The download is slightly different than the version shown in this video. I changed the grey roof pieces near the entrance as you could abuse a glitch to remove them and get money. I also added a fence and black block that were missing in the original.
@@kaitek666 There are no glitches abused in this scenario, only exploits. The "up time park rating from ghost rides" thing is a glitch, but the solution doesn't use that.
@@MarcelVos I considered the "sell staff to avoid payment" tactic a glitch but you may as well call it an exploit :P it is an exploit if I think about it more.
Me looking at the test I'm going to give my students next week, that would take me 10 minutes to complete at most: Yeah, okay, I see why they get the full hour xD
I love the implied story of this scenario: a destitute tycoon discovers a mysterious monolith used for strange rituals, and has to use occult knowledge in order to achieve the improbability of financial success. One might as well be using dark magic to convince so many people that this park is worth investing in.
So it's balanced for metagamer pyschopaths with encyclopedic knowledge of the game. Only the nerdiest of RCT nerds can hope to beat this. Well, you did it: you made Amity Airfield and Micro Park look like child's play.
One you figure out you can abuse rotodrop rides with absurd stats to get massive amounts of park value, which many probably do by accident, Micro Park is super easy
Suffering is not entertainment, its motivation its inspiration its intuition. Suffering is knowledge and power suffering is art. It is only after truly suffering a horrid fate that you are free and enlightened to do aynthing. A state of RTC nirvana becoming the god king of coasters. Creating rides that cause users heartbeat to reach 9001 BPM, stop restart due to the insane use of elements. Eyes implode lungs burst vocal cords shred bladders stomachs and colons natural lose control projecteling everywhere till they fuse to the coasters rythem instead. Rides that go on forever and make no sense defying all logic and reasoning rides that instill fear yet snare and trap people in their line like a flytrap. All to please Mr Bones giving him an idol to covet something he can truly call MR BONES WILD RIDE(THE RIDE NEVER ENDS) his third leg grows longer and thicker then any limb on his body. Due to this dopeamine injecting murderous reviving purgatory insanity of a roller coaster only a sick and demented god could build to please his biggest fan. True suffering summons Mr Bones. And if Mr Bones has decided he will turn your new ride, transforming it into his new shrine and home. You have mastered the art of suffering and as such you can make everyone feel that suffering that lead to enlightenment over the ages. As Mr Bones christians this new ride Mr Bones wild ride its never ending dopeamine2death2reving riders breaking the riders mind completely leaving them trapped in a purgatory of pure never ending chemical impulses till the riders are no longer human and have become with the ride building it even further. Because once again the ride never ends as this parks god you keep adding to this never ending ride pleasing Mr Bones. You suffered for so long you mastered the art of suffering you turned suffering into stunning art. And as such you created this coaster to show the meaning of suffering in all its glory which lead to Mr Bones being summoned turning this ride into his new shrine. Riders can get on but they can never get off slowly becoming mindbroken and then part of the ride for eternity helping the ride grow even larger. Till all of earth and humanity has fused to this coaster, and with the help of Mr Bones. He teaches you how to truly use your godhood reaching out to the stars. Interlocking the galaxcy and then the entier universe together with every known species being tought the meaning of suffering of joy of anger of pleasure. Everything connected together atom to atom in harmony till BOOOOOOOOOOOOOM the ride breaks down the universe collapses in on itself. The big bang happens everything is instantly destroyed and reborn a new. Mr bones does not sleep he waits, waits for the next person in billions of years to master the art of suffer. So the cycle can repeat anew as the next wild ride for Mr Bones is created. Thank you for listening to my TEDTALK on Our reality&RCT&Mr Bones shared multiverse lore&history how its all conected and one day someone will rise above mastering the art of suffering. Rollercoasters are loev rollercoasters are lief. I have no idea what the fuck I hve just wrote or why I spent all this time writing it enjoy "puts down crackpipe"
No you see, Trump only does this with the worst possible people to do it to: the contractors building his real estate, and the lawyers defending him from the charges of doing this to contractors.
This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here. What is here was dangerous and repulsive to us. This message is a warning about danger. Marcel : it's free real estate!
Really, I'm impressed... I'm pretty sure this was unintentional, but in my opinion this looks so like a custom scenario for a Silent Hill / H.P. Lovecraft themed park. -> weird empty space for the most part, strange constructions ahead -> you progress by creating weird attractions that leaves the tourists puzzled -> some day dozens of human-sized mascots spawn for a few moments, then they vanish for no reason -> you have to find hidden relics and sell them (I wonder what could possibly happen to whom buy these...) -> not a single moment without asking yourself "What happened on this land before?" -> DO NOT TOUCH THE FIRE ALTAR
Imagine this scenario from a guest's point of view: crammed into a single tile woth 499 other guests and a bunch of people in panda costumes that somehow makes you happy. Off in the distance you see a square patch woth a single bit of path and then you see them building a 3-tile-long tram and then deleting it ... The whole thing is like a dream.
Sounds more like most obtuse rather than difficult. Definitively must have taken a lot of work to think up and test but i am kind of person who has desdain for "tree height" and "can not delete trees" scenarios (also PPE ones) so this thing would've made me rage.
@@mynameiskrysta Sure, but imagine a Mario Maker level claims to be the most difficult, because it requires knowing some obscure knowledge about the game, but before you can get to that knowledge check, you have to find keys in invisible blocks in weird corners of the level to open the door to the real challenge of the level. It just seems like an unnecessary step that kinda devalues the puzzle aspect imo. To me it's the equivalent of hunting for pixels in a point and click game.
@@ohno5507yeah but any kind of “normal” gameplay revolving around managing a park is going to inevitably be too easy since marcel has already figured out a million ways to beat any normal scenario just by abusing the standard tricks. It would probably be too easy if it was based off managing any kind of normal looking park
@@ohno5507 i mean no offense but your opinion is as tiny and pathetic as you yourself. if you've only come to be a bother to others in their happy place, i'm quite certain you can find a different place to be. o.o
As is tradition, I'm so curious to see the first person who finds a different way to solve this scenario. (Sounds like the roof pieces near the entrance was one way until it got fixed...)
I can’t get over the park rating being lower because path you don’t own has sick on it. Imagine that in real life. ‘This park had really good rollercoasters but unfortunately I walked past some vomit on the way here so -1 star’
Very cool, If I had the patience to play before watching I would not have figured it out. Didn't know the trick about research and didn't know about invisible path. Another ace vid, thanks :)
Absolute madness. Well done. Also, I find it strange that the puke tile counts against your park rating when it's not on land actually owned by the park.
I want more pain. Imagine a scenario where you have to drag individual guests from one tile on corner on the highest layer of a barely-visible map to the opposite corner on the lowest layer, and that is your only way of reliably making money at first, a torture bad enough to make Sisyphus hug his boulder for seeming like a pillow in comparison.
Have you ever talked about how you can make tons of money by building some scenery items then deleting them by constructing roller coaster tracks over them?
@@waltercardcollector Base RCT2 had a weird calculation where if you build a long line of e.g. fountain scenery items then build tracks on top of them, I think it pays you for each one. And then you delete your track which gives back more money that you normally would have 'spent'. Only annoying issue was constantly spam clicking track pieces and replacing the scenery which takes more time than e.g. a cheat code. This is from decades-old memories so I might be off.
I'm at 1:35, my guess is selling/buying land to sell the environmental pieces that are placed. Edit: The invisible path I didn't know about and I certainly would not have found that piece in the middle of those black stacks. Everything else I knew of however I play classic on mobile and not on pc so hiring/firing entertainment is more tedious so likely wouldn't have come to that conclusion either :)
This one doesn't really sit right with me, and maybe that's simply based on a completely different interpretation of what "difficult" means for a challenge like this. Overall the scenario you put together feels to me like it is difficult in the same sense that it'd be very hard for you to guess what number I am thinking of when I say it is between 0.0001 and 1,000.0000. The analogy doesn't quite hold up all that well, admittedly, as in your scenario there is a base understanding of how RCT2 works while with the numbers there's not really much to work with beyond knowing that numbers exist and that they in this case can have up to four decimals. Constructing a scenario as a puzzle is not a bad idea at all, but some of those steps required seem rather obscure, just like that number in my head you have to guess. The base challenge of having extremely little money to work with and hence needing to figure out how to make more or maybe squeeze a little out of the system sounds fair to me, and while having to trial and error your way through various research options (twice, technically) does seem rather harsh, ultimately that does add to the puzzle nature of the entire concept. So while one could argue that's too cryptic too figure out, I'll just go ahead and declare that acceptable for a difficult puzzle. However, the two aspects I believe go way too far and easily reach from "cryptic but doable" all the way into "maliciously obfuscated" territory are the invisible underground path and the black scenery object you can sell rather than having to demolish it. There's a relatively easy way to find the former even if you're not aware of the height marks as you've shown yourself in the video by using the path removal tool, so I personally would already consider it forcing the player to think three corners ahead and hence making this unfair. I can very much see how someone could argue against me here given the relatively straight forward solution is there once you realize that paths can be invisible and underground like that, but I hope in turn you also can see how that might easily go into the wrong direction. And this wrong direction is what I'd personally find so completely unfair that this scenario appears a lot more malicious and backhanded than just straight up difficult: Hiding the very essential key to getting enough money behind what I can only really describe as an arbitrary pixel hunt. Spotting that slightly off-coloured slab - especially when you're not aware it might even be there - means the scenario forces your progress in figuring it out to halt right in its tracks unless you either randomly spot a couple pixels looking a tiny bit different or you just trial and error your way through a wild suspicion you may have that there's something to those black structures..after all, why would they be there if they weren't relevant? Ignoring the fact that they may just be set-dressing or a red herring like the trees surrounding the clearing, of course. Ultimately I think it is a nice idea to make a scenario like this rather unconventional by giving it a puzzle twist before you can properly proceed to beat it in a more familiar way via park building. To me it simply strikes as it was made "difficult" for the sake of making it very unlikely to complete rather than having it be an actual challenge of knowledge and skill as you described it yourself. As I said before, this might just boil down to a massive disagreement on what makes something "difficult", but I do hope you at the very least can see where I am coming from here with this..I suppose technically you could call it criticism, but to me it just kinda didn't sit right. Even if I from my standpoint very much do not agree with the result, I do appreciate your creative work with thinking outside of the box in both this and many of your other videos; been watching you since a very long time and I'll keep doing it as I enjoy your content. Oh, and that number I was thinking of that's oh so difficult to figure out? 5.
Your number analogy is way off. You are basically saying that you get 1 attempt to solve the park and if you don't figure it out first try then that's it, you can't try the challenge again and then someone tells you the answer. If I was allowed to ask you questions about your number then the questions I decide to ask would greatly improve my chances of getting the correct number. If I'm smart about the questions I ask then I can solve it fast, questions like: "Is it an odd number?" "Is it less than 5?" If I'm not smart about it my questions would be: "Is the number 1?" "Is the number 7?" "Is the number 4?" The first set of questions use my knowledge of the properties of numbers and how they relate to each other to determine the number you are thinking of faster than someone who just knows numbers exist and blindly tries to guess them. Making Marcel's challenge easy requires you to not only understand mechanics and purchase options, it requires you to understand features of OpenRCT2 such as the cutaway feature to find the black tile, which becomes much easier to spot once you cutaway, or the height markers for paths. He even showed an easier technique for the paths if you suspect there are paths somewhere. This park is hard in the same way any puzzle is considered hard. If someone knows advanced Sudoku techniques then a hard Sudoku puzzle won't be much of a challenge to them, but that doesn't mean it's not hard. Someone who isn't good at Sudoku may complain that the puzzle isn't hard and that it just requires too much guessing because they aren't aware of advanced techniques. You are basically saying "I wouldn't call this hard because it's cryptic if you don't know the techniques used to solve it", but that's literally what hard puzzles are.
@@thekilla1234 That first part admittedly is completely a miscommunication on my own part; I never meant to imply you only get a single chance to guess and that you don't get any questions to help you narrow it down, particularly because that's something you specifically get to do in this scenario, including using the trial and error method to see what you get from research for example as mentioned. But I never actually wrote any of that down to convey that. While I had appropriate questions like that present in the analogy's version I had in my head, I didn't actually end up describing the whole thing properly making it natural for you to reach that conclusion. Under that particular light I completely agree that the analogy wouldn't even remotely hold water and be something completely different from this challenge here. I did very much mean for others to have tools such as the very questions you mentioned to help narrow down finding that illusive number. Where I believe the analogy actually breaks down however is how many questions you can ask in search of the number compared to how many tools and what insight you can apply to solving this scenario; the analogy breaks down because the kind of "questions" you can ask RCT seem much better defined to me than more general ones for the numbers. Although both a RCT pro and a mathematician most definitely can ask smarter questions, that's for sure. Ultimately going through your response does very much show me that my initial suspicion was spot-on: I simply seem to have a different understanding of what "difficult" is in this regard, particularly because I'm not coming at it with the mindset of someone who likes or does many puzzles; If you by chance are aware of the Silent Hill 1 piano puzzle then you know about how far I personally get with these: Cryptic but you got what you need is all found within the same room to solve it. Comparing this to Marcel's challenge the knowledge required would encompass the entirety of the school instead, which isn't really any less fair, just massively bigger in scope; and I presume for puzzle fans that can be exactly what they want. On a pure technical level I don't think there is any denying that Marcel made a very tough nut to crack here, and I hope that's not something I accidentally implied wasn't the case. So coming back to my initial statement: Why didn't this sit right with me? It seems because it is indeed simply not the kind of challenge that's approachable and fair for people like me, however for RCT fans that also like puzzles it's exactly the right kind of difficult, and at that it's very demanding. So ultimately it didn't feet right because it was definitely not for me. But it doesn't have to be.
Is this the one tile maze trap? Get a one tile maze, save for a burger stall, hire a handyman and an entertainer and keep fire and re-hire them at the end of every week. When you have a burger stall, save for advertising and make sure you keep picking up the people that want to go home. Guessing it's more impossible than that but this is my best guess
Was absolutely stumped for ages but KNEW you'd have put in a slightly different piece in those skyscrapers. Didn't want to try and find it though 😂😂. Couldn't figure out the other bits though.
I've beaten some stupidly hard scenarios but this one beat me. After sp3nding an entire afternoon floundering, I came back and watched the vid... damn.
I think that, once money is coming it, one COULD remove the puke on the path, by building a path right above it (where you can build) and then delete it once a handyman is on it, causing them to fall down and able to clean it. Of course, at that point, it's a touch irrelevant to do so, but it may please peoples desire to not have messy paths. And it assumes the build-rights are at least available there.
I always come back to RCT because it feels like it should be so fun to complete the challenges due to all the variety, but I always end up dropping it after a few scenarios - I think it's just that ride and scenario requirements are so basic, 95% of the game elements feel "optional". I enjoy making a cool park with variety in my first scenario, but the voice in the back of my mind tells me I don't need to do this, there's significantly quicker ways, it's just one scenario of hundreds, once I pass the scenario this park will never be looked at again so why do all the effort, etc. And the voice gets louder every time I start a new scenario. I would kill for some kind of overhaul mod with expanded scenario goals, maybe also scenario restrictions too, and overhauled ride stats that makes length/time and scenery more of a requirement.
at about 1:45 - 1:50 ish in this video (I'm too scared to do it again) there's some kind of glitch that crashes my Roku every time I try and watch. I have no idea what it is but I'm suitably impressed.
I think it would be cool if you ever did this again for you to make one short video announcing the scenario, and wait until someone is able to complete it (or a set amount of time) before releasing another video that explains the solution.
The original solution involved the lake, but then I found out about ghost rides already giving uptime park rating, so I had to come up with a different solution. I left the lake because it looks nice.
See... This. This is why Nintendo implemented the "have to beat the level yourself" clause in Mario Maker. Because levels like this would have easily become a thing. LOL Bad enough we already got combination lock style levels. ;)
RIP everyone who is about to waste their entire weekend trying to solve this. This is like beating Dark Souls with a sharpened toothbrush that does 1 damage... or 5 star all Guitar Hero songs on Expert with your feet while blindfolded.
I don't know if difficult is quite the right worrd for this, it reminds me a lot of the minecraft skyblock maps in it's design. The method is easy enough but you'll need to know a few sneaky tricks to get anywhere at all.
That goes for any rollercoaster tycoon map really. Once you know how to do it it's easy to perform mechanically. You could I guess make a map that requires really precise timings, but I wouldn't consider that true-RCT either as that's just a mechanical challenge then.
@@MarcelVos tbf, I'm a big fan of skyblock maps. The most interesting part is figuring out which particular mechanics are needed to advance, much like the tricks to get the park rating up. That I can agree is difficult to figure out and is a space worth exploring. I think the hiding of things (particularly the scenery in the stack) is just a bit obtuse honestly and not that fun for the player. Puzzles are more interesting when the components are clearly laid out and the player is still left scratching their head. Totally agree that precise timings would suck as a map.
@@P1ankt0nb0y The problem with "laying out all the pieces in advance" is that RCT doesn't have that many different components. Minecraft has lots of different blocks and items that do different things, but in RCT a ride is a ride and anything that gives money when deleted gives the same kind of money.
@@MarcelVos That's a fair point, it doesn't lend itself to it as well. About the only other interesting angle I can think of is forcing the player to work with contorted spaces on the map. Oh, and to be clear, I really like what you've done with this map 😄 I'm always a fan of pushing things like this to their logical limit.
"Do you have the knowledge of a 25 year old video game..." Yea, a few. Too many, in fact.. RCT is just one of them. With some rare exceptions, I haven't found the desire to sink hundreds upon hundreds of hours into any game that has came out since say, 2011.
this something like something you'd encounter on zone 60 and after defeating which you seee the planet break in half with green gas being released into atmosphere
I made a custom scenario in RCT Classic that you start with 10.000 money but 40.000 loan with 80% interest rate so you have to be quick to not go into a debt spiral
Now, I want to see a player beating the scenario doing it blind. (That being said, even with the solution, I'm not totally sure I could reproduced it successfully)
The download is slightly different than the version shown in this video. I changed the grey roof pieces near the entrance as you could abuse a glitch to remove them and get money. I also added a fence and black block that were missing in the original.
LMAO i was gonna comment "someone is gonna cheese this" but hey, someone already did
What is park.file?
"as you could abuse a glitch" says the man who created a scenario that's passable only when abusing glitches :D
@@kaitek666 There are no glitches abused in this scenario, only exploits. The "up time park rating from ghost rides" thing is a glitch, but the solution doesn't use that.
@@MarcelVos I considered the "sell staff to avoid payment" tactic a glitch but you may as well call it an exploit :P it is an exploit if I think about it more.
This has the same vibe as the professor saying "I completed the exam in 30 minutes, 2 hours is plenty for you"
True 🤣
Me looking at the test I'm going to give my students next week, that would take me 10 minutes to complete at most: Yeah, okay, I see why they get the full hour xD
I love the implied story of this scenario: a destitute tycoon discovers a mysterious monolith used for strange rituals, and has to use occult knowledge in order to achieve the improbability of financial success. One might as well be using dark magic to convince so many people that this park is worth investing in.
That also explains why you can't get any loans.
average dc comic villain
That, rampant wage theft and nickel-and-diming every guest
So it's balanced for metagamer pyschopaths with encyclopedic knowledge of the game. Only the nerdiest of RCT nerds can hope to beat this. Well, you did it: you made Amity Airfield and Micro Park look like child's play.
Yea I've already beaten it
Wasnt expecting Xiao here but its a welcome surprise
One you figure out you can abuse rotodrop rides with absurd stats to get massive amounts of park value, which many probably do by accident, Micro Park is super easy
@@klonoaguntz8309 It's a small world after all.
Holy hell its the raving roblox reviewer himself
>Me trying to beat Rainbow Valley for the 5th time.
>meanwhile, Marcel creating sadism for entertainment
Rainbow Valley is easy, I already beat The Improbability too
Suffering is not entertainment, its motivation its inspiration its intuition. Suffering is knowledge and power suffering is art. It is only after truly suffering a horrid fate that you are free and enlightened to do aynthing. A state of RTC nirvana becoming the god king of coasters. Creating rides that cause users heartbeat to reach 9001 BPM, stop restart due to the insane use of elements. Eyes implode lungs burst vocal cords shred bladders stomachs and colons natural lose control projecteling everywhere till they fuse to the coasters rythem instead. Rides that go on forever and make no sense defying all logic and reasoning rides that instill fear yet snare and trap people in their line like a flytrap. All to please Mr Bones giving him an idol to covet something he can truly call MR BONES WILD RIDE(THE RIDE NEVER ENDS) his third leg grows longer and thicker then any limb on his body. Due to this dopeamine injecting murderous reviving purgatory insanity of a roller coaster only a sick and demented god could build to please his biggest fan.
True suffering summons Mr Bones. And if Mr Bones has decided he will turn your new ride, transforming it into his new shrine and home. You have mastered the art of suffering and as such you can make everyone feel that suffering that lead to enlightenment over the ages. As Mr Bones christians this new ride Mr Bones wild ride its never ending dopeamine2death2reving riders breaking the riders mind completely leaving them trapped in a purgatory of pure never ending chemical impulses till the riders are no longer human and have become with the ride building it even further. Because once again the ride never ends as this parks god you keep adding to this never ending ride pleasing Mr Bones. You suffered for so long you mastered the art of suffering you turned suffering into stunning art. And as such you created this coaster to show the meaning of suffering in all its glory which lead to Mr Bones being summoned turning this ride into his new shrine. Riders can get on but they can never get off slowly becoming mindbroken and then part of the ride for eternity helping the ride grow even larger. Till all of earth and humanity has fused to this coaster, and with the help of Mr Bones. He teaches you how to truly use your godhood reaching out to the stars. Interlocking the galaxcy and then the entier universe together with every known species being tought the meaning of suffering of joy of anger of pleasure. Everything connected together atom to atom in harmony till BOOOOOOOOOOOOOM the ride breaks down the universe collapses in on itself. The big bang happens everything is instantly destroyed and reborn a new. Mr bones does not sleep he waits, waits for the next person in billions of years to master the art of suffer. So the cycle can repeat anew as the next wild ride for Mr Bones is created.
Thank you for listening to my TEDTALK on Our reality&RCT&Mr Bones shared multiverse lore&history how its all conected and one day someone will rise above mastering the art of suffering. Rollercoasters are loev rollercoasters are lief. I have no idea what the fuck I hve just wrote or why I spent all this time writing it enjoy "puts down crackpipe"
Rainbow Valley was the death of my childhood days of playing RCT 😭
Yeah, me too @@PanekPL
me, who's never beaten anything past Leafy Lake and Dynamite Dunes once: Oh boy can't wait to try Marcel's scenario!
Marcel: "Do you have the knowledge in a 25 year old video game?"
Me: *Looks over at runescape on my other monitor* "umm.. technically yes?"
Marcel: routinely hiring and firing salary workers and telling them they won't be paid. The Labor department: would like to know your location.
Trump
No you see, Trump only does this with the worst possible people to do it to: the contractors building his real estate, and the lawyers defending him from the charges of doing this to contractors.
Never would have guessed a stale pile of puke would be one of the most sadistic things you can put in a custom map
“… as harder guest generation is enabled…”
Of course it is. 😂
This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here.
What is here was dangerous and repulsive to us. This message is a warning about danger.
Marcel : it's free real estate!
this is like the roller coaster tycoon equivalent of a max size mario maker level where you have to find a single invisible block at max jump height
"they took thousands of real life years" 💀 Marcel became immortal just so he could beat rct2 scenarios 😰.
Really, I'm impressed... I'm pretty sure this was unintentional, but in my opinion this looks so like a custom scenario for a Silent Hill / H.P. Lovecraft themed park.
-> weird empty space for the most part, strange constructions ahead
-> you progress by creating weird attractions that leaves the tourists puzzled
-> some day dozens of human-sized mascots spawn for a few moments, then they vanish for no reason
-> you have to find hidden relics and sell them (I wonder what could possibly happen to whom buy these...)
-> not a single moment without asking yourself "What happened on this land before?"
-> DO NOT TOUCH THE FIRE ALTAR
I like how there's a super cool fire display in the park but there's puke on it so nobody wants to see it, lol
You are the guy in Mario Maker that puts a key in a random invisible block
This is like the RCT equivalent of an escape room and I'm liking the idea. 😂
That moment when you do everything you can to increase your rating but your park has been cursed with the Altar of Vomit.
Imagine this scenario from a guest's point of view: crammed into a single tile woth 499 other guests and a bunch of people in panda costumes that somehow makes you happy. Off in the distance you see a square patch woth a single bit of path and then you see them building a 3-tile-long tram and then deleting it ... The whole thing is like a dream.
I think we have established since quite a while ago that RCT peeps are furries.
This is insane. This is like one of those puzzle locks that you can buy and spend months trying to solve.
Such a cool puzzle map Marcel, great work! Watching you unravel the situation was crazy
Sounds more like most obtuse rather than difficult.
Definitively must have taken a lot of work to think up and test but i am kind of person who has desdain for "tree height" and "can not delete trees" scenarios (also PPE ones) so this thing would've made me rage.
I mean,, yeah, it’s a puzzle, it’s clearly not a “difficult” park in the same way a regular park objective is
@@mynameiskrysta Sure, but imagine a Mario Maker level claims to be the most difficult, because it requires knowing some obscure knowledge about the game, but before you can get to that knowledge check, you have to find keys in invisible blocks in weird corners of the level to open the door to the real challenge of the level. It just seems like an unnecessary step that kinda devalues the puzzle aspect imo. To me it's the equivalent of hunting for pixels in a point and click game.
@@ohno5507yeah but any kind of “normal” gameplay revolving around managing a park is going to inevitably be too easy since marcel has already figured out a million ways to beat any normal scenario just by abusing the standard tricks. It would probably be too easy if it was based off managing any kind of normal looking park
@@TheMistermastermario it's still a pretty uninteresting way of accomplishing that goal imo
@@ohno5507 i mean no offense but your opinion is as tiny and pathetic as you yourself. if you've only come to be a bother to others in their happy place, i'm quite certain you can find a different place to be. o.o
"Do you have the brains?" Well, I'm out.
As is tradition, I'm so curious to see the first person who finds a different way to solve this scenario. (Sounds like the roof pieces near the entrance was one way until it got fixed...)
Your videos never fail to impress me with just how maniacally genius your understanding of RCT2 is.
I can’t get over the park rating being lower because path you don’t own has sick on it. Imagine that in real life. ‘This park had really good rollercoasters but unfortunately I walked past some vomit on the way here so -1 star’
Someone opened a dildo store in front of eurodisney, then waited for Disney to come buy his store
unfortunately there is some vomit like a mile away from the entrance in the center of a burning altar. 0/10
That makes sense to me. The environment of a park certainly has an impact on your total experience.
Very cool, If I had the patience to play before watching I would not have figured it out. Didn't know the trick about research and didn't know about invisible path. Another ace vid, thanks :)
This is one of the parks of all time.
Marcel, this is the evilest thing you’ve done yet
hearing you explain the scenario is what insanity looks like
I have never played RCT2. Yet I have been watching Marcel's videos for years.
Absolute madness. Well done. Also, I find it strange that the puke tile counts against your park rating when it's not on land actually owned by the park.
it seems dumb to me that puke that isn't inside the park still counts against you.
That's old PC gaming for ya.
RCT2: The minmaxing and painmaxing scenario
I haven't played this game in decades and yet I cannot resist watching these amazing videos. Thank you for providing so much entertainment.
>watching the guide, just yelling NOOOO over and over
I love the lore of “strange alien monoliths next to this lake and vomit… make some roller coasters around it”.
Ngl winning the scenario by discovering easter eggs is simply another level of gameplay for rct
This is the SkyBlock Challenge of OpenRCT2
Hell yeah I've been waiting for something like this
I want more pain.
Imagine a scenario where you have to drag individual guests from one tile on corner on the highest layer of a barely-visible map to the opposite corner on the lowest layer, and that is your only way of reliably making money at first, a torture bad enough to make Sisyphus hug his boulder for seeming like a pillow in comparison.
How to go from Level 1 Wimp to Level 99 Boss in RollerCoaster Tycoon 2
Have you ever talked about how you can make tons of money by building some scenery items then deleting them by constructing roller coaster tracks over them?
I've never heard about this before. How does it work?
@@waltercardcollector Base RCT2 had a weird calculation where if you build a long line of e.g. fountain scenery items then build tracks on top of them, I think it pays you for each one. And then you delete your track which gives back more money that you normally would have 'spent'. Only annoying issue was constantly spam clicking track pieces and replacing the scenery which takes more time than e.g. a cheat code. This is from decades-old memories so I might be off.
@@ryanwwest Oh wow thanks
@@ryanwwestI think that OpenRCT2 fixed that sadly.
I'm at 1:35, my guess is selling/buying land to sell the environmental pieces that are placed.
Edit: The invisible path I didn't know about and I certainly would not have found that piece in the middle of those black stacks.
Everything else I knew of however I play classic on mobile and not on pc so hiring/firing entertainment is more tedious so likely wouldn't have come to that conclusion either :)
LETS GOOO NEW MARCEL JUST DROPPED
I imagine Marcel making this scenario in the map editor while laughing like a maniac.
The solution to affording the first ride is what it feels like to live paycheck to paycheck
Quantum's Edge: "The Improbability looks too intense for me"
You absolute madman.
This one doesn't really sit right with me, and maybe that's simply based on a completely different interpretation of what "difficult" means for a challenge like this. Overall the scenario you put together feels to me like it is difficult in the same sense that it'd be very hard for you to guess what number I am thinking of when I say it is between 0.0001 and 1,000.0000. The analogy doesn't quite hold up all that well, admittedly, as in your scenario there is a base understanding of how RCT2 works while with the numbers there's not really much to work with beyond knowing that numbers exist and that they in this case can have up to four decimals.
Constructing a scenario as a puzzle is not a bad idea at all, but some of those steps required seem rather obscure, just like that number in my head you have to guess. The base challenge of having extremely little money to work with and hence needing to figure out how to make more or maybe squeeze a little out of the system sounds fair to me, and while having to trial and error your way through various research options (twice, technically) does seem rather harsh, ultimately that does add to the puzzle nature of the entire concept. So while one could argue that's too cryptic too figure out, I'll just go ahead and declare that acceptable for a difficult puzzle. However, the two aspects I believe go way too far and easily reach from "cryptic but doable" all the way into "maliciously obfuscated" territory are the invisible underground path and the black scenery object you can sell rather than having to demolish it. There's a relatively easy way to find the former even if you're not aware of the height marks as you've shown yourself in the video by using the path removal tool, so I personally would already consider it forcing the player to think three corners ahead and hence making this unfair. I can very much see how someone could argue against me here given the relatively straight forward solution is there once you realize that paths can be invisible and underground like that, but I hope in turn you also can see how that might easily go into the wrong direction.
And this wrong direction is what I'd personally find so completely unfair that this scenario appears a lot more malicious and backhanded than just straight up difficult: Hiding the very essential key to getting enough money behind what I can only really describe as an arbitrary pixel hunt. Spotting that slightly off-coloured slab - especially when you're not aware it might even be there - means the scenario forces your progress in figuring it out to halt right in its tracks unless you either randomly spot a couple pixels looking a tiny bit different or you just trial and error your way through a wild suspicion you may have that there's something to those black structures..after all, why would they be there if they weren't relevant? Ignoring the fact that they may just be set-dressing or a red herring like the trees surrounding the clearing, of course.
Ultimately I think it is a nice idea to make a scenario like this rather unconventional by giving it a puzzle twist before you can properly proceed to beat it in a more familiar way via park building. To me it simply strikes as it was made "difficult" for the sake of making it very unlikely to complete rather than having it be an actual challenge of knowledge and skill as you described it yourself. As I said before, this might just boil down to a massive disagreement on what makes something "difficult", but I do hope you at the very least can see where I am coming from here with this..I suppose technically you could call it criticism, but to me it just kinda didn't sit right.
Even if I from my standpoint very much do not agree with the result, I do appreciate your creative work with thinking outside of the box in both this and many of your other videos; been watching you since a very long time and I'll keep doing it as I enjoy your content.
Oh, and that number I was thinking of that's oh so difficult to figure out?
5.
Your number analogy is way off. You are basically saying that you get 1 attempt to solve the park and if you don't figure it out first try then that's it, you can't try the challenge again and then someone tells you the answer.
If I was allowed to ask you questions about your number then the questions I decide to ask would greatly improve my chances of getting the correct number.
If I'm smart about the questions I ask then I can solve it fast, questions like:
"Is it an odd number?"
"Is it less than 5?"
If I'm not smart about it my questions would be:
"Is the number 1?"
"Is the number 7?"
"Is the number 4?"
The first set of questions use my knowledge of the properties of numbers and how they relate to each other to determine the number you are thinking of faster than someone who just knows numbers exist and blindly tries to guess them.
Making Marcel's challenge easy requires you to not only understand mechanics and purchase options, it requires you to understand features of OpenRCT2 such as the cutaway feature to find the black tile, which becomes much easier to spot once you cutaway, or the height markers for paths. He even showed an easier technique for the paths if you suspect there are paths somewhere.
This park is hard in the same way any puzzle is considered hard. If someone knows advanced Sudoku techniques then a hard Sudoku puzzle won't be much of a challenge to them, but that doesn't mean it's not hard. Someone who isn't good at Sudoku may complain that the puzzle isn't hard and that it just requires too much guessing because they aren't aware of advanced techniques.
You are basically saying "I wouldn't call this hard because it's cryptic if you don't know the techniques used to solve it", but that's literally what hard puzzles are.
@@thekilla1234 That first part admittedly is completely a miscommunication on my own part; I never meant to imply you only get a single chance to guess and that you don't get any questions to help you narrow it down, particularly because that's something you specifically get to do in this scenario, including using the trial and error method to see what you get from research for example as mentioned. But I never actually wrote any of that down to convey that. While I had appropriate questions like that present in the analogy's version I had in my head, I didn't actually end up describing the whole thing properly making it natural for you to reach that conclusion. Under that particular light I completely agree that the analogy wouldn't even remotely hold water and be something completely different from this challenge here. I did very much mean for others to have tools such as the very questions you mentioned to help narrow down finding that illusive number. Where I believe the analogy actually breaks down however is how many questions you can ask in search of the number compared to how many tools and what insight you can apply to solving this scenario; the analogy breaks down because the kind of "questions" you can ask RCT seem much better defined to me than more general ones for the numbers. Although both a RCT pro and a mathematician most definitely can ask smarter questions, that's for sure.
Ultimately going through your response does very much show me that my initial suspicion was spot-on: I simply seem to have a different understanding of what "difficult" is in this regard, particularly because I'm not coming at it with the mindset of someone who likes or does many puzzles; If you by chance are aware of the Silent Hill 1 piano puzzle then you know about how far I personally get with these: Cryptic but you got what you need is all found within the same room to solve it. Comparing this to Marcel's challenge the knowledge required would encompass the entirety of the school instead, which isn't really any less fair, just massively bigger in scope; and I presume for puzzle fans that can be exactly what they want.
On a pure technical level I don't think there is any denying that Marcel made a very tough nut to crack here, and I hope that's not something I accidentally implied wasn't the case. So coming back to my initial statement: Why didn't this sit right with me? It seems because it is indeed simply not the kind of challenge that's approachable and fair for people like me, however for RCT fans that also like puzzles it's exactly the right kind of difficult, and at that it's very demanding.
So ultimately it didn't feet right because it was definitely not for me. But it doesn't have to be.
The man finally progressed to the stage of "if I fire everyone before payday comes I wouldn't have to pay you"
This is like a btd 6 challenge with just the most obscure random solution ever that takes hours for the smartest players to figure out
Is this the one tile maze trap? Get a one tile maze, save for a burger stall, hire a handyman and an entertainer and keep fire and re-hire them at the end of every week. When you have a burger stall, save for advertising and make sure you keep picking up the people that want to go home.
Guessing it's more impossible than that but this is my best guess
Ah, I was on a good track, would never have solved it, tho 😋
Marcel has moved from torturing guests to torturing fellow players... well done!
Marcel was so preoccupied with whether he could that he never stopped to think if he should!
Marcel Vos the Boss!
Was absolutely stumped for ages but KNEW you'd have put in a slightly different piece in those skyscrapers. Didn't want to try and find it though 😂😂. Couldn't figure out the other bits though.
the intro was legendary!
And here i thought this was going to be another "this scenario takes 638633833783387347448726 years to complete" video.
I've beaten some stupidly hard scenarios but this one beat me. After sp3nding an entire afternoon floundering, I came back and watched the vid... damn.
It should be called The Crypticility because it's so cryptic. The weird structure hiding the path pieces could be called The Crypt.
This feels like those people solving difficult puzzleboxes.
I think that, once money is coming it, one COULD remove the puke on the path, by building a path right above it (where you can build) and then delete it once a handyman is on it, causing them to fall down and able to clean it.
Of course, at that point, it's a touch irrelevant to do so, but it may please peoples desire to not have messy paths. And it assumes the build-rights are at least available there.
You can't build above it, you don't own either the land or construction rights on that land.
@@MarcelVos is that means I'm taking the responsibilities for a patch of road I'm not even have access of? What a crude rule😱
@@MarcelVos handyman trebuchet?
@@vertujoe2886 You are just dealing with the consequences of your sorroundings
This feels like an RCT-themed escape room
This literally is an escape room. And I love it.🎉❤
The profitable black block in the skyscrapers gives “hidden key block” vibes in Mario maker.
I love this, super hard challenges are my fav
This is so cool. You should do an RCT "Escape Room"
I always come back to RCT because it feels like it should be so fun to complete the challenges due to all the variety, but I always end up dropping it after a few scenarios - I think it's just that ride and scenario requirements are so basic, 95% of the game elements feel "optional". I enjoy making a cool park with variety in my first scenario, but the voice in the back of my mind tells me I don't need to do this, there's significantly quicker ways, it's just one scenario of hundreds, once I pass the scenario this park will never be looked at again so why do all the effort, etc. And the voice gets louder every time I start a new scenario.
I would kill for some kind of overhaul mod with expanded scenario goals, maybe also scenario restrictions too, and overhauled ride stats that makes length/time and scenery more of a requirement.
Four bar linkages are to ReidCaptain as Death Mazes are to Marcel Vos
marcel is the jigsaw of RCT
This is by far your best video ever. 😂
To be honest, I really like the look of the park. It kind of makes me want to play in a sandbox mode.
3:38 even if you owned the land the handyman would be too small to take care of the puke.
at about 1:45 - 1:50 ish in this video (I'm too scared to do it again) there's some kind of glitch that crashes my Roku every time I try and watch. I have no idea what it is but I'm suitably impressed.
I think it would be cool if you ever did this again for you to make one short video announcing the scenario, and wait until someone is able to complete it (or a set amount of time) before releasing another video that explains the solution.
So... the lake is a total red herring?
The original solution involved the lake, but then I found out about ghost rides already giving uptime park rating, so I had to come up with a different solution. I left the lake because it looks nice.
@MarcelVos it DOES look nice!
Also makes the solution harder to find since it adds something yo consider that offers no solutions.
@@MarcelVosI wonder what the original solution was then
See... This. This is why Nintendo implemented the "have to beat the level yourself" clause in Mario Maker. Because levels like this would have easily become a thing. LOL Bad enough we already got combination lock style levels. ;)
25 years ago, when you could make it as a themepark designer with 36€.
Wow for that scenario you have to be better at avoiding payments than some dads.
It's a little bit puzzle, a little bit troll level, and am interesting idea. Nice
Something about this park design reminds me of proposed future-proof nuclear waste disposal sites.
That looks like the build you own six flags lake.
Isn't lack of sanity also a requisite to win this?
Yes! Do more puzzle scenarios!
Marcel goes chaotic evil
RIP everyone who is about to waste their entire weekend trying to solve this. This is like beating Dark Souls with a sharpened toothbrush that does 1 damage... or 5 star all Guitar Hero songs on Expert with your feet while blindfolded.
I love your channel, but this video made my head hurt lol 😂
I'm going to be honest, this doesn't sound fun in any capacity to me. But you do you, man.
"Most difficult scenario"
Marcel 2 months later: I beat Improbability with an info kiosk and an umbrella in 1 ingame month world record
I don't know if difficult is quite the right worrd for this, it reminds me a lot of the minecraft skyblock maps in it's design. The method is easy enough but you'll need to know a few sneaky tricks to get anywhere at all.
That goes for any rollercoaster tycoon map really. Once you know how to do it it's easy to perform mechanically. You could I guess make a map that requires really precise timings, but I wouldn't consider that true-RCT either as that's just a mechanical challenge then.
@@MarcelVos tbf, I'm a big fan of skyblock maps. The most interesting part is figuring out which particular mechanics are needed to advance, much like the tricks to get the park rating up. That I can agree is difficult to figure out and is a space worth exploring.
I think the hiding of things (particularly the scenery in the stack) is just a bit obtuse honestly and not that fun for the player. Puzzles are more interesting when the components are clearly laid out and the player is still left scratching their head.
Totally agree that precise timings would suck as a map.
@@P1ankt0nb0y The problem with "laying out all the pieces in advance" is that RCT doesn't have that many different components. Minecraft has lots of different blocks and items that do different things, but in RCT a ride is a ride and anything that gives money when deleted gives the same kind of money.
@@MarcelVos That's a fair point, it doesn't lend itself to it as well. About the only other interesting angle I can think of is forcing the player to work with contorted spaces on the map.
Oh, and to be clear, I really like what you've done with this map 😄 I'm always a fan of pushing things like this to their logical limit.
"Do you have the knowledge of a 25 year old video game..."
Yea, a few. Too many, in fact.. RCT is just one of them.
With some rare exceptions, I haven't found the desire to sink hundreds upon hundreds of hours into any game that has came out since say, 2011.
"...👹👺 The Improbability 💥💣😡"
" Hello everyone 💛🌞💫"
I would love to see more kaizo scenarios
this something like something you'd encounter on zone 60 and after defeating which you seee the planet break in half with green gas being released into atmosphere
Why do these 'Difficult' challenges make me think of Lemmings and Doom?
I made a custom scenario in RCT Classic that you start with 10.000 money but 40.000 loan with 80% interest rate so you have to be quick to not go into a debt spiral
I'm slightly disappointment that killing one or more guests was not required to beat this scenario.
Legend
Most balanced RCT2 scenario
Now, I want to see a player beating the scenario doing it blind.
(That being said, even with the solution, I'm not totally sure I could reproduced it successfully)
This is an oddly specific solution