Finally I found a good satisfying, Satisfactory RUclipsr. Been lacking alot since all the good ones all been playing city skylines. Thank you so much 🎉
Hey! 1:05:38 With update 1.0, Encased Industrial Beams require 3 Steel Beams + 6 Concretes. I was a little confused and i thought i'd have to redo the whole pattern but It's easy to fix! - Set both assemblers to 83.3333% --> (IN: 15 Steel Beams per minute + 30 Concretes per minute / OUT: 5 Encased Industrial Beams) - Set the 4 concrete constructors to 100% (IN: 45 limestones / OUT: 15 concretes) - Set the limestones miner to produce 180 limestones per minute (need MK.2) Fixed, hope this helps
It's actually much simpler than this. Just keep the production rates the same as what Darren has. 7.5 Encased, 30 steel beams, 20 steel pipes. This makes your inputs 240 for coal and iron and 135 for limestone. The great thing is that you can easily load balance the inputs for the foundries since they come out to either 45, 40 or 30, which are all easily obtainable from a belt of 120.
yet another fine example of what youtube game play is all about. This seies I feel is extra special because of the effort you put into documentingting the process in the three primary areas. I look forward to the documents getting posted for this episode.
I'm really impressed with your planning this playthrough. At 49:00 when the steel beams lined up with the encased industrial beam assemblers below.... #feelsgoodman. Your editing skills have grown too. I know those factory layouts and flow charts take a lot of time but the way you display them is perfect. +1 member - keep up the good work!
Mans casually slipped in the Jet Fuel cannot melt steel beams LOL. Great video, buddy. Learning a lot from these and implementing in my own world of Satisfactory.
@@jordanh9520 I may be wrong, but I don't think a steel beam would become flaccid if I dumped jet fuel on it. Correct me if I am wrong though, I'm interested.
what i really enjoy about this series is just seeing where you do your builds and where you tap into nodes... as a newer player, i have been struggling with knowing where good locations for things would be.
Loving the content, got me back into Satisfactory. Running my own builds, and all the little bits of learning are so helpful. Thanks for all the effort put into the preparation, and production.
Legit can't wait for the next episode. Got satisfactory because of Darren and its been amazing. Following through the series, just finished tier 4 milestones after building the steel factory. Thanks Darren!
I also like to use floating splitters over just straight conveyors, what I like to do though to make it look a little cleaner, is stack a few conveyor poles under them. The ground level conveyors can just pass through them and the splitters look like they have some kind of support. None of this actually matters of course, it’s just an aesthetic choice because I don’t like things to just be floating.
5:35 one of my most used quality of life features i remember when me and my dad played this back in its earlie days like update 1 and when ever we had to craft something we had to jam things in to our keyboards there wasnt no get up and walk away feture like that we jammed all sorts of things in to our keyboards from keys to coins and even placing things on top so that we could craft things easier and im sure soneone out there made a lego mecanism to overcome it but thats what it was back in update 1
2:58 thank you so much for that trick of entering an equation in the machine rather than the calculator! Since you can’t copy/paste the calculator’s answer this saves me from my horrible short term memory errors when it comes to numbers…
Because I was curious I looked into the overclocking mechanics. Overclocking is indeed still exponential for everything but power. In the update that saw power get overclocking that was 1:1 efficient there was a change to decrease the power needed for overclocking other machines, but it was just a decrease in the exponent used. Then as a definition of what it means to be linear. Linearity doesn't necessarily mean 1:1 (eg. overclocking to 150% takes 150% of the power). It could be something like 1:2 (eg. overclocking to 150% takes 200% power). The main difference is say overclocking from 150% up to 200% will take the same power consumption increase as 100% to 150% (eg. using the previous example pushing the machine to 200% will see the same 100% power increase as it was for 100% -> 150% or a grand total of 300%). In an exponential equation the increase from 150% to 200% will take even more power difference than the 100% to 150% overclocking. Hopefully that helps clarify some things. Kinda hard to explain over text for me.
this is a late reply but basically you're saying that yes, both production and power scale is a linear equation, but they're NOT parallel to eachother. eg. at the 100% mark they intersect and are 1:1
Love this factory ... I added a bit of copper into wire from the node to the west and split the Steel tubes in half to add 3.33 Stators to the production line ... of course reducing the steel tubes to 10 per minute. Added smelter and constructor next to the Limestone miner and the assembler between the Steel Tubes and Steel Plates storage lines and the stator storage fit nicely in line between those storages.
49:30 u could just use 1 merger and 1splitter, cause the left side will overflow, thats the best part about splitters, if the other side is full its gonna transfer all to the other side. Example 60 income one side requires 20 the other 40, the splitter will start to splitt even by 30/30 but the side with 20 will run full at some point cause it will get 30 and at this point it will only consume the 20 so the remaining 10 will be lead to the other side that will than get the required 40 easy peasy overflow so only the income is important.
Great video. I like that you show some of the more complicated components. This game is awesome, but even 1500 hours of in, I still learn things that the game doesn't bother telling you.
Excellent videos! I love the fact how you explain the absolute beginners information, I finally found out what a Manifold exactly is for example :) I also like how you explain everything, even up until the cosmetic part. Also looking forward to your cities skylines 2 videos etc... You got a new subscription and a bunch of likes from me ;)
I think purpose of power tower is aesthetic. You can bring cables with pool line, but it look ugly and make troubles when moving with the vehicles. This way long range power lines look way better and not come into the way of infrastructure.
A tip for underclocking a machine is to write a simple formula in the "Clock Speed" entry in the machine. Using the example with the Modular Frame assemblers, the recipe uses 3 Reinforced Iron Plate per minute. With four machines we want to use 2.5 Reinforced Iron Plate per minute (10 total). Formula to write: 100 * 2.5 / 3 Darren did something similar in the video, but used an already rounded value as input.
45:26 Just split one of the top 45 into 3 and merge two of the 15 with one each of the other 45 and get 2x60 without having to use another splitter. Since you need to higher belts anyway you could also just merge 4x45 into 180 and then split it 3 way into 60. That would be just 3 merger/splitter.
Another fun vid and build, completed the floor plan with your documents and am now getting better at guessing the way you will put things together. It went like clockwork right up until I realised i had all my machines were placed one foundation too wide. I realised this right at the end of the build as I was putting in the walkways so rather than move everything my lower floor is one foundation wider. I could not face moving everything . Great work again, at the rate I am going I will be caught up with you very soon.
Something I do is that I put Awesome Sinks everywhere. So I fill my containers and then have the overflow go into the Sink. That way the factory is always running at 100% and never backs up.
I found it really helpful to slip ahead to smart splitters and go back and put them into the other factories you've built. its evened out my power usage and i have a zillion tickets
I decided to try steel on my own, then compare with your video to see how I did, I was impressed by myself that I picked the same location and did roughly the same logistics layout. great minds think alike, *although mine looked pretty rubbish*
I just recently found your channel and I really love Satisfactory. I wish my computer would be good enough to play it myself. Maybe I'll have a new one until the game comes out :D. Until then I'll be watching your great videos.
Love the videos can't wait to see more. Also for the MK 3 miners I don't remember where but they said they have a fix for them on release of 1.0 it might have been their most recent q&a.
In regards to the strange splitting of the steel: At a later point you can split this very neatly with a smart splitter and mk1 belts for the 60 ingot outputs, and the 3rd output as overflow.
I've always liked sending 2/3 of the steel ingots to beam production, and 1/3 to pipes. Always seems like there's a higher demand for the beams in the midgame, and it makes the numbers work super smoothly, at least if you're working with maxed mk3 belts (270 coal/iron --> 270 steel ingots). It's just 180 for beams (exactly 3 constructors) and 90 for pipes (also exactly 3 constructors). Although you did a great job of making the 50/50 split work.
Linear increase means that if you make a graph of it, it is a straight line, e.g. returns are not diminishing. The incline may be more or less steep; 1:1, 1:2, it is still linear. Exponential growth means that the increase in cost is accelerating. Such a graph is "bent" and starts to point up. Just wanted to clear that up 😄
You should consider getting a parachute soon. It's become incredibly handy in early game until you get the jetpack since it's reusable now. And it's a great way to negate fall damage and glide further.
as a colourblind person, thanks for the acknowledgement. For me, things distinct from each other such as Red, Blue, White, Black, Yellow - Greens and Pinks are a grey area....
Great video as always. I do disagree tho with the decision of not using the manifold system. In my mind seems you overcomplicated the logistics when you could've simply joined the iron miners and have just 2 belts, as well as merged all the steel ingots output (coal and steel ingots are 1:1, so if you have the belt for one you have for the other) and just manifold all the constructors, not mattering the recipe since overall resource need will always be 270 SI (i believe that's the number you're aiming at cuz thats the limit of mk3 belt)
Generally yeah I prefer manifold, but I thought I would just show how to load balance stuff for those curious because people asked in the previous videos. But this does show why it's more awkward / annoying to do, and why I prefer using manifolds generally.
I personally like load balancing even if it complicates things. It's like a fun logic puzzle trying to get all belts with the right numbers. I did manifold only til my first aluminum factory. I had a ton of fun with it even if it did take longer.
Thanks for another great video! Just wondering when you will have the production chain layouts uploaded to your drive. I love having those to reference as well as the video.
Darren, you probably already know this, but... If you have a colors hex code, you can enter it box to left of the save disk image (clear as mud). This way you can paint 'stuff' your school colors or any other special colors. There are sites that if you upload an image, it will give you the hex code as you move your mouse over. I should be building, but am waiting for the steel beams to build up :)
When building, press the R key, it allows you to "zoop" 10 in a row. Also, another feature: when building, press the H key, this will lock the hologram of the building/object in place and you can "nudge" it by pressing the arrow keys.
your miner not lining problem can be solved by setting it 90 degree away from the wanted direction then use 3 90 bends in the belt going around the miner to line it up with the wanted direction and it'll look nice and clean (though odd and "seems" unnecessary)
I've always been curious why you're not a bit more creative with your power set-ups. I normally put the power sockets on the foundations directly below the machines and this makes the cables become invisible. It could be just me that doesn't like looking at cables though.
I dont have wall sockets unlocked right now anyways, or windows or anything cosmetic really, so nothing will look particularly nice. One thing I dont like doing though is clipping, even if I cant see it, it bothers me when I run a cable through the floor or a wall or something :P its like I’ve cheated the world, and if this was real life it couldnt have happened… very odd
@@WhatDarrenPlays don't you like hidden cables in your house? Under the floorboards or behind plasterboard is where my cables go. It's not cheating or clipping if you think like that
Oh totally, I love clean cables and minimal asthetics, but knowing in the game logic I’m just drawing a wire at an abgle through the floor bothers me… cant explain why I guess :P
Well done Darren! Are you going to do an awesome sync in this factory for once the boxes fill up? Also think that's why the power was fluctuating at the end, may be another sync turning on?
I’ll have to track it down, I think it was that containers at the mod frame factory had filled up. And yeah I’ll probably put an awesome here but without a smart splitter I have to just manually fill it.
@@cntimbo75890 th smart splitter is the overflow control. you want to dump stuff into the awesome as soon as the storage is full => overflow => smart splitter
@@WhatDarrenPlays If you can pull from the box to something random like a severely underclocked machine (or a smaller belt, etc.), you might be able to siphon off some excess to go to a sink, but unless you balance it perfectly, it would only be a stopgap measure.
Loved your "old" Satisfactory gameplay. Maybe it's just me but I really loved those videos, because you planned them out but it was still gameplay. With this let's play I feel like, I'm just watching a build guide, but not a lets play and it's kinda sad, because in your old videos I never skipped any parts, but now I find myself skipping a lot of parts, because nothing really interesting is happening, everything is planned, no thinking on the spot, seems more like a work safety video than a lets play by now :/, still watching your videos, but can't promise, that I'll keep following this game series, still best of luck, have a good one :)
I don't have a good answer I'm afraid. I plan using photoshop and the game. I just build an outer frame in the game to get the dimensions, then I use photoshop to work out the floor space and what I can put in there. As for the amount of productions, that's just math. So say I have 120 iron ore per minute, then I just work out how many smelters can use that iron. Smelters use 30 per minute, so I can make 4 smelters. Then you have 60 iron ingots (or whatever it is) and you work out what you can do with that. This process repeats itself, even on the largest projects I do.
underclocking at bigger scales does make a difference in Power usage that is true, but it also makes a difference in performance and its not the good kind
@@WhatDarrenPlays did you cut the 10 minutes out? Is this a video edit or did I miss out some game mechanic? The question is somewhat important because sitting through the entire 10 minutes is quite painful. Thanks.
So at the 20:00 min mark, I placed a MAM, inserted a hard drive and clicked research. You are then free to remove the MAM, as it will continue to work in the background for you. You can just place another MAM anywhere and you'll see its progress. There was an edit just after this, you can see by the screen flash and VHS noise I added, and then at the 21:53 mark you can see the result of the MAM. Hope this helps!
That is a huge floorplan for the number of machines involved, it could be made way more compact. Is it futureproofing to have more machines added later?
Partially, I also just wanted it to be a simple build to explain so used larger dimensions than needed to make rectangles. However I’ll probably add awesome sinks in some of the gaps and also eventually extend this build over the crater to harvest the 3 likestone nodes in it.
I have no idea what I'm doing wrong! Seems I can't count... My bottom floor is 1 foundation out from the top and I can't figure out the issue. I love the build series though, feels amazing to follow along.
Machine placement wise, it is great factory. Aesthetic wise it is ugly as hell! There is no reason to have foundry section on the platform. You could bring ore from the tower, what would look way more natural. Furthermore I would bring all containers to singular room. It would save a lot of time instead running all over place. Whole construction could be way more tight then it is.
I know this is a super-old video, but a quick question: Given the *absurd* power surplus you have, why not overclock to up production on inputs rather than underclocking end products? I understand that it is less efficient, but you have a *lot* of headroom for this point in the game; if you weren't going to use all that power production to accelerate moving through later phases I'm not sure why you'd go through the trouble of building out coal power to that scale instead of something smaller (say 1 bank of 15 generators instead of all 3.) Edit: Oh, throttled by belt tech. Duh.
Finally I found a good satisfying, Satisfactory RUclipsr. Been lacking alot since all the good ones all been playing city skylines. Thank you so much 🎉
Would you go as far as to say, a satisfactory Satisfactory player? 🤔🥸
that aged well, didn't it
Hey! 1:05:38 With update 1.0, Encased Industrial Beams require 3 Steel Beams + 6 Concretes.
I was a little confused and i thought i'd have to redo the whole pattern but It's easy to fix!
- Set both assemblers to 83.3333% --> (IN: 15 Steel Beams per minute + 30 Concretes per minute / OUT: 5 Encased Industrial Beams)
- Set the 4 concrete constructors to 100% (IN: 45 limestones / OUT: 15 concretes)
- Set the limestones miner to produce 180 limestones per minute (need MK.2)
Fixed, hope this helps
It's actually much simpler than this. Just keep the production rates the same as what Darren has. 7.5 Encased, 30 steel beams, 20 steel pipes. This makes your inputs 240 for coal and iron and 135 for limestone. The great thing is that you can easily load balance the inputs for the foundries since they come out to either 45, 40 or 30, which are all easily obtainable from a belt of 120.
yet another fine example of what youtube game play is all about. This seies I feel is extra special because of the effort you put into documentingting the process in the three primary areas. I look forward to the documents getting posted for this episode.
I'm really impressed with your planning this playthrough. At 49:00 when the steel beams lined up with the encased industrial beam assemblers below.... #feelsgoodman. Your editing skills have grown too. I know those factory layouts and flow charts take a lot of time but the way you display them is perfect. +1 member - keep up the good work!
Mans casually slipped in the Jet Fuel cannot melt steel beams LOL. Great video, buddy. Learning a lot from these and implementing in my own world of Satisfactory.
You are the only other person ive seen that caught the reference lmao
Jet fuel won't turn steel beams into molten steel, but it will turn them into spaghetti.
@@jordanh9520 I may be wrong, but I don't think a steel beam would become flaccid if I dumped jet fuel on it. Correct me if I am wrong though, I'm interested.
what i really enjoy about this series is just seeing where you do your builds and where you tap into nodes... as a newer player, i have been struggling with knowing where good locations for things would be.
Loving the content, got me back into Satisfactory. Running my own builds, and all the little bits of learning are so helpful. Thanks for all the effort put into the preparation, and production.
Darren,
Really enjoying this series - still learning a lot even after almost 2300 hours in the game so far. You've definitely earned a 'subscribe'.
Legit can't wait for the next episode. Got satisfactory because of Darren and its been amazing. Following through the series, just finished tier 4 milestones after building the steel factory. Thanks Darren!
I also like to use floating splitters over just straight conveyors, what I like to do though to make it look a little cleaner, is stack a few conveyor poles under them. The ground level conveyors can just pass through them and the splitters look like they have some kind of support.
None of this actually matters of course, it’s just an aesthetic choice because I don’t like things to just be floating.
I watch a lot of people playing this game, and teaching. You are my fav. You give us information, which I love. Thank you. I'm a fan
The steel beam that can't me melted crack had me chucklin somethin fierce! Allegedly LOL
5:35 one of my most used quality of life features i remember when me and my dad played this back in its earlie days like update 1 and when ever we had to craft something we had to jam things in to our keyboards there wasnt no get up and walk away feture like that we jammed all sorts of things in to our keyboards from keys to coins and even placing things on top so that we could craft things easier and im sure soneone out there made a lego mecanism to overcome it but thats what it was back in update 1
2:58 thank you so much for that trick of entering an equation in the machine rather than the calculator! Since you can’t copy/paste the calculator’s answer this saves me from my horrible short term memory errors when it comes to numbers…
Because I was curious I looked into the overclocking mechanics. Overclocking is indeed still exponential for everything but power. In the update that saw power get overclocking that was 1:1 efficient there was a change to decrease the power needed for overclocking other machines, but it was just a decrease in the exponent used. Then as a definition of what it means to be linear. Linearity doesn't necessarily mean 1:1 (eg. overclocking to 150% takes 150% of the power). It could be something like 1:2 (eg. overclocking to 150% takes 200% power). The main difference is say overclocking from 150% up to 200% will take the same power consumption increase as 100% to 150% (eg. using the previous example pushing the machine to 200% will see the same 100% power increase as it was for 100% -> 150% or a grand total of 300%). In an exponential equation the increase from 150% to 200% will take even more power difference than the 100% to 150% overclocking. Hopefully that helps clarify some things. Kinda hard to explain over text for me.
this is a late reply but basically you're saying that yes, both production and power scale is a linear equation, but they're NOT parallel to eachother. eg. at the 100% mark they intersect and are 1:1
When attaching stairs going up, look at the "floor" or top of the foundation you want them coming up off of ❤
Love this factory ... I added a bit of copper into wire from the node to the west and split the Steel tubes in half to add 3.33 Stators to the production line ... of course reducing the steel tubes to 10 per minute. Added smelter and constructor next to the Limestone miner and the assembler between the Steel Tubes and Steel Plates storage lines and the stator storage fit nicely in line between those storages.
49:30 u could just use 1 merger and 1splitter, cause the left side will overflow, thats the best part about splitters, if the other side is full its gonna transfer all to the other side. Example 60 income one side requires 20 the other 40, the splitter will start to splitt even by 30/30 but the side with 20 will run full at some point cause it will get 30 and at this point it will only consume the 20 so the remaining 10 will be lead to the other side that will than get the required 40 easy peasy overflow so only the income is important.
Sorry, I gotta say this. Your satisfactory videos are very satisfactory for me!
This is a game I’ll never play, but man if I’m not checking your channel every day for the next video in this series. Absolutely loving it
The term you're looking for with the power situation is "diminishing returns"
Great video. I like that you show some of the more complicated components. This game is awesome, but even 1500 hours of in, I still learn things that the game doesn't bother telling you.
The "relevant items hotbar" also works in your inventory, making it fast and easy to equip and unequip equipments/consumables
Yup. Love your Satisfactory videos. Like the details that explains your thinking. Plenty of other channel with just gameplay.
Excellent videos! I love the fact how you explain the absolute beginners information, I finally found out what a Manifold exactly is for example :) I also like how you explain everything, even up until the cosmetic part. Also looking forward to your cities skylines 2 videos etc...
You got a new subscription and a bunch of likes from me ;)
I think purpose of power tower is aesthetic. You can bring cables with pool line, but it look ugly and make troubles when moving with the vehicles. This way long range power lines look way better and not come into the way of infrastructure.
what he said at 40:31 😂😂😂 "That is Satisfactory" 🤣
A tip for underclocking a machine is to write a simple formula in the "Clock Speed" entry in the machine.
Using the example with the Modular Frame assemblers, the recipe uses 3 Reinforced Iron Plate per minute. With four machines we want to use 2.5 Reinforced Iron Plate per minute (10 total).
Formula to write: 100 * 2.5 / 3
Darren did something similar in the video, but used an already rounded value as input.
I already liked this, but then you threw in a casual Interstellar reference and I liked it even better!
For youre note, i like this kind of style tutorials! Thank you👍
45:26 Just split one of the top 45 into 3 and merge two of the 15 with one each of the other 45 and get 2x60 without having to use another splitter. Since you need to higher belts anyway you could also just merge 4x45 into 180 and then split it 3 way into 60. That would be just 3 merger/splitter.
Watching these Satisfactory videos with all the music from different games is kinda mindfucky :P Love the content tho! :) Keep it up!
Another fun vid and build, completed the floor plan with your documents and am now getting better at guessing the way you will put things together. It went like clockwork right up until I realised i had all my machines were placed one foundation too wide. I realised this right at the end of the build as I was putting in the walkways so rather than move everything my lower floor is one foundation wider. I could not face moving everything . Great work again, at the rate I am going I will be caught up with you very soon.
Something I do is that I put Awesome Sinks everywhere. So I fill my containers and then have the overflow go into the Sink. That way the factory is always running at 100% and never backs up.
I found it really helpful to slip ahead to smart splitters and go back and put them into the other factories you've built. its evened out my power usage and i have a zillion tickets
Quadratic, variable, or scaled use curve maybe. I didn't know that, interesting graphs on one of the wikis.
I decided to try steel on my own, then compare with your video to see how I did, I was impressed by myself that I picked the same location and did roughly the same logistics layout. great minds think alike, *although mine looked pretty rubbish*
I just recently found your channel and I really love Satisfactory. I wish my computer would be good enough to play it myself. Maybe I'll have a new one until the game comes out :D. Until then I'll be watching your great videos.
Love the videos can't wait to see more. Also for the MK 3 miners I don't remember where but they said they have a fix for them on release of 1.0 it might have been their most recent q&a.
In regards to the strange splitting of the steel: At a later point you can split this very neatly with a smart splitter and mk1 belts for the 60 ingot outputs, and the 3rd output as overflow.
It would hsve been cool to see what'd happen if you used the Alternate: Solid Steel Ingot recipes for this factory. Great stuff all the same.
I've always liked sending 2/3 of the steel ingots to beam production, and 1/3 to pipes. Always seems like there's a higher demand for the beams in the midgame, and it makes the numbers work super smoothly, at least if you're working with maxed mk3 belts (270 coal/iron --> 270 steel ingots). It's just 180 for beams (exactly 3 constructors) and 90 for pipes (also exactly 3 constructors). Although you did a great job of making the 50/50 split work.
Been waiting for the next satisfactory vid ❤️
I really wish there was some sort of stackable splitter/merger frame, something that could be built up under them so they don't just float there.
Quadratic or Parabolic is the scaling between linear and exponential. If you look at the power cost graph for overclocking it is a parabolic curve.
darren you're the goat my g
FACT:If you make eye contact with a lizard doggo and then drop paleberries you can tame him,he will bring you random items and you can rename him.
Very SatisFactory Factory :)
54:30 cheeeky refference my friend LOL
awesome! another day another factory done! im catching up!
6:33 says the guy who designed his coal power plant in just the same way lol
Linear increase means that if you make a graph of it, it is a straight line, e.g. returns are not diminishing. The incline may be more or less steep; 1:1, 1:2, it is still linear.
Exponential growth means that the increase in cost is accelerating. Such a graph is "bent" and starts to point up.
Just wanted to clear that up 😄
amazing series 👍 i am waiting the next video
You should consider getting a parachute soon. It's become incredibly handy in early game until you get the jetpack since it's reusable now. And it's a great way to negate fall damage and glide further.
“We’ll do it live goddamnit” 😂
Finally! Feels like years 🎉🎉🎉🎉
as a colourblind person, thanks for the acknowledgement. For me, things distinct from each other such as Red, Blue, White, Black, Yellow - Greens and Pinks are a grey area....
I waited so long for this.
Great video as always. I do disagree tho with the decision of not using the manifold system. In my mind seems you overcomplicated the logistics when you could've simply joined the iron miners and have just 2 belts, as well as merged all the steel ingots output (coal and steel ingots are 1:1, so if you have the belt for one you have for the other) and just manifold all the constructors, not mattering the recipe since overall resource need will always be 270 SI (i believe that's the number you're aiming at cuz thats the limit of mk3 belt)
Generally yeah I prefer manifold, but I thought I would just show how to load balance stuff for those curious because people asked in the previous videos. But this does show why it's more awkward / annoying to do, and why I prefer using manifolds generally.
I personally like load balancing even if it complicates things. It's like a fun logic puzzle trying to get all belts with the right numbers. I did manifold only til my first aluminum factory. I had a ton of fun with it even if it did take longer.
40:30 Love it 😎
Thanks for another great video! Just wondering when you will have the production chain layouts uploaded to your drive. I love having those to reference as well as the video.
Oh it should be there already? Maybe its not accessible, will fix asap
Darren, you probably already know this, but... If you have a colors hex code, you can enter it box to left of the save disk image (clear as mud). This way you can paint 'stuff' your school colors or any other special colors. There are sites that if you upload an image, it will give you the hex code as you move your mouse over. I should be building, but am waiting for the steel beams to build up :)
Hay, thanks for the series, brand new on the game.
Question, how do you activate the multiple (x10) foundation build option??
When building, press the R key, it allows you to "zoop" 10 in a row.
Also, another feature: when building, press the H key, this will lock the hologram of the building/object in place and you can "nudge" it by pressing the arrow keys.
your miner not lining problem can be solved by setting it 90 degree away from the wanted direction then use 3 90 bends in the belt going around the miner to line it up with the wanted direction and it'll look nice and clean (though odd and "seems" unnecessary)
I've always been curious why you're not a bit more creative with your power set-ups. I normally put the power sockets on the foundations directly below the machines and this makes the cables become invisible. It could be just me that doesn't like looking at cables though.
I dont have wall sockets unlocked right now anyways, or windows or anything cosmetic really, so nothing will look particularly nice. One thing I dont like doing though is clipping, even if I cant see it, it bothers me when I run a cable through the floor or a wall or something :P its like I’ve cheated the world, and if this was real life it couldnt have happened… very odd
@@WhatDarrenPlays don't you like hidden cables in your house? Under the floorboards or behind plasterboard is where my cables go. It's not cheating or clipping if you think like that
Oh totally, I love clean cables and minimal asthetics, but knowing in the game logic I’m just drawing a wire at an abgle through the floor bothers me… cant explain why I guess :P
Oh actually here’s a reason why; if I have to track an issue, and I think a cable might be at fault, I have to remove a wall or foundation. Yuck!
@@garybugler9117I like exposed power lines as long as they're neatly organised.
The building in the end looks like Amazon Prime 😂. I like it though!
The power scaling for under-clocking is more of a ratio than an exponential progression.
Well done Darren! Are you going to do an awesome sync in this factory for once the boxes fill up? Also think that's why the power was fluctuating at the end, may be another sync turning on?
I’ll have to track it down, I think it was that containers at the mod frame factory had filled up.
And yeah I’ll probably put an awesome here but without a smart splitter I have to just manually fill it.
@@WhatDarrenPlays why would you need a smart Splitter to just sink extras of each material from crates?
@@cntimbo75890 th smart splitter is the overflow control. you want to dump stuff into the awesome as soon as the storage is full => overflow => smart splitter
@@cntimbo75890 Possibly to use the "overflow" side, rather than splitting half off all the time :)
@@WhatDarrenPlays If you can pull from the box to something random like a severely underclocked machine (or a smaller belt, etc.), you might be able to siphon off some excess to go to a sink, but unless you balance it perfectly, it would only be a stopgap measure.
It's great to see that City Skylines 2 didn't abduct you forever lol!
how do you move the objects when trying to place them, as you are doing at 28:07?
You need to be on Update 8
You lock the hologram in place by pressing H.
You can then nudge it in any direction pressing the arrow keys.
@@WhatDarrenPlays 💪 you rock! thank you so much!
people sleep on the steelbeams joke... HALLO!!! IT´S CRUSHING!
59:29 no longer take steel beams, now take steel pipe
Wow, huge floor plan with a lot of air in the building. I understand why but still looks like overkill :)
We need bi weekly episodes Darren
Loved your "old" Satisfactory gameplay. Maybe it's just me but I really loved those videos, because you planned them out but it was still gameplay. With this let's play I feel like, I'm just watching a build guide, but not a lets play and it's kinda sad, because in your old videos I never skipped any parts, but now I find myself skipping a lot of parts, because nothing really interesting is happening, everything is planned, no thinking on the spot, seems more like a work safety video than a lets play by now :/, still watching your videos, but can't promise, that I'll keep following this game series, still best of luck, have a good one :)
What app are you using at minute 11:30
How do you plan out the schematics for the floor plan and also include the amount of productions you’re going to need?
I don't have a good answer I'm afraid.
I plan using photoshop and the game. I just build an outer frame in the game to get the dimensions, then I use photoshop to work out the floor space and what I can put in there.
As for the amount of productions, that's just math. So say I have 120 iron ore per minute, then I just work out how many smelters can use that iron. Smelters use 30 per minute, so I can make 4 smelters. Then you have 60 iron ingots (or whatever it is) and you work out what you can do with that. This process repeats itself, even on the largest projects I do.
Let's go!! I been feigning for this
hi darran
when you handed in the resourses for the unlocks i saw there were some boxes stacked on the back what is that for
I was not aware that you could type fractions or formulas into the interfaces like that. 🤯
Nice Content, but die dou know you can place Miners on a Modular Frame to be perfectly in line with the belts?
underclocking at bigger scales does make a difference in Power usage that is true, but it also makes a difference in performance and its not the good kind
20:00 how can you research the Hard Drive and leave the MAM at the same time?!!
MAGIC
@@WhatDarrenPlays did you cut the 10 minutes out? Is this a video edit or did I miss out some game mechanic?
The question is somewhat important because sitting through the entire 10 minutes is quite painful. Thanks.
So at the 20:00 min mark, I placed a MAM, inserted a hard drive and clicked research. You are then free to remove the MAM, as it will continue to work in the background for you. You can just place another MAM anywhere and you'll see its progress. There was an edit just after this, you can see by the screen flash and VHS noise I added, and then at the 21:53 mark you can see the result of the MAM. Hope this helps!
@@WhatDarrenPlays Well, One needs to press ESC to get out of the window. With the MAM it works. With the Craft Bench it does not. Thanks.
That is a huge floorplan for the number of machines involved, it could be made way more compact. Is it futureproofing to have more machines added later?
Partially, I also just wanted it to be a simple build to explain so used larger dimensions than needed to make rectangles. However I’ll probably add awesome sinks in some of the gaps and also eventually extend this build over the crater to harvest the 3 likestone nodes in it.
I think power use uses a modified compound interest formula, so I'd say it's logarithmic.
what do you use to make those graphics to display the factory's components
I'm badly colourblind and the colours you're using are fine. As long as you're using very contrasting colours.
1:03:00 ARGENTINA WALLS LETS GOOOO!!!
I have no idea what I'm doing wrong! Seems I can't count... My bottom floor is 1 foundation out from the top and I can't figure out the issue. I love the build series though, feels amazing to follow along.
I'm not very far in this game yet and I feel like they really need to add the ability to put machines into passthrough and make conveyor switches...
You can always use numbers instead of colors?
Now when you have hypertubes I expect you to build a man-gun and start flying between your factories
I was THIS old when I learnt you could tap spacebar to get stuff to craft. My god my poor mouse button. 140 hours played.
Aren't slugs finite as well? Regarding over- vs. under-clocking.
No, Lizard Doggos can get them as well.
Machine placement wise, it is great factory. Aesthetic wise it is ugly as hell!
There is no reason to have foundry section on the platform. You could bring ore from the tower, what would look way more natural. Furthermore I would bring all containers to singular room. It would save a lot of time instead running all over place. Whole construction could be way more tight then it is.
How do you drag and add multiple floor panels at once?
Press R to change build mode to zoop
no matter what i do for some reason i cant get that belt from the first iron miner into the lift
When will the website be updated with Satisfactory 8 playlist?
Ah that hill where the coal was is where I built my black powder manufactory.
I know this is a super-old video, but a quick question: Given the *absurd* power surplus you have, why not overclock to up production on inputs rather than underclocking end products? I understand that it is less efficient, but you have a *lot* of headroom for this point in the game; if you weren't going to use all that power production to accelerate moving through later phases I'm not sure why you'd go through the trouble of building out coal power to that scale instead of something smaller (say 1 bank of 15 generators instead of all 3.)
Edit: Oh, throttled by belt tech. Duh.