Launching a HOMEMADE Satellite into Deep Space

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  • Опубликовано: 6 ноя 2024
  • We should have enough things lying around to throw a satellite into space, right? It's for SCIENCE!!
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    KERBAL SPACE PROGRAM 2:
    Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.
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Комментарии • 64

  • @T-minus-infinite
    @T-minus-infinite 10 месяцев назад +9

    A few tips, trying to keep this simple
    1. for flipping, you will want to add fins to any stage that will be in the atmosphere, make sure you have control surfaces not wings
    2. reaction wheels are pretty weak in this game so its better to use them only for smaller stages
    3. generally, you should avoid adding more than one ring of boosters around a stage, stack stages or use bigger engines where possible.
    getting a little more complex
    1. for more efficient orbits from kerbin, you generally want to be pointing about 45 degrees by about 10km
    2. each body has an optimal "transfer window" basically a position which is most efficient to travel to it, dont be afraid to timewarp until you get one instead of just brute forcing an encounter (for instance when traveling to duna, it is most efficient when if you drew a triangle from kerbin to the sun to duna, the angle at the sun should be 45 degrees and duna should be ahead of kerbin if i remember correctly)
    overall, you are really getting a lot better, yours is probably my favorite series.

  • @gamaray6136
    @gamaray6136 10 месяцев назад +41

    You know you can control throttle right - it doesn't just have to be on or off. Press shift to increment and ctrl to decrement

    • @ez_theta_z9317
      @ez_theta_z9317 10 месяцев назад +4

      or click and drag on the throttle number

    • @Your-Name157
      @Your-Name157 10 месяцев назад +2

      That's the advantage of a liquid fuel engine. But there more complicated, therefore more expensive, and weaker than solid fuel engine.

    • @lionzzz
      @lionzzz 10 месяцев назад +1

      ​@@Your-Name157there is no money in this game yet

    • @Your-Name157
      @Your-Name157 10 месяцев назад

      @@lionzzz I was talking about real life.

    • @ez_theta_z9317
      @ez_theta_z9317 10 месяцев назад

      the increased efficiency almost always makes up for lower power@@Your-Name157

  • @ez_theta_z9317
    @ez_theta_z9317 10 месяцев назад +8

    a few tips, especially for combating the whole flipping issue:
    the shape of the rocket as a whole doesn't actually really matter in this game, what matters is occluding nodes, the attachment points of parts, with nodes of the same size. your fairing base is 1.25m in diameter, and you attach it to a 2.5m fuel tank, which means the 2.5m node is not fully occluded and that tank creates a lot of drag, near the top of your rocket. this is a problem.
    To solve that problem, use the 1.25m to 2.5m adaptor piece to connect the fairing and the tank, that'll nuke the drag.
    also, add some fins to the bottom of your rocket. the neat part about ksp2 is that all the wings, control surfaces, and stabilizers are fully procedural and customizable, you can change their shape, size, and how much of them is control surface. putting a few stabilizers at the bottom of your rocket, and making them fairly small, should give you enough stability to keep going the right way while still being controllable

    • @ez_theta_z9317
      @ez_theta_z9317 10 месяцев назад +4

      also, if your twr is below 1 with boosters alone, try putting them in the same stage as your first stage liquid fuel engine. if this is too much twr (1.5 twr is getting quite high, over 2 is very not ideal), just throttle down the liquid fuel engine to give you a nice twr

  • @Aeguis
    @Aeguis 10 месяцев назад +10

    I want more of this. Yes, I want to see you make a satellite network.

  • @UntoppableTopHat
    @UntoppableTopHat 10 месяцев назад +21

    Yeah intern if you want your satellites to work in deep space you'll need a to make a preexisting satellite network

    • @Kerbist
      @Kerbist 10 месяцев назад +3

      i like to send like 20 sats at once lol

  • @pablorodriguez9254
    @pablorodriguez9254 10 месяцев назад +1

    reaction wheel placement does not really matter, what should be placed on the center of mass is rcs.

  • @andrewbogard2411
    @andrewbogard2411 10 месяцев назад +2

    Just an fyi usually the lower the thrust the higher the delta-v, at least thats how it worked in the original ksp, the ion engine for instance had extremely low thrust but very high delta-v. You usually want to go with a high powered rocket motor to get out of atmosphere and a lower thrust one with higher delta-v out of atmosphere

  • @geraldimhof2875
    @geraldimhof2875 10 месяцев назад +2

    I was really surprised you got a Duna intercept.. hilarious!
    For the form factors of your rocket, you can move the parts around with the tools and make the reaction wheel go into the tanks for example. However, this means you're loosing an attachement point. This works well for probes though. I usually start with the core and the frame like you did, I use the build tools to place the other parts inside of the frame. Makes for a much more compact build.

  • @ForrestHilliard
    @ForrestHilliard 9 месяцев назад +1

    3:35 i love how he just put the goofy honk sound effect in the background 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😅😆😆😆😆😆😁😁😄😀🙂

  • @uhum1051
    @uhum1051 10 месяцев назад +5

    Great video intern but you kind of missed the point of a satelite

  • @Your-Name157
    @Your-Name157 10 месяцев назад +3

    Could you try to make a spin stabilized rocket?

  • @sunshinecoco12
    @sunshinecoco12 10 месяцев назад +1

    Under your navball at the bottom left you can see you apoapsis and periapsis, you can look at this instead of opening the map and losing an eye over your rocket.

  • @chocolatinedu64
    @chocolatinedu64 10 месяцев назад +1

    YES KERBAL VIDEO !!!

  • @ez_theta_z9317
    @ez_theta_z9317 10 месяцев назад

    a tip to get places:
    generally, you don't want to launch out of the atmosphere and right towards your target celestial body. Though this can be more efficient, it's vastly more often not and requires very good timing and piloting to pull off efficiently
    instead, what you want to do is get a circular kerbin orbit first, and then burn towards an intercept. the reason you want a circular orbit is because if you have an eccentric (not circular) orbit, then the oberth effect will mess things up a bit, and you're likely to waste delta-v by burning close to apoapsis to get an intercept. with a circular orbit, you can burn at any point and it'll still be just as efficient

    • @andrewbogard2411
      @andrewbogard2411 10 месяцев назад

      Even Scott Manley generally has to circularize before traveling to other planets/moons In ksp the only time he didn't was when he flew a mission to the mun and it was more or less point the rocket towards the mun and you end up getting a encounter within the atmosphere

    • @ez_theta_z9317
      @ez_theta_z9317 10 месяцев назад +1

      @@andrewbogard2411 i don't think circumcise was the right word there

  • @BrightMinty
    @BrightMinty 10 месяцев назад

    If you place one satellite with the highest "maximum range" (Gm is higher than Mm) and put that in deep space you should be good to go with your slug satellite. Also you do have control it is just partial so you can only do 100% throttle, yoiu can still turn with SAS and do science but your just limited

  • @cael-raptor-gaming
    @cael-raptor-gaming 10 месяцев назад +1

    just another great vid

  • @geraldimhof2875
    @geraldimhof2875 10 месяцев назад

    Oh and go though with your idea of adding fins.. but on all 4 sides, otherwise you get lift

  • @TheHawaiianc
    @TheHawaiianc 10 месяцев назад +3

    I have feeling they got atmosphere wrong like it’s has lot friction then suppose to I wonder if they got layering right? Just saying I see lot of people have the flipping issue.

    • @Kerbist
      @Kerbist 10 месяцев назад +2

      the flipping issue might be that their craft might be top heavy, it makes it unstable if so

    • @ez_theta_z9317
      @ez_theta_z9317 10 месяцев назад +1

      the flipping issue is entirely one of skill

    • @GhostofJamesMadison
      @GhostofJamesMadison 10 месяцев назад

      ​@@ez_theta_z9317 100%, they just need to make sure their thrust sits behind the balance and that the staging is such that major balance shifts from staging doesn't happen until your out of atmosphere. Ideally one atmosphere stage is best. Also 1.3-1.5 for thrust ratio. On top of that keeping wings on the boosters that are in atmosphere. You'll never flip with this. This guy doesn't even use small wings, which is bad for such a huge rocket

    • @geraldimhof2875
      @geraldimhof2875 10 месяцев назад

      @@GhostofJamesMadison his main issue is that his center of lift shifts ahead of the center of mass when he burns fuel. A couple of fins would solve the issue, Idk why he didn't go through with it...

  • @abrahamsaputra7476
    @abrahamsaputra7476 10 месяцев назад

    keep it up bro i always liked ur videoss:))

  • @DarkKen87
    @DarkKen87 10 месяцев назад

    Slug is a great boi

  • @tarrantwolf
    @tarrantwolf 10 месяцев назад

    Watching this as I run across Duna to the monument there. lol

  • @soda1master980
    @soda1master980 10 месяцев назад +4

    He doesn't even follow the missions however does everything they ask

  • @cyryz1
    @cyryz1 10 месяцев назад +2

    hi

  • @MohammedsahadatHosen-lc6ti
    @MohammedsahadatHosen-lc6ti 6 месяцев назад

    Can you make folcan heavy

  • @DobbsyLondon
    @DobbsyLondon 10 месяцев назад

    Are you wren from corridor?

  • @Ciboullete
    @Ciboullete 10 месяцев назад

    Whats the trust / weight ratio?

  • @NAMELESS-f9d
    @NAMELESS-f9d 10 месяцев назад

    why did you restart your game?

  • @giovannikarinen7712
    @giovannikarinen7712 10 месяцев назад

    wow this was made in 52 minutes? from now

    • @Kerbist
      @Kerbist 10 месяцев назад +1

      No, the video was already made a while ago its just he is uploading it after he makes it.

    • @Swordrabbit2020
      @Swordrabbit2020 10 месяцев назад

      @@Kerbist and after its edited

    • @Kerbist
      @Kerbist 10 месяцев назад

      ye @@Swordrabbit2020

  • @katepoluektova2006
    @katepoluektova2006 4 месяца назад

    Society if twitter didn't exist

  • @germanjones1031
    @germanjones1031 10 месяцев назад +1

    Pin plz

  • @Samir-z5j
    @Samir-z5j 10 месяцев назад +1

    Hej 👋🥹👋

  • @ThatCerealKiller.
    @ThatCerealKiller. 10 месяцев назад

    intern, please dont overwork yourself on videos, take a break some time

  • @Adammikke
    @Adammikke 10 месяцев назад +5

    Day 23 of asking intern to play planet S

  • @Cragsman-poy
    @Cragsman-poy 10 месяцев назад

    The difference is the shape 🤦

  • @parallelgaming8424
    @parallelgaming8424 10 месяцев назад +4

    Day 1 of helping someone else getting intern to play Planet S

    • @Adammikke
      @Adammikke 10 месяцев назад +1

      Thancks thancks thats everything i can say thancks

  • @GhostofJamesMadison
    @GhostofJamesMadison 10 месяцев назад +1

    Do your self a solid and actually play hr tutorials it really hmps

  • @newbygamer7187
    @newbygamer7187 10 месяцев назад +1

    hamburger

    • @belugatnt9229
      @belugatnt9229 10 месяцев назад

      No chain today 💥⛓️

  • @TravisAlexander-i5x
    @TravisAlexander-i5x 10 месяцев назад

    Here before 1like(s)

  • @hieeeperson7803
    @hieeeperson7803 10 месяцев назад

    6th