Magician Lords, Alpha Mission 2, Blue's Journey, Super Spy... those first SNK games take me back to June of '91, holydays at Milano Marittima ( imagine a nice Seaside tourist city in Northern Italy ). Man, the heat, sand everywhere, those new 4games arcade machines, parents not that angry towards each other, was good.
Always loved the colors, graphics, and soundtrack of this game, but it was hard as hell to play if you didn't know exactly the right pattern. The enemies were Relentless!
I play this game on neo geo MVS arcade when I was a kid in the early 90's and late 90's in high school year in Long Beach Plaza Mall on the 2nd floor called "TILT" which has all the arcade games, including Neo Geo MVS 6 games Slot arcade that I play: Baseball Stars Professional Samurai Showdown 2 Magician Lord Fatal Fury 1 Ninja Combat and my personal favorite The Super Spy. Good memories.
Remarkable playthrough of a UNIQUE game! That groundbreaking 'grimdark fantasy' setting, that uncanny, gruesome enemy design and that brutal difficulty literally amazed me at that time and left an indelible memory in my mind ever since, so much so that the first time I entered Blighttown in Dark Souls I was reminded of the second level of Magician Lord! I think it should be considered, to a certain extent, a precursor of the 'soulslike' game design!
I am going to have to respectively disagree with your remark about it being considered a precursor to soulslike game design as such game design with its raw, visceral imagery was quite commonplace back in the late 80s and early 90s due to a large number of factors. I'm glad you enjoyed the playthrough as much as I did, as this kind of setting with that kind of aesthetic is rare nowadays.
@@ShadowBaofu Well, if my memory serves me right, the majority of fantasy-themed arcade games released during that year was characterized, instead, by a strong 'high fantasy' style, featuring aesthetics and gameplay elements heavily inspired by "Dungeons & Dragons". Some examples are "Dark Seal", that exhibited beholders, otyughs and other D&D creatures as bosses and/or common enemies, and "Magic Sword", where some bosses, such as the giant dragons, were literally cut and pasted from some illustrations featured in the "Dragonlance" novels. This trend was mainly due to the success in Japan of Western RPGs during late Eighties that leaded to the creation of an autochthonous franchise in the form of "Records of Lodoss War", which strongly influenced the Japanese fantasy-themed video games produced during the following years (CRPGs as well as arcade games). On the other hand, "Magician Lord" looked more 'grimdark fantasy' than 'high fantasy' and I felt it was quite unique and ahead of its time (maybe just Dracula/Castlevania presented a somehow similar approach). This, coupled with the non-linear level design and the brutal difficulty (it is by far harder than the average coeval fantasy-themed coin-op of the same genre), led me to consider the game as a SORT of precursor of the ‘soulslike’ sub-genre. Nevertheless, I completely agree with you on the lack of modern games with such interesting (and sometimes deliciously weird) aesthetics.
This game is insanely hard and the guy playing it makes it look like child's play. I own Magician Lord on the Neo Geo AES and MVS. I got my first copy way back in 2008 and no matter how hard I try I have never been able to beat it.
Me too i owned this game on Neo console early 90's when it was crazy expensive. took many hours of game play ending it. enemies kept re-spawning made it tough
this takes me back to the good old days of sinking quarters into an MVS cabinet playing a fun game then suddenly screaming "THAT'S FUCKING BULLSHIT!!!" haha
The death bringer creature was real hard to avoid if you waste time on any level in magician lord, there's no way to kill it and you don't want to bring it to the boss fight you just lose a life that's it.
This game might look like trash now, but in 1990 it was mind blowing. To put in perspective, that was when Mega Man 3 came out for Nintendo and Alien Storm for Sega.
The sprite work of this game still great to this day and also have to remember that was one of the first games ofthe system if not the first (the first packs i remember of the Neo Geo came with this game).
14:23 -16:00 worst example of bad level design I have ever seen here. Can be used as a textbook example of how to not design a level in a 2D game. Not challenging or interesting in any way just tedious and annoying. Having to go back and forth over the flames once or twice would be fine but repeating it 5 or 6 times is excessive and just pisses off the player. The player should not have to waste almost 2 minutes on a single two screen wide area like this.
Magician Lords, Alpha Mission 2, Blue's Journey, Super Spy... those first SNK games take me back to June of '91, holydays at Milano Marittima ( imagine a nice Seaside tourist city in Northern Italy ). Man, the heat, sand everywhere, those new 4games arcade machines, parents not that angry towards each other, was good.
bei periodi. macchina a dir poco epica!!!
Always loved the colors, graphics, and soundtrack of this game, but it was hard as hell to play if you didn't know exactly the right pattern. The enemies were Relentless!
I play this game on neo geo MVS arcade when I was a kid in the early 90's and late 90's in high school year in Long Beach Plaza Mall on the 2nd floor called "TILT" which has all the arcade games, including Neo Geo MVS 6 games Slot arcade that I play:
Baseball Stars Professional
Samurai Showdown 2
Magician Lord
Fatal Fury 1
Ninja Combat
and my personal favorite
The Super Spy.
Good memories.
クトゥルー神話大系の味わいを随所に取り入れた世界設定とグラフィックが魅力。ガル・アジース(ネクロノミコンの著者、アル・アジフのパロディであろう)のチンピラ兄貴然とした風体とステージボス戦前の口上がプロレスみたいな演出でまた味わい深い。家庭用ネオジオでかなりプレイしたが高次面の敵の硬さと配置のイヤラシさが凄く、そう簡単に抜けさせてくれなかった。色々と不親切なゲームであるがトライ・アンド・エラーで開拓していくような、マゾい楽しさがありましたね。
30 years and still a fantastic games 👍♥️
Remarkable playthrough of a UNIQUE game! That groundbreaking 'grimdark fantasy' setting, that uncanny, gruesome enemy design and that brutal difficulty literally amazed me at that time and left an indelible memory in my mind ever since, so much so that the first time I entered Blighttown in Dark Souls I was reminded of the second level of Magician Lord! I think it should be considered, to a certain extent, a precursor of the 'soulslike' game design!
I am going to have to respectively disagree with your remark about it being considered a precursor to soulslike game design as such game design with its raw, visceral imagery was quite commonplace back in the late 80s and early 90s due to a large number of factors. I'm glad you enjoyed the playthrough as much as I did, as this kind of setting with that kind of aesthetic is rare nowadays.
@@ShadowBaofu Well, if my memory serves me right, the majority of fantasy-themed arcade games released during that year was characterized, instead, by a strong 'high fantasy' style, featuring aesthetics and gameplay elements heavily inspired by "Dungeons & Dragons". Some examples are "Dark Seal", that exhibited beholders, otyughs and other D&D creatures as bosses and/or common enemies, and "Magic Sword", where some bosses, such as the giant dragons, were literally cut and pasted from some illustrations featured in the "Dragonlance" novels. This trend was mainly due to the success in Japan of Western RPGs during late Eighties that leaded to the creation of an autochthonous franchise in the form of "Records of Lodoss War", which strongly influenced the Japanese fantasy-themed video games produced during the following years (CRPGs as well as arcade games). On the other hand, "Magician Lord" looked more 'grimdark fantasy' than 'high fantasy' and I felt it was quite unique and ahead of its time (maybe just Dracula/Castlevania presented a somehow similar approach). This, coupled with the non-linear level design and the brutal difficulty (it is by far harder than the average coeval fantasy-themed coin-op of the same genre), led me to consider the game as a SORT of precursor of the ‘soulslike’ sub-genre. Nevertheless, I completely agree with you on the lack of modern games with such interesting (and sometimes deliciously weird) aesthetics.
Typical modern gaming haters of this kind of videos
This game is insanely hard and the guy playing it makes it look like child's play. I own Magician Lord on the Neo Geo AES and MVS. I got my first copy way back in 2008 and no matter how hard I try I have never been able to beat it.
Me too i owned this game on Neo console early 90's
when it was crazy expensive. took many hours of game play ending it.
enemies kept re-spawning made it tough
クトゥルフ系ゲームでも忍者出すとはさすがはADK
3面くらいの内臓面の首が伸びるボスまで、頑張ってサンダーを持ってきた思い出
Some of the finest engrish is in this game lol
"I am destinied just die" LOL
Calm down if relations were better between nations we’d have better communication etc idiots
@@SeedsAndStuff _STFU!!!_
Climbs up and down a ladder 3x as fast as he walks! :D
I remember this from Nick Arcade TV show in the 90s
"I'm destined just to die". Well I guess problem solved.
What the shit dude? You're Magician lord of the universe. Best player.
_GTFOH!!! He is definitely NOT the best player...far from it._
This game sure could've used a dash/run feature.
マジシャンのはずがいきなり忍者出てきて???となった。凄いゲームだw
アイエエエ!?
ナンデ!?
ニンジャナンデ!?
what imprudence my friend.... thank you for upload!
(c)1990,2024 Embracer Group AB.
(c)SNK.
this takes me back to the good old days of sinking quarters into an MVS cabinet playing a fun game then suddenly screaming "THAT'S FUCKING BULLSHIT!!!" haha
_Yep. That was me too._
アイエエエエ、ニンジャ、ニンジャナンデ!?
The samurai character is the best
i beat this game a few years back, it was very difficult
The thumbnail is beautiful :0
Shame they never finished the sequel
I remember seeing this back in the day when it came out one the Neo Geo. For some reason I though that machine was better than sliced bread.
Grey Bar0n I had one they were proper arcade quality in the day I loved it
Neo Geo was awesome back in the day, and still pretty badass today imo
I had a high score of 999.970 once back in 1991, had the home version back then
My favorite neogeo game
音楽いいな!続編出なかったの不思議❗
ゲーム内容は全然違うけど、“クロスソード”って言う作品が、一応続編らしいゾ
@@kumagayakouki
えぇー!?あれが続編か!!アカンなw
ゲーム名しか覚えがありませんが、梯子の昇り降りが速いのは好感が持てますね
Great play. I've beating this game once, and I never want to try it again.
Maybe one more time?
The death bringer creature was real hard to avoid if you waste time on any level in magician lord, there's no way to kill it and you don't want to bring it to the boss fight you just lose a life that's it.
Eu sempre fico impressionado com tantos jogos bons 👍👍👍
好厲害.當初我走最後的迷宮走到瘋
i never made it past the first stage when i played this in the arcade😕
Woow, you are awesome!
👏 👏 👏 👍👍
It's weird that the same hardware that this game is on ran Samurai Showdown 3.
センスが無いってのも作品を作るうえで大切なこと。
じゃないと、こういった奇妙な世界観のバカゲーは産まれない。
Memories
Cool Game.
14:23 エフェクトはかっこいいけど
滅茶苦茶使いにくそうだな
空中の敵はどうやって倒すんだ?
This guy climbs up and down ladders faster than he walks. 😅
This was a hard fucking game.
NeoGeo's Altered Beast
Gal agiese is Doctor Strange
This game might look like trash now, but in 1990 it was mind blowing. To put in perspective, that was when Mega Man 3 came out for Nintendo and Alien Storm for Sega.
And SNK forgot all about this game.
The sprite work of this game still great to this day and also have to remember that was one of the first games ofthe system if not the first (the first packs i remember of the Neo Geo came with this game).
Lol this doesn't looks like trash at all.
@@GenesHand _Agreed. Plus, the soundtrack was state-of-the-art back then and it still sounds fantastic to this day._
これは…ADK…!?
そうです😃
デモで出てくるオッサン、ラスボスじゃないんだね。
ラスボスがガルアジースの魂の化身だから、本体っちゃ本体。
Again changes to hell.
Você joga em emulador ???
ぶっちゃけた話、ADK=ネオジオ版魔界村。
Why the 3rd level beat so hard lol
"im destined just to die" : \
HAHAHAHAHA! That’s sad.
And here I thinking that my English was awful
"Again changes to hell" when you receive a game over
So many adsssssssssssss
These games were so nasty and poorly conceived. Ghouls and Ghosts was two years earlier and it shits over this
14:23 -16:00 worst example of bad level design I have ever seen here. Can be used as a textbook example of how to not design a level in a 2D game. Not challenging or interesting in any way just tedious and annoying. Having to go back and forth over the flames once or twice would be fine but repeating it 5 or 6 times is excessive and just pisses off the player. The player should not have to waste almost 2 minutes on a single two screen wide area like this.
You do know that was only done for points, right?