7:01 In the bottom left, there is a frame where you can see the ring whizzing by the ship. Imagine if you hit it in timewarp. That would've been funny.
"We chose to go to Minmus NOT to advance the scientific knowledge of our race, but to establish wether or not it does indeed taste like mint ice cream" Matt, that in itself is advancing the kerbal's scientific knowledge.
Debris in KSP has some quantum mechanics vibe to it - it only de-orbits when you observe it. Same applies to parachutes sometimes. I once tried to deploy a rover from a plane, and it kept crushing into the ground. So I had to circle around it after deployment and only then it's parachutes worked fine.
Or if the periapsis is below the 'camera change' altitude (about 24km for Kerbin), the game will auto-deorbit it for you. If it's above that cutoff then it will stay in a perpetual "needs to be observed to deorbit" condition.
@@MattLowne EVE for 1.8.1 works with 1.9 (I know because I've been using it for 3 months now) but scatterer did update. I don't see a new EVE update tho, and the last one (for 1.8.1/1.9) was released in October last year. PS, I saw that you were trying to click the rock on Minmus at 10:34. To pick up a rock, get a kerbal up close and right-click him/her. Assuming its a small rock and not a large surface feature and that you are close enough, there will be an option to "pick up *whatever the rock is, e.g. Laythe stone*". The kerbal will play a cute animation of him/her hacking away at the rock and then will produce a science menu. The rock will then disappear. Transmitting the data will yield 0 of the science while recovering it will give you the same amount of science as a surface sample on that planet.
I would think that a smaller SSTO which could connect to a hyper-ring for interplanetary flight would be cool, just like the appollo system for returning to earth
@Zwenk Wiel Sure it is. It got to orbit without discarding any parts. The fact that it left some parts in LKO while going off to some other destination doesn't make it not an SSTO, just makes it a multi-part ship. The entire ship got to orbit, and the entire ship came back to the ground.
Fun fact, i recently landed on minmus. Coming in. crew report. (roughly) "You look at the minty green surface of minmus, you wonder if it tastes like mint? You realize you are hungry now." Surface sample, minmus flats (iirc, not the dark green area, one of the higher flats) "You sneak a taste of the surface sample, it does not taste like mint." Quotes are not exact. But recent.
I love this! Love the fact you are making it backwards with the ring being the "short range" mode, and the ship alone being the long range... That's brilliant! Imma steal the idea I think. Not the design, but the basic idea.
@@Utubesuperstar I could be wrong but I think high G maneuvers like the airocobra do work against some or most missiles, but killing your energy like that would certainly put you in a disadvantaged position and would probably lead you to your demise just as the missile would
Matt's Ring may have the high ground, but he underestimate my Lazybird's power ( imgur.com/gallery/azEcAoV ) - Craft file: kerbalx.com/Mars-Bound_Hokie/Lazybird (posted 1.5 months ago)
My favorite thing about Star Wars is that all the tech actually has a use, like R2-D2 isn’t just a little cute robot it actually functions as a sort of computer AI for ships
Thank you for doing a grammatically correct intro, "welcome to another" SO many youtubers say "welcome back to a new" or something similar, but like, if it's new then I'm not coming back to it, you could say welcome back to my channel for a new whatever, idk why it irks me so but it does and I feel bad about it but I also still feel that way so..
Wonderful job! Regarding debris, I've noticed that if you leave a piece of debris on a degrading orbit and "ride it down", it behaves as expected. However, often if you travel away from the separate stage, the game will remember its sub-orbital trajectory, but it won't lower its appoapsis unless you select the debris from the tracking center. I suspect that the game removes physics from objects that isn't in the immediate vicinity of the player's object to save on resources.
17:30 I did a minmus mission and one of my pieces of debris had a periapsis of 30km or something but it still showed up on the map screen for way later
Matt, the reason you have debris still loitering around Kerbin is because once you're beyond render zone about 3 KMs away from another ship or part of a ship, the atmospheric physics will not apply to that piece. Example, a debris piece with apoapsis of 80 Km and and periapsis of 20 Km will hold that infinitely unless you switch to that debris piece in tracking center or manually delete.
What's really cool is that the Delta 7-B Æthersprite-class light interceptors (by Kuat Systems Engineering) used by the Jedi early in the Clone Wars and the Eta 2 Actis-class light interceptors (also by Kuat Systems) used by the Jedi later in the Clone Wars both use the hyperdrive ring system (Come to think of it, Kuat Systems probably has a patent on the design). The difference is that the Eta 2 hyperdrive ring has 6 engines while the Delta 7-B hyperdrive ring has only 2.
By the way: One of the fan-made space planes available for free on the in-game community vehicle catalog is a Delta 7-B interceptor, and I think it would be cool if you tried making a Hyperdrive Ring for it.
I checked the wiki, and apparently the hyperspace rings for Kuat-brand interceptors aren't made by Kuat. The two-engine version for the Delta 7-B is the Syliure-31 (also compatible with the Delta-12 Skysprite) while the Eta 2's use the larger, six-engine Syliure-45. Both models of transport ring are manufatcured by TransGalMeg.
hey matt! at the start of the video when you said the lowne lazy method of docking doesn't work with these two crafts you were slightly wrong... when docking the two crafts, insert the command vessel into the holding "box" and sit still once the docking ports are relatively aligned. once the previous step is completed, select the docking port on the ship and select the option "control from here". enable SAS and select the other docking port as the target. do the same on the ring craft and then use RCS to move them closer and they will align. this might work... I'm not 100% sure but I think it might. p.s i am a console player and I assume this will work on pc!
Whether you need space physics for KSP, Roller coaster knowledge for Planet coaster or good old drink reviews. Matt's got it all! Keep up the good work Matt!
Some years ago I made a similar ring, but it's purpose was to bring small SSTO planes to Laythe. The planes did not have delta V to make interplanetary flight, because they would serve as transport between an orbital space station at Laythe and a ground base. So the ring was always out of atmosphere, going to Laythe and back carrying planes.
14:03 I was here sweating about having 6 upper stages in orbit because Matt said that we shouldn't leave debris in orbit when he has over 10 bits of debris in orbit! THIS IS TREASON! BLASPHEMY! MELT HIM WITH REENTRY HEATING! JK! I think it's because you have to drop it low enough so that the camera switches to the non-orbital view (should be pretty obvious when the camera angle changes) or that the periapsis is below zero. Otherwise, KSP doesn't render the atmosphere for unloaded craft, so it will stay in orbit unless you switch to it and follow it through the atmosphere. Using this I once made a skimmer that orbited Kerbin at 50KM by switching to another craft after the orbit was correct. Now it will stay like that unless I either switch to it or load it in by flying near it.
Regarding the debris: I think it comes down to the physics range - when you drop stages, any objects/debris on a (non-surface-collision) sub-orbital trajectory get ignored from the physics calculations once you're out of range, and that includes atmospheric drag, so it paradoxically stays in a non-decaying sub-orbital path. I've had that loads of times.
I watched the prequels recently and had the same idea to try and build one of these but I had no idea on how to go about it, so I didn't. Kudos to you for being a KSP master and making one.
I did this the other way around. Built a hauler that stays in orbit indefinite and gets payload modules from the surface to drag to different destinations. Saves me the trouble of launching nuclear engines, laboratory, orbital experiments and all the stuff every time. Just had to finance that one huge rocket to launch the hauler but now i have a "real" spaceship.
As you saw and hearted their comment about the debris Matt .... You may just need to switch between all the debris orbiting the planet and let them crash in to the ground. They usually immediately just start plummeting IMPORTANT NOTE! You may want to have unlocked time warp installed for your sanity when doing this. As it usually won't let you switch or leave the craft without reverting, which can cause problems. Also some if you land in the water with these it doesn't get destroyed and starts to sink, so you're just stuck there watching it slowly sink 10km to the bottom of sea where it spontaneously explodes on impact. (Either that or only select them when over land)
"My whiskey scores are a little skewed in favor of Bourbons, as they are my favorites." As we say in the Whiskey Tribe, "The best drink, is the drink you like, the way you like it."
Fun fact, the Jedi starfighter is a delta-7 and was liked by the Jedi presumably because of its manouverability and was later swapped for the Eta-2 Actis-class light interceptor
I love the idea of having a few of these in orbit, and designing all of your SSTO’s or rockets around this, so all you need is to get it into orbit, then dock with the ring and go anywhere in the solar system.
I know that when your periapsis is in the atmosphere, but above a certain altitude (don't ask me exactly), KSP will treat debris as if it was in orbit without atmospheric drag. I regularly leave first stages in an 80~50km orbit to squeeze as much delta-V as possible out of them, and find I have a lot of debris left in these orbits. I usually make a session of it, and when I have about half a dozen around Kerbin I will individually 'fly' them down at 4x speed. It's quite cathartic in it's own little way.
In regards to your debris you have in orbit, your theory is correct. The game doesn't calculate atmospheric drag on a unloaded craft. This is probably done on purpose to save memory. If you leave something with lets say a 20km PE than switch to anything else that is far enough away, the game wont calculate the drag on that craft has both that craft and that part of the environment is no longer loaded in. All you have to do to get that debris to burn up is go to Tracking Center and just select/switch to that debris and manually let it burn. Or you can destroy it in the Tracking Center if you don't want to be bothered.
Kinda wish you added a drill to the spacecraft so you could refuel the ascension ring out in space. Maybe also make an ascension ring delivery system for Eve so you can easily land there.
Saying " It's not whiskey, it's bourbon" is exactly and precisely the same thing as saying " That's not whiskey, it's Scotch ". They are both types of whiskeys and neither more whiskey than the other. One essentially uses corn, the other barley.
LKO Debris only gets cleaned up automatically if it drops below 20km altitude. Above that, but under 70km you can either switch to it so that atmospheric drag gets applied degrading it's orbit, or you can just delete it. As a rule, when I'm going for clean space, I delete any debris which has a Periapsis below 70km as that would *eventually* deorbit.
My experience with space debis is that if you deorbit it but the PE is above ground and the debirs will on encounther the athmosphere the game will simulate it as if there wouldn't be an athmosphere. You can easily deorbit them by switching to them and time warp until they are in the athmosphere so that they will burn up.
I like the idea of the Hyper-Ring in the prequel trilogy, since Jedi Starfighters are meant to be very light, unarmored interceptors without any fancy systems (aside from an Astromech to handle onboard subsystems) since the pilot uses the Force to find and target the enemy so not having a hyperdrive makes it much lighter. I think the A-Wing, an equivalent GCW craft, also lacks hyperdrive compared to the X-Wing (multirole) and Y-Wing (Fighter Bomber)
7:01 In the bottom left, there is a frame where you can see the ring whizzing by the ship. Imagine if you hit it in timewarp. That would've been funny.
Bionic vision!!!!
How could you see that???
How on earth does one see that?!?
@@oliverjackson792 because it’s obvious? 🤨
You go through shit when in time warp
Imagine this design when we actually have multiple solar systems in KSP 2.
Can't wait for ksp 2 to release.
Just make the Ascension Ring larger, and the spacecraft itself moar fuel and engines, and you will have a true Star Wars craft
Just use mods
@@nighpaw4651 mods are cool but nah. ksp 2 is going to be fun as hell
Astro I just realized
Why are star wars spacecraft aerodynamic
"We chose to go to Minmus NOT to advance the scientific knowledge of our race, but to establish wether or not it does indeed taste like mint ice cream"
Matt, that in itself is advancing the kerbal's scientific knowledge.
But it’s not useless like TEsTiNg tHe aTmOsPheRe of DUNA or sAmPliNg DRes!!
Science isn't about "why?"
It's about "why not?"
@@michaelfixedsys7463 or "can we eat/touch it without immediate death, if we do why?
I think kerbal space program science experiments mainly include taste tests.
Rapaiz tu é poliglota?
Ahh yes, the two KSP DLC's, Making ground, and breaking history.
*breaking history*
The most illegal DLC ever
NOW WITH ARSON!
The normal dude 1833 breaking history, includes Apollo 13 and that one challenger mission
Ethereal Forest “that one challenger mission” -Ethereal Forest 2k20
you know the one
@Astro Alexandria 2: Electric boogaloo
Me, a yank about to go to sleep:
Matt Lowne: I dont think so!
Simon Kimberly jokes on you we here in Russia need not sleep!
As an English citizen I drink too much tea to sleep
I’m an Aussie so this was posted at about 8:00pm
Lemmonsy for me this was right around 2 am. West coast.
1 day ago, its 23:06 in GMT +5:30 here
How did you not finish that train of thought with "We choose to go to Minmus, not because it is hard, but because it is easy!"?
Cuz that would just be true lol
I said that same thing in my head!
Star Wars: revenge of Jeb
Star Wars: Revenge of the jebadi(ah)
@@MBR228 F
Send the blunderbirds to rescue my cousin Jeb!
@@Jonnaman Return of the Jebi
Matt Lowne episode VII: revenge of the kraken
Debris in KSP has some quantum mechanics vibe to it - it only de-orbits when you observe it.
Same applies to parachutes sometimes. I once tried to deploy a rover from a plane, and it kept crushing into the ground. So I had to circle around it after deployment and only then it's parachutes worked fine.
Schrodinger's debris
@@brokedeaddog It's in orbit and on the ground at the same time
Or if the periapsis is below the 'camera change' altitude (about 24km for Kerbin), the game will auto-deorbit it for you. If it's above that cutoff then it will stay in a perpetual "needs to be observed to deorbit" condition.
Just fly very low to the ground so it is in physics range untill it hits the ground and u should be fine
I used to stick parachutes on my boosters so they could be recovered, but of course the chutes never deployed so it was a waste
"the only planets in the system you can't use your EVA pack on are tylo, eve, and laythe, and jool for all you smartasses out there"
wHaT aBOuT kErBIn
technically you can USE it anywhere. It just won't get you anywhere in some places.
@@makssachs8914 yes
Jakob AP Does the sun look like a planet 😑
and tylo and laythe are not planets
@@ibimssss at this point why not call it that
Oh, btw: EVE and Scatterer and also AVP are now updated to KSP 1.9.
Are they? Since when? Ok thats nice!
They will be a fine addition to my gamedata folder
@@MattLowne EVE for 1.8.1 works with 1.9 (I know because I've been using it for 3 months now) but scatterer did update. I don't see a new EVE update tho, and the last one (for 1.8.1/1.9) was released in October last year.
PS, I saw that you were trying to click the rock on Minmus at 10:34. To pick up a rock, get a kerbal up close and right-click him/her. Assuming its a small rock and not a large surface feature and that you are close enough, there will be an option to "pick up *whatever the rock is, e.g. Laythe stone*". The kerbal will play a cute animation of him/her hacking away at the rock and then will produce a science menu. The rock will then disappear. Transmitting the data will yield 0 of the science while recovering it will give you the same amount of science as a surface sample on that planet.
@@kevinzheng7373 Whoa thanks!
*downloads craft*
ah, yes, a fine addition to my collection
Me after downloading it
Me to the Kraken: I HAVE THE HIGH GROUND
Hello there
ErniE 7 GENERAL KENOBI
@Unity the negotiator
@@dylpepperino3746 General Grievous, you're shorter than I expected
I would think that a smaller SSTO which could connect to a hyper-ring for interplanetary flight would be cool, just like the appollo system for returning to earth
@Zwenk Wiel Sure it is. It got to orbit without discarding any parts. The fact that it left some parts in LKO while going off to some other destination doesn't make it not an SSTO, just makes it a multi-part ship. The entire ship got to orbit, and the entire ship came back to the ground.
You can always tell when you're about to enter the hwhiskey review, everything just becomes a little more classy all of a sudden.
Fun fact, i recently landed on minmus.
Coming in. crew report. (roughly)
"You look at the minty green surface of minmus, you wonder if it tastes like mint? You realize you are hungry now."
Surface sample, minmus flats (iirc, not the dark green area, one of the higher flats)
"You sneak a taste of the surface sample, it does not taste like mint."
Quotes are not exact. But recent.
7:26
Jebediah: (takes off helmet to taste the mint ice cream on minmus)
mmm yes tastes like S U F F O C A T I O N
Matt’s sstos: has round wings
Me: Surprised
Matt’s sstos: has removable wings
Me: Leaving the room...
xD
Matt’s sstos: has wings that can move in there own. Me: HOW THE HECK!?!?
No! You can't just make working SSTO's like that!
haha SSTO go zoom
I love this
I love this! Love the fact you are making it backwards with the ring being the "short range" mode, and the ship alone being the long range... That's brilliant! Imma steal the idea I think. Not the design, but the basic idea.
"A good ring to it." alright fine take my like but it doesn't mean i'm happy about it!
r/angryupvote
6:47 you almost said “it’s an awkward docking, ‘cause you’ve got to go through a little ‘hole’ ”.
@Triffty maybe that was a relative or maybe him when he was young, or maybe he is actually 5.
@Milo Banks thats not a subreddit
*inspired of Star wars starfighters*
Oh, I see you’re a kerbal of culture
Listen here Matt I was about to go to sleep then this popped up and now I gotta watch it. I love you but if I pass out during the day it’s on you. :P
"Oh I don't think so"
Jesus same thing here
Luckily I don't sleep
I love how Jeb just flips around half way up the ladder so that he's now climbing it upside down. That is such a kerbal way to climb a ladder.
"Unrealistic sharp turn to kill some velocity"
It's called "Aerocobra" and is actually used by fighter jet pilots to dodge missles huh
Hit the brakes, fly right by.
if you blow up technically your killing something, might not be your velocity
It’s an air show maneuver only it has no practical combat applications notching and countermeasures dodge missiles cobras get you killed
@@Utubesuperstar I could be wrong but I think high G maneuvers like the airocobra do work against some or most missiles, but killing your energy like that would certainly put you in a disadvantaged position and would probably lead you to your demise just as the missile would
@@infinity9646 that would depend but generally notching is the best option
First kerbal here
Seriously though this ship concept is really epic
how is your comment from 20 minutes ago but the video was posted 15 minutes ago wtf???
PenguAviation sometimes the numbers don’t change
An embellished two stage rocket?
Matt's Ring may have the high ground, but he underestimate my Lazybird's power ( imgur.com/gallery/azEcAoV )
- Craft file: kerbalx.com/Mars-Bound_Hokie/Lazybird (posted 1.5 months ago)
3:00 that moment when you realize how strong Jeb is
yeah
...So is Minmus mint-flavoured after all?
It tastes like salt mint and rocks.
It that order
Yes, and nothing can change that
No, the EVA reports say that it doesn’t. It’s probably just ice crystals, but I bet if you diluted it, it would be the best mint ice cream anyone had
@@cupofspiders5830 and the most expensive
Owen Sauve oh yeah... bob gets a discount tho
“Armchair astronomers through and through.”
Had me dying.
My favorite thing about Star Wars is that all the tech actually has a use, like R2-D2 isn’t just a little cute robot it actually functions as a sort of computer AI for ships
Generally tech does have uses, don't they?
Thank you for doing a grammatically correct intro, "welcome to another"
SO many youtubers say "welcome back to a new" or something similar, but like, if it's new then I'm not coming back to it, you could say welcome back to my channel for a new whatever, idk why it irks me so but it does and I feel bad about it but I also still feel that way so..
It sounds like a mix between Obi wan’s ship and a Saber from Halo Reach
Love it! My quarantine sleep schedule has allowed me to finally start seeing your videos right as they come out haha
I’m watching this at 3...
Pm! Got you!!!
Yesssss! Epicc ship! the ring was a really awesome looking thing, glad you built it!
Your the sea dragon so that coming from you is big.
Wonderful job! Regarding debris, I've noticed that if you leave a piece of debris on a degrading orbit and "ride it down", it behaves as expected. However, often if you travel away from the separate stage, the game will remember its sub-orbital trajectory, but it won't lower its appoapsis unless you select the debris from the tracking center. I suspect that the game removes physics from objects that isn't in the immediate vicinity of the player's object to save on resources.
Last time I was this early was [INSERT FUNNY HERE]
Insert funny here. Ok did it
[My girlfriend was very dissappointed]
@@manganvbg90 My wife's boyfriend gave me Doom Eternal and Animal Crossing New Horizon as a present today!
Well....,never
Last time I was this early I was caught in Tiananmen Square Massacre
9:06 inspiring talk...
I laughed at the start when he said SSTO but
**cries in dreams by joakim karud**
*Crucial docking procedure that determines whether the crew gets back safely*
"So about this tasty bourbon"
I think Matt is the only person who would talk about whiskey while performing docking procedures
Have you ever tried a Laphroaig? The 10 year old is one of my favorites!
Given the review he just gave and stated preferences, I don't think he'd be a fan.
15:15 "That was a good sentence, right there."
A banger of a sentence right after, as well.
"Minmus is my favorite place to go because it is easy"
Me, who struggles to get to the mun:
A N G E R Y
Danny: "Breaking Ground, Literally."
Matt Lowne: "Making Ground"
Me: "Matt Lowne is the Kraken Slayer."
xD
Matt: Hello everyone
My dog irl: *Freaks out thinking there is someone in my house*
11:05 "this commentary I've just kind of been winging it really." Perfect summary of all of matt's ksp videos.
17:30 I did a minmus mission and one of my pieces of debris had a periapsis of 30km or something but it still showed up on the map screen for way later
Yeah they dont exist until you look at them lol
By far the coolest thing you’ve done. Can’t wait to see it in KSP 2!
I'll try spinning, that's a good trick!
true
Matt, the reason you have debris still loitering around Kerbin is because once you're beyond render zone about 3 KMs away from another ship or part of a ship, the atmospheric physics will not apply to that piece. Example, a debris piece with apoapsis of 80 Km and and periapsis of 20 Km will hold that infinitely unless you switch to that debris piece in tracking center or manually delete.
What if you launched a few more missions with just ascension rings, so there would be a ring in orbit of each planet for landing
What's really cool is that the Delta 7-B Æthersprite-class light interceptors (by Kuat Systems Engineering) used by the Jedi early in the Clone Wars and the Eta 2 Actis-class light interceptors (also by Kuat Systems) used by the Jedi later in the Clone Wars both use the hyperdrive ring system (Come to think of it, Kuat Systems probably has a patent on the design). The difference is that the Eta 2 hyperdrive ring has 6 engines while the Delta 7-B hyperdrive ring has only 2.
By the way: One of the fan-made space planes available for free on the in-game community vehicle catalog is a Delta 7-B interceptor, and I think it would be cool if you tried making a Hyperdrive Ring for it.
I checked the wiki, and apparently the hyperspace rings for Kuat-brand interceptors aren't made by Kuat. The two-engine version for the Delta 7-B is the Syliure-31 (also compatible with the Delta-12 Skysprite) while the Eta 2's use the larger, six-engine Syliure-45. Both models of transport ring are manufatcured by TransGalMeg.
Oh. Ma. Goddddd. I never realized how much you sound like Stewie Griffin until you said Whiskey! Lol! Also, this is a freaking AMAZEBALLS craft!
Glad I'm not the only one who felt like Stewie was giving the hwhiskey review
I love my *Making Ground* and *Breaking History* DLCs
Me: watching the video with good commentary
10 minutes later
Matt: no, whiskey
"Jebediah stayed rock-steady and didn't come... close to blacking out"
Good giggle on that one. Definitely enjoyed stumbling into this channel
I'm still not sure why you bother with the KSP content in the background of your otherwise superb whisky reviews.
Well, some rockets *did* run on alcohol (low grade stuff, worry not), so of all vehicles rockets and whisky seem fine together
hey matt! at the start of the video when you said the lowne lazy method of docking doesn't work with these two crafts you were slightly wrong... when docking the two crafts, insert the command vessel into the holding "box" and sit still once the docking ports are relatively aligned. once the previous step is completed, select the docking port on the ship and select the option "control from here". enable SAS and select the other docking port as the target. do the same on the ring craft and then use RCS to move them closer and they will align.
this might work... I'm not 100% sure but I think it might.
p.s i am a console player and I assume this will work on pc!
The *3* dislikes are flat earthers (is earther spelt like that??)
Nah they're sequel trilogy fans
Matt Lowne haha
So uncivilized...
Soooo... its a reverse Hyper-Ring? Love it!
Whether you need space physics for KSP, Roller coaster knowledge for Planet coaster or good old drink reviews. Matt's got it all! Keep up the good work Matt!
It's impressive how you always nail the KSC from orbit.
Some years ago I made a similar ring, but it's purpose was to bring small SSTO planes to Laythe.
The planes did not have delta V to make interplanetary flight, because they would serve as transport between an orbital space station at Laythe and a ground base.
So the ring was always out of atmosphere, going to Laythe and back carrying planes.
I love hes just talking about drinks while doing a space mission
This is my favorite tv-commercial from the 1960's about the future of spacetravel
Amazing idea and build. Well done. I'm really enjoying the content you are creating with KSP!
Matt never ceases to amaze me in the different video ideas for background kerbal space program
2:33 congratulations, this pun made me subscribe. Keep up the great content
14:03 I was here sweating about having 6 upper stages in orbit because Matt said that we shouldn't leave debris in orbit when he has over 10 bits of debris in orbit! THIS IS TREASON! BLASPHEMY! MELT HIM WITH REENTRY HEATING!
JK! I think it's because you have to drop it low enough so that the camera switches to the non-orbital view (should be pretty obvious when the camera angle changes) or that the periapsis is below zero. Otherwise, KSP doesn't render the atmosphere for unloaded craft, so it will stay in orbit unless you switch to it and follow it through the atmosphere. Using this I once made a skimmer that orbited Kerbin at 50KM by switching to another craft after the orbit was correct. Now it will stay like that unless I either switch to it or load it in by flying near it.
Lol hearing you mention Scott cracks me up - you two need to do a collaboration!!
Watching Matt for KSP: 🚫
Watching Matt for whiskey reviews: ✔
This is my favorite thing from Star Wars, thank you
Regarding the debris: I think it comes down to the physics range - when you drop stages, any objects/debris on a (non-surface-collision) sub-orbital trajectory get ignored from the physics calculations once you're out of range, and that includes atmospheric drag, so it paradoxically stays in a non-decaying sub-orbital path.
I've had that loads of times.
I watched the prequels recently and had the same idea to try and build one of these but I had no idea on how to go about it, so I didn't. Kudos to you for being a KSP master and making one.
I did this the other way around.
Built a hauler that stays in orbit indefinite and gets payload modules from the surface to drag to different destinations.
Saves me the trouble of launching nuclear engines, laboratory, orbital experiments and all the stuff every time.
Just had to finance that one huge rocket to launch the hauler but now i have a "real" spaceship.
Matt talks about whiskey:
I actually heard Scotch Manley
Thank you for doing a Star Wars thing I haven’t seen anyone else do this
Wow that ring was clean AF, very nice design.
Amazing video and graceful vehicle! Landing was great!!!
Matt makes an SSTO : Flawless Victory
I make SSTO: blows up on Runway
Wonderful and elegant design. Would love to see more wacky ships using this idea.
I love starwars! The clone wars came back but sadly the episodes ended at 6
As you saw and hearted their comment about the debris Matt .... You may just need to switch between all the debris orbiting the planet and let them crash in to the ground. They usually immediately just start plummeting
IMPORTANT NOTE!
You may want to have unlocked time warp installed for your sanity when doing this. As it usually won't let you switch or leave the craft without reverting, which can cause problems. Also some if you land in the water with these it doesn't get destroyed and starts to sink, so you're just stuck there watching it slowly sink 10km to the bottom of sea where it spontaneously explodes on impact.
(Either that or only select them when over land)
"My whiskey scores are a little skewed in favor of Bourbons, as they are my favorites."
As we say in the Whiskey Tribe, "The best drink, is the drink you like, the way you like it."
I really hope you continue with this idea, as it was a great one to watch
Fun fact, the Jedi starfighter is a delta-7 and was liked by the Jedi presumably because of its manouverability and was later swapped for the Eta-2 Actis-class light interceptor
I love the idea of having a few of these in orbit, and designing all of your SSTO’s or rockets around this, so all you need is to get it into orbit, then dock with the ring and go anywhere in the solar system.
I know that when your periapsis is in the atmosphere, but above a certain altitude (don't ask me exactly), KSP will treat debris as if it was in orbit without atmospheric drag. I regularly leave first stages in an 80~50km orbit to squeeze as much delta-V as possible out of them, and find I have a lot of debris left in these orbits.
I usually make a session of it, and when I have about half a dozen around Kerbin I will individually 'fly' them down at 4x speed. It's quite cathartic in it's own little way.
Matt, even though the Jack Daniels is bourbon, it is still whisky. All bourbon is whisky, but not all whisky is bourbon.
In regards to your debris you have in orbit, your theory is correct. The game doesn't calculate atmospheric drag on a unloaded craft. This is probably done on purpose to save memory. If you leave something with lets say a 20km PE than switch to anything else that is far enough away, the game wont calculate the drag on that craft has both that craft and that part of the environment is no longer loaded in. All you have to do to get that debris to burn up is go to Tracking Center and just select/switch to that debris and manually let it burn. Or you can destroy it in the Tracking Center if you don't want to be bothered.
I was gunna say it looked like the Jedi Starfighter. 😄
Honestly though
Kinda wish you added a drill to the spacecraft so you could refuel the ascension ring out in space.
Maybe also make an ascension ring delivery system for Eve so you can easily land there.
Saying " It's not whiskey, it's bourbon" is exactly and precisely the same thing as saying " That's not whiskey, it's Scotch ". They are both types of whiskeys and neither more whiskey than the other. One essentially uses corn, the other barley.
LKO Debris only gets cleaned up automatically if it drops below 20km altitude. Above that, but under 70km you can either switch to it so that atmospheric drag gets applied degrading it's orbit, or you can just delete it.
As a rule, when I'm going for clean space, I delete any debris which has a Periapsis below 70km as that would *eventually* deorbit.
I love these ships which are built the *Kerbal* way
Debris stays in orbit unless it drops under 25km in Kerbin's atmosphere or you manually watch it burn up.
My experience with space debis is that if you deorbit it but the PE is above ground and the debirs will on encounther the athmosphere the game will simulate it as if there wouldn't be an athmosphere. You can easily deorbit them by switching to them and time warp until they are in the athmosphere so that they will burn up.
I like the idea of the Hyper-Ring in the prequel trilogy, since Jedi Starfighters are meant to be very light, unarmored interceptors without any fancy systems (aside from an Astromech to handle onboard subsystems) since the pilot uses the Force to find and target the enemy so not having a hyperdrive makes it much lighter. I think the A-Wing, an equivalent GCW craft, also lacks hyperdrive compared to the X-Wing (multirole) and Y-Wing (Fighter Bomber)
Matt:this is a recreated version
Also Matt: BuT LetS MAkE iT BacWRWDS
Was expecting that craft to be a VTOL with those landing legs at the back (also looked a bit like the "Coléoptère" VTOL from the 60s)