EDIT 3: DEVLOG PART 2 - ruclips.net/video/sWSBc1NiOnc/видео.html EDIT 2: Check out my very first devlog in Godot! - ruclips.net/video/qvycvA8Lwug/видео.html EDIT: Luckily I remembered that you can trim videos in the RUclips editor. I've trimmed out my erroneous statements about retroactive fees so the video should update soon. Relieved I don't have to nuke this upload 😪 I misunderstood the retroactive part (the fees don't apply retroactively). Debating reshooting and reuploading the video tomorrow but currently falling asleep. Lmk if you think I should and I'll check in the morning ⬇️ Lmk if you're also participating in the Jump Ship Jam!! ⛵EDIT: Luckily I remembered that you can trim videos in the RUclips editor. I've trimmed out my erroneous statements about retroactive fees so the video should update soon. Relieved I don't have to nuke this upload 😪ruclips.net/user/sgaming/emoji/7ff574f2/emoji_u27a1.png
There is a retroactive part - the thresholds are retroactive. If you exceeded the thresholds before January 1st you automatically start getting billed for all new installs that occur starting Jan 1st. Also, the entire license change is retroactive and, iirc, affects all previous versions.
I think they specifically stated in the new updated info that retroactive installs WONT count to the threshold. (Before they stated that it would). Also the 4% max of revenue was stated there.
Many countries do not allow one side changes in contracts unless its stipulated in the contracts what changes can be made and by who and by what criteria. They also do not allow retroactive changes. In short old games can not be effected by the changes (some exceptions may apply). My suggestion change the country of the company to one that has better consumer protection laws and cheaper court costs. (Yes devs are consumers too. They are buying/paying the Engine services.)
Cool video, didn't know about this jam. I was a unity dev for around 6 years and this was the final straw to finally learn Godot. Best of luck in the jam, will def look out for your game.
Thank you for the encouragement, Mitch! Glad to inform about the jam, was a main goal of this video for me. Sorry for your loss with Unity. How's the transition been for you?
@@voidboi0 Decent so far, just still watching a lot of tuts, but I watched a video yesterday explaining godot in unity terms and it definitely clicked a bit. The addons are super cool too very excited for the jam just gotta think of an idea now
Void I found this cool game called super moon box you should try the sandbox mode you get 4 factions and you can set up walls there are also a lot of different units give it a try I think it would be an interesting topic for you to create a video
Well you were on vacation and I was building a new machine. Bet you got off cheaper than I did😁. Glad I didn't miss anything. Raff needs to stay with Unity finish WoW and look to UE5 in the future. Tell him to bump the price if he needs to cover the fee, if it even survives in its present form. I just looked at games that are built on Gadot and I got to admit there are more than a couple that look really fun. The Omin being one that grabbed my attention real quick. So you said you had experience with Gadot? I am expecting something super badass, maybe sharks with lasers on their heads.............. Glad you're back hope the Vaca charged the batteries.
Hahaha. Love the idea Wilder! Good to hear from you. Glad to be back! I have some ideas. Gonna learn as much as I can. I'll have to check out The Omin. And yeah it's a growing engine! Congrats on the new pc! I got in during a very good time in the market. Spent about $1k for my first build. Agree with you about Raf. Untiy then Unreal is a good move right now. Luckily, they reworked the pricing structure.
I had been wondering what the deal with Unity was, I have heard a few people mentioning it but didn't know what the issue was, but this has cleared that up for me. Quality video Void, glad to see you back.
After trying out Godot, Stride, Flax, I find Unity is still the best engine for the moment. Those engines editor extension lacks Unity's the flexibility, and are generally slow for VFX SFX designers. Godot and Stride crashes a lot. I was hoping Godot can replace Unity, but it needs a lot of work, Godot GI and 3D performance is shit, not able to export custom class/struct is really behind most engines.
Very positive and hopeful video. I like the idea of the "Jump ship gamejam". Leave your camera running while your learning Godot and edit it into a devlog at the end of the day. Doesn't need to be fancy, but it could show where you struggled, what you did to solve it or want help. When you share with the community things can me made better. It's very hard for "experts" to put themselves in the mind of those that are new and the new to communicate about what they are trying to do. A video can make all the difference.
If you were at home on Unity you will find Godot a breeze. I was able to get a viable third-person character controller with camera orbit and rudimentary animation tree working on a few short hours. Realtime illumination, reflections, shadows and bloom/glow just work out of the box in 3D. The procedural sky and fog system are so intuitive it makes Unity look stupid. You'll find a lot of things far more intuitive. Biggest hurtle for me is recognizing that Nodes are components. You don't have the GameObject + Component structure. Every object is a component. And you don't have multiple scripts per object. You have one. Use inheritance and child nodes if you want more scripts / granularity. I'm still figuring out the rest.
Awesome to hear your progress so far! I actually never used Unity. If it weren't for the recent Runtime fee, I would have. So far I'm loving the Node structure. And all I hear is how intuitive the engine is. Excited to learn and post more devlogs after the one I just uploaded. Thanks for the insight and happy developing, Everlasting!
Sorry but videos like this are causing the spread of misinformation and confusion. Yes it's $0.20 per install (as of right now) if you're using Unity Personal (the free one) but it only kicks in after those thresholds are met ($200k/200k downloads) and *then* the charges will come in and they're charged only for new downloads for the month (after Jan 2024) not retroactively. So if you're over the threshold and get 1,000 downloads in January of 2024 your bill is $200. You don't get hit with a $40k bill like you suggest (unless you immediately get 200k download in Jan 2024). I'm not saying the Unity move is a good one, but people need to get their facts straight. Also, as of right now, Unity is still up in the air about the details and it might come out to be a 4% revenue share after 1M/$1M but time will tell what the actual details are. Hopefully they'll release the details on whatever changes they're going to do but also if you're encroaching 200k and still on the Personal Plan the simple solution is to bump up to the Professional plan where the limits are 1M/$1M. 1% of your revenue (for the Unity seat) isn't much to ask for the pro license.
Turns out I was confused! My mistake about the retroactive part. That definitely changes how bad it is. It seemed very clear to me from the jump the intent was to push people toward higher tier plans. But when thinking about the thresholds at each tier, the fee suddenly doesn't make sense anymore. Instead of accepting the fee, people will just move to the higher tier, which is so underhanded. As I think we both agree, still a lot of problems with the idea of an install fee. For one the flat rate translates very poorly to a wide range of game prices. And if you are hitting those thresholds, it's likely you'd incur fees from much more than 1,000 downloads. But again, it seems like they just want people to bump to higher plans and I feel this all could have been much more straightforward or transparent. PS: I actually chose Unity/C# for my engine last week and was about to start learning when the news hit. I just cut that part out of the video. I think more than anything it's made me appreciate FOSS more and I'm still glad to get started with Godot. I could still see Unity being a viable option, just unsure about the management. Thanks for your comment.
Haha yes! Been letting it grow. And sorry to hear Buggs. Keep at it though, do what's best you and put something cool out there! Thanks for the support. Just posted the first one!
I used Godot for a bit. Truth is, their leadership are toxic AF. It was hard to wade through their pride month BS to speak on issues relating to the engine and a lot of people who expressed disinterest in the politics of that were banned. It's an unprofessional shit show. We're down to Unreal Engine, as unfortunate as it is, for 3D. I wish Valve would package and support Source 2 in a way that was more competitive for indie devs.
@deeaa.5090 You can't even use their Discord without it being shoved down your face. Firstly, it's nearly October and their Discord icon when you hover over it cycles through a dozen more more different variations of the pride flag. More effort was put into doing that than branding their product. Secondly, it's a hot topic that seems to be constantly going on in their general discussion. It was going on today when I checked it. And one of the mods even commented the reason the people behind Godot leave it up, and talk about it is because they know it pisses off people who don't care about it. Yeah, they're that toxic and unprofessional, and they seem to care WAY more about lgbtq activism than game engines.
@@ancy1205 If all you want to do is 2D, you have other options besides Unreal and Unity. There are a few that specialize on it. And I wouldn't even call Godot a 3D engine, since it barely functions as such, and is extremely under developed in that department. When it comes to 3D, your only real options are Unreal, and Unity. That's it. And given Unity just shot themselves in the food, it's basically just Unreal.
@@jazz_turtle Now why would I want to do that? Last I checked, video game development has very little to do with sexual kinks, and shouldn't have anything to do with politics.
EDIT 3: DEVLOG PART 2 - ruclips.net/video/sWSBc1NiOnc/видео.html
EDIT 2: Check out my very first devlog in Godot! - ruclips.net/video/qvycvA8Lwug/видео.html
EDIT: Luckily I remembered that you can trim videos in the RUclips editor. I've trimmed out my erroneous statements about retroactive fees so the video should update soon. Relieved I don't have to nuke this upload 😪
I misunderstood the retroactive part (the fees don't apply retroactively). Debating reshooting and reuploading the video tomorrow but currently falling asleep. Lmk if you think I should and I'll check in the morning ⬇️
Lmk if you're also participating in the Jump Ship Jam!! ⛵EDIT: Luckily I remembered that you can trim videos in the RUclips editor. I've trimmed out my erroneous statements about retroactive fees so the video should update soon. Relieved I don't have to nuke this upload 😪ruclips.net/user/sgaming/emoji/7ff574f2/emoji_u27a1.png
There is a retroactive part - the thresholds are retroactive. If you exceeded the thresholds before January 1st you automatically start getting billed for all new installs that occur starting Jan 1st. Also, the entire license change is retroactive and, iirc, affects all previous versions.
I think they specifically stated in the new updated info that retroactive installs WONT count to the threshold. (Before they stated that it would). Also the 4% max of revenue was stated there.
I am a recovering Unity user 🙂, excited to be making this switch as well.
Hope it's going well! What did you choose?
Many countries do not allow one side changes in contracts unless its stipulated in the contracts what changes can be made and by who and by what criteria.
They also do not allow retroactive changes. In short old games can not be effected by the changes (some exceptions may apply).
My suggestion change the country of the company to one that has better consumer protection laws and cheaper court costs. (Yes devs are consumers too. They are buying/paying the Engine services.)
Yeah what they were trying to pull was certainly questionable. Good insights!
Cool video, didn't know about this jam. I was a unity dev for around 6 years and this was the final straw to finally learn Godot. Best of luck in the jam, will def look out for your game.
Thank you for the encouragement, Mitch! Glad to inform about the jam, was a main goal of this video for me. Sorry for your loss with Unity. How's the transition been for you?
@@voidboi0 Decent so far, just still watching a lot of tuts, but I watched a video yesterday explaining godot in unity terms and it definitely clicked a bit. The addons are super cool too very excited for the jam just gotta think of an idea now
To be honest, I'm sure they will reach 200k threshold. As you mentioned all of the videos he posted goes up to million views :)
Yeah I think it's very possible! Luckily, Unity just changed their Runtime fee.
Void I found this cool game called super moon box you should try the sandbox mode you get 4 factions and you can set up walls there are also a lot of different units give it a try I think it would be an interesting topic for you to create a video
Thanks for the rec!
Well you were on vacation and I was building a new machine. Bet you got off cheaper than I did😁. Glad I didn't miss anything. Raff needs to stay with Unity finish WoW and look to UE5 in the future. Tell him to bump the price if he needs to cover the fee, if it even survives in its present form.
I just looked at games that are built on Gadot and I got to admit there are more than a couple that look really fun. The Omin being one that grabbed my attention real quick. So you said you had experience with Gadot? I am expecting something super badass, maybe sharks with lasers on their heads..............
Glad you're back hope the Vaca charged the batteries.
Hahaha. Love the idea Wilder! Good to hear from you. Glad to be back! I have some ideas. Gonna learn as much as I can. I'll have to check out The Omin. And yeah it's a growing engine!
Congrats on the new pc! I got in during a very good time in the market. Spent about $1k for my first build. Agree with you about Raf. Untiy then Unreal is a good move right now. Luckily, they reworked the pricing structure.
Why would you do this, that seems like a great way to loose your dev's. That's really dumb.
Oh and they lost a few. What greed will do to good things...
I had been wondering what the deal with Unity was, I have heard a few people mentioning it but didn't know what the issue was, but this has cleared that up for me. Quality video Void, glad to see you back.
Glad to be back, Grub! It's sad to see something so cherished become tarnished.
After trying out Godot, Stride, Flax, I find Unity is still the best engine for the moment. Those engines editor extension lacks Unity's the flexibility, and are generally slow for VFX SFX designers. Godot and Stride crashes a lot.
I was hoping Godot can replace Unity, but it needs a lot of work, Godot GI and 3D performance is shit, not able to export custom class/struct is really behind most engines.
Will be interesting to see Godot in a year with all the new support. Happy creating!
Very positive and hopeful video. I like the idea of the "Jump ship gamejam". Leave your camera running while your learning Godot and edit it into a devlog at the end of the day. Doesn't need to be fancy, but it could show where you struggled, what you did to solve it or want help. When you share with the community things can me made better. It's very hard for "experts" to put themselves in the mind of those that are new and the new to communicate about what they are trying to do. A video can make all the difference.
Thanks for the interest! I'll definitely be recording the process and hurdles.
The return of my 🐐
Yo appreciate you Unknown! We back 😎
Ayyyy the captain is back!
We're back Grim!! 😎
If you were at home on Unity you will find Godot a breeze. I was able to get a viable third-person character controller with camera orbit and rudimentary animation tree working on a few short hours. Realtime illumination, reflections, shadows and bloom/glow just work out of the box in 3D. The procedural sky and fog system are so intuitive it makes Unity look stupid.
You'll find a lot of things far more intuitive.
Biggest hurtle for me is recognizing that Nodes are components. You don't have the GameObject + Component structure.
Every object is a component.
And you don't have multiple scripts per object. You have one. Use inheritance and child nodes if you want more scripts / granularity.
I'm still figuring out the rest.
Awesome to hear your progress so far! I actually never used Unity. If it weren't for the recent Runtime fee, I would have. So far I'm loving the Node structure. And all I hear is how intuitive the engine is. Excited to learn and post more devlogs after the one I just uploaded. Thanks for the insight and happy developing, Everlasting!
🎉
Let's go Art!
Welcome back (sorry for being late)
Cube! Thanks for the welcome. Glad to be back! No worries (there will be punishments)
Linux people be like: “why don’t people come Linux like to come to Godot 😢”
Haha. Love this comment. Maybe one day I and others will transcend higher to Linux.
hey man hoping to be in your next live chat!
Yo Paul! Hopefully I'll have time for one soon. Def some spooky games to play this October.
COOL! ill be happy to see them!
Hello there
(Heard in Obi-Wan) 👋
YOOO its the man!!
Yyyyoooooo! I'm backkkkkkk
@@voidboi0 welcome back man, been wondering where you were lol
Sorry but videos like this are causing the spread of misinformation and confusion. Yes it's $0.20 per install (as of right now) if you're using Unity Personal (the free one) but it only kicks in after those thresholds are met ($200k/200k downloads) and *then* the charges will come in and they're charged only for new downloads for the month (after Jan 2024) not retroactively. So if you're over the threshold and get 1,000 downloads in January of 2024 your bill is $200. You don't get hit with a $40k bill like you suggest (unless you immediately get 200k download in Jan 2024). I'm not saying the Unity move is a good one, but people need to get their facts straight. Also, as of right now, Unity is still up in the air about the details and it might come out to be a 4% revenue share after 1M/$1M but time will tell what the actual details are. Hopefully they'll release the details on whatever changes they're going to do but also if you're encroaching 200k and still on the Personal Plan the simple solution is to bump up to the Professional plan where the limits are 1M/$1M. 1% of your revenue (for the Unity seat) isn't much to ask for the pro license.
Turns out I was confused! My mistake about the retroactive part. That definitely changes how bad it is.
It seemed very clear to me from the jump the intent was to push people toward higher tier plans. But when thinking about the thresholds at each tier, the fee suddenly doesn't make sense anymore. Instead of accepting the fee, people will just move to the higher tier, which is so underhanded.
As I think we both agree, still a lot of problems with the idea of an install fee. For one the flat rate translates very poorly to a wide range of game prices. And if you are hitting those thresholds, it's likely you'd incur fees from much more than 1,000 downloads. But again, it seems like they just want people to bump to higher plans and I feel this all could have been much more straightforward or transparent.
PS: I actually chose Unity/C# for my engine last week and was about to start learning when the news hit. I just cut that part out of the video. I think more than anything it's made me appreciate FOSS more and I'm still glad to get started with Godot. I could still see Unity being a viable option, just unsure about the management.
Thanks for your comment.
👁👄👁
*Haircut Detected.*
I'm trying to develope a game in unity.
So this is sad.
Also, I can't wait to see Devboi!
Good luck, and Godspeed.
Haha yes! Been letting it grow. And sorry to hear Buggs. Keep at it though, do what's best you and put something cool out there! Thanks for the support. Just posted the first one!
Will raf be using godot instead? Or will he just stick with unity?
Definitely Unity.
I used Godot for a bit. Truth is, their leadership are toxic AF. It was hard to wade through their pride month BS to speak on issues relating to the engine and a lot of people who expressed disinterest in the politics of that were banned. It's an unprofessional shit show. We're down to Unreal Engine, as unfortunate as it is, for 3D. I wish Valve would package and support Source 2 in a way that was more competitive for indie devs.
This sound bad. Are there any other FOSS engine out there other than Godot?
@deeaa.5090 You can't even use their Discord without it being shoved down your face. Firstly, it's nearly October and their Discord icon when you hover over it cycles through a dozen more more different variations of the pride flag. More effort was put into doing that than branding their product.
Secondly, it's a hot topic that seems to be constantly going on in their general discussion. It was going on today when I checked it. And one of the mods even commented the reason the people behind Godot leave it up, and talk about it is because they know it pisses off people who don't care about it.
Yeah, they're that toxic and unprofessional, and they seem to care WAY more about lgbtq activism than game engines.
@@ancy1205 If all you want to do is 2D, you have other options besides Unreal and Unity. There are a few that specialize on it. And I wouldn't even call Godot a 3D engine, since it barely functions as such, and is extremely under developed in that department. When it comes to 3D, your only real options are Unreal, and Unity. That's it. And given Unity just shot themselves in the food, it's basically just Unreal.
@@ulfrinn8783 so no hope in 3d department of FOOS? A shame really.
Also yeah, the pride flag gave me the creep.
@@jazz_turtle Now why would I want to do that? Last I checked, video game development has very little to do with sexual kinks, and shouldn't have anything to do with politics.