@@minedantaken1684 I don't think having more in-univserse characters to draw upon takes away from the legitimacy of the newer game having more characters. Although it would be an interesting exercise to know what % of characters or fighters (as of time of release) are represented by each game. Sparking Zero would likely be a bit lower, especially with all the people introduced in Super's tournament arcs.
The characters in Smash are MUCH more unique from each other in terms of playstyles and win conditions than SZ and BT series characters are from each other though
If I had any complaints, now I don't have the game, but I would be mad if these transformations took up their own character select alot. BT3 kept it simple, just highlight the character and you're given the option of their other forms.
@@flesruoYkcuFoGuoYbut they’re not, this is immediately more true than BT3 since that game reused A LOT of moves as Sparking Zero gives damn near everyone unique animations even for shared skills like kamehameha
Potentially more then 183 depending on if you include early dlc as technically base roster. So anywhere up to 186 DIFFERENT MODELS, DIALOGUE, MOVESETS AND MORE
Here's the thing: in Tenkaichi 3 transformations were characters in their own right, with different movesets. Compare that to XV2 where transformations, are just that, they Simply change the look of the characters and Its stats.
Why do people keep saying they have completely different movesets? They don't. Unless youre talking about supers and skills, the basic combos you can do are pretty much uniform across the board. That's how it was in BT3.
Not to mention when you get the deluxe edition or above you get 20 extra characters who still have not been announced or spoiled along with Gamma 1 and 2.
Thats like saying if you pay 200 extra you get all the xenoverse dlc chars, no sht. You pay extra, imagine if you didnt get characters and you just gave them free money rofl.
@@cloudshifter well yes and no, I pay only 20 more while for xneoverse when I got the deluxe edition I got the first season pass which is cool, but since they made new packs I didn't get the new ones (had to buy tnem)
@@cloudshifter Not in Ranked. Ranked uses the Power Battle mechanic from BT3, so you need to keep your team below a certain level of power, it'll encourage usage of weaker characters to bulk up stronger choices.
The way i think about it, transformations have completely different move sets to base forms, different supers, different utility specials, and even different combos in some cases. so beyond visuals, i would say they count as separate characters
Absolutely, in terms of fighting game rules, they are 100% separate characters. They're like if an install in a more traditional fighting game let you switch characters entirely. It's just that people don't see it because in a narrative sense, they're still the same character.
Someone commented and said if u consolidate the alike characters together u still get 81 characters with most of them having at multiple stances and moves u can change mid battle. I think that’s the best way to use the characters from different eras than what they are doing now.
@@Dynamo33I watched a video about the Competitive Tier List of BT3 and they did totally use different transformations as different characters (which had some fun situations like Base Trunks or SSJ Youth Gohan being better than their later transformations I don't think there's a lot of Actually Transforming in those matches though, outside of starting with Grade 3 Trunks and instantly depowering to base for the extra starting ki bar
@@colmecolwag It's because the BT3 meta is pretty set in stone and there's a lot of tech with glitches and stuff that really isn't going to be the same in SZ. A lot of mechanics have been fixed/reworked so the actual top-level gameplay of SZ might look very different in tournaments.
@@Dynamo33 have you seen how theyre doing the Ranked MP in sparking zero? They're pretty much doing the "here's 15 bucks, pick your team" situation, where MUI Goku is like 9 bucks and Base Goku Super is like 5. Which makes me think they're trying harder to INTEND each transformation being more specifically stronger than the last one, while in BT3 yeah there's glitches and some better moves...but like. Why can Base Trunks fly faster in the air than SSJ Base 2 Trunks?
The point of this exercise is to see how many different *characters* (in a narrative sense) are in the game. Each entry in the roster definitely counts as a separate character (in the mechanical fighting game sense) though.
@@Zanador the criticism he's responding to is that the character count doesn't reflect the amount of unique content in the game, which wouldn't apply to variations like the different ages of Gohan
I would make that argument too, but what really matters is that he's being consistent. For example, Tenkaichin3 also included GT kid Goku and DBZ Goku, yet, Goku would only be counted once in each.
I’m just sad there was barely any love for OG Dragon Ball. No Namu, Tao Pai Pai, King Piccolo/Tamborine, Devilman, Arale, Eighter, Pilaf machine, General Blue etc
Son Gohan (grandpa) also. Imagine full upgraded story mode with goku traveling from village to village seeking quests and discovering all techniques, crafting kamehameha ,attacking RR army ,training with popo. Only 1 era i such a rich of material and have so huge potential to perfect story fighting game
To have 81 actual characters at launch is impressive and the attention to detail it something we don’t get often nowadays. Even more DLC will come out but that’s all just extra good stuff.
They do. Their combo attacks change animation, damage, and hitstun, he has different special melee options he can use in a combo, and of course his special moves change. Ssj2 Goku is very different from ssj1 Goku, also depends on WHICH ssj1 Goku we're comparing...@@triple-d2640
Roster list could have looked better if they just stacked the different variations over one another. Kid Goku DBZ and super all being different slots to have their forms spaced out It's a cluttered mess
It does make the select screen overly complicated. BT3 had this solved by having the transformations under the base forms slots. Don't know why they went with this beehive design as it could overwhelm a player.
@@thetoondevilthis isnt the char select screen, thisnis just promotional, the real select screen is a box similar to bt3 but with more rows not only one shown at a time but they did separate tranformations as of they were dofferent characters which makes it really bloated
no, stop coping, those are copy pasted movesets from xenoverse and kakarot, and ported between characters, and you'll be mashing anyway XD less then a game 17 years ealier, stop coping
@@DiegoTorres-iw5knTbf there were a lot of shared moves between characters in BT3 not talking about specials like having half the characters do the Kamehameha but combos as well.
They do not have unique movesets. There are 6 archetypes and all the chars are one of those 6 types. If you can play one you can play another 30 variations as perfectly.
@cloudshifter No, you can't. Even within the same archetype, characters are vastly different. Different speed, attacks, ultimates, combo layouts, habilities, grabs, charged ki blasts, different physical attacks (for example, in BT3, Ss2 Goku can do a double kick, allowing him to hit the second time in case he fails the first one. He also moves further with the technique) and special bonuses (For example, Saibaman charges faster in the water) There are charactera that have it easier to destroy the super armor. Characters that can hit giants with rush attacks, characters that cost less DP
Namek Goku’s Ult in Super Saiyan makes a close up of every characters face in shock for an imapact frame. That’s insane amount of work to make something that small yet so cool.
Remember, if we're collapsing all transformations into single characters, then alot of those 81 characters come with: "Alternate models, aleternate dialogue, and up to 4 separate movesets you can swap between mid-battle"
This would of been better marketing tbh. Imagine debuting saying "over 60 playable characters who take on new personalities and fighting styles thru power ups"
@@Hotflare or they do exactly what they did already and advertise it as a massive roster because that is a way better marketing idea than whatever you just suggested.
Inaccurate, half of these transformation models are the same one with a few cosmetic tweeks, this is why they chose to mocap the animations. Alternate dialogue won't exist as the one we already have will be less than dbfz. Based on all the RUclips footage, characters have 90% the same generic line for all other characters besides a handful. For example Beerus doesn't have a special dialogue against Goku Black, Zamasu, or fused Zamasu. Only Goku Black has a singular line against Beerus. The actual special lines will be most likely a lot less than dbfz. For the movesets yeah, there are 6 archetypes in which all roster chars will share, that means that for example Z Goku will have the same moveset for base ssj and then change into another for ssj2 and ssj3 much like raging Blast and old tenkaichi games. In reality we're looking at a singular or two at best movesets for characters with multiple transformations.
The reason there's 183 is because each transformation needs diff abilities and skins and animations and balance, plus there really isn't like 183 unique and varied fighters in dragon Ball anyways
I love when Mark showed the screenshot from XV2 it isn’t actually the base game as Semi Perfect Cell and Buutenks are seen in the roster as well as Kid Trunks not being in his correct spot I just think it’s funny
I remember back when the first Tenkaichi game came out, a big selling point was that they had over 50 characters. And each transformation was counted as a different character. So yeah, 81 is plenty.
182 is the base game. Goku (Mini) isn't included in that count so with him, the roster goes to 183. The 182 number was given before Goku (Mini) was revealed
@@starfrix9240 Look, if you want to be certain that it’s 182, be my guest and try to count all of the images at the end of the “Super and Movies” character trailer. But the description of the video *says* that it’s 181 characters, and I had to do the count myself to double check.
@@starfrix9240 if you do a count of the whole roster as it appears at the end of the last character reveal trailer, it counts 181, which excludes Goku (Mini)
Nope, they do not. But they still have two advantages over picking an already transformed fighter: First, the moveset, since many "evil" characters can't transform back to their base forms. Choosing final form Frieza might put you in a disadvantage against some fighter that you feel you would be countering better with third form Frieza, for example. And secondly and most important: Fights with limited Team Points. I don't know about Sparking Zero, but in BT3, there was a vast difference between the points needed for base Gotenks and SSJ3 Gotenks, for example. Base Gotenks used 5 points and SSJ3 used 7, if I recall correctly. Base Goku (End) used 4 while SSJ3 used 7, etcétera, etcétera. So if you wanted to use SSJ3 Goku, you would be better off picking his base form and transforming later, so you can use your remaining points in stronger, un-transformable fighters
Also unlike Tenkaichi 3, Sparking Zero also includes all the Super characters. Tenkaichi 3 still has more OG Dragon Ball characters if that’s what you prefer, but if you like Super better, this has you covered.
Even tho I'm of the same sentiment with those who say they're inflating that number with transformations, I do understand why they do count them. It's as simple as each transformation has a different moveset. I guess it would be different if you transform and your skill set is the same in the base form, but it changes with each transformation a character has. I barely played sparking zero yesterday, but I was hoping they do it like they did in raging blast and we can customize our skills as well and pick and choose the skills we want for a particular character.
What people fail to realise is in sparking every single transformation is essentially a new character.. the moveset, the base combo’s/ attack characteristics are all different and they physically get stronger that’s why they count each transformation as a different character Tell me any other game that has that + make them all individually unique and even when you take all of that away there’s still 81 characters which is what like 2-3x more than majority of fighters
The thing is who you choose also affects your stats. Whoever you pick, no matter whether its ui goku or yamcha, if you choose them straight off the bat, you get base stats and base health. But if you choose, lets say, goten and fuse and go up to ssj3, you will have more bars of health and hit harder.
I hate that this game doesn't have Demon King Piccolo. Am I really asking that much to have the most revolutionary villain, a character the set the foundation for the entire series to never be included in any games when they include random bums from the TOP? God I hate this fandom sometimes
they could done the ransoms of top in a super dlc pack but I'd rather have super base characters than og cuz the older games had them That said the random could been done later but no one would buy them so ehh. I love demong king piccolo tho
@@massmurdertron51 Yeah but you could name the amount of games that include the OG Dragon Ball antagonists on one hand. I'm not exactly asking for a lot here. If anything, I think adding GT and Z Movies character baze roster was the step too far. Dragon Ball would make for horrible DLC because nobody's gonna want to buy weaker characters. But GT and Z movies have been represented in way more games than OG Drsgon Ball and they'd sell amazing as DLC, and then we could've gotten missing characters like Super 17, GT Vegeta, GT Trunks, Ledgic, General Rildo, all the Shenrons, anf for the movies we could've hot all their henchmen
People complaining about this are strange. They act like oh if there wasn’t as many Goku’s and Vegetas there’d be more characters as if the number is something they couldn’t have changed to be lower if they wanted to. Would you rather not have a Goku with his new moves from super and his old Z moves that changed? Should there just be a single base Goku still using kaioken? Either way I hope people support this game 10x over, this feels like the most passion and polish put into a Dragonball game in a long time. Also news flash if your one favorite henchman didn’t get in then they still might with DLC if this game gets support from the fans (which is already looking good)
Before reading some of these comments I did naively assume that the different characters were glorified skins. (Never played any of the preceding games)
Oh they still are for the most part. They're around the same level of differentiation as a UNS character, but not nearly as much as a Smash or traditional FG character. But that's not the focus of the game, it's more the fun power fantasy anime simulation, for which it's perfect
Yeah,if it also helps they didn't really advertise the differences and because I notice most people just point out that it's not just skin changes,with the moves , skills and combos changing,but they tend to leave out each character having base stats aswell that are different, and I'm not just talking Goku super sayain and non super sayain Goku early and end will have a noticeable difference in power , and I don't know how the new cosmetics that have stat changes will work when it comes to the new game and how slots work but in Bt3 we had z items looked like potara earings didn't effect appearance but they did effect stats , and each version had different amounts of slots , and if you fused characters with characters that had z items the fusion would have the buffs from both characters if you fused in battle versus just picking the character and having the stats of whatever it had equipped,so you could potentially make them stronger it gets pretty crazy when you get down into it so it really is like having multiple characters even if 102 of them are just different variations 😂 I hope any of this helps ❤
@@cloudshifter An "Archetype" is not a "Moveset". Androind 17 and Dr. Gero have the same archetype (which is that they can't charge ki) but their move poll (their rushes, ki blasts, utilities and even their grabs in this case) are different. Butter and Dyspo are both fast, but they don't play the same. Don't complaing about things that you don't understand
no, stop coping, those are copy pasted movesets from xenoverse and kakarot, and ported between characters, and you'll be mashing anyway XD less then a game 17 years ealier, stop coping
@@I_H_M_N i was mostly talking about how it works in BT3, i haven't played kakarot or xenoverse but i know those games are from different developers (CC2 and Dimps), if anything SZ have some leftovers animations from Jump Force, the previous SpikeChunsoft arena fighter they released
@@cloudshifterwith your logic every character with the same archetype should play the same expect they don't just cause 2 characters are faster then others doesn't mean they're the same moveset
It’s not inflated. Transformations are their own characters because the move set and combos are different. The internet’s obsession with hate and misinformation never fails to disappoint…
Just look at half of these comments, it's insane. So many people think there's no moveset variety and that they're lying by counting forms. They don't realize these forms have their own voice lines, animations, supers/ultimates, etc.
@@KodyCrimson and look at the other half of the comment section, which didn't understand that Mark was looking at the roster in a narrative sense (ss2 goku is still goku even if he has a different moveset) and not in a fighting game sense plus the true point of the short also flew over their heads which was "Even if someone looks at the roaster with a stick up their ass the number is still insane".
@@Asta_rasta_eats_pasta so you’re telling me if your dad was 30 years old and is now 80 he would be a different character? Also, the transformations come from ONE person. So no, they shouldn’t be separate characters
@@wallygator248 mate, that is like saying SF2 Guile is the same as MVC2 Guile. sure it is the same character, but they do not play the same in any way.
Game has as many characters as smash bros and its day 1, while the moveset might be more basic and less diverse you have to Remember this is a licensed game and even without considering that the game is amazing. I only wish they would put in stuff from the manga
Wait till you see db legends, they already did every single Goku version twice, even from the fillers and games like Kakarot. Now they are making every Goku a third time. There are about 300 plus Goku chars
It’s one of the reasons why fighterz is my favorite dbz game. Despite technically having one of the smaller roasters in recent db games it feels the most diverse because every character feels truly and fully unique. Granted I haven’t played sparking yet soon I’ll be getting it. Ya know gotta be a responsible adult and budget and shit. 😂
I mostly care about og dragon ball so as far as I'm concerned sparking zero only has 6 characters. Kid Goku, tien, yamcha, roshi, goku early, and picollo jr
Should be noted that this is EXTREMELY stingy about the roster, and the 81 unique character count is cutting out a lot of very unique forms. For instance... You can say Kid Goku and Adult Goku are separate characters, one operating more with the Power Pole, while the other fights like a Goku clone--obviously. You can also say both are separate from MUI Goku, since Adult, Kid, and MUI Goku's fighting styles are completely different. You could say most Frieza forms are the same, but Form 3 would likely be heavily Ki-spam reliant, right? You could say Kid Gohan and Adult Gohan operate differently as well. Really, a lot of smaller characters--depending on how hitboxes operate in the game--could be separate from their larger counterparts, even if their attacks are identical (GT Goku vs Z Goku or GT Goku vs DB Goku is a stretch, but we can squint enough to say they're different, though Daima Goku and GT Goku are likely too similar) You can even squint and say Future Trunks from Z and Future Trunks from Super may operate differently (I like to believe that the Future Trunks from Super was sent to the timeline where the Future Trunks from Z resides, and the two are different--hence the change in the hair color, but I understand that's not supposed to be the case). But some of those are large stretches and you have to squint real hard to say they're different enough... That said, you ALSO separated Vegeta--most of which are identical--FROM OZARU VEGETA! Yes. They're the same character, but one fights like any standard Vegeta clone, whether we're looking at Saiyan Saga or Ultra Ego Vegeta (Just slightly different movesets)... meanwhile, the other one is Monke.
The only reason all forms count as characters on Budokai Tenkaichi games is because each form has a skill set and ultimate attack tailored to them its not like xenoverse, in this game every time you transform all of your attacks change as well as the ultimate. There was so much love put into this game we've been waiting 17 years for this, part of me still can't believe this is really happening never thought i would see the day lol
Bruh, we played tenkaichi 3, half of the moves were recycled much like xenoverse 2. Same here, one unique ult, a small unique animation for a buff, a copied utility, a unique Blast skill or rush skill and a copied Blast or rush skill. We already know the playstyle and combos will have 6 archetypes, so if you know how to play one guy you will know 30 guys inside out automatically.
Well the game is very impressive I just wish we had a more tip towards Super characters compared to Z ones cause the main hype I have for it is to play as Super characters
@@WolfXGamerful yes because most DB games all have Z-rosters and the ones that have Super characters are never fun to play you have Xenoverse which is good but it's just not the same as tenkaichi and FighterZ is a 2D fighting game that doesn't have all the super characters that's why
I never liked that they counted transformations as characters. But at the same time, 81 is still a freaking lot so I'm perfectly fine with that. Kid Buu, Vegeta, Broly, the Dangers are all going in on my roster. And Kid Goku too. Flying Nimbus FTW
Honestly I’ve never liked it when they count separate versions of characters like Goku end and mid and whatnot, why not just have Goku, Kid Goku, GT Goku, and Diama Goku, and that’s it for Gokus?
Cause we need a Goku for each Saga or else it wouldn't make sense. Imagine fighting Raditz and transforming into Super Saiyan, or doing the insta-transmission... Also each character has changes in the appearance too. For your idea to work, we would need a skill system similar to Budokai 3, where you would equip the abilities of each Saga and change costumes.
@@fuji3d_studio or you know, just have certain transformations blocked off for story fights and make the character wear a specific skin for the fight, rather than adding an unnecessary slot
Everyone complaining needs to just play the game. The roster is crazy, because each of those characters has different movesets depending on the transformation and I’m not just talking super moves. Plus, you figure out very quickly there are independent and different dialogues for each move and even counters! Not to mention the expansive single player options, item customization, and then there’s the online play! This game is fucking enormous
This is an awsome number. It is why I loved the tenkaichi 3 game. The difference in this new game is that a number of the characters are buyable dlc instead of simply unlocking them. It is very frustrating. I will still get the game but wont likely buy all the dlc right away. I will get them over time.
Whoever decided that it was a good idea to have consecutive battles using one health bar against this atrocious AI for the Zamasu, GB, and then Merged Zamasu fight, where you have to beat them all in time and not just one of them needs to be fired I don't care.
the thing is in my opinion, since the variants have different moves from each other. that's enough to warrant them as another character. they look a bit different and have different moves. good enough for me to make them separate characters
All of the shorts and videos I’ve seen of it are just insane. Specifically the fact that they voiced so many lines that it seems like you can set up any scenario you could think of.
I understand that, and I appreciate coverage over this. It seems funny because you had to subtract 18 Goku & most likely at least 10 Vegeta characters alone.
Bound to change with dlc but it's irritating when more than half the characters roster is just the same character with slight moveset change or obnoxious amount of plot armor. Where bt3 just had them listed under the same character bt3 still pushed 150 when you considered transformation/variants without them being the core character by themselves. When we're still missing characters from the show it kinda annoying to image who we could have on release instead of paying at a later time if you didn't get a version that's generous enough.
The mechanic around this is pretty interesting tho! You could play as goku and still transform into ssj and the base stats are different from if you just outright picked ssj goku also means character slots you can have will be affected by this
So 81 unique characters? I dunno man, Raging Blast 2 had 50 something unique characters and only included Z characters. You're telling me Sparking Zero has characters from Dragon Ball, Z, Super, abd GT and only managed to fit 30 more characters? Either way, I'm sure it'll be great, but if an entire series has been created since the last game (Super) and your roster technically doesn't get any bigger, I dunno is you can boast about the roster size.
Well tbh, every transformation and every variation of the character changes the moves set aswell as the DP points. Which is the system i enjoy the most. Playing broken characters but being limited by points is brilliant.
That's actually super respectable. Also, I don't mind counting transformations and variants because they each have their own moveset. They're actually different characters.
that is a crazy amount, it brings you back to the days where fighting games had incremental roasters on each game going forward, I get disappointed at the fact fighting games no longer include the majority of characters from its previous iteration and at least a good 30% more NEW characters
81 characters; a lot of them returning, and new faces. It's a damn solid roster; and knowing that we live in the DLC age, missing characters from the previous games are likely to return; along with new ones.
And unlike most cases, the DLC is on top of an already titanic roster. Usually they'll stiff us on characters only to sell them later, but this roster has a lot of new faces to replace the old ones, so doing DLC at that point makes sense
especially since half the people who were worried that they would be cutting all of GT/DB/Movies. So we kinda lucked out; with only a few mainstays missing, that could easily be in DLC packs.
Man, I can't even enjoy Dragon Ball Sparking Zero like everyone else 😡😤 Can't save up for it because I'm STILL jobless and searching!! Super jealous of everyone playing right now... feels like I'm the WORST Dragon Ball fan ever 😔💔 This is straight up miserable... No point in hoping anymore because I'll NEVER get it... 💢💢👊
Having the same roster size as BT3 is really impressive, I get that some people would have wanted more as a sequel, but this is mostly a reboot, it’s been nearly 2 decades since BT3, it’s a fresh start and they came out with a bang. Let’s hope they support this one for many years to come.
81 characters in a fighting game is still beyond awesome. Marvel vs. Capcom games of the last couple console gens have a base roster of, like, 40. Which is still REALLY HIGH.
81 characters is A LOT. Even traditional fighting games that get post launch support top out at a max of like, what, 50-60 something? 81 unique characters is pretty crazy, especially knowing we’ll probably get a good amount of DLC if the game does well.
TLDR: Even being as stingy as possible, Sparking Zero is STILL insanely big and impressive!
It would be 81 + all the DLC characters so it still beats BT3
@@CorelUser yeah, but how many characters were introduced since then? I don't think that's a fair comparison
You gonna be playing SZ now that you're back to playing games?
@@minedantaken1684 I don't think having more in-univserse characters to draw upon takes away from the legitimacy of the newer game having more characters.
Although it would be an interesting exercise to know what % of characters or fighters (as of time of release) are represented by each game. Sparking Zero would likely be a bit lower, especially with all the people introduced in Super's tournament arcs.
That doesn't help 😂
"Oh only 81 characters" bruh that's how big smash is, 81 is still and absolutely insane roster
There were 81 different permutations of custom moves on all non-DLC characters in Smash 4 💀💀
The "only" is just relative to the 183.
@@Magnet_Chaos yeah I know but I'm just making fun of those who still think this game is small
The characters in Smash are MUCH more unique from each other in terms of playstyles and win conditions than SZ and BT series characters are from each other though
@@theflashfan3234 That's mostly a case by case comparison though
Transforming into super saiyan is 100x cooler than just outright picking a super saiyan
No it's 50x Goku
Cooler is Frieza's brother
@@somisimons Bro I think he's not talking about that💀
@@Mega_W-88 If you look up, you'll see the joke sailing 5 miles above your head
@@zynstein I don't see it and I've looked up
81 is still an absolute monster of a character roster. I don't see why people are complaining if it's inflated or not.
If I had any complaints, now I don't have the game, but I would be mad if these transformations took up their own character select alot.
BT3 kept it simple, just highlight the character and you're given the option of their other forms.
@@thetoondevil In Sparking Zero, there's a filter in the character select so that solves things imo
Because you know they're falsely advertising the "largest character roster in Dragon Ball game history" as a means to sell the game.
@@flesruoYkcuFoGuoYbut they’re not, this is immediately more true than BT3 since that game reused A LOT of moves as Sparking Zero gives damn near everyone unique animations even for shared skills like kamehameha
@@flesruoYkcuFoGuoY It's not false at all though. There are 182 characters in the game all with unique animations and combos.
81 actual narrative characters, sure
But that's 183 *MOVESETS* which is the more relevant count for how big a fighting game's roster is
Potentially more then 183 depending on if you include early dlc as technically base roster. So anywhere up to 186 DIFFERENT MODELS, DIALOGUE, MOVESETS AND MORE
And on top of all of that, at least some of those movesets will be swapped via costumes meaning we will get EVEN MORE MOVESETS
Here's the thing: in Tenkaichi 3 transformations were characters in their own right, with different movesets. Compare that to XV2 where transformations, are just that, they Simply change the look of the characters and Its stats.
Is that so? Tenkaichi had almost as many characters but the movesets were often just a copy.
Why do people keep saying they have completely different movesets? They don't. Unless youre talking about supers and skills, the basic combos you can do are pretty much uniform across the board. That's how it was in BT3.
Not to mention when you get the deluxe edition or above you get 20 extra characters who still have not been announced or spoiled along with Gamma 1 and 2.
20+
Thats like saying if you pay 200 extra you get all the xenoverse dlc chars, no sht. You pay extra, imagine if you didnt get characters and you just gave them free money rofl.
@@cloudshifter>My toddler came out as trans
@@cloudshifter well yes and no, I pay only 20 more while for xneoverse when I got the deluxe edition I got the first season pass which is cool, but since they made new packs I didn't get the new ones (had to buy tnem)
@@microppgaming6971W H A T
All these characters and transformations, and I'm still only gonna use Goku (Mid)
Goku (Peak) 🗣️
You only gonna see fusions and whoever is top tier much like xenoverse 2, db legends and dbfz. Everyone else will be untouched
@@cloudshifter Not in Ranked. Ranked uses the Power Battle mechanic from BT3, so you need to keep your team below a certain level of power, it'll encourage usage of weaker characters to bulk up stronger choices.
Teen Gohan, Burter and Krillin got me going crazy on the sticks
@@KodyCrimsonI play One character ranked and my main's are Gogeta ssj4, Gogeta Z and Great Saiyaman 👍😎
The way i think about it, transformations have completely different move sets to base forms, different supers, different utility specials, and even different combos in some cases.
so beyond visuals, i would say they count as separate characters
Absolutely, in terms of fighting game rules, they are 100% separate characters. They're like if an install in a more traditional fighting game let you switch characters entirely.
It's just that people don't see it because in a narrative sense, they're still the same character.
Someone commented and said if u consolidate the alike characters together u still get 81 characters with most of them having at multiple stances and moves u can change mid battle. I think that’s the best way to use the characters from different eras than what they are doing now.
@@Dynamo33I watched a video about the Competitive Tier List of BT3 and they did totally use different transformations as different characters (which had some fun situations like Base Trunks or SSJ Youth Gohan being better than their later transformations
I don't think there's a lot of Actually Transforming in those matches though, outside of starting with Grade 3 Trunks and instantly depowering to base for the extra starting ki bar
@@colmecolwag It's because the BT3 meta is pretty set in stone and there's a lot of tech with glitches and stuff that really isn't going to be the same in SZ. A lot of mechanics have been fixed/reworked so the actual top-level gameplay of SZ might look very different in tournaments.
@@Dynamo33 have you seen how theyre doing the Ranked MP in sparking zero? They're pretty much doing the "here's 15 bucks, pick your team" situation, where MUI Goku is like 9 bucks and Base Goku Super is like 5.
Which makes me think they're trying harder to INTEND each transformation being more specifically stronger than the last one, while in BT3 yeah there's glitches and some better moves...but like. Why can Base Trunks fly faster in the air than SSJ Base 2 Trunks?
I would argue things like kid gohan & perfect cell should count seperately because it's a whole new character model with new animations and everything
Same Argument i would make for Kid Goku or Goku from GT(wich also could count as different timeline how ever you look at GT today)
Mark said he was being restrictive on purpose, to prove the point that even then the roster is huge
The point of this exercise is to see how many different *characters* (in a narrative sense) are in the game. Each entry in the roster definitely counts as a separate character (in the mechanical fighting game sense) though.
@@Zanador the criticism he's responding to is that the character count doesn't reflect the amount of unique content in the game, which wouldn't apply to variations like the different ages of Gohan
I would make that argument too, but what really matters is that he's being consistent. For example, Tenkaichin3 also included GT kid Goku and DBZ Goku, yet, Goku would only be counted once in each.
I’m just sad there was barely any love for OG Dragon Ball. No Namu, Tao Pai Pai, King Piccolo/Tamborine, Devilman, Arale, Eighter, Pilaf machine, General Blue etc
Arale...isn't DB... OG is from Dr. Slump.. a cameo character...
It's not that there's no love, it's that it's not the focus. It's likely they'll be added on top of this already insane roster via DLC.
@@NescoBrch yes I understand but it was part of the Red Ribbon Army arc as well as a cameo in Super.
Agreed they swapped the Dragon Ball characters for Dragon Ball Super characters which sucks..
Son Gohan (grandpa) also. Imagine full upgraded story mode with goku traveling from village to village seeking quests and discovering all techniques, crafting kamehameha ,attacking RR army ,training with popo. Only 1 era i such a rich of material and have so huge potential to perfect story fighting game
Goku Early vs Mid feels like a fair separation
To have 81 actual characters at launch is impressive and the attention to detail it something we don’t get often nowadays. Even more DLC will come out but that’s all just extra good stuff.
Yeah, but every transformation has unique move set, also make a sparking zero review, when it's out.
Every? I don't see Super saiyan goku having a different moveset from Super saiyan 2 goku
Unless you meant like abilities wise then maybe
They do. Their combo attacks change animation, damage, and hitstun, he has different special melee options he can use in a combo, and of course his special moves change.
Ssj2 Goku is very different from ssj1 Goku, also depends on WHICH ssj1 Goku we're comparing...@@triple-d2640
Me when I spread misinformation on the internet.
There are 6 movesets, similar to the old budokai tenkaichi games and raging Blast titles.
@@cloudshifter bros mad
Roster list could have looked better if they just stacked the different variations over one another. Kid Goku DBZ and super all being different slots to have their forms spaced out
It's a cluttered mess
It does make the select screen overly complicated. BT3 had this solved by having the transformations under the base forms slots.
Don't know why they went with this beehive design as it could overwhelm a player.
@@thetoondevilthis isnt the char select screen, thisnis just promotional, the real select screen is a box similar to bt3 but with more rows not only one shown at a time but they did separate tranformations as of they were dofferent characters which makes it really bloated
81 identities, but 183 characters, as each one has different special attacks and animations
no, stop coping, those are copy pasted movesets from xenoverse and kakarot, and ported between characters, and you'll be mashing anyway XD less then a game 17 years ealier, stop coping
@@I_H_M_N ah the "I don't know how to play" comment, well, if you never understood the mechanics in bt3 that's fine.
@@DiegoTorres-iw5knhe prolly too young to know about any db games before xenoverse 😂😂
@@DiegoTorres-iw5knTbf there were a lot of shared moves between characters in BT3 not talking about specials like having half the characters do the Kamehameha but combos as well.
@@prodseraphim you're too old to talk about video games
Sparkling zero having 2 more movies and 3 new Arcs and still having the same amount of characters as BT3 is depressing. So much dlc
Most transformations have unique movesets so it's fair to count them as actual characters.
They do not have unique movesets. There are 6 archetypes and all the chars are one of those 6 types. If you can play one you can play another 30 variations as perfectly.
@cloudshifter
No, you can't. Even within the same archetype, characters are vastly different. Different speed, attacks, ultimates, combo layouts, habilities, grabs, charged ki blasts, different physical attacks (for example, in BT3, Ss2 Goku can do a double kick, allowing him to hit the second time in case he fails the first one. He also moves further with the technique) and special bonuses (For example, Saibaman charges faster in the water)
There are charactera that have it easier to destroy the super armor. Characters that can hit giants with rush attacks, characters that cost less DP
@@cloudshifter bro keeps getting cooked and then running in every comment😂
@@cloudshifter you keep yapping and yapping and keep getting proved wrong and have barely anyone agree with you
@@cloudshifteryou got destroyed
Namek Goku’s Ult in Super Saiyan makes a close up of every characters face in shock for an imapact frame. That’s insane amount of work to make something that small yet so cool.
Remember, if we're collapsing all transformations into single characters, then alot of those 81 characters come with:
"Alternate models, aleternate dialogue, and up to 4 separate movesets you can swap between mid-battle"
This would of been better marketing tbh. Imagine debuting saying "over 60 playable characters who take on new personalities and fighting styles thru power ups"
@@Hotflare or they do exactly what they did already and advertise it as a massive roster because that is a way better marketing idea than whatever you just suggested.
@crimsonsonic2 no one's talking to you 🤣 tf
@@crimsonsonic2LOL
Inaccurate, half of these transformation models are the same one with a few cosmetic tweeks, this is why they chose to mocap the animations.
Alternate dialogue won't exist as the one we already have will be less than dbfz. Based on all the RUclips footage, characters have 90% the same generic line for all other characters besides a handful. For example Beerus doesn't have a special dialogue against Goku Black, Zamasu, or fused Zamasu. Only Goku Black has a singular line against Beerus. The actual special lines will be most likely a lot less than dbfz.
For the movesets yeah, there are 6 archetypes in which all roster chars will share, that means that for example Z Goku will have the same moveset for base ssj and then change into another for ssj2 and ssj3 much like raging Blast and old tenkaichi games. In reality we're looking at a singular or two at best movesets for characters with multiple transformations.
I may be spoiled because I’m kind of disappointed that some characters in previous games did not return especially from the OG Dragon Ball
And somehow not a single OG Dragon Ball character. (Kid Goku not withstanding.)
The reason there's 183 is because each transformation needs diff abilities and skins and animations and balance, plus there really isn't like 183 unique and varied fighters in dragon Ball anyways
I love when Mark showed the screenshot from XV2 it isn’t actually the base game as Semi Perfect Cell and Buutenks are seen in the roster as well as Kid Trunks not being in his correct spot
I just think it’s funny
I remember back when the first Tenkaichi game came out, a big selling point was that they had over 50 characters. And each transformation was counted as a different character. So yeah, 81 is plenty.
Correction: the base roster isn’t 183, it’s 181, or 182 if you count in Goku (Mini) if you preordered the game.
That’s what I thought too, I was confused on how he got 183 in his count
I keep seeing different sites and youtubers changing the count, thanks to you i finally know its 182 for sure this time.
182 is the base game. Goku (Mini) isn't included in that count so with him, the roster goes to 183. The 182 number was given before Goku (Mini) was revealed
@@starfrix9240 Look, if you want to be certain that it’s 182, be my guest and try to count all of the images at the end of the “Super and Movies” character trailer. But the description of the video *says* that it’s 181 characters, and I had to do the count myself to double check.
@@starfrix9240 if you do a count of the whole roster as it appears at the end of the last character reveal trailer, it counts 181, which excludes Goku (Mini)
Going from base to Super Saiyan basically gives you an entirely-new character anyway.
I heard that doing transformations and fusions in game makes you stronger than picking the transformation/fusion on the character select screen
I have hear the same. I even hear a sort of explanation but I neither remember nor I cared at the time.
Nope, they do not. But they still have two advantages over picking an already transformed fighter:
First, the moveset, since many "evil" characters can't transform back to their base forms. Choosing final form Frieza might put you in a disadvantage against some fighter that you feel you would be countering better with third form Frieza, for example.
And secondly and most important: Fights with limited Team Points. I don't know about Sparking Zero, but in BT3, there was a vast difference between the points needed for base Gotenks and SSJ3 Gotenks, for example. Base Gotenks used 5 points and SSJ3 used 7, if I recall correctly. Base Goku (End) used 4 while SSJ3 used 7, etcétera, etcétera. So if you wanted to use SSJ3 Goku, you would be better off picking his base form and transforming later, so you can use your remaining points in stronger, un-transformable fighters
Also unlike Tenkaichi 3, Sparking Zero also includes all the Super characters. Tenkaichi 3 still has more OG Dragon Ball characters if that’s what you prefer, but if you like Super better, this has you covered.
I just wanna say fan-freaking-tastic choice on the background track for this short!
Even tho I'm of the same sentiment with those who say they're inflating that number with transformations, I do understand why they do count them. It's as simple as each transformation has a different moveset. I guess it would be different if you transform and your skill set is the same in the base form, but it changes with each transformation a character has. I barely played sparking zero yesterday, but I was hoping they do it like they did in raging blast and we can customize our skills as well and pick and choose the skills we want for a particular character.
Not enough yamcha’s
not to mention all transformations are UNIQUE from each other. different moves, combos, and so and so
Big ass lie
@@cloudshifter ...does base goku have dragon fist?
Only complaint for it is them obviously excluding certain characters for DLC purposes, like Beast Gohan and the rest of that movie's roster
That's fair
And then you add Kurt Angle to the mix
What people fail to realise is in sparking every single transformation is essentially a new character.. the moveset, the base combo’s/ attack characteristics are all different and they physically get stronger that’s why they count each transformation as a different character
Tell me any other game that has that + make them all individually unique and even when you take all of that away there’s still 81 characters which is what like 2-3x more than majority of fighters
To be fair, even the different versions of the same character have different movesets
The thing is who you choose also affects your stats. Whoever you pick, no matter whether its ui goku or yamcha, if you choose them straight off the bat, you get base stats and base health. But if you choose, lets say, goten and fuse and go up to ssj3, you will have more bars of health and hit harder.
I hate that this game doesn't have Demon King Piccolo. Am I really asking that much to have the most revolutionary villain, a character the set the foundation for the entire series to never be included in any games when they include random bums from the TOP? God I hate this fandom sometimes
they could done the ransoms of top in a super dlc pack but
I'd rather have super base characters than og cuz the older games had them
That said the random could been done later but no one would buy them so ehh.
I love demong king piccolo tho
@@massmurdertron51 Yeah but you could name the amount of games that include the OG Dragon Ball antagonists on one hand. I'm not exactly asking for a lot here. If anything, I think adding GT and Z Movies character baze roster was the step too far. Dragon Ball would make for horrible DLC because nobody's gonna want to buy weaker characters. But GT and Z movies have been represented in way more games than OG Drsgon Ball and they'd sell amazing as DLC, and then we could've gotten missing characters like Super 17, GT Vegeta, GT Trunks, Ledgic, General Rildo, all the Shenrons, anf for the movies we could've hot all their henchmen
People complaining about this are strange. They act like oh if there wasn’t as many Goku’s and Vegetas there’d be more characters as if the number is something they couldn’t have changed to be lower if they wanted to.
Would you rather not have a Goku with his new moves from super and his old Z moves that changed? Should there just be a single base Goku still using kaioken?
Either way I hope people support this game 10x over, this feels like the most passion and polish put into a Dragonball game in a long time. Also news flash if your one favorite henchman didn’t get in then they still might with DLC if this game gets support from the fans (which is already looking good)
Before reading some of these comments I did naively assume that the different characters were glorified skins. (Never played any of the preceding games)
They are not.
Oh they still are for the most part. They're around the same level of differentiation as a UNS character, but not nearly as much as a Smash or traditional FG character.
But that's not the focus of the game, it's more the fun power fantasy anime simulation, for which it's perfect
Yeah,if it also helps they didn't really advertise the differences and because I notice most people just point out that it's not just skin changes,with the moves , skills and combos changing,but they tend to leave out each character having base stats aswell that are different, and I'm not just talking Goku super sayain and non super sayain Goku early and end will have a noticeable difference in power , and I don't know how the new cosmetics that have stat changes will work when it comes to the new game and how slots work but in Bt3 we had z items looked like potara earings didn't effect appearance but they did effect stats , and each version had different amounts of slots , and if you fused characters with characters that had z items the fusion would have the buffs from both characters if you fused in battle versus just picking the character and having the stats of whatever it had equipped,so you could potentially make them stronger it gets pretty crazy when you get down into it so it really is like having multiple characters even if 102 of them are just different variations 😂 I hope any of this helps ❤
That's a fair assumption since you're new to those games.
@@grammeland1they kinda are
We actually have 89 since we're getting super hero characters + Diama Goku
If you're talking about on release, yea it's 81 :D
Every transformation have a different moveset
Aka. It's a different character
Except that's a flat out lie people say to hype up the game. There are 6 movesets in the game. That's it, characters share those 6 archetypes
@@cloudshifter An "Archetype" is not a "Moveset".
Androind 17 and Dr. Gero have the same archetype (which is that they can't charge ki) but their move poll (their rushes, ki blasts, utilities and even their grabs in this case) are different.
Butter and Dyspo are both fast, but they don't play the same.
Don't complaing about things that you don't understand
no, stop coping, those are copy pasted movesets from xenoverse and kakarot, and ported between characters, and you'll be mashing anyway XD less then a game 17 years ealier, stop coping
@@I_H_M_N i was mostly talking about how it works in BT3, i haven't played kakarot or xenoverse but i know those games are from different developers (CC2 and Dimps), if anything SZ have some leftovers animations from Jump Force, the previous SpikeChunsoft arena fighter they released
@@cloudshifterwith your logic every character with the same archetype should play the same expect they don't just cause 2 characters are faster then others doesn't mean they're the same moveset
That being said, I get why they count them as different characters. Each form has unique abilities and stats. Like Ryu and Evil Ryu in Street Fighter.
It’s not inflated. Transformations are their own characters because the move set and combos are different.
The internet’s obsession with hate and misinformation never fails to disappoint…
Just look at half of these comments, it's insane. So many people think there's no moveset variety and that they're lying by counting forms. They don't realize these forms have their own voice lines, animations, supers/ultimates, etc.
@@KodyCrimson You got a point
I wouldn't consider that hate, misinformation yeah. Although you are right about the Internet's obsession.
You do realize he's not being negative about it right?
@@KodyCrimson and look at the other half of the comment section, which didn't understand that Mark was looking at the roster in a narrative sense (ss2 goku is still goku even if he has a different moveset) and not in a fighting game sense plus the true point of the short also flew over their heads which was "Even if someone looks at the roaster with a stick up their ass the number is still insane".
81 is still crazy my only disappointment with sparking so far is i was hoping to play as orange piccolo and beast gohan but they may become dlc
Finally, someone who actually doesn’t count the transformations as separate characters
Why wouldn't they be they have distinct movesets so they absolutely count as separate characters
@@Asta_rasta_eats_pasta so you’re telling me if your dad was 30 years old and is now 80 he would be a different character? Also, the transformations come from ONE person. So no, they shouldn’t be separate characters
@@wallygator248 mate, that is like saying SF2 Guile is the same as MVC2 Guile. sure it is the same character, but they do not play the same in any way.
Game has as many characters as smash bros and its day 1, while the moveset might be more basic and less diverse you have to Remember this is a licensed game and even without considering that the game is amazing. I only wish they would put in stuff from the manga
I wished they did too
So many missing BT3 characters. Gonna force me to pay extra for Pilaf Machine, Tao, and Drum? Those monsters..
And its still missing characters as of now, such as super 17
The second he said "that rules out 18 Gokus" my mind went to Xenoverse and it's 18 Gokus and 16 Vegetas
Wait till you see db legends, they already did every single Goku version twice, even from the fillers and games like Kakarot. Now they are making every Goku a third time. There are about 300 plus Goku chars
It’s one of the reasons why fighterz is my favorite dbz game. Despite technically having one of the smaller roasters in recent db games it feels the most diverse because every character feels truly and fully unique. Granted I haven’t played sparking yet soon I’ll be getting it. Ya know gotta be a responsible adult and budget and shit. 😂
I like that not dissing this game just commenting the other lol :)
I mostly care about og dragon ball so as far as I'm concerned sparking zero only has 6 characters. Kid Goku, tien, yamcha, roshi, goku early, and picollo jr
Should be noted that this is EXTREMELY stingy about the roster, and the 81 unique character count is cutting out a lot of very unique forms.
For instance...
You can say Kid Goku and Adult Goku are separate characters, one operating more with the Power Pole, while the other fights like a Goku clone--obviously. You can also say both are separate from MUI Goku, since Adult, Kid, and MUI Goku's fighting styles are completely different.
You could say most Frieza forms are the same, but Form 3 would likely be heavily Ki-spam reliant, right?
You could say Kid Gohan and Adult Gohan operate differently as well. Really, a lot of smaller characters--depending on how hitboxes operate in the game--could be separate from their larger counterparts, even if their attacks are identical (GT Goku vs Z Goku or GT Goku vs DB Goku is a stretch, but we can squint enough to say they're different, though Daima Goku and GT Goku are likely too similar)
You can even squint and say Future Trunks from Z and Future Trunks from Super may operate differently (I like to believe that the Future Trunks from Super was sent to the timeline where the Future Trunks from Z resides, and the two are different--hence the change in the hair color, but I understand that's not supposed to be the case).
But some of those are large stretches and you have to squint real hard to say they're different enough...
That said, you ALSO separated Vegeta--most of which are identical--FROM OZARU VEGETA!
Yes. They're the same character, but one fights like any standard Vegeta clone, whether we're looking at Saiyan Saga or Ultra Ego Vegeta (Just slightly different movesets)... meanwhile, the other one is Monke.
Sparking Zero has more Gokus than Street Fighter has characters.
The only reason all forms count as characters on Budokai Tenkaichi games is because each form has a skill set and ultimate attack tailored to them its not like xenoverse, in this game every time you transform all of your attacks change as well as the ultimate. There was so much love put into this game we've been waiting 17 years for this, part of me still can't believe this is really happening never thought i would see the day lol
Bruh, we played tenkaichi 3, half of the moves were recycled much like xenoverse 2. Same here, one unique ult, a small unique animation for a buff, a copied utility, a unique Blast skill or rush skill and a copied Blast or rush skill. We already know the playstyle and combos will have 6 archetypes, so if you know how to play one guy you will know 30 guys inside out automatically.
Well the game is very impressive I just wish we had a more tip towards Super characters compared to Z ones cause the main hype I have for it is to play as Super characters
Half the roster is Super characters. You want _more_ representation in the base roster?
@@WolfXGamerful yes because most DB games all have Z-rosters and the ones that have Super characters are never fun to play you have Xenoverse which is good but it's just not the same as tenkaichi and FighterZ is a 2D fighting game that doesn't have all the super characters that's why
Nah
Yeah I was hoping for a few more super characters too
Most super characters are dookey anyway. Dont tell me you actually wanted to play ribrianne's side chicks 💀
Thank you Mark, I was wondering wondering exactly this the other day
I never liked that they counted transformations as characters. But at the same time, 81 is still a freaking lot so I'm perfectly fine with that. Kid Buu, Vegeta, Broly, the Dangers are all going in on my roster. And Kid Goku too. Flying Nimbus FTW
i love this game so much i t feel insane to play and to watch with a really hight skill cap
Honestly I’ve never liked it when they count separate versions of characters like Goku end and mid and whatnot, why not just have Goku, Kid Goku, GT Goku, and Diama Goku, and that’s it for Gokus?
I understand the complaint but goku in namek is and should be a very different character from goku who fights kid buu
Cause we need a Goku for each Saga or else it wouldn't make sense. Imagine fighting Raditz and transforming into Super Saiyan, or doing the insta-transmission... Also each character has changes in the appearance too.
For your idea to work, we would need a skill system similar to Budokai 3, where you would equip the abilities of each Saga and change costumes.
@@PistolReaper01 then make him a skin, not a waste of a character slot
@@fuji3d_studio or you know, just have certain transformations blocked off for story fights and make the character wear a specific skin for the fight, rather than adding an unnecessary slot
Anyone who thinks like these proves they haven't played any Budokai tenkaichi games
Everyone complaining needs to just play the game. The roster is crazy, because each of those characters has different movesets depending on the transformation and I’m not just talking super moves. Plus, you figure out very quickly there are independent and different dialogues for each move and even counters! Not to mention the expansive single player options, item customization, and then there’s the online play! This game is fucking enormous
This is an awsome number. It is why I loved the tenkaichi 3 game. The difference in this new game is that a number of the characters are buyable dlc instead of simply unlocking them. It is very frustrating. I will still get the game but wont likely buy all the dlc right away. I will get them over time.
Whoever decided that it was a good idea to have consecutive battles using one health bar against this atrocious AI for the Zamasu, GB, and then Merged Zamasu fight, where you have to beat them all in time and not just one of them needs to be fired I don't care.
the thing is in my opinion, since the variants have different moves from each other. that's enough to warrant them as another character. they look a bit different and have different moves. good enough for me to make them separate characters
+25 DLC characters
183 only being down to 81? That’s still a great variant of characters to choose from
in addition the 20+ DLC Characters they’ve announced we’re in for a real treat. Even if we only get a handful of unique characters
WHERE IS SUPER 17 🗣️🗣️🗣️🔥🔥🔥
"Only 81" Fym only?That's the whole smash bros ultimate roster
All of the shorts and videos I’ve seen of it are just insane. Specifically the fact that they voiced so many lines that it seems like you can set up any scenario you could think of.
I remember the first time watching my cousin play a DB game. I thought it was fake or unlicensed because of the number of choices.😂😂😂
I understand that, and I appreciate coverage over this. It seems funny because you had to subtract 18 Goku & most likely at least 10 Vegeta characters alone.
and even then, functionally, the different transformations ARE different characters. they have different special moves, different combos, etc
Bound to change with dlc but it's irritating when more than half the characters roster is just the same character with slight moveset change or obnoxious amount of plot armor. Where bt3 just had them listed under the same character bt3 still pushed 150 when you considered transformation/variants without them being the core character by themselves. When we're still missing characters from the show it kinda annoying to image who we could have on release instead of paying at a later time if you didn't get a version that's generous enough.
The mechanic around this is pretty interesting tho! You could play as goku and still transform into ssj and the base stats are different from if you just outright picked ssj goku also means character slots you can have will be affected by this
Even if you have 3 different Ssj1 goku, all three have different abilities which makes them unique.
ima main Hercule, Yajirobe and Frieza. ima wipe the floor with everyone
Awesome soundtrack ❤
So 81 unique characters?
I dunno man, Raging Blast 2 had 50 something unique characters and only included Z characters.
You're telling me Sparking Zero has characters from Dragon Ball, Z, Super, abd GT and only managed to fit 30 more characters?
Either way, I'm sure it'll be great, but if an entire series has been created since the last game (Super) and your roster technically doesn't get any bigger, I dunno is you can boast about the roster size.
Well tbh, every transformation and every variation of the character changes the moves set aswell as the DP points. Which is the system i enjoy the most. Playing broken characters but being limited by points is brilliant.
81 characters 183 movesets
Goku having 18 variants is hilarious
That's actually super respectable. Also, I don't mind counting transformations and variants because they each have their own moveset. They're actually different characters.
that is a crazy amount, it brings you back to the days where fighting games had incremental roasters on each game going forward, I get disappointed at the fact fighting games no longer include the majority of characters from its previous iteration and at least a good 30% more NEW characters
81 characters; a lot of them returning, and new faces. It's a damn solid roster; and knowing that we live in the DLC age, missing characters from the previous games are likely to return; along with new ones.
And unlike most cases, the DLC is on top of an already titanic roster. Usually they'll stiff us on characters only to sell them later, but this roster has a lot of new faces to replace the old ones, so doing DLC at that point makes sense
especially since half the people who were worried that they would be cutting all of GT/DB/Movies.
So we kinda lucked out; with only a few mainstays missing, that could easily be in DLC packs.
With DLC this game will hit 300 chars
Man, I can't even enjoy Dragon Ball Sparking Zero like everyone else 😡😤 Can't save up for it because I'm STILL jobless and searching!! Super jealous of everyone playing right now... feels like I'm the WORST Dragon Ball fan ever 😔💔 This is straight up miserable... No point in hoping anymore because I'll NEVER get it... 💢💢👊
Goku-mid is every goku 😎
Pokémon:
“First Time?”
“Those are ROOKIE NUMBERS!”
I want to play as farmer
Having the same roster size as BT3 is really impressive, I get that some people would have wanted more as a sequel, but this is mostly a reboot, it’s been nearly 2 decades since BT3, it’s a fresh start and they came out with a bang. Let’s hope they support this one for many years to come.
81 characters in a fighting game is still beyond awesome. Marvel vs. Capcom games of the last couple console gens have a base roster of, like, 40. Which is still REALLY HIGH.
Ah yes Bandai Namco knows what they are doing
81 is still nuts
Sounds like there’s about 81 total combat characters in the entire series.
the fact that every transformation and every variant has his OWN UNIQUE ability kit is insane
I just kinda wish they consolodated the transformations into one character slot like Tenkaichi 2, 3, and the Raging Blast games
Can't wait for a mod to come out that compiles all the characters into there bare bones, and once selected you get to choose the arc and then form
Give me android 8 piccolos first minions and LAUNCH
81 characters is A LOT. Even traditional fighting games that get post launch support top out at a max of like, what, 50-60 something? 81 unique characters is pretty crazy, especially knowing we’ll probably get a good amount of DLC if the game does well.