Dani Marti
Dani Marti
  • Видео 215
  • Просмотров 222 652
Blender Hair Cards Tutorial 08 - Importing Hair Cards to Character Creator 4
Hi everyone!
Welcome to this new hair cards tutorial!
This is a series of 9 videos and 4 hours of content.
A step-by-step tutorial on making hair from scratch in Blender using the new Hair System, baking the hair to the scalp, and creating the hair cards using two methods, one for free and one using the Hair Tool Addon. Then, I will show you how to optimize and export your hair cards and finally import and use them in Character Creator and Unreal Engine.
These tutorials are free, and I will be releasing them one at a time.
If you don’t want to wait, get access to all the files, including the textures, meshes, the Unreal Project, and all the video tutorials. They are for sale now on my Ko-fi p...
Просмотров: 45

Видео

Blender Hair Cards Tutorial 07 - Optimizing and Exporting Hair Cards
Просмотров 479 часов назад
Hi everyone! Welcome to this new hair cards tutorial! This is a series of 9 videos and 4 hours of content. A step-by-step tutorial on making hair from scratch in Blender using the new Hair System, baking the hair to the scalp, and creating the hair cards using two methods, one for free and one using the Hair Tool Addon. Then, I will show you how to optimize and export your hair cards and finall...
Blender Hair Cards Tutorial 06 - Creating Hair Cards with the Hair Tool Addon
Просмотров 200День назад
Hi everyone! Welcome to this new hair cards tutorial! This is a series of 9 videos and 4 hours of content. A step-by-step tutorial on making hair from scratch in Blender using the new Hair System, baking the hair to the scalp, and creating the hair cards using two methods, one for free and one using the Hair Tool Addon. Then, I will show you how to optimize and export your hair cards and finall...
Blender Hair Cards Tutorial 05 - How to bake the hair to the scalp
Просмотров 138День назад
Hi everyone! Welcome to this new hair cards tutorial! This is a series of 9 videos and 4 hours of content. A step-by-step tutorial on making hair from scratch in Blender using the new Hair System, baking the hair to the scalp, and creating the hair cards using two methods, one for free and one using the Hair Tool Addon. Then, I will show you how to optimize and export your hair cards and finall...
2024 Reallusion 3D Character Contest - Dani Marti
Просмотров 127День назад
Hi everyone! Here’s a turntable for my submission to the 2024 Reallusion 3D Character Contest My goal was to create a modern urban samurai, inspired by the world of Dragon Ball and the art of Akira Toriyama. Instead of an anime style, I aimed for a realistic take on the character. I envisioned him as a middle-aged, super-muscular man, and to add a personal touch, I incorporated my own facial fe...
2024 Reallusion 3D Character Contest - Dani Marti WIP Timelapse
Просмотров 241День назад
Hi everyone! Here’s a timelapse showcasing the entire work-in-progress journey, from start to finish. My goal was to create a modern urban samurai, inspired by the world of Dragon Ball and the art of Akira Toriyama. Instead of an anime style, I aimed for a realistic take on the character. I envisioned him as a middle-aged, super-muscular man, and to add a personal touch, I incorporated my own f...
Blender Hair Cards Tutorial 04 - Hair Curves to Hair Cards with no Addons
Просмотров 31414 дней назад
Hi everyone! Welcome to this new hair cards tutorial! This is a series of 9 videos and 4 hours of content. A step-by-step tutorial on making hair from scratch in Blender using the new Hair System, baking the hair to the scalp, and creating the hair cards using two methods, one for free and one using the Hair Tool Addon. Then, I will show you how to optimize and export your hair cards and finall...
Blender Hair Cards Tutorial 03 - Creating the Front Hair Group
Просмотров 11314 дней назад
Hi everyone! Welcome to this new hair cards tutorial! This is a series of 9 videos and 4 hours of content. A step-by-step tutorial on making hair from scratch in Blender using the new Hair System, baking the hair to the scalp, and creating the hair cards using two methods, one for free and one using the Hair Tool Addon. Then, I will show you how to optimize and export your hair cards and finall...
Blender Hair Cards Tutorial 02 - Creating the Sides Hair Group
Просмотров 20121 день назад
Hi everyone! Welcome to this new hair cards tutorial! This is a series of 9 videos and 4 hours of content. A step-by-step tutorial on making hair from scratch in Blender using the new Hair System, baking the hair to the scalp, and creating the hair cards using two methods, one for free and one using the Hair Tool Addon. Then, I will show you how to optimize and export your hair cards and finall...
Blender Hair Cards Tutorial 01 - Creating the Top Hair Group
Просмотров 44528 дней назад
Hi everyone! Welcome to this new hair cards tutorial! This is a series of 9 videos and 4 hours of content. A step-by-step tutorial on making hair from scratch in Blender using the new Hair System, baking the hair to the scalp, and creating the hair cards using two methods, one for free and one using the Hair Tool Addon. Then, I will show you how to optimize and export your hair cards and finall...
Devlog 61 - Combat Token System, Comic Strip for Storytelling and much more!
Просмотров 811Месяц назад
Hi everyone! Welcome to a new devlog! In this episode, I will show the progress made this past month. This update includes: - My token system for combat. - My solution for storytelling. - Using PCG for Level Design. - Improvements in the spectator camera. - New AI behaviors. - Headshots. As you can see, there is lots of new stuff, so let's get started! Links Tutorials: @VisualTechArt : ruclips....
Tutorial - Transform Any Texture into PS1 Style
Просмотров 3542 месяца назад
Tutorial - Transform Any Texture into PS1 Style
Devlog 60 - Combat Updates, Level Blockout and many news in Lobo
Просмотров 1,1 тыс.3 месяца назад
Devlog 60 - Combat Updates, Level Blockout and many news in Lobo
Blender Tutorial - Hair cards using the new Hair System and the Hair Tool
Просмотров 14 тыс.4 месяца назад
Blender Tutorial - Hair cards using the new Hair System and the Hair Tool
I got scammed to create this Character Creator Tool in UE5
Просмотров 2 тыс.4 месяца назад
I got scammed to create this Character Creator Tool in UE5
Devlog 59 - Making a Gameplay Tutorial for my game, Lobo in #ue5
Просмотров 3345 месяцев назад
Devlog 59 - Making a Gameplay Tutorial for my game, Lobo in #ue5
Making a Triplanar Material in 5 Minutes UE5
Просмотров 1,5 тыс.6 месяцев назад
Making a Triplanar Material in 5 Minutes UE5
Devlog 58 - Who said Level Design in UE5 was hard (Again)?
Просмотров 1,1 тыс.7 месяцев назад
Devlog 58 - Who said Level Design in UE5 was hard (Again)?
Devlog 57 - Elevating Combat, Fresh Environments, Enhanced UI in Lobo
Просмотров 6188 месяцев назад
Devlog 57 - Elevating Combat, Fresh Environments, Enhanced UI in Lobo
Devlog 56 - Face Reveal, New Player Character, Steam Page and more...
Просмотров 36510 месяцев назад
Devlog 56 - Face Reveal, New Player Character, Steam Page and more...
UE5 Tutorial: Randomizing Enemies
Просмотров 29010 месяцев назад
UE5 Tutorial: Randomizing Enemies
Lobo, Trailer Teaser Videogame
Просмотров 95310 месяцев назад
Lobo, Trailer Teaser Videogame
Lobo: Devlog 55 - New Environment, Characters and Level Design UE5
Просмотров 39211 месяцев назад
Lobo: Devlog 55 - New Environment, Characters and Level Design UE5
Devlog 54 - New UI, Inventory, Dialogue and a ton of refactoring in UE5
Просмотров 1,6 тыс.Год назад
Devlog 54 - New UI, Inventory, Dialogue and a ton of refactoring in UE5
Devlog 53 - Combat against Undead Enemies and their new AI in UE5
Просмотров 625Год назад
Devlog 53 - Combat against Undead Enemies and their new AI in UE5
Devlog 52 - New Enemies using a new workflow with UE5, Character Creator and iClone
Просмотров 945Год назад
Devlog 52 - New Enemies using a new workflow with UE5, Character Creator and iClone
Devlog 51 - New Character and Borrowed Mechanics from Last of Us in UE5
Просмотров 382Год назад
Devlog 51 - New Character and Borrowed Mechanics from Last of Us in UE5
Devlog 50 - Who said Level Design in UE5 was hard?
Просмотров 10 тыс.Год назад
Devlog 50 - Who said Level Design in UE5 was hard?
Fixing Bumpy Stairs in UE5
Просмотров 9 тыс.Год назад
Fixing Bumpy Stairs in UE5
Dr.Xoker de Proyecto 176 en UE5
Просмотров 368Год назад
Dr.Xoker de Proyecto 176 en UE5

Комментарии

  • @lindaxlindax
    @lindaxlindax День назад

    Thank you for this guide! I tested it out it works great with cubes, but with the sphere things do not seem aligned. Any idea how to align it better? :)

  • @lekithraj
    @lekithraj 2 дня назад

    where can i get those hair curve assets? or can you tell me how to create them too? please

    • @DaniMarti_
      @DaniMarti_ 2 дня назад

      hi! you can get them here: www.blender.org/download/demo-files/#hair

  • @act_4act_425
    @act_4act_425 2 дня назад

    Honestly the way you made this hair takes a lot of time and has many vertices is not the typical professional way where the hair is a square sheet the way it does cone type it has more polygons and I have not looked at hairs in daz studuio it is supposed to do it in cards is to give more optimization in Unreal Engine if I make such heavy hair for the computer this way better Use Groom that's why I wanted cards to give more performance to the project but doing as you did it will take time and consume a lot of performance👎👎

    • @DaniMarti_
      @DaniMarti_ 2 дня назад

      Tutorials are meant to explain methodologies, tecniques and ways to do things, you need to apply those techniques and adjust them to your projects and needs. That's how learning works... On the other hand, there is a chapter just for optimization...

    • @act_4act_425
      @act_4act_425 2 дня назад

      @@DaniMarti_ ruclips.net/video/g_ZIOafq4QU/видео.html I found this way easier my king wouldn't like to spend performance on hair in unrreal engine in that case better the groom

    • @act_4act_425
      @act_4act_425 2 дня назад

      @@DaniMarti_ ruclips.net/video/g_ZIOafq4QU/видео.html I found this way easier my king wouldn't like to spend performance on hair in unrreal engine in that case better the groom

    • @act_4act_425
      @act_4act_425 2 дня назад

      ruclips.net/video/g_ZIOafq4QU/видео.html I found this way easier my king wouldn't like to spend performance on hair in unrreal engine in that case better the groom

  • @act_4act_425
    @act_4act_425 3 дня назад

    You are a good teacher. I learned good techniques here that I had no idea how important it is.🤩❤‍🔥💯

  • @dazwraps8213
    @dazwraps8213 3 дня назад

    I purchased the plugin and was able to get good results, but the roots of the hair don’t look good at all. I literally have to adjust their position manually to achieve halfway decent results. All in all, it’s a great tutorial and a nice plugin.

    • @DaniMarti_
      @DaniMarti_ 3 дня назад

      Hi! Yes, for visible hairlines, there is no automatic option; the best method is still doing it by hand, unfortunately... If you like the tutorial, take a look at the new series ruclips.net/p/PL45e6_6JyNY9Ff2mgOG0FnwrBWSZSdxk_&si=nPfCv3kC6hEbrtud

  • @act_4act_425
    @act_4act_425 4 дня назад

    5.03 how you do it that ? may hair is a blade😶‍🌫

    • @DaniMarti_
      @DaniMarti_ 3 дня назад

      Hi! what do you mean? I checked the timestamp and that was about the UVs. If you can explain I will try to help :-) If you want a more step by step tutorial, please take a look at the new series: ruclips.net/p/PL45e6_6JyNY9Ff2mgOG0FnwrBWSZSdxk_&si=nPfCv3kC6hEbrtud

    • @act_4act_425
      @act_4act_425 3 дня назад

      When I convert my hair to hair card it looks like blades, I have had this problem unsolved for 1 month now, please help me, thank you for your attention. PDT I will take a look at your new series, thank you, I appreciate it.💯❤‍🔥❤

    • @act_4act_425
      @act_4act_425 3 дня назад

      NEW SUB 😇🤩

    • @DaniMarti_
      @DaniMarti_ 3 дня назад

      @@act_4act_425 The material is assigned by default when you "Finalize you Hair". Can you check if your hair cards have material, and if they do, you are previewing the material not just the solid geometry?

    • @act_4act_425
      @act_4act_425 3 дня назад

      @@DaniMarti_ AT THAT MOMENT YOUR HAIR LOOKS LIKE BLADES 4:58 AND THAT'S HOW IT LOOKS TO ME 5:04 AND THEN AT THIS MOMENT IT LOOKS GOOD BUT YOU DIDN'T SHOW HOW YOU ARRANGE IT🤔

  • @3dchick
    @3dchick 7 дней назад

    He's GREAT!!!!

  • @digitolwonder
    @digitolwonder 9 дней назад

    Thank you for this tutorial! Easy to follow and direct to the information without the bloat. Subscribed! Is there a way to have the triplanar lock to the object's alignment as opposed to the world as well?

  • @bartoszstyperek6306
    @bartoszstyperek6306 9 дней назад

    Hi HTool Dev here. Great overview and thanks for sharing. Hope you will hare more in future. And stay tuned for new updates!

    • @DaniMarti_
      @DaniMarti_ 9 дней назад

      Hi Jose! Thanks! Yes, i will be making more tutorials :-)

  • @FilipePintoArt
    @FilipePintoArt 10 дней назад

    Actually loving this series. Looking forward to watch the Hair Tool ones. Thank you so much for sharing this!

    • @DaniMarti_
      @DaniMarti_ 10 дней назад

      Thanks for watching! i'm glad you are enjoying it!

  • @ghostmarck9641
    @ghostmarck9641 10 дней назад

    man a hell of a journey, I'm having a lot of fun trying all this👍

    • @DaniMarti_
      @DaniMarti_ 10 дней назад

      Hahaha, I'm glad you are enjoying it. Making hair is for sure not easy 🙂

  • @enricbagur8105
    @enricbagur8105 12 дней назад

    Ha quedado genial! Gracias por compartir el proceso!💪🏻

    • @DaniMarti_
      @DaniMarti_ 12 дней назад

      Moltes gracies!! 😉

  • @mirkoemir
    @mirkoemir 12 дней назад

    jajaja!! Ya decía yo que era muy parecido a vos 😀 ... tremendo trabajo!! un 20 de 10 👍

    • @DaniMarti_
      @DaniMarti_ 12 дней назад

      Muchas gracias! A veces las mejores referencias las tenemos justo en frente 😎

  • @3D-Designer-artist
    @3D-Designer-artist 13 дней назад

    HOW CAN I GET THIS CHARACTER

    • @DaniMarti_
      @DaniMarti_ 12 дней назад

      Maybe in the future I will make it available for purchase, right now it's just a submission for a 3D Contest. Thanks!

  • @MercGyver
    @MercGyver 13 дней назад

    Is this Mel Gibson playing Akuma in the new live action street fighter movie?

    • @DaniMarti_
      @DaniMarti_ 13 дней назад

      Hahaha, yes, I didn't realize he looked like him, but I actually used my own facial features to create the character. So I guess I look like Mel Gibson LOL

  • @enricbagur8105
    @enricbagur8105 13 дней назад

    He reminds me to someone...hmm hahaha

  • @prasadplayasrollins
    @prasadplayasrollins 18 дней назад

    pleace can you do a quick video for exporting hair to Unreal engine ????

    • @DaniMarti_
      @DaniMarti_ 18 дней назад

      Hi! That's in Video 9, you can check the description to see all the videos in this series

  • @prasadplayasrollins
    @prasadplayasrollins 18 дней назад

    how to get it into unreal project?????????

    • @DaniMarti_
      @DaniMarti_ 18 дней назад

      All of that is explained in this tutorial series (video 4 & video 9) ruclips.net/video/oq-xKst2aiw/видео.htmlsi=_IBIv8EWCil_3p-c

  • @blehblehblehhaha
    @blehblehblehhaha 21 день назад

    I saw a LinkedIn post where MBS Studios legal team took a screenshot of this as evidence you were making false claims against them which made no sense! Mbs studio is EVIL!

    • @DaniMarti_
      @DaniMarti_ 21 день назад

      Hi! That was a very bad experience. They were able to remove my post on LinkedIn and then threatened to sue me for defamation. They tried, but nothing made sense… I just hope nobody else goes through the same. A lot of people reached out to me, explaining similar stories. What a nightmare!

  • @zero-uy7ji
    @zero-uy7ji 26 дней назад

    5:02 u have problem and fix it but skip in in video :D i have that problem too

    • @DaniMarti_
      @DaniMarti_ 26 дней назад

      What’s the problem? Choosing different UVs?

  • @momoom2915
    @momoom2915 26 дней назад

    Thanks for the Upload! ❤

    • @DaniMarti_
      @DaniMarti_ 26 дней назад

      No problem! Thanks for watching!

  • @trishbianco8100
    @trishbianco8100 Месяц назад

    Love the explanation- can't wait for next video - when will you be posting it?

    • @DaniMarti_
      @DaniMarti_ Месяц назад

      Thanks! Next video comes next week 🙂

    • @gonaxxx2358
      @gonaxxx2358 29 дней назад

      Gracias justo lo que andaba necesitando .. saludos

    • @DaniMarti_
      @DaniMarti_ 29 дней назад

      @@gonaxxx2358de nada! Eapero que sea de ayuda 👍

  • @tobbyman3d
    @tobbyman3d Месяц назад

    Pleaase, how'd you bring up those hair assets? Do they come default in Blender?

    • @DaniMarti_
      @DaniMarti_ Месяц назад

      Do you mean the hair?

    • @tobbyman3d
      @tobbyman3d Месяц назад

      @@DaniMarti_ Thanks, don't worry. I've found it. Nice video.

  • @taintedpain1206
    @taintedpain1206 Месяц назад

    Wow cool can you make a tutorial?

  • @SADYT-be5qe
    @SADYT-be5qe Месяц назад

    Seeing the full character in the end was a surprise! He's really cool and I like the concept for the outfit! Anyway i'd like a slower step by step tutorial! Thank you for sharing your experience!

    • @DaniMarti_
      @DaniMarti_ Месяц назад

      Thanks! I’m actually recording a step by step tutorial, it will be ready hopefully in the next weeks 😉

  • @ItsDPR
    @ItsDPR Месяц назад

    THANKS

  • @mastjappa
    @mastjappa Месяц назад

    Awesome tutorial. A bit quick sometimes but it is still clear. Do you perhaps have a higher res version so you can read the interface? That would greatly help.

    • @DaniMarti_
      @DaniMarti_ Месяц назад

      Hi! thanks! unfortunately i don't, but i'm planning to do a step by step tutorial so I will try to show better the UI 😉

  • @Codenoia
    @Codenoia Месяц назад

    Hello Dani, it looks cool! How is everything going?

    • @DaniMarti_
      @DaniMarti_ Месяц назад

      All good, thanks! in Asia right now until September. It is hard to keep consistent progress but trying my best 😊

  • @KamranWali
    @KamranWali Месяц назад

    Awesome video! Your game is looking awesome and I really like the game idea. Showing the cinematics in a comic strip way is a clever idea and it does alleviate the time in finishing the game and making cinematics. Your game sure do have some super kool features and I also like how you are planning to give boundaries to your open world game. Looking forward to your next devlog. Keep it up! :)

    • @DaniMarti_
      @DaniMarti_ Месяц назад

      hi! thanks so much! i really appreciate you taking the time to leave such nice feedback!

  • @bartoszstyperek6306
    @bartoszstyperek6306 Месяц назад

    Thanks for making this video. Very cool character!

    • @DaniMarti_
      @DaniMarti_ Месяц назад

      Thanks so much! Thank you for making the Hair Tool, I have been using for years now!

  • @MemesNeverDie.
    @MemesNeverDie. Месяц назад

    What is this add-on called please tell me

    • @DaniMarti_
      @DaniMarti_ Месяц назад

      You have the name and link in the description. Thanks!

  • @trishbianco8100
    @trishbianco8100 Месяц назад

    Looks good! Thanks!!

  • @richardjeevan20
    @richardjeevan20 Месяц назад

    Wtf😂

  • @DellaAI
    @DellaAI Месяц назад

    Mil gracias! Me ha servido muchísimo

    • @DaniMarti_
      @DaniMarti_ Месяц назад

      De nada! Me alegra que te haya sido de ayuda 😉

  • @ukmonk
    @ukmonk 2 месяца назад

    Great video thank you! Do you find this is better for performance in viewport please? As the old method of hair with particle systems used to have massive slowdown and become really sluggish!!

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Thanks!! In my case, the performance is good, but I have a powerful machine; if you struggle with the performance, you can always adjust the density of the hair, and once you are happy with the final result, you can crank it up… if you are going to convert it to hair cards, you don’t a crazy amount of density anyway…

  • @rancheraosborne
    @rancheraosborne 2 месяца назад

    Is this for controlling the amount of enemies that can attack you at once? or what is this used for?

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Yes, that's to limit the number of enemies that can attack at once; the maximum number of tokens can be changed, for example, based on the level of difficulty :-)

    • @rancheraosborne
      @rancheraosborne 2 месяца назад

      @@DaniMarti_ thank you man, smart way, would it be possible to explain it a bit further in the next devlog?

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      @@rancheraosborne Yes, of course!

  • @hotsauce7124
    @hotsauce7124 2 месяца назад

    Yes, I would like a slow step by step tutorial please. Thank you

  • @trishbianco8100
    @trishbianco8100 2 месяца назад

    Cool

  • @rancheraosborne
    @rancheraosborne 2 месяца назад

    Eres la persona que mas me motiva a trabajar en mi proyecto, nunca he visto a nadie con tantos conocimientos avanzados en casi todas las areas. Especialmente el combate se ve super avanzado. Me parece muy acertado la decision de reducir el scope, me da la sensacion de que aparte del burnout, es un proyeco titanico que te va a llevar muchos años mas acabar. Dicho esto, creo que deberias de poner un poco mas esfuerzo en el arte del juego, no se en que estado lo tienes mentalmente, si vas a continuar iterando y mejorandolo, o simplemente expandiendolo. Pero el arte es lo que principalmente va a atraer a gente a tu juego o no. Muchos diran que es el gameplay etc, y si, es correcto PERO, si tu juego es estilizado, pixel art, cartoon... osea da la sensacion de ser mas indie, se pasa por alto mas el arte si el juego es divertido/unico. Si tu juego es realista, te van a exigir los mejores graficos o se va a ver antiguo si no llegas, y mucho publico que busca esa calidad triple A lo vas a perder. Todo esto lo digo como feedback positivo desde el punto de vista de un environmnet artist con varios años en AAA, para que puedas mejorar y que todo tu esfuerzo no haya sido en vano, porque te admiro muchisimo. Tu juego, no es unico, no lo digo en el mal sentido, esta muy basado en juegos triple AAA, como TLOU, especialmente en la calidad grafica si vas a hacerlo realista, te van a inevitablemente comparar con ellos, y obviamente tu no puedes llegar a la calidad de un juego con presupuestos y cientos de personas. Creo que como minimo le tienes que dar un pase de iluminacion para que sea mas contrastado, en el 0:16 puedes ver que es todo un poco generico dandole un resultado no muy interesante. Tienes que trabajar mas los shaders, en ese mismo 0:16 se puede ver que no hay variacion de roughness y el color es todo muydesaturado y no muy interesante, da sensacion de juego antiguo. Te sugerira mezclar mas materiales tipo barro y charcos de agua para que reflejen y creen contraste. Especialmetne en juegos un poco mas adultos y oscuros, se suele exagerar mas el wetness/roughness de los materiales para que brillen. Si necesitas ayuda/feedback no dudes en decirme algo, estaria encantado de aportar mi granito de arena en lo que pueda. Un saludo.

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Hola! Muchas gracias por tu comentario y por tomarte el tiempo de escribir todo el feedback! Te lo agradezco mucho y por supuesto, me lo tomo bien! Tienes razon en todo lo que dices, y feedback como el tuyo ayuda a mejorar y crear mejores proyectos. A nivel visual esta super verde, la verdad que de momento todo lo que tengo esta por defecto, asi que con razon el juego no se ve interesante para nada... mi objetivo es tener una demo jugable lo mas pronto posible, y tener esa demo para que a nivel visual este lo mas parecido al producto final. Como siempre ire mostrando el progreso asi que si quieres aportar y aconsejarme, yo encantado... crear entornos y hacer el diseno de niveles no es nada facil! Por otro lado, me alegra saber que mi trabajo motiva a otros devs, eso es sin duda la mejor parte de compartir mis videos y experiencias! Muchas gracias a ti por ver mis videos y dejar tu granito de arena!

  • @amiorrkh2077
    @amiorrkh2077 2 месяца назад

    🔥🔥

  • @mirkoemir
    @mirkoemir 2 месяца назад

    Exelente!!! 👏🏽👏🏽👏🏽

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Muchas gracias!!!

  • @Tenchinu
    @Tenchinu 2 месяца назад

    looks so good. this is beyond insane!! i know ur saying it, but theres actually very little info that explains how ALS works… or how to implement it. Been rummaging through yt for a few days, but until you suggested those tuts i didn’t found a single one that actually explains it to some like me, who just discovered it. Any recommendations on how to implement it for melee weapons like you did? maybe some tutorial somewhere that gives u mor insight, or takes u by the hand? :)

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Hi! Thanks!! I may do a tutorial showing how I did it, I'm hacking a little bit system, but it can be a good approach for somebody who doesn't want to deep dive into the ALS system :-)

    • @Tenchinu
      @Tenchinu 2 месяца назад

      @@DaniMarti_ I would be as equally interested to know how to manage to make all run in 5.4 for what I've seen... ppl just drop it for lyra cause it is not even compatible. Guess is not, since ur using it, right?

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      @@Tenchinu I'm using UE5.4 and ALS, it's totally compatible. People are starting to use more the new Matching Motion :-)

    • @Tenchinu
      @Tenchinu 2 месяца назад

      @@DaniMarti_ that would have been my next question. lol. also, why did you use this over lyra? Was it easier to integrate?

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      @@Tenchinu I'm using UE4 animations, it look easier for me and there are more tutorials about it :-)

  • @MichaelBullo
    @MichaelBullo 2 месяца назад

    This is a fantastic video. Thank you and best of luck with the channel.

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Thank you very much!

  • @DanRickmanMedia
    @DanRickmanMedia 2 месяца назад

    Awesome vid! I was wondering, I've seen that mannequin in a bunch of different design videos, Where would I be able to get my hands on it?

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      That’s from the ALS v4, it’s free in the marketplace

    • @DanRickmanMedia
      @DanRickmanMedia 2 месяца назад

      @@DaniMarti_ You are a star, thank you! I've subbed, going to dive into your content :)

  • @mirkoemir
    @mirkoemir 2 месяца назад

    La idea sería para hacer un cut scene? porque usar este shader para todo el juego ... me parece que deberías ver un equilibrio porque saturaría mucho al jugador ... está bueno, pero más para un cut scene, donde quieres resaltar algo, me parece.

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Si, esto Es para unas tiras de comic que usare en cinematics 😉

  • @SeianVision
    @SeianVision 2 месяца назад

    Te quedó muy bien.

  • @TeecoOceet
    @TeecoOceet 2 месяца назад

    If i want to use metallic maps or emission map should i scale them down too? Great video BTW

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Thanks! I don’t think those maps need to be re-scaled, you can for performance but in terms of quality won’t have too much of an impact…

  • @GonzalT
    @GonzalT 2 месяца назад

    Grande Dani!! ¡Se te echa de menos!

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Gracias!! A ver si en breve volvemos 😉

  • @hungvominh2490
    @hungvominh2490 2 месяца назад

    great tutorial, thanks alot!

    • @DaniMarti_
      @DaniMarti_ 2 месяца назад

      Thanks! I’m glad you liked it!

  • @SnakeEngine
    @SnakeEngine 2 месяца назад

    Well, you said. :P