A New Chapter For Indie Game Development - Unity & Godot

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  • Опубликовано: 7 окт 2024

Комментарии • 64

  • @voidboi0
    @voidboi0  Год назад +9

    EDIT 3: DEVLOG PART 2 - ruclips.net/video/sWSBc1NiOnc/видео.html
    EDIT 2: Check out my very first devlog in Godot! - ruclips.net/video/qvycvA8Lwug/видео.html
    EDIT: Luckily I remembered that you can trim videos in the RUclips editor. I've trimmed out my erroneous statements about retroactive fees so the video should update soon. Relieved I don't have to nuke this upload 😪
    I misunderstood the retroactive part (the fees don't apply retroactively). Debating reshooting and reuploading the video tomorrow but currently falling asleep. Lmk if you think I should and I'll check in the morning ⬇️
    Lmk if you're also participating in the Jump Ship Jam!! ⛵EDIT: Luckily I remembered that you can trim videos in the RUclips editor. I've trimmed out my erroneous statements about retroactive fees so the video should update soon. Relieved I don't have to nuke this upload 😪ruclips.net/user/sgaming/emoji/7ff574f2/emoji_u27a1.png

    • @sergey_is_sergey
      @sergey_is_sergey Год назад +4

      There is a retroactive part - the thresholds are retroactive. If you exceeded the thresholds before January 1st you automatically start getting billed for all new installs that occur starting Jan 1st. Also, the entire license change is retroactive and, iirc, affects all previous versions.

    • @MrWolfheat
      @MrWolfheat Год назад +1

      I think they specifically stated in the new updated info that retroactive installs WONT count to the threshold. (Before they stated that it would). Also the 4% max of revenue was stated there.

  • @imtomgamedev
    @imtomgamedev Год назад +4

    I am a recovering Unity user 🙂, excited to be making this switch as well.

    • @voidboi0
      @voidboi0  Год назад

      Hope it's going well! What did you choose?

  • @vitor900000
    @vitor900000 Год назад +2

    Many countries do not allow one side changes in contracts unless its stipulated in the contracts what changes can be made and by who and by what criteria.
    They also do not allow retroactive changes. In short old games can not be effected by the changes (some exceptions may apply).
    My suggestion change the country of the company to one that has better consumer protection laws and cheaper court costs. (Yes devs are consumers too. They are buying/paying the Engine services.)

    • @voidboi0
      @voidboi0  Год назад

      Yeah what they were trying to pull was certainly questionable. Good insights!

  • @MitchMaki
    @MitchMaki Год назад

    Cool video, didn't know about this jam. I was a unity dev for around 6 years and this was the final straw to finally learn Godot. Best of luck in the jam, will def look out for your game.

    • @voidboi0
      @voidboi0  Год назад

      Thank you for the encouragement, Mitch! Glad to inform about the jam, was a main goal of this video for me. Sorry for your loss with Unity. How's the transition been for you?

    • @MitchMaki
      @MitchMaki Год назад +1

      @@voidboi0 Decent so far, just still watching a lot of tuts, but I watched a video yesterday explaining godot in unity terms and it definitely clicked a bit. The addons are super cool too very excited for the jam just gotta think of an idea now

  • @SherProductions11
    @SherProductions11 Год назад +1

    To be honest, I'm sure they will reach 200k threshold. As you mentioned all of the videos he posted goes up to million views :)

    • @voidboi0
      @voidboi0  Год назад

      Yeah I think it's very possible! Luckily, Unity just changed their Runtime fee.

  • @RandomGorillaVR
    @RandomGorillaVR Год назад +4

    Void I found this cool game called super moon box you should try the sandbox mode you get 4 factions and you can set up walls there are also a lot of different units give it a try I think it would be an interesting topic for you to create a video

    • @voidboi0
      @voidboi0  Год назад +2

      Thanks for the rec!

  • @MrWilderNapalm
    @MrWilderNapalm Год назад +4

    Well you were on vacation and I was building a new machine. Bet you got off cheaper than I did😁. Glad I didn't miss anything. Raff needs to stay with Unity finish WoW and look to UE5 in the future. Tell him to bump the price if he needs to cover the fee, if it even survives in its present form.
    I just looked at games that are built on Gadot and I got to admit there are more than a couple that look really fun. The Omin being one that grabbed my attention real quick. So you said you had experience with Gadot? I am expecting something super badass, maybe sharks with lasers on their heads..............
    Glad you're back hope the Vaca charged the batteries.

    • @voidboi0
      @voidboi0  Год назад

      Hahaha. Love the idea Wilder! Good to hear from you. Glad to be back! I have some ideas. Gonna learn as much as I can. I'll have to check out The Omin. And yeah it's a growing engine!
      Congrats on the new pc! I got in during a very good time in the market. Spent about $1k for my first build. Agree with you about Raf. Untiy then Unreal is a good move right now. Luckily, they reworked the pricing structure.

  • @icemanhero8
    @icemanhero8 Год назад +4

    Why would you do this, that seems like a great way to loose your dev's. That's really dumb.

    • @voidboi0
      @voidboi0  Год назад +1

      Oh and they lost a few. What greed will do to good things...

  • @GRUBKLLER
    @GRUBKLLER Год назад

    I had been wondering what the deal with Unity was, I have heard a few people mentioning it but didn't know what the issue was, but this has cleared that up for me. Quality video Void, glad to see you back.

    • @voidboi0
      @voidboi0  Год назад

      Glad to be back, Grub! It's sad to see something so cherished become tarnished.

  • @edward3190
    @edward3190 11 месяцев назад +1

    After trying out Godot, Stride, Flax, I find Unity is still the best engine for the moment. Those engines editor extension lacks Unity's the flexibility, and are generally slow for VFX SFX designers. Godot and Stride crashes a lot.
    I was hoping Godot can replace Unity, but it needs a lot of work, Godot GI and 3D performance is shit, not able to export custom class/struct is really behind most engines.

    • @voidboi0
      @voidboi0  11 месяцев назад

      Will be interesting to see Godot in a year with all the new support. Happy creating!

  • @dancingdoormanable
    @dancingdoormanable Год назад

    Very positive and hopeful video. I like the idea of the "Jump ship gamejam". Leave your camera running while your learning Godot and edit it into a devlog at the end of the day. Doesn't need to be fancy, but it could show where you struggled, what you did to solve it or want help. When you share with the community things can me made better. It's very hard for "experts" to put themselves in the mind of those that are new and the new to communicate about what they are trying to do. A video can make all the difference.

    • @voidboi0
      @voidboi0  Год назад +1

      Thanks for the interest! I'll definitely be recording the process and hurdles.

  • @UnKnownEx
    @UnKnownEx Год назад +3

    The return of my 🐐

    • @voidboi0
      @voidboi0  Год назад

      Yo appreciate you Unknown! We back 😎

  • @thegrimscreamer7561
    @thegrimscreamer7561 Год назад +1

    Ayyyy the captain is back!

    • @voidboi0
      @voidboi0  Год назад

      We're back Grim!! 😎

  • @everlastingmedia
    @everlastingmedia Год назад

    If you were at home on Unity you will find Godot a breeze. I was able to get a viable third-person character controller with camera orbit and rudimentary animation tree working on a few short hours. Realtime illumination, reflections, shadows and bloom/glow just work out of the box in 3D. The procedural sky and fog system are so intuitive it makes Unity look stupid.
    You'll find a lot of things far more intuitive.
    Biggest hurtle for me is recognizing that Nodes are components. You don't have the GameObject + Component structure.
    Every object is a component.
    And you don't have multiple scripts per object. You have one. Use inheritance and child nodes if you want more scripts / granularity.
    I'm still figuring out the rest.

    • @voidboi0
      @voidboi0  Год назад

      Awesome to hear your progress so far! I actually never used Unity. If it weren't for the recent Runtime fee, I would have. So far I'm loving the Node structure. And all I hear is how intuitive the engine is. Excited to learn and post more devlogs after the one I just uploaded. Thanks for the insight and happy developing, Everlasting!

  • @ArtisticallyEligible
    @ArtisticallyEligible Год назад +2

    🎉

  • @CubeThing
    @CubeThing Год назад +1

    Welcome back (sorry for being late)

    • @voidboi0
      @voidboi0  Год назад

      Cube! Thanks for the welcome. Glad to be back! No worries (there will be punishments)

  • @KHJohan
    @KHJohan Год назад +1

    Linux people be like: “why don’t people come Linux like to come to Godot 😢”

    • @voidboi0
      @voidboi0  Год назад

      Haha. Love this comment. Maybe one day I and others will transcend higher to Linux.

  • @PYROSGAMES1343
    @PYROSGAMES1343 Год назад +1

    hey man hoping to be in your next live chat!

    • @voidboi0
      @voidboi0  Год назад

      Yo Paul! Hopefully I'll have time for one soon. Def some spooky games to play this October.

    • @PYROSGAMES1343
      @PYROSGAMES1343 Год назад

      COOL! ill be happy to see them!

  • @SinfullyTendo
    @SinfullyTendo Год назад +2

    Hello there

    • @voidboi0
      @voidboi0  Год назад +1

      (Heard in Obi-Wan) 👋

  • @lgcboi5462
    @lgcboi5462 Год назад +3

    YOOO its the man!!

    • @voidboi0
      @voidboi0  Год назад +1

      Yyyyoooooo! I'm backkkkkkk

    • @lgcboi5462
      @lgcboi5462 Год назад +3

      @@voidboi0 welcome back man, been wondering where you were lol

  • @occularmalice
    @occularmalice Год назад +4

    Sorry but videos like this are causing the spread of misinformation and confusion. Yes it's $0.20 per install (as of right now) if you're using Unity Personal (the free one) but it only kicks in after those thresholds are met ($200k/200k downloads) and *then* the charges will come in and they're charged only for new downloads for the month (after Jan 2024) not retroactively. So if you're over the threshold and get 1,000 downloads in January of 2024 your bill is $200. You don't get hit with a $40k bill like you suggest (unless you immediately get 200k download in Jan 2024). I'm not saying the Unity move is a good one, but people need to get their facts straight. Also, as of right now, Unity is still up in the air about the details and it might come out to be a 4% revenue share after 1M/$1M but time will tell what the actual details are. Hopefully they'll release the details on whatever changes they're going to do but also if you're encroaching 200k and still on the Personal Plan the simple solution is to bump up to the Professional plan where the limits are 1M/$1M. 1% of your revenue (for the Unity seat) isn't much to ask for the pro license.

    • @voidboi0
      @voidboi0  Год назад +3

      Turns out I was confused! My mistake about the retroactive part. That definitely changes how bad it is.
      It seemed very clear to me from the jump the intent was to push people toward higher tier plans. But when thinking about the thresholds at each tier, the fee suddenly doesn't make sense anymore. Instead of accepting the fee, people will just move to the higher tier, which is so underhanded.
      As I think we both agree, still a lot of problems with the idea of an install fee. For one the flat rate translates very poorly to a wide range of game prices. And if you are hitting those thresholds, it's likely you'd incur fees from much more than 1,000 downloads. But again, it seems like they just want people to bump to higher plans and I feel this all could have been much more straightforward or transparent.
      PS: I actually chose Unity/C# for my engine last week and was about to start learning when the news hit. I just cut that part out of the video. I think more than anything it's made me appreciate FOSS more and I'm still glad to get started with Godot. I could still see Unity being a viable option, just unsure about the management.
      Thanks for your comment.

  • @AsteroidBuggs
    @AsteroidBuggs Год назад +1

    👁👄👁
    *Haircut Detected.*
    I'm trying to develope a game in unity.
    So this is sad.

    • @AsteroidBuggs
      @AsteroidBuggs Год назад +1

      Also, I can't wait to see Devboi!
      Good luck, and Godspeed.

    • @voidboi0
      @voidboi0  Год назад +1

      Haha yes! Been letting it grow. And sorry to hear Buggs. Keep at it though, do what's best you and put something cool out there! Thanks for the support. Just posted the first one!

  • @slugkat
    @slugkat Год назад

    Will raf be using godot instead? Or will he just stick with unity?

  • @ulfrinn8783
    @ulfrinn8783 Год назад +2

    I used Godot for a bit. Truth is, their leadership are toxic AF. It was hard to wade through their pride month BS to speak on issues relating to the engine and a lot of people who expressed disinterest in the politics of that were banned. It's an unprofessional shit show. We're down to Unreal Engine, as unfortunate as it is, for 3D. I wish Valve would package and support Source 2 in a way that was more competitive for indie devs.

    • @ancy1205
      @ancy1205 Год назад

      This sound bad. Are there any other FOSS engine out there other than Godot?

    • @ulfrinn8783
      @ulfrinn8783 Год назад +1

      @deeaa.5090 You can't even use their Discord without it being shoved down your face. Firstly, it's nearly October and their Discord icon when you hover over it cycles through a dozen more more different variations of the pride flag. More effort was put into doing that than branding their product.
      Secondly, it's a hot topic that seems to be constantly going on in their general discussion. It was going on today when I checked it. And one of the mods even commented the reason the people behind Godot leave it up, and talk about it is because they know it pisses off people who don't care about it.
      Yeah, they're that toxic and unprofessional, and they seem to care WAY more about lgbtq activism than game engines.

    • @ulfrinn8783
      @ulfrinn8783 Год назад

      @@ancy1205 If all you want to do is 2D, you have other options besides Unreal and Unity. There are a few that specialize on it. And I wouldn't even call Godot a 3D engine, since it barely functions as such, and is extremely under developed in that department. When it comes to 3D, your only real options are Unreal, and Unity. That's it. And given Unity just shot themselves in the food, it's basically just Unreal.

    • @ancy1205
      @ancy1205 Год назад

      @@ulfrinn8783 so no hope in 3d department of FOOS? A shame really.
      Also yeah, the pride flag gave me the creep.

    • @ulfrinn8783
      @ulfrinn8783 Год назад

      @@jazz_turtle Now why would I want to do that? Last I checked, video game development has very little to do with sexual kinks, and shouldn't have anything to do with politics.