Shigeru and his team develop a sequel but very similar to the first game and more difficult. The game was very appreciated to Japan but, a representative of video game in United States (who loves games from Shigeru Miyamoto) tested it and found it so hard for Occidentals that he adviced them to prevent the release out of Japan in order to not losing the trust that people getting back after the crack of video games. After, Nintendo developped another Super Mario bros 2 (inspired from Doki doki panic) but different from the original with the possibility to control 4 characters and it was a success.
@@samuelpounds1475 I hate this incorrect spread statement. Doki Doki Panic was actually always originally Super Mario Bros 2, but then was converted to he Doki Doki Panic, and then when the US needed a sequel, they converted that BACK to Super Mario Bros 2
Great video! I was an artist on Sonic 2 (Hidden Palace and Oil Ocean), the only difficulties between the American and Japanese team members was Naka. To the best of my knowledge he was the only one who had a problem working with the Americans. After Sonic 2 he threatened to quit (which he did any time he didn’t get his way) if he didn’t get an all Japanese team with their own office.
@@kuugoriver Naka was a dick, but he was also an good programmer. But I think mostly it was the rest of the team, in partciular Yasahara and Yamaguchi, who were incredibly talented and incredible nice to work with. Fortuantly I never had to work directly with Naka, I just had to deal with his naccissim second hand. Although he cost me the opportunity to work on Sonic 3 and Sonic & Knuckles (and by doing that, the opportunity to work with Yasahara and Yamaguchi again).
Naka is a proven douchebag. He backstabbed Cerny (even though Cerny hired him to join STI) to get his position, and had almost all members of the Geist Force removed to get a hold of their 3D tools. No wonder Sonic Team still continued his tradition with Iizuka's back pedalling with Big Red Button's Sonic Boom. It was not a great game, but it had potential. Him being convicted was 30 years of bad karma that built up.
Yeah, Sonic CD does have a lot going for it. Multiple ways to see the true ending, beautiful cut-scenes, emphases on exploration, multiple versions of each stage, introduction of long stay villain Metal Sonic, all and all this was clearly the more ambitious game to follow up the original Sonic game. Maybe I have a little bias considering Sonic 2 was my first ever owned video game, but it is my preference. I love the emphases on speed, level design was top notch, Tails was the perfect long stay companion, Super Sonic was and still is one of the coolest power ups in any video game. It was pure gaming bliss and one I still come back to frequently today. If it weren't for Sonic Mania, Sonic 2 would probably be in my top 10 favorite games of all time.
It's sad that most people simply hate Sonic CD due to the often lack of speed in the levels and the need to do some pretty annoying tasks to get the true ending. This is why Sonic CD is not really a favourite in the community of sonic most of the time. I guess some people simply hate the existence of the time stones, they do just seem like a knockoff of the chaos emeralds.
@@lastcorridorsans Never said I hate it, actually I thought I gave it high praise. Thing is, Sonic 2 might be getting a free pass being my first ever video game and I hold it up unfairly high likely due to my nostalgia. Where Sonic CD is a game I only started playing more recently when I picked it up on Steam a few years back. Plus you're right, the speed in Sonic 2 does help, after all the concept and main selling point of Sonic was speed after all and this game is one of if not the best entries when it comes to speed, only matched by possibly Mania. And no, boost doesn't count, artificial speed doesn't compare to the raw momentum gameplay Sonic 2's speed brings to the table.
The recent re-releases of Sonic CD (Chris Whitehead) included the time attack mode, which removes the time travel posts and lets you attack the level just on speed. Despite the size of the Sonic CD levels, you can get through each one in some very quick times (you actually unlock more features this way). You can do this in the regular game mode as well but have to pay attention to the time travel posts.
Sonic CD was definitelly being made right after Sonic 1, the sprites and overall design for the levels almost feels like an extension of Sonic's 1 art.
I’m so glad someone likes Sonic CD as much as I do for all the same reasons! I know most people objectively like Sonic 2 and Sonic 3 & Knuckles most and I totally understand and see why, but CD just really spoke to me personally with the story, music, aesthetics, and the ambition of the level designs, it has a really special place in my heart :)
It's funny, because in Japan the sequel was called Doki Doki Sonic, but in the West it was called Sonic Adventure 2. Very intriguing, but little-known fact!
Yes, but people who is on the RUclips screwing the things up is making it worse, but I am still happy having people who are wanting to have great hits content out there and even what makes me want to do RUclips when I was younge boi and completely crapped on it, but these content is one of the reasons why I even still watch RUclips in general. It also makes me less depressed, and willing to go back into RUclips videos someday to make impact eventually, which I see it as good thing. :)
I never knew Tails as a character was decided on by an internal art contest, that's pretty cool. I wonder if there is any surviving concept art of what the very first sidekick of Sonic could've looked like.
It’s less that people don’t realize and more the bad things outweigh the good for them. And those constantly trying to explain why she’s amazing tend to come off as annoying themselves to people, especially when they disagree with those opinions. For me, how a character acts towards others matter more to me than any of their feats or accomplishments.
Yeah, her character is pretty interesting and charming actually. She's not just a "GYUURL" or "sonic fanatic". Amy has that rough angry tomboish attitude but on the other hand trying to balance it with kind and feminine personality. Also, she has a real character arc, starting as a typical damsel in distress in Sonic CD and becoming more confident and heroic in later games
@@maximmikheev8172 Pretty true for the analysis on the character of Amy Rose from the series called, Sonic the Hedgehog. Even other people could of made this comment as a video and call it their own and just be a good Sonic video. Very true, I know. :)
@@maximmikheev8172 No, just saying that it can be so good that others might plagiarize it. Sorry if I didn’t explain it in a better way. I feel like I just went on a tangent making it both a response and joke. It’s weird. So sorry for any confusion to my comment though. :)
Finally, another person who actually likes sonic CD. Besides me. Edit: OK, I see that there are sonic CD fans here. I see a lot of people saying that this is the black sheep of the classic sonic games. In fact I thought that sonic CD and sonic 1 was always under sonic 2 and sonic 3&K. Because I see people prefer 2 and 3&K over 1 and CD. But I always treated all of the classic sonic games equally, I have a great time with all of them. I always thought the classics were split into two. Sonic 1 and CD were underrated while sonic 2 and 3&K we're the opposite. But I'm glad people are fans of these nonetheless. I love all these games, which is why I'm excited for sonic orgins. Sorry if this is kinda long for an edit, lol.
@@lpalaguachi2 I agree. But that's what everyone says. That's the reason why people love this game so much. If it didn't have music as good as this, then I don't think it would be as loved.
Sonic 2 definitely has the smoothest of transitions between Sonic 1 to its successor, especially in terms of level format. The one detriment to the game to me.....has got to be the special stages though. I ABSOLUTELY DESPISE THEM!!!! Sonic CD whilst I'd love to have seen Super Sonic or even a different ability given for collecting all the Time Stones, was greater overall in the experience of collecting said stones or having the options to skip them entirely for the Badnick Machines to achieve same said result. In Sonic 1 you can kind of consider them luck based, however I still felt more in control and when I messed up...I felt it was on me. Sonic 3/Knuckles I felt the same way, probably the easiest of the 4 in my opinion. Sonic CD's was both a mixture of challenging like 2, fairness like 3/Knuckles, & new enjoyable experience accompanied with CD format/style. Overall Sonic 2 is better/best if you want an improved Sonic 1 experience with increased speed and stronger reward for collecting Chaos Emeralds (though I always just used 19, 65, 9, 17 and then 4, 1, 2 ,6 sound test codes to get said reward....cause again.....F* Those Special Stages) Sonic CD overall is better/best in my opinion if you want a mixture of both speed and a funky soundtrack adventure with both JPN/US accompaniments. More grandiose with 4 versions of stages, abilities such as the Super Peel Out & Sonic 1-styled version of the Spin Dash/Attack from Sonic 2. Special Rewards aren't as strong as Sonic 2's, yet the story encapsulated within makes the journey more worthwhile in my eyes. Different strokes for different folks. Sonic 2 would still be an easy 8-9/10 to me, Sonic CD would just be an easy 9-9.5/10 by comparison.
16:19 Toei didn’t work on those american shoes, that was TMS (Tokyo Movie Shinsha), you’ve got your wires crossed there, but TMS did do the “man of the year” short from sonic jam, 5 AoStH episodes and the entirety of sonic X. Aside from those, Freakazoid, Batman and the best looking animaniacs segments, they also did the best tiny toon segments, the first half of the original ducktales series, and many others. I don’t think any American produced shows ever outsourced from Toei, not counting Sonic CD obviously, that’s still a Japanese developed game.
Whats neat though is that Sega owns TMS as well as Marza Animation Planet. As a big Lupin III fan as well as a sonic fan, that just brings a smile to my face. Seeing Marza go from sonic cutscenes to teaming up with TMS for a cgi lupin movie was crazy to me.
My favorite sonic 2 game has gotta be sonic CD. Even though I’m a fan of tails, I still like the music, cutscene, story, animation, new better characters, and the times they get 2 true endings and the past and future functions.
Also, I don’t think this got mentioned, but collecting all 7 time stones not only gives you the good ending, but also automatically sets every zone to the good future (if you were to travel to it)
I really like the US version of Sonic CDs music. It is the version I grew up with. The Bad Future's was slightly menacing. Hearing both versions now, I prefer the US special stage music. Also, I think the special stage for Sonic CD makes the most sense logically. If Robotnick had the emeralds/ times stones he would build a fortress to keep them safe, and you would only have a small amount of time to find it, before everything got locked down.
I really only have Sonic CD on my phone. The controls are... wonky at times, but the game is great. If I were to say what the best zone is, it'd be Stardust Speedway. The best level in my opinion is Stardust Speedway act three, for the reason of that you race against Metal Sonic of all people, and it'sthe first time Metal Sonic appeared as a boss. And it's free on mobile phones, along with Sonic 2.
You would have better controls if you have a Bluetooth controller connected to your phone, and I did play some of it though. Didn't actually completed it, but I planned to complete it fully eventually just like Sonic 1 and Sonic 2. :)
The phone version controls very well, I've managed to beat the game, get all of the time stones, even unlocking the extras with the time attack/time trial.
Sonic 2 was an updated and improved sequel to Sonic as a character, however Sonic CD was an alternate take and sequel to Sonic 1 specifically. Both games are great though, and please check out the fan made US Past soundtrack by KindMeteorStudios, it's awesome!
@17:20 Come Sonic Heroes, Metal Sonic is not so obedient. Nor cold or lifeless for that matter lol. Too much hatred and anger within it for that! I bet Robotnik couldn't hit the reset memory button fast enough :p.
I can't believe Lil John's first appearance was in Sonic. You really out did yourself on the research 🤣 18:40 The power of Lil John continues to amaze me 😭
5:25 And I love the blue sphere zones in Sonic 3, Sonic & Knuckles, Sonic 3 & Knuckles - and also Sonic Mania (but they are only bonus stages, not special stages - so you are not seeking out the Chaos Emeralds in Mania).
This was a really cool video. I’ve actually never played Sonic CD, but I love the music and overall aesthetic of it. Seeing Sonic in it’s infancy is fascinating
I will say, as far as CD's Soundtrack goes, I am more of a fan of the JP Version, but I have come to appreciate the US a lot more after giving it a good listen.
Even though there were 2 different Sonic sequels, Both games introduced characters that have been staples in the Sonic series. And they are: Miles “Tails” Prower Amy Rose and Metal Sonic.
Yep, but Sonic CD has more characters than Sonic 2. :) But I do think Sonic 2 is more better in the gameplay apartment, while Sonic CD had more better in the presentation more. :)
I can't tell you how many times I've played through Sonic CD. It may actually be one of my most played through games. The replayability is nearly endless with how many ways you can approach the game. I still have yet to try a "Play Good Future for Every Zone" run, where I destroy the generator in the past, then warp all the way to the good future, and play the entire good future stage (It's honestly rather tedious). With recent releases of Sonic CD, you can change the ost between JP and US. I don't have a particular preference. I have nostalgia for US, but I also really like the JP. I switch it up every now and then. Good video. Informative. You did research. Keep it up!
Yep, you can try and collect every ring in each time zone(tedious but you end up with a supply of extra lives), try and collect all time stones by the 4th area (Quartz Quadrant), or even just blast through the stages as fast as possible (in time attack mode you can get through each level in under a minute, some of them in under 30 seconds). I like Sonic 2 but I didn't see the reduction from 3 levels per zone to 2 as a positive.
The one thing that would have made CD better is a "divining rod" for the Robotnik generators, not unlike the Emerald Radar. It would need to be vague enough to make you have to look, but just precise enough to give you a sense of structure.
actually, they made a cutscene for the time travel thing not only bc it was a lot cooler than the inmediate boom, but also, with the inmediate boom, the level variant might just not be there and it needs to load in, so the cutscene was made to make it load in correctly and then u can go into it.
I hate the fact you're only at 300 or so subscribers, as a huge sonic fan myself, i love your passion when speaking about this silly franchise, youre AMAZING
12:52 So *that's* why the Past music wasn't replaced in the American version of Sonic CD! Due to the Boss and Game Over themes in the US soundtrack being so terrifying, I've only played with the Japanese soundtrack in the 2011 version of Sonic CD (initially its Steam release; I wouldn't mind the 2013 versions of Sonic 1 and 2 on Steam with a single upfront cost and no ads, though I suppose that ship has sailed by now). Plus, the Past themes don't mix that well with the US music.
6:06 small correction, in lore/story/canon sonic don't need rings to transform in super sonic, or to be kept transformed, he only needs it, in gameplay.
After watching a lot of videos recently where the uploader just describes what happens in a game or tv show, and makes very few points, this video was a breath of fresh air with its indepth analysis.
@@assbeater level design isn’t the best tbf amazing concept, soundtrack and style tho i also love the cd running animation more. the figure 8 is so cool
18:54 Amy if you dig into her backstory more is far more interesting. I love how Origins brought back her Tarot Cards as it gives her more personality than just... "Girl Sonic who likes Normal Sonic who also for whatever reason has a hammer the size of her body that she literally stores in her ass because ✨Hammer Space✨".
This is a good video for detailing a heartfelt chapter of video game history. Two different sequels accomplishing different things, presenting different ideas and takes on Sonic, and contributing in unique ways to the franchise for decades. I wish video games still took a consumer-focused approach to gameplay and development. Since the industry has long since solidified around a specific set of iffy norms like any other technological innovation (publicly accessible literature in the late 19th century, recorded music in the 1910s-20s, cinema in the 20s-30s, TV in the 50s-60s, video games in the 90s-2000s, the Internet in the 2000s-10s, and generative AI's probably going to settle down some time this decade), we're not going to see a narrative like this in video games ever again.
i love the jp/eu & us versions of the sonic cd soundtrack equally for different reasons. jp/eu is more upbeat & in-tune with sonic's personality, us is more atmospheric & compliments the level environments. i throw on the jp/eu one when i wanna dance, throw on the us one when i wanna vibe. "speedway to good future" is one of my particular faves off the us ost.
Wait, let me get this straight This man with great editing skills amd fantastic humor only had 4 videos and is has a channel that is only a month old?? Dude, you are a god. Keep it up!
Ok you have to agree, the only time you don’t want to get good future is for the zone with metal sonic, because then you don’t get metal sonics iconic epic theme song
@@GamingVegetto I like all of Stardust Speedway's music U.S. or Japanese, they all seem to convey a sense of speed and/or urgency, the past and present Japanese version also dive into the jazz vibe the level graphics convey.
I wouldn't call silver a rival because sonic literally only fights him once and they barely interact in the game and the first fight you have with johnny is near the end of the game so wouldn't call him a rival but you can call them rivals if you want i don't really care
I absolutely loved this video. My first of yours and I'm looking forward to viewing the rest. I knew most of this information but you really made it fun.
4:42 So when did Knuckles The Echidna come along? I always enjoyed playing Sonic & Knuckles (and Sonic 3 & Knuckles) as Knuckles when I was a kid! He was my favorite character because of his ability to fly and climb walls. Also, I always thought that the game was so much easier with Knuckles, as he didn’t have to go to the Doomsday Sone - he had an easy Hidden Palace Zone and other levels, in comparison to Sonic (& Tails). But I know that I can play as Knuckles in Sonic 2, by locking on the Sonic 2 cartridge to Sonic & Knuckles, so obviously the idea for Knuckles must have been around when Sonic 2 came out, right?
So after looking up some of the details: interestingly enough, the Sonic & Knuckles cart actually contains a separate ROM with the full modified code for Sonic 2. Sonic is replaced by Knuckles, there's some new graphics data for Knuckles and some stuff added to the level data for places only Knuckles can reach. When the S&K cart is booted with another cart attached it checks for the serial number of Sonic 2. If found, it loads the game from this modified ROM, and the only code executed from the actual Sonic 2 cart is the sound driver.
@@stapler942Wow! That is some interesting info that I'm just figuring out from your comment. I'm surprised no one else has found this interesting after a year of this comment being around. Maybe other people already knew...oh well. Nice comment though.
I like the concept of time travel in a sonic game, but the level design makes it near impossible sometimes in sonic cd. I hard a really hard time finding a place to go fast enough, and maintain that speed in collision chaos. I had an even harder time in the level after that which wouldn't you know is a water level. I also love Metal Sonic, but I hate that he always gets the short end of the stick when it comes to screen time.
I know this is a late comment but I am pretty sure the rings are indeed canon, but that needing 50 rings to transform is simply a game mechanic, kind of like limiting how long Tails can actually fly for before getting tired in order to prevent the player from flying too much.
I like that the nature and techmology theme gets expanded in CD, the good futures consistently show a stable blending and mutualism between techmology and nature.
I love how the past themes use the sound chip thing for the past themes but the other versions of the songs use proper CD audio to show the past is old. It’s such a weird detail, but it’s so cool.
If they were in Sonic 2, would the ancient stage themes be exclusively using the Sega PSG?
If they were in Sonic 2, would the ancient stage themes be exclusively using the Sega PSG?
Yeah.
Sadly, it wasn’t a “cool detail” it was due to space limitations, so to save space they used the sound chip. (🤓🤓)
@@Mewtube-47 Yep, it was a bit of a retcon but one that worked out in their favor! The Yuusei demo build's past used Redbook audio, but it would've taken all the space on the disk for each zone to have 4 unique Redbook audio tracks, which is also why the past music sounds the same for the US release as the US soundtrack was very, VERY rushed and they didn't have time to make the sequencer music match which was an oddity for many years.
"How did Sonic turn Super in the end? There's no rings."
Well, this could imply that the rings are only for gameplay purposes, and Sonic can really just turn Super as long as he has the Emeralds.
You may be right
Since Sonic 2's True Ending wasn't the only time Sonic turned Super without rings
@@stoopitnamls sonic 3 intro sonic 3 ending and s&k ending
@@cay7809 Mf doesn't know english 💀
My comment was saying that he was right,since Sonic 2's ending was not the only time Sonic went super/hyper without collecting rings
I believe in this theory aswell, but sonic adventure 2 during switching between sonic and shadow, sonic says he will “gather more rings”, and they switch with 50 rings. What does sega think?
@@jujuondatshhhhh It’s not a theory, Sonic has lasted for days in super before.
Also in SA2 when you switch the ring counter goes to 0 and then reloads. Multiple games have either shown Super Sonic without ring counters or Sonic not requiring rings at all.
The Japanese really love that whole "normal guy is secretly a superhero" angle. They did that with some of the Megaman comics/manga too.
The Megaman RPG's on DS and GBA also embrace that angle
Of all the anime and manga I watch and read, I can confidently say that 95% of the time they roll with the "Protagonist seems like an average joe but is actually a godlike cheat-level badass" trope.
They do that with a lot of anime. Also they really like 200 year old vampires that look like their 16.
@@Handles_be_dumb they dont lmao
@@Handles_be_dumb almost everyone knows lan and megaman.exe in the games, they are not a secret superhero or smh like that
how can someone be so criminally underrated
Edit: damn I just wanted to say something nice why are you guys so fucking mean holy shit
I know right he deserves a lot of more views
@@stewboy69 100%
Seriously 😭😭
Your right this video needs way more views on 9k we need to get this on the for you page
Idk he only has 3 videos so it kinda makes sense
It was the same thing with Mario: after the huge success of Super Mario bros in 1985, Shigeru and his team develop a sequel but very similar to the first game and more difficult. The game was very appreciated to Japan but, a representative of video game in United States (who loves games from Shigeru Miyamoto) tested it and found it so hard for Occidentals that he adviced them to prevent the release out of Japan in order to not losing the trust that people getting back after the crack of video games.
After, Nintendo developped another Super Mario bros 2 (inspired from Doki doki panic) but different from the original with the possibility to control 4 characters and it was a success.
Super Mario Bros 2 is basically a reskin of the game Doki Doki Panic
I know but it worked as well.
@@samuelpounds1475 I hate this incorrect spread statement. Doki Doki Panic was actually always originally Super Mario Bros 2, but then was converted to he Doki Doki Panic, and then when the US needed a sequel, they converted that BACK to Super Mario Bros 2
@@90sNath Yup.
So is the lost levels the Japanese sequel?
Great video! I was an artist on Sonic 2 (Hidden Palace and Oil Ocean), the only difficulties between the American and Japanese team members was Naka. To the best of my knowledge he was the only one who had a problem working with the Americans. After Sonic 2 he threatened to quit (which he did any time he didn’t get his way) if he didn’t get an all Japanese team with their own office.
sounds horrible to work with someone like that, I even wonder how the game came out this good
@@kuugoriver Naka was a dick, but he was also an good programmer. But I think mostly it was the rest of the team, in partciular Yasahara and Yamaguchi, who were incredibly talented and incredible nice to work with.
Fortuantly I never had to work directly with Naka, I just had to deal with his naccissim second hand. Although he cost me the opportunity to work on Sonic 3 and Sonic & Knuckles (and by doing that, the opportunity to work with Yasahara and Yamaguchi again).
Naka is a proven douchebag. He backstabbed Cerny (even though Cerny hired him to join STI) to get his position, and had almost all members of the Geist Force removed to get a hold of their 3D tools.
No wonder Sonic Team still continued his tradition with Iizuka's back pedalling with Big Red Button's Sonic Boom. It was not a great game, but it had potential.
Him being convicted was 30 years of bad karma that built up.
Hidden palace is so beautiful I’m glad it got leaked
@@hcbs1986 Same here! HPZ is still some of my all time favorite game art I've ever done!
"Dude...It we're in 1993! Your gonna get a cut scene and your gonna like it!"
🤣🤣🤣🤣
Lol
Well we like it
Some of the worst English I've ever seen.
Yeah, Sonic CD does have a lot going for it. Multiple ways to see the true ending, beautiful cut-scenes, emphases on exploration, multiple versions of each stage, introduction of long stay villain Metal Sonic, all and all this was clearly the more ambitious game to follow up the original Sonic game. Maybe I have a little bias considering Sonic 2 was my first ever owned video game, but it is my preference. I love the emphases on speed, level design was top notch, Tails was the perfect long stay companion, Super Sonic was and still is one of the coolest power ups in any video game. It was pure gaming bliss and one I still come back to frequently today. If it weren't for Sonic Mania, Sonic 2 would probably be in my top 10 favorite games of all time.
I love sonic cd
It's sad that most people simply hate Sonic CD due to the often lack of speed in the levels and the need to do some pretty annoying tasks to get the true ending. This is why Sonic CD is not really a favourite in the community of sonic most of the time. I guess some people simply hate the existence of the time stones, they do just seem like a knockoff of the chaos emeralds.
@@lastcorridorsans Never said I hate it, actually I thought I gave it high praise. Thing is, Sonic 2 might be getting a free pass being my first ever video game and I hold it up unfairly high likely due to my nostalgia. Where Sonic CD is a game I only started playing more recently when I picked it up on Steam a few years back.
Plus you're right, the speed in Sonic 2 does help, after all the concept and main selling point of Sonic was speed after all and this game is one of if not the best entries when it comes to speed, only matched by possibly Mania. And no, boost doesn't count, artificial speed doesn't compare to the raw momentum gameplay Sonic 2's speed brings to the table.
CD is awesome
The recent re-releases of Sonic CD (Chris Whitehead) included the time attack mode, which removes the time travel posts and lets you attack the level just on speed. Despite the size of the Sonic CD levels, you can get through each one in some very quick times (you actually unlock more features this way). You can do this in the regular game mode as well but have to pay attention to the time travel posts.
8:27 ironic the timetravel mechanic was not added due to lack of time
THE IRONYY
Sonic CD was definitelly being made right after Sonic 1, the sprites and overall design for the levels almost feels like an extension of Sonic's 1 art.
No it wasn't
@@B-qz9fo Sonic 2 and Sonic CD were being made right after Sonic 1, Sonic CD just came out a year later.
It was made with Naoto Ohshima
I’m so glad someone likes Sonic CD as much as I do for all the same reasons! I know most people objectively like Sonic 2 and Sonic 3 & Knuckles most and I totally understand and see why, but CD just really spoke to me personally with the story, music, aesthetics, and the ambition of the level designs, it has a really special place in my heart :)
It's funny, because in Japan the sequel was called Doki Doki Sonic, but in the West it was called Sonic Adventure 2. Very intriguing, but little-known fact!
another underrated sonic youtuber (?).
i swear, people like you make youtube a better platform.
Yes, but people who is on the RUclips screwing the things up is making it worse, but I am still happy having people who are wanting to have great hits content out there and even what makes me want to do RUclips when I was younge boi and completely crapped on it, but these content is one of the reasons why I even still watch RUclips in general. It also makes me less depressed, and willing to go back into RUclips videos someday to make impact eventually, which I see it as good thing. :)
16:20
That explains the Batman parody poster in Sonic CD.
I never knew Tails as a character was decided on by an internal art contest, that's pretty cool. I wonder if there is any surviving concept art of what the very first sidekick of Sonic could've looked like.
Well, as of a couple years ago, we have at least one of the other submissions: Boomer the Turtle (look it up).
Man, now I kinda wish Boomer was real. Appreciate the info@@thispersonwriting1889
It makes me sad that some people don't realize how amazing amy is and they only see the bad about her.
It’s less that people don’t realize and more the bad things outweigh the good for them.
And those constantly trying to explain why she’s amazing tend to come off as annoying themselves to people, especially when they disagree with those opinions.
For me, how a character acts towards others matter more to me than any of their feats or accomplishments.
Yeah, her character is pretty interesting and charming actually. She's not just a "GYUURL" or "sonic fanatic". Amy has that rough angry tomboish attitude but on the other hand trying to balance it with kind and feminine personality. Also, she has a real character arc, starting as a typical damsel in distress in Sonic CD and becoming more confident and heroic in later games
@@maximmikheev8172
Pretty true for the analysis on the character of Amy Rose from the series called, Sonic the Hedgehog.
Even other people could of made this comment as a video and call it their own and just be a good Sonic video.
Very true, I know. :)
@@SN64YT didn't get the point of your comment. Looks like sarcasm but whatever
@@maximmikheev8172 No, just saying that it can be so good that others might plagiarize it. Sorry if I didn’t explain it in a better way. I feel like I just went on a tangent making it both a response and joke. It’s weird. So sorry for any confusion to my comment though. :)
Finally, another person who actually likes sonic CD. Besides me.
Edit: OK, I see that there are sonic CD fans here. I see a lot of people saying that this is the black sheep of the classic sonic games. In fact I thought that sonic CD and sonic 1 was always under sonic 2 and sonic 3&K. Because I see people prefer 2 and 3&K over 1 and CD. But I always treated all of the classic sonic games equally, I have a great time with all of them. I always thought the classics were split into two. Sonic 1 and CD were underrated while sonic 2 and 3&K we're the opposite. But I'm glad people are fans of these nonetheless. I love all these games, which is why I'm excited for sonic orgins. Sorry if this is kinda long for an edit, lol.
hold on buster im right here
@@borderline-passible wut do u like about CD?
@@nort1351 the music is cool
@@lpalaguachi2 I agree. But that's what everyone says. That's the reason why people love this game so much. If it didn't have music as good as this, then I don't think it would be as loved.
most things (exept that i suck at it) the music amazing cutscenes but what i love the most is the peel up really shows sonics running speed
4:23 So you’re telling me that this is tails…dad? Amazing
I read this comment the way Wade asked about Longclaw being Tails’ mother in the Sonic Movie 2
"So that's... your dad?"
Sonic 2 definitely has the smoothest of transitions between Sonic 1 to its successor, especially in terms of level format. The one detriment to the game to me.....has got to be the special stages though. I ABSOLUTELY DESPISE THEM!!!! Sonic CD whilst I'd love to have seen Super Sonic or even a different ability given for collecting all the Time Stones, was greater overall in the experience of collecting said stones or having the options to skip them entirely for the Badnick Machines to achieve same said result.
In Sonic 1 you can kind of consider them luck based, however I still felt more in control and when I messed up...I felt it was on me. Sonic 3/Knuckles I felt the same way, probably the easiest of the 4 in my opinion. Sonic CD's was both a mixture of challenging like 2, fairness like 3/Knuckles, & new enjoyable experience accompanied with CD format/style.
Overall Sonic 2 is better/best if you want an improved Sonic 1 experience with increased speed and stronger reward for collecting Chaos Emeralds (though I always just used 19, 65, 9, 17 and then 4, 1, 2 ,6 sound test codes to get said reward....cause again.....F* Those Special Stages)
Sonic CD overall is better/best in my opinion if you want a mixture of both speed and a funky soundtrack adventure with both JPN/US accompaniments. More grandiose with 4 versions of stages, abilities such as the Super Peel Out & Sonic 1-styled version of the Spin Dash/Attack from Sonic 2. Special Rewards aren't as strong as Sonic 2's, yet the story encapsulated within makes the journey more worthwhile in my eyes. Different strokes for different folks. Sonic 2 would still be an easy 8-9/10 to me, Sonic CD would just be an easy 9-9.5/10 by comparison.
Finally! A great video explaining the differences between Sonic 2 and CD in a very interesting and humorous way!
to sum up my thoughts on this video in general.
8:16 reminds me of "Gary you will eat that food and you're gonna like it"
My boy you gonna take this cutscene
1:48 The Mega-Play arcade version of Sonic 1 actually cut both Marble Zone and Labyrinth Zone.
So it's the better version basically
honestly, the idea of making the levels simpler is also seen present in other sonic games (the only two i've played) and I love they did this
I can dream about Sonic Mania with the time travel mechanic in every level. Sonic CD is just amazing. Creating the good future is a delight.
It's kinda bizarre to look back at a time when Japan and USA didn't have the same stuff all the time (like the Famicom)
And super Mario bros 2
The Times travel thing reminds me of sonic prime when he has like one of the shards and runs fast, cuz then he Disapiers into another world
16:19 Toei didn’t work on those american shoes, that was TMS (Tokyo Movie Shinsha), you’ve got your wires crossed there, but TMS did do the “man of the year” short from sonic jam, 5 AoStH episodes and the entirety of sonic X. Aside from those, Freakazoid, Batman and the best looking animaniacs segments, they also did the best tiny toon segments, the first half of the original ducktales series, and many others.
I don’t think any American produced shows ever outsourced from Toei, not counting Sonic CD obviously, that’s still a Japanese developed game.
Whats neat though is that Sega owns TMS as well as Marza Animation Planet. As a big Lupin III fan as well as a sonic fan, that just brings a smile to my face. Seeing Marza go from sonic cutscenes to teaming up with TMS for a cgi lupin movie was crazy to me.
My favorite sonic 2 game has gotta be sonic CD. Even though I’m a fan of tails, I still like the music, cutscene, story, animation, new better characters, and the times they get 2 true endings and the past and future functions.
elaborate
3:50 This Part Cracked Me Up! The Way He Says “Italics” Is Hilarious 😂
3:58 thats the real real time stap
@@epik12theprofilepicisntmya87 Thanks!
_I t a l i c s_
@@epik12theprofilepicisntmya87 3:57 actually
@@IvoryCaffeine_ oh lol
I Would Say "Sonic" is The Number 1 My Favorite Franchise of All Time!!
Also, I don’t think this got mentioned, but collecting all 7 time stones not only gives you the good ending, but also automatically sets every zone to the good future (if you were to travel to it)
I really like the US version of Sonic CDs music. It is the version I grew up with. The Bad Future's was slightly menacing.
Hearing both versions now, I prefer the US special stage music.
Also, I think the special stage for Sonic CD makes the most sense logically. If Robotnick had the emeralds/ times stones he would build a fortress to keep them safe, and you would only have a small amount of time to find it, before everything got locked down.
I really only have Sonic CD on my phone. The controls are... wonky at times, but the game is great. If I were to say what the best zone is, it'd be Stardust Speedway. The best level in my opinion is Stardust Speedway act three, for the reason of that you race against Metal Sonic of all people, and it'sthe first time Metal Sonic appeared as a boss. And it's free on mobile phones, along with Sonic 2.
Its called stardust speedway
@@brub-eo1oj Thanks for reminding me.
You would have better controls if you have a Bluetooth controller connected to your phone, and I did play some of it though. Didn't actually completed it, but I planned to complete it fully eventually just like Sonic 1 and Sonic 2. :)
The phone version controls very well, I've managed to beat the game, get all of the time stones, even unlocking the extras with the time attack/time trial.
Sonic 2 was an updated and improved sequel to Sonic as a character, however Sonic CD was an alternate take and sequel to Sonic 1 specifically. Both games are great though, and please check out the fan made US Past soundtrack by KindMeteorStudios, it's awesome!
plus fun fact; during the sonic cd time travel cutscenes, nothing from the next time period is actually loaded for most of it's duration.
11:20 this music is a bop
All the quarts quadrant music is a fn bop
@@Rexy_THE_T-REXbruh the whole jp soundtrack is a gem
“He exchaAnged notes” …
7:22
U alright there bud?
Gosh thanks for pointing it out I’m dying of laughter now xd
3:58 good to know there's somebody else out there who's into italics ❤️
the new thumbnail doesnt really look as good as the original imo
but that doesnt change how great the video is
R.I.P. old thumbnail
Captions: miles "tails" power
Kiro: Miles "Tails" Prower"
@17:20 Come Sonic Heroes, Metal Sonic is not so obedient.
Nor cold or lifeless for that matter lol.
Too much hatred and anger within it for that!
I bet Robotnik couldn't hit the reset memory button fast enough :p.
18:05 made me laugh way too hard. xD
I can't believe Lil John's first appearance was in Sonic. You really out did yourself on the research 🤣 18:40 The power of Lil John continues to amaze me 😭
This guy needs more attenction
His content is great!
When i first watched his first video i tought he had at least 50k+ subs
This guy deserves better
You're right entirely. He deserves way more subs.
I just got an ad, and the transition from the video is smooth. Really fits in with this video's satisfying editing style.
3:08
Narrator: Let me educate you guys.
Me: I am not a noob bro I played the games for 31 years.
5:25 And I love the blue sphere zones in Sonic 3, Sonic & Knuckles, Sonic 3 & Knuckles - and also Sonic Mania (but they are only bonus stages, not special stages - so you are not seeking out the Chaos Emeralds in Mania).
"Making sure you never get tired of one zone" triggered my Metropolis Zone *ACT 3* PTSD
This was a really cool video. I’ve actually never played Sonic CD, but I love the music and overall aesthetic of it. Seeing Sonic in it’s infancy is fascinating
so its just the SMB2 situation
yea, but different this time.
4:52 wrong emerald buddy!
This channel is gonna grow a lot, i'm feeling it. Great video Kiro!
I will say, as far as CD's Soundtrack goes, I am more of a fan of the JP Version, but I have come to appreciate the US a lot more after giving it a good listen.
Even though there were 2 different Sonic sequels, Both games introduced characters that have been staples in the Sonic series.
And they are:
Miles “Tails” Prower
Amy Rose
and Metal Sonic.
Yep, but Sonic CD has more characters than Sonic 2. :)
But I do think Sonic 2 is more better in the gameplay apartment, while Sonic CD had more better in the presentation more. :)
@@SN64YT Sonic 2 had Tails and a type of Metal Sonic, CD doesn't have more characters
@@SpectacularKorin It introduced Amy Rose in the games in he Sonic series.
@@SN64YT it also introduced a metal sonic in the series
@@SpectacularKorin Yes, I am aware.
8:52 they could absolutely still make a game like this and it would be rad as hell. Why aren't they making this game??
At 0:54 bro is a Japan Gigachad
fr
Ironically enough, a Sonic ad came on while i was watching this. -_-
I can't tell you how many times I've played through Sonic CD. It may actually be one of my most played through games. The replayability is nearly endless with how many ways you can approach the game. I still have yet to try a "Play Good Future for Every Zone" run, where I destroy the generator in the past, then warp all the way to the good future, and play the entire good future stage (It's honestly rather tedious). With recent releases of Sonic CD, you can change the ost between JP and US. I don't have a particular preference. I have nostalgia for US, but I also really like the JP. I switch it up every now and then.
Good video. Informative. You did research. Keep it up!
Yep, you can try and collect every ring in each time zone(tedious but you end up with a supply of extra lives), try and collect all time stones by the 4th area (Quartz Quadrant), or even just blast through the stages as fast as possible (in time attack mode you can get through each level in under a minute, some of them in under 30 seconds).
I like Sonic 2 but I didn't see the reduction from 3 levels per zone to 2 as a positive.
11:14 this also meant that the US release had the JP soundtrack in the past only.
The one thing that would have made CD better is a "divining rod" for the Robotnik generators, not unlike the Emerald Radar. It would need to be vague enough to make you have to look, but just precise enough to give you a sense of structure.
Yuji naka getting out of that Ferrari was very fucking cool
actually, they made a cutscene for the time travel thing not only bc it was a lot cooler than the inmediate boom, but also, with the inmediate boom, the level variant might just not be there and it needs to load in, so the cutscene was made to make it load in correctly and then u can go into it.
I loved your video essay, you really did great at talking about what makes both games shine.
I hate the fact you're only at 300 or so subscribers, as a huge sonic fan myself, i love your passion when speaking about this silly franchise, youre AMAZING
0:47 THAT JAW
12:52 So *that's* why the Past music wasn't replaced in the American version of Sonic CD!
Due to the Boss and Game Over themes in the US soundtrack being so terrifying, I've only played with the Japanese soundtrack in the 2011 version of Sonic CD (initially its Steam release; I wouldn't mind the 2013 versions of Sonic 1 and 2 on Steam with a single upfront cost and no ads, though I suppose that ship has sailed by now). Plus, the Past themes don't mix that well with the US music.
6:06 small correction, in lore/story/canon sonic don't need rings to transform in super sonic, or to be kept transformed, he only needs it, in gameplay.
12:20 is just pure bliss.
After watching a lot of videos recently where the uploader just describes what happens in a game or tv show, and makes very few points, this video was a breath of fresh air with its indepth analysis.
ranking the classics:
5 - Sonic 1
4 - Sonic CD
3 - Sonic 2
2 - Sonic 3K
1 - Sonic Mania
Bro Sonic CD is goddamn masterpiece what the hell
@@assbeater level design isn’t the best tbf
amazing concept, soundtrack and style tho
i also love the cd running animation more. the figure 8 is so cool
@@boop53 I disagree 100% the level design is genius
mania come out in 2017
@@fatherdog346 i know that.
Bro I watch your videos all the time and they just explain everything that I wanted to know. Good job 👏🏼
I see your channel going places… I love the formatting of your videos. Keep up the great work 👍
Past music is awesome, especially for wacky workbench. The music and the red sky, with contrasting green machinery, is really surreal
Reminds me of Level 5 from the original The Legend of Zelda.
18:54 Amy if you dig into her backstory more is far more interesting. I love how Origins brought back her Tarot Cards as it gives her more personality than just... "Girl Sonic who likes Normal Sonic who also for whatever reason has a hammer the size of her body that she literally stores in her ass because ✨Hammer Space✨".
The IDW comics also held onto the tarot cards thing, which was nice. She uses them to encourage one of the newer characters.
This is a good video for detailing a heartfelt chapter of video game history. Two different sequels accomplishing different things, presenting different ideas and takes on Sonic, and contributing in unique ways to the franchise for decades.
I wish video games still took a consumer-focused approach to gameplay and development. Since the industry has long since solidified around a specific set of iffy norms like any other technological innovation (publicly accessible literature in the late 19th century, recorded music in the 1910s-20s, cinema in the 20s-30s, TV in the 50s-60s, video games in the 90s-2000s, the Internet in the 2000s-10s, and generative AI's probably going to settle down some time this decade), we're not going to see a narrative like this in video games ever again.
i love the jp/eu & us versions of the sonic cd soundtrack equally for different reasons. jp/eu is more upbeat & in-tune with sonic's personality, us is more atmospheric & compliments the level environments. i throw on the jp/eu one when i wanna dance, throw on the us one when i wanna vibe. "speedway to good future" is one of my particular faves off the us ost.
Wait, let me get this straight
This man with great editing skills amd fantastic humor only had 4 videos and is has a channel that is only a month old??
Dude, you are a god. Keep it up!
Ok you have to agree, the only time you don’t want to get good future is for the zone with metal sonic, because then you don’t get metal sonics iconic epic theme song
Except if you play the us version because stardust speedway good future us is very epic
@@superpig2067 yeah
@@GamingVegetto I like all of Stardust Speedway's music U.S. or Japanese, they all seem to convey a sense of speed and/or urgency, the past and present Japanese version also dive into the jazz vibe the level graphics convey.
12:07 wait until bro hears the American ones
I hate it when people call the us ost bad. The US soundtrack was created in one month.
This video is very high quality and I didn’t expect to end up watching the whole video. It was entertaining the whole way through.
The same way that happened with Super Mario Bros's first sequel.
Yes, pretty coincidental for sonic pretty much hehe :)
Thanks little John is my fav sonic character now
dude, it's 1993- you're gonna get a cutscene and like it
I laughed pretty good at that!
I wouldn't call silver a rival because sonic literally only fights him once and they barely interact in the game and the first fight you have with johnny is near the end of the game so wouldn't call him a rival but you can call them rivals if you want i don't really care
I absolutely loved this video. My first of yours and I'm looking forward to viewing the rest. I knew most of this information but you really made it fun.
Ngl Japanese Sonic CD is kinda horrifying because Majin and Game Over
No
😐
Good job on this. I can tell it took alot of time and you put your heart in it
2:45 that's... an unfortunate acronym
I don’t get it…
@Hazodaki sti means "sexually transmitted illness"
That Lil Jon yeah caught me off guard
4:42 So when did Knuckles The Echidna come along? I always enjoyed playing Sonic & Knuckles (and Sonic 3 & Knuckles) as Knuckles when I was a kid! He was my favorite character because of his ability to fly and climb walls. Also, I always thought that the game was so much easier with Knuckles, as he didn’t have to go to the Doomsday Sone - he had an easy Hidden Palace Zone and other levels, in comparison to Sonic (& Tails). But I know that I can play as Knuckles in Sonic 2, by locking on the Sonic 2 cartridge to Sonic & Knuckles, so obviously the idea for Knuckles must have been around when Sonic 2 came out, right?
he came in sonic 3. hes only in sonic 2 by slotting cartridges together
@@TizerisT. Gotcha. So he is only in Sonic 3 & Knuckles, then?
@@JJ_TheGreat in the main series, yeah
So after looking up some of the details: interestingly enough, the Sonic & Knuckles cart actually contains a separate ROM with the full modified code for Sonic 2. Sonic is replaced by Knuckles, there's some new graphics data for Knuckles and some stuff added to the level data for places only Knuckles can reach.
When the S&K cart is booted with another cart attached it checks for the serial number of Sonic 2. If found, it loads the game from this modified ROM, and the only code executed from the actual Sonic 2 cart is the sound driver.
@@stapler942Wow! That is some interesting info that I'm just figuring out from your comment. I'm surprised no one else has found this interesting after a year of this comment being around. Maybe other people already knew...oh well. Nice comment though.
Quartz Quadrant music is peak and nobody could convince me otherwise.
I like the concept of time travel in a sonic game, but the level design makes it near impossible sometimes in sonic cd. I hard a really hard time finding a place to go fast enough, and maintain that speed in collision chaos. I had an even harder time in the level after that which wouldn't you know is a water level. I also love Metal Sonic, but I hate that he always gets the short end of the stick when it comes to screen time.
Very nice video, and a unique type of content for the over-saturated SonicTube videos usually uploaded. Keep growing pal!
6:07 the rings aren’t canon, so he can transform at will
Actually they are
I know this is a late comment but I am pretty sure the rings are indeed canon, but that needing 50 rings to transform is simply a game mechanic, kind of like limiting how long Tails can actually fly for before getting tired in order to prevent the player from flying too much.
Quartz Quadrant is the best past theme by far, massive props for using it as the example
That’s an absolutely SPICY hot take at the end, preferring Sonic CD over Sonic 2.
I agree with it
17:30 i wouldnt call him so "lifeless" since he was the pure villain in sonic heroes that made a plan to become the ultimate form and replace sonic
12:46 so I can blame these guys for the game over and boss themes in the US, so thanks for giving people nightmares you weirdos!
They were influenced by that one sonic cartoon at the time made, so that's why it sounds creepy.
I like that the nature and techmology theme gets expanded in CD, the good futures consistently show a stable blending and mutualism between techmology and nature.
RIP Old thumbnail