Making a Triplanar Material in 5 Minutes UE5
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- Опубликовано: 15 сен 2024
- Hi everyone! This is a quick tutorial showing the main nodes needed to create a Triplanar Material in Unreal Engine 5.
#ue5 #tutorial #gamedev #indiedev #indiegame #indiegames #gamedevelopment #ue5tutorial #leveldesign #gamedesign
I’m not sure what’s going on. I’m on 5.4 and I can’t drag my textures onto the instance. It’s red for me 4:52
For anyone running into the same issue, I fixed this by selecting the texture masks and normal from the drop-down menu in the details panel of the material 👍🏻
Thank you so much for the tutorial you’re a life saver
Thank you for this tutorial! Easy to follow and direct to the information without the bloat. Subscribed!
Is there a way to have the triplanar lock to the object's alignment as opposed to the world as well?
Thank you for being so straight and to the point! You're right, most tutorials on triplanar projection are like 20 minutes long for no reason. This was great
Thanks! I'm glad it was helpful!
THANKS
This is a fantastic video. Thank you and best of luck with the channel.
Thank you very much!
Thank you so much it was brief and effective!!
Thanks! I'm glad was helpful!
Thank you for this guide! I tested it out it works great with cubes, but with the sphere things do not seem aligned. Any idea how to align it better? :)
Honestly, I didn't try it with a sphere, but I could see it struggling since the sphere is smooth and the geometry does not dramatically change. Here looks like the material has a more advanced setup: ruclips.net/video/6Q89fRpMck8/видео.htmlsi=knEFRvZSzPj-zdFD&t=2160
@@DaniMarti_ Thank you for your reply! In the end, I just had to give up on perfect rounded sphere seamless textures. I did find tutorials like the one you suggested, but they also explained, it would take a lot of memory. And I am already almost at the max of the project memory allowed. So for now I will use the flat textures on round shapes and duplicated them. And use the seamless world aligned items for the flat things :) I do have a bunch of great seamless texture cubes now, all ready for implementation, thanks to your guide😄.
so simple