Daggerheart Pre-Order Update with Matthew Mercer and Spenser Starke | Livestream

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  • Опубликовано: 19 сен 2024
  • Join Matthew Mercer and Spenser Starke for a LIVE Q&A as they discuss a few of the updates from all your amazing playtest feedback and answer questions about the final form of Daggerheart!
    Learn more and pre-order both the Daggerheart Core Set AND the Limited Edition (full of exclusive extras!) right now at daggerheart.com.
    Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds that are built together with your gaming group. Create a shared story with your adventuring party, and shape your world through rich, long-term campaign play. Players use two 12-sided dice, one a Hope die and one a Fear die-Hope helps the players while the GM uses Fear to complicate the story! Gorgeous art-filled cards keep player abilities at your fingertips. All that and more awaits in Daggerheart!
    Beacon members, remember to use code BEACONHEART to get your 10% off both standard and limited edition copies!
    When the game releases in Spring 2025, find it also at Darrington Press Guild stores (darringtonpres...) and other friendly local game stores.
    Produced by Kyle Shire
    Graphic Design by Bryan Weiss & Jordyn Torrence
    Photography Director: Michael Schmidt
    Technical Director: Athena Ross
    Camera Operation: Nate Corey Smith
    Sound Director: Chris Wllmount
    Junior Editor:Taylor Burke
    CURRENT DAGGERHEART CREDITS:
    Lead Game Designer: Spenser Starke
    Additional Game Designers: Rowan Hall, Matthew Mercer, Alex Teplitz, Michael Underwood
    Additional Writing: Layla Adelman, Carlos Cisco, Felix Isaacs, Erin Roberts, Eugenio Vargas
    Combat Wheelchair Design: Mark Thompson
    Developmental Editor: Laura Hirsbrunner
    Archivist: Dani Gage
    Senior RPG Producer: Elise Rezendes
    Junior Games Producer: Alex Teplitz
    Additional Production: Alex Uboldi
    Art Director: Anthony Jones
    Associate Art Director: Leesha Hannigan
    Playtest Program Coordinator: Brieger Creative
    Lead Graphic Design: Matt Paquette & Co.
    Additional Graphic Design: John Harper, Vee Hendro
    Consultants: Daniel Delgado, Rue Dickey, Rob Hebert, James Mendez Hodes, David Lezzi, Erin Roberts, Christine Sandquist, Rogan Shannon, Mark Thompson
    Lead Concept Artist: Shaun Ellis
    Cartographer: Marco Bernardini
    Artists: Juan Salvador Almencion, Mike Azevedo, Zoe Badini, Paul Scott Canavan, Edgar Cardona, Kristina Carroll, Stephanie Cost, Daarken, Nikki Dawes, Benjamin Ee, Geoffrey Ernault, Bear Frymire, Laura Galli, Arturo Gutiérrez González, Leesha Hannigan, Rick Hefner, Suzanne Helmigh, Hendry Iwanaga, Anthony Jones, Samantha Joanne Key, Priscilla Kim, Samantha Kung, Linda Lithén, Samantha B. Lucas, Dominik Mayer, Y. Mazur, Julia Metzger, Maxime Minard, Reiko Murakami, Jess Nguyen, Irina Nordsol, Tamara Osborn, Mike Pape, Simon Pape, Jen Pattison, Marzena Piwowar, Rafater, Andreas Rocha, Ilya Royz, Ernanda Souza, Jenny Tan, Mateusz Wilma.
    Want even more games? Follow Darrington Press!
    Website: darringtonpres...
    Discord: / discord
    Newsletter: darringtonpres...
    Twitter: / darringtonpress
    Instagram: / darringtonpress
    Facebook: / darringtonpress
    #Daggerheart #CriticalRole #DarringtonPress

Комментарии • 169

  • @TheSocialTune
    @TheSocialTune 2 дня назад +75

    "279 cards" had me REELING, this sounds incredible as someone who watched this develop from the 1st public open beta ❤

  • @vincentwinqvist4023
    @vincentwinqvist4023 День назад +42

    Really impressed by the price point for the regular edition! One thing: I'd love to buy an add-on extra batch of cards.

    • @JohnSmith-rr3jt
      @JohnSmith-rr3jt День назад +1

      $90 bucks? Seems expensive

    • @Olochgu
      @Olochgu День назад +1

      same, I hope that gets added once the game comes out.

    • @schallan1282
      @schallan1282 День назад +6

      @@JohnSmith-rr3jt huh? it's 60 in my Region and that's a normal price for rule books

    • @noraarcadia635
      @noraarcadia635 День назад +5

      ​@@schallan1282 That's what it is for me too and I was surprised the cards didn't bump the price

  • @Hugo1994dk
    @Hugo1994dk День назад +11

    It's really fun seeing Spenser in this video compared to the first about Daggerheart. From seemingly nervous but excited to share, to now just joyfully sharing with no jitters (at least no visible jitters). My headcanon is he got swarmed by critter love for both his work and his person :)

  • @bignelly9476
    @bignelly9476 2 дня назад +26

    Daggerheart looks amazing can’t wait to try it out. On a completely different note tho that mighty 9 shirt matt had on is getting me hype for the eventual one shot with some old friends of ours. As well as the lads over with Vox Machina, I live for the day Travis gets to say “I would like to rage” once again

  • @ScottishWharff
    @ScottishWharff День назад +16

    My group is loving this system but I really hope we get some more solid info on what digital tools will be available. It’s a big deal from an accessibility standpoint, for online campaigns, DM coordination, and general ease of play so we spend more time exploring worlds than managing a paper sheet haha. Can’t wait but hoping something like what you have on demiplane now comes to us somehow with the full release.

  • @jefmes
    @jefmes 2 дня назад +80

    I know you guys are itching to get the game out the door and into players hands, but I am a little concerned about some pretty drastic changes being put in right before going to press. They sound like great changes that will improve the flow of the game, don't get me wrong! But I can't help thinking if this basically "final beta build" should get more public feedback before locking it down. It makes me feel like there will have to be a rapid release of a Daggerheart 1.1 Errata and Addendum for those who pre-order.

    • @Floraclaw
      @Floraclaw 2 дня назад +8

      Yeah, I hope to see how more what the mean about the action tracker. It sounds like a hard change that messes a lot of things up, I feel like I was missing something here.

    • @BladeBoundSaga
      @BladeBoundSaga 2 дня назад +16

      They did say it was being tested and launch final beta sign ups last month though and those testers should be testing it

    • @dwil0311
      @dwil0311 2 дня назад +4

      It was already play tested that way.

    • @iceman3317
      @iceman3317 День назад

      It is already being played tested. They have been play testing with the public since at least March. Things are obviously going to change anyway as time goes on. It is what happened in C1. They changed things as time went on.

    • @dancovich
      @dancovich День назад +2

      The game is still coming out in 2025. I don't think they'll make major changes until release but they will most likely still adjust and fine tune the system

  • @Pystoria
    @Pystoria День назад +5

    I appreciate the discount code for people who applied to the closed beta but didn’t get in! Hopefully the updates continue 🎉

  • @torlight
    @torlight День назад +9

    D&D has errata, Pathfinder has errata, it's just a thing tabletop games do - nobody can account for every tiny detail that may come to light, even with playtesting out the wazoo. I'm, personally, looking forward to this system coming! Having playtested and hearing the changes coming, it really feels like an interesting intermingling of a bit of crunch and a narrative focus, sort of Blades in the Dark meets a D&D-like. Campaign frames sound dope, really liking what I'm hearing about the Hope and Fear changes, and the Armor thresholds. Little crunch, more than 5e (good imo), less than PF (though I love that, too). Looking forward to the game coming live!

  • @ffreed
    @ffreed День назад +8

    That’s interesting. The way they removed the Action Tokens and streamlined the GM’s Fear spending was how I’ve already been running the game as a GM.

  • @ApEnNy4YoUrThOuGhTz
    @ApEnNy4YoUrThOuGhTz 2 дня назад +47

    A companion app would really seal the deal for me.

  • @purpletygertube
    @purpletygertube День назад +11

    I wish i had a group of friends to make this something I would purchase.
    But Matt, you are too cute in your love of this project. Xoxo

  • @mprov9787
    @mprov9787 2 дня назад +9

    Hello! First of all, congratulations on Pre-Order! I checked out the pre-order and saw there are no options for South America (tbh I expected this since its difficult to ship things here so no biggie). That being said, are there any plans to do a virtual release? I'd be interested in that! If anyone knows anything about this, thank you! I'm only 20 mins into the live stream but I wanted to ask in case someone knew.
    Love from Argentina CR Family!

  • @RenegadeRolls
    @RenegadeRolls 2 дня назад +13

    The changes to Armor sound like exactly what I, and I'm guessing lots of others were hoping for!
    When I ran a ten-shot we played through Levels 1-10. At higher levels, the maths when a character took a hit REALLY slowed the game down as they figured out how exactly to optimally soak it with armor slots. In combat, I want speed and lots of player decisions in quick succession, not the roadblock caused when a player had to get a calculator out of their bag!
    Super excited to get my hands on the finished product when it releases - 279 unique cards is an amazing amount of detail! I'd be VERY curious to know if an art book is planned? On my wishlist would also be a deck of wipedown cards for Adversaries where I can mark HP and Stress, maybe some Environment ones too?

  • @matthewmarino8163
    @matthewmarino8163 День назад +6

    I'm very surprised, and It makes me very nervous, to hear about such big changes that we don't get to get our hands on before buying it. The Armor and Threshold changes require rebalancing an absurd amount of things, from damage to immensely affecting the level up options and so much more. It is just very unexpected, after having a large amount of their future player base get used to a significantly different version of this system.
    Also, just personally, the choices of using different amounts of armor to choose how much damage to negate was one of my favorite things about this system. It was one of the most fun unique things daggerheart had going for it...
    Also removing the action tracker makes me very curious how they will balance so many abilities now. Because in combat, the fact that lots of buff spells and abilities gave an action point to the dm for enemy activation helped keep them balanced. But if that's not a thing anymore, I'm very curious what will keep people from just doing every buff they can with no chance of an enemy attacking.
    Completely unrelated, but I'm so surprised they're releasing it with only the 9 community cards. Only 9 background options seems really strange, and I always hoped they'd try to increase it to match the 18 ancestry. I know that seems like a lot, but it just feels like the community cards could start feeling really repetative, when a lot of systems have such a wealth of background options that many players are likely used to.

    • @Jack101Damascus
      @Jack101Damascus День назад +3

      You say that about the Communities, but remember that Experiences are basically a background equivalent as well? You could have two entirely different Seaborne with differing Experiences, where one is a sushi chef and the other is a pirate? Don't underestimate the potential to drive creativity that limitation can bring

    • @gangamel5979
      @gangamel5979 11 часов назад

      What community would you add that isn't already existing? They really covered all the archetypes imo

    • @matthewmarino8163
      @matthewmarino8163 10 часов назад

      @@gangamel5979 I don't know. I admit they have a lot or archetypes, but at the end of the day, they have some really specific stuff like living by the ocean mixed in there. But nothing like a small town, no farmer, no merchant. If you want to be from a city, then you're either a noble, bound by order and oaths, a scholar, or some kind of thief or underborne. Just feels like there's some gaps that I thought might get filled. Especially when taking the abilities into account, a lot of them cover very specific archetypes, and I've had people be a lot more unsure of which of those specifics fit the character they want to make.
      But yeah, for all that word vomit I just said, I get what you mean, you're not wrong. Just thought it was interesting.
      Also, I just find it funny the only two replies I have on this comment address the community thing I just threw in at the end :)

  • @DalMoroProductions
    @DalMoroProductions День назад +2

    I'm very excited about this changes, as most of the reason I fell off the tests were the confusing gm mechanics and the math.
    Keep up the good work team, excited to get this book on my hands!

  • @shadowlego7
    @shadowlego7 День назад +2

    As someone who has GMed Daggerheart for two small campaigns, these sound like great changes.

  • @FinnichiYT
    @FinnichiYT День назад +2

    I preordered it so fast that I forgot I had the Beacon membership discount available until like an hour after I purchased it. 😂

  • @scott4092
    @scott4092 День назад +2

    Blargh I missed it, I was at work. I love it when they're live-live.

  • @Zenju__
    @Zenju__ День назад +1

    really love all the rule changes announced here!

  • @harringtonmartin
    @harringtonmartin День назад +1

    Looks great, guys. Set purchased. Fun forthcoming.

  • @kathyl9429
    @kathyl9429 2 дня назад +6

    QUESTION: Will there be a dog based heritage? Since you have Katari?

    • @WolfMoon173
      @WolfMoon173 День назад +1

      My player just reskinned a Katari into a dogfolk race.

    • @kathyl9429
      @kathyl9429 День назад

      @@WolfMoon173 guess that could work...🤔

    • @CheeseWyrm
      @CheeseWyrm День назад +3

      Aye, re-skin Katari to a Fox-based heritage, the Vulpen

    • @kathyl9429
      @kathyl9429 День назад

      @@CheeseWyrm love that idea

    • @ffreed
      @ffreed 27 минут назад

      @@kathyl9429 You could use Mixed Ancestry to take a trait from one Ancestry and combine it with a trait from another. A player in my game wanted to play a lion man, so I combined a Katari’s claws with an Orc’s durability.

  • @kizitosan
    @kizitosan 4 часа назад

    I hope this game explodes in popularity so that later we can maybe get cool additions like a Deck of Many Foes which is a fully illustrated actual deck of cards with all the needed monster info on it. Could be a really cool way to setup encounters instead of roll tables to just top deck from pre-selected monster cards

  • @matthewmarino8163
    @matthewmarino8163 День назад +1

    Thinking about the changes to armor and thresholds, which definitely has a lot of repercussions of how abilities, leveling up, and so many more things need to be balanced, kinda destroyed my excitement to keep experimenting with 1.5 on demiplane and such. Why keep learning the game and finding builds I love when I'd just be hyping myself up for a system that might not work like that at all upon release. It's just kind of sad, and I didn't expect it to have this excitment deflating effect on me...
    I'm still really excited and happy for all that their doing, and I hope it's balanced well and feels great on release. It just feels weird right now...

  • @eflarsen
    @eflarsen 2 дня назад +26

    hopefully the preorder process goes better for y'all than the 5.5e/onednd thing for wizards with the dndbeyond bundle.

    • @stellarsorcerer3569
      @stellarsorcerer3569 2 дня назад +5

      @@eflarsen why do you even need to bring that up

    • @user-jt1js5mr3f
      @user-jt1js5mr3f 2 дня назад

      @@stellarsorcerer3569I mean, they’re both recent preorders for ttrpgs. It’s not like it’s unrelated

    • @j0nasbs
      @j0nasbs 2 дня назад +3

      That's a low bar to set, if they print all the books people preorder they alredy did a better job. :D

    • @Fyre11
      @Fyre11 2 дня назад +3

      ​@@stellarsorcerer3569Probably because it's a very similar situation that was poorly handled and hopefully CR has learned a lesson from that, since they're heavily tied to 5e.

  • @ReshiKyo
    @ReshiKyo День назад +8

    I'm a bit worried the action/fear economy stays balanced, now with the removal of the action tracker.
    While before, every PC move meant a NPC move, now only every second PC move translates into a NPC move.

    • @mixmastermind
      @mixmastermind День назад +4

      I think gaining Fear at session start and during rests will help a bit with this

  • @CriticalNerds
    @CriticalNerds 2 дня назад +6

    Pre-Order hype :D

  • @Alex-pu5dx
    @Alex-pu5dx День назад +1

    I knew this would be good but this is more and more sounding to be absolutely perfect. This is gonna change the game industry because DnD really set the tone for math heavy games leading the industry but hopefully this will set the trend for more narrative focus games being the head.
    Don't need complex math to have a lot of mechanics as shown by the amount of cards this game has.

  • @TheMadMedek
    @TheMadMedek День назад +1

    I hope eventually there will be a feature in Demiplane to add homebrew so it’s not just on pen and paper. My campaign has an artificer, Stars Druid, and a twilight cleric (also a swashbuckler rouge but that’s easy with current tools) without homebrew these options aren’t the easiest to reflect with current DH options. Homebrew? Easy but the app currently doesn’t support homebrew like dndbeyond. Would love to add say a “Spellwright” (artificer 😉) to the classes in app.

  • @jeromeziepkesu3412
    @jeromeziepkesu3412 День назад +2

    I am a little hesitant to get the Deluxe edition when the cards will get updated pretty soon after release anyway :/

  • @KuzaKat
    @KuzaKat День назад

    Id love to see more supplemental books come out too! Monster lists and stats, adventure modules, ect.

  • @Halasaar
    @Halasaar День назад +1

    Awesome little battle wish I could find a group for daggerheart and I also need time to play (sad face)

  • @AwesomeWookiee
    @AwesomeWookiee 17 часов назад +1

    Not me, sharpening my GMs pencil furtively in the dark.

  • @kelliedoherty6563
    @kelliedoherty6563 День назад +1

    How fun!! Congrats!!!

  • @insane8ra1n50
    @insane8ra1n50 2 дня назад +2

    I wont lie, im worried and anxious about this releace. I was expecting a peep about degger heart around November at the earliest. Im worried if this game is being looked at with rose tinted glasses. At the same time i cant wait!

  • @kayserzoze2459
    @kayserzoze2459 День назад +2

    Question.
    ¿Have any plans to expand to south america or translate to spanish?

  • @alexelmeep9085
    @alexelmeep9085 2 дня назад +5

    Hi! Would there be shipment to Mexico? I couldn't find the option in the page or a digital option?

    • @MrJeanMaker
      @MrJeanMaker 2 дня назад

      They only care for US/CA, Australia and Europe...

  • @devilishhorus8838
    @devilishhorus8838 День назад +1

    I'll wait for the pdf materials available, as Indonesian, i cant pull the preorder. My gov sucks

  • @talscorner3696
    @talscorner3696 День назад

    Six years in the ttrpg industry, I definitely feel what you're saying at the start xD Time do be a soup

  • @damiens4601
    @damiens4601 День назад +3

    Armor slots to reduce severity seemed the obvious option from the start

  • @Wiles731
    @Wiles731 День назад +6

    starts 14:50

  • @thisisres
    @thisisres День назад

    $89.50 AUD Core
    $230.00 AUD Collector's
    That's an amazing price! Imo

  • @matthewmarino8163
    @matthewmarino8163 День назад

    I'm curious/concerned how they're gonna handle things that just took actions before in combat without the action tracker. Like drinking a potion, or other buffs that use to say "as an action". As adding tokens to the action tracker discouraged someone just taking 3 potions back to back with no consequences. Whatever they do, it will require redoing so many abilities and rewording so much text.

  • @dbacon1975
    @dbacon1975 10 часов назад

    Hoping one of the campaign frames is a space fantasy theme.

  • @tylamcgilverson3923
    @tylamcgilverson3923 День назад

    I need more then a deck of cards and a book for a collectors edition. Starfinder and Pathfinder have set a standard in the community.
    Standees, maps, three books. Character sheets, folders a screen. And that's the starter set.
    Paying double the amount for a book should get us more then a fancy cover I'm sorry.

    • @AwesomeWookiee
      @AwesomeWookiee 12 часов назад +1

      Good thing it comes with a DM screen, foil cards, a dice set, tokens for Hope, Fear, Actions, and Abilities, a Collector's Case to keep everything in, AND the Alt cover.
      It's more than reasonable.

  • @peter_schomus
    @peter_schomus День назад +1

    I don't understand the thresholds. You have 2 numbers for threshold but I also don't know what it is either. Can anyone help explain to my silly brain?

    • @IgnarXela
      @IgnarXela День назад +4

      So from what I can gather is that your armor is going to determine your thresholds. Which was originally determined by your class.
      The chance of your character being hit is determined by your evasion but your armor now determines how much damage you will take when hit.
      It looks like this.
      Minor Damage = -1hp (Armor Threshold) Major Damage = -2hp (Armor Threshold) Severe damage = -3hp
      To give that another way to look at it you can also do this
      Minor Damage

    • @peter_schomus
      @peter_schomus День назад

      @IgnarXela fantastic explanation. Thank you! So interesting. I wonder how this flow of combat would feel smoother. Seems like an extra step in combat but I suppose it's cool that the player has a bit more agency against the RNG of combat.

    • @IgnarXela
      @IgnarXela День назад

      @@peter_schomus definitely an interesting take, and as they say in the video it reduces some of the math if your just decreasing your threshold

  • @violetasusanalismeviscarra3100
    @violetasusanalismeviscarra3100 22 часа назад

    El detalle de sus dibujos es impresionante, simplemente es arte:⁠-⁠D

  • @SkittleBombs
    @SkittleBombs 21 час назад

    I new action tokens and armour were going to end up like this by the end of this beta test

  • @AnEpicNguyen
    @AnEpicNguyen День назад +1

    HOLD UP… Spenser Starke from Sourcefed and We Stayed Late podcast?!? 🤯🤯🤯🤯🤯

  • @ankokuraven
    @ankokuraven День назад

    The beacon version has the beginning cut off

  • @GuillaumeLEBRETON-s7s
    @GuillaumeLEBRETON-s7s День назад

    Did someone got how Matt got the fear points in the mock battle ? Not the 2 starting ones but the others. He said the GM gains it when he rolls with fear. How so if he rolls a d20?

    • @Sub-zp2gs
      @Sub-zp2gs День назад +1

      think that was a mistake when talking live, think the players fear is giving the GM the fear if the GM is sticking with the D20

  • @AquiJuanin
    @AquiJuanin 2 дня назад +110

    Sorry for insisting on this, but preorders are not available in Chile and I assume other Latin American countries. I hope you find a solution! 🙏🫶

    • @gilbertodeleon1067
      @gilbertodeleon1067 2 дня назад +3

      Nor in Puerto Rico, which is sad since I've ordered on their shop before with no problem :(

    • @EduardoDGarcia
      @EduardoDGarcia 2 дня назад +7

      Yes! Tried to order from Brazil, and nothing, despite having ordered from their shops in the past. Also hoping for a solution.

    • @MrJeanMaker
      @MrJeanMaker 2 дня назад +5

      Yes! Not available in Brazil too! There's a lot of Critters bellow the Equator, but I guess they only care for the English speaking countries and Europe.

    • @lucasmathias2325
      @lucasmathias2325 2 дня назад +13

      Regarding Brazil, Jambô (a nacional press focused on rpg and other geek things) already announced they are going to translate to pt-br and bring Daggerheart down here.
      For me, CR is going to work with this business model, selling daggerheart rights to presses to release in other regions.

    • @EduardoDGarcia
      @EduardoDGarcia 2 дня назад +3

      @lucasmathias2325 I didn't know that! But they're likely not bringing the limited edition, or are they?

  • @PhlegmaTREEc
    @PhlegmaTREEc 16 часов назад

    Please, news on VTTs (Foundry specifically)

  • @HereticReborn
    @HereticReborn 22 часа назад

    Is Umbra the future of Exandria after predothos eats the gods?

  • @yomogami4561
    @yomogami4561 2 дня назад +7

    i would like to see more daggerheart and candela quit frankly
    i bought candela and noticed there's nothing to fight in the book [a bestiary so to speak] and i hope daggerheart corrects that

    • @insane8ra1n50
      @insane8ra1n50 2 дня назад +2

      I agree that having no beastiary makes it a ton harder; however, 1.5 has a list of monsters AND environmental stuff, and they said we would have anything we would need. I don't imagine the monster lost would be huge, but i wouldn't be afraid to cater my own monster to my game of players. That's me tho.

    • @CheeseWyrm
      @CheeseWyrm День назад +2

      This is where Darrington Press need to step up prod schedule on supplements if they want to 'ride the wave', & not slide off the back

    • @TheMadMedek
      @TheMadMedek День назад

      @@CheeseWyrmAgreed if just this book releases and there are no quickish supplemental follow ups they will loose steam in a years time. As much as players complain about companies releasing too much stuff to buy, it is an effective business and marketing tactic to stay relative. If this is the only book we get and it stays like that for over a year people will fall off

  • @thisisres
    @thisisres День назад

    15:39 It's been one week since you looked at me...

  • @mikkianderson7903
    @mikkianderson7903 День назад +1

    ❤❤❤❤❤

  • @crowflight719
    @crowflight719 2 дня назад +5

    I think I'll wait till its been completed and released for 6 - 12 months before I look at buying a copy. The price will probably have come down by then.

    • @iceman3317
      @iceman3317 День назад +2

      I doubt it. It will probably just go up unless you can get it on sale. It has been worked on for 2 years. And it has been in testing since March.

  • @thisisres
    @thisisres День назад +1

    15:28 is the Corset available in my size?

  • @MrSHADOWANGEL999
    @MrSHADOWANGEL999 День назад

    We play daggerheart

  • @ryuzakidestiny
    @ryuzakidestiny День назад +1

    I like the system but for third option not as my main ttrpg so please tell me that the 4th campaing would be with new 5e not with Daggerheart and you will play Daggerheart like Candela Obscura in short shots.

  • @zoranvucenovic3824
    @zoranvucenovic3824 2 дня назад +5

    I thought to myself...
    Is it possible to play a multi character game with two people?
    I thought...yes :)
    One person may play the entire party...
    While...
    The other person conducts the campaign...
    So games like this can be enjoyed with a minimum of two people :)
    Only one person...?
    That^ would be weird... D:

    • @perinoid1506
      @perinoid1506 8 часов назад

      I also have done a lot of playing Daggerheart with my wife one on one, and what we do is one of us plays one character, and the other is the GM. Sometimes the one being the GM needs a 10 minute break to quickly prepare things, but it tends to be really fun and focused a lot more on the journey of the "main character" (only character) while there are NPCs that revolve in and out of the story with a few that stay long term

  • @ApatheticGod0
    @ApatheticGod0 День назад

    Yey I was first in chat. Also yey daggerheart

  • @jasonbritnell42
    @jasonbritnell42 12 часов назад

    Meh.. I'm optimistically doubtful.. we'll see if the system picks up.
    But even basic dnd style ttrpg's took decades to catch on in the semi common household, so I wouldn't be surprised if the game flatelines in the first couple years.

  • @OGNoNameNobody
    @OGNoNameNobody 6 часов назад

    The changes to Armor and Damage Thresholds made me throw up in my mouth NOT a little bit.

  • @BradWillis-ub7xg
    @BradWillis-ub7xg День назад +5

    My group and I...really...wished you had not changed the armour system....

  • @mjb8708
    @mjb8708 2 дня назад +2

    What does hope and fear replace? Initiative?

    • @Fyre11
      @Fyre11 2 дня назад +8

      Fear is a GM's resource for big turns and taking actions in combat, Hope gives players resources that power their stronger abilities.

  • @captaintalon4485
    @captaintalon4485 2 дня назад +6

    Really not a fan of the removal of the action tracker and action tokens. A structured system for players to not hog actions is big to make sure everyone can do something in combat

    • @mistermustachiogmc1256
      @mistermustachiogmc1256 2 дня назад +15

      Based on what they said, it seems the action tracker is remaining as an optional rule.

  • @jdcoy
    @jdcoy 2 дня назад +5

    Missing in combat feels a lot like missing a turn.

    • @kendalllaceymerritt9328
      @kendalllaceymerritt9328 2 дня назад +11

      I would argue that is the case in every TTRPG

    • @user-jt1js5mr3f
      @user-jt1js5mr3f 2 дня назад +3

      I mean, that’s generally what 5e feels like too.

    • @user-jt1js5mr3f
      @user-jt1js5mr3f 2 дня назад +8

      @@kendalllaceymerritt9328 DH seems to flow a bit faster too, so it’s less punishing.

    • @drmirabilis
      @drmirabilis День назад

      If you miss, just keep the spotlight on yourself until something interesting happens! Think of it more like a movie scene rather than six seconds if disappointing combat.

    • @CheeseWyrm
      @CheeseWyrm День назад +1

      13th Age addresses this. Often a miss will still do a little damage, or some other effect. (Remember- a combat action is not a single swing & hit/miss, but rather a game-simulation of a series of manoeuvres that MAY result in decisive results)

  • @MrJeanMaker
    @MrJeanMaker 2 дня назад +5

    Why do you guys keep ignoring Brazil? There's a lot of fans here! We want to buy things from the Critical Role Shop too!! 🤨

    • @j0nasbs
      @j0nasbs 2 дня назад

      The Avatar RPG was fully translated to PT-BR and had a successfull crowdfunder in Brazil, hopefully something like that is possible down the line. We have publishers in Brazil that can make products cheaper than imported products.

    • @MNTNHMESMO
      @MNTNHMESMO День назад +1

      Muita burocracia irmão. Não vai valer a pena o pequeno lucro que eles podem chegar a ter vendendo aqui. Comunidade já não é tão grande, afinal quem assiste CR tem que saber inglês fluente. O valor final que talvez chegasse pra gente seria insano, só playboy podendo comprar. Muita variável diminuindo ainda mais a pool de clientes que o CR poderia ter. Seria daora poder ter essas paradas vendendo aqui a preço de cigarro igual é la nos EUA, mas duvido bastante que seja possível infelizmente. Pagar uma cesta básica num monte de papelão é foda irmão kkkkkkkkkkk

    • @iceman3317
      @iceman3317 День назад +3

      There is a lot more to selling to other countries than just 'ignoring'. You are naive if you think that is all it is. There is so many hurdles to selling to other countries.

    • @pluviaaeternum
      @pluviaaeternum День назад

      A Jambô já anunciou que vai ter no Brasil traduzido há eras.

    • @MrJeanMaker
      @MrJeanMaker День назад

      @@MNTNHMESMO Eles já falaram na intro de um episódio que a audiência do Brasil é grande, se não me engano foi na campanha 3 mesmo.

  • @GaiasRebirth
    @GaiasRebirth День назад +1

    still find the fact you need cards and the whole system to be lacking... not a fan...

  • @sianblackblood3593
    @sianblackblood3593 2 дня назад +2

    I wish i was more excited for this game but it feels *in my opinon* too much like a gane designed more for CR to not use DND has their main game anymore
    Its like how cabdela obscura feels like legally distinct Call of Cthulu

    • @symphonixblades
      @symphonixblades 2 дня назад +12

      and what's wrong with that? There's so many D&D campaigns, that it feels good (for me personally) to have campaigns and one shots being played by a completely different system.
      Also D&D has done mistakes recently so having your own system that was improved with player feedback it's better in the long run than having to rely on Wizards of the Coast to improve D&D for better
      And Wizards as failed their deals with CR before, so this also helps if that happens again

    • @Fyre11
      @Fyre11 2 дня назад +5

      That makes no sense to say as a reason to not be excited to play it. Big narrative games are great with the right group, and a decent GM. 5e just has so many hurdles to get through to have that same narrative experience. It's like how PF2e is for people that want a more tactical group combat lean, DH will be more for RP, and 5e will be the beginner baseline that's just kinda okay at either.

    • @nickmorgan3199
      @nickmorgan3199 День назад +7

      I personally look forward to this if only for the market share it will take away from the sorcerers by the sea, even if it is only temporary. If it is successful, maybe it can replace it. If not, hopefully it can spur some creativity and innovation on the side of the warlocks of the water. Maybe it’s just wishful thinking on my part

    • @evetobe
      @evetobe День назад +3

      Tbh WOTC suck so I hope everyone would leave 5e for some other systems

  • @donatszabo8300
    @donatszabo8300 2 дня назад +2

    With this armor no math stuff will be a little borring, i think
    Because now armor slot is Just a fix - 1 damage, nothing more

    • @swguygardner
      @swguygardner 2 дня назад +8

      I feel the shift to reducing incoming damage to hit points marked makes the change feel more fluid and intuitive, personally

    • @symphonixblades
      @symphonixblades 2 дня назад +1

      i think it has more than that, i think your Minor and Major damage still play a role into it, while doing the test run in this video, i think it shows that. If damage is higher than your major you still take damage, if damage is lower than your major you are able to don't take any damage.
      Or did I understood that wrong?!

  • @paganhorde4463
    @paganhorde4463 День назад +1

    hmmm I dunno, none of this marketing fluff really tells me how this game competes with D&D and pathfinder. Pretty cards and art, might work for some, but give me the meat and give it to me raw. . A concise, just the facts video of what makes your game unique, thanks

    • @mistermustachiogmc1256
      @mistermustachiogmc1256 День назад +3

      They have literally already done that several times before. There are videos on them running the beta. There are public beta playtest documents available to look at *right now*. Something tells me you prefer information being spoon-fed to you

  • @BertieEverley
    @BertieEverley День назад +1

    48386 Gerald Cape

  • @sathdk79
    @sathdk79 2 дня назад +1

    Worried those cards are gonna become a "gocha" game. Looks great though!

    • @iceman3317
      @iceman3317 День назад +2

      You do know there are a bunch of TTRPG games that use cards but dont make it gocha right? And do you really think Crit Role is going to do that? They literally put everything in a single book so you didn't have to spend double the money for multiple books.

    • @iceman3317
      @iceman3317 День назад +1

      Even if for some reason they do, D&D did the same exact thing, but with a bunch of random characters. At least cards would be cheaper. But I just don't see it happening.

    • @FullCircleStories
      @FullCircleStories День назад +2

      @@iceman3317 None of what you said actually addresses the point.

    • @CheeseWyrm
      @CheeseWyrm День назад +2

      The cards are a nice, tangible player-aid - but I'm hoping that the same info is listed/tabled in the rulebook too. I think that I'd more likely look up the page in the book, than rifle through a deck of cards to find a detail. Also - I'd probably have distributed a number of the cards to my players, yet still want to look up the info.