VRChat Avatar Clothing Tutorial | Attaching Premade Clothing | Blender 3D | VR

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  • Опубликовано: 9 окт 2022
  • A quick two minute tutorial on how to parent your premade clothing from Gumroad or any other site to your VRChat avatar.
    I'm sure this tutorial has been made a million times but I wanted to make a concise video on how to do it in about 2 minutes. I dislike the whole "Lets make a 15 minute video bs"
    I'm gonna do a whole series on this and keep it all between 1-5 minutes each video so you can get the info you need and get back to creating.
    You can get the shark hoodie made for the kita avatar at the link below ^^
    zoobenoo.gumroad.com/l/kitash...
    Hope this all helps. You can find me at my other socials below!
    Gumroad: zoobenoo.gumroad.com
    Twitter: / zoobenoo
    TikTok: / zoobenoo
    Instagram: zoobenoo?h...
    Twitch: / zoobenoo
    Patron: www.patreon.com/user?u=47695505
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Комментарии • 26

  • @bigbunnyleabee
    @bigbunnyleabee Год назад +6

    everybody else made it so complicated THANK YOU SO MUCH

  • @HowJunior
    @HowJunior 11 месяцев назад +4

    Wow this is the only one that actually got to the point and helped me. Thank you.

    • @Zoobenoo
      @Zoobenoo  9 месяцев назад

      Yee. Idk how many tutorials I've gone through that took 20 minutes to teach this or other basic stuff, lol

  • @darky4555
    @darky4555 5 месяцев назад

    I'll subscribe cuz this is SO good. I don't know how people learn this stuff but this is so amazing without this tutorial i was so doomed.

  • @RobanXG
    @RobanXG Год назад +1

    You are a saint

  • @FumikoEcho
    @FumikoEcho Месяц назад +1

    Okay, But how to export it?

  • @Marzsala
    @Marzsala 3 месяца назад

    how do i keep the bones

  • @xl5fire68
    @xl5fire68 3 месяца назад

    Im confused will it be a completly seperate avatar? I wanna put the outfit on my main avatar

  • @Stealth-unit
    @Stealth-unit Год назад +4

    im still wondering whats the difference attaching Clothes in Blender vs Unity.... because they both work X-D

    • @elvessel
      @elvessel Год назад +3

      It's more optimized when done this way, reduces file size as well

  • @kinokurosawa
    @kinokurosawa Год назад

    hi!! i am trying to figure out how to add the texture png that came with my fbx file outfit to show up :3 any tips? (instead of the grey)

    • @manssman1
      @manssman1 Год назад

      Normally I just add it in unity

  • @vini4806
    @vini4806 Год назад

    It will work only with prepared objects ((( But if you have just random model without armature?

    • @Zoobenoo
      @Zoobenoo  Год назад

      This is made for Avatars, specifically vrchat avatars. Anything in blender if you want one object to deform with another, it needs an armature

  • @angelwings2018
    @angelwings2018 8 месяцев назад +1

    i know this is an older vid, but would the cloths still be toggleable even if they are attached this way?

    • @Zoobenoo
      @Zoobenoo  7 месяцев назад

      Yes, so as long as the mesh is kept separate (as in you don't join them together and they appear as one object in the outliner) you can still toggle the skinned mesh render for the object or do a material toggle to make it invisible in Unity

  • @projectprotogen1622
    @projectprotogen1622 Год назад

    I can’t find the wrench icon under the box one

    • @qwqbird7172
      @qwqbird7172 Год назад

      u might be slecting the rig and thats why you cant see it. Click on the mesh ( your model), not the rig and ti should appear now

  • @unspokentv
    @unspokentv Год назад

    bro the hoodie is prefeclty pose to the avatar what happens if the clothing has not armture and is not posed right then what ?

    • @Zoobenoo
      @Zoobenoo  Год назад

      You are referring to clothing "not" made for a specific avatar. You would have to attatch it to the avatar models armature and then "rig" it by weight painting it. You can use automatic weights which can get you close and then touch everything up. Thats an entire concept in 3D art though. I would look for tutorials on that if you wish to do something like that

  • @Derpdawerp
    @Derpdawerp Год назад +1

    Shoes??

    • @zoobenooelgenubi3699
      @zoobenooelgenubi3699 Год назад

      Depending on the model, there's not much that deforms in most avatar's foot area's unless you have rigged toes. Technically could parent the object positionally in unity to the bone, or you could weight paint it directly to the avatar in blender.

    • @Derpdawerp
      @Derpdawerp Год назад

      @@zoobenooelgenubi3699 oh okie ty

  • @drakenic
    @drakenic Год назад

    Don't tell u secrets

    • @Zoobenoo
      @Zoobenoo  Год назад +2

      xD not really a secret. It's a tutorial thats been made a bunch of times, I'm just doing my own version of it that's both visual and more concise (I hope) :p

    • @drakenic
      @drakenic Год назад +1

      @@Zoobenoo shhhh I give u coffee