New Overlay Material Feature in Unreal Engine 5.1

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  • Опубликовано: 13 янв 2025

Комментарии • 48

  • @UnrealCG
    @UnrealCG  Год назад +3

    Hi all, You can support this channel by supporting me on Patreon and downloading the entire project file. For Just 5 USD.
    Link : www.patreon.com/posts/76162225

  • @pdcsky
    @pdcsky Год назад +7

    52:43 I find that the outline cuts off at the horizon (If I removed the wall the outline will vanish) , how do I prevent this?

  • @dandan-mf4sr
    @dandan-mf4sr 10 месяцев назад

    thats what i am looking for all the time! great video。 thank you so much for this one

  • @AlexTLOU
    @AlexTLOU 4 месяца назад +2

    If the overlay material seems to have no effect, you have to disallow nanite on your mesh, unfortunately this does not work on nanite 😄

  • @SJ98296
    @SJ98296 9 месяцев назад +1

    I noticed an interesting anomaly on the outline shader setup...you can see it at 52:08 of the video, where the line disappears when the character has no geometry behind the head...the line cuts off. I assume this is related to the depth pass, but you can't visualize the depth pass when you preview the nodes setup...so I am not sure how you would approach resolving this. Any suggestions?

  • @rodrigosotoaltamirano3543
    @rodrigosotoaltamirano3543 Год назад +5

    thx for all your tuts! is there a way to make multiple overlays? or maybe have each material overlay with multiple instances or something?

  • @xdedic_exe
    @xdedic_exe 2 года назад +2

    Nice tutorial!

  • @Amity-hj7hx
    @Amity-hj7hx Год назад

    Oh My God !!! you saved my life!!!!!! Thank you soooo much!!!!!!!!

  • @VFX_ARTIST_001.
    @VFX_ARTIST_001. Год назад

    Thanks Alot bro you helped me alot in my work with this tutorial

  • @joeharmony6949
    @joeharmony6949 7 месяцев назад

    This is really healpful man.....IM here wondering how do you guys know all this stuff?! Its insane.

  • @donfalcone7560
    @donfalcone7560 11 месяцев назад

    Hello. Thanks for the tutorial, but where can I watch a video about the second shader, the one that looks like a blue force field made of a mesh?

  • @davidevoza8939
    @davidevoza8939 Год назад

    Legend! Thank you!

  • @pamparam3495
    @pamparam3495 11 месяцев назад +3

    By some reason the "shadow" effect is invisible if my skybox material is on background

  • @Cripton94
    @Cripton94 Год назад +1

    Hi! How to create a smooth transition of this material in the sequencer? it turns on like a light bulb quickly, but you need a smooth transition for the appearance of this effect

  • @JosephWraith
    @JosephWraith 2 месяца назад

    Are these available on FAB yet?

  • @HarryKendall95
    @HarryKendall95 10 месяцев назад

    How do I set CustomDepth values in the material to display overlapping outlines on separate models?

  • @LogiaTypo
    @LogiaTypo Год назад

    This is so helpful,thank you! One question, how does your water effect not glow when plugged into the Emissive node? Mine is eye watering no matter what I do.

    • @UnrealCG
      @UnrealCG  Год назад +2

      Before connecting to the emissive get a Saturate node and the connect that to emissive. And also check your bloom and exposure settings

  • @3dabner
    @3dabner Год назад

    Don't you have this project in the marketplace? amazing!!

    • @UnrealCG
      @UnrealCG  Год назад +1

      I have it on my pateron page

  • @rarebarney5681
    @rarebarney5681 11 месяцев назад

    bro buying that when i get home lmfao

  • @FPChris
    @FPChris Год назад

    Can these be seen through walls for an X-ray vision type effect?

    • @UnrealCG
      @UnrealCG  Год назад

      It can be made to, by disabling depth test in material

  • @ArthurDaniel100
    @ArthurDaniel100 2 года назад +1

    But why the shadow one are clipped out by the sky? You already noticed that?
    How can i fix it?

    • @UnrealCG
      @UnrealCG  2 года назад

      You can add a sky mask using scene depth. My outline trainsion effect v2 has a sky mask in the end I think. It can be used to ignore the sky.

  • @I-MM-O-R-T-A-L
    @I-MM-O-R-T-A-L Год назад

    thanks bro

  • @neonyang9084
    @neonyang9084 6 месяцев назад

    Does overlay material actually work in RTX? 🤕my overlay material doesn't appear in RTX main pass, but visible in RTX reflection

  • @AztekIsTheBest
    @AztekIsTheBest 2 года назад

    thank you!

  • @laisemendes8566
    @laisemendes8566 Год назад

    How does this work with the stencil depth? in my case, I want mulpitple objects to be using the outline with custom depth

    • @UnrealCG
      @UnrealCG  Год назад

      You can have multiple objects to have outline without stencil with this method. Just add the overlay to other objects. I hope this is what you meant.

    • @laisemendes8566
      @laisemendes8566 Год назад

      I'm sorry, I meant multiple object with the outline turned on or off. I thought stencil sounded like a good way, in my situation I can't really just turn the custom depth off because I have other materials also depending on it.

    • @UnrealCG
      @UnrealCG  Год назад

      Ah, in that case you can watch the custom stencil mask video by epic and use that inside the material instead of custom depth.

  • @Jukerlaw
    @Jukerlaw 2 года назад +1

    so it's like rendering another mesh on top of the initial mesh and apply a new material on that am I correct?

    • @moonerola
      @moonerola 2 года назад

      I guess yes. No need to create two skeletal anymore.

    • @claudiuschwartz605
      @claudiuschwartz605 2 года назад +2

      Yep - I see it useful only if you want to fool around/experiment quickly before committing to making the actual shader. Otherwise it's just more expensive, except for the outlines which would require pp blends & dof/stencil setups to implement - which could become more expensive in the end. But yea 😆

    • @PsyCoCinematics
      @PsyCoCinematics 2 года назад

      @@starvosxant4348 Did a quick google and the first result: another tutorial by UnrealCG haha

  • @KillerHacking1212
    @KillerHacking1212 Год назад

    How would you edit these values at runtime without Global parameters? Im trying to create a dynamic material instance and the overlay material index slot is undefined, so i cant change the values at runtime. GPC works but then it changes it for all actors which is not the result i want.

    • @UnrealCG
      @UnrealCG  Год назад +1

      At 59:00 is this what you are looking for?

    • @KillerHacking1212
      @KillerHacking1212 Год назад

      @@UnrealCG Looks like, sorry should have finished the video haha thanks :)

  • @rafyriad99
    @rafyriad99 Год назад

    Is there a way to make the outline visible from anywhere even when the object is behind other objects?

    • @UnrealCG
      @UnrealCG  Год назад

      Yes,if you disable the depth test on the material

  • @brianchen8396
    @brianchen8396 Год назад

    am i have wrong ue setting ? i cant use any VFX same as your tutorial. it worked same at material making window but it couldn't work at overlay material

  • @JHinsonMusic
    @JHinsonMusic 2 года назад

    How does this work as an option for an outline? Does it have a flicker problem when using certain meshes?

    • @UnrealCG
      @UnrealCG  2 года назад

      The inverted hull method only looks good on organic mesh, onces that are very flat or angular will have some of the parts of the mesh pop out due to the way the vertex normal is, smoothing the mesh in blender might fix it, if that's an option.

  • @TyHoudinifx
    @TyHoudinifx 3 месяца назад

    Good tutorial but your mic is kindof grinding against my ears honestly. Useful knowledge though! Thanks!

  • @AnagoLx
    @AnagoLx Год назад

    …give now 😭😭😭

  • @davidquee8728
    @davidquee8728 20 дней назад

    This no longer works with unreal 5.5.1