Blender Tutorial - Rigging hair and clothes with physics + FK for ANY character! (2.9/3.0)

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  • Опубликовано: 3 апр 2022
  • It is a blender 2.9/3.0 tutorial for rigging. You will learn how to rig your characters' hair and clothes with a hybrid rigging system combines both physical simulation and FK controls.
    ------------------------------------------------------------------------------
    Download link for model:
    booth:
    seanlau708.booth.pm/items/377...
    Gumroad:
    seanlau708.gumroad.com/l/phys...
    ------------------------------------------------------------------------------
    粉くん
    Twitter: / 708seanlau
    Email: seanlau0708@gmail.com
    ------------------------------------------------------------------------------
    ■Background Music
    しゃろう 様
    アトリエと電脳世界 (Atelier and the Cyber World)
    • 【30分耐久フリーBGM】アトリエと電脳世界...

Комментарии • 70

  • @user-bg8rx4yx2d
    @user-bg8rx4yx2d 2 года назад +42

    わざわざ、日本語でチュートリアルを作ってくれてありがとうございます。Thank you for taking the time to make the tutorial in Japanese.

  • @elvitt0ri0
    @elvitt0ri0 3 месяца назад +1

    I hate how long it took me to find this tutorial. This should be the first result that appears when looking for rigging clothes/hair.

  • @ufo8214
    @ufo8214 Год назад +2

    難しい内容を分かりやすく解説してくださり有難うございます。

  • @aegistudio1302
    @aegistudio1302 2 года назад +5

    いつも髪と服のリギングはどうすればいいか悩んでましたが、この動画を見ると明るくなりました!この作り方を教えてくれてありがとうございます!

  • @1ericedwards
    @1ericedwards 11 месяцев назад +5

    I have found this tutorial profoundly useful! I followed along with the English captions from start to finish without problem (apart from the problems that arise with the steep learning curve of rigging in Blender). I managed to give my character long bangs instead of a pony tail, and paired it nicely with the skirt tutorial you made!
    THANK YOU SO MUCH FOR THE GOOD WORK YOU DO!

  • @zumachikachannel4906
    @zumachikachannel4906 Год назад +2

    This is the most helpful video for understanding rigging I've ever seen. Thank you for publish it.
    I'm surprised your skill !

  • @user-xe8on5gf2s
    @user-xe8on5gf2s Год назад +1

    この動画のおかげでrigifyに揺れもののボーンを追加する方法がわかりました!ありがとう!とっても助かりました!

  • @user-uk4rb4sf9h
    @user-uk4rb4sf9h Год назад +2

    クロスシュミレーションで作った服のリギングしたくてこういう動画探してました。想像以上に複雑で衝撃でした

  • @nanasiCG
    @nanasiCG 2 года назад

    ありがとうございます!参考にします。

  • @so8803
    @so8803 Год назад +1

    良いチュートリアル見つけた!日本語上手ですね!!

  • @fittyyen
    @fittyyen 2 года назад +17

    Thank you so much for English captions! And how to combine it with other rigs! I'll try my best to use this on my characters!

  • @hina_mikan2079
    @hina_mikan2079 2 года назад

    Very detailed and useful teaching, which makes me feel that many things are explained very simple and easy to understand, thank you very much

  • @lilac1484
    @lilac1484 Год назад

    Thank you so much for the English captions and speaking slowly. It really helped as I followed along!

  • @yj9544
    @yj9544 Год назад

    粉くんは神

  • @3DArabianArtist
    @3DArabianArtist 2 года назад +1

    Thanks man, this is incredible tutorial, keep it up man

  • @isabel2793
    @isabel2793 9 месяцев назад

    THANK YOU SO MUCH!!! you´re videos are pure gold

  • @bearnerd2817
    @bearnerd2817 6 месяцев назад +1

    That's awesome.... 👏👏👏 Thank you for the effort to make this tutorial

  • @miltonmamani
    @miltonmamani Год назад +1

    You know that you are doing well when you saw english comments on your japanese video. Man I love the world where we can talk with people around the world

  • @user-jf4bm9bc5q
    @user-jf4bm9bc5q 2 года назад +1

    日本語で教えて頂きありがとうございます!

  • @lanmana
    @lanmana Год назад

    What a lovely tutorial! Thank you very much~ 💖

  • @meijinsigma8913
    @meijinsigma8913 Год назад

    My search ends, I can practice 3d rigging and animation once more thanks so much. I hope to learn a lot from you. Subscribed

  • @captainofnumenor8221
    @captainofnumenor8221 Год назад

    Thank you so much for the wonderful tutorial.
    Im going to need to watch this at 0.5 speed with captions %200 size

  • @sereirabdelmalek2110
    @sereirabdelmalek2110 2 года назад

    amazing and thanks

  • @vicxiersi8110
    @vicxiersi8110 Год назад

    thank you ,this is awesome

  • @HagenHelper
    @HagenHelper 9 месяцев назад

    awesome and very useful video! 😃

  • @silmerialoriel9632
    @silmerialoriel9632 9 месяцев назад

    This tutorial is a real gem, i'm currently using this technique (in a bigger scale) to make some physic for gears like capes
    Feels a bit long to make, but the results are promising .

  • @user-du9zz6zn6t
    @user-du9zz6zn6t 9 месяцев назад

    i like your idea

  • @zhang9508
    @zhang9508 Год назад

    Thank you

  • @sajidshahnawaz8127
    @sajidshahnawaz8127 Год назад

    Thank you very much! Love from Bangladesh!

  • @pagemare
    @pagemare 10 месяцев назад

    太感謝你的解說了,我現在就卡在不知道該用物理演算處理衣服還是該用綁骨架的方式控制衣服。原來要兩者一起用啊!

  • @reimog3072
    @reimog3072 Год назад

    thank you

  • @andycuccaro
    @andycuccaro 11 месяцев назад +1

    00:00 Intro
    00:32 Purpose and usage
    01:40 Tutorial start
    01:56 Creating bones
    03:52 Creating dynamic mesh
    04:58 Weightpaint the mesh
    06:19 Add constraints
    07:20 Add FK controls
    08:35 Parent dynamic mesh to rig
    10:09 Rigify (explanation of what it is)
    11:00 Rigify workflow
    12:45 Join rigs
    14:52 Adding collision detection object

    • @seanlau708
      @seanlau708  10 месяцев назад +1

      Thank you for the time stamp! I really appreciate it!

  • @user-dq9wc5pf9c
    @user-dq9wc5pf9c 8 месяцев назад

    2:25 ヘアボーンの作成とネーミング
    3:00 ボーンをレイヤーにマーキング
    3:30 物理演算用のボーンをコピーしてネーミングし、変形をオフにする
    5:45 物理演算用のメッシュとボーンが一緒に動くようにする
    7:20 FKボーンが物理演算ボーンを追随するようにする
    8:45 FKボーンとメッシュが同じ動きをするようにする

  • @saffroniro
    @saffroniro Год назад

    多谢Konak老师超级用心的教程!!! 原理和操作都非常新手友好qvvq。卡关了好久要怎么做头发的绑定和物理模拟结合起来,用老师的方法成功做了出来www,非常感谢!

  • @wdnoob5328
    @wdnoob5328 8 месяцев назад

    I like how the example is kaf

  • @shuheimov
    @shuheimov Год назад +1

    とても参考になる動画をありがとうございます。
    すみません、質問なのですが
    0:15のように髪のボーンが何本もあるものを作る場合、
    9:50で出来たリグ(FKボーン、physicsボーン、布物理演算メッシュで1セット)を
    何セットも複製して髪に合わせてならべるのでしょうか?
    現在やってみているのですが、
    FKのボーンは髪のカーブにそってボーンを配置しなおす事ができるのですが、
    physicsのボーンと布物理演算のメッシュがFKのボーンについてこず、動かせません・・
    または、まず髪全体のFKのボーンを組んでから、髪全体の大きさの布物理演算のメッシュを
    作っていくのでしょうか・・?

  • @meijinsigma8913
    @meijinsigma8913 Год назад

    Found the issue! I copied bones from a rig instead of creating the rig from scratch. It just shows there's no shortcuts to good work.

  • @levansiy
    @levansiy 5 месяцев назад

    Здорово! Продолжай радовать сложными штуками. Hello from Russia. Continuous please different difficult thing !

  • @Spittoon
    @Spittoon Год назад

    It would be great if you made a tutorial on exaggeration acting animation. Not like some monotonous walk/run cycle like other videos.

  • @goaf3dwork971
    @goaf3dwork971 Год назад

    Can use with auto rig pro ?

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 11 месяцев назад

    muito bom

  • @samtoro67
    @samtoro67 Год назад

    You´re a GOD! thank you for the tutorial!

  • @dudeisyert
    @dudeisyert Год назад +1

    I am having an issue where when I go to parent the phys bone to the "ponytail_parent" the ponytail parent does not show up in the chain. There must be some type of parenting issue or layer view issue not sure, any help you have in mind would be appreciated. :D 9:04 is where I am talking about specifically.

  • @user-eh4rk7xp2x
    @user-eh4rk7xp2x Год назад

    It seems that even without setting “raw-copy” bones, just setting "super copy"bones is enough to make it work

    • @user-eh4rk7xp2x
      @user-eh4rk7xp2x Год назад

      即便不用设置那些“raw -copy”,只设置“super-copy”也没什么问题的样子,只不过fk控制骨的约束对象会变成“ORG-”前缀的那些骨头而已

    • @seanlau708
      @seanlau708  Год назад

      @@user-eh4rk7xp2x 感謝回覆!我沒想到真的有人會去試rigify的部分,感覺rigify還不是很多人用
      話說回來,設成raw-copy的話只會生成原本的骨,只有一根
      設成super-copy的話會生成原本的骨+ORG那根,會有兩根
      就會生成多了一根用不著的骨,實際上分別其實不大,但我會rig盡量看起來整潔一點,盡量不要有多餘的骨,所以選raw的

    • @user-eh4rk7xp2x
      @user-eh4rk7xp2x Год назад

      @@seanlau708 哦哦 明白了~话说你是日本人?还是中国人?

    • @seanlau708
      @seanlau708  Год назад

      @@user-eh4rk7xp2x 香港人

  • @user-lj6dq5kj8i
    @user-lj6dq5kj8i 5 месяцев назад

    老师,怎么把做好的物理骨骼添加到ARP的绑定中呢?

  • @captainofnumenor8221
    @captainofnumenor8221 Год назад

    10:00
    gets really difficult after the 10 minute mark but I am going to try my best to combine this tutorial with auto rig pro :D
    11:00

  • @inu-dog-lover
    @inu-dog-lover Месяц назад

    お世話になってます!質問なのですが、どうしてもメッシュをリギングするところがうまくいかず、ついてきてくれません。その前までは動き的にうまくいっていると思うのですが、どうしてもメッシュがついてこず..何か考えられる原因はありますでしょうか..ご教授いただければ幸いです💦

  • @user-be1kp3oi7o
    @user-be1kp3oi7o 9 месяцев назад +1

    You saved me thanks a lot

  • @223ug2
    @223ug2 2 года назад

    べんきょうになります

  • @forestlong1
    @forestlong1 Год назад

    A R I G A T O !

  • @meijinsigma8913
    @meijinsigma8913 Год назад

    Strange once I complete the rig, I cannot connect it to my rig. I have Rigify but I cannot add it to my rig.

    • @seanlau708
      @seanlau708  Год назад

      There is two ways to connect the physical rig to your rigify rig
      one is to build all the rigs and parameters on your metarig. And then generate a rigify rig with it. Like what I did in the video.
      There are several situations that will encounter an error.
      One is the rigify type. Is the rigify type set correctly? Are the relink constraints turned on?
      Another is the naming. Is the constraints named with “CTRL:” correctly?
      Also the parent of those physics calculation objects should be set correctly. In my case, they are parented to the “parent bone” of each bone chain in the generated rig. Not the metarig.
      The second way to connect is to make two seperate amature objects. One set is your rigify rig, one set is your physics rig. Then you can just use a “child of” constraint to parent the physics bones to the main rigify bones.

    • @meijinsigma8913
      @meijinsigma8913 Год назад

      Nevermind I figured it out the trick in my case is to move to the corresponding area in my case the torso, then CTRL+J from there Data object properties, SHIFT+ Select your Layer and it should be there. Other that that my first comment remains the same Excellent Tutorial! :)

    • @meijinsigma8913
      @meijinsigma8913 Год назад

      ​@@seanlau708 I added the physical rig to a premade Rigify rig and no luck, so I may have to start over to see what I missed. But what's interesting, it that I was ably to add it to my mesh but the mesh won't move as well. Again it's something I'm missing as I followed your video perfectly and everything else worked.

    • @meijinsigma8913
      @meijinsigma8913 Год назад

      @@seanlau708 I found the error when setting the rigify type, it's not there, this is why the first way failed for me. I already made the rig so it cannot work. I'll try the second way to see how it goes. Also Thanks for all your tips and help.

  • @ichigo1923
    @ichigo1923 Год назад

    ARIGATO GOSAIMASU SENSEI :)

  • @Nerovchannel
    @Nerovchannel Год назад

    非常不錯的教學片
    請問你有中文頻道嗎?

    • @seanlau708
      @seanlau708  Год назад +1

      我只有這個頻道,不過有問題的話可以照用中文問也沒關係

    • @Nerovchannel
      @Nerovchannel Год назад +1

      @@seanlau708

  • @user-wh5gc1lu2f
    @user-wh5gc1lu2f 8 месяцев назад +1

    メモ10:09

  • @Panador444
    @Panador444 Год назад

    taking looks like hongkonger 😂

  • @nicolasguiem7369
    @nicolasguiem7369 9 месяцев назад

    bro retired from desney...