I was looking for a proper shader desperately, My game was look like a trash with traditional glitch effects, now it's shining. I love it. Thank you so much!
Thank you so much for the professional and clear explanations! I had such a hard time understanding what do functions even mean when it comes to materials (Still rough but better thanks to you). Hope I'll manage to apply this to some UI materials I want to animate :)
@@LivelyGeekGames When i create the Material in UEFN and place it on something its all good.But when i go into Fortnite it dont show the animated Material.Can you help?👍🏻
@@LivelyGeekGames You do an incredible job at explaining things. Quick question, how would you go about getting just a aqua color instead of the rainbow one at 6:22?
@@FeedingWolves If you remove the sine wave from X (red) and plug a single one into both Y and Z (green and blue), you'll get aqua. No need for red or time offsets (add nodes).
Hey, THIS video is SUCH a great help. I have a few questions though. This video is exactly what I was looking for But I wanted to ask if there is a way if instead of random colors, we could use those boxes (pixels) to create shapes. Like making an emmisve signboard or like an advertisement on a building facade (with lights).
Yes, you can, but if you want specific patterns you would probably want to use a texture image. You could either use colors in the texture image, or use it as a mask and allow generated colors to come through the mask. For example, any white pixels in a texture image could be replaced with the animated material created here. I suggest checking out the videos on the Unreal learning site that I linked in the description for details on using texture images.
Hey! I was looking to do this in “Unreal Editor For Fortnite” I want the noise effect but with different colors. Idk how. I was wondering if u can teach me? It make a video on it. Thank u!!
If it's only based on time passing, you can use the time expression directly in the material editor: docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/ExpressionReference/Constant/#time If you want to animate from some other variable in the actor, you'll need to make a material parameter and use dynamic material instances. See these docs: answers.unrealengine.com/questions/63545/how-to-change-a-material-instance-parameter-on-a-b.html docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/MaterialInstances/
.... this isn't animating materials though. it's driving a change in it from time ticks, not the same as animating as in, driven by an animator's input, or setting keys and having the change in imagery directly driven by an author.
куда ты так торопишься? ты под спидами сидишь уроки записываешь? я смотрю на скорости 0,25 и не всё могу уловить как ты вызываешь некоторые узлы. записывай следующий раз побыстрее, а то очень медленно всё показываешь, уснуть можно.
пошел ты знаешь куда...! это ты приторможенный, а не он быстрый и это сугубо твои проблемы. Тебе дают бесплатный подробный урок а ты еще и оскорбляешь автора
@@KsNs-t3q ещё бы это было платно) посмотри внимательно, там за долю секунды важные моменты показывает. как ты там всё успеваешь улавливать? тоже под веществами походу, как и автор))
I was looking for a proper shader desperately, My game was look like a trash with traditional glitch effects, now it's shining. I love it. Thank you so much!
Thank you so much for the professional and clear explanations!
I had such a hard time understanding what do functions even mean when it comes to materials (Still rough but better thanks to you).
Hope I'll manage to apply this to some UI materials I want to animate :)
This is such a great explanation of things. Alot more depth to help understand what's going on when making these Materials. Thank you!
you are a very talented instructor!
Thank you very much!
@@LivelyGeekGames When i create the Material in UEFN and place it on something its all good.But when i go into Fortnite it dont show the animated Material.Can you help?👍🏻
Exactly what I was looking for. Thank you sir!
Would be great to see how to do the same effect directly in HLSL code
great new tutotrial, thanks! is there a way to add speciffic colors, instead of ones that come out of the sine function?
you can use makefloat 3 to mess with colors! RGB mix green and blue to get yellow! great fun!
amazing video with great detail. you're a natural!
Thank you!
OMG, its so useful, thank u very much !
thats very good explanation please continue doing videos💕
How can I use specific colors? For exp: I just want the colors to be red and yellow.
This is an amazing video!!!
Thank you!!
@@LivelyGeekGames You do an incredible job at explaining things. Quick question, how would you go about getting just a aqua color instead of the rainbow one at 6:22?
@@FeedingWolves If you remove the sine wave from X (red) and plug a single one into both Y and Z (green and blue), you'll get aqua. No need for red or time offsets (add nodes).
@@LivelyGeekGames You are the best! Thank you so much!!
Brilliant video!
Hey, THIS video is SUCH a great help. I have a few questions though. This video is exactly what I was looking for But I wanted to ask if there is a way if instead of random colors, we could use those boxes (pixels) to create shapes. Like making an emmisve signboard or like an advertisement on a building facade (with lights).
Yes, you can, but if you want specific patterns you would probably want to use a texture image. You could either use colors in the texture image, or use it as a mask and allow generated colors to come through the mask. For example, any white pixels in a texture image could be replaced with the animated material created here. I suggest checking out the videos on the Unreal learning site that I linked in the description for details on using texture images.
Courses dont show up when clicking the links :/ it's only sending me to epicgames/community but not to a particular course
This is an amazing video.
Thank you very much
I got the content exactly i was looking for
How to do same kind of thing for fabric textures
Hey! I was looking to do this in “Unreal Editor For Fortnite” I want the noise effect but with different colors. Idk how. I was wondering if u can teach me? It make a video on it. Thank u!!
How do you make one solid color animation
you can use vector 3 to make one constant solid color if you want to make variations of color but stray to other stuff do sine with makefloat 3!
what if i want to apply an animated texture on a object? do i use the timer for the intervals?
If it's only based on time passing, you can use the time expression directly in the material editor: docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/ExpressionReference/Constant/#time
If you want to animate from some other variable in the actor, you'll need to make a material parameter and use dynamic material instances. See these docs:
answers.unrealengine.com/questions/63545/how-to-change-a-material-instance-parameter-on-a-b.html
docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/MaterialInstances/
@@LivelyGeekGames thank you so much
This was delicious 😋
MATERIAL FUNCTIONS SKILL UNLOCKED!
thank you!!!!!!!!!
Noice 👐
thank you. do you have a tutorial on how to create light beams as in nightclub?
Wow
As helpful as this video was, the first 5 minutes essentially being an ad was very unhelpful
.... this isn't animating materials though.
it's driving a change in it from time ticks, not the same as animating as in, driven by an animator's input, or setting keys and having the change in imagery directly driven by an author.
куда ты так торопишься? ты под спидами сидишь уроки записываешь? я смотрю на скорости 0,25 и не всё могу уловить как ты вызываешь некоторые узлы. записывай следующий раз побыстрее, а то очень медленно всё показываешь, уснуть можно.
пошел ты знаешь куда...! это ты приторможенный, а не он быстрый и это сугубо твои проблемы. Тебе дают бесплатный подробный урок а ты еще и оскорбляешь автора
@@KsNs-t3q ещё бы это было платно) посмотри внимательно, там за долю секунды важные моменты показывает. как ты там всё успеваешь улавливать? тоже под веществами походу, как и автор))
@@ilyadyakov2477 очень легко когда нет умственной отсталости