I didn't make it clear in the video, but Sun wouldn't technically be 'hostile'. He could easily be under the impression that he's helping Gregory, either by getting him to safety or keeping him from Monty, but it still counts as a game over/death because Gregory gets stuck. In fact, this could be a neat addition to Sun's characterization, as instead of just kicking Gregory out of the daycare, he would actively change his mind and come back out to get him. Maybe because he realizes- after the basement section- that Moon is actively pursuing Gregory. Perhaps even the addition of a cutscene where Gregory makes it out of the basement and escapes Moon as he turns into Sun. As he's running out of the theater, we can hear Sun realize what's going on and calling after him. Then him dropping in at Mazercise is expected.
Omg this is great! As much as I adore the Sun/Moon character I admit they really weren't utilized to their full potential. And their dynamic has always been intriguing (see Lights Out song) So this woulda been a fun idea to have *technically* two allies except one is wrapped up in another enemy so isn't as reliable
I have line ideas! “Yoo-hoo! New frieeeend! Listen, I’m sorry for getting mad. HE attacked you, didn’t he? I will keep you safe by hiding you, I promise!” “Sun, I can’t hide, I gotta-“ “Th-then let me protect you! Like Freddy!” “Uh… but what if you turn into Moon again?”
I like to imagine that when sun is hunting you down through the mazercize game he thinks we are playing hide and seek. And at the beginning he counts to 10 giving you to time to run.
I was thinking that too! It makes sense cause that’s what he did in the daycare. I also like to imagine there’s some dialogue at the beginning too like “ooo! Are we playing hide and seek? Fun! Okay 1…2…” and that’s when you’re able to start running.
And when he catches you, maybe he takes you to a timeout area and the maze layout changes automatically every time he catches you as a punishment, but every layout has a feasible exit point, it's layout just kinda scrambles in the middle so when you go back, you are forced to take a different path or something. It is a good challenge that forces you to be stealthy, plus keeps in that original concept of the maze being changed without the annoying near impossible-to-solve puzzle aspect and also keeping the sun mechanic introduced in the daycare in use since he doesn't jumpscare Gregory.
I think having a puppet that starts off passive but the more animatronics you harm the more aggressive it gets would be neat. They just need to use the puppet again.
They really missed an opportunity with Charlie. She is literally the "protector"! They could not have missed a more obvious opportunity. That she would be helping Gregory.
i could just imagin first time meeting prize puppet: gregory: ah! what is that thing!? do not be afraid child, i will not hurt you, i know this place may not be the safest right now, but i can help after killing chica: gregory... it is nice to see your safe, i herd something shamble by making broken sounds, i dont know what in this place could sound like that.. an endo maybe..? please be careful.. after killing roxy: gregory! your back! even though its 6:00 am..? were you and fazbear getting curious..? well i must warn you.. *something happened to roxanne* shes a shattered version of her former self now, what did you do? ... gregory: i didnt do anything! nothing? hm... fine then, run along now, you came here to explore, right? just be careful near those plushies, they are very flammable.. after killing monty: *gregory... **why.did.you.lie.to.me**?* what happened to fazbear? why did you make him into an abomination gregory: h- how did you know!? answer *the question gregory* gregory: i HAD to!! they were literally trying to kill me! those parts helped freddy protect me you have that blaster and camera, you HAD ways to protect yourself! but you turned fazbears friends into MONSTERS, roxy's narcissism has turned into a sense of joy for killing, monty is an animal, and chica cannot even speak! they will be scraped, and fazbears friends will be replaced gregory: i didnt make them into monsters! it was that rabbit lady! she did something to them! silence, you will not use her as a scapegoat, the others are under my protection, and you will NOT get away will destroying them!! *security mode ai level set to: 20* *safe mode deactivated* *closing exits to: el chips, prize corner, arcade* *main lobby elevator malfunction* you better stay out of my way gregory, fazbear cant save you now (puppet flys out of box) gregory: freddy! can you hear me!? dang it! no connection.. i need to find a way out of here! (and then there would be a boss fight segment)
Or the puppet could hang out at the Prize Counter and supply Gregory with stuff in exchange for Faz Tokens/Tickets rather than having to look all over creation for hidden items, except for the Golden Plushies which finding all of those makes the puppet an ally to protect Gregory throughout the Pizzaplex.
@@riskopalfi801 idk, there's a REALLY obvious pick to who could charlie be in this game, someone who helps Gregory you say? Hmm I wonder who that could be
I really wish there was more of Sun and Moon in general, but the Prize Puppet ammended VIP Ending honestly sounds like a great improvement that I'm totally down for. Just imagine the fire just bringing the whole place down, and the Puppet just nods in approval.
Imagine getting all the plushies to get VIP and when you hear the breathing you turn around to see it standing ominously behind you. And then it puts a party hat on your head and throws confetti into the air before walking away minding its business
@@kikiscribbles Or like it gives you a wrist band that's green, maybe adding to some lory of being a sibling of the girl it was trying to save. Just to tie this game to the older Pizza Sim.
Monty in Bonnie bowl could be interesting, not sure exactly what he would be doing there but his history with Bonnie makes him probably the best fit for that area. The endos being there is kinda random and feels lazy.
Hmm... I think you might be onto something. After all, we don't truly know what happened to Bonnie except with the hints. Maybe that could be the mission where we find out more?
What about an really shattered bonnie where you cant tell who he is paint monochorme over no ears like an endo but not stoping like the others with out freddy then have him tell you who he was
@@lithodorus What if, you enter bonnie bowl after shattering monty. And all the stuff is already knocked down. Like implying that monty went through is little temper tantrum while you were absent. And then monty pops in out of a vent or something.
I think that Steel Wool really needs help for the levels in games, really. If they are gonna make another FNAF game on this scale they should contact AAA studios for help, just help, not involving in the development of the game. Your ideas are really great.
I would add the original lines where it gives more clue why Gregory wants to avoid Vanessa and the lines between Gregory and Freddy when referring to Gregory’s injury cause it would make things less confusing
@@notrealnamenotatall2476 yeah cause it would negate the confusion of people thinking Gregory is a robot as yes in the books Charlie does bleed but it was evident it’s fake blood when they thought William faked his death But if Gregory is a robot, why did the cut line have Freddy indicate it is blood
@@area52ron People look way too far into it, the blood line was cut, mostly because it technically has a kid being hurt in a game. And not many games have the balls to hurt a kid on screen or off. Seeing as kids are a touchy subject in horror games. and because Blood never really is seen in FNaF except minigames. (And I think it is because the Devs wanted to make sure to keep a low age rating on the game itself)
@@area52ron But what other evidence is there to back of him being a robot? Just the fact Freddy said he is broken? I am not sure if Fazbear Entertainment can make a realistic human robot, It would probably be more expensive than all Glamrock animatronics combined.
There could have been a vent section were you have to be careful to avoid tentacles slivering by carrying pieces from the museum and if you make contact with them the tentacles become aware and grab you, if you fail to get it off of you then you get dragged away into the dark before being greeted by a game over screen. Also after the mission if you go back to the museum all the display cabinets are empty and smashed and Vanessa is wandering around confused.
@@benro6564 Gregory, do you see the small vent on the floor? Have you ever heard of Among Us, Gregory? You need to vent. I know it will be hard for you to be sus, but i know you can do it Gregory.
Like The Blob was literally teased in the FIRST freddy and friends episode and then we never saw him again until a secret ending where he almost immediately got overshadowed by the reintroduction of Afton. The only other indication we got of him being in the Pizzaplex was through fan theories speculating that he was the one clamboring through the vents. This was an awesome vid tho and I definitely agree that most of the areas in the game just feel like blank setpieces and that they could've been utilized so much better.
Mazercize should also be randomly generated each playthrough to make it more challenging. The cupcake minigame could be like Papa’s Cupcakeria, where you get the menu of what cupcakes need to be made. Getting one wrong would make Chica approach the office, while getting the order right would attract her back to the cupcake factory. In the salon, being sneaky enough would allow you to steal the equipment from the bots, making Roxy storm off angry and avoiding the whole chase sequence at the end. After the boiler mission the Blob would sometimes be found in the utilidors, the tentacles would be in dark areas pretending to be ordinary wires to ambush Gregory.
Id say add in a segment where Freddy is corrupted. Probably near the end. Saving him depends in the ending you choose. If you destroy peepaw then Freddy will be saved, or you can leave without saving him. Or a darker ending where the only way to save him is to shatter him.
On my first playthrough, I totally thought that was where they were going with it. Freddy's deteriorating appearance throughout the game combined with Gregory lying to him about the upgrades made me think they were leading up to a section where Freddy finds out what you did to his friends and snaps. Instead they did absolutely nothing with that plot point lol
In the game. You can see the Afton Infection start to affect the Lights and certain game arcades to show his presence in the Pizzaplex systems. What if as you progress through the games. You start to see the Blobs tentacles start to appear throughout the pizzaplex and apart to spread. Through vents, throughout pipes, and maybe even a new hazard to dodge. A good way to build up to the blob.
Honestly, adding Sun to Mazercise and Moon to the theater feels perfect. They both feel underutilized, Sun especially, seeing as you only get, what, a few minutes max with him if you know what you're doing? Sure, there's the blackout segments for Moon, but as you said, you're usually not too far from a charging station when they happen.
I thought they missed a huge opportunity on not using Monty for a water theme level Imagine dark murky waters you have to walk through, while Monty is stalking you from underneath almost completely hidden by the swampy waters
I feel like that could of been good for after shattering him because chica and Roxy get an area after you break them and he doesnt. So like after he falls he falls down into a murky water area and Gregory has to carefully climb on floating boards and rocks while monty stalks him
@@LightMoon7890 I mean that’s an amazing idea don’t get me wrong, it’s just that the only reason they did those things for chica and roxy is because there was nothing you do to them before shattering them and for monty you do this bossfight then shatter him, again what you said is still an amazing idea
@@monaelsaka5655 Lile she said it would give him more to do since you can run into chica and Roxy a lot even after shattering them and the only two place you run into monty is the daycare and his area
The boiler section could have been accessed via the Chica gate near the showers and locker rooms, there are vents in the room and Freddy could have helped Gregory into them. I absolutely love this and it gives the Blob something to do, just makes me wonder what would happen if someone other than Gregory turned on the heat.
Well, as it stands, there's got to be _some_ reason that enough ice buildup was in the freezer to fully encase an endo and yet left unremoved. Perhaps no one else who tried made it back, and so they stopped sending anyone to try.
I love all these ideas. I also think they should’ve made Gregory more sentient. I mean.. he’s a child stuck in a living nightmare. Maybe they should’ve added some quick time events where Gregory has an oncoming panic attack and needs to find a hiding place. Or maybe he starts crying and attracts lots of attention in busy areas due to the noise. I don’t know if it’s just me but there’s a lot missing with his character. He’s supposed to be our main concern in the game and there is nothing connecting us to him.
Actually, I have a concept for Security Breach in which if you get caught by Security Bots too many times, a "Security Breach" alarm will trigger which will cause the entire area you are in to under lockdown for five minutes(no leaving the area) as Security Bots chase you. And the animatronics (and Vanessa, sometimes Vanny) will chase you during a "Security Breach" depending on which area you are in. If you are in the atrium during a "Security Breach", EVERYTHING will chase you(even DJ Music Man) and the only way you can survive is by running away inside Freddy(running on foot will lead to death and you can't hide from them either).
I love this but, how would Dj music man get out in the first place? The only thing separating The Fazcade and The Atrium is an elevator, and we know Damn well that Dj Music Man can’t fit there
I like that idea to a point, but they would have to take away some of the staffbots to make that mechanic work fairly, they added way too many in some areas.
If we're talking about ways to improve Security Breach, then I really think Security Breach could've benefitted from some sort of "Classic" Mode. I mean there are already sections in the game that are basically FNAF 1, might as well just include classic FNAF gameplay as an extra mode. It could be a mixture of Security Breach mechanics and FNAF 1 with doors. Money and Glamrock Chica could work like Bonnie and Chica. Roxy could require you to flicker the flashlight at her. The Moon could require you to hide, and Freddy would have you playing audio to distract him. And if the Prize Puppet was a thing, you would have to wind it's music box. Imagine how cool it would be to have a mix of FNAF 1, 2 and 3 along with a few aspects of SB as an extra mode.
Please no flashlight flickering. Just make them hold it on her - it actually _uses_ the battery, it lets you see what the fuck you're looking at both in animation and model, and it makes the screen comprehensible to those using it, whether the player or a content creator's community.
I love the idea of introducing the Blob earlier! There really should have been more obvious hints that it and Afton were in the building, that way we all wouldn't have felt like they just got dropped in our laps last minute with no warning.
God I loved all this ideas! Esp the puppet one! While in the blackout section I had the small idea that the arcades would randomly lit up with like old minigame screens like the "give gift give life" or a "save them" just randomly flashing every once in a while, I feel it would add a ton to the creepyness and "supernatural" feeling the game kind of lacks
21:15 the lights turning off could also re-enable the moon to roam freely in a more "natural" way then the forced hourly recharge station, and needing to hide from moon while avoiding the puppet could be a big challenge
I would’ve loved to utilize more STAFF bot functionality like the pizza minigame. They seem like amazing setpieces for comedy and functionality. Like what if in the office segments, you had to use the monitors to direct a staff bot around the location and cause distractions to fend off Roxy and Monty as they try to come into your office, with the doors operating on health instead of power.
W the mazercise section - let Sun spit lore lines. Maybe like "why is everyone acting crazy" in ref to the Afton virus. The cupcake cafe and the salon are so poorly under-utilized. I'm glad someone appreciates them
"Oh, stop running awaY! Do you want the others to get you?! I- I can keep you safe! IIiii can protect you, pinkie promise! You can't trust Freddy, he's not right. He's like the others!"
My most self indulgent idea would be to add in a pool/water park area. I hate swimming threats in games and I super hate submerged animatronics. So what if Monty could swim. Or heck, throw a shark in there, like Felix the Shark.
I would've added more Vanessa to the story; we cause a lot of trouble with triggering alarms, etc. and Vanessa is nowhere to be seen. I would add her to the location you triggered the alarm trying to find you using a few new lines to make it interesting along with some staff bots in the area making backtracking to those sections harder in the first few hours before she switches to Vanny.
I wish they would animate the ending cutscenes too instead of leaving it unfinished because the “comic” ending scenes don’t even look like a comic it looks like a story board that was turned into a “comic” last minute. Which is what probably happened considering the choppy and rough outlines
I imagine that if the Prize Puppet could teleport, a special animation for it would have it sort of be pulled up towards the darkness above and reappearing by being lifted down by its strings. I also like the idea of Freddy not actually knowing what the box is for, maybe saying something like "I don't know, there hasn't been any mention of a new attraction in the prize corner at any point. It may be wise to avoid it."
This is gonna be a VERY odd take but hear me out. MAKE THE ATRIUM AN END-GAME AREA! "But why?" The area is just too big for day to day traversal. nothing is threatening in there, aside from the showtime sequence. By making it one of the last areas of the game, you could use it for something like the Vanny boss fight. Have Freddy get disassembled and make his last stand on stage, instead of Fazar blast. Have Vanny's base be behind one of the locked or "Staff only" doors back there. "But how would you get around?" Freddy, take it from here please: "We are now under the Pizzaplex! These utility tunnels connect all the attractions!" "Correct! Fazer Blast, Monty Golf, Roxy Raceway; they are all accessible to S.T.A.F.F., With high enough clearance of course." Make the utility tunnels connect the areas. Maybe let the player cut through the atrium late game, but make the tunnels the main setting. Dark, cramped, but full of hiding spots and props to distract with. Maybe even a few more doors or endos. Each mission in the tunnels is a risk, but the dark makes stealth easier, whilst allowing moon to be a bigger threat. Maybe let him haunt the vents. The point all this is built around is the atrium is wasted in the early game. By gating it off, but still allowing the player on the surrounding walkways or having it slowly open up as you gain more passes/unlock more doors from the inside, you can make it a place of dread. Maybe have Vanny always wandering it, with that being why Freddy and Gregory are stuck in the tunnels. A looming threat to confront at 6am if you choose. Maybe have her set up messages etc where you can see them, to taunt you and Freddy. Make the showtime disk mission some kind of grand showdown. Freddy has a plan to get his friends back. If he can put them in performance mode, he might be able to stop them. So you gather the disk, rise up on the lift from the tunnels, and oh no! Vanny saw you coming! Freddy is forced to fight staff bots as Gregory races away from the stage, dodging Chica on the groud with hiding spots. The second floor is Roxy, where you use distractions to get past her shattered vision. then Monty, who persues you through a vent, forcing you to flash or shoot him as you move through, until you reach the showtime booth. As Gregory shoves the Disk in, the music from the intro begins again, and the staff bots suddenly lose interest in freddy. The show has started, guests must be served after all! But as Gregory turns, He sees Vanny and immediately, he raises his Fazarblaster and fires. She stumbles backwards clutching her head, before stopping. hands still covering her eyes. You were warned about what that could do if shot in someone's eyes. If you cleared all 3 PQ minigames, Vanny leaves. As you make your way to the stage to check on Freddy, yo pass discarded pieces of her costume. The laser seems to have shocked her enough to break the last vestiges of afton's grip. the security gates are unlocked, and you can see the animatronics in dispair. A reboot may have broken Afton's hold for now, but they all seem to realize they are broken. Unclear if they know why. Gregory reunites with Freddy, usual 3 star ending follows. If did not clear princess quest, Vanny rushes Gregory once again. In her rush , she has forgotten 2 things. Gregory is by a railing, and the Fazarblaster has 5 shots. You can guess what happens next. The rest plays out like the rooftop ending, but with freddy smashed by staff bots instead of fall damage.
Moon/Sun has basically replaced the puppet, he almost looks like one and sure acts as a security measure for kids. Even if the puppet has gone dead, I'm sure the fnaf 6 catalog item of the security puppet (yk the one with the split face and inside a purple box) could surely randomly appear out of it's burnt junky scrap form (somewhat fixed by fazbear ent.) and fit the job of your amazing prize counter fix!
Right? I've never played SB myself, but if i ever did I'm gonna make one of my brothers do the Parts and Service bit because it scares me way more than any other part of the game. The concept of something creeping up on you in hordes and only moving when you look away terrifies me. Also i hate the glowing red eyes lol
I would love the salon visit section. Around this time we also notice how the animatronics get more dirty and Roxy is definitely the kind of girl who wouldn’t want to be seen like that. Plus while she’s talking to the salon bots we could get more backstory on her, like how we had that short scene where she’s crying and not wanting to be seen as a loser but for a lot of players you don’t even get to see it, and even if you do most players just glaze past it not taking note of Roxy’s possibly tragic past. Maybe she was threatened to be replaced at one point like Freddy was, maybe she just “wasn’t cool enough” so she frequently visits the salon to make sure she always looks nice and she becomes more egotistical
@@notrealnamenotatall2476 people theorize it’s either sun/moon/whatever stalking the player planning on what to do, or the blob spectating then eventually finding the player leading into a confrontation
Perhaps there could be a way to utilize Vanessa during the laundry room section. When you enter the room you hear the sound of footsteps behind you and you immediately hide. Then you hear the voice of Vanessa, she is looking for you. You have to move through the room without her noticing you. You’ll know when she is coming because she’ll say a voice line. The only thing you can do to avoid her is hide in a hiding spot. I believe that this would be better if this was scripted. Certain spots trigger Vanessa, being unable to hide would result in a jumpscare. When you finally get to the door, the door is locked and Vanessa catches you. I really like the overall ideas of the video! Especially the boiling room one and the basement section.
I find it strange how Kiddy Cove, the only reason we know Foxy even existed at one point, is completely glossed over by the game apart from one piece of reused Freddy dialogue. It feels like there should be more to the area but there isn't.
Question about Sun in the Maze: what happens when he gets you? Sun isnt corrupted by the glitch. He is friendly with Gregory in the beginning and just throws him out the daycare at the end. He calls for security but he doesnt want to kill Gregory. My idea, even though it might be a bit frustrating, I dont know, is that he grabs you and goes something like: "youre too old for this maze! its for the younger ones! Go and play somewhere else!" then he puts you back to the start of the maze.
Or Alternatively have freddy mention at some point that mazercise has a problem with flickering lights so that normally when sun catches you he does what is described here but if he catches you in spots indicated by a flickering light then the lights go out and moon gives you a proper game over
they could totally do another "haha jumpscare but its actually a map bot" thing with the puppet, where after getting VIP if you enter it jumpscares you to give you a pass. this would make it more obvious you have enough items, and also be a good "oh, so youre nice now" kinda thing
*brutal jumpscare that would scare the crap outta everyone* Prize Puppet: CONGRATS, YOU JUST EARNED A PASS TO THE VIP AREA, NOW GET OUT OF MY SIGHT YOU SMOL CHILD. :)
Puppet Supremacy🙏! I swear, you’re too humble for how good your ideas are! Kudos for another awesome video! Bonus points for how detailed everything was and the background music- that was really neat👍. Also, congrats for passing 11k! You’re getting there slowly but surely!
@@notrealnamenotatall2476 People found your channel, and realized how good your content was, and showed it to others. I've been watching some of it happen - people love it whether they're telling you or others about it. And you _do_ make great content!
Security Breach could've been a great game, but it ended up being a rushed mess, especially when you find out that you were supposed to spend 5 nights being trapped in that pizza plex, especially since the pizza plex was going to be closed for a couple of weeks for maintenance, which honestly could have been a way for Vanny and Afton to continue their plan without any other people monitoring them. And seen in the trailer, you can see that Vanessa doesn't seek threats but rather is more worried and friendly when she finds Gregory and maybe tries to help him or find him, but Gregory keeps running from her because he knows what she did, which Vanessa herself doesn't know. After all, she's being controlled by the glitch, and with each night she becomes more and more aggressive, becoming Vanny, but she was kind of a waste in the game and not as menacing as the trailer of the game showed, which is kind of misleading, which in turn shows that the game was rushed. and the same could be said about the animatronics, especially with the first night of the glitch taking them over one by one. First, it's Monty because you hear him smashing up his room, but I kind of wish they did more with the animatronics. And then we have the William problem, oh God, to start with him it's like they just shoved him in the story, it should've been glitch trap rather than burn trap, but I do like the idea of can't rebuild William as she could download glitch trap himself to his new body, giving us an epic boss fight, and Freddy himself having to fight off his friends because they did him dirty when he was fighting the worker bots like he barely threw a punch, I'm sorry. And I wish there was more of the sun and moon; maybe the sun could be the second animatronic to help him around the pizza plex because in most areas of the plex there’s still a lot of light, which confuses me as to why the moon is out in such a lit area. And maybe it helps him hide from Vanny too, but just for a certain time since the sun can’t follow him everywhere because the moon could come out.
Great vid, I especially like the idea of putting the Blob in that boiler section to make it a bit more present in the game. Also, adding background music is pretty neat, I like that!
Also theres no moon chasing at the end of the game instead just have the blob try to get you and we have all the old fnaf Stuff you can see it pick up or maybe distract it with that stuff cause there would be no fear at the end game if you break moon also just inmagine seeing it raise form the main show time stage
I think that SB would have turned out much better if it tried less to be a super open game and more of a large area that exists to separate what is essentially a minigame collection. Get rid of a lot of the STAFF bots patrolling every nook and cranny and maybe even make the open parts of the pizzaplex pretty safe areas. Having a safe zone to put you into a false sense of security can be pretty effective, as opposed to in the final game where the STAFF bots are just a constant annoyance. Animatronics can still roam the open world, but it should be used sparingly so it's a surprise. It doesn't make sense for all these animatronics to be seemingly omnipresent and somehow end up wherever you go The game was far too ambitious for its own good and I think a much better balance could be made between an open environment and gameplay more grounded in what Fnaf is known for
love the video. Monty definitely needed sections where he chases Gregory through the vents when he's shattered. chasing after the player whilst being instructed by Freddy where to go otherwise leading to a dead end aka death. The game might need to add and remove vents, but overall it would feel a lot more interesting. he's quite literally small enough to fit through vents, contrasting with what Freddy says at the beginning at the game, making the player feel constantly hunted. (Plus he's a lot more scarier then the mini music man)
I still think there should've been a side quest where you go rebuild foxy for his abandoned crew. Like, you go into the backstage area and find the ruins of his old unfinished pirate ride, and his first mate, am animatronic skeleton, pops out and asks you to help. He hands you a chip that contains the personality matrix thingy that foxy needs. Then you go around in the junk zone, the backrooms, and etc to gather his parts. After that, you go down to the repair shop and rebuild him, and in exchange first mate gives you a copy of Bonnie's personality matrix so you can rebuild him.
I’m so happy I found this channel that doesn’t discusses about the same old theories, but instead u talk about how the series would’ve been with different choices or pointing out flaws, can’t wait to see ur next video
I love these ideas! I actually had an idea where some sections of the game is where you play as Vanessa when she's not under Burnttrap's control, I imagine her helping Gregory until a certain point where she and Gregory try to escape only for her to get knocked out by one of the animatronics like Moondrop until the point where you free Vanessa and vanquish Vanny in order to fight Burnttrap and escape with her and Freddy fully in tact.
These are some awsome ideas! I had a similar thought for the Daycare a while ago where when returning to get the Mazercise Key, the Generators would run out of Fuel, locking you in the area and you have to get the Key and connect fuses to restore Power while Moon roams the area and hunts you down. Because the power is out, Freddy won't be able to reach you because the Gate needs power to work. Well made video!
These are really good ideas, and I really like the idea of Sun in Mazersize. Though, with the addition of areas being more fleshed out, I think the game play really needs to be tweaked- especially with the idea and addition of the Prize Puppet. All of this to say, I had some ideas for gameplay changes, and wanted to share them somewhere XDXD This is mostly just trying to fix Freddy's gameplay- but. Basically, how Freddy and the other Animatronics work, is that they all have specific paths in each area. This being explained in game, as the paths they are programed to walk during the day to interact with and take pictures with Pizza Plex goers during down time. The antagonistic Animatronics will keep on these paths when not on your trail, and by observing, you can learn these. If they hear or see you, they will deviate from this path find, only going back to it when they are back to un-alerted mode. Meanwhile, Freddy, you can see his paths on a designated map on your Faz watch. Each group of paths have points along the lines, where you can direct Freddo to go to. See, Freddy isn't controllable in this rework anymore. Rather, he works like a mobile hide away. You can tell him to follow you, then hide in him when needed, but this has the drawback of Freddo being really loud following you around, and alerting nearby Animatronics. Or, you can tell him to go to one of the path markers, while in him. You also can't see while in Freddy. Rather, you have to use sound, and the cameras to tell where you are, and where the threats are. While in Fred, Chica and Monty will leave you alone, unaware you exist. Roxy, you need to be more careful around, as she has a suspicion meeter. As her eyes are better, she will spot you in Freddy if you stay around her too much. Also, if the Animatronics see you climb in Freddy, they will attack Fred, and have a unique jumpscare where you are pulled out of Freddy. But, if you round a corner and jump in, Chica and Monty will be confused, and you'll be hidden. You need to be careful with that, though. As, if you are spotted by Chica outside Fred, she'll let out an alarm shriek, that will temporarily paralyze other Animatronics around her. This can be used to stop staff bots and Roxy/Monty for a moment, but will also freeze up Freddo- not allowing you to enter him. Of course, when Chica and Roxy are decommissioned, Fed gets those abilities, and they loose them. Or, more like they get really glitchy and weird. Broken, basically. Like, Chica will still try to shriek, but it'll sound broken and distorted, only sometimes working, other times just calling more Animatronics to you. Roxy's suspicion meeter will be all out of wack, with the addition of using hearing rather sight. And finally, Security bots are slower, there's fewer of them, you only trigger them if you step in their flash light, and they don't jump scare you. Just alert the aggressive Animatronics to the location you were spotted. (Idk- just some shower thoughts I wasn't gonna do anything with- so might as well share them XD)
Wait, I loooove the idea of using the cameras through the Faz watch while inside Freddy. It would totally call back to looking through the cameras in the classic FNAF games and keeping an eye on where everyone is at all times-- *you* just happen to be one of those animatronics walking around! Ugh, so much wasted potential!!
These ideas are all really fun! Definitely would've gone a long way towards spicing up the game and making things more interesting. More areas where you're stuck in confined spaces to break up the larger free-roaming segments are 100% what this game needs to be better.
I loved all of these concepts, and it helps one of SB's biggest problems. That being a lot of spaces are too open for chase scenes (so staff bots are necessary to fix this, which is bad game design) and keeping them confined to an area with preset events keeps the immersion and the gameplay much more engaging. They should've added more chase scenes to add onto other characters like you said, I completely agree with that, but these events would've given SB much more gameplay and things to do than roaming around a big area dodging staff bots.
Also further thing to add to Mazercise, have Freddy manipulate the Maze to help Gregory bypass Sun and get to the Monty Golf vent. The controls of the maze would need to be changed because as they are they are horrible.
Having Gregory turn up the heat on the boiler room would also explain the fire in Roxy Raceway during the shattered Roxy segment. There could also be a voice line like G- "gah, why is it so hot in here?" F- "the heat from the boiler room had to go somewhere-" And then Roxy will chase Gregory through the section.
The staff bots really do make up a lot of the problems in this game. I can't explore without there cheap jumpscare getting in the way of me admiring the well done environment. I think SB lags so much on ps4 because of the staff bots and not just the poor optimization. I wish there was a setting where you could just turn on explore mode and remove the staff bots or have a staff bot difficulty setting that lowers the amount in each area. I believe the stage area with all the entrances to the attractions only need 7 staff bots placed on each of the floors.
It would have been way better and creepier if they have only a couple like 1-2 staff bots on each floor. It can give the pizza plex a more liminal space type feel that could make the game actually unnerving. The main animatronics like Chica could also have a more aggressive agro trigger when seeing Gregory making encounters with them more scary instead of thousands of security bots ringing in your ears. Just the other animatronic’s heavy footsteps and occasional voice lines.
I feel like if these idea’s were actually in the game….that one part about the puppet just being there at the end….. lots of Theories would explode and appear.
(22:00) The Poopette is just watching the whole thing, while holding a present box. It was behind the door at first and then runs next to Greg as they see Freddy and Mrs.Potential fall from the roof, and he runs with him to Freddy, and is the one to unmasked Vanny to when they’re both shocked.
I love the Prize Puppet! Genuinely want to add him to my rewrite of SB and have him be an enemy in the Prize Corner now! You should do another SB video like this, perhaps adding more characters like El Chip or other characters as well! I’d be very interested to see that!
that first encounter with The Blob would've been so good 😭 it's a shame they left it to the side, the story would've been so much better if we got more of it too
2 things I would also love to see more of is (I’m saying this point just in general) Literally any more of Burntrap or maybe like another boss fight that takes place before the one we have as something like an introduction to Burntrap. And second maybe more screen time and appearances for Vanny
Something else I forgot to mention could be that the few times in the vents we see those near endless ceiling’s we could maybe see black tentacles holding animatronic parts I.E the ones we see on the blob
I like your ideas esp. the Prize Puppet chase! • I'd like to add- what if the Sewer section replaced Vanny with Molten Freddy? ••The section has a slow build up, you can only hear strange garbled shrieks intermittently. Shattered Chica slowly wanders through the sewer, allowing players to take in the atmosphere. They'll notice some familiar looking wires moving along the walls... Imagine a mini boss/cutscene where Molten Freddy pulls the pit of corrupted Security Bots into a screeching amalgam. The entire thing can't reach you, but it can pull itself apart to use the heads as alarms. The player then needs to avoid Chica (who is slower) and get out of reach of MF's puppets. - You can lure Chica towards the heads to escape and use valves on broken pipes to hit MF with hot steam. The steam forces the wires to retreat and disables the heads.
3:32 I’m fairly certain you’re right on that tweet existing, but I think it was referring to Monty Golf! It may have been the same one where he used the Cake analogy (that they added many more layers to the cake than needed, would take longer to bake, could either scrap that and make a smaller one that baked quicker or just keep going). Best bet to find it would be an early security breach leak update video (the ones with Candy Cadet)
All of these would add lots to the game! I actually wish most of these featured them, I especially think the concept for the Prize Puppet is really sick and if they were real I could see them having no lore and just being a lovable AI like DJ Music Man and Map Bot. I was also gonna share an idea for a Monty section in Bonnie Bowl but someone else already did. This was a fun video and I think a part 2 for characters like DJ Music Man, or Monty could also be loads of fun.
Oh this is great. I was nodding along until the Prize Counter and then I got really excited, I could totally picture what you were describing and it would have been *so creepy* and fantastic
Prize Puppet is great! Maybe change the Puppet's design enough, so players know it's not the same as our Puppet. Personally, I'd find it creepier if, instead of walking around, it crawled around like the girl from ring or something.
God damn, the Prize Puppet idea is genuinely 10/10. On paper, the breathing and setpiece sound horrifying, but it would still fit perfectly in a Fnaf game. It would be like the RE4 Regenerators for a whole new audience.
That mazersize sun game over could be an inverse jumpscare in a way. Shattered sun could have a few expised wires on their arms and resting on his endo, so shattered sun still trying to be protective goes to drag Gregory back to the entrance, but instead we see sun grab gregory and hear him scream in pain as he gets shocked. Sun thinking its just resistance so keeping hold.
If i had to think of a feature for SB, i would add a Moon meter. The Moon meter is essentially like the Vanny meter, except with Moon of course. There'd be a vertical bar at the corner of the screen that would slowly but steadily drain out, telling the player when the lights will go out. On the top would be the sun, and at the bottom, the moon. When the bar runs out, the lights will flicker and go out, everything gets pitch black and not all blue and trippy like the recharge segments, i mean REALLY dark, like daycare section dark. All the neon lights go out, the music turns off, EVERYTHING. You can't see ANYTHING and would need your flashlight. If you are near any screens, the Moondrop advert would be playing, and you'd hear a soft lullaby play from them - practically the only light in the area. You must immediately get to a recharge station when this happens, or get in Freddy and find the nearest one. There's only 4 minutes to get to one before Moon finds you. Think of the moon meter as the recharge station segments... except more unsettling.
I love videos like these. Their just fun criticisms of a game the creators usually generally like. But it’s the definition of putting their money where their mouths are by demonstrating their critiques firsthand. I love seeing the imaginative and unique things people come up with. At the end of the day we’re all just enjoying a franchise in different ways. Excellent video.
I feel like we should've been given the opportunity to shatter Sun/Moon in either the Mazercise or Daycare Theater. Prize Puppet in the Prize Counter is good, something else I would've liked is El Chip(preferably as a Glamrock) actually being in El Chip's
Some gameplay updates i would add Roxannes mechanics: She can see you through the hiding spots along with shattered roxy who can sniff your footsteps to the hiding place Chica:slowest but can spot you faraway along with her shattered form being faster Monty:fastest but has blocked vision due to the glasses so you can hide right in front of him Moon:you can turn him back to sun by flashing the light but moon can catch you very easily if in darker areas Some cool details i would add Monty swims and sun bathes like a real gator in monty golf Shattered roxy runs at you on all fours Freddy would have a sticket in his stomach that says "Do not put child in" Freddy would also have rotten frosting in his stomach as well Chica sometimes has flys flying around her Roxanne will stalk you like prey Shattered monty can stalk you through the water in the golf Chica eats her food like a chicken
I really like a lot of these ideas! Makes me curious if any unutilized areas of the game could have been used to help with other parts of the story like Vanessa and Vanny
Your ideas are really creative and I would've loved to see the game with some of these suggestions. Sun and Moon were definitely underutilized (and they're some of my favorite Security Breach animatronics) so I especially liked your ideas about how the Daycare basement and Mazercise segments could be revamped. The game feels too big, yet underwhelming at the same time so I think more mini-games/missions would've improved the game overall. I hope that when the Ruin DLC comes out this year, it'll make use of some of the areas that are currently lackluster. I'd definitely be interested in another video if you were to make one!
I feel like a more fluent and immersive way to have a second encounter with both Sun and Moon would be if the blocked off "Kid's Cove" are was used. The sequence of events would play out like this: You get the camera and info about decommissioning Monty in Monty Golf, and also find out right then and there your next objective will be to retrieve the maze control key in the Daycare. Gregory makes a nervous comment about how Sun practically has the place on lockdown and will not let Gregory get close (like more sequences of when Sun stops you from going down the slide again except he'll actually cause a Game Over instead of basically doing nothing; which would establish in this point in the game that the Daycare=Death), so Freddy suggests you go through Kid's Cove as it is a separate daycare for preschoolers whereas Superstar Daycare is for toddlers, the two areas are connected by having a shared basement where the key is located, and it is conveniently right next to Monty Golf. Then the Moon segment you described would play out, where Moon leads you through the basement to disorient you first and make you forget which way leads back to Kid's Cove and into Superstar Daycare. Once you finally get the key Moon unleashes the endos, but instead of the "weeping angels" mechanic these ones are unique and have the goal of blocking and corralling Gregory into the Daycare; where Sun/Moon have free reign. So it becomes a mad dash through winding corridors to stay ahead of the endos and try to remember which way leads back the way you came. Looking up you'd see Moon flying around behind you on his harness pushing Gregory forward as he telegraphs to the endos where to go, so the player has a chance to learn the patterns. This sequence could then end in 3 ways: you are successfully diverted into the Daycare where an inescapable trap has been set up, the endos managed to box in Gregory and Moon drops down (playing the same audio that Sun would make dropping down in Mazercise so the player already knows what that means when they get to that encounter you came up with), or finally the player avoids all the endos and Gregory escapes back out into Kid's Cove. I think this would not only be a great way to stitch this part of the game together and establish shortcuts/connections between areas, but could also give a new sense of dread anytime Moon/Sun come up, as this sequence would establish they are actually far more strategic and cunning than the other animatronics and the player would perhaps now carefully survey each new area in more detail so they'd be prepared in the event this kind of thing happened again... Which then leads straight into the randomized maze encounter with Sun you came up with where the player would have no chance to plan ahead and be panicking even more now as the maze would be harder to navigate than the basement.
Space Puppet my beloved... I wish that had been real. There are so many cool places in this game that you don't get to do anything with, the beauty salon the prize corner, bonnie bowl, Chica's cupcake shop. It kind of makes me wish the game had been a sister location set of minigames and challenges, and the walking around the mall aspect was reduced to just be how you got to the different mini games. As it stands the game has so much unused space and it all just feels a bit empty. Really cool video as usual, and some great ideas for gameplay segments.
I just imagine the prize puppet being in the VIP ending for no reason and immediately think of greagory doing the “are you seeing this shit?” Meme but with the puppet. Freddy Tackles Vanny off the roof. Gregory and Prize Puppet look off the side of the roof: 😮 Prize puppet is Gregory’s new bestie since he’s VIP after Freddy’s unfortunate death.
Another way that would give the game a lot of help which others have suggested is going back to a 5 nights mechanic. Maybe Gregory gets stuck the first night but then comes back go investigate each night. And each night is sectioned into certain areas (that way it gives a more claustrophobic feel. Like maybe you can only roam roxy raceway for one night and then "kill" her for her part). Another thing others have suggested is giving Gregory a better motive, maybe the idea of him looking for a lost friend which is one of the missing children. Maybe they're both homeless and the other child never comes back one day and Gregory searches for them in the pizza plex. This way the stakes would be raised way more. If Vanessa's kidnapped the child, that would make the tension between them way more intense and scary. This also means that Gregory has a better motive than just "I stayed when I didn't have to for investigation" when it could of been "I have to stay and search for my friend". It actually gives the game a much better sense of achievement, and maybe you find that your friend has died to Vanessa or another animatronic like the rest seen on the newspaper. The endings could vary but I think giving Gregory an actual goal and motive would make the game so much cooler. It would also actually be a nicer throwback to previous games and fit in with the lore. For such a huge game and franchise that brands itself on lore security breach was pitiful. Like where is the story? It just gets all shoved in at the end. I totally agree the blobs should come up earlier to make the stakes higher, or maybe Vanessa is given more than just skipping around with no weapon. Like maybe you could find clues to your friends disappearance as you continue through the game. They could have also definitely done more with the scrapped emails in game.
An idea I had that I think would fix some of the shenanigans in SB is just- Having more animatronics? So its less like- the same three somehow everywhere, its these animatronics in this quarter of the pizzaplex, these ones here. You could do something fun like- El Chip in his restaurant and its like a safe space area, one of the only real ones in the game, maybe hed even shout if one of the others try to follow you in, say hes new so he doesnt have the glitch... but perhaps he'd get it later >:]. Honestly I feel like- for a mall that has its animatronics as its main draw in, only having 4 (well. 6, 7 when Bonnie was still around) is really weird. You could make call backs to book animatronics or costumes, or simply give some more love to the non main four cast. Or just- Make up new ones like Roxy and Monty! (Tho even Roxy is a call back and Monty could be a callback to a minigame mask and tengentially to Old Man Consequences)
I salute you for trying to take on (some) of the problems this game has. The game is such an insurmountable mess I wouldn’t even know where to start, but I think these ideas would definitely help the game feel more fleshed out and purposeful
I didn't make it clear in the video, but Sun wouldn't technically be 'hostile'. He could easily be under the impression that he's helping Gregory, either by getting him to safety or keeping him from Monty, but it still counts as a game over/death because Gregory gets stuck.
In fact, this could be a neat addition to Sun's characterization, as instead of just kicking Gregory out of the daycare, he would actively change his mind and come back out to get him. Maybe because he realizes- after the basement section- that Moon is actively pursuing Gregory.
Perhaps even the addition of a cutscene where Gregory makes it out of the basement and escapes Moon as he turns into Sun. As he's running out of the theater, we can hear Sun realize what's going on and calling after him. Then him dropping in at Mazercise is expected.
Omg this is great! As much as I adore the Sun/Moon character I admit they really weren't utilized to their full potential. And their dynamic has always been intriguing (see Lights Out song)
So this woulda been a fun idea to have *technically* two allies except one is wrapped up in another enemy so isn't as reliable
I have line ideas! “Yoo-hoo! New frieeeend! Listen, I’m sorry for getting mad. HE attacked you, didn’t he? I will keep you safe by hiding you, I promise!” “Sun, I can’t hide, I gotta-“ “Th-then let me protect you! Like Freddy!” “Uh… but what if you turn into Moon again?”
@@forkalamari6093 I have a fan made fnaf book series idea wanna hear it?
@@Iristhetvdemon1030 oh yeah! I think I saw you talking about it on a RyeToast vid lol, fire away!
@@forkalamari6093 ok so the series is called "five nights at Freddy's glitch in the system"
I like to imagine that when sun is hunting you down through the mazercize game he thinks we are playing hide and seek. And at the beginning he counts to 10 giving you to time to run.
I was thinking that too! It makes sense cause that’s what he did in the daycare. I also like to imagine there’s some dialogue at the beginning too like “ooo! Are we playing hide and seek? Fun! Okay 1…2…” and that’s when you’re able to start running.
@@Kittyboi. that's sounds so cool I would love for that to be In the game
And when he catches you, maybe he takes you to a timeout area and the maze layout changes automatically every time he catches you as a punishment, but every layout has a feasible exit point, it's layout just kinda scrambles in the middle so when you go back, you are forced to take a different path or something. It is a good challenge that forces you to be stealthy, plus keeps in that original concept of the maze being changed without the annoying near impossible-to-solve puzzle aspect and also keeping the sun mechanic introduced in the daycare in use since he doesn't jumpscare Gregory.
@@peblezQ love that idea
THAT WOULDVE SCARED ME MAN
I think having a puppet that starts off passive but the more animatronics you harm the more aggressive it gets would be neat. They just need to use the puppet again.
They really missed an opportunity with Charlie. She is literally the "protector"! They could not have missed a more obvious opportunity. That she would be helping Gregory.
i could just imagin
first time meeting prize puppet:
gregory: ah! what is that thing!?
do not be afraid child, i will not hurt you, i know this place may not be the safest right now, but i can help
after killing chica: gregory... it is nice to see your safe, i herd something shamble by making broken sounds, i dont know what in this place could sound like that.. an endo maybe..? please be careful..
after killing roxy: gregory! your back! even though its 6:00 am..? were you and fazbear getting curious..? well i must warn you.. *something happened to roxanne* shes a shattered version of her former self now, what did you do? ...
gregory: i didnt do anything!
nothing? hm... fine then, run along now, you came here to explore, right? just be careful near those plushies, they are very flammable..
after killing monty: *gregory... **why.did.you.lie.to.me**?* what happened to fazbear? why did you make him into an abomination
gregory: h- how did you know!?
answer *the question gregory*
gregory: i HAD to!! they were literally trying to kill me! those parts helped freddy protect me
you have that blaster and camera, you HAD ways to protect yourself! but you turned fazbears friends into MONSTERS, roxy's narcissism has turned into a sense of joy for killing, monty is an animal, and chica cannot even speak! they will be scraped, and fazbears friends will be replaced
gregory: i didnt make them into monsters! it was that rabbit lady! she did something to them!
silence, you will not use her as a scapegoat, the others are under my protection, and you will NOT get away will destroying them!!
*security mode ai level set to: 20*
*safe mode deactivated*
*closing exits to: el chips, prize corner, arcade* *main lobby elevator malfunction*
you better stay out of my way gregory, fazbear cant save you now
(puppet flys out of box)
gregory: freddy! can you hear me!? dang it! no connection.. i need to find a way out of here!
(and then there would be a boss fight segment)
Or the puppet could hang out at the Prize Counter and supply Gregory with stuff in exchange for Faz Tokens/Tickets rather than having to look all over creation for hidden items, except for the Golden Plushies which finding all of those makes the puppet an ally to protect Gregory throughout the Pizzaplex.
@@riskopalfi801 idk, there's a REALLY obvious pick to who could charlie be in this game, someone who helps Gregory you say? Hmm I wonder who that could be
@@pico1201 That is why it's my headcanon that she is Freddy. But they seem to (unfortunutelly) go with Michael possesion.
I really wish there was more of Sun and Moon in general, but the Prize Puppet ammended VIP Ending honestly sounds like a great improvement that I'm totally down for.
Just imagine the fire just bringing the whole place down, and the Puppet just nods in approval.
Imagine getting all the plushies to get VIP and when you hear the breathing you turn around to see it standing ominously behind you.
And then it puts a party hat on your head and throws confetti into the air before walking away minding its business
@@kikiscribbles nice 👍
@@kikiscribbles Or like it gives you a wrist band that's green, maybe adding to some lory of being a sibling of the girl it was trying to save. Just to tie this game to the older Pizza Sim.
@@azlaniscool100 the green wristband allows Gregory to survive one jumpscare like some sorta gift box from fnaf world
If that happened, that would open like a lot of theories like Charlotte is possessing the prize puppet.
Monty in Bonnie bowl could be interesting, not sure exactly what he would be doing there but his history with Bonnie makes him probably the best fit for that area. The endos being there is kinda random and feels lazy.
Hmm... I think you might be onto something. After all, we don't truly know what happened to Bonnie except with the hints. Maybe that could be the mission where we find out more?
What about an really shattered bonnie where you cant tell who he is paint monochorme over no ears like an endo but not stoping like the others
with out freddy then have him tell you who he was
@@lithodorus What if, you enter bonnie bowl after shattering monty. And all the stuff is already knocked down. Like implying that monty went through is little temper tantrum while you were absent. And then monty pops in out of a vent or something.
My thoughts exactly.
@@andrewkelley9405 I'm making a fan made fnaf book series wanna hear it?
I think that Steel Wool really needs help for the levels in games, really.
If they are gonna make another FNAF game on this scale they should contact AAA studios for help, just help, not involving in the development of the game.
Your ideas are really great.
I would add the original lines where it gives more clue why Gregory wants to avoid Vanessa and the lines between Gregory and Freddy when referring to Gregory’s injury cause it would make things less confusing
Definitely agree!
@@notrealnamenotatall2476 yeah cause it would negate the confusion of people thinking Gregory is a robot as yes in the books Charlie does bleed but it was evident it’s fake blood when they thought William faked his death
But if Gregory is a robot, why did the cut line have Freddy indicate it is blood
@@area52ron People look way too far into it, the blood line was cut, mostly because it technically has a kid being hurt in a game. And not many games have the balls to hurt a kid on screen or off. Seeing as kids are a touchy subject in horror games. and because Blood never really is seen in FNaF except minigames. (And I think it is because the Devs wanted to make sure to keep a low age rating on the game itself)
@@silentwraithuk yeah which led to the Gregory is a robot theory
@@area52ron But what other evidence is there to back of him being a robot? Just the fact Freddy said he is broken? I am not sure if Fazbear Entertainment can make a realistic human robot, It would probably be more expensive than all Glamrock animatronics combined.
There could have been a vent section were you have to be careful to avoid tentacles slivering by carrying pieces from the museum and if you make contact with them the tentacles become aware and grab you, if you fail to get it off of you then you get dragged away into the dark before being greeted by a game over screen. Also after the mission if you go back to the museum all the display cabinets are empty and smashed and Vanessa is wandering around confused.
the vent section happens after Glamrock Freddy tells Gregory he needs to be sus and enter a small vent on the floor
@@benro6564 Gregory, do you see the small vent on the floor? Have you ever heard of Among Us, Gregory? You need to vent. I know it will be hard for you to be sus, but i know you can do it Gregory.
@@slushiiix4287 in the progress he accidentally falls on The Mini-Muisc Man killing it :)
Like The Blob was literally teased in the FIRST freddy and friends episode and then we never saw him again until a secret ending where he almost immediately got overshadowed by the reintroduction of Afton. The only other indication we got of him being in the Pizzaplex was through fan theories speculating that he was the one clamboring through the vents.
This was an awesome vid tho and I definitely agree that most of the areas in the game just feel like blank setpieces and that they could've been utilized so much better.
Mazercize should also be randomly generated each playthrough to make it more challenging. The cupcake minigame could be like Papa’s Cupcakeria, where you get the menu of what cupcakes need to be made. Getting one wrong would make Chica approach the office, while getting the order right would attract her back to the cupcake factory. In the salon, being sneaky enough would allow you to steal the equipment from the bots, making Roxy storm off angry and avoiding the whole chase sequence at the end. After the boiler mission the Blob would sometimes be found in the utilidors, the tentacles would be in dark areas pretending to be ordinary wires to ambush Gregory.
Id say add in a segment where Freddy is corrupted. Probably near the end. Saving him depends in the ending you choose. If you destroy peepaw then Freddy will be saved, or you can leave without saving him.
Or a darker ending where the only way to save him is to shatter him.
Definitely would've liked that idea!
On my first playthrough, I totally thought that was where they were going with it. Freddy's deteriorating appearance throughout the game combined with Gregory lying to him about the upgrades made me think they were leading up to a section where Freddy finds out what you did to his friends and snaps. Instead they did absolutely nothing with that plot point lol
Who is “peepaw”
Peepaw Afton. XD
IIRC there are some cut voice lines that imply something like that was planned originally.
In the game. You can see the Afton Infection start to affect the Lights and certain game arcades to show his presence in the Pizzaplex systems.
What if as you progress through the games. You start to see the Blobs tentacles start to appear throughout the pizzaplex and apart to spread. Through vents, throughout pipes, and maybe even a new hazard to dodge.
A good way to build up to the blob.
Honestly, adding Sun to Mazercise and Moon to the theater feels perfect. They both feel underutilized, Sun especially, seeing as you only get, what, a few minutes max with him if you know what you're doing? Sure, there's the blackout segments for Moon, but as you said, you're usually not too far from a charging station when they happen.
I thought they missed a huge opportunity on not using Monty for a water theme level
Imagine dark murky waters you have to walk through, while Monty is stalking you from underneath almost completely hidden by the swampy waters
I feel like that could of been good for after shattering him because chica and Roxy get an area after you break them and he doesnt. So like after he falls he falls down into a murky water area and Gregory has to carefully climb on floating boards and rocks while monty stalks him
@@LightMoon7890 I mean that’s an amazing idea don’t get me wrong, it’s just that the only reason they did those things for chica and roxy is because there was nothing you do to them before shattering them and for monty you do this bossfight then shatter him, again what you said is still an amazing idea
@@monaelsaka5655 Lile she said it would give him more to do since you can run into chica and Roxy a lot even after shattering them and the only two place you run into monty is the daycare and his area
@@LightMoon7890 I know that it’s just that after the boss fight monty is barely shown, that’s all I’m trying to imply
he would’ve been great for the sewers level
The boiler section could have been accessed via the Chica gate near the showers and locker rooms, there are vents in the room and Freddy could have helped Gregory into them. I absolutely love this and it gives the Blob something to do, just makes me wonder what would happen if someone other than Gregory turned on the heat.
Well, as it stands, there's got to be _some_ reason that enough ice buildup was in the freezer to fully encase an endo and yet left unremoved. Perhaps no one else who tried made it back, and so they stopped sending anyone to try.
I love all these ideas. I also think they should’ve made Gregory more sentient. I mean.. he’s a child stuck in a living nightmare. Maybe they should’ve added some quick time events where Gregory has an oncoming panic attack and needs to find a hiding place. Or maybe he starts crying and attracts lots of attention in busy areas due to the noise. I don’t know if it’s just me but there’s a lot missing with his character. He’s supposed to be our main concern in the game and there is nothing connecting us to him.
Ff He is supposed child but acts like a snarky teenager
Actually, I have a concept for Security Breach in which if you get caught by Security Bots too many times, a "Security Breach" alarm will trigger which will cause the entire area you are in to under lockdown for five minutes(no leaving the area) as Security Bots chase you. And the animatronics (and Vanessa, sometimes Vanny) will chase you during a "Security Breach" depending on which area you are in. If you are in the atrium during a "Security Breach", EVERYTHING will chase you(even DJ Music Man) and the only way you can survive is by running away inside Freddy(running on foot will lead to death and you can't hide from them either).
I like that idea! It would incentivize the player to not get caught too many times. ^_^
I love this, it makes so much sense
I love this but, how would Dj music man get out in the first place? The only thing separating The Fazcade and The Atrium is an elevator, and we know Damn well that Dj Music Man can’t fit there
I like that idea to a point, but they would have to take away some of the staffbots to make that mechanic work fairly, they added way too many in some areas.
If we're talking about ways to improve Security Breach, then I really think Security Breach could've benefitted from some sort of "Classic" Mode. I mean there are already sections in the game that are basically FNAF 1, might as well just include classic FNAF gameplay as an extra mode.
It could be a mixture of Security Breach mechanics and FNAF 1 with doors. Money and Glamrock Chica could work like Bonnie and Chica. Roxy could require you to flicker the flashlight at her. The Moon could require you to hide, and Freddy would have you playing audio to distract him. And if the Prize Puppet was a thing, you would have to wind it's music box. Imagine how cool it would be to have a mix of FNAF 1, 2 and 3 along with a few aspects of SB as an extra mode.
Please no flashlight flickering. Just make them hold it on her - it actually _uses_ the battery, it lets you see what the fuck you're looking at both in animation and model, and it makes the screen comprehensible to those using it, whether the player or a content creator's community.
@@ultmateragnarok8376 yeah fair enough. Flickering the light would be closer to FNAF 2, but could get pretty annoying fast.
@@ToyFreddyGaming1987 I plan to make a fan made fnaf book series wanna hear it?
@@Iristhetvdemon1030 sure
@@caril.9384 Ok so my series is called "five nights at Freddy's glitch in the system"
I love the idea of introducing the Blob earlier! There really should have been more obvious hints that it and Afton were in the building, that way we all wouldn't have felt like they just got dropped in our laps last minute with no warning.
God I loved all this ideas! Esp the puppet one! While in the blackout section I had the small idea that the arcades would randomly lit up with like old minigame screens like the "give gift give life" or a "save them" just randomly flashing every once in a while, I feel it would add a ton to the creepyness and "supernatural" feeling the game kind of lacks
Oh, I really like that! That would be a very creepy callback!
21:15 the lights turning off could also re-enable the moon to roam freely in a more "natural" way then the forced hourly recharge station, and needing to hide from moon while avoiding the puppet could be a big challenge
I would’ve loved to utilize more STAFF bot functionality like the pizza minigame. They seem like amazing setpieces for comedy and functionality.
Like what if in the office segments, you had to use the monitors to direct a staff bot around the location and cause distractions to fend off Roxy and Monty as they try to come into your office, with the doors operating on health instead of power.
W the mazercise section - let Sun spit lore lines. Maybe like "why is everyone acting crazy" in ref to the Afton virus.
The cupcake cafe and the salon are so poorly under-utilized. I'm glad someone appreciates them
"Oh, stop running awaY! Do you want the others to get you?! I- I can keep you safe! IIiii can protect you, pinkie promise! You can't trust Freddy, he's not right. He's like the others!"
Shattered Roxy Berating the staffbots in the salon and telling them to make her beautiful again. Wonderful angst.
Great job with all these ideas.
Yeah, I think the last update actually changed the solution? O.o
My most self indulgent idea would be to add in a pool/water park area. I hate swimming threats in games and I super hate submerged animatronics. So what if Monty could swim. Or heck, throw a shark in there, like Felix the Shark.
SECURITY SHARK!
The kids cove is in the game but you can’t go in there
Got a bit of Submechanophobia? I don’t blame you, I do too.
@@jiyojiy6202I love this😂👍
@@def3ndr887 you can go in it it’s just there’s no real reason to be there except to get the one step closer to the Daycare-Stage Easter egg
I would've added more Vanessa to the story; we cause a lot of trouble with triggering alarms, etc. and Vanessa is nowhere to be seen. I would add her to the location you triggered the alarm trying to find you using a few new lines to make it interesting along with some staff bots in the area making backtracking to those sections harder in the first few hours before she switches to Vanny.
Indeed
I wish they would animate the ending cutscenes too instead of leaving it unfinished because the “comic” ending scenes don’t even look like a comic it looks like a story board that was turned into a “comic” last minute. Which is what probably happened considering the choppy and rough outlines
I imagine that if the Prize Puppet could teleport, a special animation for it would have it sort of be pulled up towards the darkness above and reappearing by being lifted down by its strings.
I also like the idea of Freddy not actually knowing what the box is for, maybe saying something like "I don't know, there hasn't been any mention of a new attraction in the prize corner at any point. It may be wise to avoid it."
This is gonna be a VERY odd take but hear me out. MAKE THE ATRIUM AN END-GAME AREA!
"But why?"
The area is just too big for day to day traversal. nothing is threatening in there, aside from the showtime sequence. By making it one of the last areas of the game, you could use it for something like the Vanny boss fight. Have Freddy get disassembled and make his last stand on stage, instead of Fazar blast. Have Vanny's base be behind one of the locked or "Staff only" doors back there.
"But how would you get around?"
Freddy, take it from here please: "We are now under the Pizzaplex! These utility tunnels connect all the attractions!"
"Correct! Fazer Blast, Monty Golf, Roxy Raceway; they are all accessible to S.T.A.F.F., With high enough clearance of course."
Make the utility tunnels connect the areas. Maybe let the player cut through the atrium late game, but make the tunnels the main setting. Dark, cramped, but full of hiding spots and props to distract with. Maybe even a few more doors or endos. Each mission in the tunnels is a risk, but the dark makes stealth easier, whilst allowing moon to be a bigger threat. Maybe let him haunt the vents.
The point all this is built around is the atrium is wasted in the early game. By gating it off, but still allowing the player on the surrounding walkways or having it slowly open up as you gain more passes/unlock more doors from the inside, you can make it a place of dread. Maybe have Vanny always wandering it, with that being why Freddy and Gregory are stuck in the tunnels. A looming threat to confront at 6am if you choose. Maybe have her set up messages etc where you can see them, to taunt you and Freddy.
Make the showtime disk mission some kind of grand showdown. Freddy has a plan to get his friends back. If he can put them in performance mode, he might be able to stop them. So you gather the disk, rise up on the lift from the tunnels, and oh no! Vanny saw you coming! Freddy is forced to fight staff bots as Gregory races away from the stage, dodging Chica on the groud with hiding spots. The second floor is Roxy, where you use distractions to get past her shattered vision. then Monty, who persues you through a vent, forcing you to flash or shoot him as you move through, until you reach the showtime booth. As Gregory shoves the Disk in, the music from the intro begins again, and the staff bots suddenly lose interest in freddy. The show has started, guests must be served after all! But as Gregory turns, He sees Vanny and immediately, he raises his Fazarblaster and fires. She stumbles backwards clutching her head, before stopping. hands still covering her eyes. You were warned about what that could do if shot in someone's eyes.
If you cleared all 3 PQ minigames, Vanny leaves. As you make your way to the stage to check on Freddy, yo pass discarded pieces of her costume. The laser seems to have shocked her enough to break the last vestiges of afton's grip. the security gates are unlocked, and you can see the animatronics in dispair. A reboot may have broken Afton's hold for now, but they all seem to realize they are broken. Unclear if they know why. Gregory reunites with Freddy, usual 3 star ending follows.
If did not clear princess quest, Vanny rushes Gregory once again. In her rush , she has forgotten 2 things. Gregory is by a railing, and the Fazarblaster has 5 shots. You can guess what happens next. The rest plays out like the rooftop ending, but with freddy smashed by staff bots instead of fall damage.
Awesome idea!
This is really smart.
Making office minigames into something in style of Help Wanted is such a good idea.
i can practically SEE myself repeatedly dying during that glamrock salon section LMAO, i love all of these ideas a lot
Moon/Sun has basically replaced the puppet, he almost looks like one and sure acts as a security measure for kids. Even if the puppet has gone dead, I'm sure the fnaf 6 catalog item of the security puppet (yk the one with the split face and inside a purple box) could surely randomly appear out of it's burnt junky scrap form (somewhat fixed by fazbear ent.) and fit the job of your amazing prize counter fix!
Really like the boiler room idea, it’s a perfect way to help foreshadow the Blob at the end
3:47 personally the endoskeletons were one of the few scary encounters in the game
Right? I've never played SB myself, but if i ever did I'm gonna make one of my brothers do the Parts and Service bit because it scares me way more than any other part of the game. The concept of something creeping up on you in hordes and only moving when you look away terrifies me.
Also i hate the glowing red eyes lol
@@Sovereign_Toadstool and the fact that they're so FAST when you look away
Right? It's like, you blink and they're immediately five feet closer.
@@talbotpassant I looked away for around 15 seconds and I turn back to see 4 standing infront of me ._.
I would love the salon visit section. Around this time we also notice how the animatronics get more dirty and Roxy is definitely the kind of girl who wouldn’t want to be seen like that. Plus while she’s talking to the salon bots we could get more backstory on her, like how we had that short scene where she’s crying and not wanting to be seen as a loser but for a lot of players you don’t even get to see it, and even if you do most players just glaze past it not taking note of Roxy’s possibly tragic past. Maybe she was threatened to be replaced at one point like Freddy was, maybe she just “wasn’t cool enough” so she frequently visits the salon to make sure she always looks nice and she becomes more egotistical
steelwool should hire people like you to design the game. fantastic video
Aww, thank you. 😊
With the Daycare basement idea, that could potentially give Moon a Post-6AM encounter if you decomission Monty last.
Glamrock Freddy: (tackles Vanny off the roof)
Prize Puppet: (vibing)
The idea of the encounter with the Shattered Moon/Sun could work for the DLC.
I'm half-expecting it since it looks like Moon might be on the poster.
@@notrealnamenotatall2476 people theorize it’s either sun/moon/whatever stalking the player planning on what to do, or the blob spectating then eventually finding the player leading into a confrontation
Perhaps there could be a way to utilize Vanessa during the laundry room section. When you enter the room you hear the sound of footsteps behind you and you immediately hide. Then you hear the voice of Vanessa, she is looking for you. You have to move through the room without her noticing you. You’ll know when she is coming because she’ll say a voice line. The only thing you can do to avoid her is hide in a hiding spot. I believe that this would be better if this was scripted. Certain spots trigger Vanessa, being unable to hide would result in a jumpscare. When you finally get to the door, the door is locked and Vanessa catches you.
I really like the overall ideas of the video! Especially the boiling room one and the basement section.
I find it strange how Kiddy Cove, the only reason we know Foxy even existed at one point, is completely glossed over by the game apart from one piece of reused Freddy dialogue. It feels like there should be more to the area but there isn't.
Question about Sun in the Maze: what happens when he gets you? Sun isnt corrupted by the glitch. He is friendly with Gregory in the beginning and just throws him out the daycare at the end. He calls for security but he doesnt want to kill Gregory. My idea, even though it might be a bit frustrating, I dont know, is that he grabs you and goes something like: "youre too old for this maze! its for the younger ones! Go and play somewhere else!" then he puts you back to the start of the maze.
Excellent idea!
You could even add a timer til lights out if you wanted to make it more suspenseful.
Or Alternatively have freddy mention at some point that mazercise has a problem with flickering lights so that normally when sun catches you he does what is described here but if he catches you in spots indicated by a flickering light then the lights go out and moon gives you a proper game over
they could totally do another "haha jumpscare but its actually a map bot" thing with the puppet, where after getting VIP if you enter it jumpscares you to give you a pass. this would make it more obvious you have enough items, and also be a good "oh, so youre nice now" kinda thing
*brutal jumpscare that would scare the crap outta everyone* Prize Puppet: CONGRATS, YOU JUST EARNED A PASS TO THE VIP AREA, NOW GET OUT OF MY SIGHT YOU SMOL CHILD. :)
Gregory with the pupet once it's at the end of it's track: "I got no strings on me!" *Puppet breaks off strings and track* Gregory: "Oh Shi-!!!"
Puppet Supremacy🙏!
I swear, you’re too humble for how good your ideas are! Kudos for another awesome video! Bonus points for how detailed everything was and the background music- that was really neat👍.
Also, congrats for passing 11k! You’re getting there slowly but surely!
O.O I thought the counter was off again, but I looked and I somehow got like 1,000 subscribers in one day. How on EARTH did that happen?!?!
@@notrealnamenotatall2476 People found your channel, and realized how good your content was, and showed it to others. I've been watching some of it happen - people love it whether they're telling you or others about it. And you _do_ make great content!
Security Breach could've been a great game, but it ended up being a rushed mess, especially when you find out that you were supposed to spend 5 nights being trapped in that pizza plex, especially since the pizza plex was going to be closed for a couple of weeks for maintenance, which honestly could have been a way for Vanny and Afton to continue their plan without any other people monitoring them.
And seen in the trailer, you can see that Vanessa doesn't seek threats but rather is more worried and friendly when she finds Gregory and maybe tries to help him or find him, but Gregory keeps running from her because he knows what she did, which Vanessa herself doesn't know. After all, she's being controlled by the glitch, and with each night she becomes more and more aggressive, becoming Vanny, but she was kind of a waste in the game and not as menacing as the trailer of the game showed, which is kind of misleading, which in turn shows that the game was rushed.
and the same could be said about the animatronics, especially with the first night of the glitch taking them over one by one. First, it's Monty because you hear him smashing up his room, but I kind of wish they did more with the animatronics.
And then we have the William problem, oh God, to start with him it's like they just shoved him in the story, it should've been glitch trap rather than burn trap, but I do like the idea of can't rebuild William as she could download glitch trap himself to his new body, giving us an epic boss fight, and Freddy himself having to fight off his friends because they did him dirty when he was fighting the worker bots like he barely threw a punch, I'm sorry.
And I wish there was more of the sun and moon; maybe the sun could be the second animatronic to help him around the pizza plex because in most areas of the plex there’s still a lot of light, which confuses me as to why the moon is out in such a lit area. And maybe it helps him hide from Vanny too, but just for a certain time since the sun can’t follow him everywhere because the moon could come out.
The prize puppet is an incredible idea, I love it
Great vid, I especially like the idea of putting the Blob in that boiler section to make it a bit more present in the game.
Also, adding background music is pretty neat, I like that!
Thank you! And that's great to hear! ^_^
Also theres no moon chasing at the end of the game instead just have the blob try to get you and we have all the old fnaf
Stuff you can see it pick up or maybe distract it with that stuff
cause there would be no fear at the end game if you break moon also just inmagine seeing it raise form the main show time stage
I think that SB would have turned out much better if it tried less to be a super open game and more of a large area that exists to separate what is essentially a minigame collection. Get rid of a lot of the STAFF bots patrolling every nook and cranny and maybe even make the open parts of the pizzaplex pretty safe areas. Having a safe zone to put you into a false sense of security can be pretty effective, as opposed to in the final game where the STAFF bots are just a constant annoyance. Animatronics can still roam the open world, but it should be used sparingly so it's a surprise. It doesn't make sense for all these animatronics to be seemingly omnipresent and somehow end up wherever you go The game was far too ambitious for its own good and I think a much better balance could be made between an open environment and gameplay more grounded in what Fnaf is known for
The Blob in the Utility Tunnels would be a great tease for its character.
love the video.
Monty definitely needed sections where he chases Gregory through the vents when he's shattered.
chasing after the player whilst being instructed by Freddy where to go otherwise leading to a dead end aka death.
The game might need to add and remove vents, but overall it would feel a lot more interesting.
he's quite literally small enough to fit through vents, contrasting with what Freddy says at the beginning at the game,
making the player feel constantly hunted. (Plus he's a lot more scarier then the mini music man)
I still think there should've been a side quest where you go rebuild foxy for his abandoned crew. Like, you go into the backstage area and find the ruins of his old unfinished pirate ride, and his first mate, am animatronic skeleton, pops out and asks you to help. He hands you a chip that contains the personality matrix thingy that foxy needs. Then you go around in the junk zone, the backrooms, and etc to gather his parts. After that, you go down to the repair shop and rebuild him, and in exchange first mate gives you a copy of Bonnie's personality matrix so you can rebuild him.
I’m so happy I found this channel that doesn’t discusses about the same old theories, but instead u talk about how the series would’ve been with different choices or pointing out flaws, can’t wait to see ur next video
Im working on a fan made fnaf book series wanna hear it?
What do you say?
I love these ideas! I actually had an idea where some sections of the game is where you play as Vanessa when she's not under Burnttrap's control, I imagine her helping Gregory until a certain point where she and Gregory try to escape only for her to get knocked out by one of the animatronics like Moondrop until the point where you free Vanessa and vanquish Vanny in order to fight Burnttrap and escape with her and Freddy fully in tact.
I accidentally read "Butt-trap" instead of Burnttrap! 🤣
These are some awsome ideas!
I had a similar thought for the Daycare a while ago where when returning to get the Mazercise Key, the Generators would run out of Fuel, locking you in the area and you have to get the Key and connect fuses to restore Power while Moon roams the area and hunts you down. Because the power is out, Freddy won't be able to reach you because the Gate needs power to work.
Well made video!
These are really good ideas, and I really like the idea of Sun in Mazersize.
Though, with the addition of areas being more fleshed out, I think the game play really needs to be tweaked- especially with the idea and addition of the Prize Puppet. All of this to say, I had some ideas for gameplay changes, and wanted to share them somewhere XDXD
This is mostly just trying to fix Freddy's gameplay- but.
Basically, how Freddy and the other Animatronics work, is that they all have specific paths in each area. This being explained in game, as the paths they are programed to walk during the day to interact with and take pictures with Pizza Plex goers during down time. The antagonistic Animatronics will keep on these paths when not on your trail, and by observing, you can learn these. If they hear or see you, they will deviate from this path find, only going back to it when they are back to un-alerted mode. Meanwhile, Freddy, you can see his paths on a designated map on your Faz watch. Each group of paths have points along the lines, where you can direct Freddo to go to.
See, Freddy isn't controllable in this rework anymore. Rather, he works like a mobile hide away. You can tell him to follow you, then hide in him when needed, but this has the drawback of Freddo being really loud following you around, and alerting nearby Animatronics. Or, you can tell him to go to one of the path markers, while in him. You also can't see while in Freddy. Rather, you have to use sound, and the cameras to tell where you are, and where the threats are.
While in Fred, Chica and Monty will leave you alone, unaware you exist. Roxy, you need to be more careful around, as she has a suspicion meeter. As her eyes are better, she will spot you in Freddy if you stay around her too much.
Also, if the Animatronics see you climb in Freddy, they will attack Fred, and have a unique jumpscare where you are pulled out of Freddy. But, if you round a corner and jump in, Chica and Monty will be confused, and you'll be hidden. You need to be careful with that, though. As, if you are spotted by Chica outside Fred, she'll let out an alarm shriek, that will temporarily paralyze other Animatronics around her. This can be used to stop staff bots and Roxy/Monty for a moment, but will also freeze up Freddo- not allowing you to enter him.
Of course, when Chica and Roxy are decommissioned, Fed gets those abilities, and they loose them. Or, more like they get really glitchy and weird. Broken, basically. Like, Chica will still try to shriek, but it'll sound broken and distorted, only sometimes working, other times just calling more Animatronics to you. Roxy's suspicion meeter will be all out of wack, with the addition of using hearing rather sight.
And finally, Security bots are slower, there's fewer of them, you only trigger them if you step in their flash light, and they don't jump scare you. Just alert the aggressive Animatronics to the location you were spotted.
(Idk- just some shower thoughts I wasn't gonna do anything with- so might as well share them XD)
Wait, I loooove the idea of using the cameras through the Faz watch while inside Freddy. It would totally call back to looking through the cameras in the classic FNAF games and keeping an eye on where everyone is at all times-- *you* just happen to be one of those animatronics walking around! Ugh, so much wasted potential!!
These ideas are all really fun! Definitely would've gone a long way towards spicing up the game and making things more interesting. More areas where you're stuck in confined spaces to break up the larger free-roaming segments are 100% what this game needs to be better.
I loved all of these concepts, and it helps one of SB's biggest problems. That being a lot of spaces are too open for chase scenes (so staff bots are necessary to fix this, which is bad game design) and keeping them confined to an area with preset events keeps the immersion and the gameplay much more engaging. They should've added more chase scenes to add onto other characters like you said, I completely agree with that, but these events would've given SB much more gameplay and things to do than roaming around a big area dodging staff bots.
Also further thing to add to Mazercise, have Freddy manipulate the Maze to help Gregory bypass Sun and get to the Monty Golf vent. The controls of the maze would need to be changed because as they are they are horrible.
Having Gregory turn up the heat on the boiler room would also explain the fire in Roxy Raceway during the shattered Roxy segment. There could also be a voice line like
G- "gah, why is it so hot in here?"
F- "the heat from the boiler room had to go somewhere-"
And then Roxy will chase Gregory through the section.
I just noticed you added background music
Yup! What do you think? I might start adding appropriate-ish tracks in upcoming videos.
The daycare basement would've connected to the cut utilidor system, so it would've served a better shortcut purpose
11:27 "The salon bots will race to get you. And jab you with their scissors... possibly in the eyes." Dude that killed me-
The staff bots really do make up a lot of the problems in this game. I can't explore without there cheap jumpscare getting in the way of me admiring the well done environment. I think SB lags so much on ps4 because of the staff bots and not just the poor optimization. I wish there was a setting where you could just turn on explore mode and remove the staff bots or have a staff bot difficulty setting that lowers the amount in each area. I believe the stage area with all the entrances to the attractions only need 7 staff bots placed on each of the floors.
It would have been way better and creepier if they have only a couple like 1-2 staff bots on each floor. It can give the pizza plex a more liminal space type feel that could make the game actually unnerving.
The main animatronics like Chica could also have a more aggressive agro trigger when seeing Gregory making encounters with them more scary instead of thousands of security bots ringing in your ears. Just the other animatronic’s heavy footsteps and occasional voice lines.
@ambiguousbastard9517 this definitely. Looking back at it 7 really isn't much of a difference.
I kinda make my own idea for more content to the "Afton Ending", like, maybe the Blob escaping and take down the pizza plex
I feel like if these idea’s were actually in the game….that one part about the puppet just being there at the end….. lots of Theories would explode and appear.
I want to see the found family AUs of Gregory on the run from Fazbear Entertainment with Freddy's head in a duffle bag and the Prize Puppet. XD
(22:00) The Poopette is just watching the whole thing, while holding a present box. It was behind the door at first and then runs next to Greg as they see Freddy and Mrs.Potential fall from the roof, and he runs with him to Freddy, and is the one to unmasked Vanny to when they’re both shocked.
"The prize puppet is present" peak comedy
I love the Prize Puppet! Genuinely want to add him to my rewrite of SB and have him be an enemy in the Prize Corner now! You should do another SB video like this, perhaps adding more characters like El Chip or other characters as well! I’d be very interested to see that!
that first encounter with The Blob would've been so good 😭 it's a shame they left it to the side, the story would've been so much better if we got more of it too
2 things I would also love to see more of is (I’m saying this point just in general) Literally any more of Burntrap or maybe like another boss fight that takes place before the one we have as something like an introduction to Burntrap. And second maybe more screen time and appearances for Vanny
Something else I forgot to mention could be that the few times in the vents we see those near endless ceiling’s we could maybe see black tentacles holding animatronic parts I.E the ones we see on the blob
I like your ideas esp. the Prize Puppet chase!
• I'd like to add- what if the Sewer section replaced Vanny with Molten Freddy?
••The section has a slow build up, you can only hear strange garbled shrieks intermittently. Shattered Chica slowly wanders through the sewer, allowing players to take in the atmosphere. They'll notice some familiar looking wires moving along the walls...
Imagine a mini boss/cutscene where Molten Freddy pulls the pit of corrupted Security Bots into a screeching amalgam. The entire thing can't reach you, but it can pull itself apart to use the heads as alarms.
The player then needs to avoid Chica (who is slower) and get out of reach of MF's puppets.
- You can lure Chica towards the heads to escape and use valves on broken pipes to hit MF with hot steam. The steam forces the wires to retreat and disables the heads.
3:32 I’m fairly certain you’re right on that tweet existing, but I think it was referring to Monty Golf!
It may have been the same one where he used the Cake analogy (that they added many more layers to the cake than needed, would take longer to bake, could either scrap that and make a smaller one that baked quicker or just keep going). Best bet to find it would be an early security breach leak update video (the ones with Candy Cadet)
All of these would add lots to the game! I actually wish most of these featured them, I especially think the concept for the Prize Puppet is really sick and if they were real I could see them having no lore and just being a lovable AI like DJ Music Man and Map Bot. I was also gonna share an idea for a Monty section in Bonnie Bowl but someone else already did. This was a fun video and I think a part 2 for characters like DJ Music Man, or Monty could also be loads of fun.
Oh this is great. I was nodding along until the Prize Counter and then I got really excited, I could totally picture what you were describing and it would have been *so creepy* and fantastic
Prize Puppet is great! Maybe change the Puppet's design enough, so players know it's not the same as our Puppet. Personally, I'd find it creepier if, instead of walking around, it crawled around like the girl from ring or something.
Maybe like the Security Puppet?
With the Daycare Theatre section, it’s just like Markiplier said, “well, I’m not going back down there ever again.”
I like the fact Sun doesn't do anything bad, other than alert the animatronics when he bans you.
Not that it means I don't like your idea.
God damn, the Prize Puppet idea is genuinely 10/10.
On paper, the breathing and setpiece sound horrifying, but it would still fit perfectly in a Fnaf game. It would be like the RE4 Regenerators for a whole new audience.
Those were honestly super sick takes on little things that would totally add to security breach. I love it!
Thank you! :)
i love the visual concept for the prize puppet, it would be so cool to see that in game
Now I have the obligation to draw Prize Puppet fanart
Please do. XD This creature must exist.
@@notrealnamenotatall2476 I’m working on it
That mazersize sun game over could be an inverse jumpscare in a way.
Shattered sun could have a few expised wires on their arms and resting on his endo, so shattered sun still trying to be protective goes to drag Gregory back to the entrance, but instead we see sun grab gregory and hear him scream in pain as he gets shocked. Sun thinking its just resistance so keeping hold.
If i had to think of a feature for SB, i would add a Moon meter. The Moon meter is essentially like the Vanny meter, except with Moon of course. There'd be a vertical bar at the corner of the screen that would slowly but steadily drain out, telling the player when the lights will go out. On the top would be the sun, and at the bottom, the moon. When the bar runs out, the lights will flicker and go out, everything gets pitch black and not all blue and trippy like the recharge segments, i mean REALLY dark, like daycare section dark. All the neon lights go out, the music turns off, EVERYTHING. You can't see ANYTHING and would need your flashlight. If you are near any screens, the Moondrop advert would be playing, and you'd hear a soft lullaby play from them - practically the only light in the area. You must immediately get to a recharge station when this happens, or get in Freddy and find the nearest one. There's only 4 minutes to get to one before Moon finds you. Think of the moon meter as the recharge station segments... except more unsettling.
I love videos like these. Their just fun criticisms of a game the creators usually generally like. But it’s the definition of putting their money where their mouths are by demonstrating their critiques firsthand. I love seeing the imaginative and unique things people come up with. At the end of the day we’re all just enjoying a franchise in different ways. Excellent video.
I feel like we should've been given the opportunity to shatter Sun/Moon in either the Mazercise or Daycare Theater.
Prize Puppet in the Prize Counter is good, something else I would've liked is El Chip(preferably as a Glamrock) actually being in El Chip's
Ever since the blob was teased, I was excited to see what they would do with it. But only appears in the " true ending." And this idea is awesome.
Some gameplay updates i would add
Roxannes mechanics: She can see you through the hiding spots along with shattered roxy who can sniff your footsteps to the hiding place
Chica:slowest but can spot you faraway along with her shattered form being faster
Monty:fastest but has blocked vision due to the glasses so you can hide right in front of him
Moon:you can turn him back to sun by flashing the light but moon can catch you very easily if in darker areas
Some cool details i would add
Monty swims and sun bathes like a real gator in monty golf
Shattered roxy runs at you on all fours
Freddy would have a sticket in his stomach that says "Do not put child in"
Freddy would also have rotten frosting in his stomach as well
Chica sometimes has flys flying around her
Roxanne will stalk you like prey
Shattered monty can stalk you through the water in the golf
Chica eats her food like a chicken
I really like a lot of these ideas! Makes me curious if any unutilized areas of the game could have been used to help with other parts of the story like Vanessa and Vanny
Only discovered your channel a few days ago, but I’ve binged all of your FNaF discussion videos. A new favourite channel of mine, excellent work!
Thank you so much! 8D And very glad to hear it!
Your ideas are really creative and I would've loved to see the game with some of these suggestions. Sun and Moon were definitely underutilized (and they're some of my favorite Security Breach animatronics) so I especially liked your ideas about how the Daycare basement and Mazercise segments could be revamped. The game feels too big, yet underwhelming at the same time so I think more mini-games/missions would've improved the game overall. I hope that when the Ruin DLC comes out this year, it'll make use of some of the areas that are currently lackluster. I'd definitely be interested in another video if you were to make one!
I feel like a more fluent and immersive way to have a second encounter with both Sun and Moon would be if the blocked off "Kid's Cove" are was used. The sequence of events would play out like this:
You get the camera and info about decommissioning Monty in Monty Golf, and also find out right then and there your next objective will be to retrieve the maze control key in the Daycare. Gregory makes a nervous comment about how Sun practically has the place on lockdown and will not let Gregory get close (like more sequences of when Sun stops you from going down the slide again except he'll actually cause a Game Over instead of basically doing nothing; which would establish in this point in the game that the Daycare=Death), so Freddy suggests you go through Kid's Cove as it is a separate daycare for preschoolers whereas Superstar Daycare is for toddlers, the two areas are connected by having a shared basement where the key is located, and it is conveniently right next to Monty Golf. Then the Moon segment you described would play out, where Moon leads you through the basement to disorient you first and make you forget which way leads back to Kid's Cove and into Superstar Daycare. Once you finally get the key Moon unleashes the endos, but instead of the "weeping angels" mechanic these ones are unique and have the goal of blocking and corralling Gregory into the Daycare; where Sun/Moon have free reign. So it becomes a mad dash through winding corridors to stay ahead of the endos and try to remember which way leads back the way you came. Looking up you'd see Moon flying around behind you on his harness pushing Gregory forward as he telegraphs to the endos where to go, so the player has a chance to learn the patterns. This sequence could then end in 3 ways: you are successfully diverted into the Daycare where an inescapable trap has been set up, the endos managed to box in Gregory and Moon drops down (playing the same audio that Sun would make dropping down in Mazercise so the player already knows what that means when they get to that encounter you came up with), or finally the player avoids all the endos and Gregory escapes back out into Kid's Cove.
I think this would not only be a great way to stitch this part of the game together and establish shortcuts/connections between areas, but could also give a new sense of dread anytime Moon/Sun come up, as this sequence would establish they are actually far more strategic and cunning than the other animatronics and the player would perhaps now carefully survey each new area in more detail so they'd be prepared in the event this kind of thing happened again... Which then leads straight into the randomized maze encounter with Sun you came up with where the player would have no chance to plan ahead and be panicking even more now as the maze would be harder to navigate than the basement.
Space Puppet my beloved... I wish that had been real.
There are so many cool places in this game that you don't get to do anything with, the beauty salon the prize corner, bonnie bowl, Chica's cupcake shop. It kind of makes me wish the game had been a sister location set of minigames and challenges, and the walking around the mall aspect was reduced to just be how you got to the different mini games. As it stands the game has so much unused space and it all just feels a bit empty.
Really cool video as usual, and some great ideas for gameplay segments.
I love your videos so much! And you're improving very nicely!
Thank you so much! 8D I've been slowly trying to increase the quality. Baby steps.
I just imagine the prize puppet being in the VIP ending for no reason and immediately think of greagory doing the “are you seeing this shit?” Meme but with the puppet.
Freddy Tackles Vanny off the roof.
Gregory and Prize Puppet look off the side of the roof: 😮
Prize puppet is Gregory’s new bestie since he’s VIP after Freddy’s unfortunate death.
Another way that would give the game a lot of help which others have suggested is going back to a 5 nights mechanic. Maybe Gregory gets stuck the first night but then comes back go investigate each night. And each night is sectioned into certain areas (that way it gives a more claustrophobic feel. Like maybe you can only roam roxy raceway for one night and then "kill" her for her part).
Another thing others have suggested is giving Gregory a better motive, maybe the idea of him looking for a lost friend which is one of the missing children. Maybe they're both homeless and the other child never comes back one day and Gregory searches for them in the pizza plex. This way the stakes would be raised way more. If Vanessa's kidnapped the child, that would make the tension between them way more intense and scary. This also means that Gregory has a better motive than just "I stayed when I didn't have to for investigation" when it could of been "I have to stay and search for my friend". It actually gives the game a much better sense of achievement, and maybe you find that your friend has died to Vanessa or another animatronic like the rest seen on the newspaper. The endings could vary but I think giving Gregory an actual goal and motive would make the game so much cooler. It would also actually be a nicer throwback to previous games and fit in with the lore. For such a huge game and franchise that brands itself on lore security breach was pitiful. Like where is the story? It just gets all shoved in at the end. I totally agree the blobs should come up earlier to make the stakes higher, or maybe Vanessa is given more than just skipping around with no weapon. Like maybe you could find clues to your friends disappearance as you continue through the game. They could have also definitely done more with the scrapped emails in game.
I love the prize puppet idea because the prize counter is one of the prettiest locations in security breach and I wish there was more to do there
An idea I had that I think would fix some of the shenanigans in SB is just- Having more animatronics? So its less like- the same three somehow everywhere, its these animatronics in this quarter of the pizzaplex, these ones here. You could do something fun like- El Chip in his restaurant and its like a safe space area, one of the only real ones in the game, maybe hed even shout if one of the others try to follow you in, say hes new so he doesnt have the glitch... but perhaps he'd get it later >:]. Honestly I feel like- for a mall that has its animatronics as its main draw in, only having 4 (well. 6, 7 when Bonnie was still around) is really weird. You could make call backs to book animatronics or costumes, or simply give some more love to the non main four cast. Or just- Make up new ones like Roxy and Monty! (Tho even Roxy is a call back and Monty could be a callback to a minigame mask and tengentially to Old Man Consequences)
21:44 Isn't the "collect all he golden plushies for VIP" actually a misunderstanding? If I recall correctly, you just need to have 39 or more items.
I'm actually not sure. O.o I thought it was collecting all the gold plushies, but by then you probably have 39 items anyway. XD
I salute you for trying to take on (some) of the problems this game has. The game is such an insurmountable mess I wouldn’t even know where to start, but I think these ideas would definitely help the game feel more fleshed out and purposeful