@@thunderjeep08 I'm also just waiting. I love the game but don't have the confidence in my knowledge to really give decent feedback on what's most wrong and what features would be best. So paying money early to give no feedback and just ruin my first experience seems kinda like a bad decision.
I have made it to the mun and back on a pretty standard rocket and built a few lko spaceplanes and planes in general, performance was deffinately my biggest issue but the only bug I encountered was not being able to see how much fuel was in each individual tank In parts manager,(it also ignored the coupler and drained fuel from my lander) cutting off my ability to crossfeed fuel to different stages. Way overbuilt the rocket and luckily had a quicksave early enough to save the mission
I got enough when a simple mun mission was ruined by staging fuel drain bug. And the game does not support 1680x1050, so I was forced to witness this in 900p.
There is a kerbal engineer mod called micro engineer and it just takes values that the game already calculates and displays them. The game apparently calculates things like TWR already and the modder just had to pull them out and display them
The IRL SABRE has hope. the pre-cooler (one of the most critical components of the system) has shown a lot of promise in testing so far, and has attracted interest from other industries.
They've been working on this since the 80s when it was called HOTOL. All they've managed so far is some very limited proof-of-concept testing of the pre-cooler. All they need now is to turn that into an actual working full-scale pre-cooler, then develop the insanely complex engine required to stick behind that pre-cooler and that can deal with both liquified air as an oxidiser as well as pure liquid oxygen, and then put these engines in an airframe the like of which we've never seen before. Given the incredibly slow progress they've made so far I'm not going to hold my breath waiting.
Laughed to hard at the "opening windows is dangerous" for a 30 year old man, love the work matt!! ur ksp2 hype gave me the kick up the backside to platinum ksp1 on ps to 🎉❤😊
On a lonely planet slowly spinning its way towards damnation, and with the incompetence and unpreparedness of Private Division, one youtuber stands resilient against the herds, putting his sanity on the line for those who were previously unaware of GPU prices. Yes, it's the incredible adventures of Matt Lowne of the Blunderdevs, saving overburdened KSP developers one bug report at a time! Seriously though, thank you so much for doing this! I want this game to get better and fulfill its potential, and this is so much more constructive than just whinging about how many bugs there are, as most people seem to do.
Skylowne! Btw, KSP2 does actually *run* under Linux, although the poor optimisations will see you at sub-10fps when near kerbin and upto 40fps elsewhere, regardless of graphics card. Also, the clouds are borked.
@Zeta it already runs under both Proton & Wine, though the lack of a difference in performance between the two trying to run ksp2 suggests there's alot of power being left on the table by the poor optimisations.
AFAIK, clouds are only borked for AMD users. AMD frame rate seems to be consistently higher, however. The limiting factor seems to be vram, so the more you have, the better.
To all Matt's new subscribers, welcome to the community :) I'd highly recommend going back and binge watching some of the older videos. Matt's KSP1 content is awesome. Blunderbirds and Life on Laythe are a couple really good series if you are wanting something to watch.
It was refreshing to see a classic "Kerbal" issue in the form of having your payload's engine firing. accidents like this are hilarious when they're user error!
The purpose of the precooler isn't to prevent the engine from overheating, it's actually used to liquefy the incoming air. This is necessary because it's really more of an air-breathing rocket engine. So the air gets sucked in, converted to a liquid, then pumped into the engine and used as an oxidizer. The nitrogen just goes along for the ride to increase thrust, making the engine even more efficient despite lowering the specific impulse.
9:00 it looks like the bugged burn is also dragging the orbit of the satellite you deployed along with you. That’s a bug that has annoyed me more than most I’ve encountered so far in KSP2. I tried to do an Apollo style mission and it would have actually worked pretty well, but when I tried to de-orbit my Mun lander, the command module orbit got dragged along and it crashed 😂
After hundreds of hours in KSP1 I had high hopes for KSP2. You and Scott Manley taught me damn near everything I learned, and seeing the infuriating experiences you both are having is truly sad. I had been eagerly waiting to play as soon as it hit E.A. but you've saved me money. If 2 of the most experienced KSP creators are having a nightmare playing this, it does NOT bode well. Kudos for persisting and refusing to let the Kraken win.
the KSP2 video we all needed to restore our faith in this game that is isnt as buggy as reported or made out to be. some bugs yes but not mission ending, head smashing ones
To be pedantic the planets are actually representative of the planets in Kerbol. I wouldn't be surprised if they did have arches like this in the other solar systems though when they add them.
I agree, the lack of game breaking bugs made this one of the most enjoyable KSP videos you've done so far. As much as I prefer longer and more complicated missions, this short sweet video was really great. That being said, how about trying to optimize a bit more and use that spaceplane or a similar one to launch a probe capable of landing on Duna, or one of the other planets?
I am going to say it That Thing looks like a high altitude bomber It is so cool, your kraken plane with the reversed engine in front reminded me a lot of the mig 21 Ksp2 is so cool
You can get a lot more d.v from cargo ssto's if you cap each end of the cargo bay internally with an aerodynamic cone. Cargo bays are bugged atm, internal nodes, or anything that is inside of them is not shielded from drag.
This is basically how i found the new mun arch 😄 I also landed in that bright spot in the middle of the mare, then took off east, spotted the arch flying over it and quickly turned around.
The more we see of KSP2 the more KSP seems like a monumental achievement. Their launch was basic, but functional and fully scaled. Going from that in 2010, to this, in 2023, with all the personnel and budget now behind them, one can't help but wonder where the team from KSP is now. I sure miss them at least.
3:50 KSP2 actually works quite well (as well as it can) in linux. I have run it both on my linux and windows, using the same computer, and the performance was the same. Although while using windows, I could see the crew in more of the command pods (not really, it was a joke).
At 13:41 in the video you hadn't entered the mums sphere of influence yet you can see the periapsis node and can hover over it, this is the current best way of finding your path around a celestial body.
MATT HOW DARE YOU, I WAS ACTUALLY INTERESTED ABOUT THE WINDOWS OPERATING SYSTEM IN SPACE, AND WAS LIKE, OH I WONDER WHY, EVEN DID A LITTLE LEAN IN AND THEN YOU HIT ME WITH THAT, HOW DARE YOU MATT LOWNE
I think as time goes on in KSP2 development we all just learn what bugs exist and design our missions around them. 1) 1:14 That one wing type falls off after a quickload? Sub a different type of wing and change size, or don't quicksave with the bugged wing type. 2) 7:57 Docking ports and decouplers broke? Use stack separators. 3) 9:04 Physics warp-burn has incorrect math? Let the burn play out at normal speed.
Having played KSP 2 for a bit now, I am getting a quite an apprechiation for how much KSP2 you must be playing in order to get enough footage to upload a video where nothing goes wrong because of bugs.
I swear, I have been trying to make exactly what you made since KSP 1 but I am just terrible at the game lol! Fantastic video, as usual! Keep up the fantastic work!
Using the SABRE on a Black Horse spaceplane of the same fuel mass as Skylon can place between 175% and 200% more mass into the same orbit than a Skylon launch profile.
Whoa whoa whoa .... Where's the Whiskey delivery??? Where's the BEANS?!?!?! Nothing but a Chinese Finger Puzzle?!?!? C'mon Matt, I expected a little more here! 😂
I appreciate that you explain how the SSTO works... Im not at the point were I am ready to land a rocket.. so a spaceplane seems a bit better. Can you explain how you made the thing run from air breathing to closed with a button press?
The commitment to suffering through ksp2 is greatly appreciated
I'm waiting for the first patch to play again. The performance issues got old real quick.
@@thunderjeep08 I'm also just waiting. I love the game but don't have the confidence in my knowledge to really give decent feedback on what's most wrong and what features would be best. So paying money early to give no feedback and just ruin my first experience seems kinda like a bad decision.
I played a few minutes, launched one craft at single digit frames per second and decided to continue to wait
I have made it to the mun and back on a pretty standard rocket and built a few lko spaceplanes and planes in general, performance was deffinately my biggest issue but the only bug I encountered was not being able to see how much fuel was in each individual tank In parts manager,(it also ignored the coupler and drained fuel from my lander) cutting off my ability to crossfeed fuel to different stages. Way overbuilt the rocket and luckily had a quicksave early enough to save the mission
I got enough when a simple mun mission was ruined by staging fuel drain bug. And the game does not support 1680x1050, so I was forced to witness this in 900p.
4:10
Matt’s dad jokes have me rolling on the floor every damn time.
BTW KSP2 "works" on linux through steam compability layer
Me too
@@cyrylo23 it doesnt even work on windows normally
i guess thats why "works" is in quotes
I showed my grilfirend; she was not happy… but I laughed so much haha
Me too lol
There is a kerbal engineer mod called micro engineer and it just takes values that the game already calculates and displays them. The game apparently calculates things like TWR already and the modder just had to pull them out and display them
Speeding up footage isn't "showing the game as it is"...
@@GeomancerHT Showing raw footage, the script will run out 5% into the video.
I hope we get kerbal engineer functionality by default
@@GeomancerHT do you really wanna watch 3 hours of 2fps footage?
@@moo8866 I'm not watching any video until the game is playable in a way I enjoy it, at least until career mode is back.
The IRL SABRE has hope. the pre-cooler (one of the most critical components of the system) has shown a lot of promise in testing so far, and has attracted interest from other industries.
They've been working on this since the 80s when it was called HOTOL. All they've managed so far is some very limited proof-of-concept testing of the pre-cooler. All they need now is to turn that into an actual working full-scale pre-cooler, then develop the insanely complex engine required to stick behind that pre-cooler and that can deal with both liquified air as an oxidiser as well as pure liquid oxygen, and then put these engines in an airframe the like of which we've never seen before.
Given the incredibly slow progress they've made so far I'm not going to hold my breath waiting.
Laughed to hard at the "opening windows is dangerous" for a 30 year old man, love the work matt!! ur ksp2 hype gave me the kick up the backside to platinum ksp1 on ps to 🎉❤😊
A day where Matt Lowne uploads is a great day.
The best*
@@German_New_State **The Bestest
On a lonely planet slowly spinning its way towards damnation, and with the incompetence and unpreparedness of Private Division, one youtuber stands resilient against the herds, putting his sanity on the line for those who were previously unaware of GPU prices.
Yes, it's the incredible adventures of Matt Lowne of the Blunderdevs, saving overburdened KSP developers one bug report at a time!
Seriously though, thank you so much for doing this! I want this game to get better and fulfill its potential, and this is so much more constructive than just whinging about how many bugs there are, as most people seem to do.
Skylowne!
Btw, KSP2 does actually *run* under Linux, although the poor optimisations will see you at sub-10fps when near kerbin and upto 40fps elsewhere, regardless of graphics card.
Also, the clouds are borked.
Is it native or does it use the Proton compatibility layer? I'm sure someone will add support for it with Wine.
@Zeta it already runs under both Proton & Wine, though the lack of a difference in performance between the two trying to run ksp2 suggests there's alot of power being left on the table by the poor optimisations.
Didn't expect that it would work on wine already, usually some games require some changes to work. Thanks for telling me.
Not quite, we've seen some folks getting 60FPS and I'm averaging almost 30.
AFAIK, clouds are only borked for AMD users. AMD frame rate seems to be consistently higher, however. The limiting factor seems to be vram, so the more you have, the better.
To all Matt's new subscribers, welcome to the community :) I'd highly recommend going back and binge watching some of the older videos. Matt's KSP1 content is awesome. Blunderbirds and Life on Laythe are a couple really good series if you are wanting something to watch.
"Skylon" sounds like Skynet had a baby with a Cylon.
It was refreshing to see a classic "Kerbal" issue in the form of having your payload's engine firing. accidents like this are hilarious when they're user error!
It was kinda funny seeing all the parts giving up on the floor of the VAB. Kinda like me in the morning when I first wake up.
Had my game do that when I attempted to make a dual-fuselage plane lmao. The VAB did not approve.
Mad respect for Matt for still making content for us no matter how buggy and frustrating the game is
Watching/listening while at work.
Taking apart a vacuum pump for a surgery center
The purpose of the precooler isn't to prevent the engine from overheating, it's actually used to liquefy the incoming air. This is necessary because it's really more of an air-breathing rocket engine. So the air gets sucked in, converted to a liquid, then pumped into the engine and used as an oxidizer. The nitrogen just goes along for the ride to increase thrust, making the engine even more efficient despite lowering the specific impulse.
9:00 it looks like the bugged burn is also dragging the orbit of the satellite you deployed along with you. That’s a bug that has annoyed me more than most I’ve encountered so far in KSP2. I tried to do an Apollo style mission and it would have actually worked pretty well, but when I tried to de-orbit my Mun lander, the command module orbit got dragged along and it crashed 😂
I was only half paying attention when that dad joke hit, and it hit waaaay too hard. Well done sir.
Experiencing KSP2 vicariously through Matt Lowne is not something I thought I'd be doing.
I wish companies would stop using Early Access too early.
After hundreds of hours in KSP1 I had high hopes for KSP2. You and Scott Manley taught me damn near everything I learned, and seeing the infuriating experiences you both are having is truly sad. I had been eagerly waiting to play as soon as it hit E.A. but you've saved me money.
If 2 of the most experienced KSP creators are having a nightmare playing this, it does NOT bode well. Kudos for persisting and refusing to let the Kraken win.
First big patch came today. 300+ bug fixes and performance optimizations. Gonna go try it out pretty soon and see how it feels!
What you said about "bigger R.A.P.I.E.R engines" made me think about how cool it'd be if tweakscale was a vanilla feature for KSP2 in the future.
Microshaft anything is dangerous anywhere, but the windoze joke was hilarious and terrible at the same time. Loved it.
I think it's funny that the "Mun rise burn" is back from the classic days of KSP1 before maneuver planning existed
I think it’s great that he is helping the developers fix all the crazy bugs
The "Lowne Lazy Method of Docking" is the sh*t! So many headaches could've been avoided! Thanks for bringing Laziness to my Space Program.
This is the first time I am watching ksp not at home. I am in Thailand! Enjoying my vacation an not needing to shovel :)
That ksp 1 VAB jam in the background makes me realize how much I miss it.
Wow, the landing at the end was awesome! ^^
the KSP2 video we all needed to restore our faith in this game that is isnt as buggy as reported or made out to be. some bugs yes but not mission ending, head smashing ones
Mun arch looks like it might be used as a portal to other solar systems. Looks like its goes some planets on it
To be pedantic the planets are actually representative of the planets in Kerbol. I wouldn't be surprised if they did have arches like this in the other solar systems though when they add them.
those are all the planets in the kerbol (that is the name of the home system right) system. I think he actually talks about that in his munarch video.
I agree, the lack of game breaking bugs made this one of the most enjoyable KSP videos you've done so far. As much as I prefer longer and more complicated missions, this short sweet video was really great.
That being said, how about trying to optimize a bit more and use that spaceplane or a similar one to launch a probe capable of landing on Duna, or one of the other planets?
Very nice landing!
Nice one Matt, I have been waiting for another skylon video for ages :)
I am going to say it
That Thing looks like a high altitude bomber
It is so cool, your kraken plane with the reversed engine in front reminded me a lot of the mig 21
Ksp2 is so cool
That dad joke delivery was perfect
My favorite part of this video is went you went all Dr Seuss after landing at KSC :D
You can get a lot more d.v from cargo ssto's if you cap each end of the cargo bay internally with an aerodynamic cone. Cargo bays are bugged atm, internal nodes, or anything that is inside of them is not shielded from drag.
Idk why but the skyhook concept jumped to the forefront of my mind as i watched this. Wouldnt it be cool to have skyhooks work in ksp 2
small note: SABRE actually stands for *Synergetic* Air Breathing Rocket Engine, not Synthetic
Matt is spiralling into insanity for us and I appreciate that
Watching from Chile! Love your content, Matt! keep up the good work ^^
I hope when the bugs are all worked out in KSP 2 we can see a full-sized skylon build
I'm a new subscriber and I seriously can't get enough of the KSP 2 content. Keep up the good work!
This is basically how i found the new mun arch 😄 I also landed in that bright spot in the middle of the mare, then took off east, spotted the arch flying over it and quickly turned around.
ahh Matt, I am retained. And not opening windows in space, just wonderful. Thanks for the video, helps a lot!
3:20
That’s some Ork logic right there
30 seconds before the first bug. I think that's the longest so far! Progress!
First it was landing at KSC without orbital lines, and now landing at the Mun arch without a maneuver node. What kind of wizardry is this???
4:10 It took me a bit, but that one was ver nice.
The real skylon rocket looks way goofier than Matt's skylon.
The more we see of KSP2 the more KSP seems like a monumental achievement. Their launch was basic, but functional and fully scaled. Going from that in 2010, to this, in 2023, with all the personnel and budget now behind them, one can't help but wonder where the team from KSP is now. I sure miss them at least.
Hunting bugs propably
we have a kerbalengineer mod called microengineer. there's also stageinfo which is good to use alongside it sometimes like for the VAB
3:50 KSP2 actually works quite well (as well as it can) in linux. I have run it both on my linux and windows, using the same computer, and the performance was the same. Although while using windows, I could see the crew in more of the command pods (not really, it was a joke).
At 13:41 in the video you hadn't entered the mums sphere of influence yet you can see the periapsis node and can hover over it, this is the current best way of finding your path around a celestial body.
15:47 ngl that lander looks like a kerbal on eva from that angle
3:54 I was watching it on a loo. 😊
MATT HOW DARE YOU, I WAS ACTUALLY INTERESTED ABOUT THE WINDOWS OPERATING SYSTEM IN SPACE, AND WAS LIKE, OH I WONDER WHY, EVEN DID A LITTLE LEAN IN AND THEN YOU HIT ME WITH THAT, HOW DARE YOU MATT LOWNE
Single stage to orbit only works in Kerbal Space Program.
On real-life Earth, the vehicle would be too heavy to carry to move at Earth orbit speeds.
I think as time goes on in KSP2 development we all just learn what bugs exist and design our missions around them.
1) 1:14 That one wing type falls off after a quickload? Sub a different type of wing and change size, or don't quicksave with the bugged wing type.
2) 7:57 Docking ports and decouplers broke? Use stack separators.
3) 9:04 Physics warp-burn has incorrect math? Let the burn play out at normal speed.
Watching from Annapolis Valley, Nova Scotia, Canada! Big fan, long time ksp fail master!
Matt: "Where are you watching this footage from?"
Me: "Home... Just got home, finna crack open a beer, good times."
Runs on my linux machine with steam no problem.
The windows joke though.. yeah... I was kinda waiting for it! Love it!!
Maybe the real skylon was the friends we made along The way
I'm definitely watching this on the toilet.
Racing stripes to go faster? HERESY!!! Every one knows that red paint makes things go faster!!!
@Matt, you can mount engines directly to objects without a decoupler. To decouple, jettison the fairing and you'll have separation.
Having played KSP 2 for a bit now, I am getting a quite an apprechiation for how much KSP2 you must be playing in order to get enough footage to upload a video where nothing goes wrong because of bugs.
I love the Skylon, it looks like a Thunderbird! :D It's about time they got it on the runway and into space! :D
Fun video and looking forward to seeing what improvements come with the first KSP2 patch tomorrow!
Im a new subscriber!!! I've been enjoying the ksp2 content! Never played or seen ksp in general and boy have I been missing!!!
4:07 nice one matt
Watching while taking a dump in my works toilet in Australia
You seem a lot happier in this video, hope the bugs are getting to you less now!
Nice video mate. Its also funny how you manage to make things work in such a glitchy and unfinished game.
The window joke totally got me XD
Ah, yes, just casually landing near one of the Easter eggs.
I LOVE YOUR VIDEOS MATT!!!! ❤️❤️❤️
Are there Lagrange points in KSP? It'd be cool to see a JWST style mission to assemble something like that and inject it into a Lagrange point orbit
I don't think so, since you can only be influenced by one celestial body
Edit: would be awesome tho!
@@Brisingirraudhr damn. That would be cool
@4:10 Had me for a moment! sucked us in there for some juicy intel only to get metaphorically rick rolled, I like it...xD
That windows joke was actually criminal
I swear, I have been trying to make exactly what you made since KSP 1 but I am just terrible at the game lol! Fantastic video, as usual! Keep up the fantastic work!
amazing landing
respect for the landing
Also the plane colors are just skunk colors lol. I’m watching this from my work desk btw.
Don't you worry Matt, your jokes definitely get a good chuckle outta me every time 😅
This is serving as inspiration for my SSTO.
From the international arnhem centraal station
You should make a big Mun base it would be really cool.
I know you probably won't do it, or even see this, but I'd love to see a monopropellant powered ssto.
First public update tomorrow. Can't wait to see how many bugs got squashed.
Using the SABRE on a Black Horse spaceplane of the same fuel mass as Skylon can place between 175% and 200% more mass into the same orbit than a Skylon launch profile.
It would have been a perfect time for another tinned beans video 😂😂😂
im watching this on lunch in my Model 3 :)
Whoa whoa whoa ....
Where's the Whiskey delivery??? Where's the BEANS?!?!?!
Nothing but a Chinese Finger Puzzle?!?!?
C'mon Matt, I expected a little more here! 😂
first bug 30 seconds in
I love ksp2
My biggest wish for KSP2: Make joints more rigid!
There is a Mech Jeb Light mod called Micro Engineer on SpaceDock.
I appreciate that you explain how the SSTO works... Im not at the point were I am ready to land a rocket.. so a spaceplane seems a bit better.
Can you explain how you made the thing run from air breathing to closed with a button press?
0:15 ~let me do it for you~
Not going to lie the Windows joke caught me off gaurd making me laugh hard lol.
Synergetic* Air Breathing Rocket Engine, SABRE.