Substance Painter to Unreal Engine 5 Workflow Tutorial | Exporting Textures from Substance to UE5

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  • Опубликовано: 18 дек 2024

Комментарии • 92

  • @TheAndrewBen
    @TheAndrewBen Год назад +16

    Why is it that this 6 minute video solved DAYS worth of frustration on my project. Thank you for uploading this!

    • @3dwolf
      @3dwolf  Год назад

      Thanks for watching my friend.
      I'm glad it helped you.

  • @Ammir_koudia
    @Ammir_koudia 3 года назад +1

    Great tutorial

  • @mr.j7899
    @mr.j7899 Год назад +2

    I never knew mix maps exists... I'll utilize this from now on! Less maps, the better!

    • @3dwolf
      @3dwolf  Год назад +2

      Best thing about mix map is that you can use it in any 3d software not just unreal engine.
      I've used this in marmoset as well

  • @kuuly3334
    @kuuly3334 2 года назад

    Came from the Spiderbot tutorial of Substance Painter. Thank you for showing me the right way to export it. :D

    • @3dwolf
      @3dwolf  2 года назад +1

      You're welcome.

  • @oomoulee6156
    @oomoulee6156 Год назад

    Nice quick and concise tutorial - thanks!

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 года назад

    Thank you! This video was very quick and simple, very helpful!

    • @3dwolf
      @3dwolf  2 года назад

      Glad you liked it.

  • @lga9046
    @lga9046 Год назад +2

    My model is large and has 4 diff. tiles per each category, ie. Base, Normal, etc. all have 4 diff. tiles, help me out? How do I get Unreal to understand 4 different tiles per ?

  • @maveej6249
    @maveej6249 2 года назад

    Excellent video and straight to the point.

  • @benz.1730
    @benz.1730 2 года назад +3

    Waht happened to Substance LiveLink? Thanks

  • @megamanx9346
    @megamanx9346 2 года назад

    Very nicely explained! Thank you!

    • @3dwolf
      @3dwolf  2 года назад

      Glad you liked it.

  • @alexsafronovich8375
    @alexsafronovich8375 2 года назад

    Thanks man for your tutorial!

    • @3dwolf
      @3dwolf  2 года назад

      You're welcome.

  • @blakearndt3771
    @blakearndt3771 2 года назад +2

    I'm so upset, I used to use Substance Painter in real time inside unreal with a live link. Is that feature not a thing anymore?

  • @am00nh
    @am00nh 2 года назад

    you are amazing ! thank you

  • @TryhardInfinity
    @TryhardInfinity 2 года назад

    Thank you so much this helped a ton!

    • @3dwolf
      @3dwolf  2 года назад

      Glad to be of help.

  • @pdiddly5609
    @pdiddly5609 2 года назад +3

    I have an environment with like 100+ texture maps... You telling me there's no way to import them all automatically straight from Substance Painter?

    • @3dwolf
      @3dwolf  2 года назад +1

      None that I know of yet.

    • @pdiddly5609
      @pdiddly5609 2 года назад

      @@3dwolf that sucks, however thank you for the tutorial

    • @3dwolf
      @3dwolf  2 года назад

      Glad, you liked them.

    • @fg594
      @fg594 2 года назад

      the good shit is that you only have to do it once.

    • @ben28messi10
      @ben28messi10 2 года назад

      Did you figure out any ways to do it (Import a FBX scene into unreal) and the manually mapping substance textures for each of it individually ?

  • @rachidmourabiti7256
    @rachidmourabiti7256 2 года назад +1

    Thank you so mutch Champion

    • @3dwolf
      @3dwolf  2 года назад

      You're welcome

  • @akhileshnegi5801
    @akhileshnegi5801 3 года назад +1

    Can you do a complex gun model with full game asset workflow??

    • @3dwolf
      @3dwolf  3 года назад

      I'll add this in the list and start working as soon as I can.

    • @akhileshnegi5801
      @akhileshnegi5801 3 года назад

      @@3dwolf Thanks brooo

  • @MYEYANEE
    @MYEYANEE 6 месяцев назад +1

    How can I export opacity?

  • @michaelm4550
    @michaelm4550 3 года назад

    Do you really need to apply all of these materials by hand? its not an issue when you have 10-20 materials, but in a scene I can easily have 100 or more assets. There has to be a bridge like Quixel has

    • @3dwolf
      @3dwolf  3 года назад +1

      I don't think there's a bridge like that. You gotta apply those textures like this only.
      Will try to find something about this and post if I get something useful.

    • @qq-pf9pn
      @qq-pf9pn 3 года назад +1

      there is a substance plugin for ue4 with which u dont have to any of this stuff and i hope they do release it for ue5 too when it gets released next year

    • @3dwolf
      @3dwolf  3 года назад +1

      Thanks for sharing.

  • @jonosvlog9913
    @jonosvlog9913 2 года назад

    Thank you very much!

    • @3dwolf
      @3dwolf  2 года назад +1

      You're welcome

  • @rabiasozer5257
    @rabiasozer5257 Год назад +1

    this man is a mannnn lol thnks

    • @3dwolf
      @3dwolf  Год назад +2

      Lol 😂 Thanks for watching.

  • @nikashsn24
    @nikashsn24 3 года назад

    Is it by default environment came in UE5 or you have set it?

    • @3dwolf
      @3dwolf  3 года назад

      I've created this scene with Quixel Bridge assets.

  • @paridhiaggarwal3467
    @paridhiaggarwal3467 Год назад

    If we want to add height map , then which option is available for the height map to connect with ?

    • @3dwolf
      @3dwolf  Год назад

      You can use a VertexNormal nodel and combine this one with your height map with a multiply node and link it to the world position offset.

  • @domijust4816
    @domijust4816 2 года назад

    I had to change the roughness with the specular map to get the right results. Any idea why this may happen? Thx for the tutorial

    • @3dwolf
      @3dwolf  2 года назад +1

      Did you uncheck sRGB for your mask map?

    • @domijust4816
      @domijust4816 2 года назад

      @@3dwolf Sorry I'm not sure where to do this. Must be in a prior tutorial of yours. I only watched this one on how to get it into UE.

    • @3dwolf
      @3dwolf  2 года назад +1

      Watch the latest prop modeling tutorial course in this channel and in the last part I've showed that process.

    • @domijust4816
      @domijust4816 2 года назад

      I will, thanks so much 👍

  • @qq-pf9pn
    @qq-pf9pn 3 года назад

    didnt we have to uncheck srgb for aorm map ?

    • @rodolfoaraujovanucchi7395
      @rodolfoaraujovanucchi7395 6 месяцев назад

      Just for the oclusion, roughness and metallic. But he didin't explain this in the video.

  • @bernhard.rieder
    @bernhard.rieder 3 года назад

    any way to auto-generate a Parent Master Material and all it's instances?

    • @3dwolf
      @3dwolf  3 года назад

      Not that I know of but I'm just a beginner in Unreal.

  • @mahadihasansany6032
    @mahadihasansany6032 Год назад

    i have a fishing net in my model...when i export the texture from substance painter and import it in UE5, it dosent show anything....how to fix... how to add opacity map in UE5 ??

    • @3dwolf
      @3dwolf  Год назад

      Try changing your material blend to translucent in unreal engine material editor and then apply opacity map. Hope that helps.

  • @nikiniki6861
    @nikiniki6861 2 года назад

    What about height maps? Where do i have to connect em? Pls halp me bro...

    • @3dwolf
      @3dwolf  2 года назад +2

      You need to connect your displacement/height map to World Displacement but you need a Vertex Normal WS node for that.

    • @3dwolf
      @3dwolf  2 года назад +2

      There's a video about it on Poliigon Documentation channel.
      Look for it.

    • @nikiniki6861
      @nikiniki6861 2 года назад

      ​ @3DWolf Thx! But there is no tesselation settings group in materials settings in UE5 anymore. Also I tried to displace my heighmap in blender but i got some annoying height distortions no matter how much i subdiv my geometry so i need another solution

    • @3dwolf
      @3dwolf  2 года назад

      I'll need to look at the file, send me via email or on discord.
      reveurstudios3d@gmail.com

  • @gtatak9805
    @gtatak9805 3 года назад +2

    Maya house modelling

  • @flashgordonrocks
    @flashgordonrocks 11 месяцев назад

    Thank You

  • @gustavodutra8578
    @gustavodutra8578 2 года назад +5

    Roughness looks wrong

  • @3DDivision
    @3DDivision 3 года назад

    thank you :) + sub

    • @3dwolf
      @3dwolf  3 года назад

      Thank you.

  • @devilfish8779
    @devilfish8779 3 года назад

    for future reference, substance currently hasnt released their ue5 plugin

    • @3dwolf
      @3dwolf  3 года назад

      Hope they do soon.

  • @misterralexander
    @misterralexander 2 года назад

    where´s the height?

  • @janosgyerman
    @janosgyerman 3 года назад

    Why creating material in substance and do it again in ue5. Why ue5 does not have it from substance directly…. 6min a hammer… i need to render an entire house… must be 2 years.

    • @3dwolf
      @3dwolf  3 года назад

      This is a standard practice to show people how to import and apply the textures on your models in Unreal Engine. And ofcourse you can use substance to unreal livelink and unreal engine integration plugin for substance painter to make this process faster.

    • @janosgyerman
      @janosgyerman 3 года назад +1

      @@3dwolf well, that sounds good. thanks for the info

    • @janosgyerman
      @janosgyerman 3 года назад

      @@3dwolf actually I have substance plug in installed but it is not visible in the menu...

    • @3dwolf
      @3dwolf  3 года назад

      substance3d.adobe.com/documentation/integrations/live-link-in-ue4-168198570.html
      Try this guide

    • @janosgyerman
      @janosgyerman 3 года назад

      @@3dwolf thanks, maybe because i am using now 4.27...

  • @agauerm
    @agauerm 11 месяцев назад

    Why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.

    • @TechForgeEmmad
      @TechForgeEmmad 11 месяцев назад +8

      Modelling In unreal is Flaky, Yes you can texture good in unreal but Substance is more artistic and less about shader engineering.

    • @oscarlowe1872
      @oscarlowe1872 9 месяцев назад +4

      no you cant

    • @Maverickkk
      @Maverickkk 9 месяцев назад +16

      Why use forks and knives instead of just a spoon? I bet you can eat and cut your food etc... all with the spoon instead of bouncing around between utensils.

    • @oscarlowe1872
      @oscarlowe1872 9 месяцев назад

      @@Maverickkk unreal isn’t made for modelling that’s for certain. You can’t create a hero asset, you can’t create anything complex. You need an external software for that

    • @rhianathomas1947
      @rhianathomas1947 7 месяцев назад +2

      Because it's lazy and you'll get shoddy results.