How Good are StarCraft A.I.'s ?

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  • Опубликовано: 11 янв 2025

Комментарии • 448

  • @b-qj9oz
    @b-qj9oz 10 месяцев назад +378

    Author of Stardust here, willing to answer any questions anyone has!
    I am unfortunately not at all surprised by the result. All of the bots you see in this series are programmed by hobbyists, so we don’t have the kind of resources needed to do machine learning at the scale required for StarCraft. This means every high-level strategy decision has to be accounted for explicitly in the code, so it’s really easy to make bad strategy decisions and end up looking embarrasingly bad :)
    I am looking forward to the upcoming games though, as Stardust’s Protoss brethren you will see in the other matchups tend to be much better at that aspect of the game.

    • @RolandsLeftHand
      @RolandsLeftHand 10 месяцев назад +18

      How does one get into creating BW AI bots? Are there resources available online?

    • @dewinmoonl
      @dewinmoonl 10 месяцев назад +18

      As a team member of thr original Berkeley overmind it's cool to see bwapi crowd alive and well haha

    • @PurpleWaveSC
      @PurpleWaveSC 10 месяцев назад

      @@RolandsLeftHandmy links are being deleted but yes, look up BWAPI tutorials

    • @fyregus
      @fyregus 10 месяцев назад +14

      your ai got wrecked lol

    • @philbalistreri4958
      @philbalistreri4958 10 месяцев назад +11

      Is it possible to replace the base games AI with yours. Would be pretty funny to watch one of your friends get toasted thinking he was just playing against a normal computer. Especially if u bet him 100 bucks he couldnt beat a computer in Starcraft. Id love to get my hands on this AI, so cool. Nice work :D

  • @Malins2000
    @Malins2000 10 месяцев назад +86

    I remember when I saw SC2 AI for terran.
    It was using bunkers to increase gas mining. It was sendng SCV from CC to bunker and instant unload (it was teleporing by bunker width), then SCV was entering refinery. When with gas, it was put again to bunker, teleported and to CC.
    it was doing that trick while microing every marine separatly to keep it just out of range of enemies.
    that was about 20k APM.. as I remember correctly

    • @JJvelHunter
      @JJvelHunter 10 месяцев назад +17

      Let's not mistake a trick implemented to AI by bot creators and tricks learned by the bot itself. The trick with the bunker was implemented by the bot creators. AI has limitless APM and the ability to be "everywhere", so such tricks are no challenge to AI.

    • @Komoreeebi
      @Komoreeebi 10 месяцев назад +4

      Anyone have a link to that? sounds hilarious

    • @EebstertheGreat
      @EebstertheGreat 10 месяцев назад +7

      That was tried in BW too, but it doesn't really work. You can gain some time in one direction by loading in one side and unloading on the other, but you gain no time in the other direction, because you always unload on the same side of a bunker. Actually, you lose time on the way back because you have to go around it. So you still need 3 SCVs to mine optimally.
      Also, the trick is not really that useful. It allows you to mine gas optimally with 2 SCVs instead of 3, but to do that you have to build a bunker. And of course, a bunker is more expensive than an SCV, and an SCV is occupied while building it. It also slows down your gas mining while it is being built. So it's a significant up-front cost to ultimately get one extra SCV on minerals. I'm surprised it's worth it at all tbh.

    • @user-ky7lx5mt5l
      @user-ky7lx5mt5l 10 месяцев назад

      @@EebstertheGreatBunker can be loaded from any side. So if it's built off-side from the gas path, it doesn't prevent SCVs from going to the Refinery. It reduces the distance won by doing this trick by like 1 block of movement, but cancels out all the possible drawbacks.

    • @shadowlordalpha
      @shadowlordalpha Месяц назад

      @@Komoreeebi Its a trick called bunker mining, the Bot MicroMachine does it the most. if you search that it should come up with a few games it does it in

  • @uxie6177
    @uxie6177 10 месяцев назад +53

    The bots don't seem to be properly abusing their superhuman abilities. Like the lack of mineral boosting noted with the Terran one, or the Zerg one not having perfect muta micro and that sort of thing. The ling concave is pretty much the best showcase there. Protos might have some insane reaver shuttle play at some point too.

    • @StriKe_jk
      @StriKe_jk 10 месяцев назад +6

      I don't think reaver would be a good showcase for micro because it has a forced attack delay after being dropped. Terran units however do not have this restriction put on them, so the AI could so some magnificent tank-drop micro

    • @uxie6177
      @uxie6177 10 месяцев назад +3

      @@StriKe_jk Yeah but I'm thinking of something like 4 shuttle reavers being used simultaneously

    • @PurpleWaveSC
      @PurpleWaveSC 10 месяцев назад +5

      ​@@uxie6177@strike_jk Top bots can do a few things with Reavers which are superhuman:
      - Pick up and re-drop after every shot, which lets Reavers shoot almost twice as fast (because dropping Reavers doesn't delay their attack; it sets the cooldown to a fixed value!)
      - Micro any number of Reavers/Shuttles simultaneously
      - Target every Reaver shot, to attempt maximizing splash damage or just avoid shooting "AI Pylons" (Decoy Pylons humans place in the natural to draw incidental Reaver shots)
      On the other hand, their decisionmaking with Reavers tends to suffer due to poorly handling the impact of terrain/collisions on Reaver shots, not accurately simulating Reavers when predicting how fights will turn out, and not dealing well with the acceleration characteristics of Shuttles.

    • @perfectman3077
      @perfectman3077 10 месяцев назад +2

      Reaver micro while also dropping storms would be incredible.

    • @PurpleWaveSC
      @PurpleWaveSC 10 месяцев назад +4

      @@perfectman3077They can do it! Funnily enough, storm is actually quite weak against bots because they can instantly dodge it. Even Marines can largely survive storm with instant reactions and splitting.

  • @jose3653
    @jose3653 10 месяцев назад +122

    My expectations of AI: AlphaStar
    Reality: “why can’t we kill that overlord!!😵‍💫”

    • @Zraknul
      @Zraknul 10 месяцев назад

      The build order can probably use some polish. Factory into marine only push on sunkens into academy.

    • @avinotion
      @avinotion 10 месяцев назад +5

      It all boils down to how well versed in Starcraft the programmer is. If they implemented good strategies and micro methods into the program. A machine would execute perfectly what you tell it to do. The question is, what do you tell it to do?
      Either that or it's an actual AI program that can learn and get better as it plays more games. Which would explain why it does poorly in the first few - or perhaps hundreds of - games.

    • @Knowbody42
      @Knowbody42 10 месяцев назад +1

      Alphastar was made with machine learning. These bots use manually programmed rules.

  • @UCSCbweber
    @UCSCbweber 10 месяцев назад +69

    I helped start this scene 15 years ago, and ran the first StarCraft AI competition as part of an academic conference. The winner was the Skynet team from UC Berkeley, and there's an article about the bot and competition on ArsTechnica. Happy to answer any questions.
    My thoughts on the bots:
    - The bots give individual unit commands rather than using control groups, which inflates the APM a bit.
    - The API isn't supported by Blizzard, and has some quirks to it, such as workers sometimes not properly labeled as idle
    - The Terran bot likely bugged out, since there's the same situation as human players, where sometimes buildings don't make. And there's not a notification when this happens. This is because the API is reverse engineered, and does a best effort at providing functionality. It probably tried to start a Starport and failed without knowing it.

    • @EebstertheGreat
      @EebstertheGreat 10 месяцев назад

      But it finished a refinery and then didn't mine it with anything. There is a notification when you finish a building. And what happened to the SCV building the refinery in the first place? Shouldn't it have immediately started to mine?
      I agree it definitely bugged out after that, and the starport not building 100% can explain it. But the fact that it didn't mine right away is weird. Maybe it pulled the SCV from the refinery off immediately to build the depot, cause it was the closest one, so it was just bad timing?

    • @UCSCbweber
      @UCSCbweber 10 месяцев назад +4

      The API does not provide callbacks for building completions or failures, or even successful starts. It's a bit tedious, but you can manually check if buildings have started.

    • @junioraltamontent.7582
      @junioraltamontent.7582 10 месяцев назад

      Crown? I fuckin wish I knew abt this when I was a Slug in 2010

    • @kkkkkkkk645
      @kkkkkkkk645 10 месяцев назад +2

      You should get back to organizing AIIDE. You did a great job back in 2010!

    • @EebstertheGreat
      @EebstertheGreat 10 месяцев назад

      @@UCSCbweber That's annoying. The game has a notification when a building finishes, so I wonder why that wasn't relatively easy to do in BWAPI.

  • @yyyy-uv3po
    @yyyy-uv3po 10 месяцев назад +67

    The zerglings concave was lit, I was expecting more intense micro, but on the strategic side those AIs were super weak.

    • @nankam
      @nankam 10 месяцев назад +8

      Yeah a bit strange too that the zergling micro was superhuman but the mutalisk micro was a letdown.

    • @user-ky7lx5mt5l
      @user-ky7lx5mt5l 10 месяцев назад +3

      @@nankamthere're many bots in SC AI League that execute Muta micro flawlessly. Apparently, not this one.

  • @anud12
    @anud12 10 месяцев назад +9

    these are soo cool, it reminds me of the time when i was watching SSCAIT (student starcraft ai tournament) on twitch for non stop action

  • @steven8614
    @steven8614 10 месяцев назад +6

    The computer in SC1 was a real challenge as a kid, cool to see how far the bots have come!

  • @Tasonir
    @Tasonir 10 месяцев назад +13

    Love the "AI show match" format, would love to see more of them!

  • @IisHypernia
    @IisHypernia 10 месяцев назад +8

    I've had experience playing with some of these bots a few years ago. My takeaway was that it wasn't terribly difficult to get a strategic win in the early to mid game but if you let them power up their macro engine, they're almost impossible to beat. Would be curious to see a series where some of these guys give the ai more of a fighting chance earlier in the game and then take on the 5000 apm macro engine.

  • @ailst
    @ailst 10 месяцев назад +12

    They did a last minute-change on the lineup for the terran bot because krasi0 said his bot isn't good at TvZ. But I think he would have done way better than what Terminus did here with the super-odd fast gas into not spending it on anything.
    I coded a Zerg bot some years ago and I never managed to find a way to get it to beat krasi0. And that's years ago where krasi0 still improved his bot since.
    Against protoss the 8-9-off-gates were incredibly hard to deal with as Zerg with any kind of standard-build-order. A build that would survive this was obviously pretty bad against any of the more standard ones. ZvP still was my bots best matchup.
    I also wonder about the Z-bots muta-micro. Mine had different micro depending on whether it was fighting moving or stationary targets. Against moving-targets it would use the move-shooting and against stationary ones the kiting-style that zerg here used.
    My bot might overall be a buggy mess that loses half of it's games by crashing or something else vital stopping to work. But it sure had some neat micro-methods that I'd invite other bot-authors to use for their otherwise better bots.

    • @oneoranota
      @oneoranota 10 месяцев назад +1

      It would be great to see the botting community come together to create the ultimate AI !

    • @ailst
      @ailst 10 месяцев назад +1

      @@oneoranota There was a lot of "building on other's foundation" but due to it also being framed as a competition honor kinda prevented too much collaboration.

  • @PurpleWaveSC
    @PurpleWaveSC 10 месяцев назад +22

    I wrote the bot PurpleWave which should appear in one of the subsequent casts. Happy to answer questions about Brood War bots here.

    • @Icthi
      @Icthi 10 месяцев назад

      Heck yeah! Thx for working on this and being open to answer questions. Is PurpleWave trained using machine learning techniques? If yes, is it augmented with any human-suggested strategies/tricks?

    • @Icthi
      @Icthi 10 месяцев назад +1

      Oh now i see a different comment indicating no machine learning was used for these bots

    • @PurpleWaveSC
      @PurpleWaveSC 10 месяцев назад +2

      @@IcthiIndeed. So PurpleWave's strategies are my best human understanding of what comprise good decisions across matchups, as best as I can capture them in code. Sometimes there are concessions like avoiding situations requiring the bot to perform techniques it's not strong at.

    • @valentinomanontroppo4675
      @valentinomanontroppo4675 10 месяцев назад +2

      So these bots are not AI at all

    • @simonprins4693
      @simonprins4693 10 месяцев назад

      @@valentinomanontroppo4675 AI is a lot broader than only machine learning. There are plenty of AI techniques that go into these bots.

  • @lipslidemyrail
    @lipslidemyrail 10 месяцев назад +2

    I really enjoyed this cast @artosiscast. It was interesting. I don't think I would watch lots of videos like this but seeing something new was fun

  • @nathanspeidel9195
    @nathanspeidel9195 10 месяцев назад +3

    Very interesting to see these! I was actually already curious about where AI is at in brood war.
    Not sure if I’d like to see AI matches on a regular basis, but as an informative one-off this is really cool!

  • @BooperSchmooper
    @BooperSchmooper 10 месяцев назад +2

    holy crap the way it controls those zerglings to make a perfect concave protecting the ramp is something I've never seen before!

  • @besusbb
    @besusbb 10 месяцев назад +14

    even if the bots lose it's still super impressive to me, props to all the people behind them

  • @Saituros
    @Saituros 10 месяцев назад +22

    Can’t wait for future Terran AI Bonjwa Flash-Drive.

    • @nanumchin4881
      @nanumchin4881 10 месяцев назад +3

      😂

    • @mediocrates1937
      @mediocrates1937 10 месяцев назад +1

      lol. I hope BW AI never becomes truly next level, because the meta being pushed forward by human learning is so much more interesting. Human strategies and play will always be more engaging, and the pros using machine learning and rote memorization to optimize play will be the death of BW for the fans.

    • @perfectman3077
      @perfectman3077 10 месяцев назад

      @@mediocrates1937 Even if such AIs become common, I doubt anybody would turn up to watch them. Watching living beings play this clunky game at such a level is what makes it interest.

    • @theSato
      @theSato 10 месяцев назад

      I honestly hope true AI like AlphaStar do tackle BW. They could show us things about the game we didnt know, and clue us into strategies, techniques or metas we might never even find on our own. Also, you have to consider -- not that many new people really get into BW. All the ASL players are ones who have been at it for years. There's not really a young generation right now getting into BW the same way there is for Melee. The competitive scene for BW will slowly fade away IMO (sadly) so we need to explore the game fully while we can - and we're not getting new developments in the meta or finding new micro tricks much anymore. @@mediocrates1937

  • @briancorbett3600
    @briancorbett3600 10 месяцев назад +14

    How long until the AI engines can develop literal gamer chills? BW coffee break is the best coffee break - thanks Arty

  • @gaborfabian1239
    @gaborfabian1239 10 месяцев назад +4

    I really like this. In my teens I wished for better AI players for Starcraft, as I dindt have internet to play against humans. Now they are here. What a time to be alive!

  • @TranscendentMusic1
    @TranscendentMusic1 10 месяцев назад +3

    I would be really interested in seeing a BW AI tournament being casted, or AI vs human. Something like OpenAI/Dota level- it would be great to see what strategies AI could come up with in Broodwar that defy common practice

  • @gehirndoper
    @gehirndoper 10 месяцев назад +1

    Wow, looking forward to that! I like watching the SC2 AI scene (there are some strong bots there, but generally not quite of the level of pro players apart from cheese strats). This will be an interesting comparison.

  • @TheBrettdenver
    @TheBrettdenver 10 месяцев назад +1

    Love this going off brand Arty bro , nice mix up adding some flavor/variation :))

  • @theSato
    @theSato 10 месяцев назад +1

    ahh yeah I remember watching the old SCAIT league on twitch way back in the day. It's really cool that people are making these things for fun. Important to know that these are AIs in the old sense of the word - like "just a set of if this, do this" instructions more or less. They aren't nearly as elaborate, powerful or complicated as the modern "AI" term (things like ChatGPT for example.)
    I would LOVE to see AlphaStar for Brood War, I think there's some real potential for it to show us things about the game we didn't know, and show some strategies or techniques that we never thought possible.

  • @unblessedcoffee1457
    @unblessedcoffee1457 10 месяцев назад +7

    I wish we could get like, some different or interesting AI opponents in the Remaster. Sometimes I want to play skirmish but don't want to get completely rekt on the ladder. But it's still the same old AI from the original game. It won't even GG when it knows it's lost. Good video anyway.

    • @Ryan41707
      @Ryan41707 10 месяцев назад +2

      play UEDAIP, they have their own custom AI's that are really fun to fight.

    • @junioraltamontent.7582
      @junioraltamontent.7582 10 месяцев назад +1

      ​@@Ryan41707I love how much of a challenge that Campaign is but the UED units are such a chore to use. They just auto-lose defensively due to their nerfed range/non siegeable tanks

  • @OrbitalDonut
    @OrbitalDonut 8 месяцев назад

    I love this! There is so much content for StarCraft that we haven't even seen yet. I'd love to see more of these and maybe even a series on the South American scene that you mentioned during the first game @artosis

  • @Ryan41707
    @Ryan41707 10 месяцев назад +2

    Would love to see his reaction to UEDAIP and how they changed every unit.

  • @PuertoRicanAsian
    @PuertoRicanAsian 10 месяцев назад +2

    I facepalmed IRL when I saw those
    marines and that overlord

  • @FenixFireBE
    @FenixFireBE 10 месяцев назад +12

    Love the vs AI series, I feel it's more of a game that falls apart because of tactical mistakes rather than micro-mistakes.

    • @Ziegfried82
      @Ziegfried82 10 месяцев назад

      No there was a huge mistake by the AI over microing the mutas in that ZvZ. It's not just tactical issues. In the final game the AI was trying to pull marines back from a sunken...which was only reducing the damage output of the marines.

  • @ATOQ777
    @ATOQ777 10 месяцев назад +3

    Looking forward to more AI matches!

  • @Mk.Shepherd
    @Mk.Shepherd 8 месяцев назад

    these videos from this tournament arent on a playlist, ive had trouble trying to find all these videos from this tournament. Naming the playlist the full names as well as the acronyms would help as well. Even some of the individual videos lack tournament or player descriptions, theres plenty of room in the titles, we dont mind.

  • @allie5842
    @allie5842 10 месяцев назад +2

    i was hoping you'd post the tourney match between you and g5. youre such a great role model rt.

  • @illadiel6049
    @illadiel6049 10 месяцев назад +1

    It'll be interesting when hardware for the hobbyist catches up and you can start to do insane things like learning while the match is going on

  • @csucskos
    @csucskos 10 месяцев назад +2

    I'd be really interested in a machine learning bot, since these SCHNAIL AIs were preprogrammed. Probably they are optimized to make a single build or maybe rotate a couple, but reacting to a hydra bust... So something like AlphaStar because it'd innovate and actual players could learn from it.

    • @b-qj9oz
      @b-qj9oz 10 месяцев назад +1

      Meta and Samsung were both researching AIs using reinforcement learning for Brood War. Unfortunately AlphaStar beat them to the punch and both companies pulled the plug not too long afterwards. All of the people still actively working on Brood War bots are hobbyists without the resources needed to do any kind of proper machine learning at the scale needed for StarCraft.

    • @csucskos
      @csucskos 10 месяцев назад

      @@b-qj9oz Are you sure AlphaStar was trained on BW too? I've only seen it in SC2, I'd love to take a look at BW ML gameplay. And I do understand that SCHNAIL AIs were made by enthusiastic hobbyists. I did not want to throw shade, just acknowledge the limitations of the approach. (And also, I know that most of the resources needed are not for the code but for the training and amateurs just do not have the astronomical amount of money for that kind of hardware.)

    • @EebstertheGreat
      @EebstertheGreat 10 месяцев назад +1

      @@b-qj9oz But Samsung did actually release a bot, right? In 2018? They just stopped improving it after AlphaStar was released for SC2.

    • @b-qj9oz
      @b-qj9oz 10 месяцев назад +1

      @@csucskos I formulated my comment poorly, you are of course correct that AlphaStar was only trained for SC2. However in the eyes of the public there really wasn't much difference - as soon as one company was seen to have "solved" a StarCraft game, anyone else coming later would have a difficult time differentiating their achievement from AlphaStar's. So there was no reason for Meta and Samsung to invest any more resources into it, as it had limited research value (AlphaStar had demonstrated what was widely possible with reinforcement learning applied to StarCraft) and limited publicity value.
      I also did not take your comment at all as throwing shade, so no worries about that :)

  • @Ceratisa
    @Ceratisa 10 месяцев назад +6

    This is awesome to see.

  • @TtAndrix
    @TtAndrix 10 месяцев назад +97

    Jimin's APM has to be bugged or something. I've never seen an S rank zerg with that low of an APM. If it's not bugged, then I'm actually incredibly impressed, he must be super smart and have great macro...or great cheese

    • @calvin8857
      @calvin8857 10 месяцев назад +50

      He is just playing instead of spam clicking like pros do.

    • @assault410
      @assault410 10 месяцев назад +10

      its definitely bugged

    • @assault410
      @assault410 10 месяцев назад

      @@calvin8857he streams on twitch, he has like 250+ apm

    • @Stokkeland23
      @Stokkeland23 10 месяцев назад +7

      Savior was the best player in the world for quite some time and he only had like 200 apm.

    • @nitekat7933
      @nitekat7933 10 месяцев назад +39

      With SCHNAIL the games are played in 1.16 client, and on Normal speed but sped up by the API to feel as if it is Fastest so a human wouldn't notice while playing. This impacts a few things though: Watching the replay back, the replay game timer doesn't matchup with what you normally would expect, as that timer is impacted by the game speed that was played ("Normal" instead of Fastest). I believe this impacts APM as well, and I suspect this pushes player APM lower than normal because 1.) game is treating all the information as if it is Normal speed, but 2.) since the game is running as if it's Fastest thanks to the API, the human player is putting less inputs over time than they would actually do on Normal speed. So the APM shows lower because "more time is passing" by the replay timer bar, but the human is doing less actions over that longer time.

  • @moonasha
    @moonasha 10 месяцев назад +1

    I want to see an AI league where AI fight each other. Imagine that, paired with machine learning, we'd see some insane never before seen strats

  • @electroninja0
    @electroninja0 6 месяцев назад

    I would like to see periodical videos on AI to see how they improve. Great video.

  • @oaschloch-reuploads4423
    @oaschloch-reuploads4423 10 месяцев назад

    5:54 now this is important apm for him doing his little dance

  • @DarkLeviathan8
    @DarkLeviathan8 10 месяцев назад

    That is sicks! I tried playing against some AI by using the SCHNAIL client and it was a fantastic experience.

  • @CanariasCanariass
    @CanariasCanariass 10 месяцев назад +1

    I am sooo interested in AI and game theory in general and I can't wait for the day that AI shows us how BW works on an even higher level than humanly possible. It is so interesting to me.

  • @jarsek
    @jarsek 10 месяцев назад +1

    I like the ai video, would love to see more from time to time

  • @chia-minchung1332
    @chia-minchung1332 10 месяцев назад +1

    Very interesting to see the current progress of AI vs. humans!

  • @vladislavkaras491
    @vladislavkaras491 10 месяцев назад

    It was interesting to watch!
    Thanks Artosis!

  • @Slimurgical
    @Slimurgical 10 месяцев назад

    There is nothing more satisfying than that ling ramp circling happening just without fuss, holy crap.

  • @tempinternetname
    @tempinternetname 10 месяцев назад +1

    the series we've all been waiting for. artosis X Starcraft AIs

  • @novitrix9671
    @novitrix9671 10 месяцев назад +1

    Great series 👏
    Demand more thorough testing.
    Best of 3s on same map same faction and the player goes same economical late game build to limit test the AIs 'cook'.
    Can it rush? How well? Does it drop? How well? Does it do timings? How well? Ectect.
    It sure does well at getting slapped n stomped into an early checkmate.

    • @EebstertheGreat
      @EebstertheGreat 10 месяцев назад +2

      I'd love to see more casts like this, but you should know that there are already commentated human vs AI games on RUclips. I know of one on Falcon Paladin's channel and a number on Making Computer Do Things's channel, but there are plenty more if you look for them.

  • @pierQRzt180
    @pierQRzt180 10 месяцев назад +3

    I am a simple man. I see schnail and I like it

  • @Sciolist321
    @Sciolist321 10 месяцев назад

    01:54 in APM per minute, what do the P and M stand for?

  • @KeepoHdee
    @KeepoHdee 10 месяцев назад

    I am thinking about doing a challenge where I try to beat the campaign using only ai. Haven't done c++ in over a year but I was surprised by how intuitive the bwapi is and setting it up wasn't as bad as I thought it would be.

  • @someguyinthechat261
    @someguyinthechat261 10 месяцев назад +1

    This is a fun little sidebar of the normal content.

  • @grumblesaurus
    @grumblesaurus 10 месяцев назад

    I like that you did some ZeLot matches and now he's in the ASL. Focusing on some of the lesser known asl players this season might be nice, change them from NPCs into known entities. Like Sea in the first group.

    • @Bleak13
      @Bleak13 10 месяцев назад

      Sea is an old school legend, just below taekbangleessang back in the ProLeague days

  • @IdealIdeas100
    @IdealIdeas100 10 месяцев назад

    The first round was pretty interesting, they basically did the exact same moves but the AI was like a second behind on a few things.

  • @shadowlordalpha
    @shadowlordalpha Месяц назад

    Would love to see some of the SC2 bots as well cast

  • @drewwalbeck6006
    @drewwalbeck6006 10 месяцев назад +1

    It's always weird to see the AI do something technical perfectly early on and think "oh this thing is gonna crush" and then it just borks up the midgame and that's that 🫤

  • @wraith_wr
    @wraith_wr 10 месяцев назад +2

    Pretty interesting. Though i thought that StarCraft A.I.s would be more developed by now.

    • @PurpleWaveSC
      @PurpleWaveSC 10 месяцев назад +3

      Bots are mostly optimized for bot-on-bot competition, and the Zerg bots have been weaker than Terran/Protoss for a few years. So bots aren't as well prepared against Zerg as they are against other races. Hoping for stronger showings against Terran/Protoss!

  • @Vegeta-9000-and-a-half
    @Vegeta-9000-and-a-half 4 месяца назад

    I wonder if it would have made a difference if the Marine didn't bug on the Overlord?

  • @kuchesezik
    @kuchesezik 9 месяцев назад

    there was a twitch channel that only showed bot matches but i think they haven't been streaming for a while. medrybw with the classic bw competitions also closed some time ago.

  • @TheTdynasty
    @TheTdynasty 10 месяцев назад +1

    sweet, i'm gonna enjoy playing these AI!!

  • @Unabonger420
    @Unabonger420 10 месяцев назад

    This is awesome, RT. You know, if you just used 2 AIs and commentate using your voice in Tangia, you literally don't have to do anything.

  • @PULAG
    @PULAG 10 месяцев назад +1

    That ling arc on the ramp is very satisfying lol

  • @darkswarm13
    @darkswarm13 10 месяцев назад +1

    hows the AI vs AI scene thooooo

  • @russellslaughter2957
    @russellslaughter2957 10 месяцев назад +1

    This is a fun character of pace.

  • @jamesgraessle7295
    @jamesgraessle7295 10 месяцев назад

    Hey RT! Was wondering, saw 8 rax hit 9/9/9 in a game between rush and zealot, zealot ended up being crushed and losing his nat hatch before he could get lings out and kill the bunker, he just didn't seem to have enough drones when the bunker started to use the usual defense, but lings weren't close to being ready yet. You mentioned, 9/9/9 being stronger against 8 rax, do you think the game i saw was an anomaly? What might cause this
    Thanks for the casts! love seeing AI in all games i play 😊

  • @CaptainXD
    @CaptainXD 10 месяцев назад

    cool series, hoping the devs will add a feature where their bots gg out when they know they've lost

  • @gippygames
    @gippygames 10 месяцев назад +1

    To be honest, the only interesting thing here was the zergling concave. Other than that the bots got totally smashed, though your commentary on WHY they got smashed was very insightful. I'd be up to seeing some more, but maybe just make it monthly as bot skill progress seems to move at a glacial pace. One thing I'd like to know is whether a bot with maphack would be able to put up a better fight, because it seems they're not getting very much out of actual scouting.

  • @pandasrtasty
    @pandasrtasty 10 месяцев назад

    I got into playing baduk/go bc of all the hype of seeing how ai would change sc2 and when it ended up anticlimactic I felt so let down I started playing go online and making go friends on discord. I'm rated 6k now and I have arty to thank because of his initial enthusiasm. I still watch your great content even though I don't play sc or sc2 anymore. You are amazing I love the content. ❤

  • @Fanelan053
    @Fanelan053 10 месяцев назад +1

    Neat to see.
    Wild that it had over 1400 gas with nothing to show

  • @balazsfenyes3880
    @balazsfenyes3880 10 месяцев назад

    So at 12:45 protoss had 3300 apm and not a single real command was sent. that's how apm describes how good a player is in skillwise.

  • @ДимитарПрошев
    @ДимитарПрошев 10 месяцев назад +1

    Anyone knows where i can get AI maps for broodwar?

  • @sliceyk3970
    @sliceyk3970 10 месяцев назад +2

    the terran bot was mining minerals better than you think, @artosis .. believe it or not, there's a more efficient way of mining than just mineral boosting.

    • @PurpleWaveSC
      @PurpleWaveSC 10 месяцев назад +1

      Bots use different optimization techniques than the humans. They tend to mine a little slower in the first minute or two of the game, but much faster later on.
      The two biggest techniques bots use are:
      - Mineral locking: Refusing to let workers waiting for a patch drift to a different patch
      - Order timing: When a worker arrives at a mineral, there's normally a 0-8 frame delay before they actually start mining. Bots can usually get that down to 0 frames every time by issuing a Gather command at the precisely correct frame
      And unlike humans they can do these for every worker throughout the whole game. So over the course of a game, a bot will probably mine faster than a pro. Artosis impressed me a lot when he played against bots and correctly deduced that one was mining faster than him just by how they were macroing in the midgame.

  • @eriks2962
    @eriks2962 10 месяцев назад

    I feel like with a couple medics that push in the sunks could have been deadly. you can use infinite apm to target the medic heal carefully.
    It's a shame we didnt get to late game. because infinite apm storm drops, reaver drops, lockdowns would be crazy.
    Or muta micro targetting could be absurd. Oh that scv took four bounce glaive, so i need two fewer muta tonfu ish it and they can start damaging the next scv. It takes 6 muta shot to kill a marine, so i can perfectly micro 3 muta groups. That sounds insane. Looking forward to it!

  • @Kazzit_Chang
    @Kazzit_Chang 6 месяцев назад

    Wanna see AI puts down "A Pylon"? A stands for that, you know.

  • @MatildaHinanawi
    @MatildaHinanawi 10 месяцев назад +1

    Definitely interesting to see!

  • @ertert4tetert
    @ertert4tetert 10 месяцев назад +1

    The Terran bot would have easily won had it made an academy and medics/stim instead of a factory with no units from it.

  • @teodor783
    @teodor783 10 месяцев назад +1

    How can we get access to those bots

  • @illadiel6049
    @illadiel6049 10 месяцев назад +1

    You'd be surprised by the normal SC computer players now. They do all sorts of wild stuff that human players came up with first

  • @Azihayya
    @Azihayya 10 месяцев назад

    I wonder what kinds of progress we might start to see if someone develops an effective general intelligence algorithm.

  • @elimosh3898
    @elimosh3898 9 месяцев назад

    Is there any way to play against AI at the remastered version of the game ?

  • @spear0709
    @spear0709 8 месяцев назад

    So, how is Power Bond possible?

  • @liviuignat7347
    @liviuignat7347 10 месяцев назад

    Hello Guys! no ASL stream in english?! where can we watch? Thanks!

    • @EebstertheGreat
      @EebstertheGreat 10 месяцев назад +1

      Tasteless and Artosis don't stream the ASL live anymore since their partnership ended. They still get videos shortly after the day is over and get together to cast them, but that does mean there's a delay. ASL Ro24 didn't start until this morning, so the vods aren't up yet.

  • @darkstrong4553
    @darkstrong4553 10 месяцев назад +3

    It was a fun diversion. But the bot really disappointed in the second and third matches. Too one-sided

  • @anonymousman4006
    @anonymousman4006 10 месяцев назад +1

    Any C-rank AI that I could practice against?

    • @PurpleWaveSC
      @PurpleWaveSC 10 месяцев назад +2

      The strongest bots on SCHNAIL play up to around an 1800-level. For most players there should be bot opponents of appropriate difficulty.

  • @ab-qj3wo
    @ab-qj3wo 10 месяцев назад

    I wanna see that Zerg bot against Artosis. He is perfect at "just sitting in an arc" what should give him a big advantage

  • @Misstucci
    @Misstucci 10 месяцев назад +8

    Cool! I love that so many legendary games such as chess and go have been solved by AI but SC hasn’t. Testament to the game imho.

    • @levonschaftin3676
      @levonschaftin3676 10 месяцев назад +2

      starcraft cannot be compared to those games. the number of states of the game far, far exceeds the other games. orders of magnitude more variability.

    • @miramosa7768
      @miramosa7768 10 месяцев назад +2

      @@levonschaftin3676And while it's easy for a human to dismiss a lot of these states as junk, an AI has to actually learn that, so it's a much more difficult task for a computer.

  • @brotalnia
    @brotalnia 10 месяцев назад

    Blizzard should train a neural net on all the ladder games played on battle net.

  • @ozar_midrashim
    @ozar_midrashim 8 месяцев назад

    I know this is refering to BWAPI AIs, but I'd like to make a digression on the Blizzard's AI, from my experience.
    Brood War's AI is pretty bugged. Terran AI doesn't build turrets at expansions at all. When playing against other Terrans, it doesn't even research siege mode or upgrade infantry. Vs Protoss, it would randomly mass firebats. On island maps, however, it is deadly. Mass goliaths with Charon boosters are OP.
    Zerg BW AI is sometimes good, but most often it is bad with upgrades and teching to tier 3. It can stay on hydra-lurker combo for the entire game, if it's tech is delayed. It also doesn't expand on island maps (since patch 1.10, I heard), at all. A bit less broken than Terrans, but still broken to not pose great challenge. But, if they go Hive, be prepared for some wicked attacks.
    Protoss BW AI are the best and most stable AI of the expansion. Unfortunately, they tech too fast to templars and build useless units like the Dark Archon and corsairs too early. Especially after the suicide 3 gate zealot all-in, the AI should have first rebuilt his army, instead. Later, they go Skytoss with Scouts, Corsairs and Carrier combo. Builds one Arbiter much later in the game. Expanions are poorly timed after the 12 Zealot push, plus it builds too many cannons, wasting minerals.
    In contrast, Original Starcraft AIs are much more robust. They would macro fine and wouldn't build any useless units. They have less bugs, and more consistent build orders. In Original SC, the Terran AI is the deadliest. His 14 Marine + 5 tanks push caught me off guard too many times. It upgrades slowly though, and doesn't use goliaths and vultures until much later. It uses Ghosts and Battlecruisers in the late game. Good expansions, defended with turrets and bunkers.
    Protoss AI would actually first rush with 3 Zealots, before going for 12 Zealot push. His later attacks focus on Speedlots and Dragoons with Singularity Charge. HTs are used mainly for defense. Late game, it goes Skytoss with Scouts and Carriers. It has good upgrades and expands well.
    OG Zerg AI is the weakest at the start. It rarely attacks with 12 hydras, then goes for mostly air. It upgrades and techs to Hive slowly.
    Thanks for reading, hopefully it helps.

  • @phoenixlich
    @phoenixlich 10 месяцев назад +1

    I feel like these bots were not programmed by 2400+ players, but rather by RT's twitch chat.
    Edit: i see from some of the "AI" authors that these in fact were not created with machine learning but rather were programmed with the individual author's skill level and coding prowess. So calling them AI is a bit misleading, these are more like virtual intelligences (so called in Mass Effect) with a "best" approximation of intellect instead of something with the capability of adaptation or improvement through trial and error.

  • @inquisitorsquish5422
    @inquisitorsquish5422 10 месяцев назад

    Well those AI zerglings on the ramp showcased what is possible; I guess it's like chess AI, only a matter of time really untill it becomes unbeatable.

  • @JosephWeidinger
    @JosephWeidinger 10 месяцев назад

    How much AI/ML do these bots even have in them (if any)?

  • @Inversed
    @Inversed 10 месяцев назад +2

    Underwhelming performance from the AI team TBH, but I like the cast idea. Hope the other matchups will be more interesting.

  • @BloodstarDE
    @BloodstarDE 10 месяцев назад +2

    i would REALLY love some AI casts mixed sometimes

  • @Lucky0wl
    @Lucky0wl 10 месяцев назад

    I wonder if they would get really scary later on in a macro style game

  • @metatron8578
    @metatron8578 10 месяцев назад

    After the first ZvZ I'd expect an AlphaStar like AI to be nearly unbeatable in ZvZ.

  • @Granodd
    @Granodd 10 месяцев назад +1

    I find Brood War AI to be really interesting, though kind of wish that they were a bit better in terms of offering a challenge to pro-level players. Feel like it could open up lots of opportunity for learning and strategy development.

  • @blooddumpster3427
    @blooddumpster3427 10 месяцев назад +1

    That ling positioning is so satisfying

  • @MentalNewb
    @MentalNewb 10 месяцев назад +1

    I'd love to see more videos like this. However I would prefer the bot be a little smarter.

  • @nfcheeze
    @nfcheeze 10 месяцев назад

    I personally enjoy watching AI for inspirational / learning purposes.

  • @hdwill
    @hdwill 10 месяцев назад +2

    I ABSOLUTELY LOVE IT!

  • @ozar_midrashim
    @ozar_midrashim 2 месяца назад

    I just played several matches against the Blizzard's AI. A couple against the BW bots, several against Original Terran, Protoss and Zerg.
    My conclusion is that the Original AI will create more actual, fighting units. If Protoss, it will build more Zealots and Dragoons instead of spamming templars like the BW AI does. If Terran, he would make more Siege Tanks and Marines. BW Terran would just spam Goliaths after a certain point. So, it has better macro. Especially during and after mid game.
    I'm guessing that the addition of anti-air units such as Corsairs, Devourers and Valks messed up the AI's resource usage. It will also make too many Lurkers, and just keep them in main until you come and destroy it.
    They really rushed it, and it shows.

  • @DB-bx7fm
    @DB-bx7fm 10 месяцев назад

    is schnail now playable on remaster?