Steve is one of haradas fav chars and he has said that making him was some of the most fun his development team had back in the Tekken 4 days so chances of him getting a nerf are highly unlikely
Playing Steve is literally thinking like a boxer. If you ever boxed in your life, you'd know that this character is the embodiment of a brawler who likes to stay inside.
i always thought of him as a In-boxer and out-boxer together in one perfect form, flicker and the counter hit game is very much like a counter fighter, a outboxer, but then he goes into peekaboo and he's in your shit, he's supposed to be the greatest boxer whos ever lived in tekken lore.
@Leadblast It's a good idea in that you keep out of his range and to not allow him to counter hit you. Make him come to you and make play at your pace.
@@Leadblast your funny. Good thing that I'm serious about it. Plus, I don't like “Trolling” people. You have the wrong person to say something like this.
Damn right. I've been Steve main for like 15 years and will continue to do so, no matter how good or bad he'll be in the future. And I doubt he'll ever get removed from future Tekken games because he's a big fan favorite.
Same here. Although, I still want nerfs so he's a bit more interesting to play. No matter what, I'll forever be addicted to the feeling of a counterhit.
Steve weakness is his launchers, normal launchers are slow af.The best thing to do to beat steve is know when to respect and not to respect him and be extremely patient if you press while his pressuring you you will eat a counter hit launcher most of the time.
Fair but Steve players play around that because they're not trying to open people up for conventional launchers. They just want to score a CH and then they get the launch anyway. Even if his standard launch game is weaksauce he doesn't really steer into that anyway.
@@raimondsstokmanis1892 Yes, of course, but the difference is that Steve was handed a new move on a platter in one update. That one move has made finishing a game against him a nightmare. The amount of times I've counted Knee and other Steve players stealing games from the opponent with that move is crazy.
@@raimondsstokmanis1892 I know. But I'm just saying that Steve, a character who previously already had such high pressure even without rage, was handed an extremely good and extremely rewarding rage drive that can win a game completely on its own with zero risk. Also want to add that Jack's and Jin's start with a high and low respectively, so they're not as low risk as Steves. I'm just emphasizing how much the character changed in one update.
Raimonds Stokmanis there is a difference are you dense? The mans point is that Steve has a mediocre rage drive and was given a godlike one for no reason at all where as he he would have had to use his old rage drive for combo damage only,his second one is a fast long ass range launcher
@@anjiruhyure2080 We all do. Sadly, the only time you'll see Vile again for now is in a mobile game that'll probably be crammed full of shitty micro-transactions (X-Dive)
2:41 bryan doesnt reposition his feet, but turns his body slightly when steve sidesteps. i didnt know characters did stuff like that but i havent played tekken in a while so maybe im just the last to notice
Steve is an example of a high skill floor + high skill ceiling character, IMO. His toolkit is enormous, but coming fresh into Tekken and choosing Steve is a nightmare. You'll go online and get launched all day by hop kicks, standing launchers, hell sweeps, and wonder "what am I doing playing this character when I can just play Katarina, Claudio, Josie, King, or just about any other instead?". Trading kicks for evasive stances sounds cool as heck, until you eat demoman / magic 4 / junkyard /snake edge #3000, and get punished seemingly every time you use weave or sway. This kind of experience will probably continue well into yellow ranks, when you start to develop some of that "instinct" that TMM also mentions. Even when you get there and start to understand Steve's poke + CH game, using stances and DCK cancels require trail and error upon trail and error, as any string spamming Nina or unga Asuka brainlets have frontal cortices developed enough to react to an EXT DCK, and much like sway+2, you do it more for style points and to break the confidence of your opponent and contribute to their self-hatred and low self-esteem for letting it happen. Steve, contrary to popular belief, cannot be carried to Tekken God Prime with b+1, and in order to reach some respectable ranks, you gotta get intimate with just about 90% of his 130-ish movelist, the numerous mix-ups, the execution barrier, and practice the same fundamentals as everyone else. The reason people moan about Steve, is because he's an unorthodox character that demands you to learn how to counter certain mechanics of his, just like we all have to with blocking snake edge + WS punish at some point. The difference here is that snake edges are the same across many characters, but Steve is Steve, and imagine focusing all the frustration you have ever had towards snake edges onto one character. It's the same reason I disliked King, as the moment his chain throw begins, I'm putting my faith in lady luck that my button mashing will break me free before the third, as I (to this day) haven't put in the effort to learn how to counter it. With that said, Steve *is* a strong character and does not need buffs. When we enter pro levels, like Knee, Nobi, etc, he's a no-brainer pick; nobody is gonna be surprised that you picked Steve in a tournament. Most of us are not pros however, and the reason you get messed up by Steve is not because he's overpowered, it's because the Steve you fought played better than you did for those rounds. (I'd say the sonic fang rage drive is the closest thing he has to something being broken or overpowered. That move has saved me more times than I can count)
As a Steve player i agree with everything except the tier placement. I fully agree with that steve's guard break is completely unessesary. it could be removed imo. Altough in my opinion he's missing alot of important tools to be considered to be as strong as the other top tier chars like jin and dj for example. in T7 it's so important to be able launch punish, since combos do so much damage. also he doesn't have a perfect throw game like jin and no fast hopkick. and not to mention an unseeable launching low. Steve is for sure strong but not 100% a Top tier character.
Steve not top tier? Ya I'd say he's under dvj, Jin, kazumi, geese and law but despite very obvious flaws he's definitely close to the top of the list. No character is a safe as Steve.
"Steve has no lows" Except that one that give him a knockdown and guaranteed follow ups. And the ones that high crushes, has decent range, great tracking and a safe mid extension.
Db3,2 has zero range. D2,1 is good but it’s not like he keep a high momentum since the mid doesn’t combo with the low and therefore even with DCK cancel is pretty minus on block. Not unsafe but he can’t pressure
@@Zekrombest Though I problem I often see with d2,1 is that people are jabbing or moving forward when they get hit by the low, and they often get hit by the mid even if it wasn't CH. I think you can't neutral guard the second hit if the first one connects, so if you're doing anything outside of holding back, you'll end eating both attacks anyway. Also I know db3,2 is only good at the wall, but Steve is so good at pushing people there that it becomes a factor more often or not. And with his wall splating mids that are like -3 with great tracking, you better be right when you decide to duck or you're dead.
Yeah Steve definitely isn't a good mixup character. I was surprised to hear that from TMM. He has a few mixups sure, but calling him a "big mixup character" is just wrong imo.
@@disruptor6550 he said a lot of wrong shit tbh... Df2 isn't -5 on block.. it's -11... And it's far from being anything close to 'long range'. The second Ch hit in those flicker jabs isn't flicker 1 up1 it 1 down 1... He kept complaining about pkb down2 which if I recall correctly is slower than a snake edge and only launches on Ch... 4 1 2 is the slowest panic string in the game and you'll be hard pressed to land the shoulder on CH. I agree that Steve is strong (not op and no where near as strong as hit top tier peers) but all the shit he's complaining about are very weak moves... They seem strong on paper... But they suck in a real match
A correction on Steve's lows (or possibly clarification) - d/b+2 became -12 (down from -15) on the release of Tekken 7 (not season 2), trading off its guaranteed knockdown for a CH only knockdown. The same occurred for ALB d+2. I agree with you on that move, it's too generous, -14 or -13 would have been a fairer trade for losing the knockdown. PAB d+2 has been a CH launcher since at least Tekken 6, if not earlier. The difference is that before T7 release (not season 2) it was always a FUFA launcher, making it inconsistent on non-big characters. It's now a FUFT launcher making it incredibly consistent on everyone. Additionally, PAB d+2 was better frame wise in T6, being only -10 on block. In TTT2 it was changed to -12, where it has remained ever since. Both moves are in the reaction time zone, which isn't terribly great, but obviously online or against someone who's sleeping, the story can change. The biggest problem with his low game as of S2 is that he lacks a genuinely scary low that makes you want to duck on a read in the open. In older Tekken games, that move was d/b+3,2 but with T7's new backwalk system, its efficacy is severely reduced in open ground. S3's trailer appeared to be giving Steve a brand new low that looks vaguely similar to his long run 1, we will see if that fills the gap of scary low. If it does, then I think Steve will very firmly be in the "Too good" tier.
As a Steve character purest he’s only as good as you make him. Yes he does have strong CH tools only if you know to place them. Not anyone could just pick up Steve. The grind is real! and took me a long time (years!) to get him where I want him and I’m still learning!! You need to be creative with Steve because just like Yoshi, Steve is definitely one of the most expressive characters in the game. TMM great video! I really enjoyed this one! 👍
Fake news. I was in a lobby once and almost beat a divine ruler with steve. Without any knowledge Had I known just a few combos and key moves I'm than confident i could have beat that divine ruler
XenO SparKS whoever you were playing was probably running into CH attacks you were throwing without knowledge, just as you said. But Who knows you probably have good fundamentals and was controlling the pace of the match and almost won. Idk but, what I do know is that at high level that type of mentality won’t get you far with Steve. High level players who have clear understanding of the game won’t just come in within Steve range pushing buttons and you not having knowledge to open your opponent up and break their defense will do you no good. It takes more then key moves and combos to make Steve optimal. If you run into a decent (🐢) i already know you’d have issues . I see the point your trying to make but RealNews Steve is not easy. And If your trying learn Steve I wish you luck !
@@ritualawakening3704 Yeah I agree. I also like to say that Steve is only as good as your opponent lets you be. You need your opponent to actively help you getting those counterhits in. A good turtle who knows the matchup won't give you any openings and it will be hard to break down their guard as you said.
You probably know more but I feel like rage drive 1 is still worth mentioning because not only does it high crush, but the flurry follow-up is near instantaneous. and has nasty pushback and free frames. if you arent popping off with it near the wall, it is not as good. but it can also be cancelled. this is great for added mixup potential. like df+3+4, cancel - uf+3/db+3 or d1 into a WR setup
boxing is way more popular than any fighting style on the planet and has been for over 100 yrs so the developers have plenty of examples to make steve the most complete character.
Great video. Couple notes: 1. As you saw it’s difficult to hit the rage drive after the knockdown mids. I think even pros rarely attempt this but I could be wrong. 2. b1,2 doesn’t screw all characters after b2. I never use it because of it and so I’m left with only flicker 1,d1 which is super difficult to pull off. Does a bit more damage though.
Anyway happy to see you taking up Steve. He’s my favorite character and it’s a bummer to see him catch so much shit for being so good. I hope he’s nerfed a bit as well.
Fadango Cool idea, haven’t thought about it! I’ll give it a shot. Although to be honest I’ve sort of gotten used to the instant flicker option, been practicing it for ages and I don’t drop it very often nowadays.It’s worth learning for CH duck 1 too actually, although I don’t have the muscle memory for it there yet.
You forgot about an stupid online technique: steve's wake up move 3+4 (spring kick, which he rolls upon the opponent) has an enormous frame advantage ON BLOCK that guarantees a 1, 1 jab to float the opponent. Obviously an online begginer gimmick, the 3+4 wake up is slow, but can ocasionally catch you off guard with a guaranteed combo. Just spam the 1 button when Steve is locked in 3+4 wake up animation and you got it, launcher on block guaranteed (Tekken 1 King DF1 Vietnam flashbacks) Balanced.
I think you forgot to mention db3,2 as a wall mixup and d2, 1 being a safe low unless low parried with long range and as a wake up tool at wall un-lowparriable and unpunishable
Ive been a Steve player forever and personally I wouldn't mind a balance patch I didn't mind S1 Steve the guard break is unnecessary and after I noticed what's coming in S3 I hope he's patched cause he'll be very broken
he basically said steve has pros and cons. then the pros he complains about like guard break doesn't even come close to being abused in top level play. what about mid tier play? well steve is hardly considered an annoying/difficult character to play against there. in fact, i've never felt that steve was cheaply overpowered character. and why didn't he mention that steve is a known difficult character for comebacks? the way he said steve could just rush u down makes it sound like steve is both a defensive and offensive fortress. and steve also isn't a top tier character with endless 50/50 vortex like kazuya. you won't get clipped by flickers if you wait it out, and u can beat his mid homing since it's slow. kazuya can counter hit steve's mid as well. imo, steve is a very reasonable top tier character with tricky execution and complex game plan. therefore, if you aren't calling your biased characters OP, then don't pick on steve. also, many characters look like they will be buffed in season 3. steve is fine as he is right now. why are u asking to only give steve a useless new move? that sounds like you are asking for an imbalance, which then would need to be patched when everyone has new useful moves and steve suffered cause u asked for it.
I really feel like the developers have an agenda with this character. Top tier in every tekken. And when he wasn't quite top tier enough in this game, they overly buffed him to make sure he was very top tier in S2. Despite him already being a solid character in S1 lol. Pretty ridiculous
I feel like it’s due to how difficult it is for most people to play him and make him work at all levels below High Tier and Tournament Players compared to other strong and easier characters. They’re probably thinking he wouldn’t be used as much if he was weak at all because for the average player he’s ridiculously complicated
@@2000Doriyas Same can be said about hwoarang, yet he's pretty much always bad lol. Mishimas are very difficult to play, and half the games they're gods but the other half they kinda suck. Nina is also pretty difficult at high level, she isn't at the peak of tiers either. And lots of easier characters have also been really strong despite ease of use, see Paul. Steve though, they make sure he's always a god lol
@@2000Doriyas I'm just a shitty red rank and I still see Steve very often. Saw him a lot in yellow and orange ranks as well. Seems like whenever I watch streamers play online I also see him quite a bit. The character was most definitely used in season 1.
His rage art is kind of a 'high' mid (if i make any sense?) , Short characters and ducking characters like eddy xiaoyu chloe , sometimes even kazumi just trying to attack normally will go under his rage art. So , please buff steve 🌚
I wish it was easier to break his stances. I think that's where I falter the most, since it's easy to use those to maintain a constant pressure situation.
"RD1 is weak and useless." But Nobi uses it like a boss in a ft10 vs akuma. Didn't know it had that tracking. While I was watching the match nobi himself was surprised with rd1 weird tracking.
Armorkings b1 is better than steves. Better range, it is safe and it is also faster at 12frames. The combo is not 100reliable always, but with some practise you will land it almost all the time. The move also has mid extension that sets up giant swing on hit and knocks down on counter hit to a guaranteed shoulder.
@@emanymstahw yeah jack is very good for steve, also u can spam df2 coz steve dont have launch punish lol. Personally i like steve so i have some play styles/strategy to counter some situations but in most cases it works after a few games so i lose 3 or 4 games first 😂😂
@@kgjhg4897 well I tried to get better for a solid month and couldn’t get anywhere so I moved to Leo to help get my fundamentals down solidly esp punishment. It’s going really well with Leo and I’m able to reach the upper parts of red ranks. I think I can get higher but I haven’t found the time to keep climbing. I think the next time i get a chance to play I will pick Steve back up. I think I’m ready lol.
@@tevinmcmullen3092 haha that's cool , well things turned and i main Akuma now , i can do his fadc fireball combos and im purple ranks now its been quite some time since i played tekken though
Her db4 is one of the best lows in the game, it's -12 on block and +3 on hit, tracks, guaranteed follow up on CH. D3 has weaker frames, -13 on block and I don't think it's + on hit but it has good range and a bit faster. She also has a hellsweep from her stance, weaker than normal hellsweeps that can be done from standing but it's a nice addition.
Steve go for a D1 its 0 on hit and don’t give a launch or a knd on normal/counter that why its only -13 on block because when he hit you with this he dont even get momentum d/b 3+2 its his hellsweep yes but the day this got the range of DJ hellsweep we would complain about this -A Steve main
Harada: We've heard you, MainMan. Buff Steve. And also Jin.
And Kazumi , and Goose
@@lincebizantino1177 I would agree with geese, but how exactly would you nerf Kazumi?
@@Samaelish I think Tmm is just a cry baby
@@kaenawinona7389 how so?
@@walldell210 how not
Steve doesn't have mixups. Give him a hell sweep and a snake edge
Both i10 and safe
And +9 on block
Agreed
Steve is a boxing monster.
he has a hellsweep in db3,2
Steve is one of haradas fav chars and he has said that making him was some of the most fun his development team had back in the Tekken 4 days so chances of him getting a nerf are highly unlikely
Playing Steve is literally thinking like a boxer. If you ever boxed in your life, you'd know that this character is the embodiment of a brawler who likes to stay inside.
i always thought of him as a In-boxer and out-boxer together in one perfect form, flicker and the counter hit game is very much like a counter fighter, a outboxer, but then he goes into peekaboo and he's in your shit, he's supposed to be the greatest boxer whos ever lived in tekken lore.
@Mac Loud
That would be fucking epic.
Still a broken character
@Mac Loud Sounds excruciating
Espadah have you seen Hajime no ippo?
Almost Perfect in every Tekken he was in.
I don't hate him.... Maybe, but Sometimes, he can be really frustrating going against Steve.
Good movement and back dash cancels / Kbd will nullify his gameplan pretty well.
In TTT2 he was his weakest self, not good at most things.
He doesn’t have to be top tier in every game
@Leadblast It's a good idea in that you keep out of his range and to not allow him to counter hit you. Make him come to you and make play at your pace.
@@Leadblast your funny.
Good thing that I'm serious about it.
Plus, I don't like “Trolling” people.
You have the wrong person to say something like this.
Steve’s always been my favorite character, so buff, nerf, dont matter to me, still stayin loyal
Damn right. I've been Steve main for like 15 years and will continue to do so, no matter how good or bad he'll be in the future. And I doubt he'll ever get removed from future Tekken games because he's a big fan favorite.
Same here. Although, I still want nerfs so he's a bit more interesting to play. No matter what, I'll forever be addicted to the feeling of a counterhit.
I really like the feeeling dodging combos and counter right away
Hell yes brother
Steve weakness is his launchers, normal launchers are slow af.The best thing to do to beat steve is know when to respect and not to respect him and be extremely patient if you press while his pressuring you you will eat a counter hit launcher most of the time.
Exactly! And it's not too difficult to defend like that for pro players.
I disagree. He doesn't need any nerfs.
Fair but Steve players play around that because they're not trying to open people up for conventional launchers. They just want to score a CH and then they get the launch anyway. Even if his standard launch game is weaksauce he doesn't really steer into that anyway.
Steve desperately needs buffs
obviously
lol what
yep buff the lows /s
Your Papa Brainzzz123 buff his counter hit game it’s weak
Yeah man we need to email namco because steve can still lose matches we need to patch that up too
He heads an 8 frame mid unlockable that does 90 damage
Also due to counter hit trading all counter hit characters are buffed in general in T7
This
Stance Stance Stance? TMM has never made me laugh this much.
That new rage drive on its own has won so many games for Steve players in pro play.
Same for Jin, Paul, Jack, and every other character you can think of.
@@raimondsstokmanis1892 Yes, of course, but the difference is that Steve was handed a new move on a platter in one update. That one move has made finishing a game against him a nightmare. The amount of times I've counted Knee and other Steve players stealing games from the opponent with that move is crazy.
@@GreenSinic There is no difference, literally what I wrote. Those characters alone ,can do that as well.
@@raimondsstokmanis1892 I know. But I'm just saying that Steve, a character who previously already had such high pressure even without rage, was handed an extremely good and extremely rewarding rage drive that can win a game completely on its own with zero risk. Also want to add that Jack's and Jin's start with a high and low respectively, so they're not as low risk as Steves. I'm just emphasizing how much the character changed in one update.
Raimonds Stokmanis there is a difference are you dense? The mans point is that Steve has a mediocre rage drive and was given a godlike one for no reason at all where as he he would have had to use his old rage drive for combo damage only,his second one is a fast long ass range launcher
Hey you! Ya wanna try me guv?
Hey you! Ya wanna try my buffed options!
@@mariosmichael5116 Do I?! Oh man, oh geez, oh man!
@@RenegadeVile Damn, I miss Vile.
@@anjiruhyure2080 We all do. Sadly, the only time you'll see Vile again for now is in a mobile game that'll probably be crammed full of shitty micro-transactions (X-Dive)
Renegade Vile hey you you wanna try to make luv
Best boxing character in fighting games, with Akihiko Sanata of the Persona franchise being a close runner up.
Steve vs Akihiko is a dream match worthy
I have to add Dudley from SF. Keep it classy! 🌹🥊
And balrog
@UwU 😆
@@huntersix267 agreed! I been wanting that showdown for years. Screw Attack sleeping on this Death Battle idea.
MainMan make a 100K Video. Im super proud of you man. Congratulation. Much love from the US 💯❤️
1 minute with steve on practice mode, 9 attempts, just one of them perfectly executed.
I remember my first time.
2:41 bryan doesnt reposition his feet, but turns his body slightly when steve sidesteps. i didnt know characters did stuff like that but i havent played tekken in a while so maybe im just the last to notice
We get it man. you have a crush on steve
? That makes no sense
@Jeffrey Gifford i know
@Jeffrey Gifford i hate how he has quick safe pokes and as soon as you hit back you get launched for no reason.
He needs a buff just because he's my fav
At least you're honest about it, I can respect that lmao
so powerful character who 99% at a time does only punch
“Best counter in the game”..this video mustve came out before Leeroy did
Harada: "I see an S-Tier, I buff."
Steve is an example of a high skill floor + high skill ceiling character, IMO. His toolkit is enormous, but coming fresh into Tekken and choosing Steve is a nightmare. You'll go online and get launched all day by hop kicks, standing launchers, hell sweeps, and wonder "what am I doing playing this character when I can just play Katarina, Claudio, Josie, King, or just about any other instead?". Trading kicks for evasive stances sounds cool as heck, until you eat demoman / magic 4 / junkyard /snake edge #3000, and get punished seemingly every time you use weave or sway. This kind of experience will probably continue well into yellow ranks, when you start to develop some of that "instinct" that TMM also mentions. Even when you get there and start to understand Steve's poke + CH game, using stances and DCK cancels require trail and error upon trail and error, as any string spamming Nina or unga Asuka brainlets have frontal cortices developed enough to react to an EXT DCK, and much like sway+2, you do it more for style points and to break the confidence of your opponent and contribute to their self-hatred and low self-esteem for letting it happen. Steve, contrary to popular belief, cannot be carried to Tekken God Prime with b+1, and in order to reach some respectable ranks, you gotta get intimate with just about 90% of his 130-ish movelist, the numerous mix-ups, the execution barrier, and practice the same fundamentals as everyone else. The reason people moan about Steve, is because he's an unorthodox character that demands you to learn how to counter certain mechanics of his, just like we all have to with blocking snake edge + WS punish at some point. The difference here is that snake edges are the same across many characters, but Steve is Steve, and imagine focusing all the frustration you have ever had towards snake edges onto one character. It's the same reason I disliked King, as the moment his chain throw begins, I'm putting my faith in lady luck that my button mashing will break me free before the third, as I (to this day) haven't put in the effort to learn how to counter it.
With that said, Steve *is* a strong character and does not need buffs. When we enter pro levels, like Knee, Nobi, etc, he's a no-brainer pick; nobody is gonna be surprised that you picked Steve in a tournament. Most of us are not pros however, and the reason you get messed up by Steve is not because he's overpowered, it's because the Steve you fought played better than you did for those rounds. (I'd say the sonic fang rage drive is the closest thing he has to something being broken or overpowered. That move has saved me more times than I can count)
Harada give Lars an unblockable uf3 and make Arc blast a *projectile* [HADOKEN]
As a Steve player i agree with everything except the tier placement. I fully agree with that steve's guard break is completely unessesary. it could be removed imo.
Altough in my opinion he's missing alot of important tools to be considered to be as strong as the other top tier chars like jin and dj for example. in T7 it's so important to be able launch punish, since combos do so much damage. also he doesn't have a perfect throw game like jin and no fast hopkick. and not to mention an unseeable launching low.
Steve is for sure strong but not 100% a Top tier character.
forgot to say, thanks for the vid. god job as usual! big fan
Steve not top tier? Ya I'd say he's under dvj, Jin, kazumi, geese and law but despite very obvious flaws he's definitely close to the top of the list. No character is a safe as Steve.
Kazumi and Geese are safer but otherwise completely agree
Geese and kazumi safer than steve? What? Steve doesn't have staggering lows. Steve's d1 is -13 which is only lanch punishable by kazuya, josie, Eddie
@@windstheory Yes and it also has shit range and shit frames and does nothing on CH, to make it more punishable would be disastrous.
Thanks for pointing out his weakness. Steve badly needs i15 normal launcher now. Bamco please.
F1+2 now a launcher
Zayed Haroon safe yes
Cheap I think you mean Paul
You say it like it's easy to learn him
@Zayed Haroon what fucking damage on punish lmaooooo
Sorry but fuck you. your cheap ass character has everything and you still complaining
@@3rdDanPrime you are so damn stupid its actually sad,he wasnt serious dummy
Steve is the only strongest Boxing character EVER since Dudley of 3rd Strike.
UFOByakuren Wow
Wrong. Lil Mac is the strongest
XD little mac wishes he was steve
How cool would Balrog be as a guest character
"Steve has no lows"
Except that one that give him a knockdown and guaranteed follow ups. And the ones that high crushes, has decent range, great tracking and a safe mid extension.
Db3,2 got AWFUL range and you can launch it. It is only an option at the wall
Db3,2 has zero range. D2,1 is good but it’s not like he keep a high momentum since the mid doesn’t combo with the low and therefore even with DCK cancel is pretty minus on block. Not unsafe but he can’t pressure
@@Zekrombest and d2,1 is death if whiffed
@@Zekrombest Though I problem I often see with d2,1 is that people are jabbing or moving forward when they get hit by the low, and they often get hit by the mid even if it wasn't CH. I think you can't neutral guard the second hit if the first one connects, so if you're doing anything outside of holding back, you'll end eating both attacks anyway.
Also I know db3,2 is only good at the wall, but Steve is so good at pushing people there that it becomes a factor more often or not. And with his wall splating mids that are like -3 with great tracking, you better be right when you decide to duck or you're dead.
The Steve mains come to defend their busted character
Congrats for hitting 100k subscribers!!
Massagi is one of the best moves in the game on wall carry .
Wanna Try me gov?
Terrible outro, seems so out of character
@@BilalKhan-ng3ex and why do you think that?
@@thevendetta9726 just seems so cliché. It's like marduk saying crikey just because he's from Australia
@@BilalKhan-ng3ex cliche? Then everything in this game is cliche
@@thevendetta9726 I mean I guess, It just doesn't sound like something Steve would say IMO.
steve is murderous when he gets you anywhere near a wall.
gotta love the "no buffs please" in the title, incase harada sees this video.
1:54
Big mixup potential.... ?!??
Bloom HD I know, it’s bonkers tmm said that
Yeah Steve definitely isn't a good mixup character. I was surprised to hear that from TMM. He has a few mixups sure, but calling him a "big mixup character" is just wrong imo.
Wow not a big mixup character now he is only SS tier :(
@@disruptor6550 he said a lot of wrong shit tbh... Df2 isn't -5 on block.. it's -11... And it's far from being anything close to 'long range'. The second Ch hit in those flicker jabs isn't flicker 1 up1 it 1 down 1... He kept complaining about pkb down2 which if I recall correctly is slower than a snake edge and only launches on Ch... 4 1 2 is the slowest panic string in the game and you'll be hard pressed to land the shoulder on CH.
I agree that Steve is strong (not op and no where near as strong as hit top tier peers) but all the shit he's complaining about are very weak moves... They seem strong on paper... But they suck in a real match
@@Bloom_HD Yeah, very true. Well said.
At 11:02 the way you say buttons is so funny to me idk why hahah
A correction on Steve's lows (or possibly clarification) - d/b+2 became -12 (down from -15) on the release of Tekken 7 (not season 2), trading off its guaranteed knockdown for a CH only knockdown. The same occurred for ALB d+2. I agree with you on that move, it's too generous, -14 or -13 would have been a fairer trade for losing the knockdown.
PAB d+2 has been a CH launcher since at least Tekken 6, if not earlier. The difference is that before T7 release (not season 2) it was always a FUFA launcher, making it inconsistent on non-big characters. It's now a FUFT launcher making it incredibly consistent on everyone. Additionally, PAB d+2 was better frame wise in T6, being only -10 on block. In TTT2 it was changed to -12, where it has remained ever since.
Both moves are in the reaction time zone, which isn't terribly great, but obviously online or against someone who's sleeping, the story can change. The biggest problem with his low game as of S2 is that he lacks a genuinely scary low that makes you want to duck on a read in the open. In older Tekken games, that move was d/b+3,2 but with T7's new backwalk system, its efficacy is severely reduced in open ground. S3's trailer appeared to be giving Steve a brand new low that looks vaguely similar to his long run 1, we will see if that fills the gap of scary low. If it does, then I think Steve will very firmly be in the "Too good" tier.
As a Steve character purest he’s only as good as you make him. Yes he does have strong CH tools only if you know to place them. Not anyone could just pick up Steve. The grind is real! and took me a long time (years!) to get him where I want him and I’m still learning!! You need to be creative with Steve because just like Yoshi, Steve is definitely one of the most expressive characters in the game. TMM great video! I really enjoyed this one! 👍
so true abt him being one of the best expressive characters for the player
Fake news. I was in a lobby once and almost beat a divine ruler with steve. Without any knowledge
Had I known just a few combos and key moves I'm than confident i could have beat that divine ruler
XenO SparKS whoever you were playing was probably running into CH attacks you were throwing without knowledge, just as you said. But Who knows you probably have good fundamentals and was controlling the pace of the match and almost won. Idk but, what I do know is that at high level that type of mentality won’t get you far with Steve. High level players who have clear understanding of the game won’t just come in within Steve range pushing buttons and you not having knowledge to open your opponent up and break their defense will do you no good. It takes more then key moves and combos to make Steve optimal. If you run into a decent (🐢) i already know you’d have issues . I see the point your trying to make but RealNews Steve is not easy. And If your trying learn Steve I wish you luck !
@@ritualawakening3704 Yeah I agree. I also like to say that Steve is only as good as your opponent lets you be. You need your opponent to actively help you getting those counterhits in. A good turtle who knows the matchup won't give you any openings and it will be hard to break down their guard as you said.
Disruptor 6 Yes!! Great point!! Analysis with Steve is a critical part of his gameplay. Bad habits from opponents allow you to place your CH’s
Steve mains playing t7 on recruit difficulty
Literally no. Just not a fact at all. Of course you are joking but that's just not true.
Yeah... He's totally brain-dead...
@drabnail777 i saw what you did there. Birdman right ;)
Lmao so true. Almost on level of nina and noctis with how easy it is to win with steve. He's braindead
the best characters against steve are alisa, hwoarang and miguel
You probably know more but I feel like rage drive 1 is still worth mentioning because not only does it high crush, but the flurry follow-up is near instantaneous. and has nasty pushback and free frames. if you arent popping off with it near the wall, it is not as good. but it can also be cancelled. this is great for added mixup potential. like df+3+4, cancel - uf+3/db+3 or d1 into a WR setup
It would be notated as WS for While Standing, since WR is already used for While Running. You got everything else right tho.
@@grandpanoogie2665 yeah I hate the phrasing and in my head it is while rising so sometimes I mark it poorly
He is good but he is also hard to play like mms said in a different video.
ruclips.net/video/Z7Vqbjb4UsE/видео.html
give him more throws out of peekaboo and flicker
boxing is way more popular than any fighting style on the planet and has been for over 100 yrs so the developers have plenty of examples to make steve the most complete character.
Your camera was "on one" this video. The auto focus was going nuts
Great video. Couple notes:
1. As you saw it’s difficult to hit the rage drive after the knockdown mids. I think even pros rarely attempt this but I could be wrong.
2. b1,2 doesn’t screw all characters after b2. I never use it because of it and so I’m left with only flicker 1,d1 which is super difficult to pull off. Does a bit more damage though.
Anyway happy to see you taking up Steve. He’s my favorite character and it’s a bummer to see him catch so much shit for being so good. I hope he’s nerfed a bit as well.
After b+2 you may find it easier to do iPAB d/f+1,2 (S!) instead. It's lower damage than the iFLK option, but I've found it to be more consistent.
Fadango Cool idea, haven’t thought about it! I’ll give it a shot. Although to be honest I’ve sort of gotten used to the instant flicker option, been practicing it for ages and I don’t drop it very often nowadays.It’s worth learning for CH duck 1 too actually, although I don’t have the muscle memory for it there yet.
You cant play Steve with out listening to Arsenalty's song.
You forgot about an stupid online technique: steve's wake up move 3+4 (spring kick, which he rolls upon the opponent) has an enormous frame advantage ON BLOCK that guarantees a 1, 1 jab to float the opponent. Obviously an online begginer gimmick, the 3+4 wake up is slow, but can ocasionally catch you off guard with a guaranteed combo. Just spam the 1 button when Steve is locked in 3+4 wake up animation and you got it, launcher on block guaranteed (Tekken 1 King DF1 Vietnam flashbacks) Balanced.
Yeah a couple characters have this special spring kick, gigas can also float like this and I think Paul too?
Yoshi too
I think you forgot to mention db3,2 as a wall mixup and d2, 1 being a safe low unless low parried with long range and as a wake up tool at wall un-lowparriable and unpunishable
Ive been a Steve player forever and personally I wouldn't mind a balance patch I didn't mind S1 Steve the guard break is unnecessary and after I noticed what's coming in S3 I hope he's patched cause he'll be very broken
Yeah I hope they don't buff him. Right now he's good but not broken. Buffs would make him broken I think. Even as Steve main I wouldn't want that.
I feel like Anna's range for her rage art is better or equal.
Nice, Long Since i heard Shingo's Theme from KoF 98, need to re-learn Steves mixups hes relly fun to play.
Steve NEEDS MORE BUFFS
he basically said steve has pros and cons. then the pros he complains about like guard break doesn't even come close to being abused in top level play. what about mid tier play? well steve is hardly considered an annoying/difficult character to play against there. in fact, i've never felt that steve was cheaply overpowered character. and why didn't he mention that steve is a known difficult character for comebacks? the way he said steve could just rush u down makes it sound like steve is both a defensive and offensive fortress. and steve also isn't a top tier character with endless 50/50 vortex like kazuya. you won't get clipped by flickers if you wait it out, and u can beat his mid homing since it's slow. kazuya can counter hit steve's mid as well.
imo, steve is a very reasonable top tier character with tricky execution and complex game plan. therefore, if you aren't calling your biased characters OP, then don't pick on steve.
also, many characters look like they will be buffed in season 3. steve is fine as he is right now. why are u asking to only give steve a useless new move? that sounds like you are asking for an imbalance, which then would need to be patched when everyone has new useful moves and steve suffered cause u asked for it.
I really feel like the developers have an agenda with this character. Top tier in every tekken. And when he wasn't quite top tier enough in this game, they overly buffed him to make sure he was very top tier in S2. Despite him already being a solid character in S1 lol. Pretty ridiculous
@@sefrollins Haha probably pretty soon man. Hopefully they'll drop the patch notes soon so i can go over any hwoarang changes
I feel like it’s due to how difficult it is for most people to play him and make him work at all levels below High Tier and Tournament Players compared to other strong and easier characters. They’re probably thinking he wouldn’t be used as much if he was weak at all because for the average player he’s ridiculously complicated
@@2000Doriyas Same can be said about hwoarang, yet he's pretty much always bad lol. Mishimas are very difficult to play, and half the games they're gods but the other half they kinda suck. Nina is also pretty difficult at high level, she isn't at the peak of tiers either. And lots of easier characters have also been really strong despite ease of use, see Paul. Steve though, they make sure he's always a god lol
Well he was bad in TTT2 if that counts.
@@2000Doriyas I'm just a shitty red rank and I still see Steve very often. Saw him a lot in yellow and orange ranks as well. Seems like whenever I watch streamers play online I also see him quite a bit. The character was most definitely used in season 1.
Man love that shingo theme playing in the background.
Hard to fight even harder to master
Steve😊, best guy. Hopefully we get Bruce soon.
i like how when themainman talks about his strings and mix ups he just spams random shit and doesnt really explain it lol
About the lows.
Pab d2 was always -12 and a ch launcher. Even in tag2.
Yeah db2 used to be -15 and its -12 now but who uses that outside of oki?
Me
db2 also used to be a knockdown on normal hit, now it's only on counter hit.
Omg just give him chainthrows hes weak in grabs
Ironically he isn't
Dont forget his jeans are red! Stylish as fuck.
@3:52, you can launch with that its just tricky especially if the connection sucks.
Josh Jones Just go for easy mode b1,2 and its about 4dmg if I remember
@@FuryLima Just tried it I forgot about the season 2 extention to b1. Does a little less damage but more reliable than the quick flicker stance.
Josh Jones Yes thats the point its not possible to fail it unless you're recording for RUclips Kappa
Give Steve Hwaorang's kicks and he'll be balanced.
But he wouldn't be a boxer?
His 123 and b213
Adorel Yakhnis or eddie’s kicks. That would be even better
His rage art is kind of a 'high' mid (if i make any sense?) , Short characters and ducking characters like eddy xiaoyu chloe , sometimes even kazumi just trying to attack normally will go under his rage art. So , please buff steve 🌚
If Season 3's one of the best patch, Season 4 should have crossplay
blazing dudes finally someone thinking right
Bring back Tekken 5 Steve in S3.
Too broken for that
@@rewoperomdeeni5340 Leroy Smith redefined what broken means. Anything goes now.
@@SolidSonicTH hmmm well u are not wrong
Steve has been my favorite character since Tekken 4.
Jin needs some buffs as well like don’t count him out
I wish it was easier to break his stances. I think that's where I falter the most, since it's easy to use those to maintain a constant pressure situation.
Great vid now time to prepare myself to fight against Steves for the next few days.
I don't wanna try him guv. :(
Hahahaha lol
one of my mains. can boogie with the best of them.
steve is sick
Can you display your commands when you do these so we can see the inputs for the combos please and thanks.
This man’s hatred for Steve finally paid off in season 3
It's salt
What more can we want? how about a safe orbital like Bryan fury? Lol
It seems logic to me
his uf2 should be able to transition into fliker stance, then it could be like -3 on block and have insane whiff recovery
Just watch, they'll make his notorious b+1 12 frames as one of many buff for S3
Make it 10f.
Not punishable on whiff at all.
Make it +3 on block.
Make it a Machine gun
Make it an armor move.
"RD1 is weak and useless." But Nobi uses it like a boss in a ft10 vs akuma. Didn't know it had that tracking. While I was watching the match nobi himself was surprised with rd1 weird tracking.
Steve was difficult char but now he is beyond difficult
@namco look at the damage! do you know what i have to do with kazyua for 73 damage????!??
That combo wasn't so easy
Happy 100k, MainMan!
Armorkings b1 is better than steves. Better range, it is safe and it is also faster at 12frames. The combo is not 100reliable always, but with some practise you will land it almost all the time.
The move also has mid extension that sets up giant swing on hit and knocks down on counter hit to a guaranteed shoulder.
Steve's b1 is extremely safe at -1 with cancel, even on whiff it's hard to punish.
Imagine the Pakistani Steve getting some buffs, insta TWT win 2020
i think the lighting is messing up ur cameras autofocus
Bruh leave steve alone before harada hears you
You can even do a Combo With a screw with blue sparks 1
idk maybe i dont play vs the best steves in the world but they seem to be so vulnerable when i am playing a low game
In this game playing a low game is so risky, a low jab maybe 10dmg but a low parry does 50+ dmg.
That's a counter to most steve mains. Spam lows every now and then.
Sodium Ruto i am jack player. So maybe my low game that i can mix up from far away can really mess up steves. I am sure Steve needs a buff. 😜
@@emanymstahw yeah jack is very good for steve, also u can spam df2 coz steve dont have launch punish lol. Personally i like steve so i have some play styles/strategy to counter some situations but in most cases it works after a few games so i lose 3 or 4 games first 😂😂
Well if you consider the new moves for all characters in season 3 it's "kinda" of a buff
So the question is, how do we beat Steve?
Run!
Congrats on 100k MainMan
If u Buff Steve then buff Devil Jin further, give him him Kazuya - 9 standing twin piston
I want to main Steve but I do t know where to begin. I’ve never used any character that required this much execution or skill.
Hi, any progress ?
Keep at it friend
@@kgjhg4897 well I tried to get better for a solid month and couldn’t get anywhere so I moved to Leo to help get my fundamentals down solidly esp punishment. It’s going really well with Leo and I’m able to reach the upper parts of red ranks. I think I can get higher but I haven’t found the time to keep climbing. I think the next time i get a chance to play I will pick Steve back up. I think I’m ready lol.
@@tevinmcmullen3092 haha that's cool , well things turned and i main Akuma now , i can do his fadc fireball combos and im purple ranks now its been quite some time since i played tekken though
Tmm wants every character nerfed less the ones he mains
Congratulations tmm
100k subscribers
Main man, thanks for always having the same intro
4:32 Wait, what's so good about Kazumi's lows?
Her db4 is one of the best lows in the game, it's -12 on block and +3 on hit, tracks, guaranteed follow up on CH. D3 has weaker frames, -13 on block and I don't think it's + on hit but it has good range and a bit faster. She also has a hellsweep from her stance, weaker than normal hellsweeps that can be done from standing but it's a nice addition.
Whats the music playing in the background at the beginning of the video?
At 0:50 specifically
What more could I want??? (maybe a 15 frame launcher😐). Season 4 who knows just saying.
His launchers are slow.. and extremely punishable.. and he needa more lows as well, please buff steve
They're only -12 :(((((( , #BUFFSTEVE
@@lincebizantino1177 his down 1 is -13 and is launch punishable by kazuya and Josie and Eddy. And his other low is 26 frames which is reactable .
@@holymoly12345 not eddy. His is high, you recover crouching, so it doesn't hit.
@@grandpanoogie2665 oh thanks I didn't know.
Steve go for a D1 its 0 on hit and don’t give a launch or a knd on normal/counter that why its only -13 on block because when he hit you with this he dont even get momentum d/b 3+2 its his hellsweep yes but the day this got the range of DJ hellsweep we would complain about this
-A Steve main
d1 is his worst low. d21 or PAB+d1 do the same thing d1 could ever do, but better. "only -13" is bullshit, that's super punishable.
Who needs stances when you have TNT
Dude got the Corona early access