Getting Started with Unreal Engine 5 and Blender

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  • Опубликовано: 23 дек 2024

Комментарии • 26

  • @nazariymikhnovskyy6839
    @nazariymikhnovskyy6839 Год назад

    The best channel I came across yet that highlights UE5 and game development generally. God bless you

  • @monish05m
    @monish05m 3 года назад +10

    You can spot a coder when he links help documents inside the video and in the description.
    Love it

  • @halekiomajere4181
    @halekiomajere4181 2 года назад +3

    Thanks for this series. As is the case with others here, my story is similar to yours. Been a gamer for 40 years, programmer (not in games) for 25. Always liked programming games as a pastime and just now decided to pick up Blender & Unreal. Looking forward to following along and learning from your experience. I very much enjoyed this first episode. The work you put into the pace and editing really made it a joy to watch and learn from.

    • @LivelyGeekGames
      @LivelyGeekGames  2 года назад +1

      Thanks for sharing! I'm glad to hear I'm not the only one. :)

  • @مقاطعمترجمة-ش8ث
    @مقاطعمترجمة-ش8ث 3 года назад +3

    15 minutes were enough for me to understand both Blender and UE, Please kept up in this pace

  • @ManofContrasts69
    @ManofContrasts69 3 года назад +5

    Nice overview, I'm starting the transition from years of 3DS Max and Vray offline rendering to Blender and UE5, being able to see and edit in real-time has brought out the kid in me again. Will keep an eye on your journey! Be interesting to see the difference in approach from a coders perspective vs an artist

    • @LivelyGeekGames
      @LivelyGeekGames  3 года назад +2

      Thanks! Yeah, it's been fun learning how all the parts fit together and seeing it all come to life in UE.

  • @HappyHitman
    @HappyHitman 2 года назад +2

    1 and 52 seconds in an you've essentially described my exact journey

  • @serloinz
    @serloinz 3 года назад +1

    nice video.. i'm in a similar boat having worked as a programmer and have made a bunch of little 2d games over the years and tried to pick up unreal a few times but never stuck with it. i feel like im learning it all new again ;p look forward to seeing your progress :)

    • @LivelyGeekGames
      @LivelyGeekGames  3 года назад +2

      Yeah, it was a bit intimidating to pick up, but once getting through a bunch of beginner tutorials and playing around, it seems a bit more doable. There are still topics I have no idea about yet (like animation and sequencing) but I at least have a rough idea of how it works and where it fits into the workflow. Eventually I'll get to it.
      Good luck learning it all, and let me know if you have any questions along the way.

  • @Spacecookie-
    @Spacecookie- Год назад

    I tried to join a game jam early last year, but it all fell apart with people's ambitions outweighing their abilities with the programmers etc. One of the problems I found as the only 3D artist was making shaders in blender and working out how to export them as things which could have different shaders inserted in place in Unreal. Usually, where I used a single UV map and exported the models with multiple shaders, it only had a single slot in Unreal for a texture, and didn't follow the different material slots I had set up and worked out in blender, so I had to try and work out metal shiny areas on a different map somehow, along with decals and no decals etc. I'm still not clear on how to do it now.
    I want to add that the metallic wasn't simple. It was metallic paint as the model was a robot, so it had matt areas, reflective glass, and plastic areas as well as the metal surfaces.

  • @ThemildmanneredgamerBlogspot
    @ThemildmanneredgamerBlogspot 3 года назад

    Looking forward to this series as I am starting my Unreal journey for school. Just subbed!

    • @LivelyGeekGames
      @LivelyGeekGames  3 года назад

      Awesome, thank you! It's been a fun journey learning all of this so far because there is so much you can do with it. Good luck with school!

  • @preston748159263
    @preston748159263 2 года назад +1

    Interesting content from a dev

  • @beaverundercover3479
    @beaverundercover3479 2 года назад

    Unreal 5 did not automatically do the triangles when importing/ exporting. The triangle counts are the same in UE5 and Blender. There are two polygons in the barrel mesh and is less performant.

  • @Cipsko
    @Cipsko 3 года назад +3

    Men you videos are like channel with 1 milion subscribers wow

  • @tommy8598
    @tommy8598 2 года назад

    Really like your videos and the content.

  • @VNVALORANT
    @VNVALORANT 3 года назад +1

    Nice video

  • @AfterHoursDevchannel
    @AfterHoursDevchannel 2 дня назад

    1:42 Yes, definitely midlife crisis, feeling same here ;) though you are in much better situation being programmer for last twenty years...But who dares to rip us from our dreams?(reality first coming to mind...;)
    And how is your project,dream game 3 years later?

  • @spiralcraft8957
    @spiralcraft8957 3 года назад

    what kind of games you want to make?

    • @LivelyGeekGames
      @LivelyGeekGames  3 года назад

      I'm not sure yet, I'm just having fun learning and figuring out the game as I go.

  • @russelllapua4904
    @russelllapua4904 3 года назад +1

    Midlife crisis. What spare time. Are you me.

  • @tuomasandfolkmusic
    @tuomasandfolkmusic 2 года назад

    What :D :D , you use Windows. year 2017, im building Unreal Engine with source in Linux. And i have a ten years old computer. Only testing can i do it. One day later, yes i can.