Devlog 54 - New UI, Inventory, Dialogue and a ton of refactoring in UE5

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  • Опубликовано: 3 янв 2025

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  • @BradleyChick
    @BradleyChick Год назад +1

    Always great to see a vid from you. I feel like you have a great pace going for you and you have the stamina to eventually complete the project! Good stuff so far, keep it up!

  • @SidereumGamesDevlogs
    @SidereumGamesDevlogs Год назад +3

    Looks great! 54 devlogs is a lot! Keep on the grind! Liked!

  • @rancheraosborne
    @rancheraosborne Год назад +1

    Cada día flipo mas de no solo la cantidad de cosas que sabes hacer, si no de la calidad de ellas, eres una bestia.
    Si me permites la pregunta, antes de meterte de solo indie dev, cuanto tiempo llevas haciendo proyectos para saber todo esto? y como ha sido tu proceso para llegar a este punto donde sabes tanto de tantas cosas?

    • @DaniMarti_
      @DaniMarti_  Год назад +1

      Muchas gracias! En Game Dev llevare unos 6 años mas o menos, empece con Unity y publique mi primer juego comercial en 2020, y luego me pase a Unreal, y aunque los motores son diferentes, los conceptos son muy similares, asi que por decirlo de alguna forma, “traslade” mis conocimientos de un motor a otro. A pesar de eso, me tomo un año para estar comodo en UE.
      Desarrollar juegos es una pasion para mi, le dedico cualquier minuto libre que tengo, ya sea en practicar o aprender, consumo muchismos tutoriales, charlas, cursos, sigo streamers que desarrollan, etc. A la semana debere dedicar como minimo unas 40h.
      Previamente a Game Dev, he sido diseñador grafico y desarrollador frontend de websites por años. El trabajar con Flash y Actionscript me hizo muy facil la transicion a Unity, y el tener un buen fundamento en diseño grafico ayuda mucho con el UI y el diseño visual.
      Con el 3D empece en 2016 y lo fui alternando con Game Dev, pero en 2020 me decidi a dedicarme de forma profesional para poder financiar mis juegos y dejar de hacer webs, asi que de forma parecida al Game Dev, muchos tutoriales, cursos, mentorships con profesionales del sector… a la semana seguramente le dedico otras 30h…
      Si haces numeros veras que trabajo unas 10-11h al dia, 7 dias a la semana… Asi que como puedes ver no soy ningun genio, quizas todo lo contrario, alguien que tiene un sueño y que lo quiere cumplir cueste lo que cueste y tarde lo que tarde… y si le puedo echar tantas horas es porque es algo que me apasiona y tengo pocos compromisos, si no seria imposible…
      Espero haber respuesto tu pregunta, … si tienes dudas o mas preguntas, no dudes en expresarlas por aqui 😊

    • @rancheraosborne
      @rancheraosborne Год назад

      @@DaniMarti_ Muchas gracias por la respuesta tan detallada, muy bueno que persigas tu pasión con tanto entusiasmo, te deseo lo mejor y espero que tu juego tenga mucho éxito, no dudo que lo conseguirás.

  • @mirkoemir
    @mirkoemir Год назад +1

    Me gustó la explicación de la UI. Como leí por ahí en uno de los comentarios, también me pareció un poco lento el devlog. Capáz hacer videos más cortos con cada cosa me parece más efectivo.
    Continua así, Dani
    💪🏽

  • @arkanos
    @arkanos Год назад +1

    Nice UI stuff!! Are you using Enhanced Input Component + Common UI for it?

    • @DaniMarti_
      @DaniMarti_  Год назад +1

      Thanks! I'm using a mix of new and old systems, I'm slowly updating it... so far, it has been much easier than I thought :-)

  • @S4NT1_27
    @S4NT1_27 Год назад +1

    La UI me encanta, pero tengo una duda… Como haces para que la animación de equipación se vea correctamente en movimiento?, también trabajo con ALS y no consigo que se vea bien.

    • @DaniMarti_
      @DaniMarti_  Год назад +1

      Muchas gracias! El Anim Montage tiene que tener el layer configurado para la parte superior del cuerpo, asi el movimiento sigue siendo del ALS pero lo animacion de equipar en los brazos, torso, etc sobreescribe el ALS. En este video lo explican muy bien, es largo pero lleno de valiosa info: ruclips.net/video/mLE22SIkYIs/видео.html

    • @S4NT1_27
      @S4NT1_27 Год назад +1

      ​@@DaniMarti_ ¡¡Funciono!!, muchas gracias por tomarse el tiempo.

  • @Selrisitai
    @Selrisitai Год назад +1

    I think you have an interesting game, especially because you're focusing so much on making the combat mechanics fun; however, as far as devlogs, this video is-and I mean this in the most constructive way possible-painfully slow.
    I upped it to 1.25, but that was still too slow, so I upped it to 1.50. By this point, due to your accent and my American ears, I was struggling to comprehend, but it was still too slow, so I put it on 1.75 and just accepted that there would be a degree of words thrown onto the Pile of Incomprehensibility™.
    Then I realized that, in truth, the problem is not that you speak too slowly, but that there's just too many word whiskers/crevices. There's a lot of pausing to think, use of the words "um" and "uh," and just a kind of lackadaisical delivery. I'm eight minutes into the video and the information I have hitherto could have been spoken in one to two minutes without sacrificing any detail.
    I checked the view count before I responded because I figured, Hey, if ten-thousand people are into it, then who am I to argue?
    My recommendation is to implement one of the following:
    1. Heavy editing to increase the pacing and smoothness of the video.
    2. A script.
    3. A semi-script that keeps you on track, although digressing doesn't seem to be your issue.
    The section where you're showing how to use the website that shows different games interfaces, for example, went on and on because you were, in real-time, footling about on it extemporaneously instead of adding the visuals in post and simply speaking over the edited scene with a script or at least a strong idea of what you were going to say.
    Ultimately, I want devlogs like this to succeed, because it's the creative dream. I hope that my comments result in improvements so that this series will get many, many more views!

    • @Selrisitai
      @Selrisitai Год назад +3

      Oh, one more thing:
      As a creative myself (I write novels) I have a philosophy: You can do anything you want, in the way you want to do it, and it can work. . . but you have to figure out how.
      In other words, if you want to write a story that's 100% dialogue, you can PROBABLY do it, but you would need to be very clever about it, because the concept itself does not lend itself to traditional storytelling or strong pacing. You'd need to determine how to create both logical and plot progression without the use of narrative summary, description or exposition.
      In the same way, I think your leisurely, long-form style of video can definitely work. I like the idea, in fact. It's very game-focused and it lets us see your process and your thinking. The issue is that the pacing is very slow, it feels tedious and rambly, and therefore I get bored long before it's over.
      One example of how you could improve this without changing anything major, is to improve your mic setup. Your audio quality isn't particularly good, but the _only_ real thing of substance we as the audience have is your speaking. So the primary method by which you're delivering information is fuzzy and low-quality, and there's no snappy editing or rapid pacing to compensate.
      Another way to fix things without changing anything substantial is-and this might sound both obvious and impractical-to improve your speaking. You're fairly monotone, very information-focused and, in a word, dry. This, again, could be compensated with a quality mic, faster pacing, interesting visual graphics, but you don't have those things. If you want to be a talking-focused devlog, then a quality mic and good speaking habits are likely necessary, especially if you don't want to use a script to direct your words.

    • @DaniMarti_
      @DaniMarti_  Год назад +3

      Thanks! I appreciate your feedback, I'm trying different ways to make devlogs and I will try to improve. I agree with some of your comments, however, becoming a RUclipsr is not my focus. This is just a way to document my progress, but thanks, I will try some of your suggestions for sure!

    • @JFrenchman
      @JFrenchman Год назад +1

      This isn't Stylized Station, this is someone who actually does work. Most devs watching this don't give a shit about the pacing of the video.