Unreal Engine 5.4: Combining Attack Animations with Motion Matching in Custom Characters | Tutorial

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  • Опубликовано: 26 ноя 2024

Комментарии • 57

  • @toka_shorts3
    @toka_shorts3 5 дней назад

    Thanks for the great tutorial, in case anyone has problems with the run animation of the mesh.
    In the AnimGraph from retargeting, just connect your UpperBody to the output pose.

  • @beyondcinema
    @beyondcinema 4 месяца назад +11

    this tutorial was a bit confusing as it included the tail anim part that threw me off and the copy and paste thing from another tutorial wasn't the best way to keep this a contained tutorial. However, I did really appreciate your other tutorial on Crouching sprinting, that one was easy to follow and worked for me. Please make more that are self contained like those! Thank you!!!!

    • @TheEpicSingh
      @TheEpicSingh  4 месяца назад +1

      Thank you for your feedback! The tail animation part was added because it was requested by someone in my previous tutorial and it was linked with the animation part. I understand it might have been confusing. I included the copy and paste part to show how to add attack animations to characters using motion matching, where animation layers and slots are essential for combining the upper body and lower body. I'm glad you found the crouching and sprinting tutorial easy to follow. I'll make sure to create more self-contained tutorials like those. Thanks for your support!

    • @youknow5319
      @youknow5319 3 месяца назад

      @@TheEpicSingh Thank u we appreciate it

  • @duke775
    @duke775 Месяц назад

    These videos are truly amazing. You have helped me so much, and I will continue to watch you! You are a brilliant teacher. Thank you! :)

    • @TheEpicSingh
      @TheEpicSingh  Месяц назад

      Thank you so much for the kind words! 😊 I'm really glad the videos have been helpful to you. I'll keep doing my best to provide more content. Your support means a lot to me!

  • @epsilon3569
    @epsilon3569 9 дней назад

    I'm trying to add upper body anima to my shooter, but I'm having trouble sussing out the parts that will be relevant to my project. Sadly, this is pretty much the only tutorial I can find for this in GASP right now. Do you have a more basic, general tutorial for this? If not, perhaps some timestamps with just the basics for us noobs?

  • @brentsmith8578
    @brentsmith8578 3 месяца назад +1

    Soooo....the Paragon Character Fey flys! How about converting her into the GASP project and adding her flying anims as layered motion matching. This would help me a lot as I am still learning all there is to UE5. I mean she does not Fly, fly, but the animations make it look like she is flying. It did not look like she had up and down flying animations, but the basics are all there. I would greatly appreciate your effort on this if you have time to do it. I will be making my attempt in the mean time. Thanks.

    • @TheEpicSingh
      @TheEpicSingh  3 месяца назад +1

      Surely I'll consider working on it! In my recent video, I worked on the basic flying mechanics of Nimbus Cloud of Wukong, so this could be an exciting next step. Thanks for the suggestion!

  • @Herogus3xD
    @Herogus3xD 4 месяца назад +3

    Can you make a tutorial on how to let a AI move to location? Mine doesn't run like the player does.

  • @Shane197633
    @Shane197633 2 месяца назад

    Really great 💪 I’d like to say that if you could make the process very linear and clear it would help with faster understanding and grasping the process steps.
    The problem with most tutorials is winging it through the process, instead of making it the “best” workflow and then just continue repeating over and over to accomplish the desired specifics. For instance, adding a dive or something simple.
    The point is to add functionality so it’s literally fun to work inside the editor and hit the play button while creating and seeing the results.

    • @TheEpicSingh
      @TheEpicSingh  2 месяца назад

      Thank you for the feedback! 🙌
      I completely understand what you mean about keeping the process more streamlined. I’ll definitely work on making the steps clearer and more linear in future tutorials, especially when it comes to adding simple yet functional elements.
      It’s all about making the process enjoyable and efficient while seeing the results come to life in the editor.
      Appreciate the suggestion, and I’ll incorporate this into my upcoming content! 😊

  • @brentsmith8578
    @brentsmith8578 3 месяца назад

    So...why would we not duplicate the actual animation BP class? IE,. duplicate ABP_SandboxCharacter and rename to the CBP_Character that will use it.
    This seems a bit off to me, but I am still learning this stuff.

  • @RoniStudio
    @RoniStudio 4 месяца назад +1

    Keep Creating Tutorial Sir!!! nice tutorial!! thanks

    • @TheEpicSingh
      @TheEpicSingh  4 месяца назад

      Thank you so much! I'm glad you enjoyed the tutorial. I'll definitely keep creating more. Stay tuned for future videos!

  • @IceDragonsWOM
    @IceDragonsWOM 4 месяца назад +1

    thank you

    • @TheEpicSingh
      @TheEpicSingh  4 месяца назад

      You're welcome! I'm glad you found it helpful. If you have any other questions or suggestions, feel free to let me know!

  • @SuperMontana2008
    @SuperMontana2008 2 месяца назад

    can you do a motion matching tutorial - NPC with motion matching please?

    • @TheEpicSingh
      @TheEpicSingh  2 месяца назад

      @@SuperMontana2008 Sure! Thanks for the idea!

    • @SuperMontana2008
      @SuperMontana2008 2 месяца назад

      @@TheEpicSingh cool, looking forward to it, can you do a creature by any chance, something different?

  • @youknow5319
    @youknow5319 3 месяца назад +1

    did u still figure out a way to make the lower body to do animation too because of motion matching all animations looks weird as u mentioed in 32:01 were basically only upper body does the animation and lower body doesnt move at all for that animation due to motion matching and if u did please let us know thank u sm

    • @TheEpicSingh
      @TheEpicSingh  3 месяца назад +1

      Yes, I'm aware of that issue and I'm currently working on finding a solution. I understand how important it is to have the lower body animations look natural alongside the upper body. I'll come up with a better solution soon and will update you all. Thank you for your patience and support!

    • @youknow5319
      @youknow5319 3 месяца назад

      @@TheEpicSingh Thank u smm

    • @TheEpicSingh
      @TheEpicSingh  3 месяца назад

      Sure, feel free to leave your list of ideas! I'd love to hear them and consider them for future videos. Thanks for your input and support!

    • @youknow5319
      @youknow5319 3 месяца назад

      @@TheEpicSingh Np

    • @TheEpicSingh
      @TheEpicSingh  3 месяца назад +1

      Thank you so much for these detailed suggestions! 🙌
      I really appreciate the time you took to outline what the community is looking for. These are excellent ideas, especially the one about integrating more animations into the MM Character and the combo attack movement. I'll definitely consider these for upcoming videos.
      Stay tuned for more content, and thanks again for your continued support!

  • @vedantfreestyle5643
    @vedantfreestyle5643 Месяц назад

    I do not have the wukong blueprint where do you get that

    • @TheEpicSingh
      @TheEpicSingh  Месяц назад

      You can find the Wukong Character from the Epic Marketplace! It's free to use!

    • @vedantfreestyle5643
      @vedantfreestyle5643 Месяц назад

      @@TheEpicSingh I mean that blueprint that you have copied from wukong for attacking purpose I don't have that

    • @TheEpicSingh
      @TheEpicSingh  Месяц назад +1

      The blueprint will be wukongplayercharacter found in the Paragon character folder

  • @abhaysingh8942
    @abhaysingh8942 3 месяца назад

    Bro can you share this project?? If yes, just add download link in this tutorial 😅
    Thanks

    • @TheEpicSingh
      @TheEpicSingh  3 месяца назад

      I'm currently working on creating a template for this project. I'll be sure to share the download link in the tutorial as soon as it's ready. Stay tuned!

  • @heattik
    @heattik 4 месяца назад

    Hello. What can you say about IK climbing?

    • @TheEpicSingh
      @TheEpicSingh  4 месяца назад

      Hello! Ground foot IK can definitely be implemented for slopes. I'll make a video on this topic soon.

  • @harshitgswm7115
    @harshitgswm7115 4 месяца назад

    Do u provide online help support service ?

    • @TheEpicSingh
      @TheEpicSingh  4 месяца назад

      Hi, yes. Please reach out to me at [theepicsinghYT@gmail.com] with more details about the support you need, and we can discuss how I can help. Looking forward to assisting you!

    • @harshitgswm7115
      @harshitgswm7115 4 месяца назад

      ​@@TheEpicSingh do u have insta or can we connect on call ? I already mailed you

  • @marcapouli7805
    @marcapouli7805 4 месяца назад

    How is that possible? I mean I opened the anim blueprint it is only unknown nodes and concept linked by multicolored wires. It is like opening a rocket engine to add modifications.

    • @TheEpicSingh
      @TheEpicSingh  4 месяца назад +3

      This tutorial is geared more towards advanced users. I understand it can be overwhelming, but once the basics are covered, there's no rocket science. I'll be creating a series on starting with Unreal Engine for beginners soon, so stay tuned for that!

    • @marcapouli7805
      @marcapouli7805 4 месяца назад

      @@TheEpicSingh I'm not beginner at all, I use Unreal for almost10 years. But I compare with the ALS system which is very complex but I can understand it and add animations. In this one I couldn't even figure where are the anims 😅. No node are regular Anim BP nodes

    • @TheEpicSingh
      @TheEpicSingh  4 месяца назад +1

      My apologies, Are you talking about the motion matching animations? It's a different system where motion matching and chooser tables replace the state machines. I’ve created a 1-hour guide explaining how motion matching works. You can check it out here: ruclips.net/video/GwHyhPouBb0/видео.html
      Thanks for the comment!

    • @marcapouli7805
      @marcapouli7805 4 месяца назад

      @@TheEpicSingh Exactly ! I will check it out, thank you Sir ;)

  • @bobuko99
    @bobuko99 3 месяца назад

    The demo animations look better than 99% of western games. Jesus guys, try harder.. animations will make or break your game ( along with attractive modles, duh)

    • @TheEpicSingh
      @TheEpicSingh  3 месяца назад

      Appreciate the feedback! Animations truly are a game-changer!

  • @nawhz6292
    @nawhz6292 4 месяца назад

    all of this is useless for indie developers. too complex

    • @TheEpicSingh
      @TheEpicSingh  4 месяца назад +2

      I understand it can seem complex, especially for indie developers. My goal is to provide advanced techniques for those who need them, but I appreciate your feedback. This method can also be used for creating prototypes of your game. I'll work on creating more accessible tutorials for indie developers to make these concepts easier to understand and implement. Thanks for your input!

    • @nawhz6292
      @nawhz6292 4 месяца назад

      @@TheEpicSingh you're welcome bro. I'm just speaking from personal experience and scope is a huge thing. I really look for big bang for little investment. I went with the paper Mario style of movement and animation. No additive animation or fancy things required.

    • @TheEpicSingh
      @TheEpicSingh  4 месяца назад

      I understand, Good luck!

    • @brentsmith8578
      @brentsmith8578 3 месяца назад

      Yep. Better quit and do something else.

    • @nawhz6292
      @nawhz6292 3 месяца назад

      @@brentsmith8578 can't quit when I'm so close. That would be retarded