Procedural Cloud Material ☁️ (Blender Tutorial)

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  • Опубликовано: 25 дек 2024

Комментарии • 128

  • @NotTheDarkLord_
    @NotTheDarkLord_ 10 месяцев назад +15

    Quick tip: I noticed that if you invert the top color ramp, it makes an inverted cloud effect, like a bunch of clouds with a hole in the middle, which is very useful if you want a quick way to make a great cloud scenario without gathering multiple clouds!

    • @RyanKingArt
      @RyanKingArt  10 месяцев назад +4

      thanks for sharing!

    • @thcarneiro
      @thcarneiro 9 месяцев назад +1

      Great idea! I started to play with it and get interesting results. In the same color ramp, I put a sequence of sliders like this: [ black, white, black, black, white, black ]. And then I got multiple, separate clouds. It is important to put the black sliders close to the white ones, leaving most of the area in black.

    • @NotTheDarkLord_
      @NotTheDarkLord_ 9 месяцев назад +1

      @@thcarneiro That's really cool. This is such a great shader, especially compared to VDB clouds, they're nice but cost way too much.

    • @thcarneiro
      @thcarneiro 9 месяцев назад +1

      @@NotTheDarkLord_, Agreed! @RyanKingArt, I am doing new tests, and I like how it has a great rendering performance, too. I am preparing a scene with those volumetric clouds. When it is done, I will post it here.

  • @Gregory_Harshfield
    @Gregory_Harshfield Год назад +15

    Simple, but important asset to reference not just for clouds, but fog, and other various atmospheres. It's one of those elements that seems overwhelming. Thanks for doing this.

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Thank you for the Super Thanks!

  • @Marcelo-un6ku
    @Marcelo-un6ku 4 месяца назад +1

    Brilliant mate, awesome stuff. Watched a lot of blender+clouds video and yours were the best one. Thanks a lot!

    • @RyanKingArt
      @RyanKingArt  4 месяца назад +1

      Glad you liked it! thanks for your support!

  • @OliviaLee-l2u
    @OliviaLee-l2u Год назад +2

    I am new to Blender and am tasked with creating realistic, physical clouds. I just watched your intro to procedural nodes videos which was great and I checked out your procedural playlist and didn't see any cloud materials yet. This came at the perfect time!! Thank you so much!

  • @Seven7601
    @Seven7601 Год назад +2

    I was looking for tutorial about clouds in Cycles for so long but I wanted it to be made by you! And a dream has became true! Thanks!

  • @gallerylinden2839
    @gallerylinden2839 Год назад +9

    You create such awesome content on your channel, Ryan! Easy explained, easy to follow. Keep up the great work!

  • @Rex_Nichts
    @Rex_Nichts Год назад +2

    You're the best Ryan. I've just started a month ago with no backgroound on digital art of any kind but your videos has really given me a lot of materials to work with so that I never felt lost on the great cosmos of the shaders tab

  • @EarthKingPrime
    @EarthKingPrime Год назад +2

    Thank you, best tutorial i've ever seen on clouds! Can't believe it was free!! Instant subscribe!

  • @thcarneiro
    @thcarneiro 9 месяцев назад

    Hello, Ryan! Thanks a lot for this tutorial!
    I figured out that, by lowering the Z location of the first mapping node (from -0.5 to -0.2) we can creat a "flat basis" under the cloud, like sometime e see in real clouds. Positioning the light on the correct position makes it look like that flat floor shadow.
    Thanks again. I learned a lot.

  • @lenyamarchenko1051
    @lenyamarchenko1051 8 месяцев назад

    Your lesson turned out to be much more useful from the practical and aesthetic side. I have been looking for a similar procedure for creating clouds for a long time and thank you for sharing the lesson! Thank you very much! You have no idea how much you helped me)

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      Glad it was helpful!

  • @shadowedcreations826
    @shadowedcreations826 Год назад

    I've been wanting to learn how to do group nodes for SO long now, but no one explained it well enough. Another banger of a tutorial. Thanks my man

  • @zedfirenze
    @zedfirenze Год назад +2

    Man, appreciate this alot. This has been something I’ve been needing for a while now. Great tutorial!

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad it helped! thanks for watching!

  • @SuperLongfield
    @SuperLongfield 5 месяцев назад

    Thanks!

    • @RyanKingArt
      @RyanKingArt  5 месяцев назад

      thanks for your support!

  • @KionLionGuardOfficial
    @KionLionGuardOfficial Год назад +1

    This is Simple but with so much settings and parameters to change it's a cool way to make clouds in blender. sometimes I just watch these videos because they are so entertaining and you learn a lot from them. plz continue to post grate videos like this and improving on video quality! amazing video Ryan 👍

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      thanks for watching!

    • @KionLionGuardOfficial
      @KionLionGuardOfficial Год назад

      @@RyanKingArt I hate the fact that you get such little view per video. you make such amazing videos. and for the quality of the videos that you make you get such little views (especially for youtuber that has 100K subs)

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      @@KionLionGuardOfficial Thanks! Yeah I would have expected to get more views by now.

  • @curiosity6581
    @curiosity6581 Год назад

    Thanks Sir! you are explaining every node in detail .....
    Shader nodes are very powerful tools....it takes quite a time to understand every node...as they can be arranged in an infinite ways

  • @Flavio_Mark
    @Flavio_Mark Год назад

    Great tutorial, such a good pace to follow along. I love the fact that you explain bit by bit of what you are doing, but in a very concise and effective way. Keep it up, Ryan!

  • @kaffxp
    @kaffxp Год назад +1

    thanks man you are life saver

  • @sosoabah3295
    @sosoabah3295 10 месяцев назад

    This channel is very fantastic ! All your contents are very helpful. Thank you so much !

  • @Blender_Persian
    @Blender_Persian Год назад +1

    Love this material. Thanks😍 ❤

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      glad you like it! thanks for watching!

    • @Blender_Persian
      @Blender_Persian Год назад

      @@RyanKingArt Can you Please make a tutorial about procedural ice cream material ? 🍨 🙏🏻

    • @RyanKingArt
      @RyanKingArt  Год назад

      @@Blender_Persian Yes I'd love to make a procedural material on that sometime. thanks!

  • @GaryParris
    @GaryParris Год назад

    i was playing with this stuff last week, good work Ryan :)

  • @leekolb2027
    @leekolb2027 8 месяцев назад

    Great tutorial, thanks!!

  • @HoustonCavan
    @HoustonCavan Год назад +1

    Very helpful, thank you.

  • @thcarneiro
    @thcarneiro 9 месяцев назад

    Valeu!

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад +1

      thanks for your support!!

  • @the3dcapybara
    @the3dcapybara Год назад +1

    Looks cool!
    I don't know geonodes, but I almost sure, it's much easier to do with them.
    I think so, because you can manipulate, not material, but geoometry itself.

  • @galacticbroadcastingcompan8756

    So cool. Thanks for this.

  • @MRUStudios
    @MRUStudios Год назад

    This is awesome Ryan!
    Just in time for some work that I'm doing. 😃
    Thank you so much for this and all of the work you do to help us on our creative journeys.
    Let me give you a weekend WOO:
    WOOOOOOOO!!!!!!!! 😃

  • @S-I-T
    @S-I-T Год назад +1

    Would be brilliant if you could show how you'd set up various render passes (albedo with alpha, normal, 6 point lighting etc). And render these out as sprites. Very useful for game engines.

  • @MrMandarin20
    @MrMandarin20 Год назад

    Great, very good lesson

  • @bander-ln9oe
    @bander-ln9oe 6 месяцев назад

    thank you man

  • @CharacterDesignForge
    @CharacterDesignForge Год назад

    Hey there Ryan, this is awesome! Apologies if you mention this in the vid, but Can this be plugged into a mesh?

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yes, that's what I added it to. I added the material to just a cube object.

    • @CharacterDesignForge
      @CharacterDesignForge Год назад

      @@RyanKingArt Ah I see now, awesome. Do you think it'd be practical to apply to a more detailed character to make them appear as though they're made of cloud?

  • @No1Idle
    @No1Idle 6 месяцев назад

    That-s amazing and very simple, thanks! A question, i see why you use generated coordinates for the gradient (I tried the others) but why you use object coordinates with the noise?

  • @UnchartedWorlds
    @UnchartedWorlds Год назад

    Great thank you for this tutorial 😊👏👏👏

  • @blenderstuffs
    @blenderstuffs Год назад

    Amazing 🤩🤩

  • @девятая-ю6б
    @девятая-ю6б 11 месяцев назад

    После этого туториала у меня излечились все болезни и открылся третий глаз. Спасибо за туториал!

  • @AnisaGhoyatul
    @AnisaGhoyatul Месяц назад

    Hallo Ryan, I have practiced your procedural cloud and it's really amazing work. But, how if this file (with cloud effect) export to GLB?

  • @Venelin
    @Venelin Год назад

    Thanks sir.

  • @opa.zausel
    @opa.zausel Год назад

    Hello, greetings from Germany - as a beginner, I of course know that I will never be able to do that. You are simply brilliant, the way you easily master and convey the complexity of the topic, compliments. I tried to recreate it. It worked well, except for one thing. My cloud always touches the faces of the cube with its outer edges. That's why it looks very square even if I delete the frame of the cube. How do I make the cube bigger or the cloud smaller and no longer bump like it's flattened?
    greeting
    OZ.

  • @fansot0592
    @fansot0592 9 месяцев назад

    what about smoke simulations, how can i apply the shader only on the smoke

  • @Gygantis3DRullz
    @Gygantis3DRullz Год назад

    Im Trying to figure out how to make The Glow Cloud from Welcome to Night Vale by using this shader, I hope for Halloween you can give us a tutorial on it.

  • @fusion1203
    @fusion1203 Год назад +1

    Would doing things like subdividing the cube do anything?

    • @circle2867
      @circle2867 Год назад +1

      nah. you'd usually only need to do that if you're using a displacement map

    • @fusion1203
      @fusion1203 Год назад

      @@circle2867 would a displacement map effect the clouds at all?

    • @circle2867
      @circle2867 Год назад

      @@fusion1203 it should give it more detail. i'm not really sure how it'd look on this tbh. are you going for higher realism?

    • @fusion1203
      @fusion1203 Год назад

      @@circle2867 yeah

  • @Roman_Prime
    @Roman_Prime Год назад

    How to export this clouds to use it in element 3d in aftereffects?

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Год назад

    FR: Je suppose que cela peut-être utile pour alléger les jeux-vidéos ? Je sais, cela fait un beau jeu de mots. ^_ ^
    EN: I guess it's useful to alleviate video games ? I know it makes a good words game. ^_ ^

  • @moviesgamer6574
    @moviesgamer6574 Год назад +2

    Hey ryan can you make a series for anime enviournments

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      thanks for the tutorial idea

    • @PrebenLang
      @PrebenLang Год назад

      +1 here. And a spinoff: good looking celshaders.

  • @neil1375
    @neil1375 Год назад

    Why is it that when I apply this material setup to different sized objects it doesn't work? it is still the same when I apply scale after resizing an abject and then applying the material again from the start?

  • @omerkoc8100
    @omerkoc8100 Год назад

    How can ı save this Procedural Material on blender

  • @anzaklaynimation
    @anzaklaynimation Год назад

    You are a great artist. what are your computer specs?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Here are my PC Specs:
      • Ryzen-3900X CPU 12 Core 24 Threds
      • Cooler Master CPU Liquid Cooler
      • EVGA Supernova 1000 Watt Power Supply
      • RTX 2080 Super WINDFORCE OC 8G Graphics Card
      • SAMSUNG 500 GB Solid State Drive
      • WD 6TB WD Black Performance Internal Hard Drive
      • 3000 MHz DDR4 32 GB Ram
      • Thermaltake Level 20 MT ARGB Mid Tower Computer Case
      • ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard

  • @Falken111-u2r
    @Falken111-u2r Год назад

    Can you help me? i cant play the animation and there is a letter that said "anim player" how to fix that?

  • @Snowfinger
    @Snowfinger Год назад

    Why give you me no an answer of my Question ??? Hello Ryan you are a fantastic 3d Master.I love your Tutorials. Please can you help me ? I have a big problem with blender. How do I get the physics of Dynamic Paint (Brush) on each part of Cell Fracture, that each part of
    Cell Fracture is a brush and creates ripples or waves on the canvas. Thank you so much.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Sorry, I get tons of comments, way to many to reply to them all. To answer your question: I don't know how to do that, as I've never done it before in Blender. But maybe I could look into it sometime and make a tutorial.

  • @parallax_cgi
    @parallax_cgi Год назад

    Can I export this to Unreal Engine. OR any specific way to get this into unreal engine?

    • @RyanKingArt
      @RyanKingArt  Год назад

      I don't think this material will work in a game engine

  • @TonyIsCool45
    @TonyIsCool45 Год назад +1

    Wow thanks! Also I have a question on another topic. In this video (ruclips.net/video/x7jghDe5Owk/видео.html), I want to switch the mesh at 0:09 with a different one during the spin. Is there a way I could do that using a bone or driver?

  • @cekconi1773
    @cekconi1773 Год назад

    👍👍👍

  • @amgcs4364
    @amgcs4364 Год назад

    ❤❤

  • @CRYDKE
    @CRYDKE Год назад

    Can this be used for game shaders?

    • @RyanKingArt
      @RyanKingArt  Год назад

      I don't think so. I don't think it will transfer to a game engine.

  • @medusesti
    @medusesti Год назад

    I know it defeats the purpose of having a procedural material, but if there a way to bake a volume like this to make it render faster?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      I don't think you can bake volume

  • @zoroonikiri
    @zoroonikiri Год назад

    Which Linux Operating System Did You Use

  • @mr.lunatic3157
    @mr.lunatic3157 Год назад

    😍😍

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Год назад

    😮

  • @HrPedrosak
    @HrPedrosak Год назад +1

    Will this be available in your pack?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Currently its not in my Ultimate Material Pack, But It will be added in the next update.

    • @HrPedrosak
      @HrPedrosak Год назад

      @@RyanKingArt Great!

  • @glory9213
    @glory9213 Год назад

    Can I export the cloud into Unity project ?

  • @a.s.pictures7439
    @a.s.pictures7439 Год назад

    can we increase the length of this clouds sir ❤

  • @Leukick
    @Leukick Год назад

    Lmao the Eevee cloud looked much better and far more realistic here

    • @RyanKingArt
      @RyanKingArt  Год назад

      I guess the Eevee cloud looks ok, but I think its more realistic in Cycles.

  • @universaldimension9275
    @universaldimension9275 Год назад

    You are living legend after Blender Guru, Thanks for the tutorials❤️🫱🏻‍🫲🏽