Substance 3D Painter Textures into Unreal Engine 5 Including Emission

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  • Опубликовано: 13 сен 2024

Комментарии • 33

  • @cgxlv
    @cgxlv 7 месяцев назад +2

    Thanks for that James. I´m on the Substance trial and didn´t know about turning SRGB off or where to plug the grouped maps. That´s fixed my problem. Appreciate it. 👍

  • @EliteInExile
    @EliteInExile Год назад +3

    Thanks! This fixed a lot of the coloring issues I was having. I really appreciate this tutorial. I'd love to see more advanced ones in the future.

  • @LampEater69
    @LampEater69 2 месяца назад

    quick and clear, thanks!

  • @flying_redkite
    @flying_redkite Год назад

    Clear and concise. Perfect! Thanks

  • @Alex-eu6rw
    @Alex-eu6rw Год назад +4

    So the workflow is something I'm confused on.
    You create the model(In my case Blender) UV unwrap it and place materials on your model to differentiate different parts on the model
    Export the FBX to Substance Painter 3D and texture it and export your textures
    Import to Unreal and texture it

  • @ZeroTorySeats
    @ZeroTorySeats 3 месяца назад +1

    This is to import one single 3D asset? What if you have dozens of different models each with textures :s

  • @maralelagoz8922
    @maralelagoz8922 7 месяцев назад +1

    Hi, just a quick question I'm using multiple udims so I'm guessing I need to enable something in unreal because if not the textures look messed up. Would you know what that is?

  • @zmicierkarpau4075
    @zmicierkarpau4075 Год назад

    Thank you!

  • @norahmad3997
    @norahmad3997 Год назад

    Please create more videos! Thanks!

  • @benfredjchedy7644
    @benfredjchedy7644 Год назад

    many thanks

  • @404killer
    @404killer Год назад +6

    It looks drastically different than substance for me. Like a white cloud over everything.

    • @brycegeurts3345
      @brycegeurts3345 21 день назад

      im gay

    • @404killer
      @404killer 21 день назад

      @@brycegeurts3345 To be honest I used to think I way gay too. Before I went through puberty. Hormones are a strange thing.

  • @syno3608
    @syno3608 Год назад

    thanks

  • @denberz711
    @denberz711 Месяц назад

    My textures dont have any brushes applied to them. Just looks like a smooth colour. Helppppppp!!!!!

  • @mehmetbaspinar25
    @mehmetbaspinar25 Год назад

    u can use normal flatten node .

  • @Furhappens
    @Furhappens Год назад +3

    wish I had the luck you do with materials, I do something like that and it looks like my metal just came out of a hurricane its so wet or the metal wont look like metal at all even though it looks perfectly fine in substance and then hooked up correctly in ue5

    • @samyaza5752
      @samyaza5752 Год назад

      Same, I even tried increasing my roughness to max in substance and then lowering the metallic just so I can see something different and then iterate back to what I want to see. Didn't work yet.

    • @joshuabermudez2372
      @joshuabermudez2372 Год назад +3

      I had the exact same issue and I don't know why almost nobody on the internet knows the fix for it... BUT I KNOW THE FIX! Took me so long to figure it out, but the occlusion, roughness, and metallic textures need to have srgb DISABLED (open texture in a new window then the option is on the right side of the screen), and they need to be set to linear color in the material editor (click the texture in material editor and you can see the option on the left side of the screen). When plugging in these textures, ambient occlusion gets plugged in from the red pin, roughness from the green pin, and metallic from the blue pin. This will fix your problem. Your object won't look extra super wet and shiny anymore! Please let me know if this helped you...

    • @joshuabermudez2372
      @joshuabermudez2372 Год назад

      omg lol, i just realized that he goes through this in the video. Nevermind... T_T

    • @marcusaurelius7189
      @marcusaurelius7189 Год назад +1

      @@joshuabermudez2372 THANK YOU SO MUCH!

  • @everend_xyz
    @everend_xyz Год назад

    Thanks for the video 😊 Is it reasonable to model world-building pieces such as a house and a terrain and import into unreal? Or is it just more reasonable to build in unreal from the start. I really love adobe substance and I really want to build my world there and then be able to go there vr in unreal ..

  • @hotsauce7124
    @hotsauce7124 Год назад

    Question: If we are using UDIMs, should we use the "PBR Metallic Roughness" export as opposed to the "Unreal Engine 4 packed" export?

  • @hotsauce7124
    @hotsauce7124 Год назад

    Thank you, do you see a need to use any Substance material plug-ins in UE?

  • @sturm3d
    @sturm3d Год назад

    No changes in settings required for the normal map input?

  • @zimingpeng8418
    @zimingpeng8418 Год назад

    Thanks for your tutorial. May i have a question about color effect in UE5? I did settings of color like you. But i don't know why the color in UE5 is totally different than in Substance Painter.

    • @zimingpeng8418
      @zimingpeng8418 Год назад

      emissive texture was always not exported.

  • @munificentdancer1618
    @munificentdancer1618 Год назад

    What if I have multiple Lamberts instead of one material?

  • @barokahnur8326
    @barokahnur8326 Год назад +1

    Spec ur pc ?

  • @ZuperBytes
    @ZuperBytes 8 месяцев назад

    What i can do if a have 4 different map ids ?

  • @slumsnake1303
    @slumsnake1303 Год назад +1

    How the hell do you do that?! I do the same and still the textures look like crap.

    • @xrcustomizing7102
      @xrcustomizing7102 10 месяцев назад

      Same with me. Followed this tutorial and another one that do the same thing, EXACTLY. There’s not even any question if I did it correctly, and the part of my mess that has a metal color looks nice and flat like brushed nickel in substance painter, but like polished chrome mirror in UE5. Stupid

    • @Zlivion
      @Zlivion 10 месяцев назад +2

      @@xrcustomizing7102 When you click on the ao roughness metallic map on the material editing screen, you need to change the sampler type to linear color. When you change it, it will look just like you painted it with substance painter. My English may be a little bad, so I'm sorry.