Thank you so much, you saved me like 3 hours of stress, i was using the automatic substance material and any time i would render it, it would come up with a mess of an object with nothing of how it should look like, even though this is longer, i'd be way happier to do this again and again for each of my objects i have to texture than go through that struggle again
So far it's been really frustrating cause all the work I've done in substance always looks completely different in Maya...I hope this works for me! Thank you so much!
2 things - I really done know what I wouldve done without this - you explained it perfectly. Absolutley awesome, thanks so much. Also, have you also done a review for a Capita board in Nozowa Onsen?
James, how do I get to the screen at 1:04? I did everything exactly, but it shows me a different set of options... Common Material Attributes, Special Effects, Matte Opacity etc...
You probably assigned a different material. Like lambert vs phong or Ai Standard surface. Just right click the object, assign new material, Ai standard surface (That's what he used). Or just go to attribute editor and switch the type right under the image of the material, above the base drop down. Hope that helps :)
It's been a while since I made my original post so I don't remember exactly what the situation was that led to me running into that problem in the first place, but I doubt that I had Ai Standard Surface selected initially otherwise I wouldn't have had the problem... I didn't know about the drop down menu underneath the icon, so thanks for that. I didn't realize it was a surface issue... I think that I thought it was an issue regarding not having the textures baked, but I honestly don't remember/know what it was... @@unrealerE4
Height map changes the topology under it. In order to use a height map well you will need a really dense model, which typically isnt preferable for games and so forth, instead u can fake that geometry changing look with a normal map. But for say terrain or something like that, height map can be used
This is how you do a tutorial. Excellent pacing and execution, thank you!
This feels like I watched a 20m tutorial, and in only 3m. Great vid!
This video was a life saver!! this is the only video on RUclips about this that I could follow along with and understand. Thankyou!!
Thank you so much, you saved me like 3 hours of stress, i was using the automatic substance material and any time i would render it, it would come up with a mess of an object with nothing of how it should look like, even though this is longer, i'd be way happier to do this again and again for each of my objects i have to texture than go through that struggle again
James, this is excellent! Soo incredibly helpful, perfectly paced and mentioned parts I couldnt find anywhere else! Thank you!
A thorough explanation in a less time.
3:12 Thx for this chart, no one explains shit to be honest as if we assign stuff thx to some unknown knowledge.
Very helpful and to the point! Thanks😃
So far it's been really frustrating cause all the work I've done in substance always looks completely different in Maya...I hope this works for me! Thank you so much!
2 things - I really done know what I wouldve done without this - you explained it perfectly. Absolutley awesome, thanks so much. Also, have you also done a review for a Capita board in Nozowa Onsen?
The cheat sheet really helpful! Thanks for the tutorial.
This is exactly what I need how I need, excellent tut!
This actually worked. Tysm
You are my savior!!!! Thank you!
This was very helpful. Thank you so much.
The lighting is good to showcase any asset. Plz show a tutorial about the lighting
wow Thankss... I'm trying do animation workflow... and this is very helpful for me....
I can't find the displacement shader option you mentioned for height maps, it doesn't seem to exist
same
James, how do I get to the screen at 1:04?
I did everything exactly, but it shows me a different set of options...
Common Material Attributes, Special Effects, Matte Opacity etc...
You probably assigned a different material. Like lambert vs phong or Ai Standard surface. Just right click the object, assign new material, Ai standard surface (That's what he used). Or just go to attribute editor and switch the type right under the image of the material, above the base drop down. Hope that helps :)
It's been a while since I made my original post so I don't remember exactly what the situation was that led to me running into that problem in the first place, but I doubt that I had Ai Standard Surface selected initially otherwise I wouldn't have had the problem...
I didn't know about the drop down menu underneath the icon, so thanks for that. I didn't realize it was a surface issue...
I think that I thought it was an issue regarding not having the textures baked, but I honestly don't remember/know what it was... @@unrealerE4
Please make video on exporting textures from substance to maya vray
YOU SAVED ME
and the height map is useless ???
did u get your answer ?
Plug it into displacement shader > shading group material input (use RAW and alphas is luminance on).
Height map changes the topology under it. In order to use a height map well you will need a really dense model, which typically isnt preferable for games and so forth, instead u can fake that geometry changing look with a normal map. But for say terrain or something like that, height map can be used
Is there a video somewhere that's good to follow for adding height maps?
@@dashtait5778where's the displacement shader?
thank you so much
Very nice video .i liked
GREAT
I love you man
thanks brother
Thanks
Thank you
When I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.
how to export ao and apply ao texture
thank uuuuuuu
thank you
Nice video
2:42 nice pun
nice broo👌👌💖😊
I do it by one by one not same quality as like substance
ruclips.net/video/q17gLXJ6wrE/видео.html
there's a default substance plugin in maya, where you can assign all textures in 1 click