Josef: "Delivering rebuilding materials will allow Taverns to reopen--" Me: "Ah, so you can get new quests there or something" Josef: "--allowing you to sample many different kinds of cuisine" Me: /SLAMS ON TABLE "WE'RE REOPENING EVERY TAVERN"
This must be your first time here. Welcome to a Vanillaware game, where you come for the art style and stay for what that art style means for the food. Please, stick around, 13 Sentinels and GrimGrimoire also got ported to Switch
Food that rivals Ghibli's is signature Vanillaware. I wasn't entirely sure this was Vanillaware when they announced it in the direct until they showed the food.
I could have sworn there were English voices in the reveal trailer. I really hope this game has a dub, Vanillaware has my undying trust after 13 Sentinels
overworld seems to be intuitive enough. and its turn based so you can take you time messing around until you understand. This type of genre, you don't tend to need to interact with a majority of the mechanics so long as you grasp the basics.
It seems to me like the grandchild of Ogre Battle and Heroes of Might and Magic. World exploration is like Heroes of Might and Magic and Battle + unit management is like ogre battle.
I am so GD hyped for this game you don’t even know. 13 sentinels is one of my all time favorites, I am a VW Stan now absolutely. Also I need a strategy game with an actual good story and characters to wash out the taste of FE Engage out of my mouth.
I'm hyped for it as well. I love all their games except that grimoire one - the rest are darn great. As fe engage - yeah, it was a disappointment. Lately they've been making a great game followed by a so do one. Path of radiance was brilliant but was followed by a disappointing entry on the Wii. Awakening was the best at the time but was followed by the not as good Fates game. Then three houses came and I think that is my absolute favorite one now - such high replayability. So hopefully the next fire emblem will follow the same trajectory and be even greater than the other entries😂
@@knuclear200x I appreciate the advice but I would rather not spend $200 on a console just to pay an additional $40 to play one game. I was patient for games like Triangle Strategy and it came to PC. I was more than happy to pay full price and enjoyed every minute of it.
@@Quartered_Rodent Of course you were, PC is just 2D indies, Roblox/Unity horrors and console games released like 3 years later but still at full price after all
@@knuclear200xdon't forget mods. Console versions of games are great, but once you experience modding you will never go back. Plus PC games on a whole are much cheaper, Nintendo rarely if ever discounts games in their eshop.
@NaNoRarh dude WTF SMT V's plastic but detailed models is that game's best thing (besides the music). P5's art doesn't look half bad but it is really kind of uninspired that they've gone with the same approach for P3R (even though 3 and 5's art styles are pretty similar, 4 being the grimier one)
I don’t think so. It has both English and Japanese audio, But you can change it whenever you want. The audio is not restricted to English in North America.
I can assume that the character artwork is done by the same artist who did Dragon’s Crown. And No that game will never be on the Switch or upcoming Nintendo console in early or late 2025.
I think the game looks really interesting, but basically this entire video is just over-explaining game elements that are in basically every game nowadays.
This game looks so dang good!! Shame the name is trash. I'll still play it but I thought Triangle Strategy was a meh name... This one definitely tops that.
Yeah definitely. This will definitely be the latest game in the “amazing RPGs with a dumb, two word name” trilogy with Octopath Traveler and Triangle Strategy.
@@cbmatty9262 Unicorn refers to Alain's Ring of the Unicorn. Octopath was because of the eight paths you could follow in the game for each of the characters. I'm sure Triangle Strategy had reason behind its naming too but I haven't played it yet.
Commenting on every NoA RUclips upload until Nintendo rolls back or significantly changes their community tournament guidelines Comment # 120 If you have other ideas on how to share my thoughts with Nintendo (because yes, I do recognize over 100 comments in they probably won’t listen to a repeated comment), I am open to suggestions. Prior Suggestions + Current Status: ) Write a letter to Nintendo - Sent, awaiting reply. Contents of the letter can be found in the first reply. ) Email Nintendo - Currently procrastinating (look this time I actually have been busy, I swear) ) Call Nintendo Support - Still considering effectiveness, leaning towards not worth it ) Make death threats? - Can’t believe I have to say this, but absolutely not, please nobody do this TLDR on my stance; I am not against there being guidelines, I just think the current ones aren't good and could be changed for the better.
Dear Nintendo, I am writing to you today regarding your Community Tournament Guidelines. Put simply, I am not a fan of them. While I do think that there is merit to the idea of having community tournament guidelines, I disagree with some of the restrictions you’ve included. Below are some of the issues I take with it, along with questions about it, and suggestions for ways to improve it. I hope whoever receives this letter will take the time to read through it, potentially pass it along to those in charge of these guidelines, and maybe respond back with answers to some of the questions. Firstly, the participant restriction. “Tournaments may include up to 200 Participants for in-person tournaments or up to 300 Participants for online tournaments.” Why limit the number of participants? I can sort of see a reason to limit the in-person number, what with COVID and all that, but I can’t think of a single reason why there should be a cap on the online number, at least on your end. On the end of tournament organizers, I could understand them capping it due to only wanting the tournament to run for a certain amount of time, or not having enough people available to moderate a tournament of large size, but I don’t see any reason why you’d want the number of participants capped. Additionally, the recently released Splatoon 3 Tournament Manager allows the amount of teams per tournament to be capped at 512, or up to 2048 individual players. Since the manager requires you to read and agree to the Community Tournament Guidelines before creating a tournament, this runs counter to the cap on participants that you yourself have put into the guidelines. If you could elaborate on A) why there is a participant cap, and B) why Splatoon 3’s Tournament Manager breaks it, it would be greatly appreciated. Alternatively, removing the online cap altogether and just letting the tournament organizers decide themselves would also work. Side note: the workaround described in Q12 of the Frequently Asked Questions is neat, but sometimes tournaments are only able to get a venue for a single day, making it entirely impossible for those tournaments to run. It would definitely be a better solution to just not have a cap in the first place. Next, disclosing accounting. “Organizers collecting fees must publicly disclose all accounting related to the costs of hosting the event promptly, including entry fees, admission fees, and prizes distributed by posting them on a website and/or on social media accessible to everyone.” This is a bit unclear. Do they just need to declare those three items, listed, or do they also need to declare other things such as amount they are paying the venue to be able to host the tournament there, or the costs of equipment like the systems or monitors they’re bringing, or the cost of gas for traveling to the venue? This part definitely needs a clearer definition. If it’s only the three things directly stated in the guidelines, I’m perfectly fine with it. If it requires you to disclose backend information, stuff participants likely wouldn’t normally be concerned with, I see no reason for it to stay that way. Following up on that point, sponsorships. “When hosting a Community Tournament, Organizers may not receive goods, services, money, etc., from third parties as sponsors.” Additionally, lower down in the guidelines, “Nintendo Games may not be used for Community Tournaments that…Have sponsors or that advertise or promote any entity, products or services”, and from Q3 in the Frequently Asked Questions, “Tournaments that are not permitted by these guidelines include but are not limited to…Tournaments that receive goods or money from third parties, such as sponsors.” I must again ask, why? What is the purpose of banning sponsorships outright? I’d understand requiring any sponsors to be disclosed, or requiring the sponsorship be used exclusively for covering the costs of organizing the tournament and towards prizing (and thus limiting it through the $10000 of cash prizes per year rule), but I don’t see any good reason to ban them completely. I’d suggest removing the ban and instead implementing limits on them. Something like what Capcom has for their “Street Fighter V Community License Agreement for the Americas” would work. “The sponsorship contributions must not exceed $6,000 USD per Event” and “The total sponsorship contributions within any given 12-month period must not exceed $30,000 USD” seem like reasonable limitations. These next 3 are relatively minor things, but I still wanted to cover them. First off, “The names of Community Tournaments may not contain Nintendo trademarks or IP, such as Nintendo’s company name, logo, product or service names such as game titles, names adopted from Nintendo Games such as character names . This includes any shortened or modified uses of Nintendo trademarks or IP.” This is restated again in Q6 of the Frequently Asked Questions, and Q2 even expands on it by stating “it is not permitted to use Nintendo game logos, character images, game images, music, or sound effects for community tournament promotions, venue decorations, or venue background music.” I do understand why this one is here, I’m just not a fan of it, especially the last part about shortened or modified uses. When the tournament doesn’t have multiple games from different franchises featured, using recognizable phrases or imagery related to the games featured is a quick and easy way to help people understand what is featured at the tournament. For example, there’s very few people who are familiar with the Super Smash Bros. series that wouldn’t immediately understand what the focus of Super Smash Con is. I’m not going to push too much on this one, I know Nintendo is very protective of its Intellectual Property, but please consider changing or removing this guideline. Secondly, I wanted to get a brief clarification regarding linking the guidelines. “The Organizer posts the following notices on-site and on tournament websites and other promotional materials: “Terms for participating in and viewing Community Tournaments using Nintendo Games” accompanied with [URL for Nintendo Support article on Community Tournament Guidelines]”. I don’t actually have a problem with this one, just two questions for clarification. Would a QR code work as a substitute for the URL? Would copying the contents of the article into the posts or printing out the article for physical materials work as a substitute for the URL? Not a major thing if the answer to either of those is “No”, but the clarity would be appreciated. Lastly, I wanted to cover the guidelines regarding sale of food, beverages, and merchandise. As stated in Q3 of the Frequently Asked Questions section, “Tournaments that are not permitted by these guidelines include but are not limited to…Tournaments involving the sale of food, beverages, or merchandise.” I’m confused by this one. Is it only banning the tournament organizers from selling these things themselves, or is it banning all sale of food, beverages, or merchandise on the premises? If the former, understandable. If the latter, why??? I get merchandise, in almost every case it’d either be resellers or unlicensed merchandise so I see the vision there, and I could understand a ban on alcohol, but all food and drinks? I know of many tournaments, including ones under your arbitrary participant cap, that regularly last from lunchtime to after dark. While it is usually fully possible to leave the venue and just grab some food from somewhere else, I don’t see any reason to ban people from selling food or drinks on the venue. Moving on to the final thing I wanted to cover, from Q16, “Tournaments that are illegal or could be viewed as offensive or otherwise inappropriate include, but are not limited to, tournaments that [include]…Use of game consoles, accessories, and software not licensed by Nintendo.” Consoles and software I can fully agree with, my one concern from this fall with “accessories”. Many competitors use 3rd party controllers, for reasons ranging from competitive advantage to comfort to accessibility. While I do agree that there should be some limitations on what can be used, I’d much prefer it to be in regards to what each controller can do - something like “no simultaneous horizontal inputs, no turbo buttons, no macro buttons” - rather than limiting controllers entirely. There are already some problems with inclusivity in competitive gaming, please don’t let this be another barrier for people. Now, I do understand that it is unlikely that I will receive a response to this letter. As stated on the guidelines, “Nintendo will not respond to individual inquiries regarding the guidelines or Q&A.” Despite this, I am still sending this to you, in hopes that someone will hear my questions and requests. After all, if I don’t send something there’s a 0% chance my questions or requests will get answered, while sending this at least has the chance that you, the person reading this, will disregard the above. Still, even if you don’t respond to my inquiry, I hope you are able to address my concerns moving forwards. Thank you for your time reading this. Sincerely, A concerned fan
I wish this game had a demo.
It has one, Ogre Battle 64 😁
Maybe after a future direct?
Why
@@mikekaty2558so they can try it lol
it does have one, you just have to pirate the whole game
Seems to be a spiritual successor of Ogre Battle.
@UTTPofficer0 I think you have a lot of friends.
Yeah, that's what I'm hoping too. I love those games.
Josef: "Delivering rebuilding materials will allow Taverns to reopen--"
Me: "Ah, so you can get new quests there or something"
Josef: "--allowing you to sample many different kinds of cuisine"
Me: /SLAMS ON TABLE "WE'RE REOPENING EVERY TAVERN"
This must be your first time here. Welcome to a Vanillaware game, where you come for the art style and stay for what that art style means for the food. Please, stick around, 13 Sentinels and GrimGrimoire also got ported to Switch
It's not a Vanillaware game if there aren't beautifully rendered meals to virtually consume.
Food that rivals Ghibli's is signature Vanillaware. I wasn't entirely sure this was Vanillaware when they announced it in the direct until they showed the food.
I could have sworn there were English voices in the reveal trailer. I really hope this game has a dub, Vanillaware has my undying trust after 13 Sentinels
There is English voice acting in the reveal trailer, I think they're just not bothering to dub these "How to play"esque trailers.
Jp dub better
@@ChowderchefuYou can change it from English to Japanese whenever you want to.
Doesn't matter, prefer dubs. @@Chowderchefu
ayo Marth and Jagen in the thumbnail 🔥
they ARE Marth and Jagen
WHERE ARE THE UNICORNS?! 🦄
The Unicorn part refers to the Ring of the Unicorn Alain has.
Somehow the art and interface reminds me a lot about FF tactics A2 and I LOVE IT!
Atlus & Vanillaware: We are going to have our own Ogre Battle. With blackjack and furries!
I'm getting this game for the depiction of the food alone!
It's Vanillaware baybee I'm already there.
2:50 - Okay, NOW it's a Vanillaware game.
Let's pray that their release dragon crown pro remastered on Nintendo switch 🙏
This game looks so cool but I’m a bit overwhelmed watching the gameplay of this game.
overworld seems to be intuitive enough.
and its turn based so you can take you time messing around until you understand. This type of genre, you don't tend to need to interact with a majority of the mechanics so long as you grasp the basics.
I can't wait for this game!
"Not-March-of-the-Black-Queen" Remake with new QOL features, traversable map, Norende-esque town rebuilding?
👀 Ayo day 1?!
Yes.
Nice spin on the Fire Emblem formula, can't wait for the game's release.
Also a spin on Ogre Battle. The FE inspiration is there, too.
Wake up babe new vanillaware game
Can't wait for this. I love ATLUS games.
It seems to me like the grandchild of Ogre Battle and Heroes of Might and Magic. World exploration is like Heroes of Might and Magic and Battle + unit management is like ogre battle.
I will be spending my months pocket money on this anything for vanillaware😤😤😤
I am so GD hyped for this game you don’t even know. 13 sentinels is one of my all time favorites, I am a VW Stan now absolutely. Also I need a strategy game with an actual good story and characters to wash out the taste of FE Engage out of my mouth.
@UTTPofficer0 bro, you joined RUclips 15 minutes ago what are you even saying! I know I’m talking to a bot right now but still lol.
@@cbmatty9262 Report this creep to RUclips and find out who created this bot because we need to show this bot creator to the police.
I'm hyped for it as well. I love all their games except that grimoire one - the rest are darn great.
As fe engage - yeah, it was a disappointment. Lately they've been making a great game followed by a so do one.
Path of radiance was brilliant but was followed by a disappointing entry on the Wii.
Awakening was the best at the time but was followed by the not as good Fates game.
Then three houses came and I think that is my absolute favorite one now - such high replayability.
So hopefully the next fire emblem will follow the same trajectory and be even greater than the other entries😂
Just as hyped! VW won me over with Odin Sphere and I've been a fan ever since. So excited to see them release a new IP.
That font gave me dragalia lost ptsd
Hope vanillaware does more hack n slash titles. Odin's sphere, Dragons Crown and Muramasa still are my favorites.
Yes, I will "liberate" the lands near me.
Looks pretty solid, nothing crazy but has nice art, hopefully priced well.
The battles look god tier
I hope it is full price as a quality game deserves to be payed for.
Sir Josef, what could us PC gamers do to help this game find its way through a pc port?
Buy a console already
@@knuclear200x I appreciate the advice but I would rather not spend $200 on a console just to pay an additional $40 to play one game. I was patient for games like Triangle Strategy and it came to PC. I was more than happy to pay full price and enjoyed every minute of it.
@@Quartered_Rodent Of course you were, PC is just 2D indies, Roblox/Unity horrors and console games released like 3 years later but still at full price after all
@@knuclear200xdon't forget mods. Console versions of games are great, but once you experience modding you will never go back. Plus PC games on a whole are much cheaper, Nintendo rarely if ever discounts games in their eshop.
@@Quartered_Rodent vanillaware for some reason refuses to put their games on PC, so probably nothing.
Give me the possibility to build relationship between my untis, and I'm in !
The Atlus art work its beautiful and this game and the persona saga its the proof I love it ❤
Vanillaware, not Atlus. 😅
@NaNoRarh dude WTF SMT V's plastic but detailed models is that game's best thing (besides the music). P5's art doesn't look half bad but it is really kind of uninspired that they've gone with the same approach for P3R (even though 3 and 5's art styles are pretty similar, 4 being the grimier one)
@NaNoRarhalso Metaphor's art looks pretty sick and there seems to be more particles, if that's your gripe (sadly it's not coming to Switch)
@@Terranigma23 but in the the image reads atlus
@@Jonathanalcerro08 Atlus is the publisher. Vanillaware is the dev. Exemple, Xenoblade games are made by Monolith Soft, but the publisher is Nintendo.
Esse jogo está prometendo d+!
Tô completamente interessado e ao mesmo tempo preocupado também.
Idem
The style is very need. Glad other companies are doing a similar style to HD2D
Looks cool
WEW NEW ATLUS GAME
This is the nicorn verlord?????? 😮😮😮😮
When hearing the Japanese voice, that is assuming there is Japanese-only voice acting. That should be fine enough for any character's emotional range.
I don’t think so.
It has both English and Japanese audio,
But you can change it whenever you want.
The audio is not restricted to English in North America.
Day one!.
This was released by Atlus on their channel last week... was hoping for something new.
Nintendo? Releasing something new? Oh you
@@knuclear200xyeah You.
I can assume that the character artwork is done by the same artist who did Dragon’s Crown.
And No that game will never be on the Switch or upcoming Nintendo console in early or late 2025.
Lmao it's coming out on the Switch in March with everyone else. And yes, this is a Vanillaware game.
@@suddenlycrowsI’m glad you agree.
Josef is gonna die. I’m calling it.
I hope this game didn't get wokalized
Still can't get over that name
@UTTPofficer0You have no videos.😎
Please tell me this game has english voice acting
Yes, it has.
@@DanielThureskog I know now because of the demo but thank you for telling me lol
At first, I thought it looked like _Heroes of Might and Magic_ inspired but... Eh I'm too tired.
From the videos thumbnail i thought this is just another generic Kemco RPG. But then i read Atlus so it caught my curiosity.
It is more like Ogre Battle from Square Enix.
I think the game looks really interesting, but basically this entire video is just over-explaining game elements that are in basically every game nowadays.
Present 3 hours
This game looks so dang good!! Shame the name is trash. I'll still play it but I thought Triangle Strategy was a meh name... This one definitely tops that.
Yeah definitely. This will definitely be the latest game in the “amazing RPGs with a dumb, two word name” trilogy with Octopath Traveler and Triangle Strategy.
Probably do to being based of the Unicorn War books
After Various Daylife, any name seems OK. :D
@@carlstevenwilletts I said amazing RPGs though
@@cbmatty9262 Unicorn refers to Alain's Ring of the Unicorn. Octopath was because of the eight paths you could follow in the game for each of the characters. I'm sure Triangle Strategy had reason behind its naming too but I haven't played it yet.
Fire emblem but way better
no demo, no buy
This looks like atlus made a ripoff of a square enix ripoff of fire emblem
This game feels like a clone of Fire Emblem.
Actually the gameplay is much closer to Ogre battle 64 rather than Fire Emblem games.
Ogre Battle.
This sound like an Anime
who tf titles these games
I didn't know how someone could make a worst title than Triangle Strategy but here we are.
Dragon something is a thing from the past
Nah....
No kirby
Commenting on every NoA RUclips upload until Nintendo rolls back or significantly changes their community tournament guidelines
Comment # 120
If you have other ideas on how to share my thoughts with Nintendo (because yes, I do recognize over 100 comments in they probably won’t listen to a repeated comment), I am open to suggestions.
Prior Suggestions + Current Status:
) Write a letter to Nintendo - Sent, awaiting reply. Contents of the letter can be found in the first reply.
) Email Nintendo - Currently procrastinating (look this time I actually have been busy, I swear)
) Call Nintendo Support - Still considering effectiveness, leaning towards not worth it
) Make death threats? - Can’t believe I have to say this, but absolutely not, please nobody do this
TLDR on my stance; I am not against there being guidelines, I just think the current ones aren't good and could be changed for the better.
Dear Nintendo,
I am writing to you today regarding your Community Tournament Guidelines. Put simply, I am not a fan of them. While I do think that there is merit to the idea of having community tournament guidelines, I disagree with some of the restrictions you’ve included. Below are some of the issues I take with it, along with questions about it, and suggestions for ways to improve it. I hope whoever receives this letter will take the time to read through it, potentially pass it along to those in charge of these guidelines, and maybe respond back with answers to some of the questions.
Firstly, the participant restriction. “Tournaments may include up to 200 Participants for in-person tournaments or up to 300 Participants for online tournaments.” Why limit the number of participants? I can sort of see a reason to limit the in-person number, what with COVID and all that, but I can’t think of a single reason why there should be a cap on the online number, at least on your end. On the end of tournament organizers, I could understand them capping it due to only wanting the tournament to run for a certain amount of time, or not having enough people available to moderate a tournament of large size, but I don’t see any reason why you’d want the number of participants capped. Additionally, the recently released Splatoon 3 Tournament Manager allows the amount of teams per tournament to be capped at 512, or up to 2048 individual players. Since the manager requires you to read and agree to the Community Tournament Guidelines before creating a tournament, this runs counter to the cap on participants that you yourself have put into the guidelines. If you could elaborate on A) why there is a participant cap, and B) why Splatoon 3’s Tournament Manager breaks it, it would be greatly appreciated. Alternatively, removing the online cap altogether and just letting the tournament organizers decide themselves would also work. Side note: the workaround described in Q12 of the Frequently Asked Questions is neat, but sometimes tournaments are only able to get a venue for a single day, making it entirely impossible for those tournaments to run. It would definitely be a better solution to just not have a cap in the first place.
Next, disclosing accounting. “Organizers collecting fees must publicly disclose all accounting related to the costs of hosting the event promptly, including entry fees, admission fees, and prizes distributed by posting them on a website and/or on social media accessible to everyone.” This is a bit unclear. Do they just need to declare those three items, listed, or do they also need to declare other things such as amount they are paying the venue to be able to host the tournament there, or the costs of equipment like the systems or monitors they’re bringing, or the cost of gas for traveling to the venue? This part definitely needs a clearer definition. If it’s only the three things directly stated in the guidelines, I’m perfectly fine with it. If it requires you to disclose backend information, stuff participants likely wouldn’t normally be concerned with, I see no reason for it to stay that way.
Following up on that point, sponsorships. “When hosting a Community Tournament, Organizers may not receive goods, services, money, etc., from third parties as sponsors.” Additionally, lower down in the guidelines, “Nintendo Games may not be used for Community Tournaments that…Have sponsors or that advertise or promote any entity, products or services”, and from Q3 in the Frequently Asked Questions, “Tournaments that are not permitted by these guidelines include but are not limited to…Tournaments that receive goods or money from third parties, such as sponsors.” I must again ask, why? What is the purpose of banning sponsorships outright? I’d understand requiring any sponsors to be disclosed, or requiring the sponsorship be used exclusively for covering the costs of organizing the tournament and towards prizing (and thus limiting it through the $10000 of cash prizes per year rule), but I don’t see any good reason to ban them completely. I’d suggest removing the ban and instead implementing limits on them. Something like what Capcom has for their “Street Fighter V Community License Agreement for the Americas” would work. “The sponsorship contributions must not exceed $6,000 USD per Event” and “The total sponsorship contributions within any given 12-month period must not exceed $30,000 USD” seem like reasonable limitations.
These next 3 are relatively minor things, but I still wanted to cover them. First off, “The names of Community Tournaments may not contain Nintendo trademarks or IP, such as Nintendo’s company name, logo, product or service names such as game titles, names adopted from Nintendo Games such as character names . This includes any shortened or modified uses of Nintendo trademarks or IP.” This is restated again in Q6 of the Frequently Asked Questions, and Q2 even expands on it by stating “it is not permitted to use Nintendo game logos, character images, game images, music, or sound effects for community tournament promotions, venue decorations, or venue background music.” I do understand why this one is here, I’m just not a fan of it, especially the last part about shortened or modified uses. When the tournament doesn’t have multiple games from different franchises featured, using recognizable phrases or imagery related to the games featured is a quick and easy way to help people understand what is featured at the tournament. For example, there’s very few people who are familiar with the Super Smash Bros. series that wouldn’t immediately understand what the focus of Super Smash Con is. I’m not going to push too much on this one, I know Nintendo is very protective of its Intellectual Property, but please consider changing or removing this guideline.
Secondly, I wanted to get a brief clarification regarding linking the guidelines. “The Organizer posts the following notices on-site and on tournament websites and other promotional materials: “Terms for participating in and viewing Community Tournaments using Nintendo Games” accompanied with [URL for Nintendo Support article on Community Tournament Guidelines]”. I don’t actually have a problem with this one, just two questions for clarification. Would a QR code work as a substitute for the URL? Would copying the contents of the article into the posts or printing out the article for physical materials work as a substitute for the URL? Not a major thing if the answer to either of those is “No”, but the clarity would be appreciated.
Lastly, I wanted to cover the guidelines regarding sale of food, beverages, and merchandise. As stated in Q3 of the Frequently Asked Questions section, “Tournaments that are not permitted by these guidelines include but are not limited to…Tournaments involving the sale of food, beverages, or merchandise.” I’m confused by this one. Is it only banning the tournament organizers from selling these things themselves, or is it banning all sale of food, beverages, or merchandise on the premises? If the former, understandable. If the latter, why??? I get merchandise, in almost every case it’d either be resellers or unlicensed merchandise so I see the vision there, and I could understand a ban on alcohol, but all food and drinks? I know of many tournaments, including ones under your arbitrary participant cap, that regularly last from lunchtime to after dark. While it is usually fully possible to leave the venue and just grab some food from somewhere else, I don’t see any reason to ban people from selling food or drinks on the venue.
Moving on to the final thing I wanted to cover, from Q16, “Tournaments that are illegal or could be viewed as offensive or otherwise inappropriate include, but are not limited to, tournaments that [include]…Use of game consoles, accessories, and software not licensed by Nintendo.” Consoles and software I can fully agree with, my one concern from this fall with “accessories”. Many competitors use 3rd party controllers, for reasons ranging from competitive advantage to comfort to accessibility. While I do agree that there should be some limitations on what can be used, I’d much prefer it to be in regards to what each controller can do - something like “no simultaneous horizontal inputs, no turbo buttons, no macro buttons” - rather than limiting controllers entirely. There are already some problems with inclusivity in competitive gaming, please don’t let this be another barrier for people.
Now, I do understand that it is unlikely that I will receive a response to this letter. As stated on the guidelines, “Nintendo will not respond to individual inquiries regarding the guidelines or Q&A.” Despite this, I am still sending this to you, in hopes that someone will hear my questions and requests. After all, if I don’t send something there’s a 0% chance my questions or requests will get answered, while sending this at least has the chance that you, the person reading this, will disregard the above. Still, even if you don’t respond to my inquiry, I hope you are able to address my concerns moving forwards. Thank you for your time reading this.
Sincerely,
A concerned fan
These tactical RPGs have gotten extremely formulaic now.
Wtf atlus
Stop losing time and better make more persona games
I take more Vanillaware game over Persona.....also Persona has its own separate team , it has nothing to do with Vanillaware.
Different studio, apples and oranges.
Atlus is just publishing the game. It's not gonna delay P6, calm down.
Atlus is the publisher.
no, Shin Megami Tensei ones, Raidou Kuzunoha remaster if possible