Animating Materials in Unreal Engine 5

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  • Опубликовано: 29 сен 2021
  • In episode 8 of the UE5 game development series, we'll take a look at how shaders and materials work in Unreal Engine 5. We'll show different ways to create materials, including using Quixel Megascans and Mixer, and then walk through building an animated material based on the time and position of pixels in the world.
    Previous Videos - • Unreal Engine 5 Game D...
    Github Project - github.com/LivelyGeek/Flybot
    Twitter - / livelygeek
    Unreal Materials Exploring Essential Concepts - learn.unrealengine.com/course...
    Unreal Materials Master Learning - learn.unrealengine.com/course...
    Unreal Materials Docs - docs.unrealengine.com/en-US/R...
    Quixel Megascans and Mixer - quixel.com/
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Комментарии • 42

  • @glitchman9579
    @glitchman9579 Год назад +5

    I was looking for a proper shader desperately, My game was look like a trash with traditional glitch effects, now it's shining. I love it. Thank you so much!

  • @dmyawors
    @dmyawors 3 месяца назад

    This is such a great explanation of things. Alot more depth to help understand what's going on when making these Materials. Thank you!

  • @user-ho6xm4yo6l
    @user-ho6xm4yo6l 2 года назад +3

    OMG, its so useful, thank u very much !

  • @dariashumylova4565
    @dariashumylova4565 Год назад +1

    thats very good explanation please continue doing videos💕

  • @wondervolt
    @wondervolt 7 месяцев назад

    Brilliant video!

  • @arkemal
    @arkemal 9 месяцев назад +1

    Exactly what I was looking for. Thank you sir!
    Would be great to see how to do the same effect directly in HLSL code

  • @Nam-gp2dj
    @Nam-gp2dj Год назад

    This is an amazing video.

  • @JamesTamesGames
    @JamesTamesGames 2 года назад +5

    amazing video with great detail. you're a natural!

  • @connorscottcook
    @connorscottcook 2 года назад +7

    you are a very talented instructor!

    • @LivelyGeekGames
      @LivelyGeekGames  2 года назад +1

      Thank you very much!

    • @dailyyuploads
      @dailyyuploads 4 месяца назад

      ​@@LivelyGeekGames When i create the Material in UEFN and place it on something its all good.But when i go into Fortnite it dont show the animated Material.Can you help?👍🏻

  • @zest2heed
    @zest2heed Год назад +1

    Thank you very much
    I got the content exactly i was looking for
    How to do same kind of thing for fabric textures

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 года назад +1

    thank you!!!!!!!!!

  • @FeedingWolves
    @FeedingWolves 2 года назад +2

    This is an amazing video!!!

    • @LivelyGeekGames
      @LivelyGeekGames  2 года назад +1

      Thank you!!

    • @FeedingWolves
      @FeedingWolves 2 года назад +1

      @@LivelyGeekGames You do an incredible job at explaining things. Quick question, how would you go about getting just a aqua color instead of the rainbow one at 6:22?

    • @LivelyGeekGames
      @LivelyGeekGames  2 года назад +1

      @@FeedingWolves If you remove the sine wave from X (red) and plug a single one into both Y and Z (green and blue), you'll get aqua. No need for red or time offsets (add nodes).

    • @FeedingWolves
      @FeedingWolves 2 года назад +1

      @@LivelyGeekGames You are the best! Thank you so much!!

  • @DLVRYDRYVR
    @DLVRYDRYVR Год назад +1

    This was delicious 😋

  • @user-cy9su1uz9x
    @user-cy9su1uz9x Год назад +1

    How can I use specific colors? For exp: I just want the colors to be red and yellow.

  • @nikolaskerameus
    @nikolaskerameus 5 месяцев назад

    great new tutotrial, thanks! is there a way to add speciffic colors, instead of ones that come out of the sine function?

    • @Froget_
      @Froget_ 3 месяца назад

      you can use makefloat 3 to mess with colors! RGB mix green and blue to get yellow! great fun!

  • @ZeroKingHD
    @ZeroKingHD 2 года назад +3

    Noice 👐

  • @saadali6271
    @saadali6271 2 года назад +5

    Hey, THIS video is SUCH a great help. I have a few questions though. This video is exactly what I was looking for But I wanted to ask if there is a way if instead of random colors, we could use those boxes (pixels) to create shapes. Like making an emmisve signboard or like an advertisement on a building facade (with lights).

    • @LivelyGeekGames
      @LivelyGeekGames  2 года назад +1

      Yes, you can, but if you want specific patterns you would probably want to use a texture image. You could either use colors in the texture image, or use it as a mask and allow generated colors to come through the mask. For example, any white pixels in a texture image could be replaced with the animated material created here. I suggest checking out the videos on the Unreal learning site that I linked in the description for details on using texture images.

  • @KicKbyElit3
    @KicKbyElit3 2 месяца назад

    Courses dont show up when clicking the links :/ it's only sending me to epicgames/community but not to a particular course

  • @skully3541
    @skully3541 Год назад

    Hey! I was looking to do this in “Unreal Editor For Fortnite” I want the noise effect but with different colors. Idk how. I was wondering if u can teach me? It make a video on it. Thank u!!

  • @memerjigamer8476
    @memerjigamer8476 2 года назад +1

    Wow

  • @vladaslittleparadise4402
    @vladaslittleparadise4402 2 года назад

    what if i want to apply an animated texture on a object? do i use the timer for the intervals?

    • @LivelyGeekGames
      @LivelyGeekGames  2 года назад +2

      If it's only based on time passing, you can use the time expression directly in the material editor: docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/ExpressionReference/Constant/#time
      If you want to animate from some other variable in the actor, you'll need to make a material parameter and use dynamic material instances. See these docs:
      answers.unrealengine.com/questions/63545/how-to-change-a-material-instance-parameter-on-a-b.html
      docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/MaterialInstances/

    • @vladaslittleparadise4402
      @vladaslittleparadise4402 2 года назад

      @@LivelyGeekGames thank you so much

  • @captainbusketttv3159
    @captainbusketttv3159 Год назад

    MATERIAL FUNCTIONS SKILL UNLOCKED!

  • @visitor828
    @visitor828 6 месяцев назад

    How do you make one solid color animation

    • @Froget_
      @Froget_ 3 месяца назад

      you can use vector 3 to make one constant solid color if you want to make variations of color but stray to other stuff do sine with makefloat 3!

  • @zenxah_2514
    @zenxah_2514 9 месяцев назад +1

    As helpful as this video was, the first 5 minutes essentially being an ad was very unhelpful

  • @notusingmyname4791
    @notusingmyname4791 Год назад +1

    .... this isn't animating materials though.
    it's driving a change in it from time ticks, not the same as animating as in, driven by an animator's input, or setting keys and having the change in imagery directly driven by an author.

  • @ilyadyakov2477
    @ilyadyakov2477 6 месяцев назад

    куда ты так торопишься? ты под спидами сидишь уроки записываешь? я смотрю на скорости 0,25 и не всё могу уловить как ты вызываешь некоторые узлы. записывай следующий раз побыстрее, а то очень медленно всё показываешь, уснуть можно.

    • @KaTeNizola
      @KaTeNizola 3 месяца назад

      пошел ты знаешь куда...! это ты приторможенный, а не он быстрый и это сугубо твои проблемы. Тебе дают бесплатный подробный урок а ты еще и оскорбляешь автора

    • @ilyadyakov2477
      @ilyadyakov2477 3 месяца назад

      @@KaTeNizola ещё бы это было платно) посмотри внимательно, там за долю секунды важные моменты показывает. как ты там всё успеваешь улавливать? тоже под веществами походу, как и автор))

    • @KaTeNizola
      @KaTeNizola 3 месяца назад

      @@ilyadyakov2477 очень легко когда нет умственной отсталости