Create metallic toothpaste packaging, Part 2: Rigging and animating the package

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  • Опубликовано: 18 окт 2024

Комментарии • 14

  • @JoaoSilva22222
    @JoaoSilva22222 5 месяцев назад +3

    The best blender package professor on YT.

  • @FernandoSorianello-l6l
    @FernandoSorianello-l6l 5 месяцев назад +2

    You explained it so thoroughly. I had tried to use in the past unsuccessfully. You're amazing. I'm definitely starting deepening into NLA.

  • @olang4000
    @olang4000 5 месяцев назад +1

    as with every video, the explanations are crystal clear 👌

  • @adsicon
    @adsicon 4 месяца назад

    Can't wait for part 3. Excellent! Thank you so much!

    • @christopher3d475
      @christopher3d475  4 месяца назад +1

      Thanks. I've recorded part 3 and hopefully will have it up tomorrow.

  • @RealGaryGibson
    @RealGaryGibson 4 месяца назад

    You can also edit an Action by selecting the Action in the NLA editor then pressing the TAB key. It will turn green and allow you to edit keyframes. Then just TAB out and your done. This method might be a bit simpler. Great video!

    • @christopher3d475
      @christopher3d475  4 месяца назад +1

      Awesome, thanks for the tip. Blender is like a Swiss army knife, all kinds of options hidden away.

  •  5 месяцев назад

    You should get paid for this.

  • @HerraHazar
    @HerraHazar 5 месяцев назад

    Thanks!

  • @nikolas4749
    @nikolas4749 5 месяцев назад

    Hi Christopher
    Thanks for your work
    I just don't understand why you add the armature modifier.
    If we select the vertex and give the same name to the bones that means that the mesh are connected to the armature.
    So what the point of adding the armature modifier ?

    • @christopher3d475
      @christopher3d475  5 месяцев назад +2

      Because the Armature modifier tells the bones which object to attach to. If you have multiple objects that have the same vertex names, you wouldn't want the armature to affect all of them.

    • @nikolas4749
      @nikolas4749 5 месяцев назад

      @@christopher3d475 ah I though that it would be done when you assign the vertex group to the bones

    • @christopher3d475
      @christopher3d475  5 месяцев назад +1

      @@nikolas4749 Yeah, this is why I mentioned in the video that it can be initially somewhat confusing to see Armature appear in several locations. But once you realize the modifier is what binds the bone names and the vertex groups together, it makes sense.

    • @nikolas4749
      @nikolas4749 5 месяцев назад

      @@christopher3d475 Thank you christopher