little note for future tutorials DON'T and i repeat DON'T fast forward anything it's really hard to keep track of it and plainly just looks like your making a devlog instead of a tutorial. tutorials are meant to teach at a good learning pace to help do something, not skip important parts that some people wouldn't even know how to do this. but besides all that, it was a good tutorial and it helped me make my character with it, it's just a comment.
games in the past had less ability to make a 3D model with many polygons with a texture with high resolution, but megaman 3D shows us that it doesn't take much to make something beautiful, you inspired me a lot, sometimes the simple is more beautiful than the super complex
Its good to get to know different techniques to achieve a result, I wondered how I could approach a model with this exact technique, you sure clarified a lot of doubts I had, thanks for the video, subbed!
i tried following this but i just couldn't a little too fast for someone just getting into blender but i still appreciate the content a lot, keep it up
I love you for this thanks so much man instant subscriber. I have been searching for a usable technique for months until I found you. This video has no complex or stupid UV unwrapping. It’s just straight to the point. I imported my textures from procreate because I couldn’t figure out how to use gimp and didn’t wanna spend hours learning it. But thanks man. I really appreciate this video will be watching the rest. Have an awesome day.
Sick, I don't know why but modeling from cubes doesn't work for me when it comes to characters. Props are easy that way but for me this origami strategy is my new favorite.
The tabs running along the top of the application have different window layouts. The UV editing tab is the fourth tab over from layout and it has a window on the left for UVs and a 3d view on the right.
@@zawarudotokiwotomare9272 Hope this is still useful but, if you press the S key while the image is highlighted on the UV editing side it will resize and give you other options on the bottom of the screen
idk WHAT im doing wrong (other than being a complete beginner). I imported my image into blender but its just gray? and it showed properly in render view once, and then it stopped showing up in render view x-x is it a specific file type i need?
File format for the image shouldn't matter as long as it imports. It sounds like you might be in solid view mode instead of material preview, which will not preview image textures or materials. When you say render view do you mean the render window (like clicking render or hitting f12) or render preview? edit: never mind, glad you found it!
Shift tab will enable snapping, the default snaps things to a grid. You can see the little icon of a magnet above the 3d viewport. This has a drop down so you can select vertex. if you snap two vertexes together you will need to merge them by selecting the two vertexes (or just everything with the A key) and then click M to merge by distance. I will try and expand on this so it's a little clearer in future videos.
At 14:36, vertex snapping doesn't work for me. Can someone help me figure out why, please. When you 'turn on snapping', what is the next step? You hit G to move the vertex faces and the faces just automatically snap? Is there something else i need to do or turn on, to make snapping work? UPDATE: Somehow i got it to work with individual vertices, but i'm not able to snap groups of faces, like what's done in this video.
Sorry that's gone over so fast in the video. There is a setting in the snap menu right next to the magnet. The target option needs to be set to closest for it to snap like it does in the video. Let me know if that works for you.
@@LoganCreates thank you. Looks like I do have Snapping=Vertex, Target=Closest and Affect=Move. Moving a group of vertex faces wouldn’t seem to snap, but I was able to snap individual vertices, so that’s what I ended up doing. Thx
For a loop cut hit Ctrl+r then hover over where you want and left click. Scroll wheel on the mouse will increase the cut amount. The other cutting tool is the knife. Use the k key in edit mode.
little note for future tutorials DON'T and i repeat DON'T fast forward anything it's really hard to keep track of it and plainly just looks like your making a devlog instead of a tutorial. tutorials are meant to teach at a good learning pace to help do something, not skip important parts that some people wouldn't even know how to do this. but besides all that, it was a good tutorial and it helped me make my character with it, it's just a comment.
I hate sped up devlogs too
games in the past had less ability to make a 3D model with many polygons with a texture with high resolution, but megaman 3D shows us that it doesn't take much to make something beautiful, you inspired me a lot, sometimes the simple is more beautiful than the super complex
3:35 lol, thats such a random quip, I love it XD
Its good to get to know different techniques to achieve a result, I wondered how I could approach a model with this exact technique, you sure clarified a lot of doubts I had, thanks for the video, subbed!
this technique looks like so much fun and the workflow seems pretty good too, definitely going to try it out
Just what I needed! Please continue.
i tried following this but i just couldn't a little too fast for someone just getting into blender but i still appreciate the content a lot, keep it up
ya... I got absolutely nothing out of this. definitely not a "beginner" tutorial
Thank you! This style is so niche and hard to find tutorials on it.
Awesome will follow these steps in my next modeling
I love you for this thanks so much man instant subscriber. I have been searching for a usable technique for months until I found you. This video has no complex or stupid UV unwrapping. It’s just straight to the point. I imported my textures from procreate because I couldn’t figure out how to use gimp and didn’t wanna spend hours learning it. But thanks man. I really appreciate this video will be watching the rest. Have an awesome day.
This video came at the most perfect time thank you so much 🙏
Very clever way to keep the Pixel art intact, keep up the good work!
Nice process, you can use a plugin to sync your Aseprite to blender to speedup your workflow
I'll have to take a look I've actually never used ASeprite but I've always heard great things about it.
I really love your mega man legends style models. please continue this series!
You are the best, exactly what I wanted to learn, and you explain very well too
Good tutorial, thank you
This is fantastic, can't wait for more!
interesting method, thank you for sharing
this is super helpful!
Sick, I don't know why but modeling from cubes doesn't work for me when it comes to characters. Props are easy that way but for me this origami strategy is my new favorite.
Mind telling us what program did you use to make the face drawing?
I used GIMP. (GNU Image Manipulation Program) It's not great but it is free.
You are awesome bro!
At 1:58 how did you do that thing in UV editing? When you made the window for the guys face.
The tabs running along the top of the application have different window layouts. The UV editing tab is the fourth tab over from layout and it has a window on the left for UVs and a 3d view on the right.
@@LoganCreatesYou didn't actually answer his question. What keys did you press to focus in on the face of the image you imported?
@@zawarudotokiwotomare9272 Hope this is still useful but, if you press the S key while the image is highlighted on the UV editing side it will resize and give you other options on the bottom of the screen
This is amazing!!! keep it up.
I’d really appreciate it if you could show how to dupe and rotate the other eye in gimp! (:
Helped me thanks!
thanks boss, helped a ton
idk WHAT im doing wrong (other than being a complete beginner). I imported my image into blender but its just gray? and it showed properly in render view once, and then it stopped showing up in render view x-x is it a specific file type i need?
nvm i forgot to turn on viewport shading u-u
File format for the image shouldn't matter as long as it imports. It sounds like you might be in solid view mode instead of material preview, which will not preview image textures or materials. When you say render view do you mean the render window (like clicking render or hitting f12) or render preview? edit: never mind, glad you found it!
how do you do the snapping thing, i can't get it to connect to each other
Shift tab will enable snapping, the default snaps things to a grid. You can see the little icon of a magnet above the 3d viewport. This has a drop down so you can select vertex. if you snap two vertexes together you will need to merge them by selecting the two vertexes (or just everything with the A key) and then click M to merge by distance. I will try and expand on this so it's a little clearer in future videos.
How do you get the orange box and for it to zoom in like that at 3:03?
0:55 how were you able to duplicate two eyes like that im confused
At 14:36, vertex snapping doesn't work for me. Can someone help me figure out why, please. When you 'turn on snapping', what is the next step? You hit G to move the vertex faces and the faces just automatically snap? Is there something else i need to do or turn on, to make snapping work? UPDATE: Somehow i got it to work with individual vertices, but i'm not able to snap groups of faces, like what's done in this video.
Sorry that's gone over so fast in the video. There is a setting in the snap menu right next to the magnet. The target option needs to be set to closest for it to snap like it does in the video. Let me know if that works for you.
@@LoganCreates thank you. Looks like I do have Snapping=Vertex, Target=Closest and Affect=Move.
Moving a group of vertex faces wouldn’t seem to snap, but I was able to snap individual vertices, so that’s what I ended up doing. Thx
Bro when i loop cut and hold the left click to move the cut the texture also move with it how can i fix this?
i love head
Nice
how do you do that cut thing please i need help
For a loop cut hit Ctrl+r then hover over where you want and left click. Scroll wheel on the mouse will increase the cut amount. The other cutting tool is the knife. Use the k key in edit mode.
@@LoganCreates thank you so much this helped me out alot
my selection tool literally doesnt select anything💀 whats the problem?
Are you trying to select objects or verts? Try using tab to change into edit mode.
which version of gimp is this?
version 2.10.20
whats that pixel art site he's using?
its gimp its a software
@@thereseenjoyer thank you
New Subscriber!
slow down
I will try to slow down in future videos
what`s the program that you drawed textures in?
GIMP (GNU Image Manipulation Program) It's free and open source. It's a little wonky but pretty useful for basic image creation.