OMG, that ending with credits...! I did not expect that it is possible to collect everything there. Amazing run! Could you tell me, what Prehistorik 2 version you use? Your version has correct colors and music without artifacts on level 3.
Thanks! The version I used is from this website, but it does not have the intro telling game still works this year: gamesnostalgia.com/game/prehistorik-2 Or you can get collection of Titus games including good version of Pre2 with correct graphics and intro of game working this year, but this version's music seems fuzzier than the standalone version: www.oldgames.sk/en/game/fox-collection/discuss/
@@VidGamGoodGame Thank you so much. I have the GOG release and they seem to rip this game from some Titus Game Pack CD. While it is the original with the correct colors on level 3, it suffers from the bugged music on level3,4,5. As I heard this bug was also present on that Titus Game Pack CD while playing the game from CD. There is actually some vague discussion on a prehistorik2 fan site regarding that issue. I also tried to mount the original game release image but never managed to get it to work. The version you suggested is superior in every way besides some very minor issues like the absence of the very first useless screen with yellow letters, and the presence of some artifacts before entering cheat codes. (I investigated - this visual artifact before entering a cheat code is actually a slight misconfiguration of the dosbox.conf file; I would also add "exit" at the end of the dosbox_single.conf file to avoid the black screen during exiting the game). BTW, the FOX Collection refuses to run on my PC - I can only see a Fox spinning logo. P.S. RUclips tends to delete links, I was lucky enough to copy them down :)
Hmm for the FOX Collection I think you have to press any key after the spinning logo to proceed, but I'm also not too sure. Sometimes it also stuck at there so the software might also be buggy sometimes. But it also has the same music issue like you describe in level 3, 4, 5 and also level 9 music having echo instead of silence after music finish playing and before looping, so they're probably the same version as GOG as well. But yeah, its not easy to find the perfect version of Pre2 without bugs, and the original version with correct level 3 colours is also lost for a long time before it is finally restored with these CD packs...
@@VidGamGoodGame Btw, I am also wondering why did they make the forest red in the Dos version? Is it some sort of a glitch that was left in the game? I can nowhere find this info. If you check the level preview before each level start, the forest is green in the panorama. Amstad CPC+ version of the game also has the green forest, but the forest turnes red just for a moment when you kill the tree boss there. Just curious.
Hmm I can only speculate, but I think the DOS version is supposingly the superior standard version of Pre2 in which other versions such as Amstard CPC+ version are considered as ports because the PC/DOS has more powerful graphic processor. The red forest theme is supposingly based on the autumn theme - this game has a theme of four seasons where spring is level 1-2, summer 3-4, autumn 5-6, winter 7-8 and then finally castle 9-10 unrelated to season theme. Also, if you look closely at the graphics each level has a different colour theme, even within the same season. You can easily see the difference by comparing the colour of status bar/level completed cooker between each levels. For example, level 7 cooker is purple-light green and level 8 cooker is blue-light green. This is also probably why the corrupted level 3 graphics in cracked version causes a majority of the sprites to be pink - the specific summer colour theme for level 3 is supposingly light brown that reflects human/animal skin or tree branches and also pale blue colour that reflects the hot summer theme, but the cracked version may have messed up the coding causing light brown to shift to pink in level 3. The level preview is the standard sprite colour without any themes applied to them - I believe they are the same as the spritesheet provided by pre2.mine.nu if not mistaken, and upon entering a level certain sprite colours change accordingly to the theme.
The spoon-fork-knife "foods" won't count your grand total, at least I don't see them at the endlevel bonus. Also I'm not sure about the YEAH-bomb's bonus items...do they count? Because in most cases you can't collect them all.
The dining set foods are transformed from enemies, so it doesn't really count as food collection, more like temporary invincibility for the player to defeat them by "collecting" enemies. Bomb's food acts the same way as the foods coming out from hidden spot, but they are considered extra bonus to award players extra points and if bring to end of level without dying the bomb's food will also fall into pot and counting the score again - but in terms of percentage the game officially do not count them in at the end of level. You can check out my 100% speedrun of this game or the world record 100% speedrun by speedylff on RUclips regarding what counts to 100% by the game's definition - though level 4 100% definition seems buggy even on non-cracked version because it only considers food in pig section for 100% and ignoring main level. The main level if finished all percentages without pig section will be 50%. Hence by decision the main level percentages are also considered for 100% speedrun, so the speedruns are more relying on official definition of percentages. There are more details for the 100% definition in my speedrun video description. This video is more for entertainment purpose by trying to collect most possible stuffs without dying once which then the foods will fall into pot at end of level increasing the score further which is really difficult for real life runs. Also in my opinion the reason food drops from enemies and hidden spot are not counted into 100% is very likely to avoid frustrating players if the food drop goes out of bounds or disappear and become unobtainable, or it could also be technical limitations in programming 100%.
Every 250000 gives an extra life. Actually it needs at least 3 fridges to get a life if the score is zero, but in this case since there are some points gained before getting fridges so it only needs another 2 fridges to cross the threshold. Interestingly there is official Pre2 manual that gives a lot of trivia for this game, from 250000 per life to hang-glider diving bonus. Here's the text version: pcoldgames.tripod.com/images/prehistorik2_manual.txt There is also a more complete version in scanned pdf with pictures and more details on retrogames.cz, but sadly RUclips comment breaks the hyperlink because it thinks the double hyphen in the link is strikethrough, google "prehistorik 2 manual pdf retrogames" and you should be able to find it in the first result.
@@VidGamGoodGame Thanks :) BTW, grabbing the double-headed axe on level 4 is absolutely useless and worthless. You HAVE to lose it on level 5 if you wanna grab all the goodies, and pick up the light axe instead.
Yeah, the axe in Level 5 is placed there on purpose to force people to collect it while getting big foods. That being said, the hitbox of axe is marginally small enough that it is actually possible to avoid the axe while collecting the food, but its very precise and does not leave a lot of room for error, and its also risky and can easily fall into death if the movement is not prefect, so I always just grab the axe in normal playthrough without trying to avoid it. Video on avoiding axe while collecting food in level 5: ruclips.net/video/TNQbsTgehxg/видео.html
What can i say...? Well done!
OMG, that ending with credits...! I did not expect that it is possible to collect everything there. Amazing run!
Could you tell me, what Prehistorik 2 version you use?
Your version has correct colors and music without artifacts on level 3.
Thanks!
The version I used is from this website, but it does not have the intro telling game still works this year:
gamesnostalgia.com/game/prehistorik-2
Or you can get collection of Titus games including good version of Pre2 with correct graphics and intro of game working this year, but this version's music seems fuzzier than the standalone version:
www.oldgames.sk/en/game/fox-collection/discuss/
@@VidGamGoodGame Thank you so much.
I have the GOG release and they seem to rip this game from some Titus Game Pack CD. While it is the original with the correct colors on level 3, it suffers from the bugged music on level3,4,5. As I heard this bug was also present on that Titus Game Pack CD while playing the game from CD. There is actually some vague discussion on a prehistorik2 fan site regarding that issue.
I also tried to mount the original game release image but never managed to get it to work.
The version you suggested is superior in every way besides some very minor issues like the absence of the very first useless screen with yellow letters, and the presence of some artifacts before entering cheat codes.
(I investigated - this visual artifact before entering a cheat code is actually a slight misconfiguration of the dosbox.conf file; I would also add "exit" at the end of the dosbox_single.conf file to avoid the black screen during exiting the game).
BTW, the FOX Collection refuses to run on my PC - I can only see a Fox spinning logo.
P.S. RUclips tends to delete links, I was lucky enough to copy them down :)
Hmm for the FOX Collection I think you have to press any key after the spinning logo to proceed, but I'm also not too sure. Sometimes it also stuck at there so the software might also be buggy sometimes. But it also has the same music issue like you describe in level 3, 4, 5 and also level 9 music having echo instead of silence after music finish playing and before looping, so they're probably the same version as GOG as well.
But yeah, its not easy to find the perfect version of Pre2 without bugs, and the original version with correct level 3 colours is also lost for a long time before it is finally restored with these CD packs...
@@VidGamGoodGame Btw, I am also wondering why did they make the forest red in the Dos version? Is it some sort of a glitch that was left in the game? I can nowhere find this info.
If you check the level preview before each level start, the forest is green in the panorama. Amstad CPC+ version of the game also has the green forest, but the forest turnes red just for a moment when you kill the tree boss there.
Just curious.
Hmm I can only speculate, but I think the DOS version is supposingly the superior standard version of Pre2 in which other versions such as Amstard CPC+ version are considered as ports because the PC/DOS has more powerful graphic processor. The red forest theme is supposingly based on the autumn theme - this game has a theme of four seasons where spring is level 1-2, summer 3-4, autumn 5-6, winter 7-8 and then finally castle 9-10 unrelated to season theme. Also, if you look closely at the graphics each level has a different colour theme, even within the same season. You can easily see the difference by comparing the colour of status bar/level completed cooker between each levels. For example, level 7 cooker is purple-light green and level 8 cooker is blue-light green.
This is also probably why the corrupted level 3 graphics in cracked version causes a majority of the sprites to be pink - the specific summer colour theme for level 3 is supposingly light brown that reflects human/animal skin or tree branches and also pale blue colour that reflects the hot summer theme, but the cracked version may have messed up the coding causing light brown to shift to pink in level 3.
The level preview is the standard sprite colour without any themes applied to them - I believe they are the same as the spritesheet provided by pre2.mine.nu if not mistaken, and upon entering a level certain sprite colours change accordingly to the theme.
The spoon-fork-knife "foods" won't count your grand total, at least I don't see them at the endlevel bonus.
Also I'm not sure about the YEAH-bomb's bonus items...do they count? Because in most cases you can't collect them all.
The dining set foods are transformed from enemies, so it doesn't really count as food collection, more like temporary invincibility for the player to defeat them by "collecting" enemies.
Bomb's food acts the same way as the foods coming out from hidden spot, but they are considered extra bonus to award players extra points and if bring to end of level without dying the bomb's food will also fall into pot and counting the score again - but in terms of percentage the game officially do not count them in at the end of level.
You can check out my 100% speedrun of this game or the world record 100% speedrun by speedylff on RUclips regarding what counts to 100% by the game's definition - though level 4 100% definition seems buggy even on non-cracked version because it only considers food in pig section for 100% and ignoring main level. The main level if finished all percentages without pig section will be 50%. Hence by decision the main level percentages are also considered for 100% speedrun, so the speedruns are more relying on official definition of percentages. There are more details for the 100% definition in my speedrun video description.
This video is more for entertainment purpose by trying to collect most possible stuffs without dying once which then the foods will fall into pot at end of level increasing the score further which is really difficult for real life runs.
Also in my opinion the reason food drops from enemies and hidden spot are not counted into 100% is very likely to avoid frustrating players if the food drop goes out of bounds or disappear and become unobtainable, or it could also be technical limitations in programming 100%.
Hm. How many points it requires to grab an extra life? I noticed that one 100.000 fridge is not enough alone, but two are.
Every 250000 gives an extra life. Actually it needs at least 3 fridges to get a life if the score is zero, but in this case since there are some points gained before getting fridges so it only needs another 2 fridges to cross the threshold.
Interestingly there is official Pre2 manual that gives a lot of trivia for this game, from 250000 per life to hang-glider diving bonus. Here's the text version: pcoldgames.tripod.com/images/prehistorik2_manual.txt
There is also a more complete version in scanned pdf with pictures and more details on retrogames.cz, but sadly RUclips comment breaks the hyperlink because it thinks the double hyphen in the link is strikethrough, google "prehistorik 2 manual pdf retrogames" and you should be able to find it in the first result.
@@VidGamGoodGame Thanks :)
BTW, grabbing the double-headed axe on level 4 is absolutely useless and worthless. You HAVE to lose it on level 5 if you wanna grab all the goodies, and pick up the light axe instead.
Yeah, the axe in Level 5 is placed there on purpose to force people to collect it while getting big foods. That being said, the hitbox of axe is marginally small enough that it is actually possible to avoid the axe while collecting the food, but its very precise and does not leave a lot of room for error, and its also risky and can easily fall into death if the movement is not prefect, so I always just grab the axe in normal playthrough without trying to avoid it.
Video on avoiding axe while collecting food in level 5: ruclips.net/video/TNQbsTgehxg/видео.html