God Rays Using Volumetric Fog | Tips & Tricks | Unreal Engine

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  • Опубликовано: 22 дек 2024

Комментарии • 81

  • @blendtecrocks08
    @blendtecrocks08 4 года назад +13

    Holy cow there is so much control over this I'm overwhelmed! That's a good thing!

  • @aimanghazi7043
    @aimanghazi7043 3 года назад +14

    Love how the narrator's mood changes every once in a while

  • @eftorq
    @eftorq 5 лет назад +8

    This is awesome! I tried many attempts for a nice moody and foggy look, this will really help me!

  • @ORTyOW
    @ORTyOW Год назад

    There is so much to learn, but I am going through and pump my brain with Unreal Knowledge little by little

  • @Schytheron
    @Schytheron 5 лет назад +11

    This is great! Keep em coming Epic!

  • @joshhodel9776
    @joshhodel9776 5 лет назад +4

    Love this video series SUPPER helpful!!!especially on this video!!!! Been Wanting to make something like this for awhile !!

  • @leobonston11
    @leobonston11 2 года назад +1

    Time 4:47 I am using the fifth version of the engine and I do not have an item in the settings "Atmosfere / Fog sun light". How i can find it in UE 5? Thank you so much!

  • @haoouyang8257
    @haoouyang8257 5 лет назад +4

    Best as usual!

  • @pto2k
    @pto2k Год назад +1

    Here is a thought: check-box wiki:
    Adding a way for Epic and also end users to collab on wiki pages for every check box in the details panel.
    Then enable the users to read it inside the editor directly.
    I think this will be a much better way to maintain and share the information and knowlege of UE.

  • @arturnilin359
    @arturnilin359 3 года назад

    It is fantastic! Graphic is cinematographic!)

  • @monles2352
    @monles2352 4 года назад +1

    More tutorials PLZ!! It's so wonderful

  • @shawnbooth1113
    @shawnbooth1113 5 лет назад +3

    HA! That scene looks familiar :) Right on.

  • @beuman0
    @beuman0 4 года назад +1

    This video is great thank you ! That's amazing what we can achieve here

  • @shuxilin9385
    @shuxilin9385 2 года назад

    love unreal forever!

  • @arturnilin359
    @arturnilin359 3 года назад

    Looks really epic!

  • @rendermanpro
    @rendermanpro 5 лет назад +1

    This is very nice video series

  • @Deathend
    @Deathend 2 года назад +2

    For those that can't see the volumetric fog, you have to make sure your engine's rendering for 'Shadows' is set to a minimum of 'High'. Unfortunately that means this artistic touch is extremely taxing on your computer.

    • @neowang636
      @neowang636 2 года назад +1

      I spend an hour for that ! thank you!

  • @playerone9824
    @playerone9824 3 года назад +1

    I have a question that literally no one seems to be able to answer... Why is volumetric scattering intensity greyed out on my point light? I have enabled 'cast volumetric shadow', followed every instruction i can find, added the volumentrics plugin, checked the Unreal documentation and STILL can't find a solution to my problem... :(

  • @yieau
    @yieau 5 лет назад

    you epic guyz, make the world a better place

  • @fromdeepitcame
    @fromdeepitcame 4 года назад +3

    Great tut! Im curious, can you make the directional light only effect the volume and not the geo? Cant find any options for this in the dir light. Thanks

  • @OfficialMrHyena
    @OfficialMrHyena 4 года назад +1

    Please make this again but for Version 4.25

  • @badbud2330
    @badbud2330 4 года назад +5

    hi when i increase the scattering distribution to .3 it doesnt keep the rays after looking away from the sun what am i missing?

    • @cgtechie
      @cgtechie 4 года назад

      enable volumetric fog in exponential fog settings

    • @badbud2330
      @badbud2330 4 года назад +1

      @@cgtechie i've done that.. after looking away from the light source all the rays disappear

    • @cgtechie
      @cgtechie 4 года назад

      @@badbud2330 also enable volume light from light source

    • @cgtechie
      @cgtechie 4 года назад

      @@badbud2330 check cast volume Shadow. Also I think it works with stationary or movable light modes only.

    • @badbud2330
      @badbud2330 4 года назад

      @@cgtechie there is no volume light option in directional light details, the cast volume shadow is checked and the light is stationary. (changing to movable does not make difference)

  • @gabrielepardi5178
    @gabrielepardi5178 5 лет назад

    Thanks for this video. Very appreciated :)

  • @jakedamus111
    @jakedamus111 5 лет назад

    Awesome Tutorial!

  • @novaria
    @novaria 4 года назад

    This was amazing! Thanks so much.

  • @s0phic
    @s0phic 5 лет назад

    Great tutorial! Thank you!

  • @traddcooper
    @traddcooper 4 года назад +7

    Why don't I get the light shafts when I turn on "Light Shaft Bloom" on my sun?

    • @PandaJerk007
      @PandaJerk007 4 года назад +3

      I have this same issue. Can't get light shafts no matter what I try...

    • @tomasgiu8194
      @tomasgiu8194 4 года назад

      Hi! Maybe it can be some of this things:
      First, check the configuration of your Bloom and Lens Flares in the PostProcessVolume. That affect the way of propagation of the sun.
      Second, maybe you have low values in the Volumetric Scattering Intensity in DirectionalLight and SkyLight. You can increase it at 4, 8, 16, 24...
      I hope I have helped. Regards 👋🏼

    • @JAMbosco
      @JAMbosco 4 года назад

      Also check the Material Blend Mode used on the object/s, if is set to *Translucent* neither shafts nor any type of ray will work for that mesh !

  • @Sheldinator
    @Sheldinator 3 года назад +1

    i cant find a skybox.

  • @SageX85
    @SageX85 2 года назад

    Anyone knows a good tutorial to create them with geometry and materials? I have a vague idea, but the dont look quite exactly as i want them. They need to be made with geometry since its an old school project, with fog they are very contrasting.

  • @TheFirenick
    @TheFirenick 5 лет назад +1

    Great!!

  • @rohancool4145
    @rohancool4145 3 года назад

    I'm stuck at advanced settings !! Can't find atmospheric fog light option ! Can someone help me out please! Thanks in advance ! ( I'm just getting started with unreal engine )!

  • @J0hnD0e
    @J0hnD0e 3 года назад

    is there a list of games which uses the volumetric fog ?

  • @pragyanbezbo
    @pragyanbezbo 4 года назад +1

    Where do we get trees like these?

  • @nethos
    @nethos 3 года назад

    Hi, I have looked everywhere and I cannot find the "Atmospheric / Fog Sun Light" option in my directional light, can you please help me ?
    (I'm using Unreal 4.26.1, I've checked my updates)

    • @FrostbiteCinematics
      @FrostbiteCinematics 3 года назад

      If you look in the details panel near the top (when you have the directional light selected), you'll see the options such as:
      Affects World
      Casts Shadow
      Indirect Lighting Intensity
      Volumetric Scattering Intensity
      Below the last option, Volumetric Scattering Intensity, (and just above the Rendering category) you should see a little white arrow that points down. Click the arrow to expand more options, and you should see the Atmospheric / Fog Sun Light option. If it doesn't appear for you there, I don't know what could be causing it to disappear, unfortunately.

    • @nethos
      @nethos 3 года назад

      @@FrostbiteCinematics I have indeed clicked on the arrow to show the advanced options and it is nowhere to be found...

    • @outerheaven2810
      @outerheaven2810 3 года назад +3

      @@nethos Go in the Directional Light and go down to "Atmosphere and Cloud" tab, in UE 4.26 they have been moved there.

  • @petertremblay3725
    @petertremblay3725 5 лет назад

    Is there one on tessellation ?

  • @lucasseagull8282
    @lucasseagull8282 5 лет назад

    Is it possible to create music visualization in Unreal Engine? ...and how hard is it?^^

  • @devjitpaul1191
    @devjitpaul1191 5 лет назад

    how to fix the flickering issue?

  • @darkangel6754
    @darkangel6754 5 лет назад +3

    i would like to watch the full tutorial about unreal engine

  • @evanerichards
    @evanerichards 2 года назад +2

    Some of these controls don't even exist anymore in UE5 :(

  • @dang64337
    @dang64337 4 года назад

    Beatiful

  • @nightmarevstplugin3944
    @nightmarevstplugin3944 4 года назад

    Nice

  • @NotGarrettT
    @NotGarrettT 4 года назад +2

    Pros / cons list for light shaft literally says f u light shaft XD

  • @nedstudios6490
    @nedstudios6490 4 года назад

    DAMN THAT WAS GOOD! Was it as good for you as it was for me? LOL

  • @uchennaobi5985
    @uchennaobi5985 5 лет назад +9

    Volumetric fog eats my fps always. I disable this.

    • @Kesiif
      @Kesiif 5 лет назад +2

      Make the volume smaller. What's your GPU size? Do you raise the cache for rendering? The default is like 512 Mb

  • @240dbprisms5
    @240dbprisms5 4 года назад

    hell yes

  • @cj548
    @cj548 Год назад

    The sun is 3,500 miles away. Clearly shown in Shadow angles

  • @spacepirate9882
    @spacepirate9882 4 года назад +1

    Last trick just doesn't work. Decreasing fog density and increasing light volumetric scattering intensity is exactly the same than decreasing volumetric scattering intensity and increasing fog density. There's absolutly no way to get brighter godrays without having unrealistic fog density.

    • @Joshuabrinton
      @Joshuabrinton 3 года назад

      you could make a material to give the effect of thick fog and use it with a particle effect

  • @gokcanselem8021
    @gokcanselem8021 5 лет назад

    Gandalf the white, Are you?? 03.44

  • @ZephrusPrime
    @ZephrusPrime 5 лет назад

    This!

  • @mysterio1967
    @mysterio1967 5 лет назад

    The only good thing that Epic has made this decade

    • @SuWoopSparrow
      @SuWoopSparrow 5 лет назад +4

      I AM AN EPIC HATER I ONLY SEE FROM MY LIMITED PERSPECTIVE DERP

    • @mysterio1967
      @mysterio1967 5 лет назад +1

      SuWoopSparrow What is a good thing Epic has done besides Unreal Engine this decade?

    • @SuWoopSparrow
      @SuWoopSparrow 5 лет назад +2

      @@mysterio1967 Grants for developers and users of all kinds? Forcing Steam to improve their platform?
      I don't like Fortnite, but at least they are using that money to do things to benefit the greater community. Mobile and other similar games don't take away from higher fidelity games, so if thats something that bothers you, you should rethink that.

    • @mysterio1967
      @mysterio1967 5 лет назад +1

      SuWoopSparrow The Epic Games Store sucks. They spend more money on exclusives instead of making a good store.

    • @SuWoopSparrow
      @SuWoopSparrow 5 лет назад +2

      @@mysterio1967 The store works fine? You don't make a solid store overnight. New features are being added. As a developer I'll take the benefits of an exclusive than luxury features anyday

  • @harrispj4205
    @harrispj4205 5 лет назад

    what the fuck's a god ray?

    • @Maoilios
      @Maoilios 4 года назад

      its like a light beam in the air, ruclips.net/video/3A_8k7jrScc/видео.html