Will Armored Core 6 have Bosses like this?

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  • Опубликовано: 21 сен 2024
  • The Answerer is my favorite Arms Fort boss fight in the game, it's a bit of a shame it's not particularly hard but I really like the concept.
    Here's to hoping that in addition to more mechanics-heavy fights we also get some of these huge spectacular set pieces that make you feel like you're fighting a colossus.
    Armored Core 6 can't come soon enough...
    #armoredcore #armoredcore6 #fromsoftware

Комментарии • 44

  • @SCF721
    @SCF721 Год назад +57

    Considering the giant walker in the gameplay trailer, I can safely assume that we'll be facing off against some huge bosses.

    • @SilverGlint
      @SilverGlint  Год назад +12

      Spirit of Motherwill 2

    • @SCF721
      @SCF721 Год назад

      @@SilverGlint One can only hope 😂

    • @vingerengaoma
      @vingerengaoma Год назад

      ​​@@SilverGlintinda what it looked like tbh. Lol. (Granted all we saw was its massive feet.)

  • @zolikoff
    @zolikoff Год назад +7

    This video certainly has a lot of Kojima energy...

  • @ripoutyourprejudice
    @ripoutyourprejudice Год назад +21

    I'm fairly certain that from the gameplay footage that's out there, we will definitely be getting the big bun boss fights =).
    On another note I really like the clean visual aeasthetics the ac games have despite them all taking place in a post apocalyptic cybernetic corporate nightmare.
    Couple that with the weirdly hopeful music and it really makes AC very unique.

    • @SilverGlint
      @SilverGlint  Год назад +6

      They all have this weirdly pleasant contrasting themes of dystopian post apocalyptic technocracy mixed with sports car hope filled childish glee, it's quite something!

  • @cybrecker9128
    @cybrecker9128 Год назад +2

    God I love this soundtrack. ACfA had some special stuff.

  • @terranceturner
    @terranceturner Год назад +5

    I remember fighting this and trying to break off all the spikes in the center of it with machine gun fire and feeling so much pride when I took it down after several attempts!
    Fun note, Ranged weapons normally can't penetrate the invisible shield that surrounds it, forcing you to get in close. However I found The large rear mounted rockets don't have this limitation and allow you to just destroy answerer from a safe distance!

    • @SilverGlint
      @SilverGlint  Год назад +4

      It's such a fundamentally fun aspect of Armored Core getting to know how different people tackle these encounters, goes to show how expressive the games really are! Rockets are pretty strong indeed!

    • @MegaOS_Ver_NEET
      @MegaOS_Ver_NEET Год назад +1

      @@SilverGlint from cheesing arms fort by using Kikus and rockets to kojima weapons on multiple NEXT fights.
      that or drop the regulations down to default and use the saline multi/split missiles to rekt them fast.

  • @Megalobro
    @Megalobro Год назад +3

    100% I'd love to see colossal armsfort-esc bosses return in 6. The possibilities of what we're going to go against boss wise is the most exciting part to me, both visually and mechanically

    • @SilverGlint
      @SilverGlint  Год назад +2

      Yeah exactly, new hardware should allow for more boss fights that are simultaneously challenging and great to interact with, armored core is prime real estate for bosses that are the stage itself!

    • @Megalobro
      @Megalobro Год назад +1

      @@SilverGlint What would be your dream boss? Would it be something like an Armsfort, a contextually larger "super" mech like blackglint or something alien-esc like a disorder unit from 2?

    • @SilverGlint
      @SilverGlint  Год назад +1

      ​@@Megalobrohonestly I like all of them, but I'm also a super souls fan, I think something like the big crane robots in Nier Automata but fit for AC mechanics would be brilliant!
      Basically a huge arms fort that not only relies on artillery but also a reaction based moveset, mix of pattern reading and projectile dodging in a huge setpiece!

  • @redglint6451
    @redglint6451 Год назад +3

    My first time ever fighting The Answerer was so sick i looked up at it and it looked back at me with a barrage of missiles and it was just so crazy to even think thats my target due to its cheer size compared to me, the humming it does used to creep the sht out of me too, almost made me feel like it was alive or suffering in some way ... its was quite the experience for little me

    • @SilverGlint
      @SilverGlint  Год назад

      The humming is so ominous. Got to be that kojima reactor doing some shady things

  • @love_ark
    @love_ark Год назад +4

    I didn't realize how much of a problem the Answerer was when you try to approach it from the ground. Those laser shots were tracking you hard for a bit. ^

  • @kimlee6643
    @kimlee6643 Год назад +2

    We are for sure getting colossal stuff in AC6.

  • @thundercockjackson
    @thundercockjackson Год назад +1

    love the paint sceme. can never get a decent one going

  • @ik_proyect
    @ik_proyect Год назад +5

    I also hope the ost get songs like these, bring back FreQuency to AC VI

    • @SilverGlint
      @SilverGlint  Год назад +2

      Good news I think Kota Hoshino and Frequency are back!

    • @ik_proyect
      @ik_proyect Год назад

      @@SilverGlint \^-^/

  • @crisnmaryfam7344
    @crisnmaryfam7344 Год назад +1

    Id have to say "Duh". The gameplay demo that many got to play had one very similar.

  • @squidlump
    @squidlump Год назад +2

    Yup

  • @bezoznaught5261
    @bezoznaught5261 Год назад +2

    Armored Core is the Metal Gear Rising of Dark Souls games

    • @SilverGlint
      @SilverGlint  Год назад +1

      LMAO that somehow makes sense.
      Well to be fair Dark Souls is the Metal Gear Solid of Armored Core games

    • @bezoznaught5261
      @bezoznaught5261 Год назад

      @@SilverGlint exactly :P

  • @blendyboi2087
    @blendyboi2087 Год назад +1

    I think they’ll do the style of bosses from V. Using ac4 style hud and “some of the movement from both” rendered in a PlayStation 2 era parts and build. Adding combat learned from everything from soft had made up untill now.

    • @SilverGlint
      @SilverGlint  Год назад

      Can't wait to see hot it all shapes up in the end

  • @danieltorresgonzalez462
    @danieltorresgonzalez462 Год назад +1

    The boss battle is pretty cool, specially since you synched up the music, too bad the nexts are op and most of the time the battle is shorter

  • @fantomas1770
    @fantomas1770 Год назад +2

    ac6 will have something even better, no doubt

  • @JEM_GG
    @JEM_GG Год назад +1

    Please god yes

  • @TrickyMellow
    @TrickyMellow Год назад +1

    I want to fight the giant earth master from V. Giant AC that can jump and walk slowly.

  • @ScrimmyBingus42
    @ScrimmyBingus42 Год назад +1

    The weird otherworldly noises this thing makes are so disturbing
    I kinda have a hard time siding with the league when they have a weapon like this tbh.

    • @SilverGlint
      @SilverGlint  Год назад

      I know right? It's almost like it's alive or it's some kind of alien weapon.

  • @weasel003gaming7
    @weasel003gaming7 Год назад +1

    Is this on Normal or Hard? I think that when it's on Hard it lets out more Kojima Particles, basically putting a time limit on your health bar, as well as one-shotting with all Kojima Weapons and two-shotting with its lasers. I wouldn't know personally, sadly.

    • @SilverGlint
      @SilverGlint  Год назад

      This is on Normal, everything becomes significantly harder on Hard mode (obviously), so much so I even have trouble getting through some of these missions under an ungodly amount of tries ahaha

    • @weasel003gaming7
      @weasel003gaming7 Год назад +1

      @@SilverGlint Lol, makes sense then.

  • @Vespyr_
    @Vespyr_ Год назад +1

    *I sincerely hope not.* No offense but none of the bosses in For Answer were engaging in any way. A giant immobile structure with destroyable sections you had to destroy as fast as possible while projectiles and waves flew at you? There isn't a chance the creator of Sekiro would have let this kind of game design make it off the page.

    • @SilverGlint
      @SilverGlint  Год назад +3

      Fair enough, different strokes for different folks but I think your description comes really close to something like Rykard, Astel and Elden Beast just to name a few of their most recent boss designs, where 85% of the fight is dodging projectiles or hugely telegraphed attacks from hulking beasts. Maybe you also don't really like those? Speaking of Sekiro, Divine Dragon also rings some of these bells... There's enough room for all sorts of experiences, it's up to them to deliver what they think is best for the setting!

    • @Vespyr_
      @Vespyr_ Год назад +2

      @@SilverGlint This fight is far more similar to Elden Rings walking Mausoleums. I highlighted Sekiro because notice there was nothing like this in that game. This is a man of action. Whose mechanical game design went far beyond "Are you capable of moving your character properly and hitting the hotspots or die." It's not that he wouldn't allow a giant structure like The Answerer exist as an entity, just it's going to interact with the player in ways that make you actually look at what is happening in some meaningful way.

    • @SilverGlint
      @SilverGlint  Год назад +2

      @@Vespyr_ In that sense for sure I mean I think it's logical to assume they will build on top of existing concepts, but I also think you shouldn't expect anything similar to what is present in Sekiro, I will be willing to bet there won't be deflections of any kind going on, but to be honest if you strip that away you're left once again with a game that very much so relies on movement above everything else and timing, reflexes and memorization second- which kinda is how all of these games play too? I don't know I think it's safe to assume they'll look at something like the answerer and look towards evolving the boss fight in different ways but there's also not much more they can do per se without removing completely the context of what you're actually playing?
      Excited to find out though, maybe we will be deflecting huge laser swords that would be sick