Anybody who watches the game should be able to tell what the units look like when zoomed out. I don't understand why anyone would have a problem with it.
@@Dziaji R.T constantly apologizes to phone viewers for zooming out. We as a community need to disrupt his shits by voicing our opinion because he does listen. Dziaji I look forward to seeing your comment the next time R.T apologizes to these zoom in schmucks. I will back you up, let's make noise! Casts are far, far better and more enjoyable with more vision 100%
Merry Christmas to you, Arty. And also to wifetosis and your kids and animals. Thanks for all the amazing passion, comedy, content, and dedication over the years. Your content and personality are better and more honest than any who have ever been on TV. Thanks again buddy!
It only took protoss players multiple decades to figure out that the massive AOE spell that stuns everything inside of it for 5 quintillion years is good.
I am hoping we see DA be in constant use in PvZ, all it takes is one Protoss to do it quite well and it will take off. The ASL that Mini won really seemed to change how PvZ was played.
It's an awesome spell but the upgrade costs 100/100 and the dark archon costs 250/200. That's 350 minerals and 300 gas to get your first maelstrom out on the field. Crazy expensive for a spell that does no damage itself (still needs your goons or storms to finish them off)! Also note that in the one battle where he used the 2 maelstroms he managed to hit 6 hydras and an overlord with the first cast and 8 hydras plus one of his own zealots with the second cast. That's 1050 minerals and 350 gas worth of hydras hit on a near-perfect use of 2 casts of the spell, and it still just barely paid for itself (50 gas profit) in gas cost!
7:49 I like how you mentioned this (relating to what is an "all-in" play). In poker, when you are all in, there is no fall back, no recovery or transition. With the zerg being so fluid, a player can transition and recover from a 3 hatch hydra play. I would say 3 hatch mass speedlings would certainly be a more all-in strategy because the zerg only has about 9 drones with that play.
Maelstrom is that ability that I wondered why nobody was using it back in the late 90s when bw came out It’s so obviously good Kinda like emp vs Protoss
I'm happy you have mentioned the Soulkey Protoss game because as soon as you started poitning out how low Sky's probe count was I remembered Soulkey's weird approach and was wondering if he's maybe trying for that.
I think you were referring to the Soulkey vs Light game in the latest ASL. Soulkey went down to half of Light's supplies, but sent out a couple of ultras at a time to roam the map and kill CSVs. Light could never expand as Soulkey slowly re-built his army and eventually took the game. This was an unbelievable game to watch.
@@ArtosisCasts and what a game it was. I think soulkey didnt exceed 45 probes during the game. It was like watching ballet on a razors edge. Wonderful spectating experience!
@HiLine Both absolutely excellent "stand out" games! And I mean stand out because firstly, when ArtGalf referred to the game, I also thought he was referencing the game Vs. Light with all the Ultras for an "Ultra-unbelievable" comeback! However my Brain said.....NO, he said protoss V zerg and then the other game came to mind! Starcraft is absolutely class in current times!
One of the best games and Zerg performances I've ever seen. You can't tell me Zerg isn't the most macro and micro heavy race. You literally have to be a wizard at production and flanking. Just effectively avoiding psi-storms requires such a tremendous level of skill. Zerg are so squishy yet if you can keep producing and rallying while microing such enormous armies, you are deadly.
This was beautiful :) Unfortunately the reavers were reinforcing the wrong base. BUT ALAS, a P demonstrating instant reaver tech to answer swarms... wild!
You’d think so, but the Zerg player wants to protect his larva count and do hit and run with mutas or wait for dark swarm to protect him from fire. It’s actually the Protoss commanders to be nervous for 1A all their units into the battle XD
So god-tier that it single-handedly disabled practically an entire army of zerg, and then he never built one again for some reason, even though Feedback would have been just as effective against those defilers as well. Literally all he needed to defend his base against muta cheese was one dark archon and one high templar. Oh well, nothing spamming dragoons can't fix. /s
Great game! It was pretty ridiculous to see +3 armor for sky before any melee upgrades finished for soma, means his lings did just 1 single damage to zealots/dragoons😂
@@ryankim345 timing attacks are present in basically any cRTS game. What makes it different from an all-in is that even if you fail to cause major damage to your opponent, you're still likely in an at least playable position.
Definitely a Great Game: But want to make an argument for getting the shield tech again - instead of 2 ground armours, particularly when the enemy has enough mutalisks left-over. This is largely since you countre them in 1 Maelström in a fight or as happens here, they continue to harass your base in which case the shield works on buildings & works if you make 1 corsair (maybe 2 if you really need) - where you're going to get it to tank the main volleys of the muta-mass with 1 or 2 cannons continuously shooting. This will potentially save you losing your probes all together or at least delay that sufficiently. - But definitely the roaming path discussion is so difficult to perform. You think as best as you can, then make a choice & do what you need to do.
I have no idea why there seems to be a general aversion to the dark archon and a perception that it's "so expensive" so you wouldn't make two....if you even made one in the first place. It's situational. Two dark archons around 14 minutes in this game would've been great in my opinion. It would eliminate the counter threat by the mutas leaving one between the main and natural. Currently when zergs see one DA they *know* there won't be another so they avoid it with their mutas and counter, exploiting the lack of mobility. By the way you can put DAs and HTs together in speed shuttles late game too and go hunting with it. It gets even worse in late game when you're maxed and have a huge bank and still don't make DAs while your expensive army gets plagued because you aren't using feedback...my goodness. I've been waiting over 10 years for the epiphany to hit the pro scene.
Yeah it's a bit odd. I'd also like to know what the korean pro gamers think about it too. Tasteless in the past has also been fairly vocal about wondering if pro gamers underutilize dark archon. It does seem like its not a huge threat if Zerg spot it early, so I wonder if that's why. But then theres games where a good maelstrom wins the game. Maybe teching into it and building more than one screws protoss' economy too much. Having watched other esports though, I will say that Korean pros are quite notorious for being slow to adapt to new ideas once certain ideas become deeply entrenched.
@@dandele123 I think they are generally very mechanical and lack self confidence. If they try something new and it fails the rest of the community mercilessly picks on them. The safe route is to follow the leader rather than be creative. I think it has roots in their culture so it's difficult to break the mold unfortunately. Only a few players attempt it.
@@soldier22881 But from what I've seen its not usual for games to last long enough to be justifiable. This game its nearly half an hour long, so plenty of time for a protoss player to justify making them.
@@soldier22881 Personally I think that a protoss player who can finish a game before having the need to make specialist units like Dark Archons is actually very good at what they're doing, maybe even better than ones who find themselves dragging a game to the point of having to use them.
This might be the best 20+ minutes long of bw casting. Another level. How can anyone not want to give RT a medal? imba zerg map btw. Sky's roaming style definitely owns him 5 bases cleanly more quickly on any 4 base not so much because of the high grounds being remotely as defensible as polypoid but the pathing on this map does not compensate for Protoss having to walk further to their preferred 4th/5th than zerg do (from the 4th/5th they already have). No doubt about it and look at the cash despite his inspirational rounds of units. Always had templar energy too hey. He NEEDS to put more gateways somewhere that is not his main and he knows it. It's sad because Sky still made the map look cool with his use of the Pizza high ground. Great PvZ play.
Why not just make a Dark Archon for Feedback? Defilers are such juicy targets. DAs are expensive but they basically crush anything Zerg can throw at you.
I have a genuine question about Maelstrom and it being used to stop a hydra-bust. I love watching broodwar but I hardly play it. Would Protos have enough time to get Maelstrom so that when the bust comes they can melstrom the hydras while cannons kill them? Or would it take too long to both research it and have the gas?
@abstractdaddy1384 I agree, especially in the long run, but I see a few of these pro games where the hydrabust just seems to completely destroy the protos before they can get going, and before there's a critical amount of storms that would stop the bust. I'm wondering if the Maelstrom might be an alternative to get them through that window where they're weak or vulnerable.
it would take too long, plus only a few of the hydras in the maelstrom would only be in range of your cannons unless you hit it absolutely perfect while the zerg full commits in. With storm you can get a bunch of reliable aoe in and force the zerg to split their hydras which makes your cannons more effective against them.
@@ciprianhosu385 If the protoss gets destroyed by the hydra bust before storm is done, they either opened too greedy, made too many workers, or didnt spend enough on cannons. It is holdable. Its very close, but if you scout properly and respond well it is holdable and you can come out ahead.
I remember the Soulkey game. I was there Artgalf, I was there three thousand casts ago...
😂
cast it into the fire!
I was there the day the strength of Zerg failed.
There's no strength LEFT in the world of Zerg pros. They are scattered... divided... leaderless...
There is one that could unite them.
As a phone watcher I have zero problems when R.T zooms out. Its actually appreciated and 100% neccessary.
Anybody who watches the game should be able to tell what the units look like when zoomed out. I don't understand why anyone would have a problem with it.
@@Dziaji R.T constantly apologizes to phone viewers for zooming out. We as a community need to disrupt his shits by voicing our opinion because he does listen. Dziaji I look forward to seeing your comment the next time R.T apologizes to these zoom in schmucks. I will back you up, let's make noise! Casts are far, far better and more enjoyable with more vision 100%
@@otmhjh2620 - Not everyone is glued to their PC's 24/7 sir. Sometimes we just want to watch while on-the-go. Why is it so wrong? 🧐
Merry Christmas to you, Arty. And also to wifetosis and your kids and animals. Thanks for all the amazing passion, comedy, content, and dedication over the years. Your content and personality are better and more honest than any who have ever been on TV. Thanks again buddy!
LMAO the star wars reference, everyone goes full Anakin "you underestimate my Micro" and charge uphill
I always think of that reference on this map for some reason.
Ok Found it... It was BEST vs ACTION ASL 15 Ro8... 2nd Game.
Just remembers it was Zerg vs Best.
It only took protoss players multiple decades to figure out that the massive AOE spell that stuns everything inside of it for 5 quintillion years is good.
Its the closest thing they have to dark swarm, except it works on air units and cant be moved out of.
Best been doing it quite often the last 2 years
I am hoping we see DA be in constant use in PvZ, all it takes is one Protoss to do it quite well and it will take off. The ASL that Mini won really seemed to change how PvZ was played.
It's an awesome spell but the upgrade costs 100/100 and the dark archon costs 250/200. That's 350 minerals and 300 gas to get your first maelstrom out on the field. Crazy expensive for a spell that does no damage itself (still needs your goons or storms to finish them off)! Also note that in the one battle where he used the 2 maelstroms he managed to hit 6 hydras and an overlord with the first cast and 8 hydras plus one of his own zealots with the second cast. That's 1050 minerals and 350 gas worth of hydras hit on a near-perfect use of 2 casts of the spell, and it still just barely paid for itself (50 gas profit) in gas cost!
Other than the fact that Dark Archons cost 2x a defiler and can't spam consume for infinite maelstroms.
If it's not an all-in just call it a gambit.
Agreed, perfect name actually, it's a moderate sacrifice that may result in benefits but bears a degree of risk.
Any footage of Cracklings doing their work on buildings is always a great sight to see. I love Brood War! 😁
dearest artosis of the toilet,
why are reavers kingly and handsome all of a sudden are your kids leaving thesaurses open on your desk
7:49 I like how you mentioned this (relating to what is an "all-in" play). In poker, when you are all in, there is no fall back, no recovery or transition. With the zerg being so fluid, a player can transition and recover from a 3 hatch hydra play. I would say 3 hatch mass speedlings would certainly be a more all-in strategy because the zerg only has about 9 drones with that play.
roaming protoss: guerilla tactics
you can call it gorilla protoss and we all will remember you
Harambe tactics
Ape tactics for an ape race.
That why we call them apes.
gorilla protoss vs. ogre zerg
Maelstrom is that ability that I wondered why nobody was using it back in the late 90s when bw came out
It’s so obviously good
Kinda like emp vs Protoss
7:40 the word youre looking for is high commitment play
Thanks for the Cast Artosis and happy holidays ahead with many chills everyone
🎅 🫂
For my eyes have seen the glory of the coming of the Maelstrom
"Skirmish" is the word your looking for roaming and winning skirmishes
He moves the idle drone at 4:35 because you have to clean up your base when you're having a guest
I'm happy you have mentioned the Soulkey Protoss game because as soon as you started poitning out how low Sky's probe count was I remembered Soulkey's weird approach and was wondering if he's maybe trying for that.
I think the most accurate term in that situation is "timing push".
RUclips recommended me this channel a week ago and reminded me how cool starcraft is. I should really get back to playing soon.
Soma killed 8 probes and forced all those cannons with a few hydras.
8:36 " only a single horsehair" lol😂
Oooh yeah remember Soulkey playing his take on Protoss (many bases) earlier this year. Scary thing to watch.
Clutch defense against that opening push!
I think you were referring to the Soulkey vs Light game in the latest ASL. Soulkey went down to half of Light's supplies, but sent out a couple of ultras at a time to roam the map and kill CSVs. Light could never expand as Soulkey slowly re-built his army and eventually took the game. This was an unbelievable game to watch.
No I was referring to Soulkey playing Protoss
@@ArtosisCasts and what a game it was. I think soulkey didnt exceed 45 probes during the game. It was like watching ballet on a razors edge. Wonderful spectating experience!
@HiLine Both absolutely excellent "stand out" games! And I mean stand out because firstly, when ArtGalf referred to the game, I also thought he was referencing the game Vs. Light with all the Ultras for an "Ultra-unbelievable" comeback! However my Brain said.....NO, he said protoss V zerg and then the other game came to mind!
Starcraft is absolutely class in current times!
BROWN BREW CREW RESPECTS THE RED MIST. CROP DUSTING THE ZERGS.
these videos bring me immense joy
Merry Christmas to all of you! 😊
One of the best games and Zerg performances I've ever seen. You can't tell me Zerg isn't the most macro and micro heavy race. You literally have to be a wizard at production and flanking. Just effectively avoiding psi-storms requires such a tremendous level of skill. Zerg are so squishy yet if you can keep producing and rallying while microing such enormous armies, you are deadly.
Zerg was way ahead for 2/3 of the game. The matchup is completely broken.
Excellent thinking from Sky throughout the early and mid game.
Sky saving the +1 weapons on forge was insaneeeee!
Soma's the guy who dropped his NVG on the sidewalk..
Skirmish is the word you were looking for i think
Crazy game. The muta pressure just kept him down long enough for hydra to roll.
The best Zergs feel impossible to beat right now. TvZ and PvZ.
Roaming attacks aka targets of opportunity, skirmishing, patrolling.
Next I want to see a Dark Archon used to feedback Wraiths in PvT
Great game. Thanks for the cast.
Hell yeah hardcore artosiscasts fan 🪭 remembering Soulkey game
This was beautiful :)
Unfortunately the reavers were reinforcing the wrong base. BUT ALAS, a P demonstrating instant reaver tech to answer swarms... wild!
0:52 when a zerg player joins the army as an officer - the soldiers under his command must be really nervous )))
You’d think so, but the Zerg player wants to protect his larva count and do hit and run with mutas or wait for dark swarm to protect him from fire. It’s actually the Protoss commanders to be nervous for 1A all their units into the battle XD
@as a ling unit i would be nervous anyway )))
What if Artosis just had some modder make his vision of Starcraft 2.5, then hosted some tournaments on it and see where it went.
Imagine you could play Broodwar Zoomed out and Hotkey Group size increased by '4' to '16'
still waiting for protoss to realize if they steal a few lurkers and save em its over for the zergs.
Great game. Imagine having AOE lockdown for bio units that costs the same energy (almost)as lockdown.
I remember that Soulkey game for sure.
So god-tier that it single-handedly disabled practically an entire army of zerg, and then he never built one again for some reason, even though Feedback would have been just as effective against those defilers as well. Literally all he needed to defend his base against muta cheese was one dark archon and one high templar.
Oh well, nothing spamming dragoons can't fix. /s
I was hoping to get you to use a NADA pun while you were on a NADA streaming kick, SOMA-ch for that 😢
6:20 HOLY HOLD THAT WAS SICK
Subscribed, i like the story line. i played this so much, but i know i am no match for the pros like these
Great game! It was pretty ridiculous to see +3 armor for sky before any melee upgrades finished for soma, means his lings did just 1 single damage to zealots/dragoons😂
That maelstorm was extremely satisfying, wish protoss players used it more often.
Also Arty don't insult people by calling them iphone watchers
RIP Incontrol ❤️
Maelstrom is God tier in any protoss game. However, dying high templars are even better. And with full energy? Oh my!
You could do a Reach-Chojja retro cast for some proper maelstorming :)
I'm on android and I love the zoom outs
very impressive showing by Sky
7:50 it's a timing attack.
i thought only terran could do those
@@ryankim345 timing attacks are present in basically any cRTS game. What makes it different from an all-in is that even if you fail to cause major damage to your opponent, you're still likely in an at least playable position.
@@Frightning the joke is that arty calls similar zerg and protoss plays all-ins but calls similar terran plays timing attacks
What an extremely interesting game
3:23
As we learned from starwars
LOL
Fun match. I just wish we'd seen P try to counter the defilers via dark archon w/ feedback.
Artanıs shakuras fallen, the red Kerrigan won the contest, long live the Zerg.
top tier match (:
wish it went longer though lel-
protoss seem to struggle on expanding quite a bit
I would name it something like "commited push"?
Oh vaguely remember that game
Definitely a Great Game: But want to make an argument for getting the shield tech again - instead of 2 ground armours, particularly when the enemy has enough mutalisks left-over. This is largely since you countre them in 1 Maelström in a fight or as happens here, they continue to harass your base in which case the shield works on buildings & works if you make 1 corsair (maybe 2 if you really need) - where you're going to get it to tank the main volleys of the muta-mass with 1 or 2 cannons continuously shooting. This will potentially save you losing your probes all together or at least delay that sufficiently.
- But definitely the roaming path discussion is so difficult to perform. You think as best as you can, then make a choice & do what you need to do.
Banger game Arty thanks for sharing
Dark Archons seem really good against Zerg, maybe when Protoss players develop stone tools and opposable thumbs they'll start making them
I think a better name for roaming would be skirmishing
RIP InControl
Love games on dominator- the remake of gladiator
Great game. Good cast
This was a nice game. So many goons for so long, though, lol.
I hope his military job involves strategy
Good game. Sky should have made another Dark Archon when the Defilers started popping.
dont say sorry for zooming out
I was always a DA enjoyer. Glad to see it used
I think you talking about the Zerg vs BEST game... in the ASL Season where MIND got to the finals.
But yeah... Dark Temps went super sayan.
Hi toilet break Artosis, STOP being sorry for zooming out! >:-[
Im viewing from a phone, its nothing to be guilty for!
Thx
Highly enjoyable game
Thank you arty
finally something that aint tvt took you long enough
Don’t worry about Us iPhone users. we can always zoom it right back in if we need to. I prefer you zooming way out when there’s a good reason for it
I have no idea why there seems to be a general aversion to the dark archon and a perception that it's "so expensive" so you wouldn't make two....if you even made one in the first place. It's situational. Two dark archons around 14 minutes in this game would've been great in my opinion. It would eliminate the counter threat by the mutas leaving one between the main and natural. Currently when zergs see one DA they *know* there won't be another so they avoid it with their mutas and counter, exploiting the lack of mobility. By the way you can put DAs and HTs together in speed shuttles late game too and go hunting with it. It gets even worse in late game when you're maxed and have a huge bank and still don't make DAs while your expensive army gets plagued because you aren't using feedback...my goodness. I've been waiting over 10 years for the epiphany to hit the pro scene.
Yeah it's a bit odd. I'd also like to know what the korean pro gamers think about it too. Tasteless in the past has also been fairly vocal about wondering if pro gamers underutilize dark archon.
It does seem like its not a huge threat if Zerg spot it early, so I wonder if that's why. But then theres games where a good maelstrom wins the game. Maybe teching into it and building more than one screws protoss' economy too much.
Having watched other esports though, I will say that Korean pros are quite notorious for being slow to adapt to new ideas once certain ideas become deeply entrenched.
@@dandele123 I think they are generally very mechanical and lack self confidence. If they try something new and it fails the rest of the community mercilessly picks on them. The safe route is to follow the leader rather than be creative. I think it has roots in their culture so it's difficult to break the mold unfortunately. Only a few players attempt it.
love to see unorthodox units come into play
dark archons arent unorthodox, they are the go to unit you should be making as protoss when going up against zerg.
@@soldier22881 But from what I've seen its not usual for games to last long enough to be justifiable. This game its nearly half an hour long, so plenty of time for a protoss player to justify making them.
@@panchoxxlocoxx9638 thats cuz protoss players aint good at the game son
@@soldier22881 Personally I think that a protoss player who can finish a game before having the need to make specialist units like Dark Archons is actually very good at what they're doing, maybe even better than ones who find themselves dragging a game to the point of having to use them.
@@panchoxxlocoxx9638 so you like rush strategies huh son?
Wow Nada must be playing offrace in the one.
Really sharp game, love it
Really want to see some more intense maelstrom utility
Mind control drop to get one of their builders.
Maybe instant DA remake would have been a good move.
20:28 Bro-toss XD
Would be awesome to have video playlist per player name in your channel
The actual word to describe what you are talking about is skirmishing. It's a real military tactic.
This might be the best 20+ minutes long of bw casting. Another level. How can anyone not want to give RT a medal?
imba zerg map btw. Sky's roaming style definitely owns him 5 bases cleanly more quickly on any 4 base not so much because of the high grounds being remotely as defensible as polypoid but the pathing on this map does not compensate for Protoss having to walk further to their preferred 4th/5th than zerg do (from the 4th/5th they already have). No doubt about it and look at the cash despite his inspirational rounds of units. Always had templar energy too hey. He NEEDS to put more gateways somewhere that is not his main and he knows it. It's sad because Sky still made the map look cool with his use of the Pizza high ground. Great PvZ play.
That unique Soulkey match wasn't that long ago, right?
Some would say Nukes are God Tier.
Anybody know why Soma sent his first drone to the enter of the map and just left it there for a few minutes?
Does the muta attack bounce off if it's only one unit in the area, or does all three hits fall onto that one unit?
How many units can one shot workers? DT, reaver, HT Storm, Siege Tank, BC, Dark archon mind control.
i thought it was a weird time of upload...
but i just remembered i overtiming in office now... o m g.. it is that late now.
Nice! Just be sure to take some time off for your family and such for Christmas. I hope all is going well and continues to do so.
Why not just make a Dark Archon for Feedback? Defilers are such juicy targets. DAs are expensive but they basically crush anything Zerg can throw at you.
I have a genuine question about Maelstrom and it being used to stop a hydra-bust. I love watching broodwar but I hardly play it. Would Protos have enough time to get Maelstrom so that when the bust comes they can melstrom the hydras while cannons kill them? Or would it take too long to both research it and have the gas?
Yes but I think it's better to get storm and make high templars.
@abstractdaddy1384 I agree, especially in the long run, but I see a few of these pro games where the hydrabust just seems to completely destroy the protos before they can get going, and before there's a critical amount of storms that would stop the bust. I'm wondering if the Maelstrom might be an alternative to get them through that window where they're weak or vulnerable.
it would take too long, plus only a few of the hydras in the maelstrom would only be in range of your cannons unless you hit it absolutely perfect while the zerg full commits in.
With storm you can get a bunch of reliable aoe in and force the zerg to split their hydras which makes your cannons more effective against them.
@@ciprianhosu385 If the protoss gets destroyed by the hydra bust before storm is done, they either opened too greedy, made too many workers, or didnt spend enough on cannons. It is holdable. Its very close, but if you scout properly and respond well it is holdable and you can come out ahead.
Thank God this video is finally a reasonable length and isn't a weiner sucking fest of flash