Steve is the ONLY Tekken 4 character to have appeared in every Tekken game since his inclusion, has never been DLC, ALWAYS base roster. Because no one plays like him.
@@21Handguns "Steve is the only tekken 4 character to have appeared in every tekken game since his inclusion," It's literally op's first point. Where is the reading comprehension at?
@@kumorizora2507 my brother in Christ,do you not know how to read? You said Marduk,as if Marduk was also a character with the same legacy,even though op said the only character from Tekken 4 that HAS BEEN IN BASE ROSTER AND NEVER WAS ONCE DLC IN ANY TEKKEN WAS STEVE. Marduk was dlc in Tekken 7,and not base roster for Tekken 8. Really making yourself look like a clown rn
Yeah absolutely. I've been a Steve main since T5, so it's almost been 20 years. He is such a unique and badass character and I immediately fell in love with his fighting style. He is very very difficult to play, as TMM said in the video, but at least playing Steve taught me Tekken fundamentals. You don't really have cheese with Steve, so every victory has to be earned. If you wanna win with Steve, you need good fundamentals, and that's what playing him teaches you. Can't wait to play with him in T8 💪
Steve is actually how i learned to play tekken, i thought other characters were difficult due to having 4 attack buttons for each limb but steve really only had 2 and the other 2 were more movement options. Over time i learned more and more how to move and build momentum in a fight. My favorite part was learning what attacks i can duck and sway around for super stylish punishing, i blasted so many akumas into the air after i learned i could duck under his fireball and dempsey rolling under Jins rage art is the most satisfying feeling.
I've been playing countless fighting games since the 90's and 3 characters always stood out to me. Steve from Tekken, Dudley from SF3 and Lei Fei from Virtua Fighter. Such masterclass in character gameplay design. How I wish Lei Fei would be a guest character in T8...
I still remember that time, when Tekken 4 released and immediately found Steve to by me favorite character, to the point where I even started boxing. Now 22 years later, still Steve is my main, and doing boxing in real life. I will always strongly disagree with anyone who says video games, are worthless, because in my case, one game and one character changed my life forever
How to play steve: 1. Suprisingly, steve doesn't really care too much about frames. This means if you make the right reads about high evasion with duck or sway, or even combine step + sway together, you can negate many minus frames with movement. 2. Steve's strongest feature imo is his constant pressure, despite the fact that a lot of it is purely in your head and not "actually" dangerous. Take Heera Malik vs Knee for example, the reason Heera beats knee's steve is due to a difference in playstyle, overwhelming opponents with duck ins and cancels and every aspect of steve's toolkit as opposed to knee's fundamental safe gameplay. Steves stances can cancel into each other and almost everything is safe, which is used to bait reads. For example, df2 is a safe mid that can be cancelled into duck-in, and duck cancelled into ws1. This is one of my favourite lines as unless you're very gifted in reaction speed its not easy to challenge and its very safe, its also great because it tells you what the opponent reacts with. If the opponent does a generic df1, you can expose it by canceling the df2 duck-in into a punch parry, or by chaining duck in into backsway launch. If the opponent reacts with a low, you can fake pressure with duck-in and low parry. If the opponent reacts with a high just duck-in 2 launch, and if the opponent doesn't react they get more mental pressure from extended duck. 3. Timing. Steve doesn't actually have as many launching tools or even counterhit tools apart from b1 that is super busted. Pkb 2 is high and df2 lost its tracking and isn't a great panic move, which means that you can't spam many counterhit options when you're in a pinch as much as you think. Even b1 is susceptible to being read and launched since its a high (I can't do it but I consistently play with a demon that somehow can punish b1 on demand). This means that counterhits should be placed with intent. Try dash blocking multiple times to change up your timing before throwing a b1. 4. Combo optimization is actually crazy important on steve. This could be the difference maker in winning and losing a round, especially at the wall. For example, a high wallsplat with steve can be followed up with Sonic fang > Rocketpunch into flicker > Duck cancel > f2,1 b > Machinegun blows. Depending on the map if you get a wallsplat with rocketpunch, you can even convert into a full combo by delaying and stepping into a pickup. How to counter steve: 1. Although Steve may seem to be overwhelming you, alot of his pressure is a bluff. He has rather poor low pokes so holding back and baiting an extended duck guard break is often a great idea. There is nothing steve can press after a blocked move into duck-in that can beat generic df1, unless its a punch parry. Simply stay calm and vary your responses as he's pressuring you. 2. Avoid the wall at all costs, if you cannot avoid the wall, be patient while hugging it. Steve has great mindgames and 5050s at the wall, with even an unreactable throw that guarantees a wallsplat or some sort of damage. Whenever you are pressured, try to step and block away from the wall. If you end up reaching the wall, watch out for his bullshit, alot of his moves when blocked doesn't mean its your turn since he can still sway either way for more pressure or throw you. Simply wait for him to do more stuff and keep side-walking. For example, rocketpunch into flicker can be cancelled into right sway 2 for a wallbounce or left sway 1 f 1 1 flicker for plus frames. If you wait this out you might have a chance to retaliate, but even then he might throw out a high crushing move and wall combo you again. 3. Beware of wall throw. Understand what the steve player wants. If you pushed him into the wall, a good steve would think of using his backsway throw to switch positions for a wallsplat. If he pushed you to the wall, he most likely wants a wallsplat. If you've been holding back too much, beware of extended duck 2 and lows. 4. Surprisingly, you CAN actually step steve. Especially his pkb moves. I've been sidewalked many times by a fellow steve main. With the removal of tracking in df2, steve doesn't actually have many useful tracking tools with the only one being pkb 2, which has shit range and is a high that has to be manually inputted through a stance. Try stepping his moves while blocking, just don't press a button while stepping. 5. Tracking moves negate steve's movement and setups ALOT. He cannot challenge as many of your frames if you take away his movement. 6. Lastly, steve is a boxer, meaning punch parrys would almost always work.
One more thing is Steve has lot of strings you would think you can duck and punish but you can get counter hit trying to punish. It's a bit similar to Hwoarang flappy kicks.
Almost all of those are punishable on block, differently from Hwoarang's kicks where it's still his turn. Those are there to test your patience pretty much, they're not particularly good. Granted, the punishes you get aren't really good either, a lot of those strings range from -10 to -13.
Another underrated utility that Steve has is his PKB stance. I've made many nice comebacks due to its mixups with d1, 1,2, the delayable df 1,1 string, and throwing in the sick u2 launcher after I get them to anticipate d1. Don't sleep on Steve, he's a great character that has a counter-playstyle for most types of opponents.
Steve is one of those characters that I believe Harada worked on or oversaw his creation personally with great detail. There's just so many layers and nuance to him to not have been. Not to mention all of his boxing stances and many of his moves are ripped right out of the manga/anime "Hajime no Ippo" and even have the same names, and we know Harada is an OG anime fan.
I tend to gravitate towards Boxer characters in fighting games because usually they have the best jab. And for me as a player, it is very important for my Main to have a great jab. I think Boxing is super cool, but I don't choose the Boxers because they're the Boxers. It just so happens that I gravitate towards them because of the previous statement. And IMO, if the Boxer character doesn't have the best jab/jabs in the game, the game is straight up a farce. They're a god damn Boxer, if their jabs aren't the best, that literally doesn't make any sense at all.
I think his single jab is so weak because of 1, 2, 1. Already a nasty string and if the lead jab for it was one of strongest in game, probably be pretty busted.
Started playing TEKKEN February of this year with Steve. Heard he was the hardest character to play… beat my first TEKKEN God Prime recently 👍 Thank you TMM
Good tools all around, but compared to the top tiers in tournament : - shit range on most pokes. - extremely bad at comebacks - low range lows - low range punishes outside of -13 - no good launcher for punish - Shit throw game - Mix between good tracking and awefull, depending on moves. - No Bullshit you can spamm all day with no risk, super tracking, long range and ch launch properties (ex. Noctis 2,2) - Awesome 11 frame punish....EXTREMEPLY bad above that that. Pros: -b1 - df2 -121 - Rage drive - Weave and duck. - Safe if you don't need to actually preassure at all.
I'm not a Tekken player, but I like boxing and I like that the boxer character is created in such a way that he gains an advantage by pushing his opponent against the wall, just like boxers usually have an advantage when they press their opponent against the ropes. I always played Tekken at the level of a button spamming noob playing against my cousin and I always played Steve simply because I love boxing xD
I personally have the utmost RESPECC for Steve players. He is *top 3 most artistic-driven characters* in the franchise along with Jin and Lee. The Elite Shiro combo conversion made him even more interesting, but his df2 deserves to track again. Doesn't have to be officially homing, but it deserves to have better tracking.
When I fight against Steve...I feel the b1 flicker cancel nerf...whenever I whiff a Steve...it's a full launch :/. I play Lars and Launch with his Orbital which is notorious for being slow, so if I'm able to whiff punish b1 flicker then that shows how far Steve has fallen from grace. Hopefully in Tekken 8 he caj be top-tier again, or just extremely good. He's certainly not bad, but a lot of the changes he got in S3 seriously fucked him over...
Since Tekken 8 is removing quick counter hits, and Steve has a "New fighting style". I think people are going to be really upset how dumbed down he's going to be.
They’re not really completely gone only magic 4s and like certain other counter hits like kings but I highly doubt counterhits like Steve’s b1 are going anywhere
B1 ch launch is most likely staying, Hwoarang kept his lff b4 which is an i13 ch launcher. Some characters still get combos from their magic 4s, they just have to commit to a string. Chs are steves entire identity which they have been pushing since T8s inception
If that were the case, Steve is more than his CH tools. I think the developers have realized that the winrate that players achieve with Steve is too low, because he doesn't have all the basic tools that other characters do. His character archetype doesn't fit the aggressive mechanics that Tekken 8 wants you to use. So he will go from being a "timing based" character to a more aggressive one imho.
I started playing steve these days and this video is very fitting. For me, steve is the hardest character to play, I'm going to need to practice a lot with him
Steve is strong and cool af, tho I hate fighting against steve, especially those who knows him well. It's like fighting a god. But I respect those who actually plays him. Unlike some dlc players. No respect for them.
"Never step steve" is a good advice if you want to start hating him. Steve has many moves that are weak to SSL and those same moves will quickly push you to the wall if you ignore them especially if your advice is to just back away. Or pick an infinite stage....
Fun fact: In T5DR Steve's 1 jab was the fastest 1 jab in the game. I believe it was 10 or 11 frames while everyone else's was 12 or above. In terms of Steve being high tier, but not top tier, TMM is right on the money here. Steve is very similar to Maxi from SC: fast, oppressive, stance heavy, below average lows and terrible punishment. His bad lows and weak punishment keep him from being top tier, especially in a game that is dependent upon good lows to open an enemy up (since throws are almost useless), and if you don't have good lows, you can at least punish mistakes, but Steve cannot do that very well either. Steve is like 50% of a character, but he's so safe and that's what saves him most of the time from being trash tier.
Steve also sees a high pick rate in pro play, especially Knee. Game is very oriented around defense and you'll see time up almost every round. Steve as a safe character with poke complements the pro gameplay.
Laugh at me if you want but im reinstalling tekken 7 just to study steve's moveset as I start my official journey into boxing. I need the visual aid to help with my practical application since I dont have a coach yet.
i wrote this on my phone half assedly, and i feel like i should clarify before i get shit on LOL - this is a super reductionist way of thinking of steve, i think he is a cool character; fun to play and fun to play against. his strengths play themselves, his weaknesses make it REALLY awkward. i do want to say that his 10 frame and ws1 2 are both super high damage and advantage though so losing out on some launch punishes is kinda* made up for in that way
Can someone explain me what TMM said at 2:17 - 2:40? I don't understand the "cancel into flicker, and then flicker is stance cancelled". What are the commands to input after doing b+1. Should I crouch first or go to flicker stance after doing b+1? And how is this safe, isn't simply doing a b+1 safe already? 🤔
You always want to go into FLK from certain moves, mainly B1 and qcf 1B. Now cancelling with db isn't something you should necessarily always do. If your opponent is playing patiently and allowing you time to press after they've blocked a move that ends in FLK and very small frame disadvantage, there are good buttons to press. Or you could cancel in same scenario and do a while rising or full crouch attack. Maybe your opponent is retaliating with quick mids. Normally your cancel can be done in time to stand and block any mid again, but maybe your timing is off that day and your getting tagged. You dont have to cancel, you can just block in flicker. And believe it or not, this is just a small sample and one tiny facet of all the decision trees Steve has, which is what makes him so interesting.
It will always surprise me what Tekken only players find difficult. Not even throwing shade either. Its like so many characters play similar so when 1 plays different, they are considered hard. I wished we got more characters like him, Azucena has that stance stuff but she looks pretty normal.
One of the most unique tekken character ever. Having sways instead of kicks is a very cool concept.
its so satisfying to use, and i dont even main him
Even TMM's lights get in flicker stance when he selects steve, that's how iconic he is
Underrated comment
And then TMM does a flicker cancel by turning of the lights. Truly an excellent steve player
comment went over heads.
Steve is the ONLY Tekken 4 character to have appeared in every Tekken game since his inclusion, has never been DLC, ALWAYS base roster. Because no one plays like him.
marduk
@@kumorizora2507Marduk was literally dlc in Tekken 7 and most likely dlc for 8 😂😂😂
@@21Handguns "Steve is the only tekken 4 character to have appeared in every tekken game since his inclusion,"
It's literally op's first point. Where is the reading comprehension at?
@@kumorizora2507 my brother in Christ,do you not know how to read? You said Marduk,as if Marduk was also a character with the same legacy,even though op said the only character from Tekken 4 that HAS BEEN IN BASE ROSTER AND NEVER WAS ONCE DLC IN ANY TEKKEN WAS STEVE. Marduk was dlc in Tekken 7,and not base roster for Tekken 8.
Really making yourself look like a clown rn
@@kumorizora2507you do realize the mistake in saying Marduk right?
dude was just asking if steve is a top or a bottom and we get a 21 minute video explaining boxing like damn
TMM loves Steve Fox lmao
Easily one of the greatest fighting game characters ever. We love Steve.
Yeah absolutely. I've been a Steve main since T5, so it's almost been 20 years. He is such a unique and badass character and I immediately fell in love with his fighting style. He is very very difficult to play, as TMM said in the video, but at least playing Steve taught me Tekken fundamentals. You don't really have cheese with Steve, so every victory has to be earned. If you wanna win with Steve, you need good fundamentals, and that's what playing him teaches you. Can't wait to play with him in T8 💪
Hell yea brother.
for sure man! i think he and bryan are just outstanding as a fighting game character
Ever!
Both are my mains since tag 2 !!@@rafagxjunglezz
Steve is actually how i learned to play tekken, i thought other characters were difficult due to having 4 attack buttons for each limb but steve really only had 2 and the other 2 were more movement options. Over time i learned more and more how to move and build momentum in a fight. My favorite part was learning what attacks i can duck and sway around for super stylish punishing, i blasted so many akumas into the air after i learned i could duck under his fireball and dempsey rolling under Jins rage art is the most satisfying feeling.
Ducking under the fire ball... That's the Dudley. :D
same bro, in my mind doing combo with other character is harder because they have kicks but with steve its incorporated with his combo
Steve is up there for one of the greatest fg movesets ever created
Steve: "Hey you. Wanna try me guv..."
B1⚰️ (go to sleep)
I've been playing countless fighting games since the 90's and 3 characters always stood out to me. Steve from Tekken, Dudley from SF3 and Lei Fei from Virtua Fighter. Such masterclass in character gameplay design. How I wish Lei Fei would be a guest character in T8...
I still remember that time, when Tekken 4 released and immediately found Steve to by me favorite character, to the point where I even started boxing. Now 22 years later, still Steve is my main, and doing boxing in real life. I will always strongly disagree with anyone who says video games, are worthless, because in my case, one game and one character changed my life forever
How to play steve:
1. Suprisingly, steve doesn't really care too much about frames. This means if you make the right reads about high evasion with duck or sway, or even combine step + sway together, you can negate many minus frames with movement.
2. Steve's strongest feature imo is his constant pressure, despite the fact that a lot of it is purely in your head and not "actually" dangerous. Take Heera Malik vs Knee for example, the reason Heera beats knee's steve is due to a difference in playstyle, overwhelming opponents with duck ins and cancels and every aspect of steve's toolkit as opposed to knee's fundamental safe gameplay.
Steves stances can cancel into each other and almost everything is safe, which is used to bait reads. For example, df2 is a safe mid that can be cancelled into duck-in, and duck cancelled into ws1. This is one of my favourite lines as unless you're very gifted in reaction speed its not easy to challenge and its very safe, its also great because it tells you what the opponent reacts with. If the opponent does a generic df1, you can expose it by canceling the df2 duck-in into a punch parry, or by chaining duck in into backsway launch. If the opponent reacts with a low, you can fake pressure with duck-in and low parry. If the opponent reacts with a high just duck-in 2 launch, and if the opponent doesn't react they get more mental pressure from extended duck.
3. Timing. Steve doesn't actually have as many launching tools or even counterhit tools apart from b1 that is super busted. Pkb 2 is high and df2 lost its tracking and isn't a great panic move, which means that you can't spam many counterhit options when you're in a pinch as much as you think. Even b1 is susceptible to being read and launched since its a high (I can't do it but I consistently play with a demon that somehow can punish b1 on demand). This means that counterhits should be placed with intent. Try dash blocking multiple times to change up your timing before throwing a b1.
4. Combo optimization is actually crazy important on steve. This could be the difference maker in winning and losing a round, especially at the wall. For example, a high wallsplat with steve can be followed up with Sonic fang > Rocketpunch into flicker > Duck cancel > f2,1 b > Machinegun blows. Depending on the map if you get a wallsplat with rocketpunch, you can even convert into a full combo by delaying and stepping into a pickup.
How to counter steve:
1. Although Steve may seem to be overwhelming you, alot of his pressure is a bluff. He has rather poor low pokes so holding back and baiting an extended duck guard break is often a great idea.
There is nothing steve can press after a blocked move into duck-in that can beat generic df1, unless its a punch parry. Simply stay calm and vary your responses as he's pressuring you.
2. Avoid the wall at all costs, if you cannot avoid the wall, be patient while hugging it. Steve has great mindgames and 5050s at the wall, with even an unreactable throw that guarantees a wallsplat or some sort of damage. Whenever you are pressured, try to step and block away from the wall. If you end up reaching the wall, watch out for his bullshit, alot of his moves when blocked doesn't mean its your turn since he can still sway either way for more pressure or throw you. Simply wait for him to do more stuff and keep side-walking. For example, rocketpunch into flicker can be cancelled into right sway 2 for a wallbounce or left sway 1 f 1 1 flicker for plus frames. If you wait this out you might have a chance to retaliate, but even then he might throw out a high crushing move and wall combo you again.
3. Beware of wall throw. Understand what the steve player wants. If you pushed him into the wall, a good steve would think of using his backsway throw to switch positions for a wallsplat. If he pushed you to the wall, he most likely wants a wallsplat. If you've been holding back too much, beware of extended duck 2 and lows.
4. Surprisingly, you CAN actually step steve. Especially his pkb moves. I've been sidewalked many times by a fellow steve main. With the removal of tracking in df2, steve doesn't actually have many useful tracking tools with the only one being pkb 2, which has shit range and is a high that has to be manually inputted through a stance. Try stepping his moves while blocking, just don't press a button while stepping.
5. Tracking moves negate steve's movement and setups ALOT. He cannot challenge as many of your frames if you take away his movement.
6. Lastly, steve is a boxer, meaning punch parrys would almost always work.
One more thing is Steve has lot of strings you would think you can duck and punish but you can get counter hit trying to punish.
It's a bit similar to Hwoarang flappy kicks.
facts bro when i fight hwo my traumatization from ttt2 makes me block his lows
Almost all of those are punishable on block, differently from Hwoarang's kicks where it's still his turn. Those are there to test your patience pretty much, they're not particularly good. Granted, the punishes you get aren't really good either, a lot of those strings range from -10 to -13.
what trying to duck and launchj flk 1d1 does to a mf
Love it when you talk about steve and how unique he is, truly a treat to play him
One off the most beatifull characters no only in Tekken, in FG history
what an unbelievably fun, interesting and unique character to play, unbelievably awesome character/mechanic design
Another underrated utility that Steve has is his PKB stance. I've made many nice comebacks due to its mixups with d1, 1,2, the delayable df 1,1 string, and throwing in the sick u2 launcher after I get them to anticipate d1. Don't sleep on Steve, he's a great character that has a counter-playstyle for most types of opponents.
Steve is one of those characters that I believe Harada worked on or oversaw his creation personally with great detail. There's just so many layers and nuance to him to not have been. Not to mention all of his boxing stances and many of his moves are ripped right out of the manga/anime "Hajime no Ippo" and even have the same names, and we know Harada is an OG anime fan.
Ippo is based on real boxing techniques tekken is probs the more accurate fighting game with numerous fighting style peakaboo is Tyson flicker is Ali
@@DanteDn1Flicker isn’t Ali, Flicker is Thomas Hearns.
I guess it makes a lot of sense to have Steve so strong in neutral if he can't really launch
yep i''m still wondering what should i do after i block someone's rage art
@@syaredzaashrafi1101launch punish it if it keeps you close? nothing if it has pushback?
@@syaredzaashrafi1101f1+2, 2, it always kills
@@syaredzaashrafi1101The answer is Sonic Fang, unless it's a low block, then you do Wildman.
@@syaredzaashrafi1101 you can just do uf2 to launch standard rage arts, not sure if it works on akuma and alisa
Incredible video on one of the greatest fighting game characters ever, thank you TMM
he didnt make video about subzero :/
@@yaglack4540 Sub Zero, so great that he started as a palette swap of another character
@@bonfist7277 hell yeah
Hell yeah, couldn't agree more mate. Also nice to see you in the comments as usual. Hope you're doing well 💪
@@disruptor6550 same to you bro 👍
He is so fun to play and you have so many options to allow your own creativity
I tend to gravitate towards Boxer characters in fighting games because usually they have the best jab. And for me as a player, it is very important for my Main to have a great jab. I think Boxing is super cool, but I don't choose the Boxers because they're the Boxers. It just so happens that I gravitate towards them because of the previous statement. And IMO, if the Boxer character doesn't have the best jab/jabs in the game, the game is straight up a farce. They're a god damn Boxer, if their jabs aren't the best, that literally doesn't make any sense at all.
I think his single jab is so weak because of 1, 2, 1. Already a nasty string and if the lead jab for it was one of strongest in game, probably be pretty busted.
Started playing TEKKEN February of this year with Steve. Heard he was the hardest character to play… beat my first TEKKEN God Prime recently 👍 Thank you TMM
Tmms light was doing it's best Steve impression
Steve introduced me to boxing and now its my favourite sports.
I loved boxing for so long and when I picked up Tekken 7 as my first Tekken game I Steve and the gloves and it was a match made in heaven
Steve is such a unique character 👌🏼
MY BOY STEVEEEEEE
Good tools all around, but compared to the top tiers in tournament :
- shit range on most pokes.
- extremely bad at comebacks
- low range lows
- low range punishes outside of -13
- no good launcher for punish
- Shit throw game
- Mix between good tracking and awefull, depending on moves.
- No Bullshit you can spamm all day with no risk, super tracking, long range and ch launch properties (ex. Noctis 2,2)
- Awesome 11 frame punish....EXTREMEPLY bad above that that.
Pros:
-b1
- df2
-121
- Rage drive
- Weave and duck.
- Safe if you don't need to actually preassure at all.
I CANT TELL HOW MUCH I ENJOY WHEN COMMUNITY GIVES RAISE TO STEVE, AN ABSOLUTE PIECE OF ART....
I'm not a Tekken player, but I like boxing and I like that the boxer character is created in such a way that he gains an advantage by pushing his opponent against the wall, just like boxers usually have an advantage when they press their opponent against the ropes. I always played Tekken at the level of a button spamming noob playing against my cousin and I always played Steve simply because I love boxing xD
Thumbnail changed to T8 steve
I personally have the utmost RESPECC for Steve players.
He is *top 3 most artistic-driven characters* in the franchise along with Jin and Lee. The Elite Shiro combo conversion made him even more interesting, but his df2 deserves to track again. Doesn't have to be officially homing, but it deserves to have better tracking.
Guv gang forever🥊🥊
Guv gang is hilarious
Shu shu
When I fight against Steve...I feel the b1 flicker cancel nerf...whenever I whiff a Steve...it's a full launch :/. I play Lars and Launch with his Orbital which is notorious for being slow, so if I'm able to whiff punish b1 flicker then that shows how far Steve has fallen from grace. Hopefully in Tekken 8 he caj be top-tier again, or just extremely good. He's certainly not bad, but a lot of the changes he got in S3 seriously fucked him over...
Since Tekken 8 is removing quick counter hits, and Steve has a "New fighting style". I think people are going to be really upset how dumbed down he's going to be.
They’re not really completely gone only magic 4s and like certain other counter hits like kings but I highly doubt counterhits like Steve’s b1 are going anywhere
Maybe b1 ch will stay, we don't know yet. Leroy also still has b1+2 counter hit if I remember correctly
B1 ch launch is most likely staying, Hwoarang kept his lff b4 which is an i13 ch launcher. Some characters still get combos from their magic 4s, they just have to commit to a string. Chs are steves entire identity which they have been pushing since T8s inception
If that were the case, Steve is more than his CH tools. I think the developers have realized that the winrate that players achieve with Steve is too low, because he doesn't have all the basic tools that other characters do. His character archetype doesn't fit the aggressive mechanics that Tekken 8 wants you to use. So he will go from being a "timing based" character to a more aggressive one imho.
@@Dead-Lit That's kinda what makes him unique. I just hope he doesn't become a brain dead rushdown character.
Talking about Steve and the light goes into flicker stance...
To better represent the UK, the Tekken devs should kill Steve off and replace him with an Asian man from Birmingham
Steve is Australian. Lol.
@@zeropolicy7456 Steve Fox, the British boxer who wears Union Jack trousers and speaks in a British accent, is Australian?
I started playing steve these days and this video is very fitting. For me, steve is the hardest character to play, I'm going to need to practice a lot with him
You should have done/ do a playlist for all the video where you talk about Tekken
Great video TMM I love hearing about my boa Steve always.
Akuma: *GUTTER TRASH PTSD*
FINALLY thanks for the steve vid
This is fax. Would love to hear more
That's crazy, I'm terrible at Tekken, but when I use Steve I become unbeatable among my friends.
As a kid I was Jins fan, then teenage It was devil Jin and in my twenties it’s Steve fox
love you dad!
Steve is pretty fun, though the combos are a little hard to pull off
13:13 👻
Man, I love Steve, but unfortunately, I have no time to practice
I miss Tekken 4
I just be ducking wait for something to whiff over my head then do a down poke and then use the plus frames from there to go into my pressure/offence
I play a couple char. All mishimas, Bryan, Steve, lee, jack. Steve is by far the hardest to be successful with.
Steve is easy to play until you bump into people that actually know tekken or know steve. Thats when he becomes a truly difficult character to use.
I had no idea TMM had a DBD channel.
13:13 spooked tmm
Steve is strong and cool af, tho I hate fighting against steve, especially those who knows him well. It's like fighting a god. But I respect those who actually plays him. Unlike some dlc players. No respect for them.
Hey main man are you using a hitbox controller or a analog hitbox controller?
It would be so cool if they added a Muay Thai fighter in Tekken
You mean Fahkumram?
Dont forget josie
Barely any plus on block moves, can't launch punish -15s, counts a lot on reads, df2 combos require breaking fingers, he deserves better
Nice break down.
STEVE IS THE GOAT !! 🔥🔥🔥🔥
"Never step steve" is a good advice if you want to start hating him. Steve has many moves that are weak to SSL and those same moves will quickly push you to the wall if you ignore them especially if your advice is to just back away. Or pick an infinite stage....
If they give Steve a 15frame startup launcher like they did Bob(uf4).. I would be HELLA disappointed.
Fun fact: In T5DR Steve's 1 jab was the fastest 1 jab in the game. I believe it was 10 or 11 frames while everyone else's was 12 or above.
In terms of Steve being high tier, but not top tier, TMM is right on the money here. Steve is very similar to Maxi from SC: fast, oppressive, stance heavy, below average lows and terrible punishment.
His bad lows and weak punishment keep him from being top tier, especially in a game that is dependent upon good lows to open an enemy up (since throws are almost useless), and if you don't have good lows, you can at least punish mistakes, but Steve cannot do that very well either.
Steve is like 50% of a character, but he's so safe and that's what saves him most of the time from being trash tier.
Steve also sees a high pick rate in pro play, especially Knee. Game is very oriented around defense and you'll see time up almost every round. Steve as a safe character with poke complements the pro gameplay.
My favorite character
I highly recommend lies of P!
steve is hot af
Time to sit down and have my ego stroked for 21 mins.
Guv gang for life.
Bring back 1,2,1 alb spin 2. Make Steve great again!!
I mean you can kinda do it with 1, 2, 1 into PKB, ALB 2
@@djfinesse1 used to be
uninterpretable,
used to leave Steve at a distance on block
and
used to guarantee a 75 damage juggle on counter hit.
Laugh at me if you want but im reinstalling tekken 7 just to study steve's moveset as I start my official journey into boxing. I need the visual aid to help with my practical application since I dont have a coach yet.
Char plays itself but is mega awkward to learn
i wrote this on my phone half assedly, and i feel like i should clarify before i get shit on LOL - this is a super reductionist way of thinking of steve, i think he is a cool character; fun to play and fun to play against.
his strengths play themselves, his weaknesses make it REALLY awkward.
i do want to say that his 10 frame and ws1 2 are both super high damage and advantage though so losing out on some launch punishes is kinda* made up for in that way
keep pressuring against an Asuka LMAO!!!
I think miguel is the only other character with a 13f high ch launcher but its still not good on whiff like Steve's
Don’t worry I subscribed to @dead by masku
Huge dmg: No longer true in tekken 8 😢
Can someone explain me what TMM said at 2:17 - 2:40? I don't understand the "cancel into flicker, and then flicker is stance cancelled". What are the commands to input after doing b+1. Should I crouch first or go to flicker stance after doing b+1? And how is this safe, isn't simply doing a b+1 safe already? 🤔
B1 is safe I think if you input DB (crouch) after it
b1 is -13 or -14 on block unless you go into flicker and cancel flicker with crouch, then it's -3 or so.
@@KeitaroHirochi just checked it out, thank you sir!
@@ShadowMostro didnt know this, thank you so much! Trying steve for the first time, i main paul and marduk 😅
You always want to go into FLK from certain moves, mainly B1 and qcf 1B. Now cancelling with db isn't something you should necessarily always do. If your opponent is playing patiently and allowing you time to press after they've blocked a move that ends in FLK and very small frame disadvantage, there are good buttons to press. Or you could cancel in same scenario and do a while rising or full crouch attack. Maybe your opponent is retaliating with quick mids. Normally your cancel can be done in time to stand and block any mid again, but maybe your timing is off that day and your getting tagged. You dont have to cancel, you can just block in flicker. And believe it or not, this is just a small sample and one tiny facet of all the decision trees Steve has, which is what makes him so interesting.
if he is top two. Who is top one?
He’s just really really hard to play in tekken 7
It will always surprise me what Tekken only players find difficult. Not even throwing shade either. Its like so many characters play similar so when 1 plays different, they are considered hard. I wished we got more characters like him, Azucena has that stance stuff but she looks pretty normal.
Hey link the DbD channel
"Steve players are usually extremely strong Tekken players". I'm feeling offended now as a very bad Tekken (and Steve) player.
mother f. so that's why the negan i fought is spamming effin launchers on me. lmao.
i reached genbu with steve. only play hard chars. what rank would i be playing shit like negan noctis
lol
facts@@sourcesauce
Steve paul hworang, too much damage for no reason.
Name and shame all akuma and geese players and ban them even from pracitce mode right now.
Yea he's busted especially online against wifi players lol
He is easy
Only if you're in the green ranks
Braindead.
You're take. Not Steve.
When you play against your friends LOL
Let me know once you get to yellow ranks and beyond.
@@VermillionGates i got in season one purple rank with him