Steam EXPERT teaches you Game Marketing for SUCCESS!

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  • Опубликовано: 1 фев 2025

Комментарии • 386

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  7 месяцев назад +29

    🎮 Get Chris' Masterclasses! Ending SOON! cmonkey.co/howtomarketagame

    • @erikm9768
      @erikm9768 7 месяцев назад

      This site is blocked due to a possible security threat lol

    • @Duckz4bucks
      @Duckz4bucks 5 дней назад +1

      Hey I have a question: I want to market my horror game with an ARG series (the reveal is at the end). How do I incorporate these tips?

  • @howtomarketagame
    @howtomarketagame 7 месяцев назад +203

    Hi This is Chris, thanks for watching. Let me know if you have any questions. I will answer them here.

    • @Schizo0ol33tKazuka
      @Schizo0ol33tKazuka 7 месяцев назад +3

      Hi Chris, great talk, I learned a lot.
      As someone who is making an auto battler, it's great to know the genre isn't saturated yet.
      A question on the steam page. When should I set a release date for it?
      Do I launch my page with or without a release date?
      Should I set a release date once I get the 7000 wishlists?
      Can I change my release date and would you advice this if you're short the 7000 wishlist goal?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +11

      Thanks for sharing all your knowledge Chris!

    • @MonsterHavenDev
      @MonsterHavenDev 7 месяцев назад +1

      Hey Chris, thank for sharing your knowledge together with CodeMonkey!
      I found it all very insightful but at the same time I fall in the category of working on a larger project as my first game.
      More specifically I'm creating a JRPG called Monster Haven (most of my stuff is on Twitter for now, it's done moderately well there). While I'm happy with how the game is shaping up personally I'm now a little worried that I'm wasting my time as I have zero audience on Steam thus far.
      What would you suggest me or other people in a similar situation do? Should I scrap working on the whole JRPG'ish story and focus first on just releasing say an auto battler? So I at least already have a starting audience after which I can continue on the main game?

    • @Schizo0ol33tKazuka
      @Schizo0ol33tKazuka 7 месяцев назад +3

      @@MonsterHavenDev I think you’re falling into the exact trap Chris is talking about.
      I found you quite easily on twitter, but I don’t see your steampage?
      I found a Reddit post from 3 years ago, so you’ve been working on this for a while, but you don’t have a steam page?
      How are you going to get a following on Steam without a steampage?
      As Chris said, you aren’t going to get much following on twitter.
      If you want to make money off the game, your next Steam should be building a Steam page and linking to it from twitter and everywhere else you have.
      You spent quite a lot of time and I can tel you already have some screenshots for the game, so making it shouldn’t be that difficult.
      Hope it makes sense?
      PS: If you don’t plan to make it a commercial project, then just keep working on it as is and enjoy the process.

    • @JustinHeasman
      @JustinHeasman 7 месяцев назад

      Very informative - thanks buddy.

  • @umapessoa6051
    @umapessoa6051 7 месяцев назад +145

    Chris is awesome, he's one of those rare people who actually know what they are talking about and are not just trying to sell you some scam course

    • @lone_luminarydev
      @lone_luminarydev 7 месяцев назад

      @@edupe6185 you just steal my words :)

    • @philippe6918
      @philippe6918 7 месяцев назад

      ​@@edupe6185 lmfao, do you think thomas brush is selling a scam course?

    • @Blueguy404
      @Blueguy404 7 месяцев назад +2

      ​@edupe6185 Lol oh god not him. Doesn't he charge over $500 for a game dev course 😂

    • @testitestmann8819
      @testitestmann8819 7 месяцев назад +4

      Chris is also selling a 500$ course here.

    • @umapessoa6051
      @umapessoa6051 7 месяцев назад +1

      ​@@testitestmann8819 Yes, but it's content that doesn't exist anywhere else on the internet (unlike game development, which has millions of tutorials and videos). Additionally, it includes a lot of great data analysis work accumulated over the years, making it totally worth it.

  • @TM39Games
    @TM39Games 7 месяцев назад +288

    Imagine a publisher requiring 50k wishlists to sign a deal, surely getting there alone would mean you don't need a publisher anymore

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +97

      Good publishers can help with a lot more than just wishlists, they can help with Localization, Porting, they have contacts with Press, Streamers, they can get you in contact with Xbox/PS/Switch for events and special deals, etc.
      You might be able to get to 50k wishlists by yourself but might not have enough time (or contacts) to make the rest of that happen. Or you might simply need funding to finish your game.
      But yes definitely avoid a bad publisher that will just "post about your game" in return for 70%.

    • @gameworkerty
      @gameworkerty 7 месяцев назад +8

      The calculus is if you can make more money with the publisher's help at that point vs on your own. Maybe they will cost you $100,000 or more but if they pay for themselves and more then it could be worth it, such as by localizing your game to new markets or porting it to new consoles, they could net you far more than they cost at the end of the day.

    • @spiderspyy
      @spiderspyy 7 месяцев назад +11

      @@CodeMonkeyUnity But you can hire people to help you with the launch instead at that point.

    • @howtomarketagame
      @howtomarketagame 7 месяцев назад +25

      Just to clarify. You don't need to get 50K to get a publisher. When you sign with a publisher they often say "Our target is to launch your game when you get 30k-50K wishlists"

    • @cescimes
      @cescimes 6 месяцев назад

      ​@@spiderspyy yeah, and some publishers are essentially just like that, but they also have the power of their own brand to market your game even more

  • @karandhir2411
    @karandhir2411 7 месяцев назад +31

    Chris is amazing. But I also want to say that Hugo is the best. I mean the questions that he asked, it was almost like I was lucky enough to have a direct conversation with Chris. This entire video is so genuinely informative that it would take someone months to gather this knowledge by themselves. Thank you so much Hugo and Chris.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +7

      Thanks! Yeah I tried my best to come up with questions that I thought people would want to know

    • @khaledabdalrhman3395
      @khaledabdalrhman3395 5 месяцев назад

      Can anyone send me hugo links

  • @prozzergames
    @prozzergames 7 месяцев назад +14

    I don't know how did 52 minutes finished so quickly , it was like a fun smooth movie. Really great and informative video , thanks Code Monkey for this collab 💝. I am looking forward to these Collab videos , as courses are just too expensive for me to buy even after discounts.

  • @nitodeco
    @nitodeco 7 месяцев назад +16

    I always learn a lot from listening to Chris' talks. He is one of the few people teaching game marketing that is not constantly shilling his course but actually teaches valuable info without a paywall.

  • @KirbySamaDesu
    @KirbySamaDesu 7 месяцев назад +4

    Great having his teaching updated since most of his video was a bit old. I like his teaching because he always very positive, so I like positiviness.

  • @great_based_one
    @great_based_one 3 месяца назад +1

    Watching this video, it is so nice to know that i do everything right, lol) I told the team, like "First, we're gonna do a couple of simple ideas in a couple of months to kick this whole thing off and we're gonna market it through Steam festivals and apply to indie-centric youtubers/streamers" etc. Still, really nice to have some more nuanced insight into the whole process.

  • @hamzahgamedev
    @hamzahgamedev 7 месяцев назад +48

    Following Chris techniques has led my game Sky Harvest to bag front page of steam for a whole week which led to an exclusive IGN Interview. This guy realllly knows what he is doing and he is soo good at it. 🙏

  • @boyar3033
    @boyar3033 7 месяцев назад +1

    With those questions you asked, it shows you did your homework for this interview ! This was a very informative and knowledgeable interview.

  • @dreamisover9813
    @dreamisover9813 7 месяцев назад +1

    It's great to see a collab like this on the channel. I've been a fan of Chris' talks for a while now, really insightful!

  • @Ironroc
    @Ironroc 7 месяцев назад +2

    Chris! What a fantastic pairing of two of my favorite game dev informers. Thanks for the great video, actual useable and applicable knowledge is so helpful.

  • @digital-nomad
    @digital-nomad 7 месяцев назад +6

    This guy is a treasure. Great knowledge, great personality.

  • @wacky.racoon
    @wacky.racoon 7 месяцев назад +1

    I watched this video on 1.5x by accident and there is so much info in here that I feel like I hooked up a USB cable to Data from ST:TNG. Very awesome vid, lots of good suggestions, some of which I'm going to try right now. Cheers

  • @Kholdster
    @Kholdster 6 месяцев назад

    This is probably the most helpful video on this topic on this site.
    Chris's earnest and authoritative tone definitely helped me temper my expectations as an indie dev working on my first game. I'm gonna keep working on my 3D platformer but I'm definitely gonna scale it down and follow his marketing advice!

  • @AngusSilvana
    @AngusSilvana 7 месяцев назад +1

    Oh my, what a great interview. Congrats to Hugo and Chris. I learned a ton and will start reading Chris blog

  • @lucasalmeida7951
    @lucasalmeida7951 7 месяцев назад +3

    dude, just cuz of the content and length, here it comes my like!!! tnkssssss dude. u the best!

  • @samyam
    @samyam 7 месяцев назад +55

    recently bought his course! he's amazing thanks for this video!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +16

      Nice! I hope it helps you find success with BUMBI!

    • @studioprimitive
      @studioprimitive 7 месяцев назад +2

      It's such a good course.. I'm going through it now.

    • @samyam
      @samyam 7 месяцев назад

      @@CodeMonkeyUnity Thank you :)!

    • @mahdiheydarzadeh4391
      @mahdiheydarzadeh4391 7 месяцев назад

      @@samyam haha he said don't make platformers khhhh

  • @yonderboygames
    @yonderboygames 7 месяцев назад +1

    I stumbled across Chris' videos for the first time yesterday and binged all of them. So it was awesome to see this pop up in my notifications!!!! 🤣🤣🤣

  • @immitatedone1511
    @immitatedone1511 7 месяцев назад

    Amazing how many points align intuitevely with mine... all makes sense. I am on my first game and I only think of it as a graduation game - no money needed now, just a proof of work and a foundation to keep building on. Amazing video guys, you help the community a lot.

  • @molehorde
    @molehorde 7 месяцев назад +1

    What an amazing person Chris is! Thank for this great talk!❤

  • @Fokaz_
    @Fokaz_ 7 месяцев назад +1

    Awesome interview thank you! I've seen a lot of Chris's talks but every time I learn something new or get reminded of something I had forgotten

  • @HarderEmbraceExcellence
    @HarderEmbraceExcellence 6 месяцев назад +1

    Wow! Loving his way of explaining things using gestics

  • @eric81766
    @eric81766 7 месяцев назад +1

    Thank you for all the added content like the steam pages of the games being discussed. Very well made video!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +1

      Thanks, I'm glad you appreciate that! This was a relatively complicated edit because I really wanted to show on screen everything we were talking about

  • @LoftyRobot
    @LoftyRobot 4 месяца назад

    I'm going to do my best to follow your advice, and I will start documenting my progress!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 месяца назад +1

      Best of luck in your game dev journey!

  • @facelessanon
    @facelessanon 7 месяцев назад

    Hugo, thank you so much for making this video. I learned so much from Chris right here, and the things he said make a lot of sense. This video is a goldmine.

  • @MykhailoHerhel
    @MykhailoHerhel 7 месяцев назад +51

    Chris setup lights in that way, so i thought he was made in UE5

    • @martinandani
      @martinandani 7 месяцев назад

      Lol 😂

    • @TheGnc_TV
      @TheGnc_TV 5 месяцев назад +4

      He looks like Gman from Alyx

    • @AlexGorskov
      @AlexGorskov 3 месяца назад

      Hahah fun comment!

  • @AstonJay
    @AstonJay 7 месяцев назад +1

    This is a great video! Thank you for putting it together🔥
    I love Splattercat's channel! Most of the indie games I buy come from watching him. He's been doing this for a long while.

  • @alexandrucristian289
    @alexandrucristian289 6 месяцев назад +1

    All true and good advices from Chris. I am just starting out with 3D in Blender and i want to make some maps for Assetto Corsa game. So the maps are kinda like my first games which will teach me the basics, maybe later i will make my own game, but right now, i'm not ready for that.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 месяцев назад +1

      Nice! Modding is always a great way to get started in game dev!

  • @Antantic_
    @Antantic_ 7 месяцев назад +2

    So cool to see you both in one video

  • @CIeverAI
    @CIeverAI 7 месяцев назад

    Thank you very much for this valuable insight! I am close to release my game Cursed Dungeon Raider in hard mode on Steam and thanks to you guys, now I know what I have to do to make my marketing, my whole presentation better.
    Really appreciated!

  • @MrKingJavo
    @MrKingJavo 7 месяцев назад +4

    I think Chris has some good insights into marketing your game on Steam. Although, the part about it being impossible to be successful with your first game isn’t true. I think you should make the game you’re most passionate about but make sure your scope is within your timeline. Passion is key to finishing a project, no matter the size. My first game took 5 years to make and it was very successful.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +2

      It's not strictly impossible, it's just extremely difficult. You need to be either extremely talented or lucky or both. I made 40 games before I managed to make minimum wage.
      Congrats on your success!

    • @MrKingJavo
      @MrKingJavo 7 месяцев назад +3

      @@CodeMonkeyUnityWere those commercially quality games or just prototype demos? From my observation, most games that don’t make it were never polished enough and fully completed, but I know it’s hard to make money from games. It’s a crystal ball, but I think the more stuff you can do to increase your chances, obviously the better. It’s a tough business that’s for sure. 😅

  • @MNenad
    @MNenad 7 месяцев назад +3

    I learned a lot from Chris’ free course and it‘s nice to see my fav Dev RUclipsr collaborate with him 👀👾💪🏻 Awesome video

  • @thesuitablecommand
    @thesuitablecommand 7 месяцев назад +1

    Ive been hovering around the game dev community a little bit lately... I'm trying to get ready to make my first game as a hobby project and an academic exercise.
    That said... my dream project is basically an rpg haha. So... what i take away from this is I might want to tinker in the world of game dev a little before committing to a bigger project like what I have in mind now.

  • @jackie4chan
    @jackie4chan 7 месяцев назад +1

    Damn. This was a joy to listen to this guy

  • @GingerCat_Studios
    @GingerCat_Studios 5 месяцев назад

    Thank you for the quality and free content

  • @anniedong8751
    @anniedong8751 5 месяцев назад

    I've been taking most advices from Chris except the "hire someone to make the thumbnail" bit... At least for my first game on steam. I just want to walk through the whole process by myself at least once and wouldn't wanna miss out on that. I guess whatever traffic I can get from my self-made store assets is what the game deserves

  • @whiletrue1-wb6xf
    @whiletrue1-wb6xf 7 месяцев назад

    One of the best videos i saw on game marketing

  • @Zerockless
    @Zerockless 7 месяцев назад

    This video is almost like a treasure given by those gentlemen, thanks a lot

  • @AddlerMartin
    @AddlerMartin 3 месяца назад

    Thanks for all the info, Tim Roth

  • @Pixelkabinett
    @Pixelkabinett 4 месяца назад +1

    Thanks for sharing! I am a little overwhelmed in where to start.

    • @AlexGorskov
      @AlexGorskov 3 месяца назад

      We're all in this together!

  • @CloudlessStudio
    @CloudlessStudio 6 месяцев назад

    I had CaseOh play my game and that single 10 minute bit on his stream was the best marketing that happened to me in 3 years of gamedev

  • @kizuna.gamestudio
    @kizuna.gamestudio 7 месяцев назад

    Amazing interview!! Definitely will get the course!

  • @pamparam3495
    @pamparam3495 7 месяцев назад +3

    Cris is the coolest indie game marketing teacher

  • @royalPourceau
    @royalPourceau 7 месяцев назад

    Thanks a lot for this content.
    There is a lot of material here. working on my first game, I'm taking lots of notes :)

  • @shingouki2385
    @shingouki2385 6 месяцев назад

    This was great! Thank you for all of this amazing information.

  • @dcaveman979
    @dcaveman979 7 месяцев назад +5

    You are putting out really valuable stuff on the internet. Thanks for all the work you do monkey :)

  • @toancanh682
    @toancanh682 7 месяцев назад

    This is gold, i actually watch this twice.

  • @gamedevblueprint
    @gamedevblueprint 7 месяцев назад

    Thanks Hugo for this video. It's one of the most useful one I've seen so far about this topic. 😀

  • @jonathanrich4213
    @jonathanrich4213 7 месяцев назад

    Two of the best men in gamedev.

  • @Buennyo
    @Buennyo 5 месяцев назад

    42:19 I hope this happens to me 😂
    Thank you guys so much for this helpful video! I‘ve learned a lot! Chris is a master! 🙌🏻👏🏼

  • @gabrielplourde6791
    @gabrielplourde6791 7 месяцев назад +1

    GOATED! TY man, epic content

  • @iliqnikushev3820
    @iliqnikushev3820 7 месяцев назад

    Great content! A lot of Early Access games fall into the stigma created by big studios with 'Pre-Orders'. Very tricky step to take and agree that version 1.0 > all. Game development takes time, if you want early support - it gets hard :/

  • @alec_almartson
    @alec_almartson 7 месяцев назад +1

    Thank You for this information 😁💯👍🏻
    This is really valuable.

  • @ApeirogonGames
    @ApeirogonGames 7 месяцев назад

    Great video! I love Chris' insight. He's got such fantastic advice!

  • @LizardOfOz
    @LizardOfOz 7 месяцев назад +4

    About puzzles and platformers. Unless you're big into these genres, chances are that you've played only the best of the best they have to offer. We're talking games that took multiple years and multiple people to develop, and even more years the developers had to spend prior studying the genre to avoid pitfalls you'd likely never know about unless you're familiar with that particular iceberg.

    • @chrisbennett9048
      @chrisbennett9048 7 месяцев назад +1

      isn't that basically every genre at this point?

  • @Ralke1
    @Ralke1 6 месяцев назад

    Chris is awesome, thanks for sharing!

  • @kwcnasa
    @kwcnasa 7 месяцев назад

    Chris got some good camera lighting right there, very sweet.

  • @XnecromungerX
    @XnecromungerX 7 месяцев назад +1

    thankyou so much to you both for this video

  • @MrOmega-cz9yo
    @MrOmega-cz9yo 7 месяцев назад +2

    A long video, but packed with good stuff!

  • @evlnu3495
    @evlnu3495 7 месяцев назад +15

    Best colab in indie games!

  • @Maplefoxx-vl2ew
    @Maplefoxx-vl2ew 3 месяца назад

    the best thing to do is find some streamers to play your games, gift it to them, i duno it's hard to market games for sure. i've seen so many good games not get noticed this year. The Last Medic needs more attention. that game is the best thing since Celeste for me.

  • @mirkoemir
    @mirkoemir 7 месяцев назад

    Amazing interview ... thank you !!!

  • @SubhannallahInshallah
    @SubhannallahInshallah 7 месяцев назад

    oh dat is awesome gonna learn it later (now having fun first weeks of coding transporting) smashing around objects in Unity and UE so fun.

  • @michaelp8376
    @michaelp8376 7 месяцев назад

    Fantastic video. These tips are gold.

  • @GoodNewsJim
    @GoodNewsJim 7 месяцев назад

    This guy seems like he knows his stuff BTW, thank you Code Monkey for having him on!

  • @bronson8x993
    @bronson8x993 7 месяцев назад

    This is absolutely gold 🤯

  • @MantridJones
    @MantridJones 7 месяцев назад

    This was great! Wish I had the means to get the course, but this was already so informative!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад

      Definitely sign up for his free newsletter! And if you don't have money but you do have time then go read his entire blog archive, there's weekly posts going all the way back to 2015. If you take the time to read all of that you will gain a massive amount of knowledge!

  • @Bilimiz
    @Bilimiz 2 месяца назад

    Really cool video!

  • @butcher
    @butcher 6 месяцев назад

    Great interview, thank you very much

  • @obleynix8026
    @obleynix8026 7 месяцев назад

    what a great video, it's simple enough for a non marketing person to understand

  • @AaronGwynaireGameDev
    @AaronGwynaireGameDev Месяц назад

    I think it can be worth while spending a good amount of time on a game. It needs to feel fulfilling for you, otherwise it won’t carry the soul needs to make something other people are going to enjoy too. You can keep at it if you keep the passion fuelled :)

  • @j.vonhogen9650
    @j.vonhogen9650 7 месяцев назад +1

    Great information, thanks!

  • @Hazzel31337
    @Hazzel31337 7 месяцев назад

    great talk, great informations, got tons of ideas, thanks guys

  • @BlackJar72
    @BlackJar72 6 месяцев назад

    I don't have a dream game -- my first Steam game was a roguelite FPS. My next game will be an open world first person RPG -- I considered a dollhouse life simulator, but that would have been much, much harder to make really work and be good quality. The RPG I can definitely finish.
    (Of course, life sims are so few the audience is chomping at the bit to have more than one game available, if you can make a good one.)

  • @Ruphan92
    @Ruphan92 6 месяцев назад

    This is gold, thanks!!

  • @MomoVader
    @MomoVader 7 месяцев назад

    thank you, you the best as always🎉🎉🎉

  • @mindofmyown8597
    @mindofmyown8597 7 месяцев назад +2

    love the interview, good knowledge..
    but this is basiically the meme of devs being introvert and marketing being extroverts :D

  • @svinta
    @svinta 7 месяцев назад

    love this... I need to do all this for my game

  • @maxpitta
    @maxpitta 7 месяцев назад

    I wish I loved myself a tenth of how much this dude loves himself. Respct ❤️ Let me recap. I’m suggested to make a cookie toucher simulator, make 4 staged screenshots in different biomes, edit a trailer, contact the organisers of a festival and tell them they can be the first to announce my game and then open a page on steam. Anyway, will you be in Barcelona in September for that Unity stuff?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +1

      heh yup technically if you do that then your odds of finding success are quite a bit higher than if you were to do a generic puzzle platformer with a single world, no trailer, no festival.
      Yup I'll be at Unite 2024!

    • @maxpitta
      @maxpitta 7 месяцев назад

      @CodeMonkeyUnity even if taken individually are good pieces of advice I was joking about how incompatible are all together😅 I think no festival will be happy to announce in world premiere my “four biomes cookie toucher”. And also was a bit confusing the answer to “when should I start marketing my game?” “as long as you got 4 staged, no ai, no script biomes screenshots” and “a nice and polished trailer”, those are two very distant stages! Nice you’re there!

  • @SubzeroBlack68
    @SubzeroBlack68 7 месяцев назад +3

    Chris Zukowski has THE BEST GDC talks

  • @BrainBoostNinja
    @BrainBoostNinja 6 месяцев назад

    Great video!

  • @dreamingacacia
    @dreamingacacia 7 месяцев назад

    Right, the part which said "people use their game designer brains and there must be this system and that system...just make the horror game! just make it scary!". This is something I wanted to convey to people, but somehow it's super hard to tell them.
    I kinda understood why people started with platformers. It's because there are abundance of free tutorials on platformers. I don't know real origin, but even me started with 2D platformer for my first game.
    What I want people to understand is that game development sometimes could be about experimenting which Code Monkey seems to love. Sometimes it's about storytelling, sending messages, or making an artwork. You people should start asking yourselves what do you want to do in game development. For me it's just storytelling because I love working on world building. As for you, well just ask yourselves.

  • @BrandanLee
    @BrandanLee 7 месяцев назад +2

    ChrisZ keeping us Tucson devs on the map!

  • @MintBunHunter
    @MintBunHunter 6 месяцев назад

    Chris looks epic with that lighting

  • @bobjustus
    @bobjustus 7 месяцев назад

    amazing content, as ever

  • @SpentAmbitionDrain
    @SpentAmbitionDrain 7 месяцев назад +5

    If you realease an early access game I 100% expect regular updates. Not necesarily code, but some sort of activity on the steam page. This is not a 'weird' position. This is the deal. You get money early to finish the product, I get to participate in the process on some level.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +4

      Chris was more referring to the people that demand non-stop daily updates. Expecting the game to be finished is absolutely a valid expectation, but there are people that say "dead game" even if the last update was less than a week ago, I know I've received those comments myself despite updating my own Early Access games every 1-2 weeks.

  • @Ironlionm4n
    @Ironlionm4n 7 месяцев назад

    Wish I could afford it, seems like some great knowledge. Back to the school of hard knocks for me.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +1

      Definitely sign up for his free newsletter. All the posts are archived so if you have time definitely go through as many as you can and you will learn a lot, there are blog posts all teh way back to 2015

    • @Ironlionm4n
      @Ironlionm4n 7 месяцев назад

      Will do thank you for the info!

  • @holyavatar2277
    @holyavatar2277 5 месяцев назад +1

    I've always had good experiences with Early Access so far with on eexception. Maybe because I develop RPGs but the feedback from players has so often been helpful for fine-tuning. It also had a big advantage for the release. But nowadays people are so critical on steam that you really need an Early Access with a lot of polish. With our last title, Dead Age 2, we were initially on Mixed (45%) and had to work our way up to 76% with lots of updates. Coder got a burnout because of this hard time and I had gotten sick because of the pressure situation. (better now ;-)) Just one example of what negative things can happen. But now that you've experienced it, you know what souls like horror awaits you, so EA is fitting if you make it through. ;-)

  • @gameworkerty
    @gameworkerty 7 месяцев назад

    Chris has really improved his lighting, I call this look "God of Analytics"

  • @AstonJay
    @AstonJay 7 месяцев назад

    Look at Chilla's Art. Their horror games are not that complicated, but they have some sort of a story. Their graphics style is also very unique. Like PS1 style graphics.

  • @VinttageGameplay
    @VinttageGameplay 7 месяцев назад +1

    2 legends!

  • @antonim8714
    @antonim8714 6 месяцев назад

    29:20
    Chris: Make small games
    Dev: What you want me to crunch?
    Chris: NOOOO!
    Haha amazing xDD

  • @DOORWAY-STUDIOS
    @DOORWAY-STUDIOS 4 месяца назад

    Thank you!

  • @S_Tadz
    @S_Tadz 7 месяцев назад +54

    Listen guys. PLEASE, DO NOT LISTEN TO THIS ADVICE...if you also make strategy and Tycoon games and have a release date close to one of mine😅

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 месяцев назад +16

      heh best of luck with the release!

    • @Lugmillord
      @Lugmillord 5 месяцев назад +18

      no no no, wrong mindset. Don't see similar games as competition. Contact them, befriend them, cross-promote and make a steam bundle together. Big opportunity.

  • @MarushiaDark316
    @MarushiaDark316 7 месяцев назад

    If you wanna dip into horror without necessarily liking the genre, you could try for something like Plants Vs Zombies or more of a child-like version of horror. So like certain Disney movies can have scary moments (Frollo is pretty scary) but are clearly not on the same level as Saw or Resident Evil. You could argue Zelda games have horror elements with things like ReDeads that are always terrifying even though that's not in the same class as Silent Hill.

  • @TheRomishRoad
    @TheRomishRoad 6 месяцев назад

    I'd love to see the stats of what genres do best in Early Access. Perhaps some genres, benefit more from Early Access.

  • @UpsideYonder
    @UpsideYonder 14 дней назад

    what about Early Access as a finished product just to get in the Early Access discovery before your actual release and go into actual discovery for your games genre? like a double dip scenario.

  • @thelonlypanda1
    @thelonlypanda1 6 месяцев назад

    Dude’s intimately positioned to his camera