Making a Triplanar Material in 5 Minutes UE5

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  • Опубликовано: 15 сен 2024
  • Hi everyone! This is a quick tutorial showing the main nodes needed to create a Triplanar Material in Unreal Engine 5.
    #ue5 #tutorial #gamedev #indiedev #indiegame #indiegames #gamedevelopment #ue5tutorial #leveldesign #gamedesign

Комментарии • 13

  • @HeyRnold
    @HeyRnold 2 дня назад +1

    I’m not sure what’s going on. I’m on 5.4 and I can’t drag my textures onto the instance. It’s red for me 4:52
    For anyone running into the same issue, I fixed this by selecting the texture masks and normal from the drop-down menu in the details panel of the material 👍🏻
    Thank you so much for the tutorial you’re a life saver

  • @digitolwonder
    @digitolwonder 18 дней назад +1

    Thank you for this tutorial! Easy to follow and direct to the information without the bloat. Subscribed!
    Is there a way to have the triplanar lock to the object's alignment as opposed to the world as well?

  • @kickheavy8982
    @kickheavy8982 3 месяца назад +2

    Thank you for being so straight and to the point! You're right, most tutorials on triplanar projection are like 20 minutes long for no reason. This was great

    • @DaniMarti_
      @DaniMarti_  3 месяца назад

      Thanks! I'm glad it was helpful!

  • @ItsDPR
    @ItsDPR Месяц назад +2

    THANKS

  • @MichaelBullo
    @MichaelBullo 2 месяца назад +1

    This is a fantastic video. Thank you and best of luck with the channel.

    • @DaniMarti_
      @DaniMarti_  2 месяца назад

      Thank you very much!

  • @atefezare5623
    @atefezare5623 3 месяца назад +1

    Thank you so much it was brief and effective!!

    • @DaniMarti_
      @DaniMarti_  3 месяца назад

      Thanks! I'm glad was helpful!

  • @lindaxlindax
    @lindaxlindax 9 дней назад +1

    Thank you for this guide! I tested it out it works great with cubes, but with the sphere things do not seem aligned. Any idea how to align it better? :)

    • @DaniMarti_
      @DaniMarti_  7 дней назад +1

      Honestly, I didn't try it with a sphere, but I could see it struggling since the sphere is smooth and the geometry does not dramatically change. Here looks like the material has a more advanced setup: ruclips.net/video/6Q89fRpMck8/видео.htmlsi=knEFRvZSzPj-zdFD&t=2160

    • @lindaxlindax
      @lindaxlindax 7 дней назад

      @@DaniMarti_ Thank you for your reply! In the end, I just had to give up on perfect rounded sphere seamless textures. I did find tutorials like the one you suggested, but they also explained, it would take a lot of memory. And I am already almost at the max of the project memory allowed. So for now I will use the flat textures on round shapes and duplicated them. And use the seamless world aligned items for the flat things :) I do have a bunch of great seamless texture cubes now, all ready for implementation, thanks to your guide😄.

  • @slenux
    @slenux 6 месяцев назад +1

    so simple