What is the most profitable ride in RollerCoaster Tycoon 2?

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  • Опубликовано: 19 окт 2024

Комментарии • 317

  • @MarcelVos
    @MarcelVos  Год назад +308

    After popular request, here is the download the 4-station Twister Coaster near the end: drive.google.com/drive/u/0/folders/18TMVio5BnPocmXSLO-BdoyRc8n7NvyfZ
    For those of you curious: An art-deco food stall in a maze trap with 9600 guests (the vanilla guest limit) can make about €135k per hour if you charge €4.10 for the noodles and €4.40 for the lemonade. Not a ride so it doesn't count and it also won't allow for any other rides in the park to make any money, but it's still very high and outperforms the the single-station vertical drop coaster.

    • @michaelmoses8745
      @michaelmoses8745 Год назад +4

      Good information to have.

    • @Hanmacx
      @Hanmacx Год назад +3

      I would like you to review other Rollercoaster games like Parkitect

    • @ThemightyGTFHercules
      @ThemightyGTFHercules Год назад +9

      Got any grapes?

    • @JuniorDjjrMixMods
      @JuniorDjjrMixMods Год назад +3

      This 4-station Twister Coaster is perfect. Not only very profitable, but also beautiful, iconic and realistic.

    • @TheExileFox
      @TheExileFox Год назад

      Maybe the vertical drop coaster would perform better if you did build it so that the trains go downhill instead of uphill for the loops.

  • @somekindoflandcow
    @somekindoflandcow Год назад +991

    I like how we've resorted to simply scamming the guests by charging them $20 a pop and immediately kicking them off the ride. They love it.

    • @kizmetmars
      @kizmetmars Год назад +54

      This is dark but, on brand: The secret sauce is making them wish they were dead.

    • @lilwyvern4
      @lilwyvern4 Год назад +47

      That's just capitalism in a nutshell.

    • @will4486
      @will4486 11 месяцев назад +18

      Considering how fast a year goes in the game, 20seconds is actually an incredibly long ride

    • @huyphan7825
      @huyphan7825 7 месяцев назад +6

      Most intelligent Disneyland guest

    • @TheMongooseOfDoom
      @TheMongooseOfDoom 4 месяца назад +2

      Yeah, that, but also, he is murdering all the guests after riding the coaster at 10:00, which puts that evil a bit into perspective.

  • @evanclark2749
    @evanclark2749 Год назад +601

    I sat down, all excited and ready to go for a ride on the monorail. All of a sudden, time stopped around me. After a brief moment of complete tranquility in time and space, I found myself outside of the exit again.
    Despite the crowded queueline with no personal space and sweaty entertainers forcing me to smile, 10/10 experience. Worth the €20.
    - Park Review of Guest 437. Probably.

    • @dymaxion3988
      @dymaxion3988 Год назад +23

      As for me… this is where I get off.

    • @dominicjannazo7144
      @dominicjannazo7144 Год назад +24

      King Crimson has erased your ride experience

    • @johnfoltz8183
      @johnfoltz8183 Год назад +10

      Sorry, but the exit leads right into some water.

    • @beez1717
      @beez1717 11 месяцев назад +4

      That moment of complete tranquility is worth that 20.

    • @robertlupa8273
      @robertlupa8273 10 месяцев назад +1

      @@dominicjannazo7144 That or Za Warudo moved you out of the ride during stopped time.

  • @5MadMovieMakers
    @5MadMovieMakers Год назад +506

    Marcel has more "Oh yeah, one more thing" moments than Columbo

    • @ViktorTheButcher
      @ViktorTheButcher Год назад +22

      ''But wait, there's more.''

    • @AsdfAsdf-uo1rj
      @AsdfAsdf-uo1rj Год назад +9

      This is such a good reference.

    • @garyella1301
      @garyella1301 Год назад +12

      I dont mean to be a pest

    • @KumiChan2004
      @KumiChan2004 Год назад +9

      Or uncle from Jackie Chan adventures.
      "One more thing."

    • @ziplocktheimpostor1402
      @ziplocktheimpostor1402 Год назад +1

      Hercule poirot: madi monsieur,, but is seems that his "" oh yea on more thing "" is i think based on his very long lasting rtc2 obsession and thus he couldnt be the serial theme park murderer....
      🤣

  • @restorasenrisei9991
    @restorasenrisei9991 Год назад +247

    Hey Marcel. Something you didn't consider about the Maze. It gets increased stats for every single tile of maze in the ride (up to 100), so you can optimise the maze even further by having an inaccessible 99tile garden adjacent to your 1 tile maze.

    • @MarcelVos
      @MarcelVos  Год назад +185

      Oh of course, you're right. I completely forgot I could just make the rest inaccessible.

    • @jefffinkbonner9551
      @jefffinkbonner9551 Год назад +85

      The hedge fund is always greener on the other side.

    • @CryptGirl38
      @CryptGirl38 11 месяцев назад +9

      what's the profit of that? don't really care whether it's secretly the most profitable ride just curious generally lol

    • @Arcanua
      @Arcanua 11 месяцев назад +5

      Like another mentioned, what are the stats on that. xD

    • @JNJNRobin1337
      @JNJNRobin1337 2 месяца назад +2

      will we ever know the stats?

  • @Quenlin
    @Quenlin Год назад +86

    A constantly-moving queue is one of my most basic principles when I design a coaster. That coaster at 15:00 is pure art to me.

    • @rarapas
      @rarapas Год назад +4

      Yeah! I really hoped Marcel would include a download of it in the description!

  • @Noxxa
    @Noxxa Год назад +134

    I like that while most ride designs of this sort naturally end up looking like grotesque abominations of nature designed purely for profit in a dystopian way, the coaster design at 14:53 actually looks both very elegant and practical at the same time. Nicely done!

    • @noahhuffstutler2686
      @noahhuffstutler2686 Год назад +13

      It does look like something you would see at 6 flags or something. I think, realistically, the trains would do a full circuit and would be launched synchronously.

    • @Spyrois2cool
      @Spyrois2cool Год назад +7

      It really does! I wanna download that design!

  • @DJAvren
    @DJAvren Год назад +47

    Taking a moment to appriciate Marcel called his Enterprise flatride after the Federation Galaxy class ship from Star Trek TNG

    • @thenarstar
      @thenarstar Год назад +5

      And shortly after, gets beaten by some Flying Saucers :'-(

  • @Ultima2343
    @Ultima2343 Год назад +79

    I know you did a guide on the effect that a guests mood parameters have, but I'd like to see a guide on how guest actions affect their mood: how do rides affect their happiness/nausea? What increases and lowers tiredness and what have you.

  • @Likian5
    @Likian5 Год назад +34

    Imagine being a guest in that monorail queue and wondering why the line never seems to stop moving despite the train never going anywhere

  • @louisathellama
    @louisathellama Год назад +74

    After the eternity coaster I'm not sure why I'm still surprised that Marcel goes above and beyond using mechanics I'd never think of to answer RCT questions, but I'm still impressed

  • @TheDoctorOfThrills
    @TheDoctorOfThrills Год назад +91

    There's something arcane about learning that the monorail somehow has the biggest profit potential in the game

    • @cranapple3367
      @cranapple3367 Год назад +15

      It's not at all bad for casual play either. It can achieve pretty high speeds if designed for it, and hence decent stats, and the Disney-style cars have totally insane throughput. It's by far the best of the transport rides provided you don't have a massive height diff between stations.

    • @lunar532
      @lunar532 4 месяца назад

      a bona fide electrified monorail! now with extra profit

  • @sashakindel3600
    @sashakindel3600 Год назад +18

    For the purposes of maximizing photo profit, maybe you could set up a mechanism that allows guests to ride a roller coaster at most twice. A ride with two stations, one of which can only be reached by riding the ride via the other.

    • @MarcelVos
      @MarcelVos  Год назад +22

      You can only generate about 4400 guests per hour, so you cannot sustain a 12000 (6000 per station) per hour throughput if the guests die after riding twice.

  • @UntouchedWagons
    @UntouchedWagons Год назад +54

    Every time Marcel says "Or is it?", take a drink.

    • @Synnystershy
      @Synnystershy Год назад +2

      🥴🥴🥴

    • @jlinonis
      @jlinonis Год назад +3

      Bye liver it was nice knowing ya

  • @GlassbrainZ
    @GlassbrainZ 6 месяцев назад +2

    I always run a free carousel at the entryway of every park I run. Not because it does anything all that useful, but I feel like everyone should be able to go on a carousel once in a while. I also like the music.

  • @roelofsoeter7435
    @roelofsoeter7435 Год назад +6

    >20jr geleden voor het laatst gespeeld. Dankzij RUclips algoritme bij een van je filmpjes terecht gekomen. Afgelopen dagen bijna al je filmpjes bekeken, vandaag op de iPad de hele middag met mijn zoons pretparken gebouwd. Tijdloos spel, zit echt heel goed in elkaar.

    • @jasmijnariel
      @jasmijnariel Год назад +1

      Idd tijdloos. Ik speel het nog vaak, ook theme park world.

  • @McCaileanMcNaughty
    @McCaileanMcNaughty Год назад +13

    Never knew that the flowerpower bumperride would have that ridiculous high bonuses. But i think the answer lays in the 2nd last word of my first sentence.

  • @Margonite
    @Margonite Год назад +1

    That name of the Enterprise ride... good details Marcel, well played.

  • @SemiHypercube
    @SemiHypercube Год назад +16

    So one of the best ways to make a profit is to trick the guests into riding a boring ride for 20 euros because it hasn't been tested yet

    • @DrunkenGlums
      @DrunkenGlums Год назад +3

      Seems conceptually similar to pre-ordering games

  • @randomperson01
    @randomperson01 Год назад +15

    i think it would be interesting to know what ride is the fastest to pay itself off. I feel that might balance the tracked rides out a little, until you get into the micro coasters

    • @MoultrieGeek
      @MoultrieGeek Год назад +3

      Good point, I know in RCT3 monster $$$ coasters seem to never recover their build costs until a decade in the future. In RCT2 though the guests actually ride them instead of "waiting for group".

    • @dragoslove
      @dragoslove Год назад +1

      Also rides that are optimal earlier on before you have massive numbers of visitors.

    • @MarcelVos
      @MarcelVos  Год назад +12

      The one tile death maze pays itself off with just 10 guests in OpenRCT2 and 4 in vanilla (this does assume scenery around it). The beheaded roto drop will pay itself off in 9 guests if you have no stats and charge 20.

  • @Stravinsky75
    @Stravinsky75 Год назад +4

    9:51 Guests won't buy a photo because they know they're going to die.

  • @Psychonautical89
    @Psychonautical89 Год назад +6

    I'm deep enough in the game to where little surprises me anymore, but you usually manage to blow my mind once at least per video.
    In this one, it was "guests dont buy a photo the first time they ride a ride."

    • @mats8985
      @mats8985 Год назад

      I think they didn't buy it because there is no path in the exit

    • @MarcelVos
      @MarcelVos  Год назад +3

      @@mats8985Nope, they still don't buy if there is a path.

  • @Zeromus7
    @Zeromus7 11 месяцев назад

    Thanks for all your videos, I have played RCT2 for years and never realized how much I could charge and was able to beat scenarios so much faster with your tips. 🎉

  • @StalwartTirith
    @StalwartTirith Год назад +8

    Seeing the wonderfully colorful and vibrant parks you make is why you are one of my favorite channels. You're basically the king of RCT content.

  • @rhino4107
    @rhino4107 Год назад +7

    Recently I came across a weird situation in RCT2. I was trying to build a park causualy, but in away that it looks like it rests on top of a hill, like a high ground. So from the edge of the map, it takes one slope to reach the park gate, and from the gate, it take another slope to reach the playable area / owned area. When I start playing, I realised that the park was making profits, but not a single guest is able to reach the playable area, nor able to play on any ride. In stead, as soon as a guest pay the $60 entrance fee, the guest will drop into hell, just like the one tile maze that kills thousands. Dose this ever happened to anyone before?

    • @MarcelVos
      @MarcelVos  Год назад +9

      Yup, that's a glitch in the game and I've made a video about it: ruclips.net/video/XwPhu1J-tAE/видео.html

  • @quanquin3822
    @quanquin3822 Год назад +7

    I'll never get tired of seeing the Death Maze.

  • @TTMS-Khaz-kun
    @TTMS-Khaz-kun Год назад

    Guests: I'm scared of the G forces!
    Also guests: -has no issues going into rides with extreme G forces that would turn them into nothing but a splatter of blood-

  • @ztevenbaker
    @ztevenbaker Год назад

    That launch free fall made me nervous just watching. Heavy cart and off the top XD

  • @morthim
    @morthim 7 месяцев назад +1

    imagine the abject horror if someone gave him a real theme park.

  • @Rikard86
    @Rikard86 Год назад

    6:04 I knew that Joel was onto something with the DON'T GET LOST design

  • @Selnathorn
    @Selnathorn Год назад

    Me while watching Marcel's videos: Neat! I can't wait to use this info while I play the game myself
    Me while playing: Uuhhhh, I guess I build a merrygoround

  • @1998232v6
    @1998232v6 8 месяцев назад +1

    20 dollars for a freaking umbrella in maps where it rains frequently is also a good money maker. Lol

  • @mandowarrior123
    @mandowarrior123 Год назад +1

    If you wonder why guests are content with £20 and instant exit, remember Mr. Bones.

  • @theuncalledfor
    @theuncalledfor Год назад

    Oohh! You're rolling the on-ride photo dice with Advantage!

  • @TheSquidPro
    @TheSquidPro 4 месяца назад

    I like how the Valve playtester maze can make so much money despite being a hallway people still get lost in.

  • @warmCabin
    @warmCabin Год назад +6

    1:29 What do you mean "for some reason?" It's FLOWER POWER DUDE, LET'S GOOOOOOO

  • @Vuzzlo
    @Vuzzlo Год назад

    @15:18 this design is simply brilliant

  • @hunterrickert6026
    @hunterrickert6026 Год назад +1

    I didn't expect a monorail scam to be the answer

  • @elidom388
    @elidom388 Год назад

    just wanted to say thanks for your videos marcel, i don't even play rct but your voice is so soothing i watch your videos to help fall asleep quite frequently!❤

  • @Jeroen_a
    @Jeroen_a Год назад

    @10:10 it has plenty trains... even 1 too much.... Sorry i'm also a Factorio fan! :-) i'd like to design my rides that with a full queue 1 train is boarding and 1 train is off boarding or in some cases, just arriving at the station. The puzzel in this for me is timing the block breaks of your ride to also keep the trains rolling down the track and only break in an emergency (to keep the realism a bit). This is why i love the new block break design (you can now set the speed).... setting the speed to the maximum make's it a "Track sensor" Queuing the next train to the next section (keeping in mind that when braked at that track piece it can still make it back to the station or.... just brake entirely. you can overshoot them when you go to fast....)

  • @suke9502
    @suke9502 8 месяцев назад

    When I looked up most profitable rides I didn’t expect to find MOST profitable rides video😂

  • @Squarehead9364
    @Squarehead9364 Год назад +4

    Throughput is king!

  • @DonIgnacioA
    @DonIgnacioA Год назад

    Got any grapes? Oh, the nostalgia Marcel, the nostalgia!

  • @plaguedoct0r
    @plaguedoct0r Год назад +2

    Still hoping you'll make a list of 10+ excitement rollercoasters that are actual practical builds we can use in game.

  • @Tarkov.
    @Tarkov. Год назад +7

    There's no way that "guests won't buy a photo the first time they ride"
    I'm guessing that your dropping guests through the map glitch skips the check for photo purchase since they aren't transitioning onto footpath as they exit

    • @MarcelVos
      @MarcelVos  Год назад +13

      Nope, adding footpath still sold zero photos.

    • @Putnam3145
      @Putnam3145 Год назад

      @@MarcelVos The actual reason is because guests have to have gone on a ride at least 3 times before buying an on-ride photo (line 1529 of entity/Guest.cpp in OpenRCT2), on-ride photos count as "souvenirs" here

  • @CardScientist
    @CardScientist Год назад

    I see what you did there, Marcel
    "Got any grapes?"

  • @nlb137
    @nlb137 Год назад

    Maybe try the monorail trick with Splash boats, and a multi-minute ride time after the 4th station. You'll *start* with all your boats at station 1, sure, but while you run every boat through station 1, you'll also be able to run them through 2-3. Reset after the last boat leaves station 1 (or maybe after station 3, as that's when you drop back down to operating on a single station again). Not having trains at all 4 stations right after a reset just means you have ramp-up time, it doesn't completely kill increased profits.
    Or will you have stats calc'd after entering station 2? If train 1 needs to get back to station 1 for stats to calc...

  • @tophatowl6724
    @tophatowl6724 Год назад

    Hey, love your videos! Id love to see you tackle something like "most profitable ride per tile/area" to see what is in theory the most profitable ride to tile your park with!

  • @Kebein.
    @Kebein. Год назад +2

    i dont that guest dont buy a ticket on their first ride. i think it behaves like the "its too crowded" thought, in that it only triggers the customer buying a photo after they have moved to the next tile (or path). but they cant because they immediately fall into the void and thus are not moving to the next tile (or path), not triggering the buy photo function.

  • @dunetiger
    @dunetiger 5 месяцев назад

    I'm more in awe of how many mascots you have working each queue lol

  • @Tomah4wkVideos
    @Tomah4wkVideos Год назад +1

    The death maze is basically a toll gate

  • @SiggyTundra
    @SiggyTundra Год назад

    I remember I had an issue when I was a kid playing where people were constantly paying a ton for some monorail I made and wouldn't go on any other rides I made (probably cause the stats sucked) and I had to get rid of it cause I wanted the guests to stop getting stuck on a loop of getting off the monorail and immediately wanting to get back on

  • @AStrategyGameDev
    @AStrategyGameDev Год назад

    I mean as a kid I used to place down the kart track, make a massive mega race track, and just watch NPC's race. I don't have any use for this information, so here take it.

  • @pauls5745
    @pauls5745 Год назад

    impressive how far someone can push extreme stats, and I'm amazed not one guest died!

  • @607
    @607 10 месяцев назад

    I love the part about the photo section!

  • @Foolishpleazure
    @Foolishpleazure 10 месяцев назад

    God,Marcel,that's just EVIL...lol. Shafting people out of money on the Monorail,and they get kicked before the ride starts!!!!.lol. And this coming from someone who even charges to use the bathrooms!!!!....lol :P

  • @henke37
    @henke37 Год назад +1

    According to the openrct2 code, there is no check for having ridden the ride before when buying a photo. I think it is some quirk related to the code for doing the check never running in the first place because of the instant transition to falling. My best interpretation is that "some part" of the low level guest position updating code is clearing out the set ride id just before the ride photo code fires, but I can't pinpoint it.

    • @henke37
      @henke37 Год назад +3

      After having another look, it is as simple as guest not buying "souvenirs" until they've ridden at least three rides. Unless they have a voucher, but there is no voucher for ride photos.

    • @ruukinen
      @ruukinen Год назад +1

      @@henke37 This comment of yours needs more visibility. I haven't double checked your work but it at least makes more sense than it just magically being so.

  • @nthgth
    @nthgth Год назад

    Nice Easter egg with the Enterprise name at the beginning

  • @SansFilet
    @SansFilet Год назад

    Oh I used to play this game so much! I can still hear that women that says "dun-ken-dun" sometimes! (or at least this is what it sounds like to me lol)

  • @PegbordFegs
    @PegbordFegs Год назад

    I like how you just casually drop the knowledge that guests won't buy a photo on their first ride. I think you're the first person to ever notice that.

    • @randomlinuxuser
      @randomlinuxuser Год назад

      I think it's more how he was disposing of the guests: because they weren't traveling to another tile (they were traveling to the void), the game wasn't calculating the chance of them buying the photo.

  • @Spyrois2cool
    @Spyrois2cool Год назад +3

    Wonderful video as always. But the real question is...what if we throw the price manager plugin into the mix? That actually lets prices go over $20 if the stats are high enough. I've always wondered how high you could make the price with it and how high profits could be with designs made to take advantage of that plugin.

    • @weatherby2378
      @weatherby2378 Год назад

      Does this plugin increase the amount of money the guests spawn with? If not, that would be a limiting factor imho.

    • @Spyrois2cool
      @Spyrois2cool Год назад +1

      @@weatherby2378 No, but that is what custom scenarios are for. You can create a custom scenario where guests spawn with 1000 bucks. I have one myself where they spawn with 151 dollars.
      From the rides I’ve seen so far, the highest price I think I’ve seen is 26-27 dollars, so I don’t think it would be as limiting as you would think, considering scenarios have them spawning with 50-80 bucks usually.

    • @weatherby2378
      @weatherby2378 Год назад

      @@Spyrois2cool Ah, I forgot about those.

  • @chrisgregory3955
    @chrisgregory3955 Год назад +4

    Maximum throughput vs sustained throughput. Personally I think the latter is more important for these discussions since that's what's going to matter when you're playing the game.

    • @Templarfreak
      @Templarfreak Год назад +1

      they were talking about sustained throughput in the video. they even explicitly mention how the refresh trick doesnt work for coasters because they cant get any sustainable throughout due to the G force calculations, even though in theory the maximum throughput would be absurdly high.

  • @TheShinyFeraligatr
    @TheShinyFeraligatr Год назад +1

    So, what you're saying, Marcel, is that there's nothing on Earth like a genuine bona-fide electrified six-(full sized)-car monorail?

  • @setsugen.no.a0
    @setsugen.no.a0 Месяц назад

    Thank you for the video. Now I'm curious, what the most profitable setup for a fixed size of tiles, like 16*16, is, since you looked only at single rides and didn't use the size of the rides in comparison. Because you usual make more money by building multiple smaller than one big attraction in my experiences.

  • @pierrelindgren5727
    @pierrelindgren5727 Год назад

    Most profitable ride is the endless fall into the abyss after paying the entrance fee. Saves tons on not needing to hire works or to have actual rides in the park.

  • @electrollama2127
    @electrollama2127 Год назад

    Great video. So many results that subvert expectations, and you set them up nicely.

  • @motokuchoma
    @motokuchoma Год назад +3

    What would be your strategy to build the most profitable park possible?

  • @dalidajoka
    @dalidajoka 7 месяцев назад

    "Guest 1: I'm not paying that much for Monorail 1" Marcel: O 3:08 oh no not this again😅" Guest 1: I'm not paying 99.99$ For Monorail 1. "Marcel: REEEEEEEEEEEEEEEEEEEEE3EEEEEEEEEEE! HULK SMASH. *Marcel: karate chops 89 benches in half and mangles 69 lamposts. Guest 1: "The vandalism here is bad. Marcel: "This path is disgusting. Guest 1: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
    HULK MEGA SMASH! Karate chops 100 benches and mangles. 100 lamposts* Marcel: The vandalism here is bad.

  • @PhilipMurphyExtra
    @PhilipMurphyExtra Год назад

    When you think of anything RCT1 and RCT2 related, You think of Marcel.

  • @flaivcadarn
    @flaivcadarn 5 месяцев назад

    "...This is because for very new rides the ride ticket prices are calculated a little bit different. How it exactly works is not important right now..." -> Proceeds to immediately explain in a extremely detailed manner how it exactly works anyway. LOL

  • @WackoMcGoose
    @WackoMcGoose Год назад

    7:56 Google says the ride name is "The Very Hungry Caterpillar" in Dutch, for the curious.

  • @DuffliousTharalom
    @DuffliousTharalom Год назад

    I don't play RTC2 any more. I haven't played it in years. Why do I keep watching these?! :D

  • @Zichqec
    @Zichqec 11 месяцев назад

    golly marcel I just can't imagine why the guests would be afraid of g forces 😂

  • @R1ckify
    @R1ckify Год назад +1

    9:58 It appears that guests can only buy a on-ride photo if they can stand on solid path for one frame after going out the exit. So I believe here it's not that guests cannot buy a photo the first time they ride a ride, but that they cannot buy a photo if they are dropped into oblivion after the ride is over.

    • @MarcelVos
      @MarcelVos  Год назад +3

      I tested it with path too and they still didn't buy a photo.

    • @Putnam3145
      @Putnam3145 Год назад +2

      it's because they won't buy a souvenir (incl. on-ride photos) unless they've gone on at least 3 rides

  • @daves2hd
    @daves2hd 6 месяцев назад

    A channel dedicated to complete analysis and breakdown charts of RC1/2 making profit and how to min/max. Meanwhile I'm just playing thinking: I like this whatever I'm buying thing, it'll look nice in my park.

  • @KS-jq2vz
    @KS-jq2vz Год назад +1

    What if you make the entrance in the middle of the train length. So 50% will have to walk left and 50% have to walk to the right. Wouldnt this (slightly) increase the throughput? The peeps dont have to walk all the way towards the end of the train to enter.

  • @BluntsNBeatz
    @BluntsNBeatz Год назад +1

    The maze is just a glorified path tile you charge money for lol.

  • @graduator14
    @graduator14 Год назад

    I wonder if Marcel has ever watched the Magnasanti Sim City video... It would certainly remind him of his parks!

  • @SilentEchoMatthew
    @SilentEchoMatthew 6 месяцев назад

    There should be an ongoing challenge to see the maximum you can make per hour on a scenario ( similar to a speedrun but more profit focused)

  • @27toten
    @27toten Год назад +2

    What's the highest possible ticket price guests would be willing to pay for a ride if the limit of $20.00 didn't exist?

    • @fathertimejr
      @fathertimejr Год назад

      Infinite? Or perhaps a limit like 25.50 (1-byte). It's a good question. I suggested adding the option to remove the limit on the OpenRCT2 Github a while back, met with little interest.

  • @SleinMcAwesome
    @SleinMcAwesome Год назад

    I am once again here to call you a very mad lad.

  • @shadowsheep9995
    @shadowsheep9995 Год назад +1

    16:25 What if the hypercoaster had actual good stats before the opening and closing sequence: wouldn't more guests want to ride it?

  • @krissysempaiart1742
    @krissysempaiart1742 Год назад

    Always a good day when a new MarcelVos video pops up !

  • @Churchtastic
    @Churchtastic Год назад

    Hey hey hey, it's me, Marcel Vos! Today we're going to exploit quantum tunneling to funnel twelve million guests through a sieve they'll willingly pay money for.

  • @iwersonsch5131
    @iwersonsch5131 Год назад

    Always excited to hear how profitable 9593 Francis McGowens are

  • @keiyakins
    @keiyakins Год назад +3

    Is it actually more efficient to do separate load and unload stations on the splash boats so it can go up the main hill empty? It seems like it would be because it's so much faster empty but maybe I'm an idiot...

    • @MarcelVos
      @MarcelVos  Год назад +6

      As long as there is always a boat in the station for guests to board, the throughput will be maximized, and the one in this video did have that.

    • @keiyakins
      @keiyakins Год назад

      ​@@MarcelVos oh, duh. Thanks for pointing out what I was missing!

    • @Easelgames
      @Easelgames Год назад

      "After having another look, it is as simple as guest not buying "souvenirs" until they've ridden at least three rides. Unless they have a voucher, but there is no voucher for ride photos." from henke37 @@MarcelVos

  • @Pystro
    @Pystro Год назад

    16:06 Stations ARE block brakes, so what about having 4 stations, but using the 4th one as an exit-only station? That would still give you 3 stations that spawn trains. 3 stations with 100% chance of guests entering the queue should be better than 4 stations with 10% chance to enter the queue.

  • @Phoenix-zu6on
    @Phoenix-zu6on Год назад +1

    15:28 what if you made a vertical drop coaster that starts with a drop and has the lift at the end, that way you dont waste excess speed and the coaster spends way less time on a chainlift.

  • @matthew8153
    @matthew8153 Год назад +1

    There is a problem with your tests, several have the entrance at the very front instead of the center of the first train. The monorail entrance is also not at the center. This will affect throughout.

    • @MarcelVos
      @MarcelVos  Год назад +1

      It doesn't matter when using the reset method. You reset immediately after the final guest has walked through the entrance, not after they have boarded the train.

  • @hellafinnafi
    @hellafinnafi Год назад +1

    Could you use the multi station monorail method by first testing a ride that gets stuck somewhere and never completes the track to stop the stats of other rides being calculated, and then open the monorail?

  • @Atillite
    @Atillite Год назад +3

    Isn't there that in-game error about calculating an hour differently than in real time? That might be what you ran into with the mono-rail, and would likely invalidate all the other hourly values if you calculate the monorail differently, or vice versa.

    • @MarcelVos
      @MarcelVos  Год назад +8

      All the "per hour" I've used in this video is as the game sees an hour, not as a real hour, so that the numbers are accurate with the "profit per hour" numbers the game gives you.
      The conversion formula is: "guests per year" * (3600/3278) * 0.8.
      The *3600/3278 is to convert a year to an hour, and the *0.8 is to convert to RCT2 hours.

  • @TheJelloSlapper
    @TheJelloSlapper Год назад

    Have I played this game before? Yes
    Have I played it in the last few years? Maybe once
    Do I still watch every Marcel Vos video? also yes
    Why? No idea

  • @BarneyKB
    @BarneyKB Год назад +1

    What if you made a 4 station coaster with actually good stats (enough to get $20 per ticket), and then did the cancelling strategy once the stats had been generated?

  • @tenebrisdumplin4583
    @tenebrisdumplin4583 Год назад

    Very nice. What about a video with the best ways to make money in pay for entry parks?

  • @babayagalifestyle
    @babayagalifestyle Год назад

    10:00 i like the testing method i assume you did the thing where they disappear through the bottom of the map. You buried thousands of people in the void to sell photographs.

  • @PzOwNeD
    @PzOwNeD Год назад

    got any grapes?
    seriously though, fun video.

  • @Gui101do
    @Gui101do Год назад +1

    Marcel Vos the Boss!

  • @JoacoAV
    @JoacoAV Год назад

    Ty for vid Lord Marcel!

  • @TreeFrogOnATree
    @TreeFrogOnATree Год назад +1

    launch rides that kill guests profit my happiness

  • @fuzzybanana0123
    @fuzzybanana0123 10 месяцев назад

    I'm wondering why discussing the price of the ride matters when you can just adjust that yourself? Would make more sense to just look at max guest turnover/throughput?