[NEWS] Blender 4.1: Rigging / Animation / Rigify

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  • Опубликовано: 14 июл 2024
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    ❖Blender 4.1 Release Notes❖
    developer.blender.org/docs/re...
    Attribution: Venom Character used in the Thumbnail by ‪@xpea16‬
    xpea.gumroad.com/
    RECOMMENDED PRODUCTS
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    www.p2design-academy.com/p/th...
    ❖Hard Surface Rigging In Blender
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    ❖Auto-Rig Pro
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    ❖RBF Drivers
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    0:00 Intro
    0:19 Nested Bone Collections
    5:11 Bake Action options
    7:36 Auto-Keying button
    8:13 Add Keyframe / Keying Sets
    10:55 Graph Editor
    15:32 Weight Paint
    16:21 Drivers
    17:40 Dope Sheet, Motion Paths
    18:06 Rigify
    20:40 Auto Smooth and More...
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Комментарии • 75

  • @CGDive
    @CGDive  2 месяца назад +1

    ❖Blender 4.1 Release Notes❖
    developer.blender.org/docs/release_notes/4.1/animation_rigging/
    ❖Attribution❖
    Venom Character used in the Thumbnail by @xpea16
    xpea.gumroad.com/

  • @Gustmazz
    @Gustmazz 2 месяца назад +4

    Just wanted to say that your channel is absolutely one of the best 3D channels on RUclips. Not only are you incredibly knowledgeable, but you also teach it very efficiently. Thank you very much for your work.

    • @CGDive
      @CGDive  2 месяца назад +1

      Hey thanks for the positive words! I am gald you think so :)

  • @sottozen
    @sottozen 3 месяца назад +3

    Apart from the fact that I hate it when my historical shortcuts like "I" get changed to "K" :) this was really an amazing video, very detailed and full of valuable information. Thank you!

    • @nosirve9458
      @nosirve9458 3 месяца назад

      you know u can change it again right

  • @ShnHonour
    @ShnHonour 3 месяца назад +8

    Bone collections should be selectable and movable in multiple instances. Moving one by one is torture.

  • @goldstick3D
    @goldstick3D 3 месяца назад

    ah wow that buttons sorting is so nice! thanks for explaining it I was a bit lost when I opened blender 4.1 and didn't see any buttons in the toolbar.

  • @Nohcal
    @Nohcal 3 месяца назад

    Thanks for the heads up on the update.

    • @CGDive
      @CGDive  3 месяца назад

      You bet

  • @hotsauce7124
    @hotsauce7124 3 месяца назад +3

    Thank you!

    • @CGDive
      @CGDive  3 месяца назад +1

      You're welcome!

  • @CaCriGuz
    @CaCriGuz Месяц назад

    Very useful!
    Thank you so much. :)

  • @forestlong1
    @forestlong1 3 месяца назад

    Thanks!

  • @soirema
    @soirema 3 месяца назад

    Great thank you!!

  • @SymbolCymbals2356
    @SymbolCymbals2356 3 месяца назад +1

    20:24 there is actually a change functionally! Now with that menu it switches exactly to the new value on the next keyframe, it removes some annoyance of it cycling through or changing in the middle of two keyframes if set to constant

    • @CGDive
      @CGDive  3 месяца назад

      ah, nice!

  • @maleeshamevan
    @maleeshamevan 2 месяца назад

    thankyou todor

  • @maleeshamevan
    @maleeshamevan 2 месяца назад

    THank you

  • @binyaminbass
    @binyaminbass 3 месяца назад +1

    I think the motion path from the camera view is so that you can get nice curves when you want to animate "to camera" (meaning, you adjust the animation so that it looks right from the camera view even if from another perspective it is incorrect...i think it's kind of a short cut in animating, like, hey man, it looks on camera so let's just go with it).

    • @CGDive
      @CGDive  3 месяца назад +1

      Yeah, I kind of get it but I lacked the experience to give a meaningful example.

    • @binyaminbass
      @binyaminbass 3 месяца назад +1

      @@CGDiveWe can dream, my friend...we can dream.

  • @bilosofie
    @bilosofie 3 месяца назад

    T .. missed you man .. always nice to see your notification ❤

    • @CGDive
      @CGDive  3 месяца назад

      Same here, man. Always watching your animations!

    • @bilosofie
      @bilosofie 3 месяца назад

      thanks brother.. trying to get there at some point you know .. but great video as always .. keep diving ..

    • @CGDive
      @CGDive  3 месяца назад +1

      @@bilosofie haha, will do!

    • @bilosofie
      @bilosofie 3 месяца назад

      @@CGDive ❤️

  • @JohnnyTai86
    @JohnnyTai86 3 месяца назад +1

    omg, they finally added baking bones with scale. FOR YEARS WE'VE BEEN ASKING FOR THIS

    • @CGDive
      @CGDive  3 месяца назад

      Bones with Scale? Scale was baked before AFAIK. There are certain issues with Scale baking that still persist but these are the same in all 3D software.

    • @JohnnyTai86
      @JohnnyTai86 3 месяца назад

      @@CGDive I mean for exporting into game engines. When exporting bones with stretching animation, like the spine and etc, it doesn't show the bone being stretch but instead affects the skin mesh

    • @JohnnyTai86
      @JohnnyTai86 3 месяца назад

      @@CGDive I remember a video you did that regarding exporting stretchy bones that we need to get a plugin, Game Rig plugin I think

    • @CGDive
      @CGDive  3 месяца назад

      ​@@JohnnyTai86 Yes, this problem is still not solved by default, unfortunately. Scale was baked even before 4.1, it's just that there are issues with the process due to the complex math of squash/stretch.

    • @JohnnyTai86
      @JohnnyTai86 3 месяца назад

      @@CGDive so do we still need to use Game Rig plugin to export squash/stretch bones?

  • @activemotionpictures
    @activemotionpictures 3 месяца назад

    5:37 - FINALLY! B-bone bakes!!!

  • @JustForNowStudios
    @JustForNowStudios 3 месяца назад

    Hi CGDive. Could you please make a video about the guidelines for modifying a rigify rig after it has already been generated? For example, it would be nice to know which bones can have constraints or other systems added to them after the rig has already been generated, and how to do that also, and which should not. Thanks!

  • @anjanadilshan7057
    @anjanadilshan7057 3 месяца назад

    Can you please do a video on corrective shape keys ? I haven't come across a single youtube video which explained that process properly detailed. Thank you

  • @jasonwilliams8730
    @jasonwilliams8730 3 месяца назад

    👍

  • @bilosofie
    @bilosofie 3 месяца назад

    i just discovered that when you hover on the N panel and hold cntl and scroll will jump between addons .. this was in blender before and it was just scroll ..

  • @bilosofie
    @bilosofie 3 месяца назад

    you can use proportional editing in the graph editor.. i never knew that awesomeness excists ...

    • @CGDive
      @CGDive  3 месяца назад +1

      Yeah, Blender has these consistencies throughout the interface that are quite cool!

    • @LindolanAnimations
      @LindolanAnimations 2 месяца назад

      @@CGDive Please make a Rope Rig tutorial with auto rig pro and how to stretch the bones

  • @SonicMolina
    @SonicMolina 3 месяца назад

    Can you make a video on Rigify's "Relink Constraints" bone option?
    Im attempting to make a bone for a shapekey driver, and Im confused on why the final rig doesnt utilize the limit location

  • @Tsero0v0
    @Tsero0v0 3 месяца назад

    Could you create a new FaceIt tutorial specifically for designing anime-style characters in the latest version? Many people are curious about integrating VRoid characters with FaceIt, and the workflow for using anime characters with FaceIt is actually quite different.

    • @CGDive
      @CGDive  3 месяца назад

      Yes, that is planned.

  • @Scumlord213
    @Scumlord213 3 месяца назад

    hey cgdive will you cover all the bone constraints rigging in the future? or did you already talked about it before? :D

    • @CGDive
      @CGDive  3 месяца назад

      It's a good idea. Haven't done that yet.

  • @1985Nientiendo
    @1985Nientiendo 2 месяца назад

    Love that video, wich venom rig you used on thumbnail

    • @CGDive
      @CGDive  2 месяца назад

      Oh! It's a rig by xpea. Thanks for reminding me, I should give credit in the Description
      xpea.gumroad.com/

  • @user-by2gt7ft3p
    @user-by2gt7ft3p 3 месяца назад

    좋은 정보공유 감사합니다

  • @lobodonka
    @lobodonka 3 месяца назад

    Hi, I'm a newbie, learning with your tutorials. I love them! I've a query, How can I hold or grab an object with Rigify Tentacle rig? Thanks in advance!!

    • @CGDive
      @CGDive  3 месяца назад +1

      You may be able to use this ruclips.net/video/zjfQ7My3KVI/видео.html

    • @lobodonka
      @lobodonka 3 месяца назад

      @@CGDive Thank you very much! Looking forward to more great tutorials from you!

  • @fellipeoliveira3d
    @fellipeoliveira3d 2 месяца назад

    I searched a lot and didn't find anything about it. When we generate Rigify, in the IK hand controller there is an IK Parent option so that we can change the parentage of this controller, in it we have the options "None, Root, Torso, Hips, Chest, Head, Shoulder". But how do I add more options to these?

  • @gendalfgray7889
    @gendalfgray7889 3 месяца назад

    They made ainmation editor more comfortable or need to wait for 4.2?

    • @CGDive
      @CGDive  3 месяца назад +1

      Not sure what you mean exactly.

    • @gendalfgray7889
      @gendalfgray7889 3 месяца назад

      @@CGDive I thought they made all features earlier.

    • @fkdump
      @fkdump 3 месяца назад

      Probably need to wait til 2025 when blender releases new animation 2025 features

    • @CGDive
      @CGDive  3 месяца назад

      @@fkdump wait for what? There are improvements coming but it's not like the current tools are bad :)

    • @fkdump
      @fkdump 3 месяца назад +1

      @@CGDive I don't mean current tools are bad, I am using them with no problem, but I guess he was looking for it being more similar to other software such as maya.

  • @AbdulAziz-cj4hg
    @AbdulAziz-cj4hg 3 месяца назад

    how do i update my rigify? i have 2 blender, 3.4.1 and 4.0, i keep using them both

    • @CGDive
      @CGDive  3 месяца назад

      Rigify comes with Blender and there is no need to update anything. Whatever is available in the Blender version you are using is what you get, and that's it :)

    • @panloon7776
      @panloon7776 3 месяца назад

      Unless you have 2 for a reason, best to uninstall the old version when you update and have the new version import your settings.

  • @wandoborgs9371
    @wandoborgs9371 3 месяца назад

    Great

  • @Bleghspread
    @Bleghspread 3 месяца назад

    How can I get viewports back in every single workspace window? Why was this even changed by default? I literally cannot work with new blender interface.
    Edit: It was one of my addons that I reimported from the older version of blender. It somehow messed up the top menu bar.

    • @CGDive
      @CGDive  3 месяца назад

      I am not sure what you mean.

    • @Bleghspread
      @Bleghspread 3 месяца назад

      @@CGDive I basically loaded my settings from previous version of blender and one addon, that is not compatible with the newer version, bugged my interface. It has nothing to do with blender itself.

    • @CGDive
      @CGDive  3 месяца назад

      @@Bleghspread Loading previous settings is a nice feature but I avoid it because small problems pile up when you do that over and over. And you end up with problems like yours. I am not sure how you can solve it. My recommendation is to reset to defaults and recreate your workspace.

  • @RXAnimation_X
    @RXAnimation_X Месяц назад

    I can't get free characters ?

    • @CGDive
      @CGDive  Месяц назад

      What is this about?

  • @raelroque5595
    @raelroque5595 3 месяца назад

    rigfy in boring, annoying, auto rig pro is the best

    • @CGDive
      @CGDive  3 месяца назад

      haha let the auto-rigging fight begin! :D