KSP2: Building a Space Station!
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- Опубликовано: 22 май 2024
- Thanks to Scopely for sponsoring this video - Download Star Trek Fleet Command on iOS & Android and battle in the Star Trek universe here: pixly.go2cloud.org/SH3iQ
I’ve been making Kerbal Space Program videos since the ancient times of 2015, and among the things I’ve done over the years one of the most popular topics has always been constructing space stations, and constructing space shuttles. So let us today combine the two, and build my first ever Space Station in Kerbal Space Program 2, and of course use a Space Shuttle in the process!
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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
This video is intended for audiences 13+ years old.
Chapters:
00:00 Intro and Build
02:05 First Mission
11:08 Second Mission
19:24 Third Mission
25:38 Fourth Mission
#ksp2 #kerbalspaceprogram #kerbalspaceprogram2
The music that plays during the ad is "Take a Chance" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/b... - Игры
Download Star Trek Fleet Command on iOS & Android and battle in the Star Trek universe here: pixly.go2cloud.org/SH3iQ
ok
Ooo sponsor
who can agree that the new chris tyson from mr beast is weird
i like fax machines
Btw i love you xxxxxx
That thumbnail is just nostalgia.
Back to the ol' days
@@spaceflight001 I hope he remakes some of his old SSTO's in KSP2!!
I remember the KSP1 video too. Brings me back haha
That stall maneuver was pure Kerbal. Wanna get to the ground? Fall as fast and as uncontrollably as possible.
Ha!
Do the Artemis mission in KSP 2!
Good idea!
Good idea
Now that, is a fine idea
Already making one
@@the10thdimension I’m using 5 vector and the two Clydesdale SRB
:O a sponser? Proud of you matt, you really deserve all the new popularity!
Really? Fake ads for a by the numbers pay to win base grind? This is a new low
@@David-ys4ud I'm not talking about the content, it's just that Matt has gained enough popularity that now he attracts sponserships, which in turn means more income which is good for him :)
@Unbaguettable I love Matt's content and wish him well with growing. It's a tough pill to swallow to be supportive of these predatory pay to win mobile apps. To have Matt endorse it is bitter sweet. Glad for his growth, sad he's endorsing predatory mobile apps
@@David-ys4ud oh for sure. Though tbh he probably doesn’t have much choice for sponsors, though ofc idk
@@David-ys4udThe sponsors are endorsing him, and he has to legally disclose it is sponsored. Considering the lack of actually honest sponsors I doubt he has any choice in the matter. These days it's either you accept what's provided or realistically never have that chance again for a long time
The nostalgia is crazy on this one!!
I will never understand how with so many bugs in game atm you are able to pull all this off without fail. You're awsome m8.
Matt having such a frustrating experience despite actual communication with the devs is all you need to know about this game.
One of my favourite XKCD What If? questions was about swimming on the moon, and in short, it wouldn't be that infeasible (y'know astronauts need water anyway and adding filtration wouldn't be too hard) and a person might be able to run on the surface of the water and could breach like a dolphin which would be bloody cool.
Go XKCD!
0:56 god damn thats a smooth transition
I remember that old vid. It got me HOOKED on KSP. Which I didn't play for like 5 years because I was too afraid of killing Jeb. I got back in after the new part models were added as well as the DLCs. I had a blast. I was such a noob that my first satellite had three of every experiment (in sandbox) and it even had seismometers. Then I orbited Jeb. And now I just finished my first space station and docked for the first time using the patented Lowne Lazy Method. Thank you so much for this journey so far, and to more when I get a beefy computer to play KSP2.
UPDATE: It now has an extra crew module. The docking was...eventful, to say the least. It was the middle of night. My monopropellant, fuel, and electricity were low and the station and module I sent up were unkrewed. The probe core I chose had no target-facing capabilities, and when I switched to the station I realized I couldn't see the crew module. So I had to quickly switch back and turn on the lights. Not to mention the fact that before that I had overshot the station twice and the second time I almost hit it. I am so grateful that I put static solar panels on both craft, otherwise I would had broken something. So it was a fiasco but it worked! Next mission is going to be sending up some crew with a Mark 1-3 capsule so that I can send an engineer and a scientist and have Vall take them there and then deorbit.
Hey if you're wondering, that weirdness at 10:55 was probably because you used medium wings. For some reason those and medium stabilizers have inverted pitch controls atm (even in patch 2) so you may want to use small ones and scale them up.
Every time you upload i get so excited to see what you’ve done i love all your content man. And that startrek ad 👌
"the big external fuel tank painted orange, because orange is just the best..." Ironically the real life external fuel tank on the shuttle was orange because it *wasn't* painted to save weight!
bro did you just dab in 2023?
@@Lunarslay Have some friggin whimsy, will ya?
its not for weight it just took SUPER long to paint
@@keaghan914 It’s actually both. It also cost money.
@@keaghan914 paint does in fact weigh something
YES! I love these videos. I've gone back and watched you ksp 1 building a space station videos several times because of my love for these videos
9:42 Awesome very realistic flying!!
Great stuff :D
I love seeing how ksp 2 is slowly but surely becoming more playable
is this gameplay with version 0.1.2?
yeah when the new version came out my fps doubled
@@SirusFIN yeah same it’s acc quite fun now
@@PTNLemay i don't think so there's still the bug while timewarping even though it should got fixed in 0.1.2
Gonna give it probably a year before I buy it.
Loved KSP1 when it launched and we depended on mods like the mining mods and the communications mods. I think a lot of people weren't around during the first couple of years of KSP1's life and forget that the game was just an incomplete (but fun) sandbox.
When they finally release Science or Career modes, or some modders get some cool mods going, I'll for sure buy it
Shuttles in KSP2 look so beautiful
Matt's favorite reaction wheel has now been added to the Deep Lore.
"the bars and the swimming pool" hahahah
I love these videos man, keep up the fantastic work ❤❤
Fun fact: the Puff engine is listed as an RCS thruster in the staging stack. I think it will be used as big RCS thrusters on interstellar ships!
Imagine if normal launch engines become the RCS thrusters for interstellar ships, if they will be that big lol.
@@TechnicallyChiefMC*Stratzenblitz75 has entered the chat*
Matt, I’ve been rewatching velocity lake, and I now remember how much I love your rambling commentaries. I asked my friend, who also likes your channel he says that he doesn’t listen to the commentary and just watches the video (because he is new to ksp). Personally, the video kinda gives away what your doing, and I love hearing your rambling commentaries
I know this is very far from the point but I think the thrust/exhaust in KSP2 is *stunning*. I love that the shape of the exhaust changes with altitude, from producing shock diamonds at the surface to being visibly underexpanded in a vacuum.
Such a small detail that many people probably won't notice/understand but it really shows that KSP is a game made by people who love the subject.
Docking #1. Congratulations! A Space Inhaler!
Control "orthogonalization" occurs in KSP2 when you separate two units of control, such as when you launched your station hub. It also happens when you load patch one craft into patch 2. There are a myriad of problems on multicontrol spacecraft including one were small controllers like HECS and L01 try to fly violently out of the spacecraft when it crosses altitude 21350, even if you are traveling at hideously low speeds.
The best solution i have found is when you notice "orthogonalization" is to turn off SAS, save the game, exit KSP2, reload the game, and cycle through the controllers.
The reddit is "Warning: Using SAS . . . ."
I speculate that the control surface issue was related to the center of mass and center of lift thing. Sometimes halfway through a flight and the fuel is half empty, the center of mass gradually shifts behind the center of lift, and the control surfaces get all confused
Estimated time to playability: 1 and a half years
One year later and it's still barely playable 😔
You have to save game, quit Ksp2, reload game and recontrol the craft to get commnet back in separated craft.
Try this though. Before you separate, put control of station on craft to be separated, separate from the decoupler or port on the leaving ship side, this sometimes preserves the crafts commnet connection.
0:35 - 0:41 nah you did AWSOME super accurate on the shuttle i dont care what those haters say 10⭐🌟
been a sub for a long time know, i have enjoyed your content 👍
Great new editing man! I pop in every once in a while and love your vids!
The controls of that space shuttle being inverted and causing you to crash reminds me a lot of the old Airhogs RC plane I used to have. Its controls were set up that way, where pushing the stick forward meant pitching up, and I was young enough to not see anything wrong with it. Then I gave the controller to my dad, who had a pilot’s license at the time, to try it out. It started to pitch down, so he pulled back on the stick to pull up, and instead it went straight down into the ground, and I still remember the sight of him desperately pulling back on the stick to pull out of that dive, not knowing that he was the cause of said dive.
8:40 looks absolutely stunning!
Seems like a pretty good recreation of the shuttle to me! 😮 Nice save with the landing
Hi Matt, love your videos. I bought KSP for my Xbox after watching you :)
Beautiful shuttle landing, congratulations.
OH MY!
This video is LITERALLY DECADES in the making....
Literally.
That segway was amazing
Awesome as always. Love you matt :)
Me at the beginning:
"2015? That wasn't that long ago.
Wait that was 8 years ago."
I’ve run into the issue of my controls inverting as well, it’s probably the one thing that keeps me from trying to make planes and sstos.
Awesome video! I haven't played much of ksp1, but have been playing a lot of ksp2. I know, it is so buggy, but despite the bugs I am loving it and am excited when a patch comes around. I figure I will just grow with this one. Your videos give me great ideas, so thank you for these!
Hate to be that guy but the space shuttle oms actually were pressure fed bipropellant hypergolic engines.
love the music at the start!!
That was a smooth way of introducing the sponser
The fact that you saved the third flight after flipping twice is insane to me idk if it’s different in KSP2 but I’ve never saved a flight once I’ve started flipping
One of best ad plugs I’ve ever seen
That was a solid transition to the ad read
I think I single-handedly made your channel popular by watching that station-building video every morning because I thought it was motivational! Lol!
Can’t wait to see the music video of this video, good work mate!
I cant wait to see your first outragiously built station on here. Going to be sick!!
BEST integrated ad ever, kudos to you sir.
So for the saves, at least in patch 1 not sure about patch 2 yet(they might have fixed this) Once you see the save files going above roughly 25MB (they will blow up to gigabyte range) you can open the save in notepad++ and search for "ObjectEvents" highlight that and right click menu "begin select" and then scroll all the way to the end of the file, right click menu "end select" and delete. This is(was?) a known bug where the files would grow out of control which is why campaigns would get squirrely.
Hi Matt love you're vids!
I love these videos keep up the good work
Great Video, Thanks for the tip about pressing J on the keyboard to rewind time on YT, I never knew that, THANKS.. I haven`t got KSP2 yet, might wait a few more months, before downloading it, KEEP UP THE VIDS, 👍🔔
Great video, I really enjpyed! :)
Great video Matt!
I love your videos never stop!
Pretty amazing falling leaf, right there :)
great vid matt!
Smoothest sponsor transition ever
They should make the parts manager open when you shift+right-click, and open the individual part menu when you right-click. Just my 2 cents.
Insane video Matt! Love to see you making new stuff in KSP2. Also the reason why your W and S was inverted is because once your shuttle entered atmosphere the controls switch to flight controls, in flight sims W and S are switch for realism? I don’t know why. But that is a close reason to the switch.
Crazy build
I love how the second rocket was just dancing xD
Nice video!
this was just fun to watch
You should remember to connect ALL the stages together with struts, if you really want stability.
Wait why are my stages not separating
the nostalgia trip this gave me was insane
The orange color of the tank isnt cosmetic. It's the color of the isolation foam that they stopped painting white because the paint wouldnt stay in place during ascent.
Also the paint added weight.
@@steverandle4700 Weight wasnt a motivator which is why STS1 and STS2 used full shuttle paint. STS3 only kept the central tank without it because of the mentioned issue with adhesion. The 200kg weight reduction is a positive side product.
@@dark6.63E-34 so the paint added weight?
@@steverandle4700 I think he's just trying to say that trying to save weight wasn't the driving factor, just a nice side effect.
@@mikekopack6441 all I'm hearing is that the paint added weight.
lost it at the wobbly rocket. 😂😂😂
18:26 Some solid relationship advice for when you're significant other doesn't want to communicate.
Thank you for the timestamps that let me skip the sponsor!
This video was extra funny for some reason😂😂😂 good stuff Matt
That Ad space though, genius
Out of this world Matt 👍
i love your vids matt i subscribed since 2020 :)
Gooood the thumbnail looks amazing!
Did you know that there is some alien structures on duna and tylo in ksp 2?
I agree right click context menu and parts manager would be the best solution
the shape of the wings broka my heart
Space station design had, for me, one big improvement. Because it is possible to build multible crafts in one worspace, I often build the entire station and than do ctr-c and ctr-v and devide it over multiple rockeds
I love this building space stations in this game videos, although I would love to see the shiny metal color more in your builds, like just one shiny object
the star trek fleet command tie-in was perfect. lmfao!
That sponsor was as smooth as the one where that kerbal was stranded playing a copy of raid shadow legends
First timer here) not a big ksp player, but always liked it) and wobbly rocket most funny looking thing encountered today))
I like the part when the rocket turns into a noodle.
Now that is how to intro a sponsor, that was hilariously done while being done well, and it’s a Trek spot for a pretty good mobile game too. Played it for a good while, it was pretty fun…but I got wrecked by a random player twice my level (I knew the risks being in an advanced region of space so that’s pretty much on me 😅) and that player kept me from advancing much so I had to quit playing lol. However, it is still a very fun semi idle semi active exploration, combat and strategy narrative, and I highly recommend it to fans of those kinds of things. Be careful mining idle though lol.
New mission, build the DS-12 Toy Box, a space debris cleaner ship with a claw to grab that stray nosecone from orbit (or just an empty cargo bay to capture it) and throw it into the planet. Then you can keep it on LKO for future missions!
The moment that blew my mind was when he said April 8th is before April 12th. Crazy stuff.
I once had the problem with the inverted controls too!
you should make a truck or somethign to recover the piece of the rocket lost in the desert
… I have to give your props for weaving that ad in!
Nice, I didn't notice till this video that KSP2 had already implemented their procedural wing editor. That's awesome. Goodbye, CoM/CoL difficulties! Now maybe 1/2 my spaceplanes will fly, instead of 1/10. Lol
Great video Matt. I think you should do an SLS recreation and maybe add your own twist to it as well 😃👍
I think you should never terminate debris from the tracking station, so sometime in the future you'll have to make a space junk cleanup mission :)
I love the ode to the old thumbnail
Weird to say an ad was good but that segway man that was smooth
I started watching Star Trek TNG again today, the matrix is real!
wait sponsorship i have just realised that he got a sponsor
thats crazy because i heard him talk about how he couldnt get any sponsors because of Ksp content in an episode of planet coaster
good on you Matt :D
Yay new ksp2 video