Timberborn: Making Things HARD: Episode 1

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  • Опубликовано: 8 фев 2025
  • #Timberborn #Timberborngame #update5 #ep1 #episode1
    Timberborn is a beaver city-building and resource management game with a unique architecture system, wooden machinery, dams and water physics. And beavers.
    A new series, a new map, and Hard mode!
    How hard could it be?
    Buy the Dam Game! store.steampow...

Комментарии • 14

  • @DisTurbedSimulations
    @DisTurbedSimulations 11 месяцев назад +4

    Great start to the new series

    • @StormhavenGaming
      @StormhavenGaming  11 месяцев назад

      I'm sure that will change soon enough, but thank you!

  • @TB-qs2mi
    @TB-qs2mi 11 месяцев назад +3

    The badwater will be interesting when starts i havent played this map yet.

    • @StormhavenGaming
      @StormhavenGaming  11 месяцев назад +1

      It's going to be tough, I'm sure of that.

  • @urkerab
    @urkerab 11 месяцев назад +1

    2:22 As a short-term measure that source could probably be diverted the other way with a few levees.
    3:37 Or this might need to be your badtide diversion.
    I've heard that it's slightly more efficient for your farms to prioritise planting. (If you have several farms covering the same area, then you would of course have one set to prioritise harvesting instead.)
    As I recall, Folktales will ignore Berries unless they're completely out of other food.

    • @StormhavenGaming
      @StormhavenGaming  11 месяцев назад +1

      The badtide is going to be a massive problem for us. The one running past the bottom of the settlement isn't too much of a worry, but the one that flows right through town is going to destroy us!
      Yeah, if I only have one farmhouse, I tend to leave it on planting unless I'm in desperate need of the food.
      I think that's right. I think berries are the absolute basic and they will always choose something better if it's available. Easy enough to build up a decent stock of emergency berries!

    • @urkerab
      @urkerab 11 месяцев назад +1

      @@StormhavenGaming If you diverted that one it would at least allow you more fertile space in the mean time, should you need that. I only mentioned the farmhouse because I think they default to harvesting; at least, when you only had one it seemed to be preferring to harvest.

    • @StormhavenGaming
      @StormhavenGaming  11 месяцев назад +1

      @@urkerab That is also true. I think that this is the most tricky map I've played on yet, especially with the badtide!
      Good eyes! Yeah, the beavers were getting a little peckish, so I had switched it over to harvest.

  • @xxCD7xx
    @xxCD7xx 11 месяцев назад

    You can flip buildings now, so the doors can be on the other side so you just need stairs to go up

  • @hhound4283
    @hhound4283 11 месяцев назад

    I think a second inventors hut might be needed to speed up the acquiring of the levee and floodgate for bad water diversion.

    • @StormhavenGaming
      @StormhavenGaming  11 месяцев назад

      I think you're right. Once we have a spare beaver or two, I'll definitely want to speed up our learning!

  • @MicroElf7
    @MicroElf7 11 месяцев назад

    35:00 Badtide will destroy everything in 7 tiles

    • @StormhavenGaming
      @StormhavenGaming  11 месяцев назад

      Ok, so assuming that I could hydrate them, I could keep some crops alive. Thanks!