Getting Substance Painter textures to look the same in Unreal Engine 5

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  • Опубликовано: 13 июл 2023
  • How to export from Substance Painter and set up the shaders in Unreal Engine 5 to make your textures look the same as Substance Painter.
    #substancepainter #unrealengine5 #unrealengine #substancepainter #maya #shaders
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Комментарии • 84

  • @dariapimenova1949
    @dariapimenova1949 9 месяцев назад

    Thanks! I put my texture perfectly well after your tutorial :)

  • @eoink3282
    @eoink3282 Год назад +1

    Great job Sean. I can imagine the pain you went through to figure this out:)

  • @garethwilliams6887
    @garethwilliams6887 9 месяцев назад +3

    Hi, your advice in this video has just fixed my problem! For so long ive been wondering why my textures look so washed out etc when importing to Unreal, you are awesome! thank you so much

  • @FruitZeus
    @FruitZeus 2 месяца назад

    Huge thanks for this! This is great info. Appreciate it so much

  • @alexus_sanchez
    @alexus_sanchez 8 месяцев назад

    Nice and easy tutorial, thanks!

  • @deRaidA
    @deRaidA 5 месяцев назад

    That really helped with my problem. Thank you for the video

  • @DomZeal
    @DomZeal 11 месяцев назад +1

    Solved my exact problem, thank you.

  • @pgjohnson5504
    @pgjohnson5504 Год назад

    One million thanks! I always forget about that and you just solved a problem. Because I forgot about that sRGB box

  • @abraaosegundo8916
    @abraaosegundo8916 11 месяцев назад

    Awesome content man!!

  • @JupiterLIII
    @JupiterLIII 5 месяцев назад +1

    thanks you sir ! the sRGB modification is a super helpfull tips !

  • @ReHonora
    @ReHonora 8 месяцев назад

    Amazing video, on point. Really helped me with my exam ^^

  • @metalocofficial5155
    @metalocofficial5155 11 месяцев назад

    thankyou sir for this important piece of info

  • @iCamSkiEz
    @iCamSkiEz Год назад

    appreciate it sean!

  • @marcusk9483
    @marcusk9483 Месяц назад

    Thank you!

  • @efaz6809
    @efaz6809 4 месяца назад

    thanks bro, saved me so much stress

  • @badhairstudios
    @badhairstudios 10 месяцев назад

    Thank you so much

  • @yearight1205
    @yearight1205 6 месяцев назад

    I don't use Substance Painter, but this was a great video because I now understand why the metallic things sometimes don't look correct inside of Unreal thanks to this.

  • @dubardmickael1961
    @dubardmickael1961 3 месяца назад

    thanks you very much mate very helpful for beginner who dont learn from 3d school ...like me

  • @SmillA228
    @SmillA228 14 дней назад

    Just the little detail that needs to be known to set everything right. 🙏

    • @SeanForsythTutorials
      @SeanForsythTutorials  14 дней назад

      Yeah, it's just remembering all these small things across multiple pieces of software that can be a pain!

  • @sergeimavrin2753
    @sergeimavrin2753 Месяц назад

    Ты меня спас) Спасибо) подписка однозначно!

  • @jankowalczyk8063
    @jankowalczyk8063 3 месяца назад

    life saver

  • @snookofficial7211
    @snookofficial7211 4 месяца назад

    Thanks, this was exactly why my materials looked so off!

  • @prOyun
    @prOyun 9 месяцев назад +1

    Thanks for the video!! Your instructions worked correctly on my 2 meshes. But on the third one, i could uncheck RGB in the ORM but ue5 gave an error (it said "you have to set it to normal") when i try to change sampler type to linear color. What might be the problem?

    • @SeanForsythTutorials
      @SeanForsythTutorials  9 месяцев назад

      It normally only does that if it detects that it's a normal map, not sure why that might happen though if it isn't. Sorry!

  • @njofra2306
    @njofra2306 5 месяцев назад

    I have a question. If I'm building a game, I want my imported assets to be in ACES as well. So if I change my *Project settings* under Rendering from sRGB to ACES, so for the example, the whole world (+the sky) becomes an ACES profile, what is my next step? Because by doing that my character's skin which I export looks pink. (and it doesn't in my viewport in SP)
    - I have an ACES 1.2 OpenColorIO set in my Substance file's viewport, so that's fine
    - when I change my imported basecolor's map to sRGB (not the checkmark, but the one under the Texture settings by Source Color) they suddenly look good... I don't know if that's the right way to do it

    • @SeanForsythTutorials
      @SeanForsythTutorials  5 месяцев назад

      I'm afraid I can't help you out there, over never tried messing around with that stuff and color profiles are tricky at the best of times. Sorry about that!

    • @njofra2306
      @njofra2306 5 месяцев назад +1

      @@SeanForsythTutorials no worries. Thanks for the reply!

    • @SeanForsythTutorials
      @SeanForsythTutorials  5 месяцев назад +1

      Hope you get it sorted. @@njofra2306

  • @Anonymous_User69
    @Anonymous_User69 Год назад +3

    Don't constrain yourself as just a ZBrush channel :) Feel free to post any other tutorials you deem worthy for public, especialy since all of them are very thorough and informative :)

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад

      Cheers! Yeah, I ran a poll and 66% wanted me to just stick to ZBrush, but hey, every now and then I might add something else (like this one).

  • @frankenjstein9371
    @frankenjstein9371 Год назад

    Thanks Man! One checkbox. Ureal, pun intended

  • @lga9046
    @lga9046 7 месяцев назад

    What about the UV Tiles setting? I'm running into an issue with 4 tiles per channel, and I'm not sure what to do with them in Unreal 5.3

    • @SeanForsythTutorials
      @SeanForsythTutorials  7 месяцев назад

      This video should help out: ruclips.net/video/t-eG2TDU048/видео.html

  • @ketankashyap6700
    @ketankashyap6700 Год назад

    well done i m wactching you since 2015 you are just created video on zbrush.. but your zbrush video help me alot to improve my skills.. but i tell pls dont stuck at zbrush create tutorial like this, like baking in depth, adding details in zbrush. zremser decimation substance painter marmoset etc....

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад

      Thanks for the kind words. I'll definitely consider doing other tutorials also. Thanks for watching!

  • @taterino2722
    @taterino2722 5 месяцев назад

    Are height maps already included in the 3 texture files?

  • @zimingpeng8418
    @zimingpeng8418 Год назад

    thanks for your tutorial! The color of the base color texture that I exported from Substance Painter is severely distorted after importing it into UE5. The two look very different. Could there be an issue with my settings? I used the same export settings as the tutorial.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад

      Maybe check that you're keeping the base colour map as sRGB? And plugging it into the Color map in the shader? And that the shader is a standard shader in Unreal?

    • @zimingpeng8418
      @zimingpeng8418 Год назад

      @@SeanForsythTutorials Yes, it is. i paint a jeans color for mesh. And this color seems in UE5 very funny. And the texture of the Jeans Mesh also worse.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад

      @@zimingpeng8418 Unfortunately, it's very hard to tell without seeing the files.

    • @zimingpeng8418
      @zimingpeng8418 Год назад

      @@SeanForsythTutorials I see, also thanks! I'm trying to fix it. I guess, probably because of some settings in UE5, for example compression setting.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад

      @@zimingpeng8418 Yeah, it might also be that you didn't select the correct settings in Painter when exporting. Did you double check that you have Unreal Engine 4 (Packed) in the Global Settings in Painter?

  • @LiMaking
    @LiMaking 10 месяцев назад +1

    Mine still looks off. I don't know what to do..

    • @SeanForsythTutorials
      @SeanForsythTutorials  10 месяцев назад +1

      Do you want to send an image to my email account? One of what it should look like and the other of what's happening. You can find my email address in the about page of this channel.

  • @PollyCot
    @PollyCot 10 месяцев назад

    Great video man. Are you Irish by any chance?

    • @SeanForsythTutorials
      @SeanForsythTutorials  10 месяцев назад +1

      Yes, absolutely. Born and raised.

    • @PollyCot
      @PollyCot 10 месяцев назад +1

      @@SeanForsythTutorials Awesome, I just started a lv 5 game design course in Dublin.

    • @SeanForsythTutorials
      @SeanForsythTutorials  10 месяцев назад

      Ah cool, I'm in Dublin too.

    • @SeanForsythTutorials
      @SeanForsythTutorials  10 месяцев назад

      Where are you from?

    • @PollyCot
      @PollyCot 10 месяцев назад +1

      @@SeanForsythTutorials Living in Town atm really enjoying the course even though it's basic stuff on sketchup and some HTML for the beginning.

  • @afyss
    @afyss 10 месяцев назад

    I dont know how i can fix it but maybe someone can. After exporting from Substance Painter i get about 100 textures and have to change about 14 other materials in unreal Engine. How do i make it so i only have the 3 like in the video? Can i somehow bake them into one giant image?

    • @SeanForsythTutorials
      @SeanForsythTutorials  10 месяцев назад

      If you've got about a hundred textures it's because you have several objects inside painter, each with their own set of textures. The way around this is to make sure you only have one texture set inside painter because you only have one object. Obviously for you, this means importing your objects into substance as a single object sharing a single uv space before exporting.

    • @afyss
      @afyss 10 месяцев назад +1

      Well that sounds right. Thank you!@@SeanForsythTutorials

    • @SeanForsythTutorials
      @SeanForsythTutorials  10 месяцев назад +1

      No problem. Just make sure you combine all of your objects into one and assign just one shader to it before exporting from Maya or wherever you are expecting from

  • @agauerm
    @agauerm 7 месяцев назад +1

    I don't understand why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.

    • @SeanForsythTutorials
      @SeanForsythTutorials  7 месяцев назад +9

      Well there are lots of reasons, but it mainly comes down to specialized tools doing specialized tasks. You want to use the best tool for the job, and each of these are much more suited to the task than Unreal itself. Unreal is not really a texturing tool and comes nowhere close to substance painter's toolset. There's also a learning curve, so although it may be possible to do modelling in Unreal, their modelling tools are still in early development and clunky compared to dedicated modeling tools in other apps, so although it might be possible, it's not easier or faster.

  • @TAKASHI2010SAM
    @TAKASHI2010SAM 5 месяцев назад

    mine is showing as Virtual Color not color

    • @SeanForsythTutorials
      @SeanForsythTutorials  5 месяцев назад

      Sounds like you're using Virtual Textures. That's a whole other thing, but if you Google it you might find the answer. Sorry I can't be of more help.