Getting horribly nauseous, finding a bench, thinking you are better, trying to stand up, and immediately sitting back down again is not a bug, its incredibly realistic.
I did just this a few weeks ago after riding a carnival ride. I've never gotten sick on rides before in my life so I thought I would be fine; one spinny ride later and I thought I was legit gonna barf right there in the exit path. Needed a good half hour of sitting, trying to stand, sitting back down, rinse and repeat before I could finally walk far enough to... sit down some more a hundred feet later
RCT is a marvel of design, programming and optimization but I'll never get tired of the funny situations that fall out of it, like a guest seeing vomit and getting so mad they bend a street lamp, or continuing to eat their fries while driving a go kart
Man, the jumping fountains are peak RCT. Absolutely absurd levels of detail for completely random things that don’t even matter at all, that’s why I love this game
I think the only places I’ve ever seen them used in real life are actual parks I visited when I was little, Epcot, and Disneyland. Placing them in RCT always makes me feel nostalgic c:
@@RadicalEdward2 Back in the 90's at the end of a long day of riding, relaxing by the fountains at King's Island and watching the flow and color show was a great visit ending while eating my strawberry glaze covered funnel cake.
The level of respect the guests have for the "NO ENTRY" sign is pretty high considering they will throw trash on the ground every few seconds if they don't find a bin lol
You are the text book definition of an enjoyable content creator. I have no interest in the game that I played for a bit when I was 7 or 8 but I watch every single one of your videos and occasionally fall asleep listening to you as you have a very calm and relaxing demeanour and it's interesting to learn from you, even if the information is of no use to me, so thank you Marcel for being you!
@@davidrmcmahon I have all my RCT2 stuff saved on CD-ROMs but it was originally installed on WinXp so I haven't tried to put it on my Win7Ult PC I still use to see if it would run without re-install or registry key insertions. I should probably just try RCT2Open instead.
Never played RCT# in my life, I once watched my childhood friend play with a mixture of wonder and frustration. Yet I watch every single one of Marcel's videos. I think I'm drawn to his content by his deep knowledge of systems and the emergent gameplay that results
I always do a bench-bin combo, personally. I'll place benches around food stalls, and guests will buy food and sit down. And when they get up, there's always bins for their trash a few tiles away.
I do the same! It basically forces guests to throw garbage away and I think it makes the food court areas looks much more realistic. Even better if you get a handyman patrolling between the cans and benches.
I like how bins are implemented a lot. 3 burger wrappers takes up way less space than 3 large size drink cups, and the probability is a cool way to keep that variance without having to track the exact items that are in every single bin in the park.
It also could take into account how condensed the trash is. Cups stacked inside each other take up less space. Burger wrappers that are flat or rolled up tightly into a ball take up less volume than one that is loosely bunched up.
Also lets not forget the "smash to make more room" technique. I always smash my water bottles and cap them so its smaller in the trash. Im sure others do not. So another nice realism thing the variable works with.
I love how you guys are considering realistic scenarios for the random chance of trash not counting, and my first thought was "bins go to another dimension, got it". Thought I wouldn't learn anything about the game this video but loved that tidbit of knowledge
Ever been in a amusement park? Yeah. You're one too. Like me. Farting on the waiting line to a food stall. Scrounging food from other guests....yeah....(i identify as a dog) Sorry 😂
If I had a nickel for every dutch youtuber who almost exclusively plays a single video game made in the 1990s, goes in-depth on the mechanics of said game, and has a generally relaxing style of video, I would only have 2 nickels...
I've been playing RCT on and off since it came out. To this day I'm still amazed by all Chris Sawyer was able to put into the game so many years ago, especially given the limitations at the time. Genius.
As a kid I didnt understood how "no Entry" worked because I used the red color and wrote "No Entry" and guest walked through the sign... I needed hours to use the no entry button xD
A nauseous but high energy guest sitting down and standing up repeatedly sounds kinda realistic actually, picture someone sitting down for a breather but thinking they're good and standing up, only to immediately get dizzy and sit down again.
I have been that guest before at Universal Studios where I went on the Harry Potter Flying bench ride as my 2nd ride in the park and felt terribly nauseous yet wanted to enjoy the rest of my day. I kept getting up and realizing pretty quickly that I still felt sick and sat down again. After a couple hours, I gave up.
The name "Blue Scuti" caught me off guard the most. if you know the Classic Tetris community and their notable players, you know. Also might I add, idk if this can happen in the PC port of Classic but in RCT Classic, when you place a sign with the no-entry button checked on the edge of a sloped path, guests will ignore the sign and proceed as normal.
Ok that vandalism part really makes me laugh so hard, like Vandals karate chopped them but the peeps don’t even care stays sitting them. Splinters on their asses.
They dont even have an animation for it. This implies one of two things: 1-Their attack is so fast it is imperceptible to the game's frame rate 2-Psychic powers
no matter hwo much i play this, marcel has useful tidbits even about simple things like this that i had no idea about, this game has endless knowledge to gain
@@MarcelVosTetris and Rollercoaster Tycoon are both games I've never played in my life (ok, I have played Tetris a few times as a kid) but love watching a specific RUclips channel's videos on 😊
Oh my god. Marcel set up by calling the guests "little bitches", then absolutely choke-slammed me by saying that they will "karate-chop the shit out of your stone benches" 🤣 Absolutely top-tier commentary; made me snort-laugh which is extremely rare 🤣
I appreciate that you answer the question posed in the title with the thumbnail because it makes me curious as to WHY that is the answer. Clever clickbait.
I feel like it says something about me that i get genuinely excited to watch a man talk about what makes people decide to sit down in a 22 year old roller coaster game ~
Your channel reignites my love for this game every time I watch a video. There’s just something about how crisp each little nook and cranny of a park looks in this game, it’s just so incredible
Watching my dad still play this from time to time, he still does the same thing thinking it works. He likes to place signs saying which way the park exit is thinking the guests will get lost less. If only that were the case lol
Thank you so, so much for making content for an older game like RCT. These games have a very special place in my heart and I'm still building parks and coasters to this day. I love this game. It's a true classic. Your videos still teach me new things all the time! Thank you again! ❤️🎢
I used to click on the guests and watch one guest for fifteen or twenty minutes at a time in a completed scenario to try to figure out how they worked, and these videos are so fascinating to me and give me... closure? Finding out how guests actually navigate was a little disappointing, but finally answered so many questions. I mean, I'm especially disappointed that lost guests don't favor transportation type rides, when I spent so much time trying to connect distant parts of the park with transport, and put stations by the entrance and a food court for them. More to the point of this video, I watched guests on benches and watched the energy tick up and the nausea tick down, so I gave vomit- generating coasters long exit paths instead of dumping guests onto the main path, and filled the exit path with benches, ensuring sick guests had a place to sit and that they were forced to walk by it. It did help a lot.
Hey man! Awesome vids, I was curious: You said guests will ride rides just fine if they have food/drink, but I have guests turn rides away pretty often saying "I haven't finished my drink yet" just thought I'd note that I feel like they do reject rides when they're holding food/drink sometimes (or only drink? Not sure). It's awesome that I can play this game for 10+ years, 1000hr+ and still learn new things from your vids lol, great stuff man!
Even if you never read this, Marcel, I just have to say that your videos always make my day (as well as always make me want to boot up RCT, haha). Every video is a delight and are a perfect way to start winding down after a long day at work. :)
@@emmata98 I like it but in all reality... I don't like night cause I can't see shit so I normally go back to regular ol' day (I mean the ultimate glory of RCT is zooming out and just... watching the park *move.* It's nice!)
Holy crap! I thought the fountain stuff was just always random. Shows just how much care was put into the game! Also...what if someone paid you to stare at those fountains? They are indeed very mesmerizing!
6:31 That's the first time I've seen an animation for the guests looking at each other when sitting on a bench. Just when you think you've seen everything in RollerCoaster Tycoon, something new rears its head!
I just noticed the guest in the queue line at 14:15 was named "Spirit of the law". I watched their content too. They cover Age of Empires 2 in a similar format.
I really wished lights did more, i think child me wanted this the most. I really wished that it added a night mode with the lamps casting a nice painterly style lighting. Functionally i could see lamps helping the path finding algorithm in some way
@@alaeriia01 Yes but OpenRCT2 night mode darkens the whole screen including the windows and UI, not just the them park, so it's a pain on the eyes to use. :(
@@gymnasiast90 noah fence but have you actually ever tried it? The UI in RCT2 night mode being equally dark as the screen is not a good balance. Yeah, maybe at night the UI should be darker, but it should still be readable, which it isn't in openRCT2. I love the idea of the feature, but it's just not functional in its current form.
Since it is not a symmetrical probability distribution, it's not necessarily correct to say that that the 'average' for that bin is 21 just because a 21-piece bin capacity has about 50% probability, or that the 'average' for two bins is about 42. I made some code to quickly simulate the process of bins filling up and based on that experiment, it turns out that the average capacity is the intuitive answer; at 1/8 probability of each item counting for 3 items , a bin holds an average capacity of 24 items, and two bins hold an average of 48 items.
Most immersive, lasting, alive games made with sacrificial levels of love: * The Last Express (1997) * Rollercoaster Tycoon (1999) * Grand Theft Auto IV (2008)
One of the neatest little innovations of Parkitect is that mechanics can repair vandalized path objects. It's really helpful for running a park in the long run.
Marcel I find your voice very comforting and it works so well with your background music. You are like the Age of Empires 2's "Spirit of the Law" of Rollercoaster Tycoon and that is awesome
Another great informative video. I have experimented with getting bins on queue lines within openrct2, using the tile inspector. That was a while back and I don't remember what success I had but It did look better to have a bin at the start of a queue line. The tile inspector can be a blessing here by cutting off a connection and eliminating a lamp, bin etc.
It´s Amazing how Chris did a Great trick in saving Memory with that Wastebin randomization Method he can count to high Numbers by just using 2 Bits , It is`t exact but did anybody realize it? Thats awsome Engineering just the Quality you need with minimum Reccources..
One reason I like to use benches for food is to contain guests in one area and surround that are with bins to increase the chance that they don't throw away their garbage.
6:00 another reason to not remove these benches from my experience: If a guest enters a ride with a food item in their hand, their nausea goes up faster. I don't know if this is 100% true or not but I get a lot less nauseous guests walking around if there's enough space to stop them from eating on a ride. It also stops littering in queue lines by quite a bit.
These explain videos of fundamental game mechanics are my favorite kind of videos next to ride overviews. I was scared that you had already explained everything that exists about rct2 because it was a long time ago since you did your last video about that.
I don't even play this game and just happened across the video. Was very nice short video to waste some time in. The water fountains look very pretty, especially the flowering pattern.
I know that this would make security guards even less useful, but I really wish handymen could automatically fix vandalized path ornaments at a cost instead of manually having to track down and replace them. In a huge park, tracking them down and manually replacing them is annoying.
In the Vanilla games you can go to the guest thoughts, find the ones about vandalism and open the map. It will highlight the areas where there is a vandalized object.
I once tried assembling a professional RCT2 team. But they didn't know how to use these ornaments... I had to bench them at the first game and then bin them when they didn't improve...
1:35 Didn't know that😲 2:10 🤣🤣The way you say it. Qn: 3:00 Why fountains sometimes stop functioning after awhile?? 4:40 I just hook them all to a bench😅. 5:45 But good to contain guest. 6:45 Yes yes. 7:35 🤣🤣 The park name. 8:20 Yes😞. 8:30 😲!? Similar to Pokemon. 10:20 😲!? 11:30 Whao😲💖~ 14:10 🤣🤣🤣. 15:00 Thank you. 15:20 Lesson learnt👍.
In terms of benches near food stalls, I personally find that in a charge-for-rides heavily-optimized park I tend to have so many guests wandering around because they're out of money and haven't decided to leave yet that my paths would just be way too crowded if I didn't sit my eating guests down.
I'd always wondered about the queue line tv screens o.O I thought they had some range like an adjacent tile or two could see the tv screens. Also I used to think the lamps had an effect on security and would help prevent ornaments from being destroyed... wrong on both fronts.
Frankly when you said the trash can only had a capacity of three I thought for a brief moment Sawyer had done something overly detailed in that each trash item had its own decimal value of an item so while the value is only 3 the actual item capacity is higher due to everything only being worth a fraction of a single item.
Getting horribly nauseous, finding a bench, thinking you are better, trying to stand up, and immediately sitting back down again is not a bug, its incredibly realistic.
Doing it 12x in a row is a bit mad but fits for RCT guests
That's definitely something I've done quite a few times
I did just this a few weeks ago after riding a carnival ride. I've never gotten sick on rides before in my life so I thought I would be fine; one spinny ride later and I thought I was legit gonna barf right there in the exit path. Needed a good half hour of sitting, trying to stand, sitting back down, rinse and repeat before I could finally walk far enough to... sit down some more a hundred feet later
Mood
I'm fine! I'm not fine! I'm fine! I'm not fine! 🤢🤮
RCT is a marvel of design, programming and optimization but I'll never get tired of the funny situations that fall out of it, like a guest seeing vomit and getting so mad they bend a street lamp, or continuing to eat their fries while driving a go kart
Man, the jumping fountains are peak RCT. Absolutely absurd levels of detail for completely random things that don’t even matter at all, that’s why I love this game
I never knew there was an animation for the handyman emptying the trash bin!
Back in the day I -bought- invested in a P4 2.4GHz chip just so I could run RCT2 at peak performance with a lot of peeps windows open to track them.
I think the only places I’ve ever seen them used in real life are actual parks I visited when I was little, Epcot, and Disneyland. Placing them in RCT always makes me feel nostalgic c:
Actually, you can place benches and bins after the fountains. So you can have both if you want.
@@RadicalEdward2 Back in the 90's at the end of a long day of riding, relaxing by the fountains at King's Island and watching the flow and color show was a great visit ending while eating my strawberry glaze covered funnel cake.
I used to use stone benches instead of wood ones because I thought vandals had a harder time breaking them
I am betting if the thought had crossed Chris Sawyer's mind at the time there would be something like a 25% chance not to break stone benches added
Tbf that's a perfectly reasonable thought lol
12 year old me approves
@user-bt5qt9pp4x Since RCT2Open is open source, couldn't that be added as an option?
@user-bt5qt9pp4x Or maybe he did but removed after for some reason, balancing perhaps.
The level of respect the guests have for the "NO ENTRY" sign is pretty high considering they will throw trash on the ground every few seconds if they don't find a bin lol
To be fair we haven't put up a "NO LITTERING" sign
And vandals will acually destroy things but still not dare to disobey the sign!
Idk bro I think lots of people would obey a sign that says “no entry” in red text
You are the text book definition of an enjoyable content creator. I have no interest in the game that I played for a bit when I was 7 or 8 but I watch every single one of your videos and occasionally fall asleep listening to you as you have a very calm and relaxing demeanour and it's interesting to learn from you, even if the information is of no use to me, so thank you Marcel for being you!
Ah, yes... nothing is quite as relaxing as the sound of drowning peeps!
Well worth loading the game up again, nothing like nostalgia!
@@davidrmcmahon I have all my RCT2 stuff saved on CD-ROMs but it was originally installed on WinXp so I haven't tried to put it on my Win7Ult PC I still use to see if it would run without re-install or registry key insertions. I should probably just try RCT2Open instead.
Never played RCT# in my life, I once watched my childhood friend play with a mixture of wonder and frustration. Yet I watch every single one of Marcel's videos. I think I'm drawn to his content by his deep knowledge of systems and the emergent gameplay that results
I always do a bench-bin combo, personally. I'll place benches around food stalls, and guests will buy food and sit down. And when they get up, there's always bins for their trash a few tiles away.
I do the same! It basically forces guests to throw garbage away and I think it makes the food court areas looks much more realistic. Even better if you get a handyman patrolling between the cans and benches.
I like how bins are implemented a lot. 3 burger wrappers takes up way less space than 3 large size drink cups, and the probability is a cool way to keep that variance without having to track the exact items that are in every single bin in the park.
It also could take into account how condensed the trash is. Cups stacked inside each other take up less space. Burger wrappers that are flat or rolled up tightly into a ball take up less volume than one that is loosely bunched up.
Also lets not forget the "smash to make more room" technique. I always smash my water bottles and cap them so its smaller in the trash. Im sure others do not. So another nice realism thing the variable works with.
I love how you guys are considering realistic scenarios for the random chance of trash not counting, and my first thought was "bins go to another dimension, got it". Thought I wouldn't learn anything about the game this video but loved that tidbit of knowledge
@@DanielRyanScott I return my water bottles to a bottle recycling station to get a small amount of money back from them
Marcel calling the guests “little bitches” caught me off guard
same but.. he aint wrong.
That's quite tame to how he treats them!
Yeah that was great
That absolutely caught me unprepared. 😆
Ever been in a amusement park? Yeah. You're one too. Like me. Farting on the waiting line to a food stall. Scrounging food from other guests....yeah....(i identify as a dog)
Sorry 😂
a lot of gags with guest names this time but 10:38 asami thinking she cant find korra is next level
Happy pride months folks!
avatar didn't exist when this game was released.
@@rubywest5166
freak
@@darkracer1252
...Was there a point you were trying to bring across, or were you just giving a random factoid? I'm a bit perplexed.
It was also easy to read Varrick's thoughts in his voice.
- Lovable Dutch accent
- Relaxing vibes
- Interesting information
Oh yeah, it's Marcel time!
Nothing more relaxing than calling your guests little bitches 🤗
If I had a nickel for every dutch youtuber who almost exclusively plays a single video game made in the 1990s, goes in-depth on the mechanics of said game, and has a generally relaxing style of video, I would only have 2 nickels...
"Hello everyone, and welcome to another video!"
Tell me more, Marcel!..........zzzzzzzzzzzz😴
@@corgihero259who's the other one?
@@threeme2189
Decino probably?
I've been playing RCT on and off since it came out. To this day I'm still amazed by all Chris Sawyer was able to put into the game so many years ago, especially given the limitations at the time. Genius.
I absolutely loved jumping fountains playing this as a kid. Legit were one of my favorite parts of the game.
Love all the guest names! Asami looking for Korra and Spirit of The Law shoutout are my favourites!
13:15 I audibly wheezed when I saw 'Mama Luigi Spaghetti'
The guest name easter eggs were a great way of adding some spice to the video.
As a kid I didnt understood how "no Entry" worked because I used the red color and wrote "No Entry" and guest walked through the sign... I needed hours to use the no entry button xD
A nauseous but high energy guest sitting down and standing up repeatedly sounds kinda realistic actually, picture someone sitting down for a breather but thinking they're good and standing up, only to immediately get dizzy and sit down again.
I have done that.
When I see a guest doing it I always yell at them like "calm down dude, you're going to puke all over the path" 😂
I have been that guest before at Universal Studios where I went on the Harry Potter Flying bench ride as my 2nd ride in the park and felt terribly nauseous yet wanted to enjoy the rest of my day. I kept getting up and realizing pretty quickly that I still felt sick and sat down again. After a couple hours, I gave up.
The name "Blue Scuti" caught me off guard the most. if you know the Classic Tetris community and their notable players, you know.
Also might I add, idk if this can happen in the PC port of Classic but in RCT Classic, when you place a sign with the no-entry button checked on the edge of a sloped path, guests will ignore the sign and proceed as normal.
Spirit of the Law in there too! 😁
@@StaffordMagnus I unfortunately don't know that one.
@@RoysGamingGarret Technical Age of Empires guy
@@The_Bliz ah
a nice early morning video from marcel about benches and bins in roller coaster tycoon .. nothing better to have a cup of coffee to
Ok that vandalism part really makes me laugh so hard, like Vandals karate chopped them but the peeps don’t even care stays sitting them.
Splinters on their asses.
Not only that, the HULK SMASH is somehow careful enough to not hurt their fellow peep, merely destroying the bench out from under them.
They dont even have an animation for it. This implies one of two things:
1-Their attack is so fast it is imperceptible to the game's frame rate
2-Psychic powers
The sheer anger radiating from them makes the bench collapse
no matter hwo much i play this, marcel has useful tidbits even about simple things like this that i had no idea about, this game has endless knowledge to gain
6:50 marcel is a fellow CTWC enjoyer!
I don't really watch any Tetris, but I do enjoy aGameScout's videos on the game.
@@MarcelVosTetris and Rollercoaster Tycoon are both games I've never played in my life (ok, I have played Tetris a few times as a kid) but love watching a specific RUclips channel's videos on 😊
"It still does the same thing: nothing." That had me actually cackling. Great video as always, Marcel
"This is not a park, it's a sandwich" -- nice Psychostick reference
Oh my god. Marcel set up by calling the guests "little bitches", then absolutely choke-slammed me by saying that they will "karate-chop the shit out of your stone benches" 🤣
Absolutely top-tier commentary; made me snort-laugh which is extremely rare 🤣
I appreciate that you answer the question posed in the title with the thumbnail because it makes me curious as to WHY that is the answer. Clever clickbait.
Can we take a moment to appreciate Marcel's imagination to name the guests in their parks?
Jan Peter Balkenende coming in with a nauseous stride
I burst out laughing when I noticed
hahhaha I saw
Happy Guest: "I like emptying bins, straightening lampposts, and fixing benches"
14:12 Hey Spirit of the Law, guys here!
Coool beans
queueing for big boy
This is all part of his new enterprise called "Spirit of the Park" thanks to the website he made using squarespace.
Very nice to see Jan Peter Balkenende enyoing his life in your theme park 😄
I feel like it says something about me that i get genuinely excited to watch a man talk about what makes people decide to sit down in a 22 year old roller coaster game ~
I've been following this channel for so long. I don't even play roller coaster tycoon, yet I'm so invested
👍I first enjoyed RCT in Korea 23 years ago, but it's still fun thanks to your informative videos.👍(google translate)
Your channel reignites my love for this game every time I watch a video. There’s just something about how crisp each little nook and cranny of a park looks in this game, it’s just so incredible
Watching my dad still play this from time to time, he still does the same thing thinking it works. He likes to place signs saying which way the park exit is thinking the guests will get lost less. If only that were the case lol
I'm jealous of your dad. I've watched Marcel so much I can never play this game again without thinking about how unoptimized my park is
Really like the structure you put in this video! Very informative and well paced.
I think this is one of your better vids
Guest name: Taylor Swift
Next Guest Name: Pol Pot
Quite a whiplash there.
Thank you so, so much for making content for an older game like RCT. These games have a very special place in my heart and I'm still building parks and coasters to this day. I love this game. It's a true classic.
Your videos still teach me new things all the time! Thank you again! ❤️🎢
I used to click on the guests and watch one guest for fifteen or twenty minutes at a time in a completed scenario to try to figure out how they worked, and these videos are so fascinating to me and give me... closure? Finding out how guests actually navigate was a little disappointing, but finally answered so many questions. I mean, I'm especially disappointed that lost guests don't favor transportation type rides, when I spent so much time trying to connect distant parts of the park with transport, and put stations by the entrance and a food court for them. More to the point of this video, I watched guests on benches and watched the energy tick up and the nausea tick down, so I gave vomit- generating coasters long exit paths instead of dumping guests onto the main path, and filled the exit path with benches, ensuring sick guests had a place to sit and that they were forced to walk by it. It did help a lot.
Hey man! Awesome vids, I was curious: You said guests will ride rides just fine if they have food/drink, but I have guests turn rides away pretty often saying "I haven't finished my drink yet" just thought I'd note that I feel like they do reject rides when they're holding food/drink sometimes (or only drink? Not sure). It's awesome that I can play this game for 10+ years, 1000hr+ and still learn new things from your vids lol, great stuff man!
Amazing not just for RCT trivia but also game design practices and implementation
Even if you never read this, Marcel, I just have to say that your videos always make my day (as well as always make me want to boot up RCT, haha). Every video is a delight and are a perfect way to start winding down after a long day at work. :)
Sad noices when you've discovered as a child where you have the ability to place lamps in rct, but they never work.
OpenRCT has an experimental day and nicht cycle with working lamps
@@emmata98stupid autocorrect? :D
And then when you booted up RCT3 and the game would get so dark it would be unplayable in some parks unless you had lamps on every other path piece
it stung my heart when he said "lamps are useless" :(
yeah i know they are, no need to be so mean :(
@@emmata98 I like it but in all reality... I don't like night cause I can't see shit so I normally go back to regular ol' day
(I mean the ultimate glory of RCT is zooming out and just... watching the park *move.* It's nice!)
Jumping fountains make me personally very happy, making them essential
Since I was young, I have always loved the jumping fountains. Mesmerizing.
9:00 this makes sense to me, since difference sized trash, as well as how well they crumple the trash would affect if the trash is full.
"... But since guests are little bitches..." Lmao that was great. Don't think I've ever heard you curse until this video and i loved it 😂
Holy crap! I thought the fountain stuff was just always random. Shows just how much care was put into the game! Also...what if someone paid you to stare at those fountains? They are indeed very mesmerizing!
6:31 That's the first time I've seen an animation for the guests looking at each other when sitting on a bench. Just when you think you've seen everything in RollerCoaster Tycoon, something new rears its head!
It's technically a bit different. Guests randomly look left and right when sitting down and these looked at eachother by coincidence.
@@MarcelVos That makes more sense, to be honest. But I still aren't sure I remember them doing that at all, so still a new thing!
I just noticed the guest in the queue line at 14:15 was named "Spirit of the law".
I watched their content too. They cover Age of Empires 2 in a similar format.
I really wished lights did more, i think child me wanted this the most. I really wished that it added a night mode with the lamps casting a nice painterly style lighting. Functionally i could see lamps helping the path finding algorithm in some way
OpenRCT2 has a night mode now
@@alaeriia01you can see it in the video
@@alaeriia01 Yes but OpenRCT2 night mode darkens the whole screen including the windows and UI, not just the them park, so it's a pain on the eyes to use. :(
@@MegaKaitouKID1412 Really? Having a bright UI shine in your face while the viewport itself is dark is going to cause a lot more pain.
@@gymnasiast90 noah fence but have you actually ever tried it? The UI in RCT2 night mode being equally dark as the screen is not a good balance. Yeah, maybe at night the UI should be darker, but it should still be readable, which it isn't in openRCT2. I love the idea of the feature, but it's just not functional in its current form.
I have to say, seeing Eliud Kipchoge visiting your park caught me off guard. The fact that he was waiting in a queue line makes it even better, heh.
13:15 - "THAT'S *MAMA LUIGI* TO YOU, MARIO!"
* Wheeze *
Blue Scuti! someone else has been obsessed with Nes Tetris recently lol
It’s insane how detailed this game is. Chris sawyer really was a gaming national treasure. This is such an iconic gem of a game.
Since it is not a symmetrical probability distribution, it's not necessarily correct to say that that the 'average' for that bin is 21 just because a 21-piece bin capacity has about 50% probability, or that the 'average' for two bins is about 42. I made some code to quickly simulate the process of bins filling up and based on that experiment, it turns out that the average capacity is the intuitive answer; at 1/8 probability of each item counting for 3 items , a bin holds an average capacity of 24 items, and two bins hold an average of 48 items.
I never maid a whole square of fountains so I never saw 2 of those sequences. Now I have to build one and get hypnotized
Most immersive, lasting, alive games made with sacrificial levels of love:
* The Last Express (1997)
* Rollercoaster Tycoon (1999)
* Grand Theft Auto IV (2008)
You can tell Chris Sawyer really likes jumping fountains.
I love how you present your videos. I love the rewatchability in these
I had no clue the jumping fountains had so much love put into them, that's awesome
Gotta say, I was not expecting a Spirit of the Law cameo in this vid.
One of the neatest little innovations of Parkitect is that mechanics can repair vandalized path objects. It's really helpful for running a park in the long run.
"Guests will not search for a trash can, but if they come across one, they will use it."
Walt Disney approves this message.
2:00 I did not expect Marcel to get so aggressive here and yet it perfectly fits the topic of discussion.
Even when i already know many of the things you still manage to make the whole video interesting from the start to the end.
Marcel I find your voice very comforting and it works so well with your background music. You are like the Age of Empires 2's "Spirit of the Law" of Rollercoaster Tycoon and that is awesome
Thank you for your fascinating and in-depth analysis on Carlos Sainz in RCT2.
Haven’t played this game in 10 years but you make me want to get into it again
Another great informative video. I have experimented with getting bins on queue lines within openrct2, using the tile inspector. That was a while back and I don't remember what success I had but It did look better to have a bin at the start of a queue line. The tile inspector can be a blessing here by cutting off a connection and eliminating a lamp, bin etc.
It´s Amazing how Chris did a Great trick in saving Memory with that Wastebin randomization Method he can count to high Numbers by just using 2 Bits , It is`t exact but did anybody realize it? Thats awsome Engineering just the Quality you need with minimum Reccources..
One reason I like to use benches for food is to contain guests in one area and surround that are with bins to increase the chance that they don't throw away their garbage.
Nice "Blue Scuti" reference the day after CTWC!
6:00 another reason to not remove these benches from my experience:
If a guest enters a ride with a food item in their hand, their nausea goes up faster.
I don't know if this is 100% true or not but I get a lot less nauseous guests walking around if there's enough space to stop them from eating on a ride. It also stops littering in queue lines by quite a bit.
Aw man, that day and night cycle looked like a great mechanic to have.
Honestly insane how you still manage to come up with new content for this game still
These explain videos of fundamental game mechanics are my favorite kind of videos next to ride overviews. I was scared that you had already explained everything that exists about rct2 because it was a long time ago since you did your last video about that.
I love the different guest names you use for the examples!
I don't even play this game and just happened across the video. Was very nice short video to waste some time in. The water fountains look very pretty, especially the flowering pattern.
As somebody who's never played RCT, I will watch this video with great interest
Less talk. More playing RCT. Report back
My near 40 years of life has peaked at watching an explanation of 6 different types of fictional bench
Yeah, on a 0-255 scale, Blue Scuti is pretty sick haha. Dont think we didnt recognize it Marcel :P
“Grr… I’m so mad! You don’t mind if I break this bench you’re sitting on, do you?”
“Not at all.”
As a child i loved to use the water jumping tiles. They look so much fun.
I know that this would make security guards even less useful, but I really wish handymen could automatically fix vandalized path ornaments at a cost instead of manually having to track down and replace them. In a huge park, tracking them down and manually replacing them is annoying.
I believe someone made a plug-in that does exactly this.
At least in OpenRCT2, the "highlight path issues" function will show them.
In the Vanilla games you can go to the guest thoughts, find the ones about vandalism and open the map. It will highlight the areas where there is a vandalized object.
You forgot to say that the lamps serve to lower the park's rating if visitors see any damaged ones "The vandalism is really bad here"
Me: "Hmm I wonder if he'll ever run out of content..."
Marcel: "Here is how benches works!"
I once tried assembling a professional RCT2 team. But they didn't know how to use these ornaments...
I had to bench them at the first game and then bin them when they didn't improve...
Booooo!
I say as I leave a like
There were no signs in practice?
The pizza stall has litter? I'll have to check that out, I thought it didn't. And I never knew lamps could go on queues! You're the best!
1:35 Didn't know that😲 2:10 🤣🤣The way you say it.
Qn: 3:00 Why fountains sometimes stop functioning after awhile??
4:40 I just hook them all to a bench😅. 5:45 But good to contain guest. 6:45 Yes yes.
7:35 🤣🤣 The park name. 8:20 Yes😞. 8:30 😲!? Similar to Pokemon.
10:20 😲!? 11:30 Whao😲💖~ 14:10 🤣🤣🤣. 15:00 Thank you. 15:20 Lesson learnt👍.
I always used to provide benches for guests near food stalls in part so they'd be walking by some bins once they're done.
In terms of benches near food stalls, I personally find that in a charge-for-rides heavily-optimized park I tend to have so many guests wandering around because they're out of money and haven't decided to leave yet that my paths would just be way too crowded if I didn't sit my eating guests down.
Now ve to start playing this game again and making my parks solely jumping fountain based
Loving the guest names! Jan Peter Balkenende:D
I like how after all the stuff the guests can live through, people are surprised they can break a bench
0:15 big hard wood 😳
I'd always wondered about the queue line tv screens o.O I thought they had some range like an adjacent tile or two could see the tv screens. Also I used to think the lamps had an effect on security and would help prevent ornaments from being destroyed... wrong on both fronts.
Frankly when you said the trash can only had a capacity of three I thought for a brief moment Sawyer had done something overly detailed in that each trash item had its own decimal value of an item so while the value is only 3 the actual item capacity is higher due to everything only being worth a fraction of a single item.
Marcel! Get a bin with over 100 items... I wanna see how high you can get it lol you got this!!!