Thanks for this series. As is the case with others here, my story is similar to yours. Been a gamer for 40 years, programmer (not in games) for 25. Always liked programming games as a pastime and just now decided to pick up Blender & Unreal. Looking forward to following along and learning from your experience. I very much enjoyed this first episode. The work you put into the pace and editing really made it a joy to watch and learn from.
Nice overview, I'm starting the transition from years of 3DS Max and Vray offline rendering to Blender and UE5, being able to see and edit in real-time has brought out the kid in me again. Will keep an eye on your journey! Be interesting to see the difference in approach from a coders perspective vs an artist
nice video.. i'm in a similar boat having worked as a programmer and have made a bunch of little 2d games over the years and tried to pick up unreal a few times but never stuck with it. i feel like im learning it all new again ;p look forward to seeing your progress :)
Yeah, it was a bit intimidating to pick up, but once getting through a bunch of beginner tutorials and playing around, it seems a bit more doable. There are still topics I have no idea about yet (like animation and sequencing) but I at least have a rough idea of how it works and where it fits into the workflow. Eventually I'll get to it. Good luck learning it all, and let me know if you have any questions along the way.
I tried to join a game jam early last year, but it all fell apart with people's ambitions outweighing their abilities with the programmers etc. One of the problems I found as the only 3D artist was making shaders in blender and working out how to export them as things which could have different shaders inserted in place in Unreal. Usually, where I used a single UV map and exported the models with multiple shaders, it only had a single slot in Unreal for a texture, and didn't follow the different material slots I had set up and worked out in blender, so I had to try and work out metal shiny areas on a different map somehow, along with decals and no decals etc. I'm still not clear on how to do it now. I want to add that the metallic wasn't simple. It was metallic paint as the model was a robot, so it had matt areas, reflective glass, and plastic areas as well as the metal surfaces.
Unreal 5 did not automatically do the triangles when importing/ exporting. The triangle counts are the same in UE5 and Blender. There are two polygons in the barrel mesh and is less performant.
1:42 Yes, definitely midlife crisis, feeling same here ;) though you are in much better situation being programmer for last twenty years...But who dares to rip us from our dreams?(reality first coming to mind...;) And how is your project,dream game 3 years later?
What :D :D , you use Windows. year 2017, im building Unreal Engine with source in Linux. And i have a ten years old computer. Only testing can i do it. One day later, yes i can.
The best channel I came across yet that highlights UE5 and game development generally. God bless you
You can spot a coder when he links help documents inside the video and in the description.
Love it
Thanks for this series. As is the case with others here, my story is similar to yours. Been a gamer for 40 years, programmer (not in games) for 25. Always liked programming games as a pastime and just now decided to pick up Blender & Unreal. Looking forward to following along and learning from your experience. I very much enjoyed this first episode. The work you put into the pace and editing really made it a joy to watch and learn from.
Thanks for sharing! I'm glad to hear I'm not the only one. :)
15 minutes were enough for me to understand both Blender and UE, Please kept up in this pace
Nice overview, I'm starting the transition from years of 3DS Max and Vray offline rendering to Blender and UE5, being able to see and edit in real-time has brought out the kid in me again. Will keep an eye on your journey! Be interesting to see the difference in approach from a coders perspective vs an artist
Thanks! Yeah, it's been fun learning how all the parts fit together and seeing it all come to life in UE.
1 and 52 seconds in an you've essentially described my exact journey
Hah, glad I'm not the only one!
nice video.. i'm in a similar boat having worked as a programmer and have made a bunch of little 2d games over the years and tried to pick up unreal a few times but never stuck with it. i feel like im learning it all new again ;p look forward to seeing your progress :)
Yeah, it was a bit intimidating to pick up, but once getting through a bunch of beginner tutorials and playing around, it seems a bit more doable. There are still topics I have no idea about yet (like animation and sequencing) but I at least have a rough idea of how it works and where it fits into the workflow. Eventually I'll get to it.
Good luck learning it all, and let me know if you have any questions along the way.
I tried to join a game jam early last year, but it all fell apart with people's ambitions outweighing their abilities with the programmers etc. One of the problems I found as the only 3D artist was making shaders in blender and working out how to export them as things which could have different shaders inserted in place in Unreal. Usually, where I used a single UV map and exported the models with multiple shaders, it only had a single slot in Unreal for a texture, and didn't follow the different material slots I had set up and worked out in blender, so I had to try and work out metal shiny areas on a different map somehow, along with decals and no decals etc. I'm still not clear on how to do it now.
I want to add that the metallic wasn't simple. It was metallic paint as the model was a robot, so it had matt areas, reflective glass, and plastic areas as well as the metal surfaces.
Looking forward to this series as I am starting my Unreal journey for school. Just subbed!
Awesome, thank you! It's been a fun journey learning all of this so far because there is so much you can do with it. Good luck with school!
Interesting content from a dev
Unreal 5 did not automatically do the triangles when importing/ exporting. The triangle counts are the same in UE5 and Blender. There are two polygons in the barrel mesh and is less performant.
Men you videos are like channel with 1 milion subscribers wow
Really like your videos and the content.
Thanks, glad you like them!
Nice video
1:42 Yes, definitely midlife crisis, feeling same here ;) though you are in much better situation being programmer for last twenty years...But who dares to rip us from our dreams?(reality first coming to mind...;)
And how is your project,dream game 3 years later?
what kind of games you want to make?
I'm not sure yet, I'm just having fun learning and figuring out the game as I go.
Midlife crisis. What spare time. Are you me.
Haha, glad to hear you can relate!
What :D :D , you use Windows. year 2017, im building Unreal Engine with source in Linux. And i have a ten years old computer. Only testing can i do it. One day later, yes i can.